#the more you interact with certain posts the more you get shown them
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Oh no, you found a post where someone is saying they think sex/romance is gross! Whatever shall you do?
ignore it. literally ignore it. I'm 100% serious just fucking ignore it. it literally is not a personal attack on you. do not take it as a personal attack. scroll past it, hell block if you really need to, but you do not need to respond. it is not about you buddy - not everything is about you. close your eyes and move on buddy it's that easy. literally it is not systematically oppressing you for someone to say "Ew sex" or "Ew romance". just walk away pal.
#text#romance repulsed#sex repulsed#aro#ace#aromantic#asexual#aroace#aspec#it is your job to curate your experience bud#if you find yourself in part of the community you are not happy or comfortable with...then leave. literally look at other posts#the more you interact with certain posts the more you get shown them#so literally go interact with posts you want to see more. block people who post things you dont want to see#curate your experience#dont attack people who are posting their experience that you personally don't agree with#there are a billion posts out there supporting you#why are you in a tag that you do not like
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Hi, I wanna say I really like your posts and enjoy your meta's about jayce.
So I wanna ask a question: How do you interpret jayce's behaviour here?

Personally, I have always believed that since jayce came from a family of blacksmiths, he would at least know how to negotiate or essentially haggle to an extent so do you think that it's on purpose that jayce isn't particularly shown to haggle when it comes to his interactions with zaunites?
Also, aside from that I think silco and Jayce's last scene really goes unnoticed by many epssically when jayce genuinely chooses to be fully transparent and honest with silco admitting that he is scared.
Short answer: My interpretation of this scene is that it is meant to show how privileged and naive Jayce is.
Just to be clear, I adore Jayce, but I will still admit to his flaws as a character. But, I will also point out when "flaws" like privilege can also lead to generous or otherwise laudable behavior, because it's easy to be a saint in paradise.
As for the longer answer, Jayce doesn't haggle for a few reasons:
1 ) Jayce doesn't haggle because he's never known real hardship. He's from a family of blacksmiths, yes, but of a particular flavor. He's actually from a family of factory owners and toolmakers. He's middle class shading to upper middle class either by virtue of being the son of a factory owner or certainly by the time Hextech takes off. What Benzo was charging probably didn't cost that much to him, especially with Kiramman money backing him up. He needed the items more than he needed a bargain to have them. It probably didn't even occur to him to try to get a deal because of how little the items cost to him.
2 ) Jayce doesn't haggle because of cultural differences. To a Zaunite, it's unthinkable not to haggle. To a Piltoverian of a certain class, it's probably unthinkable to haggle.
I've felt this cultural difference as a person from the US while traveling. You would never haggle in the area I'm from (I don't claim to speak for the entire US), because most shops have an established price and that's what you pay. It would be incredibly rude in most instances to haggle. But when I've traveled to other parts of the world, Turkey for example, it's not considered rude at all, but expected. In places like the Istanbul Grand Bazaar, it's expected and there's etiquette governing it, and US customers are regularly fleeced for 10x the actual price if not more.
But you have to understand too, in relation to Jayce and as referenced in point 1, one reason US customers get fleeced in those places is because the amount being demanded as 10x more than the cost of the item is still a negligible amount for them. An item that they could haggle down to 50 cents costing $5 instead isn't really a big deal. Especially if you're on vacation anyway, you can afford to be generous, even if it means getting mocked behind your back as a sucker.
And for some there's an element of generosity to not haggling. Why would I haggle to get a $5 item down to $2, when it's a negligible difference for me, I want the item, and the person I'm haggling with needs the money more? Which leads into:
3 ) Jayce doesn't haggle because he's a good person at heart. Zaunites from Ekko to Silco are aghast at Jayce's lack of haggling, so it's not just a financial thing, it's a cultural thing. But even with the case of Silco, I'd argue one reason Jayce doesn't haggle is because he sees himself in a position of strength. He knows that independence matters more to Zaun than it matters to the Councilors in Piltover, who might whinge about it and the potential profit losses of losing sovereignty over Zaun, but they've been neglecting Zaun for years so boohoo, they can suck it up and get over it.
That to me is Jayce's view. Jayce admits that Zaun is asking for a lot of privileges that probably should be haggled over, like access to the Hexgates and blanket amnesty, but all that would do is drag out the process, possibly lead to more conflict if tensions rise again during the negotiations, and it would still lead to the same conclusion: Zaun deserves to be its own nation after Piltover neglected it. Jayce is a direct thinker and he decides it's better to just rip the bandaid off and let the chips fall where they may, rather than try to nickel and dime Zaun's negotiations when it would cost nothing AND be the morally correct choice for Piltover to just let them go.
One a final note: I think one reason we're seeing Jayce become a more beloved figure in S2 is because we can now see how radical and progressive his negotiated peace with Silco actually was.
When we only had the context of S1, Jayce's negotiation can come across as too little, too late, or even foolish. But when you see at the end of S2 that, as far as we can tell, without the negotiation going into place, Zaun doesn't have independence and only gains one seat on the Council, you can really see why Jayce using his position of authority while he had it to cut through the bullshit and right what he saw as a systemic wrong in one fell swoop might have been naive but it might have also been the radical change that the city desperately needed. Granted, we'lll never know if the Councilors were right and there could have been negative consequences to not negotiating more. Maybe handing an independent Zaun to Silco and the Chem Barons without haggling would have led to further disaster.
But as the show's theme constantly reiterates, "What could have been?" I think we can see better now that Zaun didn't get everything Jayce was willing to give them at the end of S1, and that's a tragedy. If nothing else, Jayce's willingness to not haggle even when he could wasn't just foolishness, it was because his heart was in the right place and he thought they deserved it. It might be a long time before there's another chance at that kind of progress again without the Man of Progress.
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A thought — Ballister and Ambrosius’s relationship probably wasn’t public in the movie until the end. They probably weren’t secretive about it, given how Todd (someone neither of them like or would confide in) was clearly antagonistic to Ambrosius after Ballister’s jailbreak, but even then that just might be because their connection was well known — they liked each other more than any of the knights liked them, most being neutral overall to Ambrosius and outright bullies to Ballister. No one in the public seems to know about them
Media perception is a reoccurring factor in the movie, with the opening scene giving exposition in the form of a news cast. During it, Ballister is shown to be controversial, with a there being a few comments questioning the Queen’s choices related to him. Ambrosius is also brought up as someone everyone’s looking forward to seeing officially knighted, with no one questioning his relationship with Ballister or even bringing it up
While everyone is fearing and hating Ballister after the Queen dies, Ambrosius is still popular among the masses — people stop him in the streets to get his autograph. Nimona, who admittedly probably didn’t do much digging into Ballister beyond the initial news reports on the Queen’s deaths, seemed surprised that Ballister and Ambrosius had a connection. She even had an “ohhhhhh” moment after picking up on their vibe the first time they saw each other post-arm chop (and yeah she initially calls Ambrosius Ballister’s nemesis, but she clearly clocks that something romantic was going on given the “arm chopping is not a love language!” comment). She also asks if he wants to die in a (literal) closet, which like. Y’all.
Before the Queen’s death, all their PDA is in private (on the catwalk) or subtly around other knights (helping each other put on their armor with lots of heart eyes and lingering hands). Otherwise, their interactions are those of Two People Who Are Close but aren’t necessarily explicitly romantic (Ambrosius wanting to throw hands on Ballister’s behalf, teasing each other, Ambrosius cheering with the crowd). Granted, there wasn’t a lot of screen time for them to just be happy before Everything Went Wrong.
We can’t really judge whether they were private from their interactions after the Queen’s death, since most are focused on a “so this traumatic thing happened and I don’t know where we stands right now” vibe or have them just fighting. The three times Ambrosius says he loves Ballister, one was just the two of them on the catwalk, one was in a mental rant and not actually out loud, and one was while they were trying to hide their identities. Ballister continues to defend Ambrosius, saying he’d believe them if they could just talk and that the arm thing is just “complicated,” “part of their training, up until Ambrosius outright tries to arrest them (which might as well be a breakup without saying “we’re breaking up”).
In the comic, the Director says she knew about their relationship and that she disapproved. Given how much she manipulates things, it wouldn’t surprise me if she knew in the movie, and encouraged them to downplay things at least — “you should keep your private lives private so you don’t taint your public images/yes we support you, obviously, but you’re here to protect the people, not show off to them/you don’t want to overshadow things with more controversy, wait a few years until after you’re knighted/what if this is just a phase, it would be a mess to clean up if you go public now/people will talk if they hear Gloreth’s only current descendant, a promising young man, is being courted by someone they aren’t certain about who comes from nothing and can’t pass your genes on/you have each other, shouldn’t that be enough?/etc.”
We don’t see them be in a relationship publicly until after the wall — the symbol of fear of the unknown, systematic abuse and oppression, refusal to learn and grow, and let’s be real homophobia/transphobia — comes down and the Director — the one going to murderous extremes out of fear of change — is dead
I dunno. This movie is a large celebration of being queer, but it’s also about how queer people are demonized by society to the point of everyone suffering. Ambrosius is the model minority everyone loves but no one knows because all eyes are on him; Ballister is both tokenized and targeted from the moment the public meets him, having to prove himself over and over until the public unquestionably turns on him entirely; and Nimona is called a monster for just being herself. All three already had to hide who they really were. I’m not 100% sure if Ballister and Ambrosius were out or not about being together, but it’s not a stretch to see, and it fits in with the themes/arcs of this movie
#this is a mess#nimona#nimona movie#spoilers#ballister blackheart#ballister boldheart#ballister x ambrosius#ambrosius goldenloin#the sun shines#meta#cy meta#long post#broke 100#broke 500#broke 1000
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Remember that one post where a specific word from the title of Teenage Mutant Ninja Turtles was highlighted when with specific iterations based on the most prominent part of that iteration's turtles?
Like Ninja was highlighted with screencap of TMNT 2003 iteration, Teenage was highlighted with Rise iteration, Mutant with Bayverse and Turtles with the 1987 series.
And then the entire title was bolded with the 2012 series. I simply love that because whoever added this was so right.
Cuz like, the 2k3 turtles are the most ninjas of all the animated turtles, their show's storylines revolve around the ninja part and though they have other qualities of the TMNT title, this is way more present in them than the rest of it. Also, the continuous white eyes amplify it even more. And the Bayverse turtles are the most like mutants, it's glaringly obvious and the first thing to be noticed. Like the first impression of them is mutant. Then Rise turtles are so blended in with everyday NYC public that the mutant part is basically nonexistent in that verse, and consequently also the turtle part. And they are many things but ninjas? Not really their thing. These boys aren't what one would call ninjas when first seen. But what they are and embody most is being teenagers. They act like teenagers, everything they do and say screams teenager. I haven't yet watched the 1987 series but I can understand why turtles is their more prominent characteristic within the title. I mean, that verse's antagonists have probably referred to them as turtles more than any other iteration's villains.
But the 2012 boys, gosh. Teenagers to the core, Ninjas to the core, visibly enhanced capabilities due to being Mutants throughout as well as deliberate focus on the consequences of mutations which aren't as deeply shown in other iterations as this one. And finally, numerous turtle-like traits shown throughout the series that are often important to tiny plot points, practically affirming them to be Turtles.
Teenage : Their actions, thoughts, personality, way to do things, way to interact with people and their surroundings, is so purely teenage that even though they get serious during serious moments, it doesn't take away the teenage part of them. For comparison we got the 2k3 & 2k7 turtles as well as all the comic iterations which stay serious most of the time and show their teenage sides occasionally. But next to that, the 12 boys tend to goof off a lot often. Even in the most serious episodes, they'll show a bit of the teenager in them, Leo will quote Space Heroes and geek out about looking cool, Mikey will tremendously annoy whoever he's battling, Raph would enjoy the whole thing and sass around, Donnie will switch back and forth between taunting his opponents and allies alike and techno-babbling everything and trying to impress April. Not to mention their reactions to whatever happens around them, the silly cartoon and anime emotions, the post victory cheers and silly contests. They live like teenagers. Like, even in season 5, we've seen Leo acting his age plenty of times while he has the responsibility of his entire family on his shoulders. And his brothers are always acting their age wherever they can.
...
Mutant : As I mentioned earlier on, the 2012 boys show certain traits that shed spotlight to the mutant part of them. That being their enhanced capabilities in several moments throughout the series. To name a few, Mikey can carry any one of his brothers without displaying the slightest amount of strain (remember that moment in I Think his name is Baxter Stockman episode where Donnie jumped on his shoulder while Mikey was skating & focusing on the T-pod and the kid didn't even blink), Leo has held back Kraang Prime (did you see how massive that thing was? It was a giant), they can give each other a boost that looks normal but has launched the other about two stories high, their enhanced endurance has made sure they've survived things which would've otherwise killed or tremendously injured anyone else, all four of them have canonically died before, the G forces after jumping from outer atmosphere they've survived gosh, nobody should be alive at that g force guys. Quick healing is another thing I've noticed.
There's been moments they've gotten badly injured but healed way faster than someone should. That same hadn't been applied to non-mutants. While it could be explained by cartoon logic, I like this theory better. So basically, being Mutants has canonically given the boys enhanced strength, stamina, endurance etc.
...
Ninja : Remember what I said about the 2k3 boys having not only the skills but also the plot points revolving around them being ninjas. Well, the 2k12 series also has plot points revolving around them being ninjas. Like, I swear this is like the one series next to 2k3 which highlights and most extensively makes use of the ninja stealth these boys possess and it is needed in their missions quite often too. Moreover, Shredder wouldn't even be an important antagonist if it weren't for the news of the shuriken with the emblem of the Hamato Clan. That's not all, these boys also have the skills.
Character Development within team dynamics aside, Splinter relaying new lessons relevant to ninjutsu or life advice has been a norm throughout the series and their training sessions are often present in most episodes. They have experience as ninjas and they need those skills just the same, not only to be victorious but also to survive any time they are topside because unlike '87 & Rise, they need to remain hidden from the city public. They are really good at this part of them and they show it in every single episode. And by season 5, they are swifter than the wind, more hidden than shadows, with nictitating membrane aka white eyes sliding over every time they enter serious battle mode adding to the aesthetic. They are Ninjas, to the core.
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Turtles : And finally, the last part of the title. I ask everyone to compare the turtle-like traits of the 2012 boys with every other iteration. They have the most of them out of any. Hear me out, out of all the other TMNT iterations, these are the ones who make most use, instinctual too, to get into their shells.
While some others have done it, it isn't quite as common nor quite as relevant with tiny moments where doing so has saved the boys' lives. There's also their nictitating membrane. Unlike 2k3 turtles who have constant white eyes and unlike the other TMNT series where white eyes are rare, the 2012 have the ability to pull over their nictitating membranes on choice. They can do it any time but they don't keep it all the time. They use it when they are swimming underwater as turtles would, they use it when they are in ninja stealth mode, when they get angry or are about to throw down. And while they look epic every time they do that because it isn't constant, it also serves to show their turtle traits. They use their turtle sides just as easily as Splinter does with his rat side, casually and easily. Another point is that they can hold their breath for a long time. During the episode, It Came from the Depths, they held their breaths for a long time (Mikey even turned it into a competition), they also did it again during the TCRI episode. They've also shown themselves to be pretty good swimmers. Moreover, their shells are resistant to hits, plastron less so. Oh, and one of my favorite examples for this part of them is the Lone Rat and Cubs episode. When the sewers flooded and Splinter passed out, the little guys were alright, the water didn't harm them, they didn't even run out of breath. And most of all, they carefully carried their father and swam all the way to a pretty good place of shelter, as babies. They were babies and they saved their Dad and brought him home. And they instinctively knew where to find an empty open and safe space, like animals do. Oh and their big black eyes too. Also, every time I have read TMNT fics of other turtles, their display of a few turtle traits that are common with 2012 feels slightly jarring, they feel less canon-y and more fandom-y. But when I read the same thing in fics featuring 2012 boys, it feels normal, because it's so common and in-character for them in canon. Being Turtles is a part of them and they embrace it beautifully.
...
I know there are many fans (iykyk) who don't like the 2012 series. But that becomes completely irrelevant if you bother to actually watch the series and go into depths of what it shows. TMNT 12 is the best TMNT series to me for countless reasons. And among them is the fact that the 12 boys embody every single part of their main title fully through their personalities instead of it just being called that due to what they are and not who they are.
All that is to say, I miss my favorite silly boys
....
[I believe this is necessary to add; T-CEST DNI]
#i love tmnt 2012 deeply#spreading my love for tmnt 2012 and my tmnt 2012 series is awesome propaganda#tmnt#teenage mutant ninja turtles#teenage mutant ninja turtles 2012#tmnt 12#tmnt 2012#tmnt 2k3#tmnt 2003#tmnt 2k18#rottmnt#tmnt 1987#tmnt bayverse#tmnt leonardo#tmnt donatello#tmnt raphael#tmnt michelangelo#tmnt leo 2012#tmnt raph 2012#tmnt donnie 2012#tmnt 2012 donnie#tmnt 2012 mikey#tmnt 2012 raph#tmnt 2012 leo
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hello! i was looking at this post you made and was curious—what are your thoughts on yuu and pomefiore? you mention that yuu seems closer to heartslabyul and i agree, but i've always gotten the vibes since the training camp + the styx invasion immediately after that the dorm yuu is next closest to is pomefiore (i mainly mean vil because epel is one of the freshmen and rook is rook, but also just the entire pomefiore group as a whole). i can't remember any specifics off the top of my head so maybe i'm imagining it lol, but they stay in pomefiore when repairs are being done on ramshackle right? though ig it's fair to say just because they stay that doesn't mean they're close or anything, but... IDK I CAN'T REMEMBER!!! i SWEAR they just give me closer vibes and i'm almost certain there's a reason/more canon interactions between them to denote them...
sorry for rambling and thank you in advance! i hope you're having a nice day!
I already touched on Epel and Rook in the original post! Epel’s part of the first years, who get plenty of amicable interactions with Yuu across the main story, events, and vignettes. Rook is one of the friendlier NRC students, but he hasn’t shown to have a particular preference for Yuu specifically. He’s strangely friendly even to those that make their disdain for him no secret. As for Vil, I can’t really think of any significant interactions beyond his Mouse Mandated slots that everyone gets (ie featured in his own book, the follow-up book, and their own dream section in book 7). This is in contrast to Heartslabyul members, who do get moments where they spend “extra” time with or give “extra” consideration to Yuu. For example, Trey sends Adeuce over with an apple cake and a chocolate pie for the training camp, and Riddle welcomes Yuu to tour the cultural fair with him.
It’s true that Yuu and Grim stayed at Pomefiore while the renovations were underway. However, as you said, staying over doesn’t necessarily indicate friendship. Leona let us stay over at Savanaclaw in book 3, and he still quite unfriendly about it. Vil could be letting Yuu and Grim stay over at Pomefiore as a courtesy (especially considering he is, perhaps, the OB boy that takes the most personal accountability for his actions).
I think we may believe that Pomefiore is closer with Yuu than other dorms due to 1) the length of time they spend together (since Pomefiore gets a month, while most other books only last a few days to maybe a week or two) and 2) Vil responding in a much more mature way than other OB boys do. For example, Vil is one of the few OB boys that apologizes after the fact—and apologizes multiples times, at that. Furthermore, he grants us money for Ramshackle renovations and hugs + kisses us as thanks for coming to rescue him in book 6. These are arguably all much more favorable and intimate reactions than like… Leona getting pissed at us calling out to him in book 6, Azul demanding that we pay for damages incurred to the Mostro Lounge, etc.
I think another contributing factor to the perceived “closeness” with Pomefiore is that we launch into action and high stakes almost immediately with them (courtesy of the S.T.Y.X. invasion) in book 6. We spend a good chunk of that book with 2/3 of Pomefiore’s members and then spend another good chunk with all 3 members after we reunite with Vil. In most of the other books, it takes a while to build up to build up the tension or for all members of a dorm to interact with us. In some cases, not all of the dorm members even make a major showing. For example, Trey is out for most of book 2 on account of his injuries, Leona and Ruggie don’t become relevant again in book 3 until 1/3 of the way through it, we don’t group up with Ignihyde until 100+ parts into book 7, etc.
I don’t interpret the entirety of Pomefiore as being intimate with Yuu on account of Rook being friendly in general (even to those openly hostile towards him, like Leona). Additionally, many of Vil’s “friendly” actions easily can be explained by his own gratitude (for coming to rescue him) or apologies for costing them the VDC/SDC win. We also just do not see many instances—be it main story, vignettes, or events—in which Vil and Rook have special interactions with Yuu, despite Epel having many of these moments. In fact, Vil seems to largely not acknowledge Yuu’s presence in Tapis Rogue (despite asking Yuu to be there as a candid photographer) and, hilariously enough, wonders if he should abandon Yuu in Lost in the Book with Nightmare Before Christmas. The original post was asking for the characters Yuu is closest with, and I think it’s pretty easy to say that Heartslabyul is the dorm that triumphs in this regard.
#twisted wonderland#twst#disney twisted wonderland#disney twst#Pomefiore#Vil Schoenheit#Rook Hunt#Epel Felmier#Grim#Yuu#book 5 spoilers#book 6 spoilers#book 7 spoilers#notes from the writing raven#question#Trey Clover#Riddle Rosehearts#Ace Trappola#Deuce Spade#book 3 spoilers#Leona Kingscholar#book 2 spoilers#Azul Ashengrotto#book 4 spoilers#tapis rogue spoilers#lost in the book with nightmare before christmas spoilers
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I know some people argue that robin!Jason and Dick were never close post-crisis pre n52 because they only interacted a couple of times in canon and I understand that due to Dick living away when they first met they wouldn't be as close as the relationship Dick has with some of his other siblings, but I would also wish we would take in account that for all three of Jason's years, we have like 30 issues of Jason's run. That's exceedingly small. We have batman #416, we have that one moment in teen titans (i forgot the issue) of jason working with the team, and i think the ski trip we found out later about was included in the same canon*. (also, i do feel like even if you didn't know/like eachother before going on a ski trip together by the end of the ski trip this will have changed, and the picture definitely felt like they were getting along even though Jason's face in the picture was comically weird.) I'm not sure if there were other interactions shown or mentioned, but hey, 2-3/30ish isn't a bad score at all! If we're going 3/30, that's a whole tenth of Jason's robin era.
(And I'm talking about their relationship from Dick's pov since it's the one in question here but it's clear to me in Jason's run, even post-crisis, that Dick is often on his mind and important in his life (with a certain inferiority complex the little siblings of very cool people know well) with stuff like I think Batman #410 or Jason is Legends.)
And even more importantly, 30ish is extremely short for three damn years. That's ten issues per year! Do we assume that Jason was sitting on a shelf for the whole time he's not working with batman in the comics? Do we assume batman was sitting on a shelf twiddling his thumbs all that time during those three years he appears, either? It's perfectly logical to make the assumption that Bruce and Jason were still going out as goddamn Batman and Robin even when it's not shown on screen and having a relationship and interacting together even when it's not seen. In fact it's the most reasonable and logical assumption even. It's obvious Jason and Bruce's interactions extend past what was shown on screen so why wouldn't Dick and Jason? We know from Dick's relationship to his death that Dick cared about Jason. We know how much his death impacted him. Regardless of the (now retconned) terrible mess that was their relationship after Jason came back, they had a relationship, and it was good, and how deep it went is up to interpretation but it doesn't cheapen or lessen any of Dick's relationship with his other siblings to acknowledge that (like, seriously, even though some of them might view it as such in the story, dick's love isn't a prize that can only go to the one blorbo to win the competition. Personally I don't see Robin Jason being his favourite, and that's fine. Probably since, as I only have one sibling to be weird about, this is one aspect of Dick and Jason's relationship that I don't project onto them.)
There's a difference between saying "those are the only canon interactions between Dick and Robin!Jason that we know of" and saying "those are the only interactions that happened between Jason and Dick when Jason was Robin", especially if the next sentence is going to be something like "read a comic". I want to insist that I'm not saying that they have to have been super close. All I'm saying is I don't see, with the knowledge I personally have of canon and the retcons I choose to disregard (because of terrible writing), why considering that they were close wouldn't be canon compliant.
Leeway, nuance and up to interpretation stuff are fun and should matter for evaluating the level of canon compliance of your own headcanons, and I think it's especially important when trying to police other people's interpretation of canon: are you certain their interpretation is fanon and you're correcting it with the right canon, or is it a case of two headcanons clashing in the blank space between comic pages?
I just found it strange to never see it taken in account in the sometimes pretty emphatic takes I saw on the debate around their relationship, so those are my two cents on the matter. All this to say, [theatre joke in coming], when it comes to Dick and Jaybin, we could all stand to be more chill.
* btw i'm excluding dixon's nightwing year one from this conversation because I hate how it manages to shit on every one of the characters i've seen him write in it so violently and also fuck dixon, my jason comes from post-crisis not that crappy weirdo retcon.
#in terms of exact numbers my knowledge is spotty so feel free to add clarifications/details i'd missed#it's just i feel people be strangely aggressive about it in all sides of the debate#i feel like there was the belief that “dick hated jason as robin and was a dick to him”#so people reacted by saying “no actually you're wrong they adored eachother”#and people then reacted to THAT by saying “both of you are wrong in canon they didn't hate eachother but didn't really know eachother”#and i feel like it's more nuanced and up to interpretation#and we could all stand to be a little more chill about it#me included i'm aware i have big (projected) feelings about this tbh#and again if we could stop treating relationships romantic or platonic between two characters as a threat to their relationship to others#that would be awesome#you can attack me on my terrible humour but you can't attack me on not having a 100% encyclopedic knowledge of dc btw#I'm advocating for humility regarding one's grasp on a very very large and complex body of works when judging other's takes on it#literally don't be a dick that's nightwing's job#and jason's in brothers in blood#dc#dc comics#fandom critical#jason todd#jaybin#nightwing#discowing#batbros#jason and dick#batfam#dick grayson
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Twilight and Legends relationship
...I love it
**in this post there's a lot of stuff I didn't notice before. I'm gonna resist the urge to write an essay on each point, and attempt to leave most of it up to the reader's interpretation**
Ok ok there's a ton of stuff here, starting with early character scenes
They're like the rest of the chain: They fight together and talk. Legend is close to Hyrule, and Twilight to Wild and Time.
We see some things Twilight and Legend have in common. One is their dislike of Hyrule knights, and-
As seen in the Gerudo clothes scene, both Twi and Leg like to mess around with pranks and have a lot of snark... wonder what would happen if they worked together

