thydungeongal
thydungeongal
thy dungeon gal (non US citizen mode)
49K posts
she/her (hän tai se suomeksi), 18+ years old. I like posting on the internet, it's full of fun people. silly Rolemaster girlblogger. my interests include RPGs (both of the Japanese and Tabletop variety) and languages. sometimes I cause problems on purpose.
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thydungeongal · 1 minute ago
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Hello! I know you've talked about how D&D is not really suitable for like, the epic climactic boss battles that a lot of people try to do in it? What RPGs would you recommend instead for that kind of think, if it's not too much trouble?
I have it on pretty good authority that Matt Colville's upcoming game, Draw Steel, does this remarkably well! Based on what I have heard it does many things similarly to D&D 4e. 4e is probably the best edition of D&D you'll find with support for this type of gameplay, but still has a lot of mechanics revolving around conserving resources over extended periods of time. Based on what I've heard (and what a couple of asks I have yet to reply to in my inbox would confirm) Draw Steel has mechanics for balancing encounters across a whole adventure instead of an adventuring day in a way where there almost is an arc to the adventure and where there being a climactic boss battle is pretty much expected.
Another game in a similar "non-D&D games doing a 4e" space is Beacon, a game that also very much de-emphasizes resource management and attrition over longer periods of time.
Those two are both games with very crunchy, tactical combat, so if what you're looking for is something a bit more abstract and that has tools for supporting this type of gameplay, I recommend looking at Fate and QuestWorlds. Both very different types of games but both very much uninterested in granular resource management and attrition, both heavily opinionated about the mechanics emulating narrative convention. QuestWorlds especially gives actual mechanical structure to conventional narrative structure to the point where the game almost expects you to use it to model a traditional "rising action" type of structure.
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thydungeongal · 56 minutes ago
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D&D 5e supposedly has a GM shortage and idk maybe if the player culture of the game didn't treat GMing as a thankless job and the rules of the game as an issue to be fixed by the GM maybe things would be better. Ah well, who knows. Maybe a couple hundred more "we ruined the GM's campaign on purpose" memes will make people enjoy running the game better.
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thydungeongal · 2 hours ago
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In RPG news today, The Gaming Eugenicist has made a public statement distancing himself from his long-time collaborator, The Dungeon Racist. The two are apparently no longer on speaking terms and all of their future collaborations have been cancelled.
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thydungeongal · 3 hours ago
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Puki how do you feel about @therealjacksepticeye being named the King of Tumblr by the official Tumblr account? Do you feel your throne is threatened?
I WAS FUCKING SNUBBED! HE’S BARELY A TUMBLR USER. HE IS A YOUTUBER! He came crawling back from twitter when that site turned into a Nazi Germany. I don't blame him for that, but this has long-since been my home, I am a man of the people. He doesn’t NEED these HAND-ME-DOWN TITLES!!! The Academy is filled to the brim with limp-dicked WORMS.
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thydungeongal · 3 hours ago
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Have you played GAMMA WORLD ?
By Jim Ward
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A post-apocalyptic Science Fantasy RPG set centuries from now, where player characters explore earth after civilization was destroyed by nuclear war. Characters, with medieval technology, explore the radioactive earth to try to find artifacts of "the Ancients" (us).
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thydungeongal · 3 hours ago
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Have you played THE WITCHER TRPG ?
By Cody Pondsmith & Lisa Pondsmith
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The World Doesn't Need a Hero. It Needs A Professional!
In the midst of the 3rd Nilfgaardian War Geralt of Rivia, the White Wolf, scours the Continent for traces of his lost love! But this is not the only tale. A million other stories play out across the vast continent and you are right in the middle of one of them!
The Witcher Pen & Paper RPG allows you to tell your own story in the world of The Witcher! Adventure across the Continent, interacting with living legends and influencing the politics of the land! Fight in the brutal and horrific Third Nilfgaardian War. Or play out your own adventure as you avoid death and dismemberment!
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thydungeongal · 3 hours ago
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Have you played Anima : Prime ?
By C.W. Griffen
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Anima Prime is a fast-paced, spontaneous roleplaying game inspired by the Final Fantasy series of video games as well as Avatar: The Last Airbender and other animated shows and movies.
