#what an interesting subversion kind of way
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daylighteclipsed · 1 month ago
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@advocaado I’m trying to avoid whacking the proverbial hornet’s nest, but I agree. The fact that Cloud and Tifa’s hangout is locked behind Cloud and Aerith’s date tells me the creators want us to compare the two. And it’s really obvious Cloud’s vibing more with Tifa. Aerith’s looking for an energy Cloud can’t match. It feels like she’s looking for Zack — that fun, forward, flirty vibe that he brings. And her attempts to draw that out of Cloud have the opposite effect. It seems especially obvious at the end when it’s time to head back and Aerith says, “This is the part where you’re supposed to blurt out, ‘I don’t want to go back! I want to stay here with you!’ This date’s DOA, otherwise.” And Cloud tells her, “Okay, now you’re just being mean.” And she replies, “I’m not trying to be mean, I… Sorry.” Aerith absolutely deserves someone who is gonna give her that bold, romantic energy. But Cloud is not that guy lmao and he shouldn’t be expected to be either. He’s not Zack.
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etrosgate · 3 months ago
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the second readthrough of world trigger is where it really kicks in
#my post#world trigger#the first read is really good. it's just that the second read is incredible. and the third gets even better. and the fourth. and the fifth#i might even go so far as to say you haven't fully experienced it. until the second read. bc there is sooooooo much you will appreciate#when you have the knowledge of what comes later. and familiarity with the protags so you can actually pay attention to side characters#who this manga really rewards paying attention to. fans of the other teams in naruto would beg on their knees for their faves to get the#kind of ongoing presence and progression of even wt's fairly minor side characters like taichi or teruya#it's a little overwhelming at first but my god does wt handle its ensemble cast fantastically. while never losing sight of its protags#im so mad the official translation didn't keep the honorifics so we can get even more information on the fantastic web of relationships....#anyways read world trigger! the shonen battle manga with sports series charm. as i have been known to say#tbh i think it's the kind of shonen battle manga that will really appeal to people who stopped reading shonen battle manga haha.#extremely subversive but in very understated and subtle ways. like how its underdog protag is a REAL weak loser underdog (compliment)#the combat is actually interesting (idgaf about 99% of action sequences in any medium. but i fucking love every single fight in wt)#the female characters actually get writing and presence and cool shit. without being subjected to like. any sexualization at all.#and don't discount chika just cause she looks like the typical Demure Shonen Girl at first. she is way more interesting than that#you can tust me#it has its flaws like anything else but i like it. i like it a lot. <understatement of the century
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j-esbian · 3 months ago
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i lost the post but i saw someone talking about how some of y’all act like being weird is a choice and like. YEAHHHHHHH.
that’s fine, it might be for you. but i just live like this and don’t know any other way. like yeah i’ve worked customer service, i can do innocuous small talk, but anything beyond that, i don’t understand what i’m missing. and it’s frustrating to see the tonal disconnect especially from people who are like “uwu embrace weirdness!!” where they’re like. dressing quirky and talking about bugs and listening to obscure music and eschewing small talk to ask Deep Questions on the first date and unlearning their tendency to not infodump. and generally have an idea of what Weirdness is supposed to look like. idk man some of us wake up and get out of bed and can’t figure out why the rest of their coworkers chitchat with each other but when they join the conversation it dies.
weirdness is value neutral. let’s stop trying to turn it into a badge because quite frankly, it’s not a choice for everyone. it’s fucking exhausting to never be on the same wavelength as other people and they’re going to react the way they do and label you the way they will without any conscious actions on your end. it’s difficult to talk about this without feeling like you’ll be dismissed as immature, a teenager whining “no one understands me” but the thing is. sometimes you don’t grow out of feeling alone and different, and there’s no good way to talk about it without feeling like people will think you’re just fishing for pity.
#most of it is stuff i can’t help like!!!#coworkers and i don’t share a lot of interests so i’m always like. yes i’ve heard of that show but haven’t seen it. no idk that band sorry#and they’ll like. talk shit abt other people who share my interests without realizing that i also like those things#so i just have to sit there and take it#i feel like i don’t have a lot in common with my friends even. a few shared interests but very different lives#in my experience the conscious choice has been to try to keep up with what’s popular but it’s just. not interesting to me#i got bored and forgot to finish s2 of stranger things and never picked it back up#even alt subcultures have gone kinda mainstream and i never quite slot in#let’s not even touch the gay culture ‘flags’ that are extremely online and unrelatablr#and the most frustrating thing. every time i try to talk about myself and my interests i feel people shutting down#one person i know. open mouth sighs in exasperation when i open my mouth#i don’t know why you’re making it my problem that we’re different#i know there is supposed to be a niche out there for everyone but some of that feels like#those niches are falling prey to marketability. if you’re too far out of the mainstream. too out of touch. it can’t be helped#a lot of messaging online is like. embrace weirdness but only if it’s subversive in a very specific way#too normal to hang out with self-proclaimed proud weirdos. too weird to hang out with normies#like i thought the thing was to disavow performativity. i’m sorry i don’t find the same things interesting#i don’t care about the office and you don’t care about the hundred years’ war. that’s fine. why is that seen as a personal fault of mine#i feel like some of the reaction i get might be bc it comes across as hipster shit. idk#i’m literally just oblivious and looking for any kind of indicator for social interaction#but so often it feels like the onus of finding common ground is on me. i have to listen abt things idk but no one cares what i have to say#i think what makes it more frustrating is this reaction from people who claim to not care. do their own thing#and then get annoyed when i do mine and it’s. different#instead of being like ‘fuck the mainstream! conformity is bullshit! be yourself!’ it’s like#‘fuck the mainstream because it doesn’t appeal to me personally and i’ve made my own club!’#and this is not going to come out right because i’m just at my limit and venting and don’t know how to say things the right way#so people don’t misunderstand me#i just happen to never like the Right Things and know the Right Things and act the Right Way and idk how else to say it other than#can we be more normal about weird people#idk it’s hard to talk abt this without sounding like i’m just complaining but i’m more bewildered and trying to state things as i see them
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defensivelee · 1 year ago
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TODAY'S ACHIEVEMENT: ALIEN ALIEN! MARLY COMPARED TO PRINCESS LEIA FROM STAR WARS(???)
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squapejuice · 1 month ago
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"Hyur are so boring, why would you play a human in a fantasy game?"
Fine. Whatever. You find the idea of playing a human boring. But I'm kind of getting sick of people saying this to me, a hyur enjoyer, sometimes even directly under my own screenshots of my OCs.
Hyur in FFXIV are a *wildly* fascinating take on the "humans in a fantasy setting" that we often see in video games. They're an almost complete subversion of "humans are the dominant culture that everyone assimilates into and also they did a colonialism at some point, which is why their language is The Common One".
Meanwhile, hyur in ffxiv? They're MIGRANTS.
They're NOT the dominant culture. Are they the most numerous population in a lot of places? Sure. Because they have kids out the wazoo, but I digress. Hyur in ffxiv are defined by their adaptability and willingness to assimilate. They're *so* defined by adaptability that there are at least three major historical events throughout the astral and umbral eras called "The Great Hyur Migration". Hyur only arrived in Ishgard after the dragonsong war had started and you'd be hard pressed to find any modern Hyur born and raised in Ishgard who would define themself as anything *other* than Ishgardian. Their names may be slightly different than Ishgardian elezen, but I would theorize that might just come down to class dynamics as while hyuran noble houses exist, they're not common. However in Hingashi they've completely assimilated into eastern Raen culture, as an example. I actually hesitate to find any place we know ingame to be completely dominated by hyur, because in Gridania despite the elementals picking hyur to be padjal the culture seems to be most influenced by wildwood elezen, and in ala mhigo while hyur are the most populous of demographics, the entire culture seems to be a marriage of hellsguard and miqo'te. Ul'dah is clearly highly influenced by lalafell above all, and limsa lominsa is heavily developed by the sea wolf roegadyn. Hyur just kind of fit themselves in and adapt to what everyone around them is doing.
So why is the language spoken by all the peoples in Eorzea the same? Isn't that the hyuran language? Nope! It's pretty explicitly said that the common language is a pidgin tongue that was deliberately developed by merchants and was adopted widespread out of convenience. They even say that Tural took inspiration from this in developing their own (and it's only coincidentally similar enough that your party can understand it with minimal language barrier, funnily enough. That's a hilarious way to handwave 'eh, game mechanics' tbh).
Anyway hyurs are really cool and I really want to see more people appreciating them for the interesting lore they do have and also exploring this concept more. Like making their hyurs naturally predisposed to learning multiple languages for example.
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tobiasdrake · 7 months ago
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Which DBZ antagonist do you like the most?
Boring opinion, I know, but I gotta give it up for the Obvious Choice.
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And I'm not just saying that because I haven't had a chance to talk about him yet.
Frieza runs a real estate empire that carries out genocidal acts of gentrification, purging tracts of land of their native inhabitants so he can sell their land for profit. Commenting on this choice for his ultimate villain, Akira Toriyama stated that he made this decision because real estate speculators are the worst people there are.
Fucking based.
From the moment we meet Frieza, he is a monster. Toriyama likes this Big Guy Little Guy dynamic where the Little Guy is the one you really need to watch out for. Frieza is the Littlest Guy ever.
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He's so tiny. And yet you know exactly who the most dangerous person in this group is. Zero question.
By the end of this altercation, Frieza reveals one of his signature attacks, giving us our first glimpse of the kind of person and the kind of fighter he is. This is such an important moment for his character and I'm kinda mad that the anime had Dodoria do it instead.
Muri destroys the Scouters and blinds Frieza. I've talked before at length about the devastating impact that this move and the Namekian warriors' attack has on Frieza's campaign.
But once it's done, he has to face the music. He's not getting out of this alive.
In one last desperation play, Muri tells Cargo and Dende to run while blocking them with his body. And that's when it happens.
