#i also love love love all the character designs for ALL the characters so much
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aeg3an · 2 days ago
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Character doodle suggestions I took requests for, now I’m going to yap about them
Queen Wasp was first. I originally was going to do all of them pastel like hers, but I had to much fun with the brighter colours later on so she ended up a lot more washed out than intended. Still, after book 15 I imagine her with dull, greenish scales now she’s without the breath of evil, like it was sustaining her, or she was sustaining it.
Typhoon was fun, I’ve never drawn him before and just kinda messed around with his design. I didn’t check the wiki to remember anything before drawing these so if I’ve forgotten something important about them…oops!
Snowfall was alright, I love IceWings as a tribe, but I hate drawing them because I’m just not very good at it lol. I’m just never happy with how I do their spikes, and I can’t colour them in a way that looks good. It’s definitely just a skill issue, because the tribe I draw most often are NightWings, which use a completely opposite colouring method that I’m much more practiced with now because of that, but I’m still going to complain about it.
There’s not much to say about Scarlet. She’s Scarlet! She’s cool! I like drawing her! Next!
I wish I was better at designing jewellery because Arctic and Foeslayer in their matching formal attire could look so cool if it was done by anyone other than me. For this one I head canon that when dragons are under the effect of animus magic, their eyes tint towards the scale colour of the dragon who cast the spell, so Foeslayer’s are blue-ish because of Arctic’s protection spell. Also I worry I draw her too green sometimes for a NightWing but eh I think it looks nice.
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raven-at-the-writing-desk · 23 hours ago
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Given we have finally gotten news regarding the anime what do you think about it being an adaptation of the manga?
I have some mixed opinions since we'll be seeing the same story for the 4th time at this point (game/manga/novel/anime) but there does appear to be some differences with each especially with each unique Yuu. I do think the OBs and fight choreography is best animated over a slice of life show.
I'm not expecting any major changes from the manga if any at all but I'm happy to see it animated at all. I do hope it is successful so that the other books get animated. I feel like we are in a purgatory of early TWST with how often we go back to the earlier books in different mediums.
[Referencing this news!]
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Gonna be honest with you, I’m kinda numb to getting yet another adaptation of the main story (a story that, mind you, we've already heard ad nauseum). At this point, it really does feel like a never-ending purgatory where we are forced to relive Heartslabyul over and over and over 😅 Of course, I'm still looking forward to seeing the anime and watching some of the more complicated scenes play out (fights, flashback sequences, playing magift/spelldrive, etc.). However, I think I would have preferred something new...? For example, vignettes, the event stories, etc.
The anime being an adaptation of the manga is... fine? But that means the anime may also have the same issues that I have with the manga. Those would be:
We will never really be able to fully bond with or know Yuu on a deeper level since Yuu is constantly changing between books/seasons. We won't get to see how the Yuu of Heartslabyul interacts with characters in later books, we won't get to see how the Yuu of Octavinelle handled the Heartslabyul and Savanaclaw conflicts, etc. We won't see any of them grow or change as a result of interacting with the NRC cast. This sucks particularly because if you really love a particular Yuu, you know they won’t be sticking around.
Despite the Yuus being designed as foils for the OB boys of each respective arc, no special meaningful interactions come out of it. The reader/viewer is just left to draw the parallels but there is never a moment where Yuu and the OB boy reconcile about their similarities/differences, which would actually justify the frequent changing of the POV character.
Barely any alterations are made from the game's story, since the manga isn't allowed to deviate in significant ways. No matter how different the Yuu is, they cannot ever make a decision or even have dialogue that would actually change the story in interesting ways.
General time constraints (manga arcs are 20 chapters, seasons have a limited number of episodes).
Limited showing/screen time of some characters. Because the adaptation will be of the main story, some characters that make very bad first impressions (hi, book 2 Leona… hi, Sebek without the vignettes…) will maintain those bad first impressions and won’t have a chance to redeem themselves simply because the bonus content (vignettes, event stories, etc.) aren’t adapted. Other characters won’t get as much focus simply because they aren’t the OB boys. The former would mainly be a concern for anime/manga-only fans.
Most of my disappointment comes not from reliving the same story, but that we are reliving the same story with minimal changes. I would enjoy adaptations more if they actually played around with the source material and explored new avenues! It feels like a missed opportunity, you know??
As I said earlier in this post, this is NOT meant to be overly negative; this is healthy skepticism. I'd describe myself as still excited, but not as excited as I would be if the anime were about something else set in the Twst world. Hope that makes sense 🙏
I would also caution readers to take my concerns with a grain of salt; for all we know, maybe the anime will add new scenes or fix some of the issues I pointed out. We should wait until the anime is out to judge its content and quality for ourselves.
On a positive note though 🤡 M-Maybe we will see. Shirtless L*ona animated… because… y’know… Episode of Savanaclaw technically canonized it… HAHAHAh JK… unless…? 🥺 👉👈
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the-main-daine · 3 days ago
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Life Series Character Renders:
Featuring Martyn, Mumbo and Pearl
(I actually have quite a lot to say about two of these this time.)
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Martyn:
Human.... ish. Hear me out on this one:
So Martyn has this fascinating background lore to the Life Series called Watcher/Eyes and Ears Lore. I'm quietly obsessed with this.
I love watching his lore streams after every series, and have come up with a few theories on my own: His thumbnails are always fully illustrated, so his character has a canon 'look' for every season, which I think is just, deeply cool.
But in his lore, there's also this space between SMPs, where the Watchers kind of... hold people until they can be used again. And since Martyn is the protagonist of the very cool story he's writing, I got it in my head that in this space between, Martyn isn't QUITE human. Maybe he was at one point.
Maybe he never was, I don't know.
But alongside all the cracks and stuff that have started to show up on his body; there's seams along the joints, and light shining within, as he starts to become more befitting as a vessel.
A vessel for what? No idea. I probably won't be drawing all those seams in any fanart comics of the series themselves - I imagine they get covered up when he's sent out into the world to interact with others in various SMPs - but I thought the idea was too cool not to draw at least once.
As a past winner, he gets his crown, and the burning eye of Mars by his name.
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Mumbo:
Vampire Mumbo!
I know he doesn't have the grey streak in his life series skin but I love it too much I'm keeping it forever.
It makes him look so much more threatening and serious than he is.
Poor Mumbo. I was really rooting for you buddy. Better luck next series!
At least he still does damage with those End Crystals.
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Pearl:
A lunar moth
As a winner, she gets her crown, and she gets her moon.
I'm not going to lie I want that lunar moth hoodie more than anything.
I had a lot of fun with Pearl: Her skin design is so simple (Well, maybe not this season, but usually) that it leaves so much room to interpret it. She's always going around with dogs, making her wolfish would've been really easy, but I think Moth suits her more.
There's a lot of mythology with moths being a little off kilter, mad, or leading people to madness that I think fits with Pearl's tendency to be a little bit of a loose canon, wild and unpredictable. Like a moth's flight patterns.
Red Hood Pearl had to put in an appearance here, especially with how it's sort of creeping to overtake her in Wild Life this season, and she just gets so earnestly threatening when she's on a red life despite still being all smiles and all laughs.
Unlike Gem or Cleo, I think there's an edge to Pearlie Pop on red that just reminds me of a horror monster, in the best, best, best way.
I haven't figured out heights but she's also the tallest.
