#it was an impulsive thought
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TMNT but Dannos
#quality content#meme#happy dannypocalypse#dannyapocalypse#danny phantom#i legit just made this#it was an impulsive thought#didnt think anyone has done this already#tmnt 2012
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I bet wearing spandex in summer is no fun
Bonus: summer suits!?
#young justice 1998#kon el#tim drake#bart allen#dc comics#robin (tim drake)#superboy#impulse#my art#digital art#you thought Tim would actually change his suit? he's still a bat#and for the sake of the funny let's ignore that Kon was wearing his normal suit on Hawaii so I guess he can handle the heat#also ignore that I changed the shading style four times orz
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Translations of each of Martyn's power cards in his episode!
(originals done by @cherrifire; I've omitted her character art, if/when she posts the full card screens those should be what you rb, this is just to get some translations out there in the meantime)
#wlsmp#wlsmp spoilers#wild life spoilers#wild life smp#traffic smp#also i did my BEST to double and triple check translations across multiple sites/hand entering katakana#but ive certainly mucked something up so pls feel free to give feedback!#i thought a lot about translating impulse's power as 'Teleport Gambit' or 'Tricky Teleportation' but ultimately decided against it
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group selfie 📸!! im obsessed with the final girls or the four ggggs or whatever they’re calling themselves <3
(plus their weird creaky neighbor. bigb my beloved)
#allydraws#life series smp#trafficblr#wild life#wild life smp#the final girls#scott smajor#dangthatsalongname#smajor fanart#zombiecleo#zombiecleo fanart#impulsesv#impulsesv fanart#pearlescentmoon#pearlesentmoon fanart#bigbst4tz2#traffic smp#I LOVE THEM. AUGH#i need to draw creaking bigb too but i thought the. minecraft screenshot was funnier for this#theyre so messy. i cannot wait to see what happens#demon impulse#ALSO. DRAWING ZOMBIECLEO IS SUCH A DELIGHT#SHE IS PEAK CHARACTER DESIGN AND I LOVE HER AND I WANT TO DRAW HER FOREVER#described#smajor1995
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One trop I can’t get enough of is Bart being Wally and Dick’s kid from the future. There arnt enough fics for this trope! Should I write some? Probably, but I don’t have the creative juices to write it.
But like I want Wally and Dick to find out Bart is their kid in the most absolute random way possible
Game night: Bart doesn’t think before calling Wally dad after doing something that Bart always saw durning family game nights but he doesn’t notice
Going to get ice cream: “dad you know I always get [insert ice cream flavors here that’s like ten scoops tall with an ungodly amount of toppings and sauces]” leaving Dick confused and just getting what he would normally get Wally. This is how Bart finds out his go to ice cream use to be Wally’s go to
Gotham patrol/ party: Batman notices that impulse move a little bit to much like a bat to be a coincidence. Nightwing is off in his own little bubble so doesn’t notice, Red Robin for some reason just never questions why Impulse would call him and superboy his uncles. (Let face it Tim was running on -4 hours of sleep when Bart called him uncles) and it’s not until years later when there was like a really big holiday party with all of the justice league, titans, and other hero teams and Bart just brings presents labeled for Dad, for Pa, and other family titles instead of anyone’s actual names and that’s how they find out while Bart was under the assumption that they already knew, it’s not like he was hiding it!
To many ideas and not enough writing juice
#birdflash#nightwing#kid flash#batfam#batman#brucie wayne#dc#wally west#dick grayson#dc impulse#impulse#bart allen#timkon#superboy#Bart calls everyone on the og titans his aunt or uncle#Bruce Wayne is a grandpa#Bart thought it was obvious he was related to them#dick passes out when he finds out he’s a dad#tim drake#kon el#kon#conner kent#titans#justice league#chaos batfam#bat family#Wally/dick#good dad dick Grayson#red hood#imp Bart
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conflict of interest
#mxmarsart#very normal about pearl’s insistence on impulse winning#and impulse’s insistence and taking her with him#he can’t even begin to stomach the thought of losing her#meanwhile as long as he survives she could care less about what happens to her#they care more about each other than themselves and it DEFINITELY shows#impulsesv#impulsesv fanart#pearlescentmoon#pearlescentmoon fanart#alienkeep#alienkeep fanart#wild life#wild life smp#wild life fanart#trafficblr
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‘letting my intrusive thoughts win’
shut the fuck up.
you’re referring to impulsive thoughts, intrusive thoughts are undesirable and often horrific for the person experiencing them. you dying your hair randomly is not an intrusive thought.
if i let my intrusive thoughts dictate my actions, id be in jail for a long fucking time.