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This is Frieza.
Specifically, this is Frieza's Death Beam. It's never actually given a name, but is generally referred to as Death Beam. We've seen a move like this only once before.
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The Dodonpa, signature technique of Tsuru-senryu, first introduced by the assassin Taopaipai, was built for extreme lethality. This is not a technique for fighting; It's a technique for killing.
What makes Frieza's Death Beam stand out from the Dodonpa, however, is its accuracy and its speed. He threads the needle around Muri to hit Cargo before anyone even has a chance to react.
We see its accuracy and speed again six days later, when it finally catches up to the other child fleeing from him here.
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The panelwork here calling attention to everyone's reactions as Frieza's ki bullet shoots past them, as his shot threads the needle between all obstacles in his path to strike his target far behind them. Dende is dead before anyone can even process that Frieza fired.
This is the difference between the two techniques. The Dodonpa is a gun. The Death Beam is a sniper rifle. Faced with the physical hurdle of bodies impeding his path, Frieza point-clicked Cargo and Dende to death.
He later executes Vegeta this same way.
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Done with you.
All of this context for Frieza's sniping shot serves to set up the stunning subversion when Goku arrives to fight.
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Frieza's never seen this before. Goku shouldn't even be able to see the shots coming until they've perforated his lungs. That's how Death Beam works. It's this moment that lays it out: Frieza's about to be tested like he's never been tested before.
Speaking of cool techniques, I've always been partial to this move from his Third Form.
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The anime gives Frieza little ki bullets coming out of his fingers but I want to note that we never see a physical projectile when he's doing this. Frieza jams his fingers back and forth in the air while something pulverizes Piccolo.
I've always imagined he's poking the air so fast that it's hitting Piccolo with pressurized air currents. Similar to Goku's Mazoku air current punch from the 23rd Tenkaichi Budokai.
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But that's just me.
In any case, Frieza's got some fun moves. He's something of a hobbyist martial artist. Which is to say, Frieza has an interest in martial arts. In addition to his Death Beam, Frieza's concocted a litany of other interesting techniques.
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He even invented the Kienzan, independently of Krillin.
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Though he can remote operate his Kienzan so it's strictly better than Krillin's. Frieza, in his spare time, has come up with a bunch of cool moves. Too bad he has no idea how to use them.
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Frieza's greatest weakness is his inexperience. He practices martial arts the way a business CEO who bought a log splitter so he can cut some wood and feel woodsy practices agriculture. Frieza has never had a proper chance to truly experience martial arts, because he was born too powerful.
The only partner who's ever even dirtied his skin was his dad.
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And even that isn't much. Frieza's too strong. He wants to pursue martial arts. He wants to hone his technique. But when you win every fight by blinking too hard in the opponent's direction, what even is there to practice?
Frieza created a transformation to seal away his immeasurable ki because he was born with so much ki flowing from him that he can't even contain it. At his peak, Frieza's ki bleeds out of him. He simply can't contain it.
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Goku wonders aloud why Frieza took so long, even after the fight turned against him, to go to 100%. Frieza's been all "Oh I'm only using 10% power this is my 50% you made me go to 75%" and Goku's like, "Okay. My dude. What's this about, for real?
This, incidentally, is not a great translation. What Goku's saying here is supposed to be basically, "Perhaps when you use your full power, your body can't handle it."
He is correct.
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Frieza's Full Power has a lot in common with Super Saiyan 3. His theoretical maximum ability is wildly different from the reality of what he's capable of, because he bleeds ki like it's going out of style.
So, while other characters wound up earning transformations that make them more powerful, Frieza created a transformation to seal away some of his incomprehensible ki.
Then he created a couple more because even though he could now control his strength and even manipulate the amount of ki he's releasing at a time, he was still too powerful for anyone to ever compete with and needed even more ki sealed away.
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Again, not a fantastic translation from the people who brought us "bottom-tier boy", as Frieza's statement here could be interpreted as saying that he gets taken by a berserker rage or something.
What he's saying is more like, "My power is so great that I can't properly contain it."
Point is, Frieza transformed to lock down his ki and seal parts of it away, so he could control the rest better. Then he kept going, locking away more and more and more of his ki. And even at his most nerfed, he's still five times more powerful than the Second Strongest Guy in the Universe.
Frieza has never in his life had the opportunity to be pushed. That's what makes Goku so enthralling to him.
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Frieza plays with Goku because he's genuinely having the time of his life. This guy can fight him in his Final Form. Nobody can fight him in his Final Form. He's so happy, he straight-up forgets that he's trying to complete a genocide against Goku's entire race.
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He said that five minutes ago. Gohan's hidden power freaked Frieza the fuck out. Saiyans are too strong now. They've gotten too strong. Frieza cannot permit them to keep existing because they're getting strong. Every last Saiyan, every last one, must die. Every single one. Scorched earth, no survivors.
But then he meets a Saiyan martial artist who's a technical master and pushes him more than he ever thought possible and suddenly:
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He goes from "Saiyans are TOO STRONG and they all must die because they might threaten me" to "OH MY GOD I'M HAVING SO MUCH FUN CAN I KEEP YOU!?"
It's this desire for a true rival, this opportunity to satisfy his amateur's curiosity about martial arts, that ultimately unravels him. Frieza has one ruthless and pragmatic option for ending this fight once it starts to be too much for him. He can technically stop the fight any time he wants.
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But he can't bring himself to do it. He wants to fight. He wants to compete. Frieza's been on the outside looking in at martial arts for his entire life and even when his greatest fears are fulfilled and the Super Saiyan is in front of him, he wants to try.
So when he does attempt to pull his Lethal Ragequit, he pulls back at the last second. He can't bring himself to do it. Goku initially assesses that Frieza held back out of fear of hurting himself.
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But later, as Frieza begins unlocking the final chains on his ki, Goku changes his assessment. Noting that if Frieza really held back simply out of a mistake, he could have shot the planet again at any point to finish the job. He's been letting this play out because he can't bring himself to end the greatest fight of his life that way.
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This fight is still happening because Frieza wants to compete. I mean, he wants to win, of course, but he wants to win as a martial artist. He's never truly gotten to be a martial artist before.
He is not the guy winning the gold medal at the Tenkaichi Budokai. He has never been that guy. He's the guy who buys up the land the Tenkaichi Budokai is held on and then bulldozes all the people off of it. But in his heart of hearts, he wants to be that guy. That guy is so cool. Frieza wants to play too.
In a sense, by hosting the Cell Games, Cell got to live Frieza's greatest fantasy.
This is who Frieza is. He's the cruel and wicked heir to Genocide Realtors Inc., who is in love with the idea of being Tenshinhan - A desire that exists at odds with - and undermines - his pragmatic business sense, so to speak.
He is the most vile character in the history of Dragon Ball. The worst kind of person. He is also an overeager child whose wealth and privilege prevents him from ever truly enjoying his hobbies, to an extent that he'd be almost pitiable but for all the genocides.
And he is Dragon Ball's greatest villain.
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greisekinderschar · 6 months ago
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regarding book!dandelion’s much discussed misogyny one thing i find insanely amusing is how the gamer bro fanbase perceives it.
because to me, it’s like, supposed to be one of his weaknesses. it’s one of the ways in which he is unhinged that continuously gets him in trouble. yeah, there’s a joke here and there. but like. dudu thinks he can get away in dandelion’s form? nah man, the angry woman with the frying pan knocks you out, worst decision you made that day. he’s afraid he’ll get murdered if they go to toussaint. he survives the quest to end up on a scaffold because he couldn’t stop fucking around.
yet, when you see the dude bro “book stans’” reaction to the queer netflix reveal there are very personal grievances when they say “you made the womanizer gay!!!”. we know he’s not gay. he’s bi. he fucks more than twice the amount. but the fact that “the womanizer” would as much as look at a man somehow hurts these people in their masculinity, which reveals they think this part of him to be the cool, masculine part.
and it’s really funny to me, because i have this idea of sapkowski using bard characters (he does it in the hussite trilogy as well) to have some, dare i say it, subversive masculinities. because dandelion is very un-masculine in the context of the story. not only does he challenge the temerian knights and others by directly insulting their idea of masculinity and often ridicules the hierarchic structures he himself benefits from despite having fled the connected responsibilities. he’s not a fighter, he’s a poet, he’s not ‘hot’, he is pretty. he’s a coward, he is vain, he is bitchy, he is emotionally intelligent. he laments the gruesomeness of war that is nothing like the heroic masculine stories told about it. he is kind of the mum of the hansa. in short, he is very ‘feminine’, except for his womanizing and his misogynist moments (and the drinking). the parts of him that are, as i said, the most pathetic of his character. and yet, readers who are caught up in the structures of hegemonic masculinities perceive it as a way to consolidate his place in the hierarchy. in a way, his assholery is his redeeming quality in the masculine order. or at least that is what i believe, because why else would they have such an extreme reaction. if dandelion loses his one hegemonic masculine trait of putting himself above women by also sleeping with men, then he is not a man.
[i am aware the concept of masculinities has fluctuated massively in history, which is the point of hegemonic masculinities, and that medieval courtly masculinities had their own ‘feminized’ moments, with monks complaining about the knightly fashion making them look like vain women, but this is a fantasy saga that the reader perceives from contemporary standards, and the masculinities presented are very warrior-centered]
plus, i imagine it complicates his friendship with geralt. because they are bro bros, going to the BROthel together, sharing beds, kissing each other on the cheek for goodbye. if one of these bros is interested in dick, it makes emotional intimacy among men ~weird~. it makes the dude bros go “a bro cant have anything”. but bro, bro, you could have everything. you could even have a bite of dandelion.
