#it also has to be impactful on the character & audience but not TOO much on the characters because we wont see the aftermath of their death
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kinardpride · 1 day ago
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Something feels wrong...
Okay, so I haven't used Tumblr in years but the recent episode of 9-1-1 really made me want to get something off my chest. The whole situation doesn't make any sense.
We've seen Tommy being nothing but open and caring for Buck, continually showing up for him and more importantly ALWAYS checking up on him. Tommy was the one who didn't want to start a relationship if Buck wasn't ready for it, he has done nothing to suggest the desire for a long-term relationship has changed. We have also seen Oliver talk about Buck's bisexuality with so much care that his recent comments about just wanting Buck to sleep around just feel like they've come out of left field. This was a relationship that was a HUGE deal for the show, they made a HUGE deal about it only to randomly drop it?
So was there something wrong with Lou?
Lou seems to be as blindsided as everyone else, unless they just desperately wanted to get rid of Lou for some reason... if that's the case why feature him so heavily in the Halloween episode that was filmed after this one?
Was this relationship negatively impacting the show somehow?
Well it doesn't seem like it, the show was getting more attention and new viewers specifically because of the relationship.
If we ignore the exit interview and the interview with Oliver, this just looks like a major hurdle in their relationship, something that hints to more with Tommy, something that would probably be explored. It's just such an unexpected departure from how the character has been behaving that they could have come up with a better reason if they just wanted him gone in neat and tidy way.
And like I said before, if it was so important that they needed Lou to be gone why keep him around to film the Halloween episode? Why feature him so prominently? Why have Tim say it was Tommy's love that broke the curse?
To but it bluntly: The math just isn't mathing.
I've seen everyone from casual fans, to buddie stans and even the general audience walk away from this episode totally confused.
You could say I'm just trying to cope with this by trying to spin up some kind of conspiracy theory, but it just feels like the behaviour from the show and even actors doesn't make any logical sense if this is truly the end of it. Especially for a character and actor that Tim seems to be really fond of.
The last thing I will say is that I think its important that the show brought up Glee and how the world was different for gay men, it's true and I feel like it might come into play if see Buck and Tommy attempt a reunion. If I was in a relationship with someone who looked as scared as Tommy did, I would want to know more and I would hope Buck does too.
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demadogs · 4 months ago
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oh my god guys why the fuck would they kill karen lmao
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cluescorner · 7 months ago
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Arlecchino's whole deal is unbelievable
Arlecchino: Huh I wonder what's causing my weird powers? I can't really worry about that right now tho, I've gotta become King and then kill my "Mother".
*Kills Clervie and "Mother"*
Arlecchino: Huh I wonder why I was able to defeat a Fatui Harbinger when I'm like 17 or so? I can't really worry about that right now tho, I've gotta be in jail and become a Harbinger.
*Is in jail for a while and becomes a Harbinger*
Arlecchino: Huh I wonder why I am-
Pierro: Hey what's up hello, anyways you're descended from the Crimson Moon Dynasty of Khaenri'ah. I'm sure that this is a lot for you to take in so-
Arlecchino: Ok.
Pierro: ...You're just cool with that?
Arlecchino: IDK maybe? I can't really worry about that at the moment, I'm a father now. This orphanage full of children I love (who also are child soldiers and are not allowed to leave or else I'll execute them except maybe now I'm just gonna wipe their memories IDK I'm morally complex) isn't gonna run itself.
*Runs the orphanage/spy recruitment initiative*
Me, the fucking player: WHAT DO YOU MEAN YOU ARE KHAENRI'AN? WHY WASN'T THIS BROUGHT UP IN YOUR FUCKING QUEST?? OR ANYTHING ELSE????
Arlecchino, talking to me through my phone: I honestly don't know why you care, I'm too busy to give a shit. Anyways, I'm gonna go fight fate itself I guess. I'm sure that I don't share any thematic parallels with any other Khaenri'an characters (particularly as it relates to acting and family angst) and that I haven't made the idea of 'curses' on Khaenri'ans and what they entail even more complicated than they already were. See ya.
#arlecchino#genshin impact#pierro#WHY IS THE GAME FUCKING GLOSSING OVER THE FACT THAT SHE IS KHAENRI'AN?!#Not only that but she is the first Khaenri'an we've met (that we know of) who's from the Crimson Moon Dynasty#I'm so fucking confused#Did Celestia place a DIFFERENT curse on members of the Crimson Moon Dynasty?? Or is this stuff all of them can do???#HELP#She also seems almost...uninterested in the fact that she's descended from Khaenri'ah. Which honestly I think is interesting.#I don't know if I like it yet but when every other Khaenri'ah character has one of their major traits being that they super fucking#care that they are Khaenri'an (whether that be Kaeya with his paranoia/destiny/duty or Dain with his guilt over his failure/desire to#prevent our sibling from fucking with anything too much or whatever the fuck is going on with Pierro)#having a character who is Khaenri'an but doesn't seem to particularly be invested in that part of themself is different#she cares more about the curse and its effects on her then she ever really cares about the Crimson Moon Dynasty or the cataclysm#IDK I think it's neat from a character writing angle. or at least it has the potential to be if the writers do a good job.#But from a 'I like maybe 3 things in this game and one of them is Khaenri'ah' perspective it SUCKSSSSS#That part of the plot is already suffering from chronic live-service storytelling disease where people just straight up don't tell you#shit that they logically SHOULD BE TELLING YOU because the game needs to save plot points to build hype around#so for one of like 4-ish (depending on how much we count Albedo) Khaenri'an major characters to give us literally 1 and 1/2 voicelines#kinda sucks ngl. but again it's also interesting and realistic for Arlecchino and from that angle I like it#she doesn't care about what fate says her place in the world is. she's gonna carve her own and being Khaenri'an isn't relevant to#the life and identity she has built for herself. she isn't the type to look for answers she doesn't need. she's practical and efficient.#at the very least it's better than when Albedo 'I want to find all the world's truths' Kreideprinz doesn't let the audience in on his stuff
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aroaessidhe · 10 months ago
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2024 reads / storygraph
Walking In Two Worlds & The Everlasting Road
YA sff set in the near future where an opensource augmented reality is commonly used like social media, and there’s also a completely virtual fantasy game version
follows an Anishinaabe girl who who’s the top player in the VR game, and is constantly fighting to keep her place against the misogynist neo-nazi group in second place
as well as her real life, dealing with being a shy and self-conscious teen growing up on the Rez, and her brother having cancer
and a Uyghur boy who’s moved to her community from China after finding acceptance in an online community (even when he doesn’t agree with their more extreme views) - but when he gets to know Bugz, he has to decide who truly deserves his loyalty
great mix of sff and culture, the future while also very real community traumas of the past (and present)
#walking in two worlds#the everlasting road#wab kinew#aroaessidhe 2024 reads#This has some REALLY interesting and important concepts!#I just think it could have used some more development… Obvs this is YA and I’m an adult I know I’m not quite the audience!#There’s a lot of depth in the setup of the characters but I feel like it skips a lot of the progression#I think there could have been space for more development in a lot of places to make the story feel more dimensional#- but also has so many plot threads that maybe that would have bulked it out too much#It does also jump around quite a bit between the different parts but I think that makes sense with how juggling with irl / online life.#she’s got a lot of internalised fatphobia at the start (and the love interest going “I don’t think you’re fat!!” when people call her fat..#then in book 2 suddenly she’s okay about it - again I wish there was some progression!#her brothers cancer journey is. basically all offscreen lol mostly as set up for plot in book 2. so it doesn't have the emotional impact it#could have..#I liked the way it integrates her culture into the game in a really cool way (though I would have liked more detail there)#also having auto language translators but they regularly don't translate quite right / still run into issues - realistic!#the parallels drawn between his being taken from his family and put in a state education school and Indigenous residential schools#the way that a future world will never be as separate from the past as ur average sff future often portrays#but yeah anyway lots of good ideas execution not so much for me..
