#which is fascinating to me
Explore tagged Tumblr posts
Text
fascinated by vulcans being touch telepaths, like these idiots just CONSTANTLY reading a mfs electrical signals—oOOoOooooOoOo I FELT the chemicals in your brain do a little thing BITCH. yeah. yeah. that's right, I just made our brains into a closed circuit so we can share thoughts. you're welcome.
#its utter nonsense and im obsessed with it#like its really less of 'hearing your thoughts' and more of 'understanding the language of electrical patterns in an individual's brain'#which is fascinating to me#star trek#star trek the original series#star trek tos#vulcans#spock
45 notes
·
View notes
Text
I have a thought that will not leave my mind:
Does Fizz think that Striker is one of Blitzo's exes?
#it's what they call a text post#helluva boss#fizzarolli#striker#blitzø#blitz#is this important to the story in anyway? no#would it be incredibly funny to me specifically? yes#i feel like striker and blitz would also both be so offended by the idea as well lmao#this is mostly because of striker's mocking 'blitzy' and the 'don't you dare talk sexy to me' interaction#like we as the audience know exactly what their history is#fizz though? fizz has no clue#and i wonder what sort of conclusions he might have come to about what their history could be#even if just unconsciously#in thinking about this i realized that blitz interacts with both striker and verosika in a lot of the same ways#which is fascinating to me#and could probably be its own post
15 notes
·
View notes
Note
is Troj very soft to the touch? is Ms. Spart? Troj in particular has a spritely, cloud appearance and I just am curious if she is so soft as a cloud
sheltie coat should be wiry to the touch and troj's back, tail, and skirts are a little like thin horse mane hairs. legs, knees, and shoulders are like your average domestic shorthaired cat. but the softest fur on troj is at the top of her empty, empty head
#to be fair she has roughly the same coat as our forest cat had#very similar coat for very similar climate#which is fascinating to me
23 notes
·
View notes
Text
I’ve talked about Rivals Silver as if he grew up in an apocalypse like 06 Silver, but fascinatingly, the future he grew up in is actually implied to be fine. The state of it is never actually mentioned, so there is room for interpretation, but based on how his goal in Rivals 1 isn’t to save the future (It’s to bring Eggman Nega back to said future) and there’s advanced technology like the card camera it’s most likely not ruined
#Which is fascinating to me#I really need to talk about this more in depth as soon as I can#Krafter Talks
11 notes
·
View notes
Note
stop making me ship a thing from a show I don't watch(don't stop). eric and sookie are so cute and have a beautiful potential to become unhinged together <3
how would you feel if i told you that most of those cute moments are blood induced sex hallucinations because they’re the most insane people ever. god i love them so glad you enjoy my unhinged posting
#just you guys wait until we get to s4#truebloodwatch#ask#the thing is that their adorable to insane ration is actually skewed too far towards the adorable side#ratio*#which is fascinating to me#sadly the show does not do them justice ever
3 notes
·
View notes
Text
would you bite the hand that feeds you?
#pearlescentmoon#smajor1995#wild life smp#namemc spoilers#i hope these two never get along in the storyline i find them fascinating#OKAY SO#originally i had this sketch back in session 2 when scott manages to throw her something actually edible JUST IN TIME#and now with the namemc spoilers of pearl ACTUALLY having a yellow eye which does! kind of match scotts esp since he died for this#i figured itd be an appropriate time#i did edit it though the original was pearl eating smth#now do i think scott and pearl has had any Major (heh) interactions to warrant this fanart in WL?#frankly no LMAO theyve been very civil you go guys . but i like the dynamics between them anyway#also i finally got a piece with scott!!! hes been very hard to draw goodness#anyway long rambly tags#eydidraws#my art#mcyt#trafficblr#galaxyduo#majormoon#** i say civil because its just been more on verbal light jabs at each other rather than anything Really significant ?#and well. its obvious all 3Gs are being very careful around each other which makes me JUST A L IL SAD#id love to see them let loose and be vicious but i also understand the angle theyre coming from#anyway can you tell i like the 3g dynamics
6K notes
·
View notes
Text
yknow i dont go here but sometimes i gotta go: seriously respect clowns. they have the worst pop culture representation in the world and also the best most thorough honor code. they're just here to be silly little guys who bring joy and are very conscientious about doing so responsibly. let them to their merriment in peace you dont hafta take potshots. i dont go here but like maybe i should, you all seem super chill
#my posts#im mad bc i saw a clown knight adoptable which fascinated me as a concept and then someone bought him and made him evil :(#thats so. boring. its SO BORING IM SORRY THERES A COOL CONCEPT IN THERE BUT THATS THE BORING WAY#maybe ill make my OWN oath of clowning paladin someday#...wait that's actually GOTTA be a dnd subclass somebody's made at some point#anyway also the occasional YouTuber taking potshots and being mean like you dont need to do that theyre just minding their own business :(#we should all strive to be sillier and weirder and more kind forever
11K notes
·
View notes
Note
who is your favorite AA character? 👁️👁️
ziska… I hope capcom brings her back someday