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thatbookgirl1118 · 7 months ago
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I cannot for the life of me find the original post (tumblr is a hellsite) but this was sent in an atla gc:
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@the-badger-mole
and tbh i always kinda felt like kataang was weird exactly because of that one-sidedness??? like there's one episode of katara maybe sort-of seeing aang as a love interest (when the fortune teller tells her she'll marry a powerful bender), but then the rest of the show is her being passive in the relationship or actively pushing aang away (like their second kiss). and then at the end she just randomly decided "okay i like you i guess."
whereas aang got a bunch of pining moments and you actually believed he was in love with katara.
and most of their relationship was about how she helped aang - he did contribute to her character development over the course of the series especially as a bender of course but it didn't feel as emotionally/spiritually deep as katara's literal one episode sidequest with zuko.
but then someone else wrote "I would argue the opposite? Kataang is where Katara choose the peaceful nomad which subverts the trope presented where zutara is where she chooses the strong protector/combatant. Aang as a character is a subversion of the typical hero while zutara is like,,, coloniser romance idk"
and honestly... i kinda get that. aang was problematic in a lot of ways, but he was definitely a subversive protagonist, and i can see the power of allowing the woman to choose the pacifist vegetarian over the extremely obviously hot jock badboy. this is an incredible oversimplification of their characters of course, but the point stands.
Basically, Kataang is the ship we all logically want - the sweet, friendship-based, seemingly subversive one. But Zutara is the one that actually makes sense in the story, with these characters, not their tropes. Aang is subversive, but he and Katara are also kind of terrible for each other - he isn't mature or selfless enough for Katara, who needs someone to force her to take care of herself because she's always the one taking care of everyone else (wonder what that's like). That's why she and Zuko are so perfect, because he not only takes care of her, he makes HER prioritize herself. Aang... does not. He's pretty selfish, which yes is partially due to his immaturity (I personally don't count Korra as canon because it treated ALL the og characters terribly so I'm speaking purely from his 12 yo self), but it's also just a basic incompatibility thing. And Katara is actually equally bad for Aang - she enables him waaay too much, and he needs someone who doesn't. Who forces him to stand up on his own two feet and take responsibility. She's too much of a mother, and her relationship with Aang is too mother/older sister-ish.
With Zuko, on the other hand? Katara started out HATING him, forcing him to prove himself to her instead of handing him everything she had like she tended to do with Aang and Sokka. He had to earn her care, and as a result he appreciates it way more and demands way less of it. He's a far less selfish character generally for the same reasons, and is much more mature/has a better understanding of life and gray areas. Southern Raiders is a great example of this - he's down for whatever Katara decides because he understands that there's no one right answer, unlike Aang who simply preaches forgiveness. I'm not necessarily attacking Aang about that either - I do believe that grudges eat away at a person, and taking a life does haunt you, so forgiveness isn't necessarily bad advice. But it's not what Katara needed. Aang is great as a friend, but I don't think he's what Katara needs from a romantic partner. Zuko just... is.
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zvezdacito · 22 days ago
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Diasomnia sexuality (and some gender) headcanons I just wanted to yap about for no reason:
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Malleus: Demiromantic Bisexual
-> There's that joke that he doesn't gaf about gender as long as it's Yuu, but (for the demiromantic part) I also like the idea that he's ride-or-die, sentimental and clingy for anyone he gets close to. So generally the only difference for how he cares about people is the type of attraction + specific boundaries (can be slightly possessive in a different way for a romantic interest? Idk)
-> Also not really sexuality but I see his gender as that "I'm probably nonbinary but I have a job so idrc about that rn" tweet but for being the next king In general I think being acespec & nonbinary would be extra perplexing for bro since he never stopped to think about personal identity stuff like that for too long (too duty-pilled🥀)
-> Being dense about regular emotional experiences + actual difference in the norms of attraction and gender add to the gap of understanding between him and others
Lilia: Bisexual (not really a sexuality but he's also polyamorous)
-> This isn't sexuality again but I also think transfeminine Lilia is cool, I genuinely believed that Lilia was just a woman with a really deep voice the first time I saw him (I was watching him vs Leona in Book 2 out of context). There's no way to easily explain this in English but by this the specific identity i see him as is basically 'bakla' in the Philippines. It is really its own gender identity in our culture and isn't a "direct equivalent" of any one anglophone label, but for the sake of non-filipinos i guess you can just understand this to mean i see Lilia as "nonbinary transfem in the Filipino way"👍
-> I think it would align with his story in a good way with how she's maligned by the senate and such, how even as a soldier Lilia was coloring her hair for style. It's also like that thing where a guy who was already considered obviously effeminate and "one of the girls" atp (I see Meleanor as kids playing with Lilia in typically "girly" ways and encouraging his cuteness/hair styling) comes out later on as actually a girl/fem nonbinary
-> General Lilia is this is that type of situation where a transfem person can't really go all out with their expression because current life-threatening circumstances require "masculinity" or their focus to be exclusively on external matters (in this case its Lilia being a lowly bat soldier in an active war. Similar to Malleus, an idea of patriotic obligation stops him from really questioning or exploring since the country needs "strength" and "unity" in these times, there was also just really little time to wonder when you're fighting for your life everyday). But after retiring Lilia is able to realize she likes being perceived as cute and begins going all out in her appearance👍
Lilia edit with the article this headcanon reminds me of:
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Silver: Aroace
-> Thought it would be a kind of cool subversion of the usual fairytale prince archetype Silver is made to emulate, where romance is the greatest and purest love and marriage is THE happy end. I think it aligns with Silver wanting to spend his life "repaying" the kindness of Malleus and Lilia; if they asked him to think about gertting a family of his own in the future, I think he'd just say the true love he's found in life is already them. A knight who dedicates his lifetime devotion to familial love instead
Sebek: Gaylm
-> One of bro's most notable character gags is glazing another man at every opportunity so yeah /j. Also fsr I just can't see him as a man romantically with a woman no matter what lol
(THIS ISN'T OBJECTIVE THOUGH this is just how I personally sense his vibes. Go crazy fellow fem yumes and OC artists. You are the pillars of this earth)
⚠️ My only disclaimer is that I am cisgender so the gender headcanons are only me relating the characters to scholarly articles on transfem experiences/from personal accounts of transfem and nonbinary people online and irl.
Another reminder that these are all headcanons made by viewing canon in a specific way, not me saying they're definitively any of these identities. You can still have cis or male malleus and lilia if you prefer that😭
That is all. Thank you for reading👊🔥
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nyoomerr · 4 months ago
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Maybe some Omega Bingge for the drabble requests if you'd like? The ficlet you did of him making the nest lives rent free in my head
i'm glad you enjoyed it! i'd honestly love to do a longer omega!bingge thing some time, i love him so much... for now, here's something that's.. kind of the opposite of the one i wrote last time.
cw for omegaverse and Gender Stuff and mentions of female genitalia on a male character!
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Proud Immortal Demon Way had many flaws, but top of the list had been that it had been an omegaverse - one of the few tropes in literature literally made for bad porn. It was a sellout’s last resort, and a reader’s most shameful pleasure, and -
“If you hate it so much, why are you still reading it?” Shen Yuan’s sister had asked him years ago, back when Shen Yuan had still bothered to complain to her about it.
Frustratingly, Shen Yuan hadn’t had much to say in response. He had reasons, but they were - not shameful, exactly, but the thought of speaking them aloud made Shen Yuan’s gut roil.
Luo Binghe was the picture perfect image of a stallion protagonist. Women fell to his feet with hardly a breath of effort, and his stamina in bed was unheard of, and he was naturally the best looking character Shen Yuan had ever laid eyes on. 
He was also, shockingly, an omega. 
An omega, someone born with instincts that would thematically tend towards feminine behavior, someone born with the bits meant for being bred, someone - someone altogether unfit to be a stallion protagonist, really. It was a massive subversion of the genres. 
Of course, Airplane never wrote it in such an interesting way. There were some interesting character arcs back in the disciple era chapters, but once Luo Binghe fell to the Abyss, they all fell apart. 
The very mention of secondary genders all but vanished. Sex scenes were as rampant as they were vague, enforcing the idea that Luo Binghe was a perfect stallion protagonist - always on top! - without giving any details about how the hell that worked. 
Useless! A waste of a perfectly fascinating subversion of genre and gender alike! Why bother even establishing an omegaverse world if you weren’t going to use the protagonist’s secondary gender at all?!
…Or so Shen Yuan had thought, until Luo Binghe himself had fallen straight into his bedroom out of a crack in reality. Because in person, Luo Binghe as an omega is - 
Shen Yuan swallows thickly, staring up at Luo Binghe with wide eyes. Luo Binghe meets his gaze evenly, his eyes half shut with a lazy sort of pride. His body is pressed close to Shen Yuan’s but not touching, and the mere inch between the lines of their bodies somehow feels more intimate than if Luo Binghe had outright plastered himself against Shen Yuan.
Shen Yuan can’t back up; his back is already against a wall. He can’t escape from the sides, either, because Luo Binghe’s arms are bracketing Shen Yuan in an honest-to-fuck kabedon, and - 
“Yuan-er,” Luo Binghe croons, jolting Shen Yuan’s attention back to him. “This Lord found your… notes.”
Shen Yuan’s mouth goes dry. “Ah… my… college notes?” He tries.
“Your notes about me,” Luo Binghe purrs. 
“O-oh,” Shen Yuan says, helplessly. He wrote… a truly horrifying number of things about Luo Binghe, before he ever thought he might meet him.
“It seems,” Luo Binghe says, leaning in so that Shen Yuan can feel his breath against his lips, “like Yuan-er has some questions.”
“Um,” Shen Yuan says, very intelligently. “Questions, uh, yeah, sure, right, like - uh, like I was wondering how you escaped the Crystal Bloodmoon Cave in chapter 347, because it just faded to black and -”
“Yuan-er doesn’t want to know how I might use an omega’s clit to fuck someone else?” Luo Binghe asks, voice low and dangerous. 
Shen Yuan’s mouth falls slack. What - what do you even say in response to that, ah!! Shen Yuan doesn’t swing that way!!
