My Thoughts on Dawntrail
So having finished DT, here are some of my thoughts on the expansion as a whole. Expect spoilers below the cut, do not click if you haven't finished. Again these are entirely my opinions, I don't intend to present this from a perspective of fact.
Hmm.
I don't hate DT, but it's not high on my list:
1. Shadowbringers
2. Heavensward
3. Stormblood
4. Endwalker
5. Dawntrail
6. ARR
That said, I don't hate any of the installments of this game, but there are some definitely high and low points. Let's rip the bandage off and get the blanks out of the way:
1. DT has a dialogue problem.
I don't hate Wuk Lamat as a character, it was kind of refreshing to see a green, earnest character take center stage while our characters stepped aside and provided a guiding hand. The big problem I have with her is her dialogue. She's basically a shounen character, complete with the 'I'm gonna be king of the pirates'/'I'm gonna be hokage!' schtick, and it really wears on me after a while. That's not the character's fault so much as it is the writing team.
That being so, this game is best played in short stints, 1-2 hours at a time instead of trying to marathon the whole thing in short order. Any more than that and it really becomes repetitious. If they want to script it to sound like an episodic anime series, it will be best enjoyed in smaller bites.
Sphene suffers from the same problem. I wanted to enjoy her more as a character, but the script made that a challenge.
2. Pacing and exposition.
God. The first few hours of EW were enough of a slog with its slow pacing before getting to the first dungeon, this felt like an eternity by comparison. Up to about the level 95 content, it is a long span of exposition and lore stuffing (far be it from me to complain about abundant lore!), so much of which could have been covered in less time and with less repetition. They really wanted to hammer the tribes into our heads, and it felt like too much at times. They wanted us to care about the tribes and the people therein, but few things make me care less than overdoing it.
Level 95-ish is when things start becoming more interesting, in my opinion. That's a long way to climb to reach the proverbial cookie jar.
3. The music.
I'll be honest, soundtrack wise, this is not my favorite. I appreciate all genres of music, but swing jazz doesn't quite fit the feel of Tulliyolal. I would have liked to hear something closer to a cultural aesthetic to match the visuals and themes presented throughout the areas and civilizations therein. We didn't get that, and it's kind of a weird choice.
The main themesong, also? Ehh... I didn't care for it in the trailer. This opinion hasn't shifted since my playthrough.
I didn't really start finding enjoyable area music until Shaaloani.
4. 'My people are more important than your people'.
This plot point has been done. We just dealt with the Ascians and pretty much got the same shpiel from Hades. They made Sphene and her subjects a little more sympathetic, though, so... good, I guess?
5. Erenville deserved better.
Fussy Bunbun got done so dirty in this expack, the very least anyone could have done was give him a hug. He didn't even get that from his mother who, frankly, was the worst character out of all of it. He was also deadnamed repeatedly, which could have been a teachable moment.
6. Wuk Lamat and/or Bakool Ja Ja still owes me tacos.
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As for the positives? There are some. Thanks for sticking with me so far.
1. Pretty graphics updates - better over all.
2. No weirdly split zones - thank the Twelve for this. StB, ShB, and EW all had zones that you could only cover in part, and couldn't finish until later. The zones in DT flow pretty well for the most part, and the transition between upper and lower areas of Yak'Tel are nothing short of beautiful, especially in flight.
3. More Reflections - I'm glad to see more of these and I hope this trend continues.
4. For once, I'm not luke warm on the bard AF gear. It's actually a fresh look, but haven't found a dye pairing I like yet.
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okay, bc i have seen this argument alot now (and it also seems to be the view point of aonuma himself..) is that "zelda cant do everything link does bc whats the point then"
and i take personal offense on that bc its a stupid argument (in. my. very. personal. opinion.- not judging people for liking it. its a ME thing)
whats the point? its that its her.
its still a different character, different in story, background, personality, but i WANT to play zelda and she can do everything link does, why does she have to be so restricted and be bend over backwards to find some new way to make her 'useful' when link gets to do basically everything no questions asked (the only thing thats hers is like .. sealing power and sacrificial maiden, which i find a little underwhelming to say the least), if theres no point to it why are there always modders that model swap link with someone else, and in that case it has even less impact bc its an artificial model swap with no changes to the story (which can and should still be different when its the vanilla game with a different protagonist... its still a different character), clearly theres joy in just the model being a different one- and that isnt even to mention the story possibilities, since, again, its stil a different character
if we ever (never ... i know who we are talking about here) get to play as ganondorf i want to him to be just as versatile and active as link is, if we got a point and click adventure game for him instead bc 'whats the point' id be disappointed too- you can find any sort of excuse/explanation for zelda to be singled out but the fact remains it tracks with how female characters are often treated, and that hits a very sore spot for me
i guess i am unfortunately one of those annoying people that want to see female characters be treated exactly the same as male characters, possibly bc i am myself afab but identify as agender and have a deeply personal dislike for anything 'traditional' feminine bc i cannot and never will be able to truly live as myself in real life, it influences all of my work, my work is as just as much as my opinion on this, very personal
and in line with my point about modding, i see theres joy in just beign able to play as her even if its like this, i get that, i also get it for the creative aspect (though that mechanic worries me even more for the future bc it really seems to be the path now that -freedom = good, linear anything = bad-) it is a different idea and its not like i cant see that value-
im not trying be "right" either, just bc i have that opinion doesnt mean i need everyone to agree, its a very personal thing, if you like it good for you! not for me though, and i think both of that is equally valid
i just personally wish she was allowed to be just like link, fight just like him but be different bc its still her and not him in the end- to be physically/playstyle like jsut like him, but you know ... as her, i dont think shed stop being zelda if she could wield a sword just like him
i dont really know how to get my point/feelings across, i dont want to step too much into personal stuff nor spam people with something that ultimately doesnt interest me alot, im just saddened by it really
(EDIT: bc i forgot to add this on here again; this isnt as much of a problem as it might sound like here, just the main topic i wanted to talk about; why im so uninterested in it is MAINLY bc i dont trust them to write anything interesting/care about lore anymore after totk, im always on the more pessimistic side that thinks its most likely worse than id hope and i know even the past games arent perfect or super interestingly written, but now its much more just a general distrust, together with everything like the price ... im just much less hopeful and cant get excited until i see more of it, like im waiting for the game to get out and reveal that its just as much of a mess and money i regret spending- kind of fear)
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i was having a chuckle to myself last night about Gristol, and how his plans are basically:
Restore Ford Cruller's memory
Find Maligula
???