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turtlespancake · 4 months ago
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me when i write a character who is prone to dooming themself and then they run off and doom themself. core traits are stubbornness and a willingness to disregard their own humanity gET BACK HERE IM NOT DONE WITH YOU
#rambling#surprisingly this is not about jakob.. im just really consistent about my favorite character archetypes 😭😭#WARNING THE NOTES ON THIS ARE REALLY LONG I STARTED RAMBLING#“ouhh i have a headache i'll just lie down and rotate my blorbos in no general direction for a while until it goes away” and then boom.#serious plot considerations. 2 questions answered 24million new questions raised. this is specifically Not what i asked for.#so now im sitting here STILL dizzy running mental calculations on how i can get this bitch out of peril without reworking everything#but they literally keep dying in every timeline 😭😭 every single plausible road leads to them running off and screwing themself over#“character who doesn't realize they want to live until it's way too late to look back” VS#“character who is forced to live and handle the things they never though they'd survive long enough to deal with” FIGHT FIGHT FIGHT.#fucking hell i have never had this much trouble writing a character as i have with them#they genuinely do just run off and do shit without my permission and then i have to pace for an hour or two wondering#“ok they wOULD do that. but should they. do i feel like i can confidently write that.”#im like constantly in this tug of war trying to get them to CHILL#but also they are absolutely my favorite character from the entire project. but like. FUCK GET BACK HERE#is death the most satisfying end to this arc? is someone who was Set on dying then NOT dying the most satisfying end to the arc?#how many bridges can you burn until you irreparably set yourself aflame too?#would ghost or revival plotline work?? would it make sense with the worldbuilding??#do i just Like Them enough to want them to not die?? where do i draw the line between personal bias and a good arc?#is death not feeling as impactful as survival solely because i've been writing for so long that it's lost the initial impact?#and other such plot considerations...#im gonna have such an easy time writing another character though 😭😭 because THAT character's dynamic in the second act#is to stare at character 1 and be like “why are you like this. i mean i know Why but can you chill. please.” and like damn bro me too#actually wait no i think kaey.a is the hardest character i've ever written i take it back#had to worry about his 20million facades AND his Actual feelings AND canon compliance. shit is hard#i still havent finished the k/aeya fic i started back when the chasm first released which is uhh. two years ago. oops.#i think i struggle writing emotionally repressed liars i think thats what this is 😭😭 anyways.#(voice of guy who has been obsessed with nonlinear narratives and tragedies for several years):#“is it too much to kill this character in a nonlinear exploration game with tragic elements”#like bitch what are you talking about 😭😭 YOU'RE the target audience here figure it out#sorry the notes on this are just my writing journal now apparently
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cy-cyborg · 1 month ago
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Disability Tropes: The Perfect Prosthetic
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[ID: A screenshot from the movie Nimona, showing Nimona, a small white girl with red hair, grabbing the right prosthetic arm of Ballister, a knight in black armour with black hair and light brown skin. He is holding a broken bottle in his prosthetic hand while Nimona admires his arm. Overlaid on the screenshot is white text that reads "Disability Tropes: The Perfect Prosthetic" /End ID]
In a lot of media, prosthetic limbs are portrayed as these devices that act as a near-perfect replacement for a character who has lost, or was born without a limb. So much so that in a lot of cases, the use of a prosthetic has basically no impact on the character beyond a superficial level or their appearance, or it's portrayed as something that's even better than the old meat-limb it's replacing. This trope shows up most often in Sci-fi, but it shows up in all kinds of stories outside of that, even otherwise very grounded ones!
If a story isn't depicting the loss of a limb as the be-all-end-all worst thing that can happen to a person, they almost always default to a perfect prosthetic, functionally curing the amputation with it. But the reality is that prosthetics are FAR from perfect, and as someone who has used them for their entire life I don't think they ever will be. Limb difference is still and always will be a disability, regardless of the prosthetics available, and this really isn't a bad thing.
Why is this trope so common?
I meant it when I said this is a really, really a common trope, so much so that the majority of the media I've seen with amputees and characters with limb differences that released in the last decade or end up using it. Even stories where becoming an amputee is treated like a fate worse than death, ironically, aren't excluded from this. I have a few theories as to why this has happened: The pessimistic answer is that it's easy. You get to have a disabled character and claim you have disability representation, without really having to do much extra work or research because most of your audience won't notice if you aren't accurate - in fact they kind of expect it. You also, for the most part, dodge the backlash other kinds of disability representation (or really any minority representation) usually get. The more optimistic reason is that, for a long time, amputees and people with limb differences (as well as a lot of other disabled people) were predominantly shown in media as sad, depressed and unable to do anything, very much falling into the "sad disabled person" trope. As a kid, this was really the only way I saw people like me on screen or in books. And so, the limb difference community pushed back against that portrayal and were pretty successful in changing the narrative in the public's eye. A little too successful. A lot of creatives were genuinely trying to do right by our community, listen and do better, but many simply overcorrected and instead ended up creating stories where prosthetics were essentially cures instead of the mobility aids they are. I also think the public's general lack of understanding about disability plays a roll in all this. There are a lot of people who, in my experience, believe that the more visible a disability is, the worse it is. Limb differences and amputations are very visible, but prosthetics, even those that aren't trying to be discreet, make them less so. While using a prosthetic is very, very different to a biological limb, you won't necessarily see how in a casual interaction with, say a co-worker or neighbor, especially because there is a very real stigma applied to people with limb differences to keep those things hidden from the public. There are other reasons too, such as the fact that a lot of creatives don't even consider the connection to real amputees when creating characters with robotic limbs in genres like sci-fi and some fantasy, so they never stop to consider that these tropes could be impacting real people. Amputees are also very frequently used in "inspiration porn" content that uses the angle that disabilities can be "overcome" with a good attitude, downplaying the way those disabilities actually impact us. The prosthetics industry - specifically the component manufacturers, often also push the idea of prosthetics being the only way to return to a "normal" life, both to the wider public and to people with limb differences and amputations (which can add to that sense of shame I mentioned when it doesn't play out that way for them). On top of that, I also think the recent increase in popularity of concepts like trans-humanism contributes to it as well. these movements often talk about robotic or bionic body parts being enhancements and "the way of the future", and I think people get a bit too caught up on what may be potentially possible in the future with the real, current experiences of people with "robotic limbs" aka prosthetics, now. There are also inherently disabling things that come with removing and replacing parts of your body, things that will not just go away with some fancier tech.
So How do you actually avoid the trope?
So, we have some ideas about why it happens, but how do you actually avoid the "perfect prosthetic" trope from appearing in your work? The most important thing is to remember that this is still a disability. The loss of a limb, even with the best prosthetic technology or magical item in the world, will always have some inherently disabling aspects to it - and this is not a bad thing. The key is to not over-do it, lest you risk falling into the old "sad disabled person" trope. So let's go over some of the ways you can show how your character's disability impacts them. You don't have to use all of these recommendations, just choose the ones that would best fit your character, their circumstances and your setting.
The prosthetic itself is just different
Probably the most important thing to address and acknowledge for prosthetic-using characters, is the actual ways in which the prosthetic itself is different from a biological limb, and the drawbacks and changes that come with that. For the sake of simplicity, I'm mainly going to focus on modern prosthetics here, but it's worth considering how to apply this your own, more advanced/fantastical prosthetics too. One major thing that most people writing amputees fail to acknowledge is that prosthetic limbs are not fleshy-limbs with a different coat of paint. They do the same basic thing their meat-counterparts do, but how they do it is often drastically different, which changes how they are used. A really good example of this is in prosthetic feet. There are dozens of joints in a biological foot, but most prosthetic feet have no joints or moving parts at all. Instead of having dozens of artificial joints to mimic the real bone structure of a foot, which are more prone to failure, require power and make the prosthetic much, much heavier for very little gain, prosthetic feet are often constructed from flexible carbon fiber sheets inside a flexible rubber foot-shaped shell. This allows the bend and flex those bones provide, without all the drawbacks that come from trying to directly mimic it. Making the sheets into different shapes makes them more ideal for different activities. E.g. feet made for general use, like walking around the city, are simple and light, shaped to encourage the most energy-efficient steps, while still allowing their users to do things like wear normal shoes. Feet made for rough terrain often have a split down the middle of the foot to allow the carbon fiber sheets to bend better over rocks when there is no ankle, and some newer designs also include a kind of suspension using pressurized air pulled from the prosthetic socket to allow some additional padding. Running feet have large "blades" made of these carbon fiber sheets to absorb more pressure when the foot hits the ground, and redirect the force that creates to propel their user forward as quickly as possible.
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[ID: A photo of 4 prosthetic feet. On the left, the foot is covered with a black shoe, the one to it's right consists of a small, carbon fiber blade, split down the middle, in roughly the same shape and size as the previous foot. Next to the right is an even simpler and smaller carbon fiber foot with no split, and finally is a very short foot that is vaguely rectangular in shape. /End ID]
These are some of my own prosthetic feet I've had over the years. The two on the right are designed to be used by someone who is less mobile, and the ones on the left are made for someone who is more active. As my needs changed over the years, I've used different designs and styles, and keep the old ones since my needs do tend to fluctuate.
There are also robotic feet available that are designed as a kind of "all-purpose" foot that use an electronic ankle which more closely mimics a biological foot, but they are not very popular as the mechanism adds a lot of extra weight and it requires a battery and power to work, with many amputees feeling the jointless carbon fiber feet do a better job at meeting their needs. The same goes for arms and hands. "Robotic" hands that mimic a meat hand exist, but they aren't really that popular, even in places like Australia where the prohibitively expensive price tag isn't as much of an issue due to government programs that pay for the device for you. Instead, most arm amputees who use prosthetics that I know prefer simpler devices that do specific tasks, and just swap between them as needed, rather than something that tries to do it all. A big part of this is because the all-purpose hands can be clunky. they often require manual adjustment using the other hand to do simple things like going from holding a deck of cards to putting them down and picking up a glass of water, for example. The few that don't require that, I've been told, are often temperamental and don't actually work for every person with a limb difference.
Altered Proprioception
Loosing a limb is a big deal and this is always going to have an impact on the body in some way that won't be solved with a fancy piece of tech. One such example is how limb loss effects your sense of proprioception. This is your sense of where your body parts are in space. It's how you (mostly) know where your foot is going to land when you're walking, or how you're able to do things like lift up a glass of water without needing to actually watch your hand do it. Your brain does this by creating a mental map of your body, but this map doesn't get adjusted if you loose a limb. If that map doesn't accurately reflect your real body, you're not going to have an accurate sense of proprioception. This might look like a leg amputee being a bit less stable on their feet, or like an arm amputee needing to look at their arm or hand to be able to grab something with it. Those born without their limbs who take to using prosthetics often have a lot of trouble adapting, as their brains aren't used to having that limb in the first place, whereas an amputee's brain can sometimes be tricked into using their outdated body map to help them adjust to the prosthetic (though its impossible to line it up perfectly). Prosthetics that directly integrate with the nervous system, while rare, do exist, and even this direct connection doesn't completely erase this issue for reasons doctors aren't quite sure about. This is something that does become less of a problem with time. Eventually, someone proficient with their prosthetic will learn to compensate, but their sense of proprioception will never be 100% perfect. At the end of the day, no matter how it attaches, a prosthetic is still not a natural part of the body, and that will always cause some issues. It also means if they aren't practicing it all the time, they may have to relearn how to compensate for it.