#actually mentally ill#clusterb#actually npd#npd#actually aspd#aspd#cluster b#actuallynpd#actuallyaspd#actually bpd#bpd#actuallybpd#ocd#actually ocd#actually schizophrenic#schizospec#intrusive thoughts#intrusive thinking#impulsive#actually cluster b#cluster b personality disorder#misusing mental health terms isn’t funny or quirky you’re just annoying#mental illness#mental health terms#fuck tiktok#actually borderline#actually antisocial#actually narcissistic#actually obsessive#obsessive compulsive disorder
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LOOK AT THEM!!!!! OMGGG THEY ARE SO CREEPY AND CUTE AARRRGHHHH
edit: AND THEY CAN JUMPSCARE?????
#fnaf eclipse#eclipse#five nights at freddy's#daycare attendant#fnaf#help wanted 2#fnaf sb#sundrop#moondrop#omggg#IT'S REAL#I'M GONNA SMOOCH HIM#impulsive thoughts#this is from twitter btw#from @jonnyblox#i wish i was there
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you know, never in a million years would i say bdubs specializes in haunting builds
but this?
this build genuinely shakes me a bit
something about it gives off such a desperation, a cry for life, it actually freaks me out and sets off my fight or flight
and the context of this being a post-apocalyptic city, riddled with poverty in the southeast corner, overshadowed by the rich of the northwest? fuck, man, is that some good storytelling. something something the rich laughing and clinking their drinks in their safe bunker as the poor live in squalor and danger and cry out for help- to save their souls- directly to their faces. and are met with silence.
it tells the story of murder. a death due to negligence. of people crushed under a boot because they were seen as less than human. they were ignored, and left to rot.
and just seeing the two simple words, "free us". it's such a simple request. it almost makes you grieve
#i don't know why i got so emotional over this jfabufbaidnkfndignd#also i have not seen impulse's video on the lore so i'm probably so wrong i was talking out of my ass lmao#(reposted cause i just got unshadowbanned)#my thoughts#hermitcraft#hermitcraft 10#bdoubleo100#impulsesv#pixel pulse valley
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people think Batman is the vicious attack dog Superman has on a short leash. absolutely, incredibly wrong. Batman has Mr. “I love sunshine and save puppies from trees” on a leash that consists entirely of him saying “Kal” in a low tone because Superman can’t handle a perceived threat to Batman without absolutely losing it, red burning eyes and all.
#thoughts#not sure why this is all basically one sentence but#bruce wayne#batman#dc#superbat#clark kent#superman#‘oh he finally wrangled the bat onto his team huh’#meanwhile bruce is all of Clark’s impulse control when it comes to destroying/not destroying people/the world#ok like 97% of it#kal el
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happy christmas or merry holidays <3
i threw symbolism on this thing like glitter on a school diorama.
#uh if u get all of them#ill uhhhh i dunno draw u a joel or smth for funsies >:)#joel smallishbeans#hermitcraft#hermitblr#trafficblr#life series#life smp#wlsmp#wild life smp#i thought all the symbolism talk about joel was the coolest#and since im resident joel nerd i thought id make my own spin on it#if u uh wanna know more send me an ask or smth :)#i dunno if anyone will read the ramblings of a crzed jeremy if i put it on ehre lol#smallishbeans#Hmm nvm I'll drop a couple things in here lol#mars and the moon symbolise a war a clash between emotions and logic#if they are aligned well#it can mean nurturing#but if they are not it can mean aggressiveness and impulsivity and rage. which is very much joel to me. theres a bit of a fire on the mars#theyre being used to drive the chariot. they are still very much fierce#but instead of the lone wolfy ness they're now the loyal best friends type lol.
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Eddie: Bad day?
Steve, sighing: Robin’s on a vacation with her family. I just miss her so much.
Eddie: Can I like kiss the sad out of you?
Steve: What?
Eddie: Wrong answer?
Steve: No, no, it's the best one so far. C'mere, kiss me.
(They're not dating.)
