So, despite some faults, I really enjoyed totk, and on its anniversary I want to say something about it. Other people have said similar things before but it’s really important to me and actually a big part of why the story of totk was meaningful to me, so I want to also say it:
Zelda needed to come back from draconification. The story needed that. It wasn’t lazy and just ignoring “consequences” because (imo) that was the *point*
The point is to feel like there are going to be terrible consequences and then say actually, no. You can come back from this, with the help of other people.
To me at least, that was the theme of the whole story.
If botw was about how the world goes on past loss and grief and starts to heal (how flowers grow in the ruins and the world can be beautiful again, be worth saving, even if it has changed)…then totk was about a more personal kind of healing.
The weight of the world should not be on your shoulders alone…you, alone, should not have to fix everything…you should not have to sacrifice yourself, but when you do, someone will be there to save you from it.
This turned into a really long ramble so:
You (Link) gained so much and now it’s gone. It feels like you’re back to where you started and yet you know you have to do it all again…you were weak and you failed and you’re weaker now…but
You go down to the surface. Monsters swarm across it once again. Other people are fighting them too though. You help, but it’s not just you…
You go to the Rito, the Gorons, the Zora, the Gerudo…just like with the divine beasts, there are friends who help you save each region. But this time, part of them comes along with you when you leave. It’s nice, you realize, the first time one of them protects you from a monster you weren’t prepared for. You’re still weaker than you were before, but someone has your back…
When you go up to the sky you see a strange new dragon there. There’s something about them that feels familiar. You try not to think about it.
You go down to the depths too. It’s terrifying at first. You hate it. You only want to get what you came for and get out of the dark….but slowly, the light grows. You get stronger. The dark feels like a challenge you can face (and someone has your back).
There are spirits down there. You don’t know when they’re from, but some part of you wonders…are these all the people you let die in the Calamity? (You help them find rest from their wandering. The weight on your shoulders feels a little less heavy).
There’s so much gloom. The first few times the sky turns red and hands chase you (a reminder of what you’ve lost, how you failed) you just run. Eventually though, you have to fight. It feels like the (second) worst day of your life again. But you manage to get free of the grasping gloom and stand and fight, as wild and desperate as it is. Beneath the manifestation of your worst fears, there’s another thing to fight, but this time it has a face (a voice in the back of your head says…you know this isn’t all on you and your failure…it’s really Ganon’s fault right?). You get through it.
At every turn in your travels, it seems like something reminds you of Zelda. Her passion, her curiosity, her kindness. You miss her.
At first, the tears you find reassure you. She may be in the past, but she’s safe. She’ll come back somehow…but then you hear the word draconification for the first time. You want to believe she wouldn’t do it but you know her and the fear sits cold inside you. (Zelda is a lot of things. She’s been allowed to be more of them, since she was freed from her hundred year battle, without her father holding her back. But deep down inside her, there’s a vein of self-sacrifice that still runs strong. It’s what saved the world before, after all).
She did it. She really did it. She’s gone from you (from Hyrule) forever, and it’s all your fault. If only you hadn’t failed so utterly in the battle (you can hardly even call it that) under the castle. If only you’d caught her. If only you hadn’t let the sword break. You should have protected her you should have been better it’s all your fault and now she has to live with the consequences, forever. Everything really is on you, you should have been better.
(Zelda POV: you couldn’t call upon Hylia’s power in time, you were too content to let it wither and fade away from you, ready to be free of it. You shouldn’t have. He got hurt, the sword got hurt, it’s your fault…Sonia and Rauru help you channel it again, Sonia helps you learn how to turn back time…but you don’t save her. She dies because you couldn’t save her. Rauru dies not long after. There is no one left to guide you, once again. You could spend years trying to figure it out on your own. But you did that last time. It didn’t work. Self-sacrifice, stepping in front of someone you love, that worked. (You do what you can, to call upon the sages, to help Link in the future, first). And then you swallow the stone. You’ve come a long way, in the past five years, allowing yourself to exist. But in the end, self-sacrifice worked last time. It’ll work this time too.)
You (Link) go down beneath the castle. You were supposed to bring the sages but you didn’t. It’s nice, for someone to have your back. But no one else should get hurt to fix your mistakes.
They follow you anyway. They fight with you, against the hordes, against the greatest enemies you defeated together, along the way. They’ll have your back, even if you don’t think you deserve it.
You fight Ganondorf, and then the demon king, in the hardest battle of your life. You think it’s over and then the demon king decides it’s better to lose himself completely than let you win. You’re exhausted and afraid of yet another battle, but up there in the sky, when you’re falling, the Light Dragon catches you (you wonder why she changed her path to catch you, you wonder if there’s still something of Zelda left in there to save). With her help, you win.
And then you’re in some other realm. The spirits of Sonia and Rauru are there. You remember how the two of them and Zelda channeled such incredible power together. You think about Recall. Turning something back to the memory of what it was before, like Sonia said. You stand with them and you allow yourself to hope. Maybe the Light Dragon can remember the form she took so long ago, the person that she was.
And then you’re falling, and Zelda is falling, but this time you catch her. You catch her. She’s back home with you, finally, finally.
And maybe, one mistake doesn’t have to be the end of the world. You don’t have to be perfect. Sometimes, someone else can stand with you, and it’ll all turn out alright. (You can put the weight of the world on your shoulders, you can sacrifice yourself, but someone will be there to catch you, someone will be there to pull you back to yourself, when all is said and done).