Extra weight
You also have to remember that a prosthetic is not a natural part of the body, like we already talked about, and so no matter how good it is, your brain will most likely always interpret the weight of the prosthetic as something attached to you, not part of you. This means that, even though prosthetics are actually a lot lighter than biological limbs, they feel so much heavier. This is because, while a meat limb is heavier, a lot of that weight is from muscles which are actively contributing to the limb working, so it doesn't really feel like its that heavy. When you have less of your meat-limb though, you have even less muscle to work with to move this big thing strapped to it, so it feels heavier. The more of the limb you've lost, or just didn't have, the heavier the prosthetic has to be, and the less muscle you have left to move it. It's for this reason that a lot of amputees and people with limb differences get tired faster when using prosthetics. Some of us are fit enough where you almost wouldn't notice the extra effort they need to put in, but once again, just because you can't see it from the outside, doesn't mean it's not an issue.
Avoiding Water
Most prosthetics also aren't waterproof, and so prosthetic users have to be very careful about when and how they come into contact with it. For amputees with electric components, contact with water at all will likely damage the device. This can even include especially heavy rain, something I was told to avoid when I got my electronic knee prosthetic and something I assume would also apply to arm amputees with complex, electronic hands. For those with non-electronic prosthetics, water can be hazardous for different reasons. If the prosthetic has metal components, water may cause them to rust, especially if it's salty water. Other prosthetics have foam covers to give the illusion of a limb with the general shape of muscles and fat, but these covers do not come off, and if they get wet enough that water seeps all the way through, it is very hard to dry it and they may become moldy. Finally, cheaper modern prosthetics may also float. Many are made of very light-weight materials and some have pockets of air trapped inside them. For leg prosthetics in particular, this means a user might, at best, struggle to swim with them on, but at worst, may get flipped upside down and become trapped underwater - something that happened to me as a very young child. On the flip-side, older prosthetics were usually made of heavy materials like wood or steel, and so had the opposite problem, acting like a weight and pulling a person down if they were to wear them in the water. Water-safe prosthetics do exist, I had a pair of prosthetic legs as a teenager that were hollow, and designed especially for me to swim with fins on when swimming in the ocean, and Nadya Vessey, a double leg amputee in New Zealand even got a mermaid-tail prosthetic made especially for use in the water. Most amputees though just swim without any prosthetics at all, and in 99% of cases, this is the easiest and safest way to go.
Prosthetic-Related Pressure Sores and Pain
Many people with limb differences also experience pressure sores from their prosthetics. Modern prosthetics typically attach to the body using a socket made of carbon fiber or fiberglass, held on either by pressure, using a vacuum seal or through a mechanical locking system built into the socket. No matter the specifics though, the socket has to be very tight in order to stay on, and this means that extended periods of use can lead to rub-spots, blisters and pressure sores. Many socket prosthetics also use silicone liners to add extra padding, but this means wounds caused by the pressure can't breathe, and bacteria in sweat has nowhere to go, meaning if the person doesn't rest when one of these wounds occur, it can very easily and quickly turn into a serious infection. In a properly fitting prosthetic, used by someone who has fully adjusted to them, this doesn't happen often, but it is something most amputees and people with limb differences have to at least be mindful of. Some new prosthetics use a different method of attachment, called Osteointegration - where the prosthetic attaches to a clip, surgically implanted into the person's bones. While Osteointegration avoids many of the issues like pressure sores that come from a socket, they have their own issues: mainly that they are incredibly expensive, and as of right now, have a pretty high failure rate due to the implant getting infected. Because the implants are directly connected to the bone, these infections become very serious very quickly. Many people with Osteointegration limbs have to be on very strong medication to keep these infections at bay, and they are generally considered unsuitable for anyone who is going to regularly come into contact with "unclean" environments.
Maintenance
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[ID: A screenshot of Winrey, from Full Metal alchemist Brotherhood, a white woman with blond hair handing out the sides of a green hat. She is measuring a piece of metal from a prosthetic she is making while Ed, the prosthetic's owner, gives her a thumbs up in the background. /End ID]
Finally, prosthetics also require maintenance from a specialist called a prosthetist, and they don't last forever. Some parts, like a foot or hand, can be reused over an over, but the sockets of a prosthetic need to be completely remade any time your body changes shape, including if you gain/loose weight, you start experiencing swelling, or you're just a child who is growing. Children in particular need new prosthetics every few months because they grow so fast, and as such, their prosthetics have to be made with this growth in mind. If they go too long without adjustment or an entirely new prosthetic, it can seriously impact the child and their growth but even small adjustments can be costly, depending on where you live. While prosthetics are built to be sturdy and reliable, they need a lot of work to stay that way. The more complex the prosthetic, the more work is needed. Complicated electronic components may need to have regular maintenance done by your prosthetist or even the specific component's manufacturer, and depending on where you live, this might mean having to send your prosthetic limb away for this to be done. While my prosthetist technically has the skills and knowledge to do the maintenance on my electronic knee, for example, the manufacturer forbids anyone not from their company to provide this service, meaning my leg needs to be shipped off to Germany once every few years if I want to keep the warranty. This has the unfortunate side effect of sometimes your limbs getting lost in postage (shout-out to Australia Post, who lost mine twice), meaning it can be months before you get it back or get a replacement. Usually, you'll be given a replacement in the meantime if you need it, but walking on a leg that isn't yours, even when its correctly fitted, always feels a bit weird (maybe that's just me though).
Not every difference is Inherently Negative
We've talked about some of the negatives that come from having a prosthetic, but not every difference is negative or even really that big of a deal. In fact, often times, it's these little moments in the depiction of a disability that go the furthest and make it feel the most genuine. My amputations effect me from the moment I wake up, to the moment I go to bed, but that doesn't mean every single way it impacts me is always inherently bad or negative. For example, back when I was working a normal job and going to university, I would often come home, throw my legs off at the door with the shoes still attached and get into my wheelchair, the same way you might throw your shoes off after work and replace them with comfy socks and other comfy clothing. This is something I've only ever seen on screen once, with Eda from the Owl House (and she wasn't even an amputee yet, her limbs were just detachable)
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[ID: an screenshot of Eda from the owl house, a very pale woman, laying on the couch in a bathrobe, her hair in a towel. She has taken her actual legs off, throwing them to the other side of the seat. /End ID]
After that, my day mostly looked the same as most other people working a 9 to 5, I'd make myself dinner, watch some TV or play some games, maybe do some extra work at my desk or chat with friends. The only difference is that it would all be from a wheelchair, mainly because my prosthetics were heavy and it was just easier to use the chair around the house. The fact my afternoon and evening routine was done from a wheelchair wasn't a bad thing, it was just different. Likewise, I also don't sleep or shower with my prosthetics on, for the same reasons most other people wouldn't take a shower or sleep in thigh-high, steel-capped boots. In your own stories, this might look like giving your characters similar alterations to how they go about their day. Let them take their arm or leg off when they're resting or relaxing, show them taking a few minutes longer to get ready because they have to put it back on, show them doing some things without it. Arm amputees in particular tend to get very good at going about their days without their arm prosthetics, and leg amputees often either learn to get around more relaxed spaces like their homes using a different mobility aids like wheelchairs or crutches, or just through hopping if that's something they're physically able to do. Even when everything is going well and working as intended, your limb-different character won't wear their prosthetic 24/7, no matter how much they love it. There doesn't have to be something wrong with it or painful about it to not want it glued to them at all times, just like you can love a pair of big heavy boots but not want them on when you're trying to sleep. For more action-focused stories, being an amputee, also changes things like how you fight. The specifics will vary from person to person, but for example, when I did Hap Ki Do, a Korean Martial art, my instructor heavily modified when I learned what techniques. Beginner-level kicks and most leg attacks were impractical for me, as the force from the kicking motion would usually cause one of my legs to fly off. I also couldn't jump very well, due to some complications with my original amputation that made my stumps too sensitive to withstand the force of landing again. So I ended up learning a lot more upper-body attacks much earlier than it is typically taught. By the time I got my green belt, I was practicing upper-body techniques usually saved for black belts - including weapons training that I could use my secondary mobility aids for, like crutches and my cane in a bad situation. Many holds that rely on creating tension in your target are also less effective on amputees, because either the anatomy that causes those holds to be painful just simply isn't there, or the body part in question can just be removed to escape. Whether we're talking about the negative things, or just neutral differences that come with using prosthetics, you don't want to go too far with any one example. The key is to strike a balance. Of course, the old writing advice of "show don't tell" also applies here. It's one thing to tell us all of this stuff, but unless we actually see it play out, it won't mean much.
How NOT to avoid the trope
Before we move on, let's focus for a moment on some common things I've seen that you SHOULDN'T do as a way to get away from the trope.