…Or, if Luo Binghe is an omega, that’s - it’s a bit different from just being a man, right? So maybe -
“I’d show you,” Luo Binghe whispers into the shell of Shen Yuan’s ear. “Anything Yuan-er wants to know about me, I’ll show you.”
Luo Binghe pulls back slightly, just enough to meet Shen Yuan’s eyes again. His expression is dark and intense and hungry.
“I’ll show you,” he says again, licking his lips, “so don’t you dare look away from me.”
Shen Yuan shudders, an electric shock running up his spine. Luo Binghe shifts, one of his arms moving away from the wall to curl around Shen Yuan’s shoulders, the claws of  his hand scratching lightly against the nape of Shen Yuan’s neck.
The touch is enough to shock some sense back into Shen Yuan.
“I’m not - I don’t have a scent gland, there!” Shen Yuan yelps, jolting away.
He doesn’t get very far. Luo Binghe’s feather-light touch turns sharp, a forceful grip on the back of Shen Yuan’s neck that keeps him in place. Luo Binghe’s other hand comes up to take Shen Yuan’s chin between his fingers, tilting it up to force eye contact.
“You don’t,” Luo Binghe agrees, his eyes glinting red. “But as Yuan-er has… so thoroughly written about, I’m an omega. I shouldn’t be scruffing anyone to begin with, regardless of what sort of scent gland they have. What difference does it make, if there’s no scent gland at all?”
Shen Yuan’s pulse is loud in his ears. He knows Luo Binghe must feel it under his hands, jumping like a startled rabbit.
“I - um, I don’t mean to imply you shouldn’t do what you want!” Shen Yuan cries. “I mean, uh - My Lord! My Lord, I - of course this lowly one wouldn’t know anything about what my Lord should be doing, so -”
“Shh,” Luo Binghe coos. “Yuan-er is right. I shouldn’t be doing this, and yet I am anyway. I always am.”
“Right,” Shen Yuan says nervously. He can feel the way his shirt is sticking to his back, wet with sweat. 
“But Yuan-er has questions,” Luo Binghe continues, his grip loosening on Shen Yuan’s neck but curling so that his claws are once more pressed into the skin there. “And I have answers. Isn’t it good of me to offer to show you?”
“Right,” Shen Yuan says again, barely thinking. Then Luo Binghe’s mouth splits into a feral grin, and his words process with Shen Yuan, and - “Wait, wait -!”
“No take backs,” Luo Binghe says, vicious and pleased, and proceeds to show Shen Yuan quite thoroughly what it means to be a stallion protagonist omega.
---
Later, staring up at his ceiling and feeling unfairly winded, Shen Yuan figures he doesn’t really have much left to lose.
“Do you want to be an alpha?” He asks the ceiling. “Er - did you? This whole time?”
Luo Binghe’s attention on Shen Yuan is as heavy and intense as if it were a physical touch; Shen Yuan knows without looking that Luo Binghe has not taken his eyes off Shen Yuan once since - 
Ahem. Since… finishing. What they had been doing.
Now, Luo Binghe reaches out to twirl a finger in Shen Yuan’s hair, round and round and round the short locks, tugging at it hard enough it’s nearly painful. 
“Being an omega was a very dangerous thing, in all three realms,” Luo Binghe hums. “It wouldn’t have been an advantage to me to act like one.”
Shen Yuan sits upright, quite suddenly feeling a bit panicked. “I - you didn’t have to - if you didn’t want to, just now -!”
Luo Binghe grabs more of Shen Yuan’s hair and pulls, tugging Shen Yuan back down into a prone position. 
“So earnest, little Yuan-er,” Luo Binghe croons, and Shen Yuan feels his face go blotchy and red. “You have no need to worry; if it’s Yuan-er, I’ll do whatever you’d like.”
“But if you want something different -”
“Then I’ll demand it,” Luo Binghe says quite simply. “I’ll do whatever you’d like, and you’ll do whatever I’d like; that’s what I deserve.”
Shen Yuan splutters a bit but ultimately fails to protest this in any meaningful way. Luo Binghe plays with Shen Yuan’s hair for another long moment.
Finally, he says: “If it’s you, I wouldn’t mind trying it the way it’s supposed to be, I think.”
Shen Yuan turns to bury his face in his pillow. What a terrible thing to say to him! What is he supposed to say in response! It’s too much, too much - Shen Yuan really can’t possibly be expected to know what the right reply is!!
“...Don’t force yourself,” he mumbles into the pillow. “It’s - like I said, I don’t have scent glands, or a secondary gender at all. There is no ‘way it’s supposed to be,’ if it’s with me.”
Luo Binghe hums. He leans onto Shen Yuan, digging his chin into Shen Yuan’s shoulder painfully. Shen Yuan doesn’t bother to push him off. 
“Good,” Luo Binghe says. “Then: whatever I want, and whatever Yuan-er wants, and nothing more.”
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aeithalian · 6 months ago
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Apollo and the demonization of power
I graduated and I'm back on my shit, y'all.
I saw this post by @apollosgiftofprophecy (hi Alder) about whether or not Apollo should have stayed mortal instead of regaining his godhood, and may I just say I 1000000% agree.
To summarize the post: if Apollo had chosen to stay mortal, his promise to Jason (to remember what it means to be mortal/human) wouldn't have meant nearly the same as if he'd gone back to Olympus. Regaining his godhood allowed him to chose to help people with his full ability and remember his humanity for however long it takes for him to fade.
And if I may add on: Apollo even talks about maybe choosing to stay mortal at some point in the latter half of the series, but eventually comes to the conclusion that to chose to stay mortal would be akin to running away from his problems. And he's right: if he chose to stay mortal, he wouldn't have to face Zeus again and he could shirk his responsibilities as an Olympian. So he decides against it (not that he really ever has the chance to chose). And I just love to take this as a great moment of character development and an insane amount of self-awareness for somebody who started their arc where he did.
But it also got me thinking. And, in short, I came to the conclusion that Apollo must be an idealist simply by the way he views power.
In this case, fiction reflects reality: villains want power. They want control. They want to squash rebellion. And that, typically, is an occurrence we typically only see with villains. Never with the heroes, who rarely want power outside of defeating their enemy. But here we have Apollo, who spends the entire series literally seeking power in his attempt to regain his godhood.
And that has morphed into something really interesting when it comes to representation of power in classical media. More often than not, power is demonized. It's seen as something inherently evil. If a character wants power for themselves, they're likewise seen as evil. Any one of your classical antagonists are going to, at some point in their stories, want power in any which way it presents itself. Voldemort of Harry Potter wanted to live forever. Sauron of Lord of the Rings wanted the Ring of Power. Palpatine of Star Wars wanted control of the galaxy. Zeus wants to rule the Olympians. The list goes on.
On the other hand, in stories where a protagonist seeks power to destroy their opponent, they eventually end up discarding their items of power because they don't want to be 'corrupted'. Harry Potter refused to use the Elder Wand. Frodo destroyed the Ring of Power. Luke Skywalker turned down the Dark Side. Even Percy Jackson declined godhood.
But Rick, in writing Apollo's character, takes an interesting approach and a fun subversion of this trope that I, for one, absolutely love. Previously, he'd written Percy to turn down godhood because he primarily wanted to maintain his humanity. To Percy, being a god and being human are two mutually exclusive concepts. They don't coexist. For Apollo, on the other hand, he accepts power out of a sense of duty, and vows to use it well in the spirit of his promise to Jason. There is no demonization of power. And to Apollo, humanity and godhood are not exclusive concepts. So what does that mean post-trials?
There are two perspectives at battle here. First is demonization: 'power is inherently evil'. But the idea that power corrupts is not necessarily a fact: in my opinion, power in and of itself isn't evil. Yes, it's dangerous, but it's more or less a blank slate. What you do with power, who you are when you have it, is what defines it. And that's a pretty nuanced take, and it comes with its ups and downs, requiring those powerful protagonists to be your most responsible, most dutiful, most kind characters who take up the mantle of power with the full understanding of what it means. Who's to say that you can't achieve power and use it well? So there's the other perspective: 'power is a blank slate'.
Let's look at power from a Zeus vs. Apollo perspective:
Zeus wants power (or at the very least, to maintain his power) as a way of controlling people, squashing rebellion, and maintaining order in the way he sees fit, without any sense of legitimate justice or care for others. It is Zeus' actions that make him evil, not his power.
Apollo, on the other hand, seeks power as a way of solving problems, creating solutions that benefit the greatest amount of people possible, and creating a lasting difference on others to change for the better, just as he did. More often than not, when he reminisces about having power in the series, it's more out of a place of 'this terrible thing wouldn't have happened if I were a god', or 'I could help better if I were a god'. Never once does he view power as a way of controlling or manipulating others. Power, to Apollo, is just the ability to love to the greatest extent possible (re: my meta on Apollo's fatal flaw).
But the interesting thing here is how Apollo views power in general, outside of his own. The idea of demonizing power doesn't even occur to him, despite the fact that he's been the subject of abuse for millennia. What's fascinating to me is the fact that Apollo, having been hurt so often by Zeus' power, doesn't ascribe that same generalization to his own person.
I find that very interesting: abuse does wacky shit to people's brains. By all means, that should have irrevocably changed Apollo's perspective on power as a whole, right? Not if you've learned to view power as something that is part of you, no.
I don't know how other gods besides Apollo view their own power, I actually think it's accurate to say that gods view power as something inherent to their nature. And, honestly, maybe it is. But that's besides the point.
Regardless of whether or not power is inherent to gods, Apollo, throughout his journey, realizes that it must go hand in hand with responsibility and humanity. Power is a privilege. That 'blank slate' perspective is one he learned in his trials, the knowledge that the power he has is something he shapes, and something he has no excuse for. If power is inherent, all of Apollo's wrongdoings are his own failings.