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keithbutgay · 6 hours ago
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okay okay i need to talk about this for a second
SO for one thing. this is also a book. i did not get very far into the book before giving up, for what it's worth. for context i have read about 35 of the original oz books
right. that being said. i have some stuff to say both about the content of the movie/book and the commentary said (everything i say is based on the book)
i definitely agree about ozma of oz (and about the missing scenes!) and i had no idea about the weird changes to princess langwidere? i actually loved her so much in the books i think she's so so so cool. the name change is fucking awful.
ABOUT THE OZMA THING. OH MY GOD
im going to talk a bit about the marvelous land of oz so that it's understood how this was absolutely butchered. first of all, as said by previous rebloggers, the storyline is of tip, the protagonist, who's a little boy living alone with this woman mombi (the real one, also the fifth wicked witch) and she gets this powder of life, fast forward fast forward tip carves a wooden figure and sticks a pumpkin on its head to scare her and she puts the powder of life on it and jack exists!
(i will agree that jack pumpkinhead as a character is literally just a guy /pos. i love him so much. shaking him violently)
anyways, jack refers to tip as his father and that's probably where that part of the movie expanded from. fast forward, at the end it's revealed that tip was princess ozma, the correct ruler of oz, and she had been kidnapped at birth and changed into a boy and it was all just one big trans allegory and i love her
so for the entirety of the books she like. is a kid. but yeah
in the third book, ozma of oz, the nome king (aka roquat) turns almost all of the characters into various little tchatchkies and they have to figure out which thingamabob is which person, which is presumably where the movie got the whole nome king turning everyone into statues thing.
the wheelers are actual guys! their design in the movie actually doesn't seem to be *too* inaccurate as far as costumes and makeup goes? so that's actually pretty interesting. i think they look kinda cool based on the images i've seen honestly :PP
okay. lets talk about tiktok
in the books, he's almost what you're describing. he has the key for moving, the key for talking, they key for thinking, and he does often wind down. HOWEVER. while there is a one-man army of oz, this is the soldier with the green whiskers. and he is SUCH a guy. tiktok is just kinda a character with a cool design, cause he's entirely clockwork. and the way he talks is written out really interestingly because he talks very haltingly and robotic (for obvious reasons) and he has to be wound up again every so often when he talks for a while
ALSO. ALSO ALSO ALSO i just noticed the gump in the image at the very top. the gump is made of two couches, the head of an "elk-like creature", palm branch wings, and a broom for a tail, also brought to life using the powder of life
anyways, this is getting really long so. i guess in summary this movie is awful and a completely misguided and incorrect representation of the books and if you're looking for a good sequel to the wizard of oz please just. read the books. please. theyre so good
What the heck, I’ll give it a shot.
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How bad could it be?
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inthelittlezine · 3 days ago
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Say hello to the InTheLittleZine organizer, @anpanbun
Pronouns: she/her
Anpan has been insane over Martyn Inthelittlewood since circa 2012, and its really reared its head in the last year or so. You can count on her bad sleep schedule being even worse until this zine gets made!
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Next up is @kingtheghast
Pronouns: she/he/they
Ghast is an artist and designer who loves doing character art. Sometimes, they draw minecraft youtubers. Maybe more than sometimes. Okay maybe all the time-
(Quick note, I couldn't have gotten this zine off the ground without Ghast's help <3 -Anpan)
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Meet our second Art Mod, @maggymations (pfp credit @/sofi1z)
Pronouns: she/her
Maggy, mostly called Mags, is an artist and (sometimes) animator that has only been in the mcyt fandom since around 6 months ago. She’s always open to meeting new people and is super excited to get the zine up and running!
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Introducing the first half of our writing mod team, @phosphorus-noodles
Pronouns: she/they
Hello everybody! Phosphorus Noodles also known as Pho has been following Martyn's work since 3rd Life and is very proud of themself for correctly predicting the winner's pov of Limited Life from day one.
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Here's the other half of our writing mod team, @ilexdiapason
Pronouns: they/them
Ilex has had the lyrics to "Screw The Nether" memorised since it was released. They currently show no signs of kicking Martyn out from where he's been living in their head rent-free since then.
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Say hi to @tinjap!
Pronouns: she/her
Tinja's favourite things in the world are drawing silly little pictures, doing silly little crafts, collecting silly little things and thinking silly little thoughts about Martyn.
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Last but certainly not least, its @contravictoire
Pronouns: they/them
Vic loves Evo SMP maybe a bit too much for their own good, and you can catch them obsessing over Martyn's Eyes and Ears lore at all times! (You didn't hear it here at the ITLZ, but they are also a big PearlescentMoon and TangoTek fan!)
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pretentiousbrownie · 2 days ago
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Art by @red-wood-raven
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Art by @jadequarze
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Art by jinxpawz
A lovingly curated collection of my OC power couple, Alto and Katherine: Bonded by the weight of shared responsibility, a common cause, and a fiercely protective instinct, the two are driven by a self-sacrificing love and the unyielding desire to fight for everything they believe in, to give their loved ones the happiness and safety they themselves so desperately sought.
This unlikely werewolf and angel pairing is one that represents two extremely distinct aspects of myself. Embodying strength, perseverance, and a quiet determination to persist, Alto is the protector of my true self - the savior of my younger self, and the guiding light towards the realization and acceptance of who I was then and who I am today. Characterizing grit, resolve, and a fighting spirit that is so unabashedly true to them, Katherine is the determination to not only exist and persist, but thrive, in all senses of the word. Together, they are the forces that helped me become the person I am today; they are the personified aspects of my past, present, and future selves, and all struggles they’ve dealt with in order to reach this point right now.
They are the story of how I came to be, how I came to understand and accept myself, and how I persevered - against all the odds - in realizing that self, and that is why each piece is so much more than the sum of their many stunning colors, rich depths, and powerful expressions.
To the artists and friends that have continued to work with me in creating these pieces and more, you have my eternal gratitude and love for giving these characters shape and form and color and life. They are everything to me, and more. Thank you all so very much!
As one final aside, I wanted to leave each of you with this as well; these pieces (and the other commissions I have done over the past few years), have also been a way of recapturing what was taken from me so long ago; I'm not sure you could quite call it a dream, or even a goal, but I was an artist. From young, I always carried a sketch book or drawing pad with me. Armed with pencil in hand and the spark of creativity, I used to lose myself for hours, completely tuned out of the world, engrossed in each and every line and detail I so painstakingly drew.
I did it for myself, but I also did it to explore more than what I was. It started with architecture, design, decor, and abstracts, before delving into people and creatures and animals. I won't ever claim to be "good" - I was a kid without any formal training and only the world around me as my inspiration, but I always hated qualifying terms like "good" and "bad" with art. I just created art, and I did so because I enjoyed it and it was comforting.
Throughout grades school, the relative value of my art had been recognized by the teachers and peers who shared in those same interests and goals as myself, and I was welcomed into so many spaces that encouraged and helped develop those skills further. For the longest time, I was so incredibly happy to be doing what I loved more than (almost) anything.
And then came high school.
I won't lie, I had a wonderful time in high school. Yes, even contending with difficult situations, certain traumas, a great deal of depression, and the loss of multiple people very close to me, but one thing beyond all of that did change in an irrecoverable way; art.
Coming out of middle school, I was recommended for studio art and the honors art track that could further hone and nurture those skills/passions I shared. In my final year of middle school, I had the immense good fortune of having an arts teacher that actively encouraged her students to explore art in whatever forms it took, and was set aside from the typical art class to develop my own portfolio throughout the school year. I was set to work on several smaller pieces and one large piece for an exhibition in a local arts competition.