The Enhanced Prosthetic
A lot of sci-fi in particular will take prosthetic limbs, make them function exactly the same as a biological limb, but add something extra to it. This does change the way the prosthetic functions and is used, but it usually still ignores the actual disabling parts of having a prosthetic. A really good example of this can be seen in pretty much any futuristic setting, but personally, I think Fizzeroli, from Helluva Boss is the best one to demonstrate what I mean. Fizz is a quadrilateral, above knee/above elbow amputee with highly advanced prosthetics that function, more or less exactly like the limbs he lost, but with the added benefit of being super-stretchy. Fizz is an acrobat and a clown in service, at least initially, to Mammon, one of the Seven Deadly Sins. These prosthetics help him perform and we even do see how they change little things like how he walks and just goes about his day, but the show still treats them like natural arms and legs, but better. 
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[ID: A screenshot of Fizzeroli from Helluva Boss, a white-skinned imp with 4 black, prosthetic limbs, dressed in teal a nightgown as he lays in bed, reading from a list /End ID]
We see that he never takes them off, even when sleeping, and when he needs to use them as regular arms and legs, they do everything he needs, perfectly fine - at least when they're working correctly. The only time he ever even takes them off or has any issues with them, is when they break in season 2. The word amputee is never used to describe him, as far as I remember, and the fact he is one never really comes up at all, except for when they break or when the story focuses on how he lost them. Which brings me to my next point.
The Glitchy/Broken Prosthetic
One way I see people try to avoid the perfect prosthetic trope, is to take the prosthetic and break it or otherwise make it unreliable by having it malfunction, but not really changing anything else. This approach is heading in the right direction but still kind of misses the point of the criticism a lot of limb different folks have with the depictions of prosthetics in the media. Yeah, prosthetics do break down and some do require extra maintenance, but if your character's prosthetic is still exactly the same as a biological limb (or even better, in the case of the "enhanced prosthetic") when it's not broken, and the only time their disability is treated like a disability, is when it breaks, you're not really addressing the issue. Real prosthetics, like we discussed, even when functioning at 100%, exactly as the manufacturer intended, don't function the same as a meat-limb. They are fundamentally different, and the glitchy/unreliable prosthetic completely ignores all of that. Once again, Fizz is a really good example of this - the only time his prosthetics are not perfect, is when they break or are malfunctioning (despite the criticism, I do genuinely love Fizz as a character, but he unfortunately does fall into a lot of disability tropes).
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[ID: Another screenshot of Fizzeroli, this time in a torn up jester outfit, looking down, panicked, at his prosthetic arms which are fully extended and laying motionless on the ground, with his left arm visibly short-circuiting with electricity around it. /End ID]
Now this isn't to say you can't have your character's prosthetics break down or malfunction at all. just that this shouldn't be the only way you differentiate the prosthetic from a biological limb. You should also be mindful of how or why they're breaking. A typical prosthetic isn't going to break down randomly from normal use unless something is very, very wrong or your character just has a terrible prosthetist (which unfortunately, does happen). You might experience issues if you try to make the prosthetic do something it just wasn't designed to do, or expose it to something it wasn't designed to deal with though (e.g. submerging an electronic prosthetic in water and trying to use it to swim).
Just add Phantom Pain
Another common pitfall I see when people are trying to avoid the perfect prosthetic trope, is to just give the character in question phantom pain - which is a side-effect of amputation where your brain's mental map of the body doesn't acknowledged you lost a limb. Your brain tries to fill in the gaps, since there is no signals coming from that part of the body anymore, and assumes either something must be wrong and so you should be in pain, even when you actually aren't. Alternatively, it can also happen when your brain was so used to feeling pain from that area before, in the case of people who had chronic conditions before they lost their limb, that it just keeps remaking those old signals itself. Like the broken/glitchy prosthetic approach, this also doesn't really address the issue with the perfect prosthetic trope, because it has nothing to do with the prosthetic itself. Phantom pain doesn't come from the prosthetic, nor does it effect how they're used, and so including it doesn't really address the issue of the prosthetic being functionally the same as the original, biological limb. This isn't to say that you shouldn't include phantom limb sensation or pain as something your character experiences, but just keep in mind that, when used on it's own, it doesn't counter the trope. Also, just be sure to do your research, everyone's experience with phantom pain is different and it's not something everyone with a limb difference even experiences.
Why is this trope even a problem?
Alright, so we know what the trope is, we know why it became so prevalent, ways to avoid it and also how not to avoid it. All good information, but why is this trope even bad? Why should you try to avoid it? Outside of just wanting to portray a real disability that effects real people more accurately in your creations, the prevalence of this trope actually contributes to a lot of real-world issues, especially when it's as overused as it currently is. I've talked before about "the jaws effect" - where the depiction of something in the media, especially something that the public is widely uneducated on, influences how people see it in real life. The Jaws effect specifically referred to how the popularity of creature-feature movies featuring sharks, like Jaws, caused the belief that sharks were monstrous killing machines to become much more wide-spread, even going so far as to influence decisions about laws and policy surrounding real-life shark preservation and culling in some parts of the world. But sharks aren't the only thing this has happened to.
Disabled people are so thoroughly misunderstood by wider society, that when tropes like this one become popular, people can and often do start to believe the misinformation they spread - in this case, believing that our prosthetics are a perfect replacement for a biological limb, and that getting a prosthetic means you're not disabled any more. While this can be annoying and cause small scale issues for some of us, like people giving us a hard time for using disability accommodations we very much need, it can also impact us in systemic ways too. If the wrong people believe these tropes, it can and does have a very real impact on the lives of disabled people through things like changes to policies to make it harder for amputees and people with limb differences to access financial assistance for other things outside of our prosthetics we may need assistance with.
Conclusion
Despite the very real harm tropes like this can do when it's overused, I don't think it should go away entirely. Some of my favourite pieces of media even use the perfect prosthetic trope and there are even some kinds of media where I even think it's somewhat unavoidable. Characters with perfect prosthetics in kids media in particular, especially when talking about side characters, can help to correct some of the other stereotypes kids may have seen elsewhere - such as prosthetics being "creepy" or "scary" - in a way that is casual and easy for them to understand. The problem with the trope, in my eyes, is it's excessive overuse. It's the fact that it seems to be the only representation amputees and people with limb differences are getting now. Not every story with a limb-different character can or even should delve into the reality of what using prosthetics is actually like, but we need at least some stories that do, without it being this majorly depressing thing.
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maybe-boys-do-love · 3 months ago
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Mix Sahaphap gets to perform (and has the performance chops to perform) in a style that I’ve never seen any other male actor get to embody. Mix gets to unironically play the #strongfemalecharacter. The Beatrice, the Elizabeth Bennett, the Jo March. Strong-willed, emotional, kind-hearted.
Not only do the plot points line up, but Mix, more than any BL actor I’ve seen, fully leans into the embodiment of this archetype. In his roles, he rolls his eyes, pouts, banters flirtatiously, softens his posture and expression at small details. He doesn’t over-exaggerate and imposition other characters but his face also doesn’t hold back his character’s thoughts and judgments. And when the moments arrive, he lets all the hurt and anguish pour out in shatters of tears and visible heartbreak—the star-counting scene, anyone????—in a way that harkens to the operatic emotionality of well-done melodramas, soap-operas, and their contemporary Thai equivalent of Lakorn. It’s only that these have never been men’s roles in those.
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It’s no surprise that one of Mix’s roles—Cupid’s Last Wish—is explicitly a gender body-swap, and Tian in A Tale of Thousand Stars is (albeit explicitly denied within the show) heavily connected to gender body-swapping. What Mix specializes in as an actor, and does exceptionally well, has been defined as feminine. To depict a kind of queer expression in this style is novel because it’s not camp, it’s not okama, it’s not a soft or femboy, it’s not a BL twink (Mix has been mostly excluded from the schoolyards and quads of the BL universe except for a role as a senior crush in Fish Upon the Sky). It’s too sincere and too adult for any of that.
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In Moonlight Chicken we get to see, without the pretense of gendered mysticism, this performance style’s seduction, warmth, wit, and explosiveness within the framework of a general gay form of expression. It says that this kind of femininity might just be a gay thing. Not all gay men exhibit it, obviously—queer men aren’t a monolith. Still, it gives us something to consider about how we observe performance of queerness on screen, especially in front of an audience that puts so much more emphasis on ships, heat, and pairing chemistry to assess how well they perform a BL role. Could we look for other features to judge performance of queerness instead of how well they kiss?
Seme and uke roles would be the major performance style categories loyal BL fans assess actors with, yet even within the archetype his character’s fill within BL narratives, Mix’s performances differ from the typical uke depiction in BL because he really doesn’t perform them as passive. Rather, Mix’s characters and his portrayal of them are dynamic and demanding. It certainly fits certain stereotypes of ukes (Gilbert!) and their gay stereotype equivalent of bottoms as pillow princesses and brats. Mix’s characters, though, have more drive, agency, and compassion than that, and he plays them with all of those currents running underneath.
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We certainly have openly gay writer/director Aof Noppharnach to thank for writing this kind of queer character for Mix to play in Tian and Wen. But for Mix’s specific commitment to the performance starting off with his (debut!?) role in ATOTS, we first have Earth to thank for believing in Mix’s ability and recommending him to portray the role of Tian, and then Aof’s acceptance despite his differing initial expectations for the character. Mix, Earth, and Aof have all been open about how Mix in his personal life and nature holds a lot of similarities to both his role as Tian in ATOTS and Wen in Moonlight Chicken. Some people might knock points off his performances because he’s like them. But his relationship to the characters, rather than dampening my enthusiasm for Mix’s performances, helps me appreciate his willingness to give an authentic performance in a style that hasn’t been encouraged on screens previously. It’s made more impactful that he chose to risk vulnerability to bring something personal that had previously been excluded from screens because of its gender deviance (and in broader society explicitly condemned). This doesn’t make a claim on Mix’s actual identity, but simply shows his willingness to understand and perform the expressions of his queer characters with an effort at empathy that many other actors would feel challenged to bring.