But there's something really important about how Twilight views Legend:
I wasn't aware this was before looking closely at their interactions but... Twilight didn't originally like Legend. This is shown a lot later on- in his facial expressions and words towards Legend. But from the start he didn't like him much, and here's why:

From the start, Jojo says this- Twilight judges Legend's actions as too harsh since his mannerisms come across as picking on someone. (Also Sky you are so so pure and cute 10/10 most huggable Link)
Legend is abrasive because he's had so many adventures- he's hardened to the point of being sharp. But it's wonderful that that character can still be so loved- his heart is good (hero duh)
Twilight has always been a big brother. It makes him well loved (rightly so). Jojo says he knows people can change- for good or bad. But because of his past Twilight doesn't like people picking on others "not even a little". It's complicated- we see it affect Twilight's attitude towards Legend a lot.
Anywho moving on to the plot
Wolfie, Aka twilight
Dark mirror stuff happens, and Legend finds out Twi's Wolfie- as we all know. But he can't just. Acknowledge it of course. He's gotta probe and tease, asking pointed questions (snark snark snark)
And in his attempts to be certain about the Wolf stuff, we were blessed with:
Bunny Legend

Welp. That investigation did not go as planned.
Animal forms:
Bunnies are soft, but Legends actions are not. He is guarded and sharp yet his form shows how sweet his true heart is
Wolves will love/protect their family yet are fierce, they have fangs and will fight. The root of who Twilight is is his kindness and family
Also (sarcastic) good job to Four and Wild for being SO SUBTLE with their emotions when Legend's asking questions hinting he knows Twi's secret

Legend: asking questions about the secret shhh
Four and Wild: Are having a freaking heart attack about it
Twilight: starts ranting about goats
...
Once Twilight gets over the shock of Legend like. Absorbing his crystal. He... well, looking at the harshness in his face and words, this is where Legend's attitude and his past with Colin being bullied biased him against Legend.
Look at his face in each panel through the progression- Twilight is more and more confused thinking legend is not who he thought he was...

And Twilight certainly sympathizes/relates to being hurt by losing someone he loved (in whatever form the relationship took)
And WHY is it always girlfriend trauma with these boys of COURSE it's girlfriend trauma that brings them together NOT SHARING A SPIRIT AND LOVE OF SWINGING GLORIFIED METAL NO THEY HAVE TO BOND OVER RELATIONSHIPS GONE WRONG
Twilight then thinks well that's a good reason to be pretty changed because from the start Jojo said he'll always understand people changing...

So they go, and make legend human again (with pink hair) and Legend is... surprised. And grateful...
Another few defining moments:
Legend's dialogue thanking him is the real start of them connecting like in Leg's original character description "the most reliable, you want him on your team"
And again Twi's face, Twilight is looking at Leg differently throughout this- contemplating to be honest. Considering...
And remember when I said these two both like to prank? Well the second they have a shared experience and get back to camp they immediately team up and start barraging Warriors with snark

Heaven help the chain when these two are on the same side
Legend has never been close to people outside of the few he's accepted as his (love him and hyrule's bond). After this? Twilight's one of his people. There's much more expression of caring and closeness towards Twilight- something we don't see with many.
And then, well, Twilight nearly dies. And Legend, he cares

Bunny boys puppy dog eyes are gonna kill me someday
Twilights pretty injured, he really doesn't see/remember all these moments showing how much Legend wants to help
And then we have this moment
this moment
Matters so so much
Look at Twi's face. Look at his surprise, realization, and acceptance- this is when he realizes- when he sees how much Legend cares for him

Twi woke from his deathbed for his family
and then in the next few updates it's really cute- he just is barely recovering and legend is just... beside him. Staying by his side
Animal forms later development:
Legend's bunny form is soft- but he is still not totally soft. Looking at Legends actions and facial expressions towards the others, while he's definitely closer to Twi now, he's still the snarky boy we know and love.
Twilight's Wolf form is loyal and loves family: Once he knows legends heart? Full on pack love.
And WHY were they so very intent on petting each other
Legend: I'm gonna go try and pet the wolf since I think he's my dude yes good plan
Twilight: I KNOW THIS IS WEIRD BUT IVE NEVER PET A RABBIT BEFORE LET ME TOUCH YOU
...
Here's a few random parallels of them to chew on because I love parallels (them snarky snarking each other, then some brother love parallels)