I was given free reign and ended up with several pieces featured on display at local events and at the statewide exhibition. I was thrilled beyond all belief that I was experiencing art in its freest forms and being actively encouraged to pursue it.
But as luck (or rather misfortune, or I suppose more misunderstanding than misfortune) would have it, that same recognition and appreciation for art did not resonate with my parents as well.
They were supportive, to many degrees - they certainly loved the skills and talents I'd worked so hard to develop and commit myself to, but they weren't convinced there was any real purpose to my arts beyond the hobbies they saw. So, when the time came to make a decision towards my educational track in high school, they pushed me away from art and "encouraged" me to think more about practical things.
I was denied the arts track as I was pushed towards a long-term language goal (four years of foreign languages), I was placed in the music program (which, in fairness, represented some of the very best times I had in high school), and was then set up for an intensive program in double maths and sciences for the next several years (in addition to sports, other AP/honors classes, and part-time work).
The workload was grueling and positively miserable.
In the end, art had to take a backseat otherwise I'd lose myself and my time towards the things that supposedly mattered more. By my sophomore year of high school, I'd all but given up on art, and pushed out maybe a few last pieces before never returning to the supply store to buy more materials.
Fast forward almost a decade, and here we are.
I am an adult, living (mostly) my own life, and rediscovering the things that have made me, well, me.
The irony is that my job is art, in some loose sense of the word.
I operate a photography studio and shoot commercial photography for automotive clients. I work with a local dealership and one of the foremost importers of enthusiast vehicles in my region. I have deep connections to other prominent names in industry, including motorsports and NASCAR, and engineering and design. I shoot for all of them, they value my inputs, and many of my long-term goals are aimed at improving automotive design and ergonomics in design for more human-centric interaction in an increasingly disconnected driving world.
Between the work I have done, the goals that I've encountered, and the people I've surrounded myself with in my personal and professional lives, it's given me the time and the space to focus on the things that matter to me.
Art has been a way of recapturing the love my younger self shared for creativity and free will/expression. After coming out years ago, it's also been a way to engage in the spaces and ideas that have long faced me without answer. Art has allowed me to be truer to who I am, who I was, and who I'd ultimately like to be. These commissions are a partial reflection of all of that, and everything it's taken to achieve that, and they're also the goals I've set as I rediscover my love for arts with the newfound freedoms to explore it.
So, it way too many words, these pieces are everything to me. I don't quite know how else to put this other than thank you. Thank you to everyone that shares a common appreciation for art, that has enjoyed seeing these pieces as much as I have, and that feels in some way (no matter how large or small) a connection or relation to the words I've said here.
And to the artists that have made these pieces and others for me; you may never quite know what they mean to me. These are all the ideas I could fit on a page while working, so I am a bit pressed for time, but your time and your creativity and your energy spent realizing what I could not - that means so much to me. It means more than I could every reasonably tell you or pay you or otherwise verbalize in some actionable way. So, seriously, thank you all so very much. From the bottom of my heart, I love and appreciate all you each done for me.
And I will leave it there for now. Thank you all for sticking around - I know this has been a very long read. I really do hope you love my OCs as much as I can. And hey, if you have a sec, if you've got a couple ideas, go make some OCs of your own. If it's within your realm of attainable, commish some of your favorite artists, or doodle out some of your doods - I promise it'll be some of the most fun you can have!
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rapidwaterzzz · 2 days ago
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random hermitcraft/ life series headcanons cause my brains rotting over both ;^)
OVERALL:
- after each life series all the members come back to hermitcraft and throw some form of a house party
-no one rlly dies on hermitcraft, they just tend to gets lots of injurys(broken bones, sprains, concussions, all the fun stuff)
- they definitely have an infirmary there somewhere
-each smps like a city, for example hermitcraft and empires smp r neighboring cities
INDIVIDUAL:
- Joel, Grian, and Jimmy are all siblings cause i said so
-grians oldest, joels middle, jimmys youngest
i imagine a good majority of them played some sport/ activity before coming to hermitcraft so heres some cause idk y this has been plaguing me:
bdubs: volleyball, golf
cub: some form of student council maybe??
doc: golf, lacrosse (definetly js whacks ppl w his stick)
etho: ice hockey, lacrosse
false: field hockey, track
gem: field hockey, wrestling, lacrosse
hypno: hockey
iskall: wrestling
scar: student council w cub (convex ;))
grian: tennis
jevin: football, wrestling
impulse: football, shotput
joehills: yearbook/ newpaper club(idk i get the vibe)
keralis: soccer,gymnastics(i could see him js doing a roundoff backhandspring out of nowhere dw abt it)
mumbo: golf, photography club
pearl: swimming, cross country
rendog: THE theatre kid
skizz: football, basketball, baseball
smallishbeans: soccer, volleyball, baseball
stress: cheerleading, wrestling, volleyball
tango: baseball
beef: lacrosse, football
wels: volleyball, golf
xb: swimming
xisuma: golf
zed: some form of a science club,
cleo: field hockey, softball
bigb: swimming(idk i get the vibe)
inthelittlewood: theatre kid, soccer
lizzie: field hockey, cheer, lacrosse
smajor: cheer, golf
solidarity: soccer, tennis
these could go for a highschool au or anything but i imagine they did these in highschool and then move to “hermitcraft city” or smth and they still like practice all these andn stuff
monthy hangouts are set up by the magic mountain group, usually consisting of movies and games(always sleepovers at someones base)
cleo is the best cook on the server,she host bi-annual seever wide dinners (w the help of beef and false for cooking)
bdubs and joel draw out there bases together, only time youll see them not beefin w eachother
the redstoners r covered in burn marks due to redstone lighting at wrong times or js blowimg up
cub and xisumas are the servers doctors, running the infirmary if needed
if a hermit gets a cast, crutches, a boot, splint, etc, gem, bdubs, keralis, skizz, and stress make it a goal to decorate it as much as possible(they have a competition to see who can get it done first)
after parties, xisuma, impulse, hypno, and false are usually the ones to make sure everyone gets home, being “designated walkers”(they dont drink so they can walk everyone home)(no idk where im coming up w this stuff either)
team zits definitely have movie marathons weekly(they play uno to decide who picks the series)
mumbo and grian love watching dance moms(holly is mumbos fave, kelly is grians fave)
doc, etho, beef, and gem play eachother in lacrosse all the time, getting way to agressive each time (always some form of an injury outcome)
jevin is a weirdly good baker, makes the best cakes(taste and decoration)
pearl is rlly good at anything art related (loves painting/ drawing other hermits doing whatever)
ren makes the server put on plays (hes director and the main character in every one)(hes hires whatever hermits he can get to also act in them)
75% of the times tango sneezes, something catches on fire (theres fire extinguishers everywhere imaginable)
xb is the fastest swimmer on the server by a landslide, every hermit has tried to best him but he always wins by atleast 2 seconds
zed collects little trinkets, and leaves them in peoples bases as gifts
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fallen--starlight · 19 hours ago
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hi tumblr user if-you-soul i need to preface this by saying i was actually discussing the god awful mischaracterization this fandom inflicts on HMS with my besties & opened tumblr to look for your reblog of that soul fanart saying "YOU fell for the character's facade that was meant to be dismantled by the viewer!" & got hit w this & it MADE MY DAY. i fucking love this album to death & im a soul fictionkin so these things drive me up a fucking wall
cccc is pretty straightforward while also being purposefully vague & left up to interpretation in many areas but soooo many people take interpretation to twisting the narrative until its no longer what it was & it makes me ask myself did we listen to same tracks here?? where are yall getting these things from???? this got rly fucking long so im adding a cut here voilá
when people talk abt the mischaracterization in the fandom its usually focused on heart & mind so im INSANELY glad to see someone talk abt the soul shit. cause what kinda crack are people on?? he never threatens to harm h&m except for at the end of TSE where he is... having a mental breakdown? have people forgotten what it's like to have a breakdown??? you say shit you dont mean bc you're splitting at the seams & falling apart. there is no point in the entire album where soul is portrayed as manipulative/entitled/evil/violent/abusive/erratic, which are descriptions a surprisingly large amt of ppl seem to subscribe to? HE'S A VICTIM !!!! & im so glad you said it! i too have been in a kind of middleman position to parties fighting with each other & its insanely detrimental to one's mental health & had me at an incredibly low point so yeah TSE feels deeply personal to me & soul's character in general (waves in soul kin again LMAO), drives me bonkers how ppl describe him.