Some actors are chameleons, but some actors have a gift of a type within which they can explore depths and range that no one else can best. For me, that’s what Mix does in his work when directors and casting understands his talent. There’s a BTS video of Mix actually fainting during a scene while in Earth/Phupa’s embrace on the mountain that immediately brought to mind the wildly famous final scene in the film Camille where Greta Garbo as Marguerite dies in her lover’s arms.
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For Mix, it was a serious incident due to regrettably extreme conditions and requiring the on-set paramedics, but these levels of theatrics, for me, are emblematic of what Mix is capable of as a performer, as well. After all, he had to faint in Phupa’s arms multiple times on purpose. It’s the kinds of Old Hollywood and heightened sentimental romance realms Mix takes his performances to! Then he can turn around and make it look easy to take that same character into grounded quips or dedicated everyday tasks. It only takes writers, directors, and audiences willing to see that men can feel this way and act this way. Mix has paved the way.
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thesilverdoll · 3 months ago
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This is the chance of ten lifetimes.
Every five years, twenty breakthrough actors compete over ten weeks for the name of TVs newest obsession, the silver doll. The winner, decided by the global audience, is historically known to make it big. You auditioned on a whim alongside your best friend, and somehow the both of you have made it to the final round of auditions!
Now, all you have to do is make the final cut, get along with your celebrity mentor, remember your lines and... win—all with a camera (or ten) in your face. Don't get discouraged, you made it this far for a reason.
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❖ FEATURES
› Customise yourself! Groom yourself into TVs next biggest thing—pick your style, your approach to scenes, your public image, your strengths and weaknesses as an actor. As well as your appearance, personality, gender and your plan b... if you have one.
› Establish relationships with your peers! Befriend your competitors or betray them... engage in a behind-the-scenes rendezvous or two, try and gain a more intimate look into your celebrity mentors life, try and befriend everyone on stage, or keep to yourself and focus on winning.
› Compete! Participate in different challenges throughout the show. Put your best dance shoes on for theatre week, practice your screams for horror week, hope you don't get paired with someone waspish in romance week... decide how you approach each performance, and see how your choices impact your results!
› Furthermore... interact with your fans! Viewership is your best friend in The Silver Doll, so make sure you're on top of your social media game... or you can try to play the mysterious cards and keep away from public eye as much as possible, if you think that'll work out for you. Just... be careful how much you share, there's a gossip blog following the shows BTS that seems to know a little too much.
❖ ROMANCE
*full character profiles coming soon.
- Beck Taylor; he/him or she/her, 21.
‎ ‎ ‎ ‎ ‎Your childhood best friend that convinced you to audition beside them. Computer science student turned dropout to pursue a life on the big screen, Beck may not have years of acting under their belt, but they do have a natural talent for the dramatics. Plus, with you by their side and their on-and-off girlfriend, Sarika, at home cheering them on, they can do anything.
Beck is tall at 6'6, black, with dark braided hair and brown eyes.
- Stirling 'Sekani' Stokes, he/him, 24.
‎ ‎ ‎ ‎ ‎Sekani, as he wants to be known as, is the textbook example of a nepo baby. Born to two of TVs most recognisable faces, he's grown up in the spotlight. Sekani is here to prove to the world that he has the talent to grace the big screen, despite his family name... and also to prove to himself that acting is something he actually likes doing in the first place. Yeah… he’s a bit of a mess.
Sekani is 5'10, white, with messy black hair and pale green eyes.
- Troy Allard-Rose, she/her, 23.
‎ ‎ ‎ ‎ ‎An aspiring actress since she was making her barbies perform dramatic monologues at six, Troy is here to win, and she’ll be damned if she lets some amateurs stop that from happening. Acting is all Troy knows, she’s been in performing arts schools and film camps alike— this is her dream. She won’t let anyone tell her she’s not worthy of achieving it.
Troy is 5’5, white, with platinum blonde hair and dark brown eyes.
Esra Ihimaera, they/them, 27.
‎ ‎ ‎ ‎ ‎Esra is a member of the production crew, and your very own cameraperson. They’re in charge of doing the closed interviews, and also take care of a lot of the day-to-day filming. A little less extroverted than the celebrities surrounding them, but their sweet heart and eye for detail makes them a whole lot more interesting in other aspects.
Esra is 5’11, Māori, with short bleached hair and dark brown eyes.
Bethany Tian, she/they, 28.
‎ ‎ ‎ ‎ ‎One of the best stylists on the show, Beth is in charge of your hair, makeup and wardrobe for the next ten weeks. Talkative and energetic beyond belief, Beth is hard to get rest around, but she’s good to keep morale up. She’s styled celebrities for red carpets and space-exploration scenes alike. From SFX makeup to high glamour looks, there’s nothing you can’t pull off when Beth is the one styling you.
Bethany is 5’2, Chinese, with long pink hair and black eyes.
❖ THE MENTORS
*both mentors are romanceable
- Rome Alivia, he/him, 26.
‎ ‎ ‎ ‎ ‎ A successful child-actor turned even more successful actor into his adulthood, Rome is a family name. Though he’s scrutinising and hard to wrench out of his working mindset, Rome hasn’t let the fame get to his head. He’s dedicated to improving his mentee’s abilities as actors rather than having a focus on winning.
Rome is 6’2, white, with brown hair and brown eyes.
- Shaan Jha, they/them, 30.
‎ ‎ ‎ ‎ ‎The last Silver Doll, Shaan is happy to return to the set that kickstarted their fame and fortunes five years prior. Eager to mould their best mentee into a winner, Shaan is optimistic in the best of times and downright delusional in the worst. They've proven their talents, though, and are positive it will be one of their mentees that win.
Shaan is 5'8, Indian, with long brown and blonde hair and brown eyes.
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The Silver Doll is rated 18+ for depictions of drug and alcohol consumption, strong language, infidelity, and optional sexual scenes.
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renshengs · 6 months ago
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beyond evil (2021) occupies a very interesting space in the larger expanse of crime shows. like, it is a Cop Show. it is undeniably a Cop Show even if the two main characters, who are both cops for very different reasons, are handled with significantly greater awareness and intention than usual.
it is also, impressively, a show that pierces the real ugly rot of 1) police corruption and its overlap with capitalism 2) atrocious real-life lawmaking 3) the poor handling of femicide in stories. i cannot express how abruptly shocked i was to discover that i did not hate the way this show was carrying itself, despite its crime drama genre, narrative about two homoerotic cops, and its murder mystery premise featuring a plot about a serial killer with solely female victims. here is a story that understands its purpose and is so clear-eyed about it that i did in fact tentatively suspend all my wariness about Cop Shows to watch it—and what i got was a scathing response to every serial killer and true crime documentary out there. a narrative that said: enough. enough. look at the way grief rots people from the inside out. look at the way loss ruins lives. do not forget the sufferings of the innocent.
far too many crime dramas possess an incredibly dehumanizing analytical tone to them that goes, “what if these poor women died in brutal gruesome tragic ways? anyway, look at these men and their heroic journey for justice!” it’s why i can’t fucking stand to watch them for the sake of my blood pressure. while beyond evil is not exempt from using such gruesomeness as a part of its horror aspect, the women in this show, particularly the women who were murdered, occupy such a heavy weight over the narrative that it is impossible to reduce them to what they’re usually reduced to: numbers in files, or cold cases. and because the purpose of beyond evil is to examine the ways grief and loss bring about destruction to people’s lives and communities, these women cannot be seen as numbers. they need to be vivid and real; the audience needs to feel their loss as deeply and gnawingly as the townspeople do. as we would in real life.
personally i’m still surprised at myself for liking a Cop Show this much—because the law enforcement sympathy is unavoidable in a cop show—but then i’m also shocked at how immediately this show establishes its awareness of police power. i don’t mean it gives a passing nod, like a brief disclaimer. i mean that you watch until the end and you’re like: oh! the entire fucking show is about police power and its consequences! this entire goddamn show is about cops’ potential for harm and how it destroys lives! the main character only ever became a cop out of desperation because he realized it would protect him from suffering further at the hands of the police. because he realized it was the only way for him to get access to both the information and the legal power needed to take his own steps to solve his sister’s murder. it’s not radical—it’s a cop show. but it is novel. a cop whose relationship with his own occupation is bitterly resigned at best and traumatic at worst.
this is far from an original thought, but truly i think what makes beyond evil worth watching is that it is so incredibly careful with itself. its meta awareness of its own genre heightens it to a tier above other crime dramas—it knows and rejects voyeuristic perspectives into the lives of people who’ve suffered real loss and tragedy, and so it makes the loss inescapable. every direction you look, someone’s life has been irrevocably altered by the murders you learn about in the story. it gives you no space to push away the murder—no, you need to sit directly in its field of impact. all the fucking time. you are not watching the town suffer, you’re suffering with the town. the story sucks you in and makes you live alongside the rest of them; it's why the first watch hurts so raw. because the story refuses to let you take a true-crime approach. because it refuses to prioritize the narratives of perpetrators over human lives. you are there, and you are hurting.
man. really, if you're going to watch anything, watch this.