#shes cool as fuck to me bc when I first played jfa I found her really frustrating to deal with#not just as Phoenix but I mean like on a personal level she is challenging because she’s so thorough#and yet I also find it fascinating that she breaks the character she’s built for herself once in a while#i 100% believe that I don’t think she would have caught on to what Phoenix was trying to do while stalling for time with engardes trial#so it’s probably a good thing edgeworth subbed in but she literally busts her ass to bring evidence to court#almost right after having a bullet extracted from her WHICH SHE ALSO PRESENTS AS EVIDENCE. thats metal as fuck ok#especially since she would technically have nothing to do with the case after edgeworth fills in and she still decided to do that anyway#maybe it was blind faith to use that evidence to win since she wasn’t there for most of the trial but still#and even if canon doesn’t give it to me I still firmly believe there’s be at least some chemistry between her and Maya#like especially if you hold it next to wrightworth that works bc there’s already a history there and majority of Phoenix and miles trying#to relearn their relationship is Phoenix coaxing out that side of Miles that he remembers from fourth grade#but with Franmaya it’s something new and they’re basically strangers to each other and one of them almost got the other convicted#and I still think that’s fascinating and it’s a damn shame thay half of the fics I find for them on ao3 is background in wrightworth fic#i did find a good one that touched on Franziska trying to win pearls approval because Pearl does hold a grudge against her#and seeing that trying to live up to perfecting even her personal relationships without getting to know Pearl to even know#why it wasn’t working feels believable when I think abt her as a character yk#myart#my art#doodles#aa#ace attorney#franziska von karma
3K notes
·
View notes
Text
Out of sight, out of - wait.
[First] Prev <–-> Next
#poorly drawn mdzs#mdzs#wei wuxian#granny wen#a-yuan#It's always fascinating how colours translate from the page to the screen.#It would probably surprise a lot of people to see what some of these comics actually look like in physical form.#My lighter colours takes about 3-4 washes before it shows up on scan which means it tends to ripple the page.#And my yellows and oranges are drastically different colours when scanned compared to the ink colour.#There's about 20 or so comics where everyone's hair is purple - because it scanned in the exact same colour as my light grey.#Wait my book is right here in front of me so I can...yeah...Comics 57-77 were indeed purple.#This is all to say - is it not fascinating how what we see is often not the full truth of what the subject truly is?#Is it not fascinating to open another episode that reminds us that despite everyone's claims they could totally spot the evil YLLZ-#-The man walks around among them for months as no more than a man haggling for deals like the rest.#It's almost as if he's just a person. It's almost as if none of us - no matter what we do are really anything more than just a person.#Your good acts will be overtaken by how other's interpret you in negative light.#Just as easily are people willing to forgive crueler actions if they hold you in high esteem.#But what's real? Is the page I hold the real version of this comic? Is it the one you look at?#Is the man known as Wuxian the most himself when he is alone or on the battlefield?#Perhaps he is and has always been a scared orphan boy lost in the market.#I think there is no good answer to any of these questions.#But I do know that panic rising in WWX as he frantically looks for A-yuan was for more than one boy.#To be human is to have layers around a delicate center. We only really grow around our wounds from childhood.#In other words; Donkey from Shrek would also probably call Wei Wuxian an onion. I'll see myself out now.
973 notes
·
View notes
Text
It irritates me alot when people say that making medic more compassionate is ''missing the point of his character'' when he is literally shown to be in the comics.... did you miss the part where he showed concern for both sniper and miss pauling's well being in comic 5 and 6.
His actions are a combination of genuine attachment + clinical interest and these things do not cancel out one another. He is always pushing boundaries and going against the grain and i think this is what led to him losing his license in the first place. He felt stifled by the rules imposed on him.
He is shown to be extremely passionate so it makes sense that he would use his endless fascination with medicine as a way to show his affection. He loves his friends so he will find a way to make them borderline indestructible. Malpractice is his love language.
#it makes me really angry how adamant some people are against exploring his sweeter side beyond just ''heehoo evil doctor''#idk how to tell you that giving a character a wider range of complexities and oftentimes contradicting traits#does not equal 'woobification'. him being friendly social and cheerful and fascinated with the world around him (which he canonically is)#is not the same thing as writing him as a helpless softboy. those two things do not correlate#he was visibly worried when sniper wanted to get back in the fight!#it's so abundantly clear that medic just misses social cues and doesn't always react accordingly#plus his quote unquote evilness is a joke it's not. something that is meant to be taken seriously#he's more comparable to a saturday morning cartoon villain except he is a protagonist#the way he approaches medicine to me is very similiar to#a child playing potions if that makes sense. he is throwing shit together to see what sticks#and having fun with it#i might rewrite this later to be more coherent because i have alot of thoughts on him that are jumbled together#and there is so much to say abt him#also i find it so funny how inconsistent he is. he tells them they all hallucinated before brain death#yet he personally went to hell multiple times. why did he do that#tf2#medic#tf2 medic#medic tf2#team fortress 2
1K notes
·
View notes
Text
Zuko's eyes watered against his will when the ghost of a woman he did not know smiled at him like he was her child.