The thing with these two is their character bonding and whatever is not all sweet and lovey like some of the others. They have some REALLY sweet caring moments with each other. But snark plus snark equals double snark, meaning them together is the weirdest mix of kindness and teasing you've ever seen
And although at the beginning they were pretty harsh towards each other, it makes their getting closer and learning their similarities all the better.
#lots of food for thought#I was surprised to notice Jojos words and Twi's expressions showing he didn't like Legend at first#maybe the progression is the best part#they are so close and care so much#but the pranking???#literally the second they get back to camp after bonding they start messing with the others#the snarkiest boys what mischief will they commit#they're terrifying together#if legend hyrule and wild are the terror trio maybe these two are the terror duo#maybe legend being friends with anyone is just terrifying#loz#linked universe#linkeduniverse#lu#lu twilight#Lu legend#I love them so much#now onward! to homework!#ugh college
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Hello again~!
Last time, we talked about Cove's appearance and what choices influence it, but for this post, we're discussing Cove's warm/moderate/cold traits and what choices add to them. I'll be listing every single instance in Step 1 that affects whether Cove is warm or cold, along with how the game uses that information to figure out what Cove you get in Step 2.
As a bonus, I'll also be showing a few instances from Step 2 as examples/reference of the different types of Cove you can get.
First things first, Cove's appearance has nothing to do with his personality... technically. With or without the Cove Creator, a Cove can have any appearance while also being as warm/moderate/cold as you end up making him.
Now, I say technically because there are options in the game that will influence both his appearance and if he gets more warm/cold, but that's more along the lines of those choices happening to line up (I'll note them when we get there, of course) rather than a personality trait being intrinsically linked to his appearance.
Secondly, warm (affable), moderate (candid), and cold (quiet) are how Cove reacts to things. According to assorted posts from GB Patch themselves:
Warm Cove is more friendly and thoughtful, Cold Cove is more closed off and blunt, or Cove can be somewhere in-between the two. Warm Cove is more likely to make jokes or hold conversations, whereas Cold Cove is more straight to the point and quieter. They'll treat the MC in a similar way to everyone else unless they're particularly close or romantically involved, in which case Warm Cove is more willing to tease the MC/give them a friendly hard time while Cold Cove will more clearly side with/support the MC.
What Cove does to initiate things in his relationship with the MC isn't based on being warm or cold, but what the status of their relationship is and how long they've been in it. Warm Cove will just be more teasing/bold about it, unlike Cold Cove who will be more straightforward/longing. In addition, a Cold Cove will be clingier with the MC and prefers time with them without others (though there will naturally be exceptions).
Moderate Cove is as close to Step 1 Cove as he can be, not gaining any new traits in particular.
Whether Cove is warmer or colder won't largely impact his relationships with important people: only how he expresses his relationship to them.
The tutorial of the game also has its own descriptions of how a warm/moderate/cold Cove works:
A moderate Cove remains straightforward and candid with how he tends to interact with people. A Cove on the 'warm' side can be more polite and personable, might have longer conversations or add in some lighthearted teasing. He's affable. A Cove on the 'cold' side tends to say things more briefly, especially with those he isn't close with, be needier and more serious. He's quiet. It's possible to have him fall somewhere in between, rather than only being at one extreme end or the other. No matter what, Cove is an introvert who is sentimental and tends to get flustered when it comes to romance.
Thirdly, Cove has five states on his spectrum between warm and cold: Warm, Warm-Moderate, Moderate, Cold-Moderate, and Cold. He'll never say something on the warm side of things if he's cold and vice versa. For the most part, the game only cares if Cove is cold (any degree of cold), moderate (not cold nor warm), or warm (any degree of warm), with some variation if Cove is a little less cold (Cold-Moderate) or a little less warm (Warm-Moderate). These are shown on the Cove Creator but can also be done by the player under certain conditions.
The general "rules" of how to get a cold or warm Cove without using the Cove Creator vary. You can't act in only one way and hope to end up with the right Cove.
Again, according to GB Patch, to get a warm Cove you have call him out/scold him, tease or crack jokes with him, and include other people or talk about them when possible. Encourage Cove to do new things or things he might be hesitant about, to be more outgoing, and to be nicer overall. However, if your MC is on the shy side or won't stand up for themself, Cove could also become warm simply because he's being prompted to be more protective/outgoing because you won't defend yourself.
It's the opposite with a cold Cove, where you should be protective of him, affirm his mindset/agree with things he says, speak up for him so he doesn't have to, and try to keep other people out of your personal bubble with him as much as possible. At the same time, abandoning Cove or leaving him by himself can also make him cold in certain circumstances, and a quiet MC could lead to him also being quiet if he gets the feeling that he doesn't have to be loud himself.
Sorry for the ramble, just wanted to get out all possible information since it's far more complicated than changing what Cove looks like. Now, onto the actual internal mechanics that everyone was probably looking for.
How it works in the game's code is a point system. For simplicity's sake, we'll call them Cold/Warm Points and say that we're doing all of this in Step 1.
When you choose an option in the game related to these points, it will add a single (very rarely more) warm/cold point depending on which it was. If you're playing blind, going through more moments in order to pick more options increases your chances of getting a warm or cold Cove, whereas a moderate Cove is more likely if you're only zipping through the game while playing as few moments as possible.
The game will look at the final points you have at the end of a step to decide whether your Cove is warm, cold, or somewhere in the middle. If you have the same amount of both warm and cold points, the game will essentially flip a coin to choose between them rather than outright giving you a moderate Cove.
Having 12 or more points in either Cold or Warm locks you out of Moderate Cove. You'll end up with either a Warm-Moderate or Cold-Moderate Cove from having 12-19 Warm/Cold Points (again, whichever you have more of, or whatever the game decides on the coin flip if the points are even), then are guaranteed a fully Cold/Warm Cove once you have 20 or more points.
If you've ever been confused why you have a fully cold or fully warm Cove when you felt like you'd been doing an equal amount of either, that's why. You likely had 20+ points in either of them and the game threw away your points in the other trait. The game only focuses on which you have more of.
In terms of Moderate Cove, one way to consider it is that the moderate trait is not something to achieve. As stated before, moderate is the closest to Step 1 Cove, so it's the equivalent of doing nothing/keeping Cove as he is. You need less than 12 points in Cold as well as Warm in order to get a Cove exactly in the middle.
It's a balancing act. You still have wiggle room where you're free to choose options you know won't match up to the Cove you want so long as you're watching your points. If you want a fully cold Cove, you can choose as many warm options as you want so long as you make sure that you have more cold points in the end.
All the props to anyone who has the dedication to read all of these, by the way, because these are all the chances you have to make Cove warm/cold.
Step 1 - Prologue
The MC first meets Cove and is asked how they know his name (if you agreed to help Cliff):
"I met your dad." [warm +1]
"I'm all-knowing!" [cold +1]
"Lucky guess." [warm +1]
The MC first meets Cove if you chose to run away from Cliff:
"Who are you? I've never seen you." [warm +1]
"What's your name anyway?" [no change]
You waited for him to say something. [warm +1]
Cove asks if poppy hill is owned by the MC:
"Yep." [no change]
"You can't own a hill." [cold +1]
You shook your head. [warm +1]
Cove vents to the MC and says that he wants his real life and mom back:
"I'm sorry..." [warm +1]
"Your dad seems kinda nice." [warm +1]
"You'll like it here, you just have to get used to it." [cold +1]
"Stop crying." [cold +1]
Cove tells the MC not to call out to the parents because he doesn't want to go back to his house in Sunset Bird:
"You can handle it." [warm +1]
"You have to go." [warm +1]
"Don't worry so much." [warm +1]
"Sorry, I have to." [cold +1]
"It will be okay!" [cold +1]
Cove apologizes and says that he still doesn't want to go:
You called out yourself. [warm +1]
You waited silently with him. [warm +1]
You tried to convince him. [cold +1]
Cove points out one of MC's pictures and says he likes it:
"Me too." [cold +1]
"I drew that!" [warm +1]
"Thank you." [warm +1]
"I don't." [no change]
Cove brings down the MC's box of shells without their permission:
"Great." [warm +1]
"Okay, but be careful." [cold +1]
"You should've asked." [warm +1]
Cove takes one of the shells and says that he thinks it's the best:
"That's my favorite too!" [cold +1]
"I like a different one best. I can show it to you." [warm +1]
"You can take it." -> You insisted. [warm +1]
"You can take it." -> You let it go. [no change]
Cove tries to escape the house after hearing about Shiloh:
"Do you want to break your other arm?" [cold +1]
"Shiloh is the least scary person alive." [warm +1]
"Cheer up. Shiloh's gonna like you." [warm +1]
"Please don't get hurt!" [cold +1]
"I'll come with you." [no change]
"Good idea! Let's go." [no change]
Cove talks about how he doesn't want to see Shiloh because he doesn't know him:
You teased him. [warm +1]
You comforted him. [cold +1]
You encouraged him. [warm +1]
Cove being fearful at Lizzie's comment about the mean grandparents hating kids:
"Only some of them don't like kids." [warm +1]
"Stop saying stuff like that. You're gonna upset him." [cold +1]
"Yeah, they're really bad." [no change]
Shopping
Cove offers to buy the MC a keychain:
"Really? Really?" [warm +1]
"Are you sure...?" [warm +1]
"Hooray!" [cold +1]
"You don't have to." [cold +1]
"I don't want you to get it for me." [no change]
The casual comment MC makes to Cove while Cove is examining his new sand pail:
"Why is your dad always giving people money?" / "Your dad gives out money a lot, huh?" / "Does your dad always give out money like that...?" [warm +1]
"Thanks for the keychain!" / "I really like this keychain." / "Thanks for getting me it." [cold +1]
"Forget it." / "Never mind." / "Nothing..." [cold +1]
Cove's balloon pops and he starts to cry:
You made a joke. [cold +1 on Indifferent, warm +1 on Fond or Crush]
You offered to find Alexander. [warm +2]
"You offered to give Cove your balloon." [cold +2]
"You didn't say anything. He would be alright." [warm +1]
Grown Up
Lizzie asks the MC what they think of her idea of playing pretend:
"Cove said it. That doesn't sound fun." [cold +1]
"I bet we could come up with something else." [warm +1]
"I don't know..." [cold +1]
"I want to." [warm +1]
Lizzie continues to try and convince the MC if they're unsure about participating:
"I'll try it, but that sounds boring." [warm +1]
"Okay, okay, I'll stay." [cold +1]
"Sorry, I have other stuff to do." [warm +1]
You kept hesitating. [no change]
(the game will also add and extra cold +1 if you choose not to participate in playing pretend while on Fond or Crush with Cove)
Cove and Lizzie argue about mansions versus being on the beach:
You'd prefer a mansion. [no change]
Being on the beach was cooler. [no change]
You wanted to agree with Lizzie. [warm +1]
Cove was right. [cold +1]
You were tired of deciding between either of them. [warm +1]
Long Day
MC seeing Cove crying on the street:
Defended Cove. [cold +1]
Took a moment to make a joke. [no change on Indifferent but warm +1 on Fond or Crush]
Accused Lizzie of causing trouble. [warm +1]
Carefully asked about what happened. [warm +1]
Cove and Shiloh talk about their situation with their parents:
You joked about Shiloh's mom getting together with Cove's dad. [no change]
"Even if they're all different, our parents are good in their own ways." [no change]
You didn't say anything. [warm +1]
Sandcastle
MC makes a mansion sandcastle and Shiloh comments on the "house":
"It's not a big house. It's a mansion." [warm +1]
"I guess mansions are just really big houses..." [cold +1]
"Thanks!" [warm +1]
You just looked at him. [no change]
The MC is confused by Cove's story:
"...Okay." [cold +1]
"Why did you want to tell the story if nothing happened?" [warm +1]
"You really gotta get better at telling stories." [no change]
"That was a pretty bad story." [warm +1]
"Thanks for telling me." [cold +1]
Cove asks the MC why Shiloh got upset with him:
"You were being rude to him." [warm +1]
"He's just being a baby." [cold +1]
"You shouldn't make fun of him."
"I don't know. It's just Shiloh." [cold +1]
"He gets embarrassed." [warm +1]
You shrugged at Cove with no answer to give. [no change]
Fireflies
The MC gets the chance to ask Cove if he's joining them for fireflies:
"Cove, are you going to catch fireflies with us?" [warm +1]
"You could come outside with us, if you want to..." [warm +1]
You weren't sure what to say now. [no change]
The MC notices that Cove is lagging behind the group:
"Are you not gonna come?" [cold +1]
You tugged him along. [cold +1 on Indifferent but warm +1 on Fond or Crush]
You walked with him. [cold +1]
You waved at him to hurry. [warm +1]
You ran off. [no change]
A firefly lands on Cove's head:
Shiloh couldn't help but giggle. [no change]
You and Shiloh couldn't help but giggle. [warm +1]
You quietly looked on. [no change]
You shooed the bug away. [cold +1]
The MC catches a firefly and watches Cove fail at one:
You encouraged him to try again. [warm +1]
You told him about the firefly you had. [cold +1]
You made a joke about what happened. [no change]
You did your own things. [no change]
Cove accidentally scares the MC's firefly away:
You scolded him. [warm +1]
You forgave him. [cold +1]
You teared up. [warm +1]
The MC watches Cove fail another firefly (if they chose to sit out further firefly hunting):
You cheered him on. [warm +1]
You scared him. [cold +1]
You waited to see what happened. [no change]
Library
The MC is given the choice of whether to go with Cove or Lizzie:
"Cove's idea is more fun." [cold +1]
"I'll stick with Lizzie." [warm +1]
"I'd rather go exploring." [no change]
"The quiz sounds better." [no change]
Go over to Cove. [cold +1]
Stay next to Lizzie. [warm +1]
(the game will also add an extra cold +1 if you choose to go with Cove and an extra warm +1 if you choose to go with Lizzie)
Ghost
The MC notices a sleepy Cove the morning after choosing not to go outside:
"Cove?" [cold +1]
You made an awkward noise to try getting his attention. [warm +1]
You poked him. [warm +1]
You shook him. [warm +1]
Cove admits that he went outside the night before when the MC didn't:
"Really?! That was brave." [warm +1]
"You did? That sounds like it was a risky idea." [cold +1]
"What did you find?" [no change]
The MC chooses to go outside after hearing the scary noise:
"Did you hear a weird noise?" [warm +1]
"You should be in bed." [warm +1]
"Because what?" [cold +1]
"I'm glad you're here." [no change]
Cove asks if the noise scared the MC:
"Yeah..." [warm +1]
"No." [cold +1]
"A little." [no change]
The MC speculates on what the sound could be from:
"It could be anything." [no change]
"It had to be a ghost!" [cold +1]
"There's gotta be a regular reason for it." [warm +1]
The MC and Cove hear the noise again:
"You stayed frozen to the spot." [no change]
"You took a deep breath to calm yourself." [warm +1]
"You ran to hide behind Cove." [no change]
"You comforted him." [cold +1]
"You offered him your hand." [no change]
"We don't need to be scared." [warm +1]
You focused ahead. [warm +1]
Cove offers his hand to the MC if she gave specific responses:
"You accepted his hand." [cold +1]
"You didn't take his hand." [no change]
"You gripped his arm instead." [warm +1]
Cove complains at the park about his dad's garlic flakes in a jar:
"Flakes might be easier to use." [warm +1]
"It's still real garlic, just already chopped up." [warm +1]
"That can't taste as good." [cold +1]
"We won't need it anyway." [cold +1]
Cove tells a story at the beach about fake teeth he found that his mom took:
"Too bad. Think of the prank opportunities!" [warm +1]
"The right thing to do." [warm +1]
"Gross." [cold +1]
"Way stranger than the stuff I've seen." [warm +1]
"Still not as strange as things I've found." [cold +1]
The MC speculates on the type of story she and Cove would be in while they're at the park:
"It's a horror story." -> "You stopped." [cold +1]
"It's a horror story." -> "You kept the tale going." [warm +1]
"It's an action story." [warm +1] {note that this will put on Step 2 Cove's left pink beaded bracelet}
"It's a fantasy story." [warm +1] {note that this will put on Step 2 Cove's left pink beaded bracelet}
"It's a documentary." [cold +1]
Cove complains about his dad never being happy with him:
"You sympathized." [cold +1]
"You encouraged Cove to see it more positively." [warm +1]
"You stayed out of it." [cold +1]
"You didn't know how to react to that." [warm +1]
Barbecue
Cove tells the MC about his fish and talks about needing an extra thermometer (if the MC stayed with the parents instead of chasing the kids):
"I'll find one." [warm +1]
"I know all about that. I'll find one." [cold +1]
"I'll ask my moms. Can I help you test it?" [warm +1]
"I'll ask my moms." [warm +1]
"It'll be fine. You don't have to do that much checking." [cold +1]
"I don't think so." [no change]
The MC, Lizzie, and Cove get sprayed with water by a kid at the park:
"Don't spray people!" [warm +1]
You laughed. [warm +1]
"Watch out! He has a cast!" [cold +1]
You pushed her away. [cold +1]
The MC decides to hang back and watch as the kids chase after the water sprayer:
"Go, go!" [warm +1]
You clapped. [no change]
You watched quietly. [no change]
Lizzie and Cove argue over whose choices of ingredients are better/wrong:
"There isn't a wrong choice." [warm +1]
"We all made good choices." [warm +1]
"Same to you, Lizzie." [cold +1]
You sighed. [no change]
Noelani (Mommy) asks Pamela (Mom), Cove, and the MC if they want to get drinks:
You nodded. [cold +1]
"Okay, I'll get all the stuff we need." [cold +1]
"No. I want to help pick the spot!" [warm +1]
"I don't wanna get drinks..." [warm +1]
You considered your options. [warm +1]
Runaway
Cove being surprised that the MC wants to go with him and asks if they don't think it's a bad idea:
"Nope. It's like we're going on an adventure." [cold +1]
"It's not a big deal, right? We're gonna have fun." [warm +1]
"I don't know. But if you're doing it anyway, I should too." [cold +1]
"It might be a bad idea, but..." [warm +1]
Cove gets upset and storms away after the MC tells him that they'll tell their moms what he's doing:
"Come back!" [warm +1]
"You're so stupid!" [warm +1]
"I'm sorry!" [cold +1]
"Please don't go!" [cold +1]
You were frozen from shock. [no change]
The MC goes to look for Cove after being told that he's run away:
"There you are!" [cold +1]
"Are you crazy?!" [warm +1]
"I'm so happy you're here!" [cold +1]
"I've been looking everywhere for you!" [warm +1]
"I knew you'd be here." [cold +1]
You were just as stunned, and it left you silent. [warm +1]
The MC talks to Cove after finding him:
"What are you gonna do now?" [warm +1]
"Are you okay?" [cold +1]
"We should head back now." [warm +1]
The MC tries to convince Cove to go back after finding him and he refuses to go:
"Why not?!" [cold +1]
"How come?" [warm +1]
"Why? Why can't we just go?" [no change]
"You're stupid!" [warm +1]
"I don't understand why you can't go back." [cold +1]
Cove explains to the MC that he's trying to go to his mother's house:
"How are you gonna get to your mom's place?" [warm +1]
"That's such a bad idea!" [warm +1]
This was all just too much, and you started to cry. -> "No. I want to go home." [warm +1]
This was all just too much, and you started to cry. -> "No. I don't feel good." [cold +1]
This was all just too much, and you started to cry. -> "No. I don't want you to go." [cold +1]
This was all just too much, and you started to cry. -> "No. You shouldn't do stuff like this." [warm +1]
This was all just too much, and you started to cry. -> You simply shook your head "no". [warm +1]
"Do you know the directions to your old house?" [cold +1]
"You're being selfish." -> "I was only trying to help." [cold +1]
"You're being selfish." -> "I came 'cause you're my friend and I like you. Don't you like and care about me, too?" [no change]
"You're being selfish." -> "You're horrible." [no change]
"You're being selfish." -> "It isn't just me. You're making everyone upset for yourself." [warm +1]
"You're being selfish." -> You couldn't even reply to him after that. [no change]
Cove denies the MC's claim that his mother won't forget him:
"Everything will be okay if we just go home." [warm +1]
"We can't stay here forever, and we can't go out there. We've gotta go back." [cold +1]
"Then we'll stay out here. I'm not gonna go back." [no change]
Cove non-seriously says that he wants to run away again so he doesn't have to see the people who were worried about him:
"Hey, maybe I should try that." [no change]
"That isn't gonna help." [no change]
"They'll forgive you." [warm +1]
"Please never run away again." [cold +1]
Cove apologizes for fighting with the MC over his running away:
"And you won't do it again?" [warm +1]
"I'm sorry, too." [no change]
You took in his apology wordlessly. [cold +1]
Sleepover
Lizzie brags about "winning" the race with the MC:
"You didn't win, 'cause you were racing by yourself." [cold +1]
"Because you cheated." [warm +1]
"Okay, you won." [no change]
You didn't bother trying to talk to her about that. [warm +1]
Cove debates on where to sit at the table:
"Sit next to me." [warm +1]
"You can sit anywhere you want to." [warm +1]
You stayed quiet. [no change]
Cove is torn about eating the food the MC's moms are serving:
You let your moms handle this. [warm +1]
"I think you would like the pineapple chicken. It's yummy." [warm +1]
"Give me your plate." [cold +1]
"You should try something new." [warm +1]
Cove sighs in his sleeping bag, distressed:
"What's wrong?" [cold +1]
"What was that?" [warm +1]
"Could you be less loud?" [no change]
"Could you be quieter, please?" [no change]
"Stop that." [no change]
MC talks about the storybook that Cove picked up:
"I love the main character 'cause the squire's really brave and funny." [warm +1] {note that this will give Step 2 Cove the white and bright pink jacket}
"It has cool pictures. Some of them even take up the whole page." [cold +1] {note that this will give Step 2 Cove the gray and black jacket}
"Mommy reads it to me. She uses different voices for every character." [warm +1] {note that this will give Step 2 Cove the white and bright pink jacket}
"There's a dragon in it and crazy things happen." [cold +1] {note that this will give Step 2 Cove the gray and black jacket}
Step 1 - Ending
(warm +1 if the MC chooses to go home instead of staying with Cove)
The MC watches Cove skip a rock across the water:
"You can't skip rocks in the ocean." [warm +1]
"What are you doing?" [no change]
You looked for your own rock. [cold +1]
Cove sulks about the cast on his arm:
"When do you get it off?" [cold +1]
"How'd you get it?" [warm +1]
Cove says that he still wants to go home:
"Do you hate it here?" [no change] {note that this will give Step 2 Cove the middle-parted hair}
"This can be your home." [warm +1] {note that this will give Step 2 Cove the fluffy hair}
"It'll be alright." [cold +1]
Cove asks the MC if they're not going to leave:
"Of course." [warm +1]
"I don't know." [no change]
Cove says that he can't see himself feeling better:
You held his hand. [cold +1 and warm +1]
"I can." [warm +1]
"I'll make sure you do." [cold +1]
And that's everything in Step 1!
Now, as promised, I'll also give some examples from Step 2 to showcase the different reactions of different Coves depending on the situation (most are obviously on Fond/Crush).
Step 2 - Intro (Cove's first appearance where he presents the fruit bouquet)
Moderate Cove
Cove: "This thing was definitely dad's idea. I would've gone for something else. But, if you can't eat it all, I wouldn't mind taking a couple skewers." He smiled, looking amusedly at the gift then back to you. You called that one.
Warm/Warm-Moderate Cove
Cove: "I hope you and your family like this. It's a pretty good gift. I think so, anyway." He smiled earnestly. Cove: "Dad spent a lot of time picking out the best size and design. There were so many options to choose from."
Cold/Cold-Moderate Cove
Cove: "Well. That's everything..." Though he said that, he made no move to go. You could tell he was reluctant to.
Wave (after Cove accidentally splashes the MC)
Cold Cove/Cold-Moderate Cove
Cove: "Did that hit you? Sorry." You could tell he really did feel bad that you had gotten caught in the crossfire.
Warm/Warm-Moderate Cove
Cove: "Sorry!" The apology did not come across as especially repentant, as he was practically laughing when he said it.
Moderate Cove
Cove: "Huh? Oh. Sorry." The apology did not come across as especially repentant, as he was smiling the entire time he said it.
Family (if the MC chooses to speak to Cove about their adoption story and Cove hugs/touches the MC's shoulder, giving them his sympathy)
MC: You don't have to do this.
Cold/Cold-Moderate Cove
Cove: "Yes I do."
Warm/Warm-Moderate Cove
Cove: "I want to."
Moderate Cove
Cove: "Nobody is making me."
Dinner (when Cove walks into his living room and sees the MC talking with his parents)
Warm/Warm-Moderate Cove
Cove: "You made it! Thanks for coming." Cove's voice was unnaturally loud, as if he thought you wouldn't be able to hear him from where you were, only a few feet away.
Cold/Cold-Moderate Cove
Cove: "Hey. Thanks for being here." There was nothing unusual about the words in his greeting. But you could tell something was wrong from the way he looked like he wanted to be anywhere but there.
Moderate Cove
Cove: "...Hi. Thanks. For, uh, coming here." Cove's greeting was unusually stiff. You also noticed that he had yet to say anything to his parents.
Road Trip (during the walk through the Redwood National Park)
Elizabeth: "I can't believe our families are actually on vacation together." She threw her arms out, speaking with a genuine sense of bewilderment. Elizabeth: "I would've joked about something like this happening, but now I'm not sure I wanna give them any more ideas."
Warm Cove
Cove smiled at her, even if it was a little awkwardly, and continued walking along.
Cold/Cold-Moderate Cove
Cove ignored her completely and continued walking along.
Warm-Moderate Cove/Moderate Cove
Cove spared her a look but said nothing, and instead continued walking along.
Mall (when the MC asks for a sip of Cove's smoothie; Fond only)
Cove smiled softly, and finally, he offered the cup to you. You held the cup in both hands and took a sip. MC: "Thanks."
Warm/Warm-Moderate Cove
Cove: "You're welcome. It was kind of a sacrifice, you know. This is really good." Taking his drink back, Cove's smile seemed to grow bigger. His teasing tone made you grin. MC: "It is."
Moderate Cove
Cove: "This is really good, but I could give some up for you." Cove's smile seemed to grow as he took his drink back. He wasted no time and started drinking it again.
Cold/Cold-Moderate Cove
Cove: "I can't say no to you." He took his cup back still with a tiny smile and got back to drinking it again.
Birthday (as the gummy bear toss is starting and people are pairing up)
Cold/Cold-Moderate Cove
He just stared at you expectantly and you knew what he was getting at.
Warm/Warm-Moderate Cove
Cove: "Could we be partners?"
Moderate Cove
Cove: "We're gonna be partners, right?"
Summerwork (when Derek is struggling to reach a book that's too high for him to reach)
Warm/Warm-Moderate Cove
Cove: "Do you need help with that?"
Moderate Cove/Cold-Moderate Cove
Cove: "There are step stools. I saw one a few rows over."
Cold Cove
(Cove does nothing at all)
Escapade (if the MC refuses Cove's offer to dry off inside his house, not wanting to trouble him)
Cold/Cold-Moderate Cove
Cove: "I want to stay with you."
Warm/Warm-Moderate Cove/Moderate Cove
Cove: "I really don't wanna just leave you out here."
Step 2 - Ending (when the MC has the option to hug Cove good-bye)
Warm/Warm-Moderate Cove
Cove hugged you back tightly and his chest rumbled as he laughed.
Cold/Cold-Moderate Cove
Cove took a second to return the hug, surprised. He leaned into you and held on. Then he hovered nearby with a small smile on his face when it ended.
Moderate Cove
Cove hugged you back and broke the hug after a few seconds. He nodded at you and grinned.
Ideally, that should be enough to give a rough idea of how each Cove reacts to things if anyone needs it!
I hope this helps everyone understand the code a bit more, or just generally helps out people who maybe want to get a certain Cove without "cheating" via the Cove Creator. This was quite the endeavor to gather all this code because of what I said earlier about it being longer and more complicated than just changing Cove's appearance.
May all your future Coves be exactly as warm, moderate, or cold as you want~
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Jason Todd is Mentally Sixteen During Under The Red Hood*
(The overly long introduction is all in brackets! You will not experience too much confusion should you choose to skip, so feel free to skip. The content of the post will be under the cut.
*As always with the DCU, consistency is far more dead than the Waynes could ever be. This post is about Jason's timeline from UTRH, and only UTRH. I will use a couple of sources from other places for information we cannot confirm from UTRH, but can vaguely assume are true there. However I will not be talking about the timelines from other media, and especially not other continuities, in this post. I will also be interpreting certain scenes, and that ultimately makes this post somewhat subjective.
I love UTRH a lot, and I found that most other Jason fans love it too. We often use it as a major content source and base a lot of our opinions and feelings surrounding Jason on it. However, in hyperfixating and re-reading it several times over, I have realised that a lot of us miss a major detail that gets exposition-ed to us in Chapter 14/[Batman(1940) Annual #25]!
Of course, if you've come to the same conclusions as I have, and choose to ignore them, then absolutely more power to you. I'm not here to police which canon you folks choose to stitch together and treat as your own, if you choose to interact with canon at all. These are all just comics, have fun!
On top of that, it sometimes gets vague and up to interpretation (which is honestly an aspect I kind of like) so this can all be considered my own opinion if you personally disagree with an interpretation I make <3
Anyways, a lot of us enjoy the angst factor that comes out of Jason being young, but not many of us realise exactly how young he is. This is something I wish to explain to you folks for your content consumption pleasure ^^
Overly long introduction done, yo!)
1. Jason dies at 15 years old.
I am so sorry, I could not find a primary source for this.
Secondary Source A- Word of mouth. Various different Tumblr and Reddit posts I have found when looking this up have listed Jason as being 15 when he dies. Including this post from @thebatmanfiles-blog, this post from @fuckyeahjasontodd, this post from @oh-mother-of-darkness, and these posts from u/GooderCand and u/InDarknessOftFindI
Secondary Source B- Jason's death certificate from [The Batman Files]
Not to be mistaken for [Batman Secret Files], Matthew K. Manning's [The Batman Files] is not a canon DC property work, to my knowledge. (It's honestly kind of confusing, but I'm listing this as a secondary source because I am... pretty sure that [The Batman Files] is not a canon DC property, it is not available on the DC Database Fanwiki or the Official DC Website).
2. Jason Is Revived Six Months After His Death