mind WISHES he was unfeeling. heart calling him an automaton freak doesnt mean he doesnt feel! it means that he just PUSHES AWAY & REPRESSES EMOTION, or at least tries to. like one has to really emphasize that everything between the heart acoustic & the soul eclectic has mind clearly displaying rage & bitterness & all kinds of emotions. even the end of TME says "maybe my existence might be by design, a simple fact that he'll refuse to see" like bro says its a maybe & then immediately claims its a fact yall are falling for his facade so hardcore its not even funny atp. the way people treat heart is borderline gross, he is NOT an uwu baby innocent boy that doesnt know anything & ppl infantilize him so much idek why. heart represents emotion- ALL emotions. & you're right! emotions are so fucking draining & exhausting at times, especially if you're mentally ill! all this weird portrayal of evil mind & innocent heart is so ?? can i quote TSE with neither is wrong yet neither is right. all 3 of them are neither good nor evil. they're people. they're human. the album really emphasizes this a lot.
the juno incident & RoE in general is made to be a much bigger deal by the fandom that it really is. applies to more than one thing in cccc but RoE takes the cake tbh. & yeah! whole is an entirely fanon thing lololol like im pretty fucking sure even chonny jash has said this someway or another. what we call whole is literally just...chonny. i think ppl took dream's "when harmonia shines, atlas beholds her" & RAN. & honestly i like whole hcs but this brings me to another thing: i really feel like cccc fans come up with so many hcs & interpretations for the album that they forget what the canon is in favor of their fanon. there's so much shock gore & gore in general for lowkey no reason in here </3 its so much & for what. fanon is awesome like everyone should be free to do whatever but i do wish ppl would Remember Canon a bit more & separate their hcs from it more. along with the gore. where are yall getting all this insane amount of gore & violence from. i feel like any violence alluded to in the album is more metaphorical than it is physical bc emotions can be felt violently. internal violence. the album is abt the never ending cycle of mental illness getting better & then getting bad again & so forth as a natural part of life & accepting yourself in those moments.
tl;dr u r so correct & i couldnt agree more & you've voiced the way i've felt abt this fandom for ages we lost the fucking plot & kept running anyways lets pause & find it again thank you so much for sharing ur yapsesh with us
Mischaracterization in the CCCC fandom: a yapsesh (alternative title: Erm... What the Gore is Going On?)
Hi. Woaw. I'm actually making that post I talked about.
So. One thing I've noticed in the CCCC fandom is this weird fixation on gore, torture, violence, etc. Usually a level of graphic content that makes your average horror flick look... pretty tame!
Don't get me wrong, I enjoy horror! I even think a horror story based around psychological conflict similar to CCCC could work well!
But is it just me, or has this fandom COMPLETELY lost track of what the characters are like in the source material?
Like. Let's be real. Nowhere in the album does Soul do gruesome surgeries on Mind, nowhere does Mind go ripping people to shreds like Doomguy, et cetera. The closest thing we have to an implication of violence is what most of us call the "Juno incident"- as even "tines stabbed through eyes" is clearly a metaphor with the next line: "that the sides have condemned."
Im gonna talk ab the characters themselves under the cut
I feel the biggest victim of this mischaracterization is Soul. In the album he's... kind of a victim, really. He toughs out being dismissed and fought over and pushed aside and outright dehumanized for so, so long. Are we seriously just... going to characterize him based solely on his lowest point in TSE? Spring and a Storm and Mucka Blucka are also songs where he's present- along with his presence in Just Apathy that the fandom seems to outright deny to keep their characterization of him as some violent, abusive monster. (Which, again, is quite literally never alluded to! He's honestly kind of a victim, if anything!)
Ohhkay. Next topic. Mind. Oh boy I have thoughts on how people characterize Mind.
He's not emotionless. If you believe this, you've fallen for his stoic facade. All of his songs are just. So full of so much rage. Maybe even a little bit of grief and sadness and fear, masked by said rage. He isn't some emotionless robot- (Heart calls him an automaton as an insult, but that's another rant.) and honestly it feels like such a disservice to such an interesting character with so much unexplored depth to portray him as such.
Heart. Oh boy. Where do I start. Heart what did they do to you.
Heart is the emotional side, yes, but that isn't just some... smol innocent uwu baby who cries all the time. Emotions aren't small and cute and timid. They're INTENSE and PASSIONATE and EXHAUSTING. Strong emotions leave you so, so drained, good OR bad. This is so much more interesting than portraying him as some "uwu hai dere!!" type of character. Which is nowhere in the album.
Whole is hardly even a character. Soul worshipping and praying to whole is fanon.
This fandom's weird obsession with creating shock gore and one-upping each other in a violence competition has spiraled pretty far out of control, and it's honestly crazy. How do you go from an album about internal conflict to violence that would make even the cast of Resident Evil cringe? Brah.
Final notes uhhh. Soul is a victim who got pushed to his limit, not an evil heartless abuser. Mind is angry and unstable and hurt, not some emotionless robot. Heart is the entire emotional spectrum, not some innocent baby. Ok i . I think that's all. Have a good one
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cozymochi · 1 day ago
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Hi Mochi! First off, I just wanted to say I love your art and OC'S! They are beautiful and very cool! Cecil kind of radiates baby girl energy in my humble opinion.
But I had a question about Nyoka. It's mentioned in his notes that he covers the scales on his face and arms with makeup or an undershirt, and the only visible ones are on his neck. Was this just for design reasons, or is he like self Conscious of them?
I'm just curious about the answer! 😊 Anyway, have a great day!
thANK YOU FOR READING THE NOTES ACTUALLY AAAAA 😳😭
It’s nothing too deep. Good news, he’s not self conscious of them 👍 He just covers the ones on his face to blend into the background a little more. He is a reptile amongst mammals and just wants to be left alone. Design wise, he already has quite a bit going on already on his face (the glasses, the specific eye makeup etc.), it’s just simpler to work with. I don’t really like too much busy-ness, and I do want people drawn to his eyes first. (does it work who knows idk) Though if I were to keep yapping I’d end up doing a dissertation on the trials of translating and evoking a cartoon snake into this guy. [dies]
Otherwise without the makeup the scales on his face are comparable to Snake’s face in Black Butler. If I bothered refining Nyoka’s refs more, then that detail on the main post it would’ve been clearer. SO HERE IT IS:
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Though, someone like Snake in general is a lot more simpler looking (positive) compared to Nyoka, so him having little details like that on his face already adds a little more flair to make him stand out. I think for Nyoka it’s fine to omit them given how much he already has going on and my priorities. (But they’re there 😳. I still think they’re cool looking.)