Zuko decided right there and then that maybe, just maybe, this too was something he came to find.
Ghost-Mother takes a look into Zuko's soul in For the Spirits Chapter IX: A Rider Alone.
More than a stranded soul, Kya holds all the love of the Old Tribe and the means to calm a coming tempest. Zuko won't ever forget her.
(He won't be allowed to.)
#atla#zutara#avatar the last airbender#zuko#atla fanart#atla art#prince zuko#katara#for the spirits#new gods au#Spirit Touched Zuko#kya#atla kya#southern water tribe#atla fic#atla fanfic#atla zuko#zuko fanfic#zuko art#zuko fanart#For the Spirits Chapter IX: A Rider Alone#Ghost-Mother was such a beautiful character to write. I loved her lines and her warmth and her vibes.#Zuko meeting Kya was something I've been wanting to write for ages. And now it's here!#Though the way they meet is...quite unorthodox.#But that's okay. Stories involving ghosts and spirits aren't too common in the ATLA fandom (which is just sad).#That's the main reason I started writing FTS—to explore the spirit world and the endless possibilities it brings to the table.#Yue's backstory and Uncle Iroh's spirituality have always been so fascinating to me. Now I get the chance to explore that world through Zuko#Kya won't be a recurring character. She's connected to her home and the Old Tribe so I don't think we'll be seeing much of her in the future#But we don't need to. She's a vision of home. A past you cannot return to. The spirits of loved ones who watch over you.#She makes an impact on the present through her connection with the past. And I think that's beautiful.
1K notes
·
View notes
Text
i know i attract more ace followers than anything else lmao so y'all better show up for this one
#i dont really think i would but i am also aro which changes things lol#but i didnt include romance in this#anyway im always curious abt the ace spectrum#it fascinates me#mostly bc i dont understand it at all and yet i am on it#the struggle#ace#asexuality#asexual#ace spectrum#lgbtqia#polls#i like making polls way too much
9K notes
·
View notes
Text
was reading up on deleted Muppet scenes. this one's my favorite
#muppets#the muppets#the muppets 2011#kermit#outdesign posts things#other ones that fascinate me include:#a scene in which oil would've been spilled over all the muppets until they realized that would mean destroying everything they just rebuilt#and an early draft wherein some muppets would've died of old age#greatest hits
10K notes
·
View notes
Text
the one farmer's insurance commercial that's like
farmer's man : this is an unnatural amount of natural light.
homeowner : thank you !
gets me every fuckinf time
#homemade sweets : my posts#i hate modern design so much#minimalism ruins everything i fuckin tell ya#i sound like an old man#i don't care tho#it's the opposite of rich ppl in the victorian age actually#which is fascinating to me
0 notes
Text
continuation (p1 and p2)
#mostly bison and fadel because they are fascinating me most right now#each time i make these i drift more towards my own interpretations and headcanons but idc#this is for me ultimately#yes im including bison autism.#nof's nonsense#thk#thaiql#nofedits#nofedits.thk#textpost meme#running lower on textposts so the frequency at which i make thesell probably diminish significantly. i havent really gone looking for more#as of late. mostlyll probably just wait to see if the ones i have savedll apply asp#the heart killers#bison thk#fadel thk#style sattawat#kant pattanawat#lilly thk
418 notes
·
View notes
Text
Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
#og post#wildlife#grian#impulse#impulsesv#skizz#skizzleman#imp & skizz#mc meta#wild life smp#wlsmp#life series#trafficblr#traffic smp#<- dunno which life series tags are most commonly used but i hope i got all the major ones#long post#“i should write down the behind the scenes!” i thought. “it'll be quick!” i thought :')#as someone who did had some critiques about the structure of the season#i found it really insightful to hear about the design decisions from a behind the scenes perspective#digging into why it was made the way it was and what exactly about it worked/didn't work honestly helps me to appreciate#it more for what it was!#and it helped to truly understand and appreciate all the work that went into it#i probably included more details than needed but i just thought they were all really fascinating#like trivia bot being designed to have the option to give lives in case the early sessions were too deadly!#i was also surprised that the snail merch wasn't planned ahead of time#and i also tried to keep all the credits grian listed bc i think it's important!#i would recommend watching the full podcast ep! i didn't include a lot of imp & skizz's commentary since i was focusing on the technical &#behind the scenes details but they had lots of great insight
457 notes
·
View notes