And that's even more interesting when you relate it to his relationship with Zeus. Apollo must likewise know that Zeus' wrongdoings are solely his fault, not a result of his power. It's a fascinating perspective of power coming from somebody who has none, who's been hurt by somebody who has so much. To maintain that optimistic view of power as non-corrosive when faced with your abuser is, I think, the glaring mark of an idealist.
So, what does this mean post-trials?
I think, along the same vein, there is a point where the idealist breaks. They have a glimpse of reality: all is not well. For Apollo, that's at the end of the series where he decides that Zeus is beyond all hope. Take this quote from the Tower of Nero:
Some fathers don't deserve [reconciliation]. Some aren't capable of it. I suppose I could have raged at him and called him bad names. We were alone. He probably expected it. Given his awkward self-consciousness at the moment, he might have even let me get away with it unpunished. But it would not have changed him. It would not have made anything different between us. You cannot change a tyrant by trying to out-ugly him.
More often than not, my favorite stories are the ones where the main character gains power, keeps it, and uses it for good. Aragorn accepted the crown of Gondor. Luke Skywalker chose to train a new order of Jedi. Apollo regained his godhood. And readers of any of my multichap fics know that I love to write this trope as well.
But, much like my mutuals and I have been yelling from the rooftops for LITERAL YEARS, Apollo's story is not over. And once the idealist has 'broken', like we see in the scene above, there's only one way it could go.
To see somebody mishandling their power in a way an idealist knows is corrupt is quite literally a recipe for revolution. Look me in the eye and tell me that the way ToA finished wasn't setting up a revolution. Do it, I dare you.
Regardless, it's safe to say that, at some point, somebody's going to take a look at Zeus and say "you know what? Anybody could do better." Just saying.
Anyways, vive la révolution.
[a masterlist of my other metas]
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meanbossart · 5 months ago
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What horror games have you played/wanted to play? Also have you tried any rpg maker horrors?
I actually don't play that many horror games, I don't think? Between you and me most of them are... Kind of garbagee. But I like when really weird things are taken dead seriously, which most video games don't succeed at. But in the rare time they DO, it usually falls into the "horror" genre at least loosely. I'm just going to list my favorites:
PS: I'm really showing how insufferable I am with these summaries, sorry!
The Outlast series: the most Tasteful tasteless gory-shit-fest of a horror series I've ever seen. I don't like shock for the sake of shock, and Outlast somehow manages to always make it for the sake of SOMETHING. The original game+DLC is a buttload of fun, and if you pull back one layer it also poses some interesting and difficult questions about the place and treatment of the criminally inclined in society. Pull yet another layer back and you find a fascinating subversion of the expected role men are supposed to inhabit in horror games. The second game is a vastly different, and profoundly emotional experience, opinions on it vary for reasons I find very understandable, but I personally really like it.
Fear & Hunger: I guess this answers your question about RPG horror games! Unfortunately, this is the only one I ever played that I liked, but REALLY like it, I have a tattoo of the circle of perfection on the back of my hand, even, lol (I already had other hand tats, don't freak out). I just really like the absurdity of the story and all of the lore that the developer has cooked up for it, and the way it all matters but also kind of doesn't. I think its an insane feat to have achieved the atmosphere he did with the limited tools he has, not to mention the massive amount of respect I have for any creator that simultaneously wears their influences on their sleeves while displaying massive creativity and originality.
Pathologic: This game kind of speaks for itself honestly. Its just brutal, creative, infuriating, I could go on - It's probably the most immersive experience I've ever had in a game. If you've never played it before I would suggest buying Pathologic 2 (don't worry about it) and playing it completely blind. Forget about "winning", forget even about succeeding, just go about it as if you were in the protagonist's shoes and see where you leads you.
Scorn: Without a doubt in my top 5 games of all time and I don't care that that is an insane take. This game is everything I want from interactive stories - entirely intuitive, doesn't spoonfeed you a single grain of its lore or pushes its story on you, it just puts the pieces in your hands and its up to you to feel it on instinct. This 5 hour game with no dialogue, no text, not even any named characters to speak of had me crying at its ending and I didn't even know whether I was sad or overjoyed. I fucking LOVE scorn.
Honorable mention:
The Space Between by Christoph Frey (not to be confused with The Space INbetween.): Is a short, 30 minute experience about intimacy presented through a horror lens. I really don't want to say anything else about it, but I played it like 5 years ago and I still hold it near and dear to my heart. It's a master's guide to storytelling through semiotics and exemplary in it's... Emotionally charged visuals? Like, I had never before seen a story make sentiment into and external, tangible thing quite like this one does, like turning sound into an object or something. Amazing little indie game.
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buttered-milky · 19 days ago
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Russingon being an incestuous couple is so fucking interesting to me for what it represents narratively. (Yes, I know they are not canonically a couple. No, I do not care, because I do believe the coding is on purpose. Even if it’s accidental, it’s still there.)
If you don’t have a lot of experience with incest in other fiction (for example: the staple gothic horror), incest usually represents deviance. That’s just what it says on the tin: diverting from norms. Usually in a bad way. Deviance can be narratively treated as bad or wrong, and there is plenty of deviance from our meta societal norms with these two, but I digress. I don’t want to talk about that today.
I want to talk about subversion, and the deviance that is sometimes good, actually, and the message that sometimes you must break norms to do good.
[PS guys if you read all this and want to add your thoughts please do! This is kind of half-baked and I’d love to see more opinions because I’ve not seen anyone talk about this much.]
They are so fucking fascinating, because they are deviant! They are! Their entire relationship is baffling politically because of the Finwëan house feuds. More importantly, they have individual deviances that this relationship is telling you to pick up on.
.
Maedhros is a Kinslayer. Maedhros is also arguably the most heroic one of his siblings.
.
No, we can’t burn the ships. How the fuck are we gonna get Fingon over here?
No, I have to go parley with Morgoth.
I have to abdicate the crown because I’m becoming something I don’t want to be.
No, I have to put myself in front of everyone else. I have to hold Himring so the rest of Beleriand doesn’t get nuked.
I have to summon everyone for the Nirnaeth.
.
And then after Fingon dies in the Nirnaeth, Maedhros (as we all know) goes fully off the rails—which is to say, he becomes fully Fëanorian. He goes back to the norm for his family.
There are more Kinslayings. He tries once to save two twin children, and that’s it. He gives up. There is no more hope. Maglor is responsible for taking in the next set. Maglor also wants to beg the Valar for forgiveness, and maybe Maedhros would’ve seen the sense in that once, but instead he becomes the second coming of his father and dies burning, clutching onto his Oath.
The deviance from Fëanorian standards was the only thing keeping him from becoming a monster for all that time.
.
Fingon is also (very likely) a Kinslayer. He’s also the family extrovert and hope incarnate.
Unlike Aredhel and Turgon, he does not seclude himself for his own protection. He does the opposite.
.
No, we can’t just stay here in Aman. We need to protect the other half of our people??
No, we actually have to get Maedhros. Fine, I’ll do it myself then. I’ll reach out to the gods while I’m at it, since none of you will.
Of course we’re going to join every battle. Of course we’re going to help hold down Beleriand.
If I have to face evil alone I suppose I will, then.
.
And he dies when he’s alone against those Balrogs. Fingon is also like his father in many ways—but in some ways he is not. He is brighter, sometimes. He is hope incarnate in the worst of places.
.
I’m far from the first person to acknowledge that what Maedhros and Fingon have going on is a very strong message to never give up hope. But like—not just that. What kills me is that, you know, the hope and the heroism and the goodness is the deviance.
They like each other while most of the Noldor are off getting doomed or fighting with their relatives. You get to those little bits where it mentions Maedhros and Fingon still keeping up their friendship and you kind of have to think “damn, at least some people still genuinely love each other in the midst of all this horror.” It’s sweet. And yet it’s deviant.
And that’s weird, right? Usually deviance is bad. But I think here it’s more neutral. Just presented as: this is not the common option, not the norm. It’s not the common option, but it leads to one of the kinder relationships in the Silm.
The Silm wants you, the reader, to take away that you should have hope and goodness, even when everything around you is hell. Even when it is the hard option. When it becomes hardest to hold up light and help others, that is when it’s needed most.
It will be scary sometimes to be hopeful, and that’s okay. It will be scary to extend yourself. It will be scary to trust and to defend others. That’s okay. Do it fucking scared and keep doing it.
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mikkeneko · 6 months ago
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I'm done with the 'evil is boring' thesis
and here's why.
I get why the 'evil is boring, evil is banal' thesis became a thing. It was a pushback against the common presentation in fiction that evil is cool. that evil is badass and interesting and good is dull. that "doing the right thing" is the safe, conservative option, whereas choosing evil is exciting and subversive and boundary-pushing in cool and interesting ways.
the "banality of evil" thesis is set against that. it holds that evil is never interesting; evil is self-serving and option-ending. evil is not subversive; evil is every-day, evil is normalized. evil is not brave or daring; evil is easy and selfish. evil makes the world smaller, duller, and less interesting. evil is all the same and it is all petty, dull, and dumb.
so as far as that pushback goes, I get it. but it's gotten to the point where people are kind of running away with the thesis. where people want this to be the only kind of bad guy that's ever shown on TV because having a villain with a complex motive is 'glamorizing' evil.
evil is banal, evil is boring, evil is petty and small, but that's not all it is. 'evil is boring' omits huge categories of human acts, including enormous swathes of people who commit incredible evil while thinking that they are doing good. (never forget that man is a moral animal; that man will only commit acts it thinks is moral; that you can convince a man that anything is moral.)
it omits the appalling depths of human capability for malice and hate, and the lengths that humans can go to in order to act upon those things. when a general decides they'd rather burn down their own city rather than let the slaves in it be freed by the encroaching army, there's nothing boring about that.
there was a post going around recently that really stuck with me, that went, "I don't trust anyone who hasn't acknowledged their own capacity for evil." Because all humans have that capacity. It comes with being human, along with the capacity for good. Which can also sometimes be boring, and dull, and petty (Terry Pratchett for one was very skilled at depicting the banality of good) and can sometimes be grand, and heroic, and epic.
the 'evil is boring' thesis is incredibly limiting, and I think closing down the concept to this thesis is dangerous. because it still posits that evil is something someone else does. evil is what those guys do, those boring, petty, venal, selfish people. not what you and I do, because we are not evil, of course. evil is external.
but it's not.
evil is small and boring because humans are small and boring. evil is huge and grand and complex because humans are huge and grand and complex. evil is whatever humans are. good is, too.