As for the undershirt, that’s just me pointing out that scales are there but just happen to be covered as a result.
It’s just a a design thing and a visual shorthand attempt on my end to register a more “diligent book-type” student amongst a dorm of primarily athletes. Also he looked kinda weird to me in the standard dorm uniform without it. Kind of in that same way Ruggie would look kinda weird if he wasn’t wearing the dorm uniform in the way he does that fits his character more. (For reference: the default Savanaclaw uniform is how Jack and other NPCs wear it. It just looked weird on him is all.)
But I suppose in-universe It could also be read as a means of Nyoka once again just trying to blend into the background. He just dresses like that willingly. 😩 He just doesn’t want attention. He’s not wearing heels in his dorm uniform, I didnt show it but trust me.
He has scales lining the sides of his entire body length, but unless I were to show off his base mannequin, no one would really be able to know lol 😂 Having them peek out around the neck was just a more subtle visual indicator of what he is and neat looking to me. Adds a lil’ bit of spice that was lost in the shuffle. That’s really it. Just pointing out that they’re there.
UHHHHHHUNNGH I LOVE answering stuff like this thank you 😭😭 Anything that involves me explaining design choices tends to make me act a fool since it’s pretty rare so I might overdo it a bit. Literally even the tiniest aspects have paragraphs worth of reasonings behind it so i uhhsgdhdghs i promise all this stuff is intentional. And im only scratching the surface tbh. 😭👍 but thank yooou💃💖💖
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dailyhmsw · 2 days ago
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HIHIHI!!!! i’ve been seeing that you’re accepting asks now and it’s been such a joy to read them and know this entity (you :]👋) of daily awesome art better. as a bystander who follows you. your work is so neat and i will never hush up about it‼️‼️
as for my ask….hmmmmm…..what’s your favorite like…aspect of either an element you included in ur personal hms designs, or one you’ve seen in others’? it can be themes, color palettes, psychology, demeanor, metaphors—anything! examples include celestial theming, how a character thinks/a struggle they’re dealing with, or parts of their design that mean something literally or metaphorically. objective observations??
i’m really inspired by how creative the cj fandom is. no design is superior over another ofc, as how people interpret the characters reflect what they like and see the fellas as. interpretation is an art form! wow. writing that makes me realize that chonny’s fandom came from him interpreting music into his own thing (and ergo hms narrative), and then the fans interpret that narrative into their own thing. the loop never ends 😔💀/silly
FIRST AND FOREMOST, THANK YOU ^_^ !!! i agree also, the fandom never fails to inspire me, everyone in it is so crazy talented and makes me even MORE insane about the stupid guys from my songs,,
NOW favourite aspects,, there are a lot of things i love seeing on different hmsw designs but one thing i will always be insane for is when people make them look distinctly inhuman,, i will forever preach about robot/android mind or creature animal heart or whatever the fuck soul is (empty vessel?) because whatever they are they're NOT humans!!! not entirely!! and i love when people write this into their behaviour too! making mind stiff and speak more robotically while heart is always fidgeting and jittery and he has claws and these massive uncontrollable wings.. auaygauaghj
another thing is when people include aspects/colors from the others into their designs,,,.... for example heart with red accents or mind with purple accents and so on..,, or better yet when people include orange in their designs AUGH. it's so good
CELESTIAL THEMING IS ALWAYS BANGER of course heart and mind as the moon and sun is absolutely perfect, but i also like when people throw other planets into the mix?? and i love soul as the stars, it fits him well, but i'm personally subscribed to the headcanon of soul as the sky,, which holds the sun and moon,,,,
something i do personally is to always break up their faces, if that makes sense? with heart's blindfold, mind's screen and soul's shadow/clouds ...,, the face is something that makes your brain recognize what you're seeing as a fellow human, but as previously stated, i love when there's something Wrong with them, so maybe their faces being broken up makes them look much less human...,, hehehe
there are countless things that i love to see on these character designs and if i wanted to rattle them all off we'd be here forever. but i'm just saying, i haven't seen a single design that i haven't liked!!!!! i'm talking a lot about visual details here because once i get started on their psychology i never shut up and i don't want this post to be too long HJAHAHHA but yeah!! cheers!
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creatingblackcharacters · 3 days ago
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Hello!! This is my character bee!
Bee Vuttercup (all pronouns, mostly uses bee/bees) is a shapeshifting alien that is supposed to be at least Black-coded while in alien form and is Black while in human form 
(a very little sketch of bee as a human!!)
Bee takes a Lot of pride in bee’s hair, I love drawing it in different styles!!!!!! This specific drawing is based off of someone I saw on Instagram, totally blanking on her name, but she’s currently selling star puffs and they reminded me of bee instantly!!!!
On bee’s home planet bee is a well-reknowned scientist in the study of humans and human cultures, so it spent ~100 years or so making a space ship for beesself so bee could travel down to earth and continue its studies from the inside, turning beesself into a “normal” human teenager!!
Bee’s whole story is bee learning how to act like a human being and making human friends so bee can go back to bees planet and share bees new knowledge in a way nobody has before!!!!!!
Bee’s plan goes a little arje when its space ship is almost immediately found by another person, Star (who bee is incredibly happy to see as bee worships the stars— almost like they’re destined to meet or something) and immediately scientifically falls in love with. Star and Bee become almost instant best friends, to the dismay of Star’s girlfriend and ex-boyfriend who are (understandably) concerned about the fact that aliens are real and trying to study people. Either way, they learn to love bee eventually seeing as bee is a total sweetheart.
Also Yes bee is a gyaru. I love gyaru
Bee has a whole lot of love and I could talk for hours about bee’s species (as I’ve thought a Lot about them and their religions etc)
I love bee so, so much and am so happy to share about bee
Interesting!!! I like Bee's design and Bee's story. Question- can you explain to me "Gyaru" and why Bee is a gyaru?
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ideolatry · 16 hours ago
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Spoilery Dragon Age: The Veilguard review from a 30 year+ Bioware fan that likely no one will read except my mom who doesn't understand me but supports everything I do lol
THE COMBAT SYSTEM
The combat system is pretty fun... I love how much it encourages movement on the battlefield, it feels very dynamic and exciting. The leveling up system is interesting and engaging and I love that you could respend your skill points over and over. However, combat can begin to feel repetitive further in. Also, there was a missed opportunity with combos. For something that they talked about an awful lot in development, the combos are pretty boring to look at. There is no real flavor to them, or sense of your teammates are working together. I often felt like I wasn't *with* my teammates on the battlefield, if that makes any sense. We were just in our respective corners, pew pewing.
GAMEPLAY
Overall DATV felt fast paced, which could be considered exhilarating, but I felt rushed through things at times... like I just wanted to get to know the world and my companions and invest in what's happening around me. The lighthouse always felt lonely and abandoned. Far too few people over too large an area, and despite the devs bragging about not having meaningless side fetch quests, how f****** sick were you of figuring out how to get those chests or complete that meaningless, time sinking puzzle?