#steddie#steve harrington#eddie munson#steve speed run his bi crisis in 2 secs#eddie let his impulsive thought win for once#steve ‘closets fear me’ harrington#eddie ‘king of smooches’ munson#sione’s silly thoughts
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Thinking about how this was probably yj98’s member status at one point.
Robin/Red Robin: missing in action
Superboy: deceased
Impulse: deceased
Secret: retired (forced)
Arrowette: retired
Wonder Girl: missing in action
Empress: retired (forced)
Slobo: missing/presumed dead
#tim drake#red robin#Kon el#superboy#bart allan#dc impulse#greta hayes#secret dc#cissie king jones#arrowette#cassie sandsmark#Wonder girl#anita fite#empress dc#slobo dc#yj98#young justice#young just us#young justice 1998#90s young justice#young justice comics#90s yj#yj 1998#young justice 98#this was sitting in my drafts#thought i’d share
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Anyway shout out to Dewey who constantly looked like he was having the worst time of his fucking life in the pitches
Just an 11 year old pissed off at the world it seems😭
#insane he ended up being so happy go lucky in canon#like in the art book they talk about the character shift dewey had once ben auditioned#and he made them realize they could take a more comedic approach with him#but initially dewey’s character seemed very negative and irritable#they had the label ‘the bad boy’ of the 3 on him for a bit too#bc of the massive chip on his shoulder and how unsatisfied he was at the time#and tbh you can see bits of that in the pilot#dewey’s character and overall demeanor is very different in the first two eps of s1#i LOVE my boy as the bright impulsive ball of sunshine and danger that he is#but this original pitch of him intrigues me a lot#like i can talk about pitch!dewey for hours bc#kinda feels like wasted potential idk LMAO#bc he didn’t entirely disappear at least in s1 so#just a lot of dewey thoughts#bc that’s my boy🫶#ducktales#ducktales 2017#dewey duck
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HEY guess who's being completely normal about episode 7 :)
anyway it sure ain't me, so I made myself a baby Malleus! I used the single-headed version of Choly Knight's hydra pattern (link will be in replies ↓↓↓) as a base, and just messed with some of the pieces to make him more Mall-y. including sewing all those little claw pieces, then pinning them on and realizing I actually liked him better without them...oh well. to heck with accuracy, I want stubby little dragon legs!
unfortunately, he doesn't photograph very well, especially his forehead scales (they're there! I promise!) (they're made of glitter HTV so they are actually SPARKLY in real life, yet apparently they come out completely invisible in photos, woe). but he is super cuddly and soft so I'm happy with him! just as in canon, he is a product of LOVE. :>
#twisted wonderland#twisted wonderland spoilers#twisted wonderland episode 7 spoilers#twisted wonderland book 7 spoilers#twisted wonderland episode 7 part 6 spoilers#twisted wonderland book 7 part 6 spoilers#toys#sewing#i impulse-bought the pattern the second i saw it and then couldn't work up the motivation to actually make it :')#until i realized how easily it could be malleus-ified#score one for hyperfixations!#(i gotta make the full version at some point though it's pretty incredible)#i will say that turning this beast after sewing was an experience. oof.#but he made it! and he turned out honestly way better than i thought he would#(don't look at my embroidery i-i'm still learning okay)#i'm kind of in shock at how well the topstitching came out out considering i...literally just drew lines in the plush with a pin...#and then stitched over them while trying not to erase them#hey if it works it works
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Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
#og post#wildlife#grian#impulse#impulsesv#skizz#skizzleman#imp & skizz#mc meta#wild life smp#wlsmp#life series#trafficblr#traffic smp#<- dunno which life series tags are most commonly used but i hope i got all the major ones#long post#“i should write down the behind the scenes!” i thought. “it'll be quick!” i thought :')#as someone who did had some critiques about the structure of the season#i found it really insightful to hear about the design decisions from a behind the scenes perspective#digging into why it was made the way it was and what exactly about it worked/didn't work honestly helps me to appreciate#it more for what it was!#and it helped to truly understand and appreciate all the work that went into it#i probably included more details than needed but i just thought they were all really fascinating#like trivia bot being designed to have the option to give lives in case the early sessions were too deadly!#i was also surprised that the snail merch wasn't planned ahead of time#and i also tried to keep all the credits grian listed bc i think it's important!#i would recommend watching the full podcast ep! i didn't include a lot of imp & skizz's commentary since i was focusing on the technical &#behind the scenes details but they had lots of great insight
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