[Under The Red Hood #14] / [Batman (1940) Annual #25] *(This is just a fun fact, feel free to skip. The page of Jason being alive is taken directly from the, at the time unreleased, [Batman #428: Robin Lives!], with only being slightly recoloured. Due to the gimmick of Jason's death, [Batman (1940) #428] had two different versions drawn out, and though I wasn't able to find any interviews or comments about this on shallow research, it's nice to imagine that the producers of UTRH wanted to showcase Aparo and DeCarlo's unseen efforts ^^)
Jason was originally supposed to live (according to the narration)-- we can use this to say that his injuries (by comic book logic) were non-fatal.
Jason, in his coffin, is shown with the same injuries as his dying-but-not-supposed-to-die-body-- we can use this to say he is biologically 15 when revived.
After Revival Jason's Chronological Age- 15.5 Jason's Biological Age- 15 Jason's Mental Age- 15
3. Jason Gets Into A Coma For One Year
[Under The Red Hood #14] / [Batman (1940) Annual #25]
After digging himself out of the grave, Jason is hit by a car (man, he cannot catch a break)
He is hospitalized and operated on, before going into a coma for One Year
General-Comic-Book-Logic and Actual Research (I sincerely apologize but I'm not looking through genuine medical documents to verify this one, I'm just gonna trust the basic google search) both agree that coma patients do not mentally age
This means Jason's mental age stagnates for One Year
One Year After Revival Jason's Chronological Age- 16.5 Jason's Biological Age- 16 Jason's Mental Age- 15
4. Jason Spends Two Years Catatonic*
[Under The Red Hood #14] / [Batman (1940) Annual #25] *The original describes this state as Jason being run by his instincts, without reason, clarity, or memory. Fans have labeled this as catatonia. I will be referring to this state as catatonia for convenience sake.
Jason wakes up from his coma, but is catatonic
He spends One Year being homeless and living off of instincts (man, he CANNOT catch a break)
[Under The Red Hood #14] / [Batman (1940) Annual #25]
An international game of telephone occurs when a thug sees Jason doing some Robin moves
The Al Ghul's are at the end of the line and kidnap Jason
They keep him, in his catatonic state, for One Year
It is unclear, at this point, whether Jason's catatonia has impaired his mental aging
Three Years After Revival Jason's Chronological Age- 18.5 Jason's Biological Age- 18 Jason's Mental Age- ???
5. Jason Gets Dunked Into The Lazarus Pit