The game combines narrative freedom in character scenes and combat maneuvers with elemental powers, Soulbound Weapons, and the summoning of Eidolons to allow you to create your own stories and action scenes rivaling those usually seen in video game cut scenes and anime battles. A flexible goal system lets you infuse any fight with meaningful story decision points and unlimited tactical options.
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thydungeongal · 3 hours ago
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The first goal of my itchunding game, Where the Magic never ends? , is a new section called Meeting Points. In it, I would catalogue all the animal, people, beings you can find inside the abandoned park, with advices on what they do and how to play them for the Park Manager. Some are more mundane, like security, wild animals or urban explorers (who are in for a weird time if you don't make them leave before the Magic starts acting up). Others are classic of the haunted park theme. Living animatronics, mascots moving by themselves, ghosts, etc... But I have ideas for other beings that are more specific to my game.
Memories are ghost-like being acting on a loop. Disrupting the loop is...something your players should experience. Rust witches are fanatics of the old times where everything was made of Wood. So now they try to destroy all the steel coaster they can find.
There is of course the fae-like beings from the Parks Between. Ride animals, animals that have fused with parts of a ride.
Coaster dragon...
Help me make this game fully realized. I am only 55$ away from this goal. I am finishing the French translation and then I will start working on making the game better and better with your help. If you want to explore a world of magical theme parks and Coaster Mages, go check out Where the Magic never ends?
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thydungeongal · 3 hours ago
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Have you played Hello Wizard I Have A Problem ?
By Sam Armstrong
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Hello Wizard I Have A Problem is a fast paced TTRPG that lets you and as many friends as you can find at short notice pretend to be Wizards for a whole evening.
The players take turns to having the spotlight while the other players get the act as the GM or suggest ways that the Wizard's spells can go wrong.
Once everyone has had a couple goes someone is crowned "The Best Wizard".
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thydungeongal · 4 hours ago
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I'm going to be perfectly honest I figured that a Hawk Tuah was a kind of funny skateboard trick that everyone started clinging to but I think at this point I can say that I've picked up enough context clues to assume that it's something else
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thydungeongal · 4 hours ago
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every band name can be ranked on the 'is this a thing i would want in my house' scale between the police and the violent femmes
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thydungeongal · 5 hours ago
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Hello! I know you've talked about how D&D is not really suitable for like, the epic climactic boss battles that a lot of people try to do in it? What RPGs would you recommend instead for that kind of think, if it's not too much trouble?
I have it on pretty good authority that Matt Colville's upcoming game, Draw Steel, does this remarkably well! Based on what I have heard it does many things similarly to D&D 4e. 4e is probably the best edition of D&D you'll find with support for this type of gameplay, but still has a lot of mechanics revolving around conserving resources over extended periods of time. Based on what I've heard (and what a couple of asks I have yet to reply to in my inbox would confirm) Draw Steel has mechanics for balancing encounters across a whole adventure instead of an adventuring day in a way where there almost is an arc to the adventure and where there being a climactic boss battle is pretty much expected.
Another game in a similar "non-D&D games doing a 4e" space is Beacon, a game that also very much de-emphasizes resource management and attrition over longer periods of time.
Those two are both games with very crunchy, tactical combat, so if what you're looking for is something a bit more abstract and that has tools for supporting this type of gameplay, I recommend looking at Fate and QuestWorlds. Both very different types of games but both very much uninterested in granular resource management and attrition, both heavily opinionated about the mechanics emulating narrative convention. QuestWorlds especially gives actual mechanical structure to conventional narrative structure to the point where the game almost expects you to use it to model a traditional "rising action" type of structure.
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thydungeongal · 5 hours ago
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Elon thinks that asmongold’s “editors” are like, magazine editors and not like video editors that he hired
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thydungeongal · 6 hours ago
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thydungeongal · 6 hours ago
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Imagine being Onan (from the Bible) and being told what the act people associate with you in the future will be
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thydungeongal · 7 hours ago
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"Dutch, I was out camping for a week and ran outta water, so I had to boil my horse's piss to drink and it made me feel a little funny. Is it normal to wish you were born a girl?"
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thydungeongal · 7 hours ago
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"Man I hope in the future everyone knows me as the epic having sex with my sister-in-law-turned-wife guy"
"check it out it's the jerking off guy"
"what the fuck"
Imagine being Onan (from the Bible) and being told what the act people associate with you in the future will be
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