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literaryvein-reblogs · 2 months ago
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Writing Notes: Fight Scene
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How to Write a Convincing Fight Scene
In practice, writing a realistic fight scene for your novel is one of the hardest things you’ll ever do.
That’s because fight scenes can be boring to read.
A movie allows the audience to take a passive stance and have the action wash over them.
In contrast, reading a fight scene requires the audience to activate their imagination.
The audience must participate in constructing the fight scene from your clues and seeing it play out in their mind’s eye.
That’s a lot more difficult than getting it fed to you visually.
Below are strategies for writing fight scenes.
Fight Scenes Should Move the Story Forward
The very first rule for fight writing (and writing any scene in general) is to ensure that it moves the story forward.
Say “no” to gratuitous fight scenes that only show off fancy moves or writing skills.
Here’s the easiest way to find out if your fight scene moves the story:
Delete it.
Now, read the scene before and the scene after.
Can you still make sense of what happened?
If the fight caused some type of transition in your story, keep it in.
And remember: Not all transitions are physical. Some are mental.
You don’t always have to discuss the physical aftermath.
You can also explore the mental fallout after a fight.
This can be how the fight moves the story forward.
Fight Scenes Should Improve Characterization
Because reading a fight scene can get boring quickly, it’s important that you focus on more than the bare-knuckle action.
Use fights as a way to explore your character(s) and provide more insight on the following:
Why does the character make the choices that they make in the fight?
How does each choice reinforce their characterization?
How does each choice impact their internal and/ or external goals?
Is this conflict getting the character closer or further away from their goals? How?
What are the stakes for each character? What do they stand to win/lose?
What type of fighter is the character? What are their physical or mental abilities? (Remember that not every protagonist will be a trained assassin, so they’re prone to make sloppy mistakes during a fight.)
Use the fight scene to reveal necessary information about the characters.
Be sure to give the reader a glimpse into the character’s soul and not just into their fighting skills.
Fight Scenes Shouldn't Slow the Pace
In movies and especially in real life, fights go by quickly.
But in literature, fight scenes can slow the pace.
That’s because you have to write all of the details and the reader has to reconstruct the scene in their minds.
However, if you employ certain literary devices into your narrative, you can actually create a taut fight scene.
Here are some tips:
Write in shorter sentences. Shorter sentences are easier to digest. It also speeds up the pace of a story.
Mix action with dialogue. Don’t just write long descriptions of what’s happening. Also, share the verbal exchange between your characters.
Don’t focus too much on what’s going on inside the character’s mind. Introspection happens before and after a fight, not during.
Keep the fight short. Fights should never go on for pages (unless you’re discussing an epic battle between armies, and not individuals).
Hit ’Em With All the Senses
One of the best ways to get visceral when describing a fight is to activate every sense possible.
This includes sight, hearing, taste, touch, and smell.
Think of how you can use these five descriptors in your writing to immediately transport the reader to the scene.
Sight 
Perhaps the most obvious.
You’ll describe exactly what the characters are seeing and what the reader should pay attention to in the scene.
Hearing 
Is a little more delicate.
A fight scene is a perfect time to introduce onomatopoeia into your narrative.
Onomatopoeia - a word that sounds like what it is describing.
Try using more subtle examples, such as:
Boom, Clang, Clap, Clatter, Click, Crack, Creak, Crunk, Fizzle, Gargle, Groan, Grunt, Gurgle, Hiss, Howl, Hum, Knock, Plod, Rattle, Roar, Rustle, Sizzle, Smack, Splash, Splatter, Squeal, Tap, Thud, Thumb, Whine, Whisper
Taste 
Be careful with going abstract here.
Instead of using phrases like, “he could taste fear in the air,”
go for something more concrete like, “blood mixed with strawberry lip gloss was a strange taste.”
Touch 
Perhaps one of the easiest senses to convey.
Describe how the characters feel and interact with each other physically.
Smell 
You often see or hear a fight, but can you smell it?
In person, what would the fight smell like? Probably sweat.
Consider other scents, such as the ambient aroma in the scene.
Example: If the fight takes place in a car garage, there may be the lingering scent of motor oil and tire rubber.
Don’t be afraid to add that into the scene to introduce a different dimension.
When Writing a Fight Scene, Edit, Edit, Edit
A good story is an edited one.
The same rule applies to fight scenes.
A sloppy fight scene can slow the pace of your story and/or confuse the reader.
When editing your fight scene, keep the following in mind:
Don’t include a blow by blow of what happens in the fight. After your initial draft, remove non-essential details that can slow down reading.
Delete flowery language. Extra words drag the pace. Remove every single word that you can.
Consolidate characters to reduce reader confusion and frustration.
Source ⚜ Fight Scenes (Part 2) ⚜ Words for your Fight Scenes Word Lists: Fight ⚜ Poking/Hitting ⚜ Panting ⚜ Running ⚜ Pain
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poisonheiress · 10 months ago
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Someone needs to say it: The "Heaven is actually bad" plot line that Hazbin is based around is useless when you spend more then 2 minutes thinking about Vivzie's Hell and her characters.
Besides it being much too early for this idea, the revelation that Heaven or at least the beings running it aren't good people has little to no impact when the people who are being harmed by this are all horrible people. Stay with me here. None of these people are people who were unfairly brought into hell and we are never ever introduced to someone who was either. Why should we care that Heaven is "evil" and blocking redemption when all the sinners in hell we see are the worst of the worst who would have never gotten in even if it was fair.
For the "Heaven is bad" plot line to actually work, you need people who were just one sin away from Heaven, who would've gotten into Heaven if circumstance hadn't forced them down a path that stole it from them. You need characters who aren't comedic villains but land in the middle of morally grey. Those who deserved to be in Heaven but because Heaven refused to consider their circumstances, they were tossed to burn with people much worse than them. Those are the people who should be your main cast cause those are the people who would actually be impacted by Heaven being bad/ Heaven lying.
Angel dust, for all his trauma, was still part of the mafia and likely had killed people before (showing to almost take joy in it). Husk became an overlord and gambled souls, so he had to have had blood on his hands before hell. Alastor is a serial killer, and the list goes on and on. Sure, these characters are (somewhat) interesting, but they don't make for good characters to have when the key plot line is that Heaven is a scam. Even if that fact is true, none of them were ever going to get there in the first place and this is something we also se in every single background sinner shown in Hell too. They were never close to getting there, so why would they or we care that Heaven is bad when all sinners are shown to be horrific people who are at best in the dark grey area of morality.
If you look at it from the "angel's are unfairly killing sinners" route, it still doesn't work. If the angels are killing them, what makes it different then the sinner on sinner violence that hell is full off? Why is them dying by angels this bad thing when they are just as likely if not 10x times more likely to get knifed in the back by other sinners in hell the other 364 days, especially when everyone here apparently is just as horrible as the next person. You cannot condemn the angels for killing demons and then make a joke of out sinners killing each other and never show sinners who doesn't want to kill people. Life either matters or it doesn't and when the main cast doesn't even show a care for life (outside of Charlie's who's entire flaw is her naivety), why should the audience.
On top of that, Vivzie's whole overpopulation aspect and the Heaven plot line would connect better if she actually had people like those I mentioned above, people who stole to survive but got tossed out cause stealing is technically wrong, people who killed another to protect someone else but were still sent to hell because even though they saved that person's life that person wasn't supposed to be saved, people who passively engaged in sins but never really did anything harmful under them. This would add into how Hell is so overpopulated and highlight why its so important that Heaven is evil/ why Charlie's plan isn't just a naive pathetic fever dream.
In the end, Vivzie should have never made Heaven the central plot of this show nor tried to assign this blatant good vs evil to that conflict. Neither her characters nor her writing choices are able to respond to this conflict in a way that will end or even tell the story in a satisfactory manner.
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imbecominggayer · 3 months ago
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Writing Advice: Too Many Characters
A common advice when writing stories is "don't write too many characters". But, like with everything creative and good, there is no definitive answer to how many characters should be in a book!
So I will be discussing numerous variables in storytelling which impacts how many characters you should have and what makes something in a book "pointless".
Themes! Themes! Themes! (Omori Spoilers, Not Too Much)
The most important question that a writer has to ask themself is "what is this scene/book/media trying to do?". If your story is based on the relationships we have with others and the impact they can have on our psyche then having a close-knitted community of people will drive the message of intimate connection better then just having more people in there. If your story is focused primarily on introspection, looking inward, individuality, and other spiritual activities then the protagonist is more likely to spend longer durations of the media by themselves.
An example of these to forces is the popular game of Omori.
(SPOILERS ABOUT OMORI<3)
Omori is a game that focuses on acceptance first and foremost. Self-acceptance to be more specific. Due to the fact that the game is a piece of introspection both for Sunny and for the player, the most important moments in the game such as the "reveal" sequence of pictures and Black Space are ones that are done on your own.
However, the game also prioritizes the relationships Sunny has between his friends as this serves as motivation for the final duet. The final duet was an act of bonding as Mari and Sunny just wanted to spend time together, doing something they liked.
The introspection moments are pushed towards the end of the game because it's only when Sunny has that support and belief in his friends, can he rise above his doubt and shame and fear.
2. What Is The Purpose Of This Character?
All characters need to have a purpose in the narrative. Both within the context of the world and in the context of the book.
Within the context of the world, they need a goal that is going to impact the protagonist either positively or negatively.