[Under The Red Hood #14] / [Batman (1940) Annual #25]
Here is where my interpretation comes in,
Jason's first words upon leaving the Pit are ["What!? What is happening to me!?"]
Jason, while running away with Talia asks, ["Talia?! What the hell do you-- Where was--!"]
Both of these show Jason being confused about his situation, and unsure of his surroundings. Especially the confusion in ["Talia?!"] means that he is surprised/confused to see her.
All of this goes to say-- he doesn't have any memory of how he came to be in this situation, and he doesn't have any memory of his time being catatonic.
HOWEVER!!! The possible counter-argument is that during his remembering sequence, Talia is a figure on screen, which has the mild implication that she is something he remembers?? This contradicts my interpretation but also has less evidence.
[Under The Red Hood #14] / [Batman (1940) Annual #25]
Jason remembers his death and the events leading up to it, but there is no mention of whether or not he remembers his years being catatonic.
I interpret this as him not remembering.
With My Interpretations, Three Years After Revival Jason's Chronological Age- 18.5 Jason's Biological Age- 18 Jason's Mental Age- 15
6. Jason Prepares For Being Red Hood
[Under The Red Hood #14] / [Batman (1940) Annual #25]
We get that... and then the BTS of Hush. That's literally all we get.
It's so unclear, I'm sorry it's really sort of impossible to give you even a vague estimate of how much time passes.
I've been trying to comb through the rest of UTRH to find things but we only get clear time stamps after Jason's debut as Red Hood. (i may have missed something, though! feel free to lmk if youve found a time stamp in UTRH before Jason's debut)
I only have my personal thoughts that it was probably a year or less between this and Jason's debut.
For the purposes of this post, we'll just say that roughly a year passes with training and preparation.
7. Jason Debuts As Red Hood
[Under The Red Hood #1] / [Batman (1940) #635]
So, at the start of Under The Red Hood, Four-ish Years After Revival Jason's Chronological Age- 19 - 20 Jason's Biological Age- 19 Jason's Mental Age- 16
And alternatively, if you mentally age him during his catatonic era, Jason's (alt) Mental Age- 18
(Now it is time for the Overly Long Conclusion! These will just be more of my personal thoughts and comments, and will be within brackets as well ^^
Honestly, despite me piecing this version of canon together, I don't usually subscribe to it lol. I find UTRH Jason attractive, and canon is what you choose to Frankenstein together, so I usually place him as actually around 19.
But if you consider the events of UTRH through the lense of a deeply traumatized and angsty teenager, that happens to have way too much power? It feels... oddly logical? Like, through this perspective, I look at Jason telling Bruce that he's the better Batman in quite possibly the most dramatic way ever and I go, "Oh of course he would, he's sixteen. I would say shit like that at sixteen if I had even half the baggage."
TBH, I don't think that Winnick actually considered this timeline when writing UTRH Jason, but it fits together really funnily well with his character.
It also makes everything quite a lot more tragic. With this perspective, its more than just losing his teenagehood to shitty circumstances. He is actively and presently still a teenager, a child, when in shitty circumstances. Jason is a sixteen year old child when his father slits his throat.
Actual For Realsies Not Just By Technicality Teenage Crime Lord is absolutely insane, deeply tragic, and more than a little bit funny to me.
If you read through all of this, I'd absolutely love to hear your thoughts and perspectives. Whether you see where I'm coming from, whether you have a completely different perspective, or whether you like thinking of this only sometimes! Hell, even if it's just to cry with me over The Tragedy of Jason Todd, I'd love to chat.
Thank you for your time, if you made it all the way through! Overly Long Conclusion done, yo!)
[My Drawing, lol]
#dc#dc comics#jason todd#red hood#timeline#under the red hood#rant#dc rant#batfam#hai rambles#hai's writing
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vertin and her relationships with others
hoo boy this one is gonna be a long one; i've barely really interacted with the fandom so admittedly if people have been talking about this, i might not really know! feel free to engage with this conversation however you'd like. this will also not be very structured, i am a pure yapper, a pure rambler at heart.
[ spoilers for the main story but specifically the first 4 chapters, i know i'll probably mention at least ONE major spoiler; also just as a cursory warning i will be talking about vertin-related ships in this one if that for some reason puts you off ]
so this has been in my mind for quite a while; again, as i don't engage a lot in fandom content (i am extremely nervous about joining discords despite wanting to and general fandom experiences make me wary but anyway) i'm sure there are people who have talked about this or think about it and i'm just not around to see it
before i TRULY begin, i just want to state: THIS IS NOT SUPPOSED TO BE HATE TOWARDS VERTIN SHIPS, PARTICULARLY THE WLW ONES.
i understand how important this game's sapphics are to people and i'm not trying to say you cannot ship sonetto with vertin or schneider with vertin, but i think that fandom culture as a whole is incredibly ship-reliant/ship-focused and in my opinion that tends to take away from the nuance of certain media/characters, and i just want to see if other people also share my thoughts but haven't voiced them or whatever.
anyway, to start this post out: i do not think vertin is capable of forming truly deep bonds and relationships with people. romantic or otherwise. at least, not right now.
while vertin isn't entirely separated from her friends and allies, i think it's pretty evident that on some level, she puts up walls between herself and other people. vertin as a character is extremely composed, reliable and overall a trustworthy leader. and she's not entirely aloof, she has her quirks and interactions to show for it
but the fact remains that i think vertin, ever since witnessing the "storm" at such a young age, has put up walls between her and others just enough to where she can assume her responsibilities without letting her relationships stop her outright.
what i mean is basically, vertin allows herself to get close to people to an extent, but there's always a bit of distance between her and especially the people she's known for years. she never read as someone who gets particularly chummy with other people and i assume it's both because she feels obligated to carry out her duty, and because ever since the first "storm" she witnessed, she's felt it incapable to get too close to people because she felt it was her fault.

the close bonds she had with those at a young age made it all the more painful when she witnesses what the "storm" is truly capable of. i think it's reasonable to say that because of this, she's hesitant to truly let herself express this closeness to other people.
this post was originally going to be focused on vertin and schneider's dynamic, because to me it's the one that is both the least developed and just makes the least sense, but honestly? ironically that'd also be focusing too much on the ship in my opinion. plus, it's not just schneider, it's sonetto. it's mesmer. it's matilda. it's practically everyone she's met in her life.
schneider is just the easiest example to me because (and, this could just be because of the pacing of the early chapters, who knows) vertin never truly had an opportunity to get to know her. vertin knows her backstory, vertin knows her personality, and vertin ultimately knows that schneider will not be forgotten. but that doesn't mean vertin is in love with schneider.
on the contrary, i think she has empathy and care for her, but i think schneider is more infatuated with vertin and the genuine kindness she was shown. vertin on the other hand treated schneider like she treats everyone else: with kindness, compassion, and understanding.
the kiss scene i think kind of gave people a preconceived notion about vertin or at least, people used her reaction as fuel without considering anything else. (personally if schneider kissed ME like that i think i'd be just as shocked but COUGHS thats just me)
another example with a character basically outright stated to be in love with vertin is sonetto; i think that vertin has or at least had feelings for sonetto too, but she drowns them out because of the reasons stated before. with sonetto i actually think there's even more layers to how she feels seeing as she knew sonetto since they were kids, and sonetto got to see vertin change in real time in response to the experience she had. though analyzing specific ship dynamics in this post too much will take away from the vertin analysis so i'll probably leave that for another discussion.