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utilitycaster · 9 months ago
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Daggerheart Character Build thoughts!
I am actually out at work and haven't checked the version that's since come out, but I did participate in the character build beta, and the NDA is officially lifted, so here's my thoughts from that! It's definitely limited since I just made a L1 character and didn't go through gameplay, though I surmise about some aspects of gameplay.
Overall, it clearly seems to be made by people who love a lot of things about D&D 5e but wanted both more flexibility and more simplicity, which is difficult. I think they succeed.
To that end, it takes away some of the crunchier aspects (precise positioning, exact amounts of gold) and I think for some people that will be a problem, and that's valid, but ultimately this game wants to both allow for interesting mechanics in and out of combat while also not being terribly math/map/resource management heavy. It is a hard line to walk; most systems either go hard crunch or go entirely gooey.
The dice mechanic (2d12, Hope and Fear system) is fantastic; look it up but I think it handles mixed successes more gracefully and interestingly than a lot of games.
The playtest was not super clear on armor and evasion choices (or indeed what evasion means; it seems to be sort of initiative but sort of dex save, or maybe more like the Pathfinder/old school D&D varying ACs by scenario?). It was much, MUCH clearer than D&D on weapon choices (part of why I play casters? Weapon rules in D&D are annoying and poorly explained and many people rightfully ignore them) so I'm hoping this becomes clear when there's a full guide rather than just the character creation info.
The character creation questions by class were fantastic and in general, and this is a theme, this feels like it guides people towards collaboration. FWIW I feel like D&D has that information, but the way it's presented is very much as flavor text rather than a thing you should be doing. Daggerheart makes this a much more core part of creation. The Experience mechanic is particularly clear: you better be working with your GM and really thinking about background, rather than slapping it on as a mechanic.
The other side of character creation questions is that it really encourages engagement with the class, which is something I've talked about. I think either subversion for the sake of subversion, or picking a class for the mechanics and aesthetic but not the fundamental concept, will be much harder to justify in Daggerheart, and I think that's a good thing because when people do that, their characters tend to be weaker.
The downtime is designed for you to write hurt/comfort fanfic about and this is a compliment. There are a number of mechanics that reward RP, particularly one of the healing mechanics under the Splendor track. I feel like a weakness of D&D is that when you try to reward RP it's really nebulous because there's not actually a ton of space to put that - you can give inspiration, but, for example, the empathy domain Matt homebrewed actually feels kind of off because it's based on such fuzzy concepts amid mechanics that are usually more rigid. Daggerheart comes off as much cleaner yet still RP-focused, and I'm excited to see it in action.
A judgement of Candela and I suppose Daggerheart might be that it's designed for actual play. I've mentioned before that I know people who are super into the crunch and combat and numbers of TTRPGs and are less story-oriented, and again, that's valid, but actual play is just storytelling using a ttrpg and so yes, a game that encourages RP while also having mechanics to support that and influence it is an extremely good goal. I am not an actual player, but I do like D&D games with a good plot and not just Go Kill Monsters, and I want to play this. (I also have some real salty thoughts about how if you modify an existing game for AP purposes that's staggering genius apparently, but if you make your own game how dare you but that's another post).
And now, the classes/subclasses. I am going to sort of use D&D language to describe them because that's a point of reference most people reading this will understand, but they are not one-to-one. A couple notes: everyone can use weapons and armor. HP is not totally clear to me but it seems to be threshold based - everyone has the same HP to start but people have different thresholds and armor, so the tank classes have the same amount of HP but are much harder to actually do damage to.
All classes are built on a combination of a subclass and two domains. There are 9 classes and 9 domains. This technically means that if you wanted to fuck around and homebrew you could make up to 36 classes (27 additional) by just grabbing two domains that weren't otherwise combined, which is fun to consider for the potential. Anyway I cover the classes and briefly describe domains within them. You can take any domain card within your domain, regardless of subclass.
There are six stats. Presence, Instinct, Knowledge, and Strength map roughly to Charisma, Wisdom, Intelligence, and Strength. Dex is split into Agility and Finesse; Agility covers gross motor skills (jumping, most ranged weapons, "maneuvering") and Finesse finer ones (lockpicking and tinkering, though also it does cover hiding). The really big wins are first, no CON score, so you don't need to sink stat points into something that grants no skills but keeps you alive. The second one is that the "hybrid" classes spellcast from their physical stat. This is fucking fantastic. The thing about ranger or paladin or the spellcasting subclasses of rogue and fighter in D&D is that if you don't roll pretty well you're locked into the core stats and CON and nothing else. (This also doesn't have rolling for stats: you assign +2 to one stat, presumably your main, and then distribute two +1s, two 0s, and one -1.)
Your HP, Evasion, and Thresholds are set by class, and there's a core ability; the rest is all from the cards you take for subclass and domain.
Leveling up is very much based on taking more domain cards (abilities) but has a certain degree of flexibility. It's by chunks: in leveling up anywhere levels 2-4, you can, for example, increase your proficiency by +1 once, so if you wanted to do that at level 2 but your fellow player wanted to wait until level 4 and take something else at level 2 instead, they could. It allows for more min-maxing, but also everyone has the same level up rules and differs only in the abilities on the cards, which is very cool.
Bard: Grace (enchantment spells) and Codex (learned spellcaster stuff; the spells available are definitely arcane in vibes) based, Presence is your main stat. The two subclasses map roughly to lore-style stuff and eloquence. Core class ability is sort of like inspiration but not entirely. It's a bard; I like bards a lot, and this is very similar vibes-wise to your D&D bards. If you like D&D bards you will like this.
Druid: Sage (nature spells) and Arcana (raw magical power spellcaster stuff), Instinct is your spellcasting/main stat. The two subclasses are elemental but frankly cooler than circle of the moon, and a more healing/tranquility of nature focused one. I really think Marisha probably gave feedback on this one, because the elemental version is really strong. You do get beastform; it is quite similar to a D&D druid under a different system, as the bard, but the beastform options are, frankly, better and easier to understand.
Guardian: Valor (melee tank/damager) and Blade (damage). Strength based for the most part (Valor mechanics assume strength) though you could go for like, +2 Agility +1 Strength to start. This is barbarian but like. 20 times better. It is, fundamentally, a tank class, and it is very good at it, with one even more tank-focused subclass and one that is more about retaliatory damage. You do have a damage-halving ability once per day, but really guardian's questions are incredible. I think Travis and Ashley likely gave feedback. Also rage doesn't render you incapable of concentration as that doesn't seem to be a thing, so multiclassing seems way more possible (you are, I think, only allowed to do one multiclass, and not until you reach level 5 minimum, which I am in favor of). Yes, you can be a Bardian.
Ranger: This is what I built! It is based on Sage and Bone (movement around the field/dodging stuff) and it is Agility-based, including for spellcasting, which is a MASSIVE help (as is, again, the fact that CON isn't a thing.) The subclasses are basically being really good at navigation, or animal companion. Most importantly to me you can be a ranger with a longsword and you are not penalized; Bone works with either ranged weapons or melee.
Rogue: Midnight (stealth/disguise/assassination spells and skills) and Grace-based. Yes, rogue is by default a spellcaster, which does help a LOT with the vibes for me. One subclass is basically about having lots of connections (as a spy or criminal might) and the other is about magical slinking about. Hiding/sneak attack are also streamlined. I will admit I'm still more interested in…almost everything else, but I think it evened out a lot of rogue weaknesses.
Seraph: Splendor (healing/divine magic) and Valor. This is your Paladin equivalent. It is strength-based for casting, again making hybrid classes way less stressful. Questions for this area also incredible; you do have something not unlike a lay on hands pool as well. Your subclasses are being able to fly and do extra damage; or being able to make your melee weapon do ranged attacks and also some extra healing stuff, the latter of which is my favorite. Yasha vibes from this, honestly. Single downside is this is the only class where they recommend you dump Knowledge. I will not, and I never will. Now that I don't have to make sure CON is high? I am for REAL never giving myself less than a +1 Knowledge in this game.
Sorcerer: Arcana (raw nature of magic/elemental vibes) and Midnight based. Yes, sorcerers and rogues now share a vibe, for your convenient….less enthused feelings. Instinct-based, which intrigues me, and the core features are in fact really good. The two subclasses are either one that focuses on metamagic abilities, or one that is elemental based. I would play this for a long-running game, though it's not my favorite, and I can't say that for D&D sorcerer (except divine soul).
Warrior: Blade and Bone, and the recommended build is Agility but you could do a strength build. Fighter! One subclass is about doing damage and one is about the hope/fear mechanics core to the game that I have NOT talked much about. I will admit, the hybrid martials and Guardian are more interesting to me but you do have good battle knowledge.
Wizard: Codex and Splendor. Wizards can heal in this system; farewell, I will be doing nothing else (jk). Knowledge-based, and you can either go hardcore expertise in knowledge, or be a battle wizard.
Other scattered thoughts: healing is not as big a deal here; there is no pure cleric class! There is also no monk, warlock, or artificer. There is not a way to do monk as a weaponless class really though you might be able to flavor the glowing rings as a monk weapon and play a warrior. Wizard, meanwhile, with the right experiences and high finesse, would allow for some artificer flavor. Cleric and Warlock are the two tough ones and I will admit those are tricky; I feel like you'd have to multiclass (which you cannot do until level 5) between perhaps seraph and a caster class and you're still going to come off very paladin.