Within the context of the book, what is this character giving to the audience that wouldn't otherwise be there?
Pro tip: All the characters you have need to have more then one purpose! Characters that give exposition can't JUST give exposition.
If you have a love interest that can be cut out without taking away a vital part of the story either from a thematic(theme) standpoint or a narrative(plot) standpoint, just replace them with an object and move it along!
If you have an ally character that only shows up twice and can be changed into "I went down to the store to buy these items", give that "ally" tag to someone more story relevant"!
3. Priorites?
Ask yourself this: "Do I have the book length to dedicate time to this person?"
If the answer is no, follow my next steps. If the answer is yes, here is how to make them better.
When I say "prioritize", I mean you need to figure out what type of character this character is. Are they a main character? A side character? Cannon fodder? A symbol? WHAT ARE THEY?
Also, can you give these character responsibilities to someone else? This simultaneously gives those characters deeper complexity and eliminates more characters
Example: Love Interest, after being trapped by the villain, uses their intelligence in order to provide information about the villain to the hero. (Love Interest + Ally + Informant)
Example: Friend is revealed to be a double agent on the side of the Villain. However, it's revealed that Friend was secretly a triple agent who is finally redeemed from their original believed betrayal. They're back to being an ally. (Friend + Betrayer + Ally + Enemy)
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ampresandian · 8 months ago
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Okay so season 1 was definitely Percy's story like between the flashbacks and his development over the quest The Lightning Thief is Percy's Story. The whole series is Percy's story but the way they produced the first season of the show is especially Percy's, and I need them to continue to develop this in the rest of the seasons.
Season 2, Sea of Monsters, should definitely be Annabeth's. Percy (and the readers) get to know her better--she opens up to him about her past, not just introducing him to the world they share (the Olympians) but to Her World and How it Got to Be that Way. We see more of how who Percy is impacts her (esp with Tyson), and she takes on a lot of responsibility for saving their quest. Unlike the Arch or Crusty, Annabeth is the one that saves them from Circe and takes on Polyphemus one on one.
Season 3 I think is Thalia's. It's the only chance we really have, as readers, to get to know her--we're thrown into her relationship with Percy at the beginning of the book, after our only introduction to her being her saying her name at the end of som, but we travel with her on this quest, and I think flashbacks, etc. in this season should be about her. It's the best way to let the audience get to know her, and I think we need to get to know her to understand her choice at the end (and to be excited when we see her again later). We need that her sudden disappearance at the end, when she leaves without saying goodbye and just as suddenly as she appeared she's gone, to hurt and to feel wrong and making her the Character is the way to do that imo.
Botl in season 4 I think is tricky at first glance (esp since we've given Annabeth som already) but tbh it needs to be Grover's. Flashbacks can be about his time in schools as a protector, and his time searching for Pan. Grover's development is kind of sudden in this story, but I think showing him when he's younger and like as he's been off Doing Things it would be more dramatic and honestly Grover is a fantastic character that Rick seems to forget about/ignore a lot and he should make it up by showing us what his life is like when he's not with Percy (which is increasingly often) and letting us see his independence develop to the point that he's ready to take on his new mantle and be a leader.
Season 5 is obviously Luke's. Even the book is written like that. We need flashbacks to his life and childhood just as much as Percy does, and they need to humanize him and let us empathize with who he was and how he got to who he is by the end of the story before he dies. I think they should give us flashbacks to his quest here, too, and probably the conversation he clearly has with Hermes before he goes on it (he's obviously bitter when he talks about it in tlt, and he had to get his magic shoes, and I think they need to utilize having that conversation in person so we can see how Hermes tries and fails to relate to him and also to make LMM make very very sad eyes as Luke leaves because he knows his son is at the end of his time as a hero). They can milk this for all the comparisons between Luke and Percy. I think flashbacks to his claiming, and not having to move cabins but probably like getting a bed or something now that he's here Forever, and when he becomes the Cabin Counselor. How/when he meets up with Thalia. Him seeking out fights as they make their way to camp. The battles he fights on his quest, facing monsters he's working with now, getting the scar.
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saturncoyote · 7 days ago
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After much work i have finally written down my analysis on the fictional character Creek from hit children's movie Trolls 2016, open Read More on your own discretion because this shit is about to get long
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Alright let's start with a small summary for the folks that have never watched a Trolls movie and don't really know anything about Creek outside of the plethora of art i've made about him
Creek is one of the movie's side characters and secondary villain, he is Poppy's (the main character) friend and acts as a short-of twist villain (i'll explain that 'short-of' later,). Although shown to be a stereotypical nature-loving hippie he later betrays his friends and everyone he's ever known as he sells out the location of their village to Bergens, a race who 20 years ago used to keep the pop trolls in a large cage and would eat them once a year during a holiday called Trollstice.
He is first introduced when Branch (the movie's second protagonist) is confronting Poppy about her decision to throw a party, arguing that this could attract the attention of the Bergens, this is also where my first point about Creek's character begins First thing to notice is that, unlike what some people would like you to believe, Creek is NOT the only troll in Poppy's friend group (the Snack Pack) to be dismissive towards Branch, if anything Poppy herself is the only one in the group that seems to want to give him a chance ("i think everyone deserves to be happy"). Creek also shows up late to the conversation, only appearing once Branch escalates the situation by throwing Poppy's party invitation to the floor and stomping on it. You could easily argue that, in Creek's perspective, he is only doing what a good friend should do and protecting his friend from someone who is being cruel towards them, and although Branch has a GOOD reason to be upset and we later find out more about his backstory, there is no reason for us to believe that Creek or even the rest of the Snack Pack know anything about his situation, to THEM Branch is nothing but a party pooper who actively chooses to stay miserable ("some folks just don't want to be happy")
One point that i sometimes see that i would like to snip in the bud as soon as possible is that Creek doesn't truly care about his friends, especially Poppy, and is only using her to get something out of her (what exactly ? well we don't know, we could especulate that since she is the princess, he may want to use her for her status, possibly wanting to become royalty himself, but we're not here for that), the reason i bring this up now is because of the scene that follows the interaction with Branch, where Creek is the first one to notice that Poppy is still upset about the results of the conversation, not only that but he doesn't seem too happy about it himself
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It would have been extremelly easy to animate him smiling or looking smug after Branch storms off, but that doesn't happen, he even glances down at the ground before looking towards Poppy, which is when he attempts to cheer her up. This small scene ALONE already leads me to believe that he truly does care, and although his attempts at cheering her up aren't exactly the best nor the most productive ("tune out his negative vibrations Poppy, they're toxic") he is still trying.
However we do not get enough time to find out more about his relationship with Poppy outside of this very moment as the next scene in the movie is the party and their imminent capture by the Chef Bergen, this is where i'd like to remind you that i called him only a "short-of" twist villain. For a twist villain to truly work we first need to understand why this character is considered to be a "good guy", and their relationship with the protagonist, so that the incoming reveal of them being the antagonist has a impact, not only on the other characters, but the audience themselves. The thing about Creek is that we don't GET that insight into his relationship with Poppy, they interact TWICE before the reveal, and one of those interactions is Poppy attempting to save him from being carried away by a Bergen, therefore the "twist" itself falls flat... but what if i told you that was done on purpose by Dreamworks ?
Before the existence of Creek there was another character who was meant to take his place in the storyline, and her name was Miss Guffin
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According to concept art, Miss Guffin was originally going to be Poppy's mentor, and be captured by the Chef Bergen, and much like Creek she would sell out the other trolls as an attempt to save herself. Now that would have had a much bigger impact, not only on the audience as they realise that the respectful elderly character was a selfish coward at heart, but for Poppy as she would have had a much closer relationship with Guffin as her mentor. So why was she changed ? It's simple really, she was just too likeable.
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Creek, by design, was created to be unlikeable, not only so that his reveal wouldn't upset the audience, but so that you wouldn't feel pity about his eventual demise. THIS is what i mean when i refer to him as a character "doomed by the narrative", he only exists because a much more appealing character had to be turned down for the sole reason of not upsetting those who watch the movie, he would never have been allowed to have a closer relationship with Poppy, because that would have given the viewer a emotional attachment to him, and we can't have that. Creek is a tragic character in the sense that he was destined to be the traitor, not only a traitor but a unredeemable one, and i understand why that is, there was never going to be enough time in the movie to give him a satisfying redemption, and it would have thrown off the entire flow of the story, killing him off was a much easier choice than trying to squeeze an awkward redemption at the very end, but that doesn't stop me from wishing that there WAS more. His fate feels unfair to me, as his only crime is being kind of a dickhead, and it's hard to blame him for his decision to sell out Pop Village when his only other option wasn't much better, so let's talk about that next.