Profit
but then... of course they are, right? this is Gristol we're talking about. Fatherland Follies drives home again and again that he's still operating on a child's logic, a warped and reductive version of the world that he never bothered to grow out of. both of his memory vaults center on the images of his childhood, this idealized version of the past that he clings to no matter what. and that's still how he remembers Maligula, too - as this saviour figure, who rushes in to help him when he's in trouble.
[ID: Two slides from Gristol's memory vault, Glory to Grulovia! Left: Gristol clings to Maligula's back as she summons waves to sweep away his assailants. Right: Gristol and Maligula waving from a balcony as the people cheer. Gzar Theodore brandishes a dagger in the background.]
like so much else, Maligula represents a return to this idyllic childhood - to the peace and simplicity of his youth, when he was free from worries and responsibilities. in his mind, he doesn't need to make any further plans - once Maligula's back, everything will go back to normal. Maligula will make everything better.
...is what i thought, but then i remembered this line:
[Screenshot source. ID: Gristol, in Truman's body, bows on his hands and knees in front of the newly-awaked Maligula. The caption reads: "Yes, High Priestess! I am here to correct the mistakes made by my father!"]
and that's kind of interesting, right?
to be clear: this happens directly after Maligula sees Helmut-in-Gristol's-body, and recognises him. her line before this is:
"Little Gzesaravich! Have you come to pay for your father's sins?"
my first thought was that Gristol hadn't expected to still be in Truman's body by the time he managed to find Maligula, and this was him trying to placate her and buy some time until he could explain the situation. but watching the cutscene back, that's clearly not what's happening here. Gristol is answering as himself, and his response of throwing himself to his knees before her is, as far as i can tell, genuine.
so what is going on here?
in Fatherland Follies, there's this line in the ride narration that stuck out to me:
"Why didn't the Gzar help Maligula in her time of need? No one knows, but historians agree - it is Gzar Theodore's biggest failure."
other lines mention Gzar Theodore's "mistake", and it's wording Gristol himself echoes in the screencap above. evidently, he believes that his father abandoned Maligula, leaving her to her fate at the hands of the Psychonauts, and it was that mistake that lead to them being driven out of the country - that mistake which he seeks to correct. maybe he even feels like he has a debt to repay to her for his family turning their backs on her all those years ago.
the 'High Priestess' thing, though - that's kinda weird, and threw me for a loop the first time i played the game. it took me until my second playthrough to connect the dots, and remember how the room in the Lady Luctopus - Gristol's room - was full of Delugionist scribblings and symbols.
[Screenshot source. ID: left, the walls of the hidden backroom in Gristol's hotel suite, covered in scrawlings of eyeballs and Maligula's name. Right, the pinboard from the hidden backroom. On its surface are photographs and newspaper clippings connected by pieces of string.]
i mean, look at this stuff! he had a whole conspiracy board and everything!
we learn very little about the Delugionists and their beliefs as a whole during the game, but i think drawing the connection here suggests two important things. one: that Gristol was in deep with this stuff. i don't know how he linked up with them - maybe via old family connections, or just good old-fashioned digging (we know he's skilled at worming his way into peoples' good graces, after all) - but it seems likely that he's begun to internalise their ideas, maybe even warping his own memories of events. and two: the Delugionists themselves are, if you'll pardon the pun, pretty far off the deep end.
like... i understand why PN2 didn't go heavy on the "mass-murderer cult worship" aspect of things, in the end, but man this is such a tantalising glimpse into the wider mythos around Maligula. Gristol is proud and haughty and thinks himself above everyone else; the fact that his first reaction seeing Maligula is to throw himself to the ground at her feet says so much about the way he's come to see her. he's not just trying to bring back Maligula, his childhood bodyguard. he's trying to bring back Maligula, the High Priestess of the deluge, the semi-mythical figure whose supporters believe even death couldn't stop. he doesn't even flinch at the way she confronts him, and maybe it's because he's bought in so completely to this deified figurehead, this idea of Maligula; more a living force of nature than a person. and it all comes back to the same place: an abdication of responsibility, not just to the person who protected him when he was little but to this avatar of floods and destruction. Maligula will make everything better.
i'd write more about my thoughts on the Delugionists but that'd be taking a hard turn into speculation, and this is already kind of long and rambling so i'd better end it here. but what an unexpected and evocative line, right? it's some of the only stuff we have to go off of regarding the Delugionists as a whole, but i think it does such a good job of hinting at the wider story - at teasing another layer to the mythos surrounding Maligula, one whose ripples we see throughout the game but which never quite breaches the surface.
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