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some-pers0n · 3 months ago
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Demoman is one of the characters in the fandom I feel most people straight up ignore or don't know how to write. Blunt, sure, but I do stand by it. Demoman is such a fascinating, intriguing character with the most fleshed-out backstories, yet is oftentimes relegated to being Soldier 2.0, only now with poorly written phonetics.
In other words, hey! I'm a fanfic writer who has a ton of opinions as well as a neurotic need to analyze every character they come into contact with. Pleased to see you're reading this. I've already done a little doohickey essay like this with Medic a while back. The purpose of these long rambles is half of me combing through every instance of the character and pulling them apart to see how their character works...and also me not-so-subtly venting and complaining about mischaracterization. Shocking how a fandom where the main characters are all very clear-cut stereotypes with some slight subversions here and there can't seem to get them.
This essay will go through Demo's beginning and all the way to his latest appearance in the 6th comic. I'll touch on how his character shifts and is expanded upon. I doubt he changes as much as Medic has over the years, but I think it will be interesting to see. I'll just go over bits of characterization, try to rationalize it, and then try my best to sum up all of the traits by the end and try to describe his character in the most canon-compliant way.
With that preamble out of the way, let's begin. This is also 7k words btw just...be aware of that, okay?
Before we actually get into proper character stuff, I wanna lay the groundwork first by exploring the types of characterization I see from Demo. Pick them apart. See what they're really like.
So, of course, there's the popular Redditor opinion of Demo that's mainly shaped by the way people play him in the game. There, people will describe Demo as being generally a bumbling drunkard. It's not too uncommon to see people say that he's an angry drunk. A man who is more concerned with alcohol and drinking himself into a stupor than anything else. I've also seen people say that Demo straight up can't read, which...euhhhhggg. He feels more like an alternative version of Soldier at times, which, again, isn't accurate to his character.
I don't care at all for this characterization. I do think a good chunk is rooted in racism and it's generally very uncomfortable for me to look at for too long. This characterization is pretty shallow and empty, which makes for a boring and offensive caricature. Reddit moment.
The second one is more interesting and the version you'll see more on Tumblr. It's this...odd version of him. I can't exactly put my tongue on what is off about it. It seems more accurate to his character. He's a foil for Soldier a lot of the time (Boots n' Bombs is his most popular ship let's be real) and generally isn't exactly seen on his own. Sure yeah there's the oddball art of him and him only, but let's be real most of his tag is mainly just him being in the background or saying a jokey-joke.
I actually fell back into Ao3 for a bit to skim over some fics to see what kind of characterization there was of Demo there to refresh my memory, and some of the common throughlines was shockingly that he doesn't drink a lot. "He rarely drinks!" I remember reading once. That's not right, no. He's an alcoholic. Like that's a core part of his character. Another fic had him being called "Cyclops" as a pet name. Ew. Anywho, other than that it's Demo being pretty into cryptids, having the Eyelander as a buddy guy, etc and etc. It's fun, but also it's missing...something.
Then, it hit me: Demo rarely is seen as an individual. He reminds me of Heavy in that regard, where most of his appearances have him be the straight-man to another character. Most of the time he's secondary and just a folly for the other characters. It's disappointing in that regard. Like you see a lot more stuff for characters like Scout, Medic, etc and etc with their own unique characterization stuff and getting their own attention.
So...then what is Demoman's character, exactly? Well, that's what we're here to see. It'll be pretty interesting, no?
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So, funny thing is that Demo didn't change nearly as much as Medic has over the years. Sure yeah, the concept art of Demo was more of the generic stereotypical Scotsman. White, ginger, sideburns, that whole thing. Cartoony and fun design, but eventually they went with the Demo we all know and love today.
Looking at the concept art, it all seems pretty standard for the tone that Invasion was going for at the time. Nothing really to note there other than Demo's face being a stock angry grr grr expression. It is interesting to see how the idea of him wearing an eye was a constant even from the beginning though.
This then brings us to the voicelines. Ahh, good ol' characterization. Demo here is characterized as being jovial and having fun. He's throwing out insults left and right, damning them to hell and laughing at them as they die. Usual typical mercenary stuff. This is just personal headcanon material, but I always rationalize the way the mercs act on the battlefield as being a result from adrenaline and generally being drunk on blood. They aren't as mean when off the clock, but it's worth noting that these are how these characters act when a gun's in their hands and they're exploding people left and right.
TF2 really likes basing the characters off of the class they play as and how they act. Scout is fast moving and his gameplay is oftentimes getting right in someone's face and bolting, which is reflective in his hotshot personality. It's only reasonable that Demo is an explosive, fun, and generally cocky guy when out and battling. He's lobbing grenades and sticky bombs left and right. He isn't afraid to yell to the Medic he just blew up that he's been shagging his wife and calling the Scout he just chopped the head off "twinkle-toes". He teases and such when it comes to the other team.
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However, the voicelines also very curiously give us a really fascinating look into his character. He's an alcoholic. He loves his scrumpy, which is not whiskey, shockingly. I thought it was whiskey for the longest time, but no! It's a cider! His stock melee is the bottle he uses to drink, now turning it into a quick weapon. His model in the main menu is him holding up the bottle itself. His default melee taunt is him taking a swig from the scrumpy bottle. It's a core part of his identity, let's be real. It's a part of the whole Scottish stereotype he has going on.
The game of course follows this. There's a lot of lines where he's slurring and babbling in a cartoony drunken way. A good portion of it is just him making vague threats...but a lot of it is also sad. He calls himself a one-eyed bloody monster. He weeps and cries. When jeering, he says he's hit rock bottom here. Interesting new development.
Apologizes for pausing to ramble, but I don't get why people try and sand down the edges to Demoman's character by making him out as though he isn't an addict. He is. That's something that is made abundantly clear. The iconography of alcohol follows him like his own damn shadow. I dunno. It bothers me.
I digress. There's some other bonus stuff I think is quite interesting. Most of his battle charges involve the other team. "Let's gettem lads!" and all. I think it's neat how he views his teammates as just that. Teammates. Those he fights alongside with. Another thing of note is how he occasionally has lines that are...odd in a way. Poetic and dramatic. Something that subverts the typical characterization. When he loses at rock paper scissors, there's a chance he'll say "Oh, 'tis a dark day", which. well then okay buddy.
So to recap: for characterization in-game, Demo is an alcoholic Scotsman who is generally pretty witty and functioning despite the incredible amounts of booze he drinks. He is energetic, bombastic, and generally hearty and having fun. He's not taking things terribly seriously and is generally just going about and blowing stuff up. However, there is a very noticeable streak of sadness to his character. When drinking, he reveals undertones of self-deprecation and hatred. Why? How?
...well, you just need to take a gander at his character card.
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Erm excuse me what the fuck.
I honestly do not understand the logic behind this backstory. Like in a practical sense. Like, yeah!! obviously this backstory is sad and such! I really actually like this backstory and honestly I love writing him in the context that this happened to him. It's just that...I can't wrap my head around the idea of this being Demo's backstory given that everyone else has pretty silly little blurbs here. I think the darkest it gets is Soldier going to Germany years after WWII ended to kill people.
This??? Sure yeah TF2 gets a lot sillier and more cartoony comedic as time goes on, but even with the current tone where is the funny? I ain't complaining, I love me my angst, but this is so jarring to see. I suppose that explains why they retcon it later, but I'm getting ahead of myself.
Hey, at least it gives us an explanation to why Demo is sad. We can pretty easily gleam a reason for his current behaviour in the game from this: his messed up childhood. To begin, Tavish Finnegan DeGroot was abandoned by his parents and left to live in an orphanage. Eventually, he was adopted and brought up by some foster parents, who he then murdered in an attempt to blow up the Loch Ness monster. This was when he was six years old. Actual child. 
He then went back into the orphanage, where he would tinker with bombs. Why? Insert whatever headcanon here, but for me I think it's a feeling of fascination, yet also heavy guilt. Perhaps revenge. Either way, he loses his eye from these experiments. Eventually however, he's brought back into the family when word spreads of his excellence when it comes to manufacturing bombs. The use of the word "lovingly" feels exceptionally sarcastic, but that could be in part to how his parents are later characterized. Either way, this is a result of the DeGroot tradition, which, and I quote, is wholly unnecessary and cruel. It even cites it as him being reintroduced into his family as the "end of his unhappy childhood".
...so yeah. Pretty safe to say the reason for his alcoholism is to cope with that. He feels the guilt over that and will breakdown into sobs over it even. Yikeesss... It can also mean that he feels as though he's held up to incredibly high expectations, having the entire DeGroot family lineage to live up to. Again, later on he's being nagged at for not being as hard-working as his father, who, in good ol' TF2 fashion, blew up the Queen for a nickel. It does certainly feel that way, no?
So this introduces a new wrinkle to Demoman's current characterization: he's an alcoholic who is happy and has an upbeat and fun personality (at least on the battlefield), but underneath it he's hurting and feels ashamed of who he is. He drinks to cope and manage it, yet it only seems to exasperate problems at times.
Can I safely say that Demo is the merc with the most fascinating and intriguing backstory and personality thus far? Sure yeah I love Engie a lot as well, but Demo's character actually feels like it is a result of the backstory written for him. Like all of the other mercs sure you can go on and on about stuff with them, like Scout and Spy and their whole deal, Sniper and his parents, everything with Heavy, etc. Demo?? Right off the bat there's something to chew on in terms of actual character writing.
What an interesting character! I sure hope later installations of the story will follow through on this and give him ample screentime!