ENEMIES
Darkspawn, Venatori, Undead, Demons, Qunari, LATHER RINSE REPEAT forever. I felt palpable relief on a couple of occasions I got to fight mercenaries, just to break the monotony. Everything looked the same. Even the mini bosses. Bigger bosses were much more satisfying, but obviously rare... and where are all the monsters? Like one of the main bosses is the creator of monsters. Monster goddess. And all we get out of her are darkspawn but with the blight cranked up a little bit? We had a monster maker. We had a monster hunter. But... no monsters. Does anyone remember the concept art? So much was left on the cutting room floor with this game.
THE ARMOR/CLOTHING
There are definitely armor sets I liked the aesthetic of. I loved all the little details, especially with the Mourn Watch and the Crows. I realize a lot of the pieces look like they came off a runway, or a Lady Gaga tour, but I didn't hate that. What was annoying is that the armors all had such distinct faction flavors, and then it felt weird to wear an armor from a faction that was not yours. It didn't make narrative sense. I wish they had just had more compelling armor sets that were more generic than nature and could fit with any faction member. Or the ability to dye, like in Inquisition.
AS PER TRADITION, the helmets were atrocious, particularly the ones where they tried to get around exposing the face but hiding the hair so they didn't have to deal with the hair physics interfering with the helmet.
CHARACTER CREATOR AND DESIGN
The hair! Finally some good Dragon Age hair! I was disappointed that you can't really make lighter shades work, and that often in the game world, your hair appeared much darker than it ought, or that it looked like even in the preview lighting. I know it's a a quirk of the strand physics, but it was disappointing. Still, I spent a weird amount of time swish swishing my long hair. Wheeee, so much fun.
I'm going to be honest, I didn't like the art design they went with. I agree with many of you... I do think everyone looks like they tumbled out of Fortnite, or Overwatch. The body proportions are also strange, everyone looks kind of hunched with big heads and big necks. Someone did an edit of a bunch of screenshots with actual human proportions worked into the characters, and it looked so much better I almost cried.
Also, and I say this as a woman with larger breasts and a smaller waist and a bit packed in the trunk, why could I not make a curvy body? Like, you're going for an inclusive but you can't have larger breasts than like a small B cup? WTF.
That being said, the graphics are top notch and you can make a really compelling looking Rook! I wish my eyeballs didn't sink into my eyelids every time I looked up at a person or creature, but everybody has problems I guess.
YOUR COMPANIONS
Some of the cut scenes around your team members are really lovely. This is why I mentioned that 70% of the writing suffered, not 100%. And the characters themselves are well-designed and well-acted that you can forgive some of the more banal dialogue. Emmerich was a bright spot, and Harding was a delight. Even Neve got to me. Lucanis was so interesting, but felt... unfinished?
I realize Taash has been a hot button subject. I loved having a non binary party member, I just wish they had not made it their entire personality, especially as Taash was already monotone and monosyllabic. And the writing around their journey was so ham-fisted, I was constantly cringing. It felt token, forced and inauthentic. Very "She's not alone" ala Endgame. Ugh. (In fairness, some of the other characters also seemed relatively low dimension, but I felt this plotline specifically deserved more love.)
Also, and this was just a weird impression I got, it seemed like some characters got more cut scenes or side quests than others? I didn't count though.
Also Bellara whines a lot. Just saying.
ROMANCES
Again, a mixed bag? There were some really touching scenes, often thanks to the voice actors. There just needed to be MORE? It felt like very little romance content compared to previous games or games like BG3, and again, it was so TAME. I mean, I don't need to be taken up against a tree by a ginormous druid in every video game I play, but I would have liked some action.
And then weirdly, the action I did get felt so uncomfortable. Like, you just went through a really traumatic experience, lost two of the people closest to you, and then you and Davrin have this fun and playful bang? Your shirt vanished like a magic trick? Weird. Like, your Rook is grinning? It's not even... beautiful, weeping, healing sex. It's just Netflix and Chill. And also, you can't opt out of it? Like there's no choice? What is happening lol
Flirting was also sometimes good sometimes not good. It was strange how when you picked the flirt option, your Rook was usually just... nice? And I mean, maybe we, as a society, could not lean into the "BEING NICE TO SOMEONE IS THE SAME AS WANTING TO BANG THEM" trope? I don't know.
THE WRITING
The writing was... not good. I know there has been a lot of discussion over this, and I am not saying that every single line was terrible. There were some cute jokes, and a few scenes were quite poignant. But overall, like 70% of the writing felt like it was written in the vein of a terrible YA novel. Characters' lines are flat, over exposition-y and often lack real depth.
Conversely, all of your dialogue with Solas is so good, the banter is top notch and the ending you get with a romanced Inquisitior is *chef's kiss". Thank-you, Trick Weekes.
CONTINUITY
I am not over the fact that nearly none of your decisions from previous games counted. That's truly wild. As a long-time fan, it felt like a betrayal to see the choices I made in the earlier games rendered irrelevant. On top of creating several gaping plot holes, and oversimplifying the story, it also further impacted my ability to really invest in the world. No one will ever be able to convince me that this wasn't just strictly financial decision meant to min/max profits. It's the fourth installation in a player choice driven, story -based RPG. IF YOU WANT TO START FRESH, PICK A NEW TITLE. I also wouldn't be surprised if this was the one of the decisions that led to several prominent members of the creative and development team exiting stage left.
TONE
Tonally, Veilguard felt sterile, watered-down and somehow low stakes, even when the stakes were technically high. I know there has already been a lot of discourse around the game not seeming as dark as previous installations, and a lot of clapback over that stance. However, I get it. Tevinter was not well represented. Where are the.... I don't know, slaves? The Antivan Crows are not good guys. Anti-Heroes at best, and that was simply not the case. Where was the angst? The struggle? The real conflict? The challenge that Rook should have faced in creating a chosen family out of a team of strangers from wildly different backgrounds? Your teammates hardly offer up more than a gentle difference of opinion.
ROOK
Rook feels like an NPC in a party of main characters. Not only did the backstory options not always make sense (why in the Maker's name would a Tevinter family adopt and raise an elf?) but you didn't have a single quest related to *your life and history*. Even the Inquisitor usually had a war table quest and could talk about their past. All your time is spent in your companions' lives.
And no matter what faction you choose, one of your party members is basically the superhero equivalent of that faction member. Like, You're a Grey Warden... But Davrin has a griffon. You're a Crow... But Lucanis is First Talon. You're part of the Mourn Watch, but you don't have an animated skeleton sidekick. You are a Shadow Dragon... But you're not a famous detective who is in all the newspapers. You get the idea. And their outfits are so fancy while you can't even have a piercing lol
And then... the dialogue options. Buh. Often it feels like you get three choices and they're all... bland. Even the smarmy/comedic options are often... not funny? Like, not even trying to be? Ahhh, I miss Purple Hawke. And you can never be contentious. I mean I get that they want a leader, and that Varric has already ostensibly vetted you, but you can be a brilliant leader and also a pain in the ass.
With all the above, it was really hard to bond with and identify with Rook.
OVERALL
This is a nitpicky review, but I can’t help it—I feel Veilguard could have been a great game, yet it lands somewhere in the “I’ve played worse” category. It’s not bad by any means, but it’s far from the transcendent experience it could have been. I still enjoyed it and felt I got my money’s worth, but I can’t shake the sense that with a few tweaks and more time, it could have been something truly special.