In the next scene where we see Creek, him and the rest of the Snack Pack have been put in a cage by the Chef, this is where i'd like to point out that his first reaction to this predicament is to try and get everyone else to stay calm ("Woah, woah ! Everyone, we must all remain calm") This scene leads directly to the one where he gets nearly eaten by King Gristle, and when i say nearly i mean it, he is shoved INTO his mouth and assumed dead by everyone except for Poppy, who is only holding out hope that he is still alive. Of course we later find out that he is indeed, not dead, but that is only because he clung to Gristle's uvula causing him to choke and spit him out. The way we find out that he is alive is through Gristle himself, who reveals to Bridget that he has him locked inside his cape's clasp
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Notice how little space he has in there, i'd say barely any to move let alone breathe, as he lets out a desperate gasp just as the clasp is opened. We do not know how much time has passed since he escaped being nearly eaten alive, but we can estimate it has to have been at least a few hours, as quite a few events happen between the formerly mentioned scene and this one. We do NOT get to see what happens between him, Gristle and the Chef during that time, which means we can only ESPECULATE why he was put in there in the first place, so allow me to do just that:
- Firstly, we do not know if Creek agreed right away to the Chef's request to reveal the location of the village, for all we know he might have declined to do so, and putting him into a small claustrophobic space was a way to give him that final push. - However this could have also been a way to stop him from escaping and telling the other trolls of the Bergen's plan, but i fail to see why they would have had to resort to such a, let's be honest here, barbaric method of keeping him put, when a normal cage would have done the job just as well, perhaps the Chef wanted to make sure he wouldn't change his mind. - Thirdly, this could have been a way to have someone keep an eye on him as the Chef busied herself with other things, essentially making Gristle the guard to Creek's prison No matter what option you decide makes the most sense, one thing is clear: Creek was tortured
At last we finally reach the moment he reveals to Poppy, Branch and the rest of the Snack Pack that he plans on betraying all of them and selling out the location of the village, this is the scene that is supposed to make you despise him, for being so cowardly and selfish that he'd rather let everyone he's ever known die horribly than.... give up his own life ? Hold up did i read that right, oh... hm Creek is a character who finds himself in a situation out of his control and is forced to make a decision between two truly awful options, he can either let himself be eaten or everyone else goes, there is NOT a correct answer here, and in the end his sense of self preservation wins. A decision probably influenced by the fact that before this moment, he had spent hours trapped in a small space with barely enough oxygen. There was NEVER going to be another way, as the Chef states herself:
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Especially bringing attention to how he acts in this scene, to me it comes across less like he's finally showing his true colors as a manipulative person, and more like he's desperately trying to justify his actions not only to Poppy but to himself ("At least you get to die with a clear conscience")
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And it seems like he's successful in doing so, for him at least, what other options does he have ? It's either give up your own life, or convince yourself that what you're about to do isn't truly that bad, he chooses to look at it with a positive outlook, ignoring the very obviously bleak reality he finds himself in ("So in a way... You could say... I'm doing this for you")
Another thing about this scene is that we don't really get to see his true feelings on the situation, as during this conversation the Chef Bergen is actively sharpening knifes in the background, even if he did want to come up with a escape plan or air out how he feels about this predicament they find themselves in, he would be unable to do so, as the person who could easily just snatch him up and kill him right then and there stands in the very same room. And that is a recurring thing when it comes to Creek, we don't get to SEE much of him, we don't see the events leading up to his betrayal, we don't really get to see his relationship with Poppy or even the rest of the Snack Pack for that matter, we don't SEE how he feels about being trapped inside Gristle's cape clasp or having to choose between himself or his friends, and honestly we probably never will. For a secondary villain he barely gets any screen time at all, and the screen time he does get is spent in near constant live-threatening danger.
And finally, his story comes to an end, the Bergens discover true happyness, Chef Bergen is defeated, and the last time we see Creek he's getting swallowed up by a mountain sized creature, the very thing he tried so hard to save himself from, to the point that he would give up everyone he's ever loved, happens regardless of his choice, was he even given a choice in the first place ? When both options led him to the same fate ? I would say it's almost tragically poetic if it didn't feel like salt to the wound.
Of course, Trolls: The Beat Goes On exists, but it's not even close to being a good continuation of his character let alone a satisfying redemption, his introduction is incredibly rushed, characters who have no reason to forgive him for his actions immediatelly welcome him back with open arms, and the one person who doesn't do so is shown to be in the wrong even though his reaction and suspicion make complete sense.
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Besides, TBGO is it's own can of worms and opening it now would only make this post longer than it needs to be, so i'll spare you from that.
My final point is that Creek is a much more complex and interesting character than the story would like you to believe, and it CAN be quite frustating seeing people brush him off as just a selfish fraud who never truly cared about anyone but himself when there's really so much more under the surface. Of course i'm not saying that you should love him, hell you don't even need to like him, he has a lot of flaws and has made terrible decisions, but that's also exactly the reason why i am so keen on giving him a better ending. He shouldn't need to be perfect to deserve a nicer fate, to be given an actual choice for once, one that isn't going to blow up in his face in the end, the ability to be better and do better. You don't deserve to be tossed aside just because you have a big ego or some other personal flaw, you don't deserve to be considered unredeemable because you were put in a situation out of your control, making a bad decision shouldn't define your existence for the rest of your life.
I've come to accept that Creek is a very important character to me, he's a character who NEEDS to be selfish for the story to work the way it does, one who's the narrative is actively trying to make as unlikeable as possible at all times, but it's attempts had an opposite effect on me, and the more i dug only solidified him as my favorite in the entire franchise. I love him because of his unused potential, potential that'll most likely never get a true chance to shine due to Dreamworks not seeming to really care about him as a character, so i have taken upon myself to do what canon failed to. If i had to pick ONE THING for folks that read this post to get out of it, is that you should never be embarassed of your enjoyment for a fictional character, no matter how unlikeable or one-dimensional they seem to be, analyse every frame they show up in, write that fanfic, draw that art, create that self indulgent AU, find meaning where no one else did
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garr9988 · 5 months ago
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I say this as a big SU fan: If I had to give Steven Universe one glaring L above all else, while fully recognizing that it may be at least in part due to the final season & Future being so rushed:
It’s having Rose and her death be so heavily suicidal-coded (the art books went in on how much she loathed herself and thought she was incapable of changing, so) and yet ending the series with Steven being so irreconcilably angry with her and the impact of her death that he locks a reminder/representation of her away in a place he doesn’t visit so that he doesn’t even have to acknowledge her existence.
Granted, the finale ended with Steven getting therapy and clearly improving his relationships with the Gems, Greg, and Connie that were similarly causing him grief, but Rose in particular is a very specific case in that we don’t see whether he improves his feelings on her, and because she’s dead she isn’t an active presence in his life that he’s compelled to reconcile with. Greg is his dad and Connie is his girlfriend, he has to like them to keep them around, but there’s no incentive with Rose.
There’s also Greg, Pearl, and Volleyball still loving Rose even with the full picture, but to me that feels barely there anyway, a half-hearted tack-on.
I still have a big gripe with the movie for tacking on Rose’s treatment of Spinel and making Rose seem even worse than before, purely because neither the movie nor Future remind the audience of the ways she eventually improved. It felt like the writers went too far when they had already given us Rose’s story in reverse and already had the characters react negatively to the news she was Pink Diamond in the original show.
There’s obviously room for audiences having to remember these things themselves and that a narrative doesn’t have to point these out all the time. But a narrative bears responsibility for the way it frames things and the way it wants or expects an audience to view something.
Rose’s redemption arc being shown in reverse IS cool, in concept! But when the audience insert protagonist and a lot of other characters get this reverse arc and act like the terrible things are the conclusion of her self, that these secrets aren’t her past that she left behind but the mask being ripped off and the true evil monster being revealed for who she is… it doesn’t leave a good taste in my mouth.
That’s certainly part of why a good chunk of the fandom hates Rose the way they do, bc to a non-negligible extent the show is fostering their view, playing it out on screen without actually correcting it.
It’s obviously realistic and possible and downright good & compelling for someone to have a very negative response to another character’s death (suicide) and the fallout they’re left with. But a character who dies in such a way, especially Rose. deserves to be given sympathy and respect within the narrative.
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nqueso-emergency · 1 month ago
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Re the anon that Taylor isn’t the gotcha we think it is, I don’t know what the writers had in mind with her character, but at the time, it felt like they really did want her to be it for Buck. They gave her a lot of screen time and backstory. Hell, one of her episodes even felt like a backdoor pilot with her and a cop teaming up to solve crimes.
The problem with Taylor was she wasn’t a good fit for Buck at any point. Similar to Tommy, how the characters were introduced was a major sticking point for fandom and with Taylor there was a feeling that the audience deserved to see on screen apology for what happened in Dosed. Personally, I didn’t need an on screen apology but wanted evidence that the character we met in season 2 had grown enough that Buck would date her. She was always the same person as she was in Dosed and that was ultimately why they broke up.
I don’t know if the writers were just lazy assuming good looks and proximity are sufficient to justify a heterosexual pairing or if they figured the show was early enough in the run so the stakes weren’t so high for the relationship or if they truly meant for Taylor to Ms Right Now. Part of it could have been that the actor who played Taylor didn’t really bring much to the role. Whatever their original intention was, at some point the writers realized it wasn’t working so they aborted mission. Yes, fandom harassed her a lot (which she didn’t deserve) but that had nothing to do with why she’s gone. The GA didn’t mind Taylor but they also weren’t too broken up once she was gone because the average person might not spend time analyzing what they see on screen but they intuitively “get” when a story doesn’t work.
And yes, the writers could find that Tommy doesn’t work and abort mission. However, I don’t think that will happen because Tommy has been deliberately and carefully engineered to work in every way using 6 seasons of data of what didn’t work from being shown to have grown by the end of his season 2 arc, to being another first responder so he can easily be written into scenes without having a divergent plot line, to being the type of partner Buck needs. Add to that they have buy-in from OS for wanting to do this kind of story and Lou being the type of actor who puts a lot of work into crafting character backstory and creating impact with little screen time.
Yes, I love this!!! Exactly!
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