i think vertin's sense of responsibility and duty ultimately mixes a lot with her trauma and makes it harder for her to prioritize herself and whatever feelings she may have for people; she can't risk getting too close, because if she does, she may lose the ability to do her job and i think being the timekeeper is something that matters deeply to her.
in conclusion, i think vertin is a very complex character. i mean, duh. this post wouldn't exist if i didn't think that. she's been deeply wounded and is trying to avoid that wound being constantly reopened because of her own habits (getting close to her allies, letting her guard down too much) and i think as a result she ends up putting up walls when she feels she's probably getting too close to someone.
obviously this is the sort of post i'd want discussion to form around, so if anyone thinks i'm wrong or there's some sort of objective evidence anyone wants to share i'm happy to engage. clasps hands Let's Discuss.
#reverse 1999#r1999#r1999 spoilers#re1999#reverse 1999 vertin#re1999 vertin#vertin#vertin reverse 1999#vertin x schneider#vertin x sonetto
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Rewriting I. M. P.
So let's talk about how I would rewrite the Immediate Murder Professionals, shall we?
The show really tries to gaslight us into thinking they're found family when we hardly see them interact. Vivzie please stop trying to gaslight us :(
👏 Anyways
Blitzø
I don't really have that much to change about Blitzø tbh. He's perfect just the way he is <3
Well, that's a lie but I want to keep the premise the same. Guy who did have people care about him but he keeps pushing them away due to self-hatred is a really interesting concept and I want to work with that. His arc stays relatively the same, where he eventually makes amends with the people he's hurt (or doesn't because you're not obligated to forgive someone who has hurt you) and learns to love himself and all that jazz
With that said, we definitely have to do something with him stalking M&M. I hate how it's portrayed as lighthearted and how Millie doesn't even care that he records their intimate and private moments that are just supposed to be between the two of them. Are we gonna forget that he followed them to Ozzie's?
So he's not stalking them anymore, but he is deeply jealous of the seemingly perfect relationship his two employees have. So when he sees the two being couply in the workplace he tends to lash out and state that whatever happens outside of I. M. P. is their business, but whenever they bring that stuff in the building and on missions, that's a no
In Blitzø eyes, they're rubbing their relationship right in his face and are trying to make him jealous. In the rewrite he also has BPD and ADHD so that kind of contributes to his lashing out, as does his rejection sensitivity. Keep in mind that those things are an explanation, not an excuse
But that stalking thing is kind of the only thing I wanted to fix. I'll get to his relationships with other characters (including a certain owl) in a different post
Millie
Millie is still relatively the same. I wanted to get her and Blitzø out of the way because Moxxie and Loona are the ones I really wanted to change
Yeah, she grew up in Wrath to a very loving family and eventually got hired by Blitzø in the same way as is shown in Ghostfuckers.
I want to keep in her insecurities of being important and only being the brawn of the group and actually have them explored god dammit
Like Blitzø she also has ADHD because I want more neurodivergent characters. She's very much the happy-go-lucky type and doesn't let anything bring her down. The entirety of hell could be on fire and she'd just be like :)
Sorry Millie fans but worry not! For I will eventually be talking about M&M and their dynamic. Which is kind of just me playing a game of who many ship tropes can I fit in here so far I got three
Moxxie
The boy!!! The lad!!!
Moxxie has always been my favorite Helluva characters along with Millie, Octavia, and Striker (favorite Hazbin character being Angel Dust)
So Moxxie, being a child in the mafia, is a very quiet, cold and calculated, and easily annoyed imp. He doesn't talk much and prefers to keep his thoughts to himself most of the time. He likes to use brains instead of the usual desired brawns.
When he first joined I. M. P. he just kept to himself and only spoke when spoken to. You would usually find him organizing or polishing all the weapons. He's never one to express his emotions but a way he found it to be easier is by music. His father had never let him play music or even let him look at a guitar. So he started to get into music ever since he started a new life for himself and even wrote some of his own! Of course he would never show anyone and would rather die than have someone read it, but it's always nice to dream
Since he doesn't really say all that much, I. M. P. (and almost anyone who knows him) hang on to his every word in the rare chance that he does speak, and usually it's the most insightful shit they've ever heard
He does, however, have quite the ego and always thinks he's right, and sometimes he is. But other times he would rather die than admit he was wrong. Mozzie is also quite the know-it-all which ends up annoying other people. If he's mad at you, he'll be extremely passive aggressive and insult you in sign language, but you need to really piss him off if you want him to get confrontational. Which is never
Moxxie is autistic, and uses sign language as a way to communicate when talking is just too hard. He is rather blunt and takes things literally most of the time. He is convinced Millie's family hates him even though Millie thinks they like him more than her (that's not the case but goddam does it feel like that)
Sure, he may seem cold on the outside, but on the inside he's the nicest person you'll ever meet
Loona
First things first, no more fat jokes directed at Moxxie. That man is the skinniest bitch alive. Also no fatphobic undertones either
Instead of being an adult, Loona is in her late teens. She's either sixteen or seventeen in here, but was fourteen when Blitzø adopted her. Yeah, she's been severely abused back at the adoption center so when Blitzø took her home, it took her awhile to open up and become comfortable around
She's not as much as an asshole as in the show, but she still has her angsty teen moments from time to time (which is honestly pretty understandable) if anything she's pretty shy and just likes to stay behind the desk as the receptionist, she feels pretty out of place among the three imps since she doesn't know much about weapons and is the only non-imp in the group
Don't get her wrong, she loves Blitzø and Millie is... alright. But they do tend to be a bit too loud for her taste and she likes it quiet, so she actually found quite a liking to Moxxie after realizing that he almost never talks. So they kind of have a mutual respect for each other
Now let's talk about Loona being bi, in some official art for pride month it shows most of the cast with their sexualities, which includes Loona being bi, which we literally never see, we only see her crush on Vortex and that's it, it kind of feels like the staff just put that in for extra brownie points. So, I think it would be pretty nice if Vortex and Bee was her awakening, it was kind of like Squidward's "OH NO HE'S HOT!!!" but Loona about Bee. Of course since Loona is a teenager in this, it doesn't go anywhere and is mostly just a puppy crush, but she does end up being pretty good friends with the two of them
#i made moxxie's section sound like a wiki page oops#helluva boss criticism#helluva boss critical#helluva boss critique#anti spindlehorse#anti vivziepop#vivziepop critical#vivziepop criticism#vivziepop critique#spindlehorse criticism#spindlehorse critique#helluva boss rewrite
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Sorry my English isn’t great but Can we have more thoughts on Syd & Carm and sex? How do you think they would both go about interacting with it and each other if we ever got a scene of them like that? (Which I don’t think we will but one can hope 😭)
Don't apologize! Fun fact- I used to write E fanfiction, but nothing for sydcarmy (yet maybe in the future)
But if we're talking cannon: it would happen in the daylight similar to the table scene. Morning after and just the beginning. There wouldn't be anxiousness from Carmy in the morning or showing Carmy's mind somewhere else. He's very present with Sydney and always aware of where she's at. She takes space in his head anyway - so sex would be all about her pleasure and strong eye contact.
You know what would be great for me? They don't even have to show explicity sex, show me the morning after Sydney has spent the night and Carmy is ready to go down on her- she's the first thing on his mind in the morning and she's in bed- with him, post sex? Yeah, he's not wasting a moment.
After all, it’s FX—it's an MA-rated show, so we already expect explicit love scenes and how they will be portrayed. Give us a good surprise! They've already shown explicit positions of certain characters, so why not illustrate how things are different this time?
Here are my thoughts on Sydney and Carmy: it's a popular belief that Sydney is the dominant one, I think Carmy actually holds a more dominant role in bed, at least at first. There’s a suggestion that in the end, Sydney will always have emotional power over him; she has his heart in her hands and ultimately calls the shots when it comes to the core of their relationship.
I think based on the show- Sydney has a praise kink, but it seems to be specific to Carmy. She pokes fun at Marcus in the show when he gives her praise. But Carmy gives her praise? She melts. So imagine Carmy giving her so much praise during sex?
Their relationship shows how Carmy pulls vulnerability out of her when he reads her. Being a dominant partner is a skill; it helps the more submissive partner switch off their racing thoughts and open up. For the submissive partner to really let go, they’ve got to trust that their dom will catch them if they fall. If the dom doesn’t support them, that’s when problems come up.
Sydney and Carmy play these roles on the show, dont they? and it's a challenge. Carmy is working on being someone Sydney can rely on to catch her when she falls, and for Sydney, she knows how scary it is to completely give in. When Carmy is confident enough, he reassures her by saying things like, “I won’t let you” showing that he’s up for the challenge and ready to give her what she needs. He's ready to care for her because she cares for so many people- so wouldn't it be nice for her for someone to take care of her? To make her happy and satisfied?
For Carmy, stepping into the dom role is great practice. He wasn't really feeling it when Claire was leading the chase; she lead the getting his number, in their private scene notice she's the one leading the questions to get to know him more, she's the one in the morning telling him "everything is fine" the morning after- Claire is the one on top of him while Carmy sits up at night.
Carmy wants to build enough confidence to take charge himself with Sydney, and after she gives over, he looks to Sydney for a bit of reassurance, asking her if she liked what happened. He’ll gently ask her to share what she enjoys and what doesn’t work for her - Carmy is the one who leads with questions.
Even if Carmy is the dominant one, Sydney won't make it easy for him. She doesn't make it easy for him anyway, and he deserves to be questioned and challenged as she does in canon.
#thanks for the ask#sydney has a praise kink#this is morning writing but thoughtful chaos opinions#because Carmy always cherishes in the show when Sydney gives in#sydcarmy
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//A little ramblig about eddie dear bc i cant stop thinking about him
Im not joking when i say this whole post was inspired after seen @//purple-raspberries “the mailman” drawing because O MY STARS WHAT IS THAT DRAWINgGGGGGG /pos
Okay so anyway, whats up with Eddie Dear? As, like, an active character of Welcome Home?
Something rubs me in the wrong way when it comes to him as a whole, not that I dislike him, pretty… much the opposite (thats why I'm making this post) actually, but I feel he is more relevant to the lore than what ppl give him credit for.
Even way before the past-year (2023) Halloween and Homewarming updates, I felt that he must simply be more than what is presented to us about him:
- He is the only character who sees all the rest of the neighbours every day due to his work
- He is one of the few if not the only one who is confirmed to be from outside of Home
- He brings one of the TWO functional clocks in all of Home (which could well be due to the nature of his work, but it doesn't take away from the fact that it's curious)
And I know, ik, this is not a lot. In fact, I believe this is not crucial info, but I want to mention it because it gives, in some way, a certain statement: Eddie Dear is not like everyone else. It differentiates him from the others.
There's simply something intriguing about him; and I constantly think about how, again, he's the resident who interacts most with his neighbors, the most helpful and willing to do anything, and despite that, he's the one who gets the most hits?
Hes always in a rush because he likes helping others, he's clumsy and yet he does his job in a stellar way and yet he goes the more underappreciated by his neighbors and its the first one to get to have his own personal breakdown during the Homewarming
Keep in mind, I don't mean that the other characters are bad or smth, we all know that inside they care for each other and are a pretty nice neighborhood-
But yea, starting with the most obvious, Howdy and Sally are downright condescending, bordering on rude to him. Howdy ignores him or pays half attention when he goes to deliver merchandise to the Bugdega and tries to start a conversation, and despite this, we can see that Howdy asks him for help to deliver things to someone else.
More specifically, during a hidden audio, we can hear that he uses Eddie to deliver an order of bowling balls to Julie DESPITE Howdy having a home delivery system and probably being able to better handle the weight of the merchandise, being at least two heads taller than Eddie, right when Eddie had just told him he had a very tiring day (of course he didn't hear that)
Sally, on her side, is condescending to him to the degree that when we hear them interacting, at least until now, it's mostly her giving him orders. Heck, Sally has a "long name" for every resident EXCEPT Eddie, whom she usually just calls "Mailman" for everything.
Julie and Frank tend to be more passive about it, but it doesn't take away from the fact that they also end up... taking advantage a bit? Or leaving him a bit aside. I know, I know, we all ship FranklyDear here, but it still bothers me how during "Eddie's big lift" (+ another hidden audio) we're shown how Julie tends to involve him in her games without much consideration as to whether Eddie even understands them to begin with, and Frank, despite acknowledging that he works hard and often overworks for everyone, leaves him lying on the ground. They don't even wait for him to get up to say goodbye properly, they just leave him there and go home. It's a bit sad to hear how Eddie talks to himself while getting up and dusting himself off.
And finally, one that I understand is a joke but serves as a transition to my next point: Barnaby and his constant gag of chasing Eddie around the neighborhood as soon as he sees him making his deliveries, or insisting that Eddie lifts him up because “he's just a puppy”. I won't delve into this (not now) because I know that overall that's Barnaby's way of joking; Eddie is not his only victim, but when you mix it with everything said above, it gives off some weird vibes.
It's as if Eddie was the typical "punching bag" character of the show's creators; you know, the one created so that the fun we get from him is at his expense, and sadly, somehow that fact makes sense to me as to why he's the first to have a "breakdown" during Homewarming and said breakdown has to do with, what else? his isolation and probable sadness.
During Sally's history and Poppy's confinement in her own house, there were two predominant themes: what happens when we're in the dark, what lurks in the shadows and whatnot, and isolation: Sally talks about this but Poppy experiences it first hand; shes alone and in the dark, house bricked to the top. However, Eddie gets overwhelmed despite being surrounded by everyone and, clearly, in a lit environment.
My opinion? Said loneliness and darkness don't necessarily need to be tangible, and in Eddie's case, they come from a mental place. My dear doesn't seem to have too much appreciation for himself, constantly letting people get the help they want (need, of course) from him at the cost of his own well-being. Eddie Dear is not happy, in fact, I feel he puts himself down a bit, which equates to darkness, and when he can distract himself from this fact again, Home reminds him; and his loneliness comes in a literal-but-not way. Eddie is never alone, that's evident, but again, in the Homewarming video we're not only emphasized that he's upset and confused because no one has asked him for help, but because he DOESN'T KNOW how to handle his own activities outside of work. Anything that doesn't have to do with the post office but is more personal overwhelms him because he's not used to thinking outside of how he should help others because that's his "only" way of interacting with them. Eddie needs to be needed in order to be closer to others, and when that's not the case, it frustrates him so much that it even seems like anger.
Heck, it's even sad how Sally mentions that nobody bothered him with the usual tasks they would require him for to give him a day off, and then downright nobody interacted with him. Not even Julie called him to play. When Sally finds him under Home's tree, she asks him to escort her to Home for the Homewarming and it's narrated that they're the last to arrive, but if Eddie hadn't left his house then... what? Would he have stayed there? (Lowkey I theorize that he wouldn't have, because of the fact that Sally and Frank seem to have more awareness than the others, I feel like she was actually waiting for him)
Personally, I consider that when it comes to a case like Eddie's, it's even worse, because you don't need to be actively in a closed and dark place, isolated (in what voluntary situation would someone have to be like that?) for your head to go completely to shit. Think about it, you make Home angry and he doesn't need the rest of the neighbors to build a wall around you. It does what you already do well: it locks you up with your thoughts and leaves you there.
So,,, uh, yeah, I don't know how to end this.
I just wanted to talk about my fav man.
somebody help him PLAEASSE
#welcome home update#welcome home#welcome home speculation#welcome home spoilers#welcome home eddie#this may be a bit of a strech#but idk it kinda makes sense in my head#This considering the theory that Home is responsible/makes the characters have these crises as a kind of revenge or way to control them.#Also the theory that Sally and Frank know what's going on or have a better understanding#im gonna smooch the mailman#𓆩 OffRol
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DAY 12: DANGANTOBER
Day 12: Remnants of Despair
AT LAST, AT LONG, LONG LAST! IT'S HAPPENING, IT'S FINALLY HAPPENING! THE EVENT ONE BILLION YEARS PROPHESIZED HAS COME TO PASS! THE DAY HAS COME! I FINALLY GET TO RANT ABOUT THE REMNANTS! Hats off to you if you know what I was referencing just now, lol.
I've said this a lot, but I really love the Remnants of Despair. They're my favorite part of the Danganronpa story, and I think they're criminally underused. There's just so much potential to explore and work with, and it's something that plagues my mind 24/7. Their designs are awesome, their psychology is interesting, and further exploring them not only paints a more detailed picture of the characters, but of the Danganronpa world as a whole. In this post, I'll be talking about EVERYTHING, from what they did, to how they look, whatever comes to mind, really.
For those of you who have forgotten the details of the Remnants, never played or watched UDG, or just never watched the episodes of the anime where we get information about them, here's a recap.
So, hopefully everyone reading this is familiar with the cast of SDR2. That group of students are the ones who go on to become the Remnants of Despair (+Hajime, even though he was just a reserve course student at the time). While they were at Hope's Peak, they rarely hung out with one another. Their teacher, Chisa Yukizome, rounded up everybody and made them start coming to class so they could form connections with each other. This class of students consisted of Teruteru, Peko, Mahiru, Ibuki, Hiyoko, Mikan, Gundham, Nekomaru, Nagito, Chiaki, Fuyuhiko, Sonia, Kazuichi, Akane, and Imposter pretending to be a character named Ryota Mitarai (who will be discussed later in this post). After a few days of knowing each other, and a certain soup-related incident that I will not ruin this post with, Chiaki is named as the class representative.
As each day passed by, the class grows closer together, and closer to people outside of class as well. Chiaki makes friends with Hajime, and Mikan finds out about the real Ryota, and about Junko and Mukuro. Junko uses Mikan as a test subject for her despair video, and it works on her. She doesn't show up to class anymore, and one day, someone spots her on campus, so everyone goes searching for her. Nagito and Chiaki stumble across a hidden passageway, where they find Junko and Izuru. Nagito is injured in the interaction, and Chisa provides a distraction for the two of them to get away.
I fear I am jealous of Nagito here lmao. Chiaki and Nagito go back to the rest of the class, who found Mikan, and they all decide to go back for Chisa. Meanwhile, Junko has already brainwashed Chisa, and her master plan is set into motion. The class walks through the secret passageway, and Mikan separates Chiaki from everyone else. Chiaki runs into Chisa, who leads her to an elevator that takes her to a dungeon-like obstacle course, full of spikes and boulders. She must escape to get back to her friends, and Chiaki actually manages to reach the end. Unfortunately, she's been tricked, and she gets impaled by multiple spikes, dying from her injuries in a scene I will never forget.
The others are shown the footage of her death, and they begin to feel despair over the traumatic loss of their friend. Taking advantage of their anguish, Junko begins to play her despair video for the class, brainwashing them into Ultimate Despairs, who are then let loose to cause chaos in the world. The next time we hear about them as an active group, it's at Makoto's hearing for disobeying the Future Foundation to help them. There, we get this picture.
Whoever designed them ate, I fear. As the Remnants of Despair, they use their ultimate talents to spread despair in unique ways, from building weapons of mass destruction, aiding other subsidiary groups of despair, to tyrannical takeovers of certain parts of the world.
Anyways, Makoto manages to rehabilitate them in SDR2, and its a happily ever after for them as reformed, wanted dead or alive war criminals <3 But, a lot of what they did, with the exception of Nagito, is left up in the air for us fans to theorize about.
Speaking of Nagito, let's talk about Servant first. Nagito basically became a single father as a Remnant. As Servant, Nagito's job is to watch over and aid the Warriors of Hope, consisting of Masaru Daimon, Jataro Kemuri, Kotoko Utsugi, Nagisa Shingetsu, and Monaca Towa. He's the only Remnant that we really get to see in action, being a pivotal character in Ultra Despair Girls.
Nagito is unique from the rest of the Remnants in many ways. He's not expressly violent like many of them are, preferring to be more manipulative in his methods. Despite his title, he pulls the strings of a lot of things that happen in UDG. When he's not making milkshakes for those tyrannical little gremlins, or being outed by Kurokuma, he's blackmailing and kidnapping members of the Future Foundation, like Toko and Byakuya respectively. He's tricking the kids, working under the guise of being subservient to them and their want to create a paradise for children, instead working with Monaca to bring about Junko's successor.
He also has a very strange relationship when it comes to Junko. While a lot of the others seem to view her as their leader, he hates her with every ounce of his being. That's the entire reason he's working to bring a form of her back after her death. The idea of her being alive once again causes him intense despair. He even says that he's jealous of Makoto, because he wanted to be the one to kill Junko himself. He despises her for turning everyone away from hope, including himself. But, he also still seems to have some kind of twisted appreciation for her as well, stating that she's the woman he loves and hates the most. After the plan to create Junko's successor falls through in UDG, he decides to raise Monaca to be Junko's successor herself, stating that because he loves and hates her so much, he can recreate her perfectly.
Nagito's also one of the three Remnants who actually scavenged from Junko's dead body, the other two being Mikan and Fuyuhiko. Nagito took Junko's arm, replacing his own with it. Looking at it causes him despair, since now she's stuck as a part of him. It's unclear what else he did, but we know he was just as, if not more, overzealous about it as he is about hope. It's his maniacal nature that manages to turn Monaca off from despair in the anime, saying that she'd rather not end up as crazy as him. For a character who was so determined to usher in a new era of despair, the fact that Nagito was too crazy even for her, speaks volumes. Don't worry, these other sections won't be as long, since there's not much info about them besides fanon.
Next up, Kazuichi Souda. The only bit of real content we get of him is a small compilation in one of the episodes, showing him working on a large Monokuma robot. This Monokuma robot was featured in the end of Ultra Despair Girls, nicknamed 'Big Bang Monokuma' by everyone's LEAST FAVORITE CHARACTER, Haiji Towa. Haiji is nasty, and if you like him, he's one of the characters I CANNOT see why you'd like him. Haiji likers, DNI.
Anyways, aside from working on Big Bang Monokuma, it can also be inferred that he would go out with weapons and either supply or fire them in crowded areas. After all, there's only one character we know of who would match the dude in the beanie.