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crystallinekitties · 1 day ago
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hello graha artists and scholars: graha's hair discussion! (partial hc in here)
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i simply noticed his braid was thicker and longer in enw than the character creator hair he had in arr so i needed to discuss why.
the arr hair and the exarch hair are the same hair, but for whatever reason the exarch was given a different highlighting pattern than the CC hair, which would make you think the hair model itself would be different but it is not!
arr graha:
a note i didn't make on the image was the fact that because the arr braid is more one whole polygon, i'd say it is more akin to a fishtail braid. how he did a tight fishtail himself, good question, man's dedicated to making his hair much more complicated than it needs to be if his oh-so-cool warrior of light will see it. he makes it tight for bow/arrow retrieving practicality.
(and a personal hc is that he also goes for a braid instead of a ponytail because a braid can be a lot less tension on the scalp/ more evenly distributed tension, being a reliever for his chronic migraines) -- ((im sure i will eventually make a text post just going in depth about all three grahas' disabilities because i feel people see it obviously in the exarch but forget the invisible disabilities enw and arr graha have as well)
moving onto his bangs though, why keep them long if he's a bowman? he says he was bullied for his odd colored eyes, hence he covers the more jarring color with his bangs.
enw graha:
looking at the way his enw braid is sectioned off more and looser makes me think it's a standard three strand braid. it makes sense he's being a bit more practical, he doesn't have time to do a fancy braid but still wants to look nice. he doesn't need to worry about a bow and arrow anymore so he grows his hair out a bit more, likely puts it in a ponytail on lazier days.
he puts his hair into fancy little pins and pushes it from his eyes: this is more a character design choice to show he's opened up more since being a cloistered scholar. he looks wide awake! in universe though (hc) it was absolutely a tataru fashion choice that he adopted.
exarch graha:
now do i think the exarch is doing a fishtail braid in the morning? no not really. i don't think he honestly has the finger dexterity for it in his crystal hand. it's visually the same as the arr braid though, so what? fishtail on days lyna helps him cause he needs to look cute for his warrior -- twist or ponytail any other day. he doesn't need to worry about it being tight or short, i think he just leaves it short because it's easier to manage and stay under a hood.
why keep the bangs long if he's trying to keep his hair from coming out under the hood? that's a good ass hood tbh he's good at keeping it from peeking. but beyond that, i believe it's still his attempt to hide. he covers his eyes so if anyone peeks under the hood they see white hair first, not the blaring red eyes. he's supposed to be a warm and inviting (if not mysterious) figure to his people and to the scions. looking back at arr graha, he covers his red eye because it's jarring, so he continues to cover his eye even after losing the hood to maintain some of that warmness.
ok thanks that's all - add your own HCs i would love to hear them <33333
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cyandreamzaceattorney · 2 days ago
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✦ AA girls getting boba tea ✦
A few days ago I felt like drawing Ema, Kay, Maya and Franziska hanging out and drinking boba tea, cuz I really like the idea of these four having a friendship group :-D however, I unfortunately couldn't fit all four characters in so I (mostly) cut Franziska from the pic. Sorry Fran fans! I do love her but, I wanted to draw the other three girls a bit more (cuz that's just the mood I was in) and didn't want to stray away from this specific concept as I felt really inspired to draw them walking while chatting with boba tea.
Overall I do like how this picture came out, even if I definitely rushed it a bit (I think this was mostly because I got hyped over getting time to draw again, cuz I've been busy on and off). Unfortunately I lost my favourite brush liner before doing lineart on this and halfway threw my other liner magically dried up! So that was frustrating but, I worked around it and want to regain confidence in using fine liners so kind of a useful problem lol. I also decided to change up how I draw Kay in my art style a little and I think I like it :3 And, really like the outfits I gave the girls. Even if they are simple. They're also summer outfits because Australia is once again breaking the record for hottest summer (and it's still technically spring (⁠´⁠-⁠﹏⁠-⁠`⁠;⁠)). Fun fact, Ema is wearing a striped shirt as a reference to the stripe motifs in her aai design!
Now time for boba tea hc's cuz why not XD. Maya has a Taro milk tea with the regular black pearls, because it's purple and in my mind Taro and chocolate being her favourite flavours just makes sense. Kay has a iced tea with lychee jelly (mainly cuz I didn't feel like colouring the jelly but I see Kay liking lychee), idk what flavour her tea is, but it's probably a fruit flavour cuz in my experience ice teas are often fruit flavours. I also have the random hc that whenever Kay gets boba around Miles she gets a weird combo (e.g. chocolate milk tea with green apple pearls) just to see his upset reaction lol.
Ema and Franziska also have boba, you just can see it cuz Ema has them in a shopping bag which Kay is in front of. As for flavours, Ema's is definitely chocolate milk tea cuz her snacks in the English version of the games seem to be similar to tee vee snacks (idk if tee vee snacks are a thing in us, if they aren't they are small long cookies cotted in chocolate, kinda like pocky but much shorter, but thicker and fully coated) though I can also see her getting brown sugar with black pearls. Franziska I could see getting something like the regular tea flavour (which is called "Thai tea" or "original flavour" depending on the boba shop I go to) with no pearls or jelly because in my mind she doesn't like them :P, in general I don't think she'd like a lot of sweet flavours but that's because I hc her as not liking sweet food for no logical reason, my brain has simply decided this ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯
Hope you all enjoy this drawing and my super austic ramble about what boba tea I think these fictional characters drink XD
Next traditional drawing will be in a new sketcbook as I'm almost finished this one (and the last pages won't be as fanart so I won't post them here). I'm shocked cuz I haven't finished a sketchbook in less than a year for several years now! But this makes sense because I drew a lot this year for several reasons :-P
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anoia · 1 day ago
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Jeeeeez my desire to play Dragon Age rly fell off a cliff.
The combat is so fun to play and SO gorgeous- like it's the best looking and visually designed game I've played in a while- but i'm past the uh double dragon fight and story and character wise it just feels like this:
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It's sooo the WoW Dragonflight problem. They're too afraid to have any of the characters have conflicts with each other and they just like therapy talk out their problems p easily. All the factions are identical. Some of the gender and culture stuff feels very egh... The worst thing is when they try to make it seem like the party members are having like actual arguments?? That come out of nowhere and get resolved super easily and aren't believable?? The Davrin Lucanis one especially, like, wthhh. I think I've seen the message "Character Disapproves" like ONCE in the game.
I sorta love my Rook but also they feel a bit too much like a character on a dragon age amusement ride.
I haven't run into any new enemies in a while, and I'm playing rogue and basically 100% invulnerable all the time so it's fun to fight but also like whatever lol nothing can kill me.
There's been a few moments in this 3rd? act where it's so obvious in a previous game you'd be able to make bigger changes. I guess I don't know for sure but in another game you'd be able to actually turn Taash into a real berserker, but like, for you lol. You'd be able to tell Harding "yeah you're anger is right, and we'll get revenge on the elves" lol. About halfway through the game I was like "oh shit, are we going to be able to do Destroy ending, but for elves?????" but obvoiusly that's not going to be the case lol. I knew that would be a stretch even for a prevoius game but yeah lmao.
Oh ok no ACTUALLY the worst thing is the fact the Crow grandma wasn't evil. I was super looking forward to the grandma being the lady in the blood or like, when she wasn't that person, her being some bigger bad. Ugh.
There's totally a few moments that felt like old dragon age, some fun surprises, but they're a minority :(
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rookinthecrownest · 1 day ago
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Discussion about romances + expectations under the cut (I'd put it as like..mildly critical, but also coming from a place of understanding?). As usual, will tag as such so you don't have to engage/read on if you don't wish to. I always invite open discussion, just keep it respectful (as I will endeavour to do so myself).