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ik some people dont like considering the fact that minecraft is a game into their interpretation of lore but tbh i really like lore that acknowledges that their lives adhere to video game mechanics and thats a part of why i like that tubbo doesnt shy away from including his knowledge of game mechanics in his roleplay. it adds to his character and story and tubbos knowledge of how the game works directly translates to his character being extremely intelligent and skilled
and i think a big part of why people dont like acknowledging that tubbo isnt fail rping by using the game mechanics to his advantage is because they dont like admitting that hes intelligent. they dont like him being more than just the dumb bee boy. they dont like him being able to get a one up on their faves even though their faves are using game mechanics to their advantage too, hell because their faves are doing it too.
using game mechanics to his advantage isnt fail rp. being intelligent and skilled in his own way isnt fail rp. the admins keep him in line when they need to and when they dont they let him do his thing because no matter how many people get upset about it, tubbos knowledge of how the game works is fun and its cool to see.
a good roleplayer knows how to use the medium to their advantage. tubbo isnt failing rp or breaking the no metagaming rules in any way that actually ruins anyone elses enjoyment. hes just using the medium to his advantage. minecraft is a video game and there are literally plot points that depend on acknowledging that. tubbo is intelligent and on top of that he is a good roleplayer and its fine that he roleplays in a different way than some other ccs do because that makes him interesting. if you dont like it then theres a very easy solution: dont watch him
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why do you hate Joshua Graham or Honest Hearts so much?
This DLC and character represents a bigger issue with fandom spaces I have but particularly fallout fandom in general.
Fallout tends to tackle a lot of topics controversial and not. The first two games it’s heavy cause they are the most satirical and direct with how anti-war, nationalism and etc… they are. 3 loses this as it’s very clear once you play or learn about all the games that Todd and a bunch of guys at Bethesda just liked the 50s post apocalyptic aesthetic and refuse to actually critique the ideals of the time period like the earlier titles.
New Vegas is the game that really gets back into it a degree it almost seems like it’s taking too much on. There are things done exceedingly well while other things are done horribly wrong . I’ve made posts about it before and plan to make a big series of posts (it’s a lot of writing) but my biggest gripe is with Honest Hearts and all the gross and white savior esque depictions it has of indigenous peoples. The entirety if FNV does not do the injustices faced by indigenous people correctly on any count. My two biggest complaints are with the Khans and the tribes in Zion but I’ll talk about the former on a different post.
Both characters of Daniel and Joshua are the most accurate depiction of white saviors I’ve seen and I hate how the DLC tries to justify and defend them. The DLC treats Joshua like this man who has repented for his past actions when he is just retracing his steps after his cruelty bit him in the ass. He was one of the worst parts of the Legion and it is all but explicitly stated that if you don’t force him to be non-violent he will turn the tribes of Zion into the legion 2.0. The Dead Horses and the Sorrows are horribly infantilized by both Daniel and Joshua who both use them for self serving purposes guised by religious duty. The White Legs are the horrible stereotype of violent and savage indigenous and I personally think a lot of their interlinking with Ulysses, his hair and Ulysses character in general are distasteful and very telling of how BIPOC or POC where involved.
But outside of the game it’s the weird obsession people have with these characters ideologies and trying to make them seem more interesting/philosophical than they are. Tumblr is an echo chamber and many fans of Fallout are not the people on this site. Many people are not educated in the issues these characters convey and how poorly they do or used these characters as a poor introduction for their takes. Contrary to what a lot of people believe in, fallout has a prediomeny white cis male fanbase. More importantly a large portion of the fanbase is white.
You can joke how FNV made you trans or see the numbers on post/fics or diverse headcanons but these are kiddy numbers compared to the millions that consume the franchise and aren’t in those more aware spaces or don’t engage in the spaces the same way someone like me does/has to. Their views shape a lot more than people realize and it’s exhausting to be in a space where people don’t correct the more subtle yet toxic aspects of it but also adopt them into some weird quirky view point on the characters or issues. Some people don’t realize and some people don’t care.
My main issue is just the idolizing of these sort of thing in this fandom space and people try to acts like a game like fallout whose tagline is “War never changes” and has never had a game not revolve around political or militaristic factions issues isn’t that deep or doesn’t relate to real issues. I think it’s mainly caused by how over powered you can become and how you can strong arm your way past these learning moments as majority of people who play this game do play it as a power fantasy where they can do so as they please (which of course, go ahead it’s fun) but never take in parallels or lessons in the story as if it was just another first person shooter.
Also like another personal gripe is Cazadores spawn like hell whenever I’m there and I have not found a mod that works to mod them out so I have to play Indigenous Racism the DLC while getting jumped by giant wasps WHILE helping Mormons. Like I cannot catch a break.
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Elden Ring thoughts re: Mogh and Miquella, and Miquella in general
Why are writers still doing the thing where there's a reveal that an apparent victim of kidnapping and molestation turns out to be the secret mastermind controlling the molestor?
Especially when the apparent victim is shown to look like a child?
What are these (let's be honest) mostly cis-man writers trying to get us to absorb? Who are they trying to make us feel sympathy for? And why?
To point out, after some digging, Mogh already had a compelling backstory before they decided to *checks notes* have perpetually childlike looking younger brother seduce and then mind-wipe him. And then use his body as a shell to put the soul of their half-brother into. So that the childlike older brother could marry the body with the soul of his half brother living in it.
Like Oooo The Tragedy...(and his story up to this point IS a tragedy)
But did we need this "actually the pre-pubescent looking victim of a kidnapping is at least hundreds of years old AND he orchestrated his own kidnapping 😌 and the guy who the whole fandom has been making 'molester' jokes about was innocent all along 😌" ???
Did we need this in this day and age? When so many actual victims are coming forward and pointing out that they couldn't speak out for years because the person who attacked them was socially prominent or wealthy? Like why are these men making DARVO into huge plot points in videogames, presented as a vindication for the apparent aggressor?
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