I personally believe that Kazuichi was mainly responsible for two major things. The different Monokumas that can be found around Towa City, such as Ball and Junk Monokuma, and the executions from THH.
My biggest piece of evidence for that above claim, comes from Kazuichi's free time events, where he says that he wants to build the fastest motorcycle ever, even though he'd be too scared to ride it. Aside from being the only character in this lineup(apart from Izuru) who could feasibly make the executions, Mondo dies from a motorcycle that can go fast enough to liquify him.
Also, I think that each Remnant went against their personal life goals mentioned in the final episode of despair arc, to create maximum despair. They are asked to state what they want to do with their lives, and they say things like "solve all diseases", "create peace treaties", "increase animal welfare" etc. Kazuichi says that his personal goal is to eliminate all pollution from the atmosphere, so I think he'd be responsible for polluting the air even more, dumping oil in the seas. He is the reason the sky is red, and why Hope's Peak needs an air purifier for the participants in that game. Poor guy, when he's not simping for Sonia, he seems like an actually pretty chill person to be around, especially in those final episodes.
Speaking of Sonia's simps, next is Gundham. We see him in that compilation, surrounded by all sorts of animals. Snakes, elephants, giraffes, you name it. Though, notably, the Four Dark Devas/Twelve Zodiac Generals (all hamsters, the devas are part of the twelve), are absent from the line up.
It can be deduced that Gundham released dangerous animals from zoos and sanctuaries, letting them run amok through major cities. He managed to rally the animals together, training them to be very destructive, and ultimately uses them in battles against the Future Foundation.
Gundham doesn't have anything he sets out to do with his life, at least nothing he voices in the final episode, so maybe he wanted to create a safe place for animals to live happily, and weaponizing them would cause him despair.
To explain away the disappearance of his hamsters, I think he released them as a final act of humanity and care for them. I think he knew that he'd be mistreating all the animals he held dear, and he wanted to give the hamsters a chance to escape. ESPECIALLY if he's going to be having snakes and birds around them, that's a recipe for the hamsters to be eaten.
I feel very bad for Mikan. She was the first one that fell to Junko's influence, the first one to be rewritten in such a way. She even watches the video a second time, which means she's probably one of the most far gone.
Like Nagito, Mikan is one of the three Remnants who took a body part from Junko's corpse. She took her uterus, and replaced her own with it, in hope's of carrying on Junko's legacy. She's also the one who probably attached the arm to Nagito, and the eye to Fuyuhiko.
In the final episode, Mikan says she wants to create a miracle cure for all diseases. As such, I can see her poisoning medical supplies, much like the real-life Tylenol Murders. She would probably hurt those who are sick and weak, and quite possibly experimented on people. As a medical professional, she was probably responsible for making sure the Remnants who frequented active combat against the Future Foundation were healthy and in peak condition.
I've also seen some people say she probably worked on ways to brainwash people through chemicals, and likely used captured Future Foundation soldiers as test subjects.
Akane and Nekomaru are the fighters of the group. They go out, and their main job is to cause as much stress for the Future Foundation as humanly possible. They're both heavy hitters, and that'd definitely be a hard thing for the Future Foundation to beat.
Akane's goal for her life simply boiled down to eating her fill of food, while Nekomaru said he would support everyone's dreams. I think he may have acted as support for the other's plans, kind of freelance depending on which Remnant required his services at the time.
We know one of the Remnants starved themselves, I believe it was Akane. Food brought her joy, so to cause despair she limited herself. In the anime, she's seen with abs, but I think they were just scared of showing her ribs. It's honestly a wonder that she would be able to fight at all. She fights with everything she's got, running off of despair, spite and mania.
Fuyuhiko and Peko occupy a similar area as Akane and Nekomaru. In fact, I think Nekomaru and Akane probably partnered with or joined Fuyuhiko's group of soldiers. All four of them fight against the Future Foundation, keeping their field agents on their toes and actively fighting against any sort of helpful effort by them.
In the final episode, Fuyuhiko says that he and Peko will lead the people in the Kuzuryu Clan down the right path, since he doesn't want to keep perpetuating violence. He wants them to get good educations and lead good lives. Peko says that she'd never kill again. For Peko to be actively fighting in battles across Japan, means she's actively causing the pain she didn't want to. Peko wants to be seen as more approachable, so to be one of the main Remnants in charge of causing chaos must be awful for her. For Fuyuhiko to take a step back and use the people in his clan to cause despair, he's also violating his life goals, and his want to not be reliant on the Kuzuryu Clan. It's the same reason he wants a degree of separation between himself and Peko in SDR2. He doesn't want to be seen as weaker, and he doesn't want to use the people around him.
Imposter is definitely an enigma character. There isn't much information about them when they're not in disguise as either Byakuya or Ryota (who deserves his own post, what I have to say may be a hot take). You can infer though, that they're actually a very caring person. When they notice Ryota engaging in unhealthy behaviors, they make sure that he eats and sleeps when required, and assumes his identity to give him a break. You can also see it in-game, where the more you hang out with them, the less they act like Byakuya, and more like a kind leader figure. Personally, I call Imposter Touya, since it sounds like a combo of "Two" and "Byakuya", and people already call them Twogami. It also means ''all the more, increasingly'' like their talent.
In the final episode, they aren't in disguise as anyone, and they say that they could become anyone they want, including the president. There's a strong desire within them to become their own person, to be seen for who they are, and not as the person they're impersonating.
It's intriguing, as in Remnant form, they're dressed like Byakuya. I think that Touya assumes the identities of various important figures in society, and infiltrates certain organizations whilst doing so. Since they're currently acting as Byakuya, I think Touya has infiltrated what's left of Togami Corporation, and is working to destroy their reputation. Maybe after Byakuya joins the Future Foundation, Touya tries to make it look like he's betraying them during different missions. Maybe that's why he's never out in the field unless it's absolutely necessary.
Teruteru Hanamura. I think there's a consensus on what we all agree he did while under despair. In the final episode, he says that he will feed everyone tons of nutritious food, and end world hunger. On top of that, he's someone who values his family a lot, especially his mother and siblings.
Teruteru is implied to use drugs in his food to make it taste better. It's an already disturbing theme with the food-oriented ultimates, with Ruruka using Seiko (the Ultimate Pharmacist) to enhance her sweets. In Teruteru's free time events, he feeds Hajime a simple rice ball, and Hajime leaves that interaction feeling like he's been drugged from how drowsy he is. Teruteru also keeps drugs around his food normally, evidence being the infamous soup scene. He may have poisoned his food, or used certain drugs to manipulate people to do bad things while in a weakened state of mind.
There's also an almost mutual agreement that I've seen in the fanbase, that he possibly turned his family into food. For how much he values them, I could definitely see that happening as a possibility, and it's such a terrible thought. For the life of me, I hope that isn't the case, and that Teruteru's mom and siblings are still out there in the world, ready to reunite with him once things have cooled down.
I've lumped Sonia and Mahiru together because this is the only picture of Mahiru as a Remnant. Anyways, starting with Mahiru, I think she traveled across the world, taking pictures of all the destruction and carnage as a result of the Tragedy. She likely also blackmailed high ranking officials and celebrities, bringing them under the thumb of Ultimate Despair and granting them more power over the general population.
In her free time events, Mahiru states that her mother was a war photographer. Her mom would go to scenes of destruction, take pictures, and sell them to news outlets. Mahiru says that, while she respects her mother, she doesn't want to take pictures of war. She wants to capture people's smiles and happy scenes of people living their lives. Going around and taking those sorts of pictures amidst the worst event in human history would definitely cause Mahiru despair. That can be seen in the picture as well, taking pictures of Sonia, likely declaring war or commencing public executions in her kingdom of Novoselic.
At the end of the final episode, Sonia says that she wants to make Novoselic into a peaceful kingdom, one with no wars. Once she becomes a Remnant, she forces her people to commit mass suicide, declares war on nearby countries, and executes people in her own country, supposedly including her parents so she may have sole power. The people who do not die in her initial takeover are likely added to the Novoselic army, serving under her and for her every whim. For someone who wanted to be seen as an equal by her peers, and not treated differently for her status, I can see her feeling very upset with herself knowing that she ruled her kingdom with tyranny and terror, and made people treat her as such a higher power.
Next is the girl group duo, Ibuki and Hiyoko. I think their combined abilities probably made the other's very potent, and its an interesting team-up. They aren't shown doing anything too bad, merely putting on an evil concert.
In the final episode, Ibuki says she wants to use her music to spread happiness, while Hiyoko says she wants to use dance to spread joy.
I don't really know what they would've done to spread despair. Maybe Hiyoko hit the griddy and it made people very upset. In actuality, I believe that Hiyoko probably employed methods similar to snake charmers, and managed to work in some form of hypnosis into her performances. That would be able to turn the masses against one another, and against other people.
Ibuki, on the other hand, definitely worked subliminal messages into her music, causing people to perform certain actions or think certain things for despair. Swifties but evil. Her music was probably also engineered to cause the most discomfort, with screeching guitar riffs and loud drums. Headaches and injuries would be prevalent at their concerts. I can also see Ibuki just smashing her guitar and wielding it as a weapon if facing off against Future Foundation members.
You can even hear a sample of her music on Spotify, since in the final episode of the anime, the rehabilitated Remnants go to help the trapped Future Foundation members, and she plays a song to incapacitate the brainwashed Future Foundation members. Listen if you dare!
youtube
It's finally time to talk about my BOY! I want to save some of my thoughts for his own post, and I honestly think this post is getting very long. For context, I started writing at 3pm, and it's now 10pm. Granted, I watched a movie and did some homework, but that's not the point here. I don't classify Izuru as a Remnant of Despair. I know he is one, but his circumstances are different. To understand Izuru, we need to start with Hajime.
Hajime starts the series as a reserve course student, someone with no talent, yet he idolizes Hope's Peak. He wants to be an ultimate so badly, that he'd do almost anything to do so. He has a bad habit of comparing himself to other people around him, basing his self-worth against theirs. So, in a school full of exceptional people, he's at an all time low. He has no friends, and feels like his goal is out of his reach. For as much as he wants to be an ultimate, we never get an idea of what he wants his ultimate to be. He has no plans for what it is, all he knows is he wants one. To feel important. To feel special. Because he doesn't see himself as anyone of worth.
He is approached by a group called the Steering Committee, which Tengan is loosely involved with. They propose the Kamukura Project to him, which is meant to give him a talent. He obviously really like this idea, but the idea of getting a talent artificially rubs him the wrong way. It's unknown if his parents know what's been proposed to him. One day, thinking by the fountain, he meets Chiaki, and they quickly become friends, bonding over video games. After that, they meet up regularly to game and talk by the fountain. One day, Fuyuhiko's little sister, Natsumi, ends up in his class, and he briefly meets her. Towards the end of the day, he finds her crying by herself, saying that she wants to be seen as the Ultimate Little Sister because Fuyuhiko only deserves the best in his life. Hajime starts to apply this to his friendship with Chiaki, believing he's not worthy of being her friend.
Still, he tries to keep his chin up and not let it bother him. He's hard-headed and hasn't been broken down yet. That's shattered when he tries to go to the ultimates course building for an important question (WATCH THE ANIME) and he gets beat up by Juzo. That very day, he meets with Chiaki, tells her to make tons of memories and have lots of fun for him, and then on, they never see each other again.
He accepts the Kamukura Project, and they begin at once. In the anime, it's done as a very quick procedure, but in real life, it'd be months and months of surgeries, mental conditioning, and medical tests. Soon, Hajime is completely erased from his mind, and is replaced by a figurative blank slate they name Izuru Kamukura. Interestingly, they call him Izuru Kamukura 1.0, implying there were supposed to be more after him. He was essentially a beta test, one that likely wasn't meant to make it this far. They likely expected him to die from the experimental procedures.
He is left on his own for days on end, until eventually Junko finds out about him. Her and Mukuro go to his little room, and try to get him to join despair. He initially declines, not seeing the purpose behind doing so. They invite him to the student council killing game, and there he feels some semblance of an emotion, so he continues. He is there, lurking in the background for many subsequent scenes.
The scene that is most important is Chiaki's death. She dies slowly in that scene, and Izuru is there, watching her. She recognizes him, reaching out towards him because he was her friend. At her death, he finds himself actually feeling something.
He's crying. Something he didn't think was possible. It is unknown if Hajime's repressed pain and despair was so powerful that it was finally felt in this moment, or if Izuru was just intrigued and confused by the idea of someone using their last moments to reach out to him. Nevertheless, he sticks with Junko's plans for despair, and is the reason she even ends up in SDR2. He's still effected by Chiaki's death long after this scene, expressing what can be confused for anger at the end of UDG when Junko starts to mock the way she'd greet him. He rips the wiring out of Shirokuma and Kurokuma's heads, taking only what he needs for the plan.
Izuru wasn't brainwashed, at least, not by Junko. The Kamukura Project deserves it's own post, but here's the rundown. He is supposed to be the Ultimate Everything, in peak physical and mental form. The surgeries needed to give him the strength capacity for the athletic ultimates would've involved breaking every bone in his body and rebuilding him from there, strengthening him enough to be able to launch Mukuro across the room with a flick of his hand. He would be injected with a cocktail of chemicals, made to increase mental abilities like memory, and possibly growth hormones for certain aspects of his body. That would explain why his hair is so incredibly long and dark, and why his eyes are red.
On the mental front, yes, he'd undergo numerous brain surgeries. Likely around the hippocampus and amygdala, they'd sever connections related to his original identity, which would also damage his ability to feel. Your emotional receptors are in those areas, and maybe ruining those sections were by design. After all, Hope's Peak is shady, and maybe they were trying to create some kind of unfeeling superweapon. Theory for another day. They left him near emotionless, with all the logical processing needed to complete any task needed, like a robot. They left him purposeless, craving entertainment of any kind. This makes him easier to use, easier to employ as a tool. If he is lacking purpose, he'd do anything you ask in order to feel anything other than emptiness. This is something Junko appeals to, since despair would be unpredictable and exciting for him.
I think he grows bored quickly, since after a while, anarchy becomes its own kind of order. There is still humanity in Izuru, he holds onto Chiaki's hairpin, and when Makoto finds him, he's nurturing a flower.
This scene is part of the reason why Makoto believes the Remnants are able to be saved. An unfeeling, despair-ridden monster wouldn't take the time to be so kind to something as small as a flower.
This scene is so moving when you watch it.
I think as a "Remnant", Izuru was merely an observer. I don't think he did anything except watch, only intervening when he felt it'd provide him some entertainment. Once he got bored, and only had Junko's USB stick plan, he'd probably find some way to make it easier for Makoto get everyone together, if only to enact that plan for that final bit of entertainment.
Is it obvious that I love Izuru?
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Original Creator: Jayce Jole on YouTube
I spent a while learning psychology, and it's always been a big interest for me. Like with the factors pertaining to Izuru, the Remnants also have unique traits that explain why they act the way they act.
They were brainwashed by the subliminal messages that Ryota and Junko had placed in the video, that's why they're so deep in despair. But what is brainwashing? Brainwashing is a form of mental conditioning, that can essentially reprogram the mind to adopt radically different beliefs, ideas, and morals to the ones already carried by the victim. Brainwashing is not mind control, but it's conditioning.
They had their morals completely rewritten to align with Junko and despair. That's part of the reason I think Nagito is as different as he is. I think hope was such an engrained value within him, that he still holds onto despite his despair. The mental reprogramming is in constant conflict with his closely held beliefs.
There are many real examples of brainwashing, most notably within cults and real-life criminal organizations. They take advantage of vulnerable people, and make them change everything about themselves to align with these new ideas. Junko took advantage of their grief over seeing Chiaki die so gruesomely, and changed them fundamentally. They are not inherently evil people, they were not mind controlled into being evil people. They are people who were taken advantage of and conditioned into going against who they were. It's so saddening, they're teenagers, teenagers who should be going into job fields and colleges and living their lives, instead of terrorizing the world. Grief is a powerful, yet human emotion, and it's one that was easily controlled and manipulated by Junko. That's why Makoto took a chance on them as well. He didn't see the terrible people they had been turned into, he saw the hurt, grieving people underneath and wanted to help them.
It's also sickening how Junko only did all this so the Tragedy would carry on while she was masterminding the Hope's Peak killing game. The Remnants are nothing more than a backup plan to her, people she views as "not useful". They only exist to keep spreading despair while she is away, and that's sickening. She brainwashed them and not her own class, BECAUSE she doesn't value the Remnants. She cared about her classmates, so she wanted to feel the despair of watching them suffer. She merely saw the Remnants as tools, ruined their lives just for her own benefit.
I think there could have been an entire anime arc about them. Show Makoto, or Ryota, or some other character trying to rehabilitate them. How did they manage to track them down, and bring them to Jabberwock Island without dying or being discovered by the Future Foundation? How did they manage to stabilize them enough mentally to enter the Neo World Program? How did Izuru manage to get that USB stick past whoever was helping them? What were they like after waking up from the NWP with all their progress erased? If the survivors were normal, how did they handle seeing their friends in such a state? What impact did they do to the world? They could provide a clearer image of the Tragedy itself, which isn't really explored past Towa City, and even Towa City has only just recently been affected by the Tragedy. I think there's so much to explore, and so little attention actually given to them.
PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE SEND ME YOUR ART, YOUR HEADCANONS, YOUR FICS, YOUR CONFESSIONS, YOUR PSYCHOLOGICAL ANALYSIS OF THE REMNANTS! I WILL EAT THEM UP LIKE I AM STARVED! I WILL SUP FROM THE WELL OF FANON AS IF IT IS THE FIRST DRINK OF WATER I'VE HAD IN DECADES! I NEED TO CONSUME EVERY BIT OF MEDIA ABOUT THEM!
I'm so normal, I'm so normal, I'm so normal, I'm so normal-
Anyways, after Dangantober is over, I may introduce my Danganronpa OC to this blog (not as a roleplay thing, but just to yap about him). Mainly, he's a former classmate of theirs, and he's part of their rehabilitation process because I NEED to chew on it like I'm teething.
Here is an edit I made of Chisa Yukizome, and the Remnants (it's short, it was my first one), to a Miss Delight edit audio. Please enjoy it, I was so proud when I finished it <3
Is it obvious now just how much I love the Remnants? They NEEDED more screentime, I'm not kidding on that front. Imagine everything that could've been explored, how much of their actions was the brainwashing, and how much was them acting out in twisted grief?
What did each person do while under despair? Was any guilt felt? How did they react after being rehabilitated? How are they living now with the knowledge of what they've done?
They were just grieving kids, kids who were taken advantage of and used for evil purposes. But I also agree that the Remnants are not blameless in their actions. They must live with this guilt forever, constantly on the run for what they've done, and yet, they have each other.
When I found out that UDG was SUPPOSED to be about facing the Remnants of Despair as either Makoto or Komaru, before it was changed to be the WOH, I was UPSET! Someone, PLEASE MAKE THAT A REAL GAME, I'D PAY YOU EVERYTHING IN MY WALLET AND BANK ACCOUNTS!
Make merch of the Remnants, all of them, not just the Servant pop-up parade and Izuru plushie.
#danganronpa#dangantober#remnants of despair#danganronpa 2#sdr2#Youtube#izuru kamukura#nagito komaeda#chiaki nanami#servant nagito#hajime hinata#kazuichi souda#gundham tanaka#sonia nevermind#fuyuhiko kuzuryu#peko pekoyama#nekomaru nidai#teruteru hanamura#ultimate imposter#ryota mitarai#mahiru koizumi#hiyoko saionji#ibuki mioda#mikan tsumiki#junko enoshima#mukuro ikusaba#chisa yukizome
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why 100%ing the pokeathlon in HGSS is one of the longest challenges in all of pokemon
ok so the pokeathlon right. the fun minigame collection in HGSS that is sort of but not really a replacement for sinnoh contests. one of the achievements you have to get to upgrade the HGSS trainer card to 5 stars is beating all 10 preset records for each minigame in the pokeathlon, and this is probably what it's most known for outside of just being a fun minigame collection. i think most people beat all the records if they're going for completion and call it a day but despite how easy it is to get that trainer card level, it's actually barely scraping the surface of what this game expects out of you for 100% completion. i genuinely think it's one of the most insane pokemon challenges in terms of the amount of grinding and for WHAT??? WHAT WERE THEY THINKING AAAAA
okay deep breath hear me out. all of the images in this post are pictures of one of my own HGSS files that i have been slowly working on 100% completing the pokeathlon in. i am not done yet and you will soon see why
in the basement of the pokeathlon, there are four rooms that get progressively unlocked as you play. the first one ("solidarity room") is there at default, then you unlock the "trust room" by winning a medal in all five courses at least once, then you unlock the "potential room" by winning a medal for all five courses on the same pokemon (AKA what is called a "medalist pokemon"), and then lastly you unlock the "friendship room" by beating all the preset 1st records, which also gets you the aforementioned trainer card level. each of these rooms is there to display various pokeathlon achievements and holy shit there are a lot of them that just get more crazy as you go further back in the rooms so BUCKLE UP
this is the solidarity room, aka the first room. very easy stuff, the only records down here are in the glass case and they show your highest collective score in each of the five pokeathlon courses. for 100% completion of this room you need to get a score of at least 450 in each course and you can tell you've done this when there are two trophy icons filled in next to each on the right hand side. a couple examples:
the only one in particular that took me more than one or two attempts to get the score i needed was the jump course for some reason and i have no idea why honestly, i think i just suck at lamp jump. on the other hand the skill course is extremely easy entirely because snow throw can be cheesed (video of me doing this here)