This is going to be a bit of a ramble, so I apologize if my thoughts are not clearly laid out like they should be.
I think I've found the reason why I (and maybe others), feel that the romances in Veilguard feel a bit... idk, hollow, at times (not BAD!!! just feeling like there could be MORE). And that's because of the trap of expectations. I may also be speaking completely for myself here.
Anyway, let's rewind to 2014.
Be me, 10 years ago. You're not really a gamer, but indulge in action RPG's casually.
See a commercial for this hot new game coming out called Dragon Age: Inquisition. Be intrigued by the character designs, but know nothing about the world. Come to find out it's part of a trilogy. So naturally, you buy the first two games and play through them before playing the third.
Be amazed, and completely hooked on the characters, the lore, the world, the darker elements and themes. It becomes your favourite game series of all time.
But you had no idea that you could romance any of the companions going into the experience. And man, does it fundamentally rewire your brain chemistry to fall in love with cRPG and get ridiculously attached to your Warden/Hawke/Inquisitor.
So, you romance Alistair first because he's funny as hell, and has a really interesting story/character arc. Then you romance Zevran, and love that too - he's charming and suave and awkward and funny. Then you go onto DA2 and romance Fenris and Anders, and each of those romances pack their own emotional gut punches. Then it's finally time for DAI, and predictably, you go for Solas (a veritable slow burn that spans TWO games), Cullen, and partially (I never finished those playthroughs lol) Blackwall and Dorian.
I had no idea you could romance companions going into these games. It was a pleasant surprise! It always felt like an important part of the story, while not overshadowing the main plot. There was enough material in the codexes, the cutscenes, and party banter to make each romance feel complete and whole and awesome and nuanced.
And then, like some of you I suspect, I read an article that touted Veilguard as "The Most Romantic Bioware Game Yet", and I thought - "Wow, if they're saying this then the romances must be something else", given the quality of the previous romances you've experienced in these games!
But you get to the game - and while you're having fun, it definitely leans more into the ARPG style where romances feel a bit more pushed to the side in order to tell a certain story than the traditional Bioware/Larian RPG experience you've come to love.
Which is fine! Again, once I stopped thinking of Veilguard as a classic Bioware CRPG, and more like GOW/The Witcher, I found I was able to appreciate it a lot more for what it is. Things have to Happen A Certain Way for the narrative to work, and that's not a bad thing. DA2 was similar - it was a harrowing, personal tragedy about the Hawke family and their struggle to survive in Kirkwall.
Just like DA2, there are aspects of Veilguard that make me glad things happened the way they did. I'm not mad that Rook has so much dialogue without a ton of player input and you can't 'be evil' - because the game doesn't make sense if you can. At its core, Veilguard's narrative is centered around Regret, after all - you can't have an evil protagonist running around because Solas' Regret prison would never work (evil people don't generally tend to regret their actions...)!
Now, if you're expecting a long-winded, fully researched academic breakdown of every romance I'm sorry but that ain't happening tonight lol. This is not based in any fact, this is all opinion.
I can't quite put my finger on it, but sometimes it feels like the romances in this game (and I say this with the biggest grain of salt as I've only done Emmrich and Lucanis' - and am going through Neve's now), are just missing....something, to take them from good to great.
I loved Emmrich's romance. I thought it was very well done. I think a lot of people would agree it's one of the stronger ones in the game - doubly so if you play as a Mourn Watch Rook (you get a TON of MW specific lines going this route, it's great). His side romance with Strife if you don't get together is very cute, I enjoyed it. But as superbly well done as it was, somehow, I wouldn't even put it in my top 4 Bioware romances.
With Lucanis' romance - whatever my hangups may be about how it was handled, certain parts of his romance were done excellently (even better than some of the previous Bioware romances, I'd say). You can read more about my thoughts on his romance here which is why I'm not going into detail about it. Unlike Emmrich's, I would put it in my top 4 because I fell in love with the character that much (both in the game but really, I've loved him since Tevinter Nights), and I've grown very attached to my first Rook and him as a pairing. I've seen others share a similar sentiment on here (and I hate to say it but I agree) - sometimes it feels like I fell in love with Rookanis despite the way it was handled, not because of it. I can't say that for many other romances. While it's been fun to think up a lot of HC/write fics/make art about those abandoned concept sketches and parts where I felt the game could have showed us more of their dynamic, I can't help but feel like his (and other) romances would have immensely benefited from even 1 or 2 extra small scenes to flesh it out a bit more if they weren't going to let us freely talk to our companions.
The issue with the romances might also have something to do with the pacing of the game itself. I think Act 2 is where the pacing goes a bit awry, before picking back up in Act 3 (which is great, I love it).
Sometimes I also felt that there was a little too much reliance on codex entries and party banter to tell the story of the romance rather than showing it explicitly through cutscenes. I think that's what makes the romances feel a bit truncated at times, compared to the previous entries? Some of the romance-specific party banter was so good, it probably deserved its own cutscene. But it's also highly dependent on the party you have, and it's easy to miss/not trigger. I remember absolutely living for the cutscenes in the first three entries and I can't explain why I feel like, subjectively speaking, Veilguard just has less romance content (this may not be objective reality - I haven't compared the amount of romance specific content head to head with other games).
I also couldn't tell you why I feel DA2 doesn't suffer the same problems as DATV in terms of romance interaction - because you can't freely talk to your companions in that game either. Yet somehow, it always felt like I was getting enough of them to not notice that. I do miss being able to chat my LI's ear off and ask them questions about their life/their views/etc. like I could in DAO and DAI. I think it's a shame we can't because the companions in DATV are SO interesting. I want to ask them all a billion questions about their lives/stories/etc even if they're not my love interest. The party banter in this game is immaculate but being able to talk to them individually about this stuff would've been SO nice. I feel that I've missed out on SO MUCH of these characters just because I didn't have two of them in my party at the same time!
Anyway, I need to wrap this up.
In closing, perhaps, if I hadn't read that article about how it was going to be Bioware's most romantic game ... maybe I wouldn't feel this way? I think it sent my expectations through the stratosphere, and that's no one's fault but my own. Not Bioware, not EA, mine.
I know that this game's development cycle was a unique sort of hell that the other games didn't suffer. To go from Joplin -> Morrison -> Veilguard. To have so many of the original staff leave the team when Joplin got scrapped. To have to pivot from Live Service and then back to single person RPG. More lay-offs. It's a miracle this game got made. I'm happy I can sit around thinking about it. And I hope its successful enough that we get DA5 so we can all sit around dissecting that in 5-10 yrs time.
Don't get me wrong - I enjoy the Veilguard romances for what they are. I'm enjoying them more I play and discover additional banter/codex/etc that I missed the first time around. Like any Bioware romance, there are spots where they hit their stride, and spots where they falter a bit. When they hit their stride they knock it out of the fucking park. But when they falter, you can really feel it. Romance is hard to write! And you'll never fully please everyone.
But a small part of me wishes I'd gone in blind, and checked my own expectations a bit.
Maybe you agree, maybe you don't. Tell me about it. What was your experience with the romances? Did you also read that article and get your expectations up?
I hope this makes sense.
Kind regards good fandom folks,
Keep the discussion respectful. And please don't use this post as an excuse to just blatantly hate on the game.
-Rookie
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