next up is the trust room. mainly it features the glass case that shows off every pokemon you've ever received a medal on and also totals how many full medalist pokemon you have, as shown below (i don't currently have any pokemon who AREN'T medalists here, but medalist pokemon are given the red ribbon on the bottom screen, so any non-medalist pokemon won't have that icon):


yes i have 73 medalist pokemon at the time of writing this post. don't worry about the trophies right now, we're going to talk about it later
despite the glass case being the main thing here, the flag, jersey, and golden shoes on the back wall aren't actually there at first. they show up for accomplishing certain things. from left to right you have to switch 200 times in any minigame that requires swapping mons, join the pokeathlon (not necessarily win) 50 times, and dash in any minigame where you flick the stylus to dash 5000 times. these numbers might sound kind of high but it's potatoes compared to later and if you're trying to 100% the pokeathlon these will just naturally show up here eventually without you even thinking about it

amusingly after you get them and interact with them, it doesn't actually tell you what you did to get them there lol. it's just like wow! those are yours! crazy!

next up, the potential room: yet another glass case and a couple of tables on the back for more golden items that appear as you achieve stuff. the glass case this time contains all the records for each individual minigame, including those 1st records you have to beat as i've mentioned a few times.



here are some of my records that i am not so subtly taking the opportunity to show off here lol. i have played so much pokeathlon that all of the 1st records are completely gone from the list, i've overwritten the entire list from each event LOL. on the bottom screen, 1st records you've beaten get a little ribbon on the event icon... but hold on, there's trophies too!
yes there's actually two records to beat for each event, the one that gives you the little trophy is called the mastery record and some of them, unlike the 1st records, are actually pretty damn difficult to achieve. circle push requires 60 points for example, which requires you to get a score of at least 60 - and the theoretical highest score you can get, aka a perfect score, is 66!! that's only 6 points off from perfect!! and don't even get me started on pennant capture, imo it's by far the hardest mastery record, it requires you to pick up 50 entire flags in one game and for a variety of reasons this is very difficult and required me to soft reset over and over doing attempts for multiple hours lol. the mastery records are really where i'm like, damn as a kid with undeveloped motor skills this would make me fucking explode (and it did when i was a child. it almost did even as an adult. fuck pennant capture)
oh yeah btw that "Link" button in the top right is specifically for local wireless playing pokeathlon with friends and there are zero achievements related to it, there's no preset records and no local play is required for completion. figured i'd mention lol

anyway as for the two things in the back, the first with the golden pokegear is for 100 first place wins overall and the one i don't have on the right side is for winning each individual minigame/event in first place... 50 times. 50 times each. there's 10 individual minigames, and some of them don't repeat on any other course, so you can start imagining just how many pokeathlon playthroughs this takes. this is getting ridiculous considering the amount of time investment needed but it Gets Worse!

ah yes the last room. the friendship room. it's cute, it has a statue of you and the last three pokemon you won the pokeathlon with, so you can go in with a team of 3 pokemon you care about and take a photo of your screen surrounded by statues of your favorite guys. here the mons are just random though lol
however there's more to this room and this is where the true insanity of the pokeathlon reveals itself. if you interact with your statue, you get this screen:

as you can see, all of the trophies from the previous rooms are totaled here! the collective trophies are the ones from getting a good score on each course from the solidarity room, the trust trophies are from the amount of medalist pokemon you have shown off in the trust room, the potential trophies are from all the 1st records and mastery records you've beaten in the trust room, and the friendship trophies... well those are actually obtained from the big point score on the top screen, of which you need a minimum of 4500 to get the 10th and final friendship trophy. this total is made up of the sum of all five course high scores, the highest score from each individual minigame (after converting to athlete points, AKA the currency earned), and one point per each medal shown off in the trust room, so five points for each medalist pokemon.
and that's the issue. medalist pokemon. you may have noticed that despite me having a whopping 73 medalist pokemon at the moment as well as getting every other trophy in the pokeathlon, i only have 6 of the 10 trust trophies. do you know how many medalist pokemon you need to 100% the pokeathlon and get that last trust trophy? 200 OF THEM.
let me break down why this is fucking ridiculous. so first of all i've been waiting to mention this until now, but medalist pokemon aren't actually logged by individual pokemon, they're logged by species. this means if you go in with a cyndaquil, and then go in with a different cyndaquil, winning medals on both cyndaquils does not count as more medals after you've already gotten them on that first cyndaquil once. this means that to even attempt getting 200 medalist pokemon, you have to OWN 200 individual pokemon species - as of gen 4 there were 493 pokemon in the national dex including mythicals and stuff; that's a little under half the entire fucking pokedex!! think of it this way, there's 30 pokemon per PC box, and assuming no duplicates, you would need to fill 6 and 2/3 PC boxes with different pokemon species.
pokedex requirement aside, let's break down how many times you have to play the pokeathlon minigames MINIMUM assuming you win first place every single time and don't ever bring repeat species on accident. it's math time babey
you need 200 medalist pokemon but you join the pokeathlon with a team of 3 pokemon at a time, so let's divide that by three and round upwards. 200 / 3 = 67 full medalist runs. for each medalist, you have to beat all 5 courses, so let's multiply 67 by 5 to get 335 total pokeathlon wins. but wait, each course has three minigames! so the total amount of minigames you have to play MINIMUM to get 200 medalist pokemon is 1005. and again, that's at minimum assuming you don't fuck anything up!! these minigames aren't exactly short either, they last 1-2 minutes each and this doesn't count spamming A through dialogue and menus, picking your pokemon each time before each course, watching the cutscene of points getting totaled at the end... 1-2 minutes might sound short but even if we take out all that time menuing and assuming every course is JUST 1 minute for math's sake, that's 1005 minutes - that's 16 hours and 45 minutes of JUST pokeathlon gameplay, and that is absolutely an underestimate.
as you can imagine as a person with chronic pain these minigames are kind of painful after a while and so i'm definitely going slow with this grind but i intend to have every trust trophy eventually. i'm not the first to do it but i've seen very few people online who have even wanted to make the attempt and i want to be able to look at that friendship trophy screen and feel accomplished. (i'm also going to get that last achievement in the potential room but if i don't have it somehow at the end of getting all these medalists i'll worry about it then)
side note i think it's really funny how there's something called the Supreme Cup which is just pokeathlon but harder and the only thing worth doing it for is extra athlete points for winning (300 instead of 100), there's literally 0 achievements tied to it lol
oh, and an aside about how ridiculous the pokeathlon is - the data cards. despite all my rambling here about all these different rooms with various achievements, there's actually even more pokeathlon data that is accessible... for a price.

the lady behind the counter here will sell you data cards for athlete points which let you view more personal pokeathlon data on the computer screen right next to her. the issue is some of these are really expensive, most of them 1000 points or more, which is a minimum of two full pokeathlon courses probably won at first place each. and there's also one card that costs 9999 for some fucking reason, it's the one that shows your total pokeathlon playtime, which i think is really funny. you also can't buy it right away, you have to buy most of the prior ones first. they really said ok here's your reward for grinding enough AP to buy all those data cards including this 9999 one: checking how much time you've wasted on getting here! in total getting all the data cards costs 39499 AP. just to view all your data!! if you get an average of 500 AP per pokeathlon course, that's a minimum of like 79 pokeathlon wins!!
i assume most people have never bought a data card much less all of them, like most people are going to use all that AP for purchasing evolution stones and heart scales from the main shop on the right, but it's kind of nutty how much data the pokeathlon actually saves. very minute stuff. since i've bought all of them, here's my current stats at the time of writing this:



anyways don't do this unless you have a lot of time on your hands to tediously replay the same minigames hundreds of times, and if you do for the love of god rest your wrists btw. these minigames were not built for my bones and they probably weren't for you eitherSFDKSFD
#pokemon#hgss#pokemon hgss#pokemon heartgold#pokemon soulsilver#pokeathlon#kiki was here#kiki.txt#kiki plays games#long post
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IN-DEPTH CHARACTER ANALYSIS OF KRIS(MAS) DREEMURR
Hello! I've wanted to make this post for a WHILE now, since Kris is my favourite character ever, and I LOVE analyzing characters!!
Anyway before I start just remember that people consume media differently, and this is just what I've personally picked up on. You may interpret certain points I make differently to me, and that's ok! I'm just sharing MY analysis of Kris, at the end of the day, they're a character who has never spoken any dialogue that's visible to us, so their intentions behind certain things could be interpreted differently depending on who's consuming the media.
Kris will be EXCLUSIVELY referred to by they/them (they/them/themself specifically) pronouns throughout this post. If you refer to them as anything other than they/them while interacting with this post I'm gonna block you on the spot sorry.
ANALYSIS BELOW THE CUT BECAUSE IT'S LONG!!! TW there's probably some swearing I can't remember
By the way, I'm not including any screenshots because I. forgot to take them last time I played through Deltarune, but the next time that I do, I'm going to make like a revamped version of this post with screenshots. Sorry about that!!
Kris is their own, separate character from the player. This is a no-brainer if you've actually played through Deltarune and paid the slightest bit of attention to it. Kris is their own, separate character with a VERY distinct, interesting personality, who had a life before the events of Deltarune, and even still has control over some things that they say and do while in our control.
Kris isn't actually a quiet person. Kris, in reality, is an overdramatic, sassy, talkative person who often draws attention to themself by scaring people (especially Noelle), and causing scenes. They CONSTANTLY play mean spirited pranks on Noelle or pressure her into things (I'm NOT talking about Snowgrave, I'll get to thar later), like shaking the ferris wheel carriage despite Noelle being scared of heights, and telling her that ICE-E is real and eats kids. They still do this during the events for Deltarune, like if you go against Noelle's wishes and pet the cheese, Kris strokes it like a cat, and if you give Noelle a healing item called a Choco Diamond, she says something along the lines of 'Umm, it's ok, Kris, I'll share', and both of them get healed. We don't choose for Kris to force Noelle to share, that's a decision they make. As for drawing attention to themself, the first thing that comes to mind is they falling to the ground and sulking when they're too short and weak to play Queen's arcade machine, or them barking at Noelle when she offers them a dog treat. They're loud and impulsive, shown when they eat the pie at the end of chapter one, repeatedly kicking the robot in the basement when nothing happens originally before the Sneo fight, eating all of the chocolate Undyne gives them to give to Alphys if you interact with the box, and screaming that they're normal if you call Toriel after watching her conversation with Alphys at the start of chapter two. Speaking of which...
Kris seems to have identity issues. This is one of the things here that everyone in the fandom is kind of already aware of, but this is a full character analysis, so it's still important to mention. Kris is the only human in Hometown, but desperately wants to be perceived as normal. They scream it at Toriel like I mentioned earlier, they wore a headband with red horns on it when they were little to look more like a boss monster, and they seem actively disgusting or even frightened by other humans. They also seem to be living in their brother's shadow a bit, which may be why they like drawing attention to themself. Everything I've said about their personality seems to be a little on the negative side so far, but everyone in Hometown knows their name, and seems to quite like them, so why is this? Well...
Kris is charming, well-spoken, and funny. They're a prankster known for pulling mean-spirited pranks on people, but even still characters like Noelle look back at those things fondly, and everyone in Hometown seems to like spending time with Kris. Kris' flirting abilities are pretty obvious, and are used to win over loads of Darkners, not to mention their ability to formulate a compelling speech on the spot, as shown during the first Queen battle when toasting to her. They easily win people over, especially if they like a person, I mean, they became best friends with their former bully in a DAY! A DAY!!! People seem to find them just genuinely fun to hang around, probably due to them just being a funny, charming, somewhat balls of the walls kinda person.
Kris is NOT evil or malicious. This is one of the most important points I've wanted to make on this post. I've seen the theory that Kris is evil because they don't actively do anything to prevent Snowgrave from happening tossed around and I'm here to say that that is actually fucking stupid sorry. Normally I HATE being mean about people's theories because, like I said, everyone consumes media differently, but that one is just genuinely terrible. I'd say it's WAY more likely that as Noelle gets strong, out control over Kris becomes stronger. Normally, when we choose an option to make Kris say or do something, they ELABORATE on that, which is confirmed by how characters interact with them. We just can't see them speaking to give the illusion that they're a blank slate, under our full control. But, during Snowgrave, they just say EXACTLY what you tell them to say. If you tell them to say 'We're something else', they just say 'We're something else'. If you tell them to say 'Proceed', they just say 'Proceed'. Sure, you could put this towards them not caring, but after Berdly is frozen and you reunite with Ralsei and Susie, both of them say that Kris looks HURT. And later on, they REFUSE to go and see Noelle in her room. The refuse to THINK about it. They're not happy with what happened. They didn't want to go around freezing people. But the one thing that Really stood out to me, was during the Snowgrave Spamton Neo fight. Near the end, you have the option to call Ralsei and Susie for help, which prompts the flavour text; 'Kris called for Susie and Ralsei... But nobody came'. After that, you have to call Noelle for help to finish the battle, which prompts the dialogue; 'You called for Noelle'. Spamton states that Kris could barely whisper her name. They're trying to stop you from calling for her. Those aren't their words. I think that kind of confirms that they didn't want Snowgrave to happen. Kris is just a funny teenager with identity issues, they're not evil. Sorry evil Kris fans.
Kris probably isn't the Roaring Knight. They're A knight, but not THE knight. So far, they don't REALLY have any motivation for opening the first two fountains that I'm aware of, and I doubt they knew they could open a fountain until Queen's speech at the end of Chapter 2. At the end of Chapter 2, however, they do seem to have a motivation to open a fountain. They (presumably) slash Toriel's tyres to stop her from leaving the house to go and get flour. They want her to see the Dark World. And if you choose the option to talk to Undyne about the Dark World, Kris explains it to her in FULL DETAIL, but she brushes it off as a joke. Toriel finding her tyres slashed leads her to call the guards, and Kris leaves the door of the house wide open. They want Undyne to see the Dark World, I don't know WHY, but they do for some reason. But I REALLY doubt they're the Roaring Knight, they just don't have the motivation, and if it is them, it would be really weird for Toby to reveal that so early. I really doubt that kid wants to bring on the end of the world.
That's all I have for now!! Expect a more fleshed out version of this next time I play Deltarune with screenshots and such, though I may wait until chapter 3 and 4 come out! Thanks for reading!
#robinrambles#character analysis#kris dreemurr#kris deltarune#kris#long post#gif tw#deltarune#utdr#safeutdr#safe utdr
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