Anywho, time for the Meet the Demo video. Again, a departure from the Meet the Medic video and how I rambled on and on about that one, but it was mainly due to MtM being something to mark a drastic shift in Medic's character from serious and angry to more silly and mad scientist-esque. Meet the Demo, due to it being one of the Meet the Team videos made so early on, doesn't really get the benefit of a short with a story, but I digress.
This one is stylized more like an interview, which, in canon, means he's telling this all to The Director and all. It opens with the title screen before the horns section seep in, cutting to a clip of Demo running while explosions go off behind him. A freeze frame cut before a voice-over of Demo comes on with the iconic line "What makes me a good Demoman? If I were a bad Demoman, I wouldn't be here discussing it with you, now would I!?"
Okay so just more confirmation and all of Demo's personality in-game. According to his bio, he has a short temper and all, which could explain him getting louder when asked that question. I don't think it's a joke or him exaggerating, since he seems genuinely pretty upset by the suggestion. He would have to be good at his job in order to be telling you this, yeah? Why even bother asking? It's an interesting bit of characterization that somewhat expands on that short temper.
More generic footage of him running about while explosions go off before coming back to the interview of him explaining a bomb in its simplest form. "One crossed wire, a wayward pinch of potassium chlorate, one errant twitch... and kablewie!!" Seems like filler dialogue, but I always like taking note of the fact he uses the chemical compound term as opposed to something more colloquial. It's just headcanons, but I really enjoy thinking that Demo is pretty damn smart and really gifted when it comes to making bombs and general chemistry. It's a clear passion and love of his and I like touching on it when I can.
The next couple seconds are shots between him taking a good swig of his scrumpy and then blowing up a level three sentry. It's just showing off his capabilities as a class. Nothing special (other than being cool and showing he's competent at his job). The real interesting part is his breakdown where he's on the verge of tears, exasperatingly telling the camera that he's...off. He knows it. There's not too many black Scotsmen, especially ones with a busted eye. "They've got more fucking sea monsters in the great Loch Ness than they got the likes of me" he says.
But, he perks up! He talks over a clip of him baiting a group of BLU mercs into a sticky trap. The voiceover is also really fascinating here. The way Demo talks reminds me something out of an Aesop fable. It's a very curious and fascinating way of talking. I wish this bit of characterization stuck around since it's pretty fun. "Come and get me I say! I'll be waiting on ya with a whiff of the ol' brimstone. I'm a grim bloody fable...with an unhappy bloody end!" is really cool.
The video ends with him taunting the mangled corpses followed by a rendition of the main theme with bagpipes. I should probably also mention Drunken Pipe Bomb, his theme song. It's an upbeat and fun piece with a mixture of the typical TF2 sounds (funky jazzy drums and bass guitar) as well as a Celtic flair, what with bagpipes, whistles, etc and etc. There's also a kickass surf rock section. It's quite the battle theme and definitely reflects a lot of Demo's character as being an energetic, explosive type of character who is proud of his Scottish roots.
So that's pretty much it for SFM bits for now. How about we take a step back and look at the first-ever actual TF2 comic: WAR!, where Demo really gets a big break for his characterization. We don't care about the Saxton Hale or Jarate ones. WAR! my beloved...
But first, the actual WAR! update. It was the sixth major content update released back in 2009. Remember when this game got actual content updates? Me neither. The update was based around the rivalry between the RED Demo and the BLU Soldier to excuse why they were adding new items for the both of them, with Soldier in the end winning the little contest and getting the Gunboats.
For canon lore, the update serves to introduce the idea that the RED Demo and BLU Soldier had a comradery at first. Friends! Interesting piece of characterization to have Demo explicitly go against RED and become friends with Soldier. The two of them do bounce off of each other quite well when they're paired up, I will say. They're both heavy-hitters in terms of gameplay and their personalities are quite loud at times.
For added voicelines, there's a bunch of the Administrator denouncing their friendship as well as domination lines for both Solly and Demo whenever they kill each other. Demo pretends he hates Soldier, but asks if he's okay, tells him that he loves him, and generally is like "but we're still friends though, aye? :]" He does care a lot about their friendship, which is pretty sweet and cute. Sure hope that lasts.
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In the WAR! comic, we see Demo in a mansion. He's loaded! It's also confirmation that the mercs are given quite a lot of money, but apparently not enough for Demo's mother. She's nagging him about not working and saying that he should be ashamed for being so lazy, to which he rebuttals, saying he has three jobs and has made millions annually. Apparently not enough for his mother, since Demo's father worked twenty-six jobs.
She also brings up an interesting piece of information. "No demoman worth his sulfur ever had an eye in his head past thirty!" which implies that missing an eye is a family tradition to lose your eyes when working this job. Would this also imply that Demo is not thirty by this point, since he still has the one eye? Eh, whatever. 
Demo taking care of his mom in this old, nagging state is pretty neat characterization, as well as him holding down two other jobs besides mercenary work for RED. He's very capable and talented! He's also extremely caring and sweet. Even when his mum is complaining and griping about him not living up to his father, he gets her tea and takes care of her. He does respond with a lot of "I know mum" when it comes to that. He's heard it all before. She keeps saying the same stuff. I like thinking he knows fully well he can't live up to the extreme work ethic his father had or truly impress his parents and is pretty bummed out about it, but that's just headcanons.
Anywho, Pauling's there. She's there because the Administrator wants to break up the friendship between Demo and the BLU Soldier and instead have them be pitted against each other. While Soldier needs to be tricked and insulted by Demo and told that he's a civilian (something that he hates apparently), Demo is more coerced and convinced.
He's still loyal to their friendship, but, aye, there's something different about that sword there. Here's an interesting bit of characterization: Demo being a sword guy. There's a lot of medieval stuff relating to Demo, what with DeGroot's Keep, the Eyelander, his general way of speaking at times, etc and etc. It's fun and I think he takes great interest in medieval-period stuff, but, again, headcanons.
Demo feels conflicted. How could she make him choose between his best friend and this cool ass sword?? He doesn't give an answer, but Miss Pauling further pushes him to choose violence when leaving even more stuff for him as well as telling him that Soldier said that he'll join the fight. It's then assumed that Demo agrees by that point.
It's interesting to compare and contrast Demo and Soldier. Soldier, despite hearing all of these mean things, still wants to be friends with Demo. It's until "Demo" calls him a civilian, something personal and sensitive to him, is when he decides to betray him. Demo meanwhile is more swayed by things that he loves, but the final push is that betrayal. He only acts when he's finally told that their friendship has been severed. Curious how their loyalty is strong in those ways.
...I should probably sometime mention the actual retconning of his backstory however. Hoouhhh boy let's go. So, for the 2011 Halloween update, there was a comic alongside it. This comic had some cute gags, like Heavy giving a little boy he scared seven grand. However, the main attraction is the rewritten backstory for Demo.
I mentioned earlier, but I honestly can't blame them for maybe trying another crack at a Demo backstory that isn't as bleak and miserable. I do really like the original one because I'm a sucker for angst, but this backstory does work a lot better tonally when you're just trying to write some goofy stuff, especially if it involves Merasmus at some point.
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The story retcons the whole thing and seemingly makes it so that Demo has always been with his parents and the reason he lost his eye was not because of some brutal accident but rather a currrseeee ooohhhh spookyyy. He's hired by Merasmus to sweep up the place a bit, with him being exceptionally clear to young Tav to not touch any of the accursed tomes. He does, of course. Nothing too much in terms of characterization. It's more just saying "Hey Demo's eye is cursed and that's why he lost it but! hey! it comes back once every Halloween!!"
Again, I can't really knock this version of events. They're simple, but goofy and fun. It's all up to whatever you're trying to accomplish with Demo methinks. If you want silly and whimsical stories, you can have that backstory. If you want gut-wrenching angst, probably should take the initial one.
Aanndd that's virtually it for Demo being important. Demo doesn't get too much plot relevance later on. He's just kinda done with. He shows up in Expiration Date for a quick gag where he returns with a bunch of beer, shouting and cheering while being unaware of how they all just learned they're going to die in three days. He then shows up again during the bucket scene and doesn't do much other than mouthing somethin' (I can't tell you want tbh). A new thing is that he plays piano! That's fun! He then kinda watches Scout try and ask out Pauling and he yells for him to describe what she looks like, which is just what Demo currently sees her as (drunk, blurry, etc). He then fights in the big battle yada yada and shows up at the end with the beer again.
The MVM trailer I suppose is a thing to be noted. Here, he's a BLU Soldier and is playing cards with the Soldier of the same team. Seems like regardless of teams, there's some sort of bond between the two of them. All that happens is that Demo is down to bust up robots with the rest of the RED mercs. Pretty much it.
It is quite unfortunate to see Demo relegated to a role so passive in the story and comics. I've mentioned it before, but I do have an ever so slight grudge against Soldier for taking up the majority of the screentime when it comes to the comics. Yeah, he's really fun to write about, I can't blame the writers for doing so, but also like...c'mon... In the end, we're left with a good chunk of the mercs being underdeveloped in exchange for a ton of Soldier trivia. Props if you like Solly though; your fave got the best treatment.
Ah, but still! Demo has some moments in the comics! Let's go through them! 
Uh. Upon checking most of the comics before the mainline ones, it appears he does not say even a single word. Or even show up in a good portion. Well that's disappointing. I thought he at least said like...one thing. The most he does in terms of characterization is put on a crown in A Fate Worse Than Chess, and even then that's just a silly cosmetic. Damn.
It's fine though! Because now we have the mainline comics! Hot damn finally some actual casual Demoman TF2 writing! Let's get a look and see what his normal usual personality is like! I wonder what fun shenanigans he's been up to.
The first time we see Demo he's babbling about his job being replaced by robots and looking utterly dishevelled and depressed.
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Okay. That's...yeah pretty in line for his character thus far. An alcoholic who is struggling with some stuff and oftentimes will have a very vocal breakdown in front of others.
The way that he's characterized here is rather fascinating though, I'll say. He's depressed. From what we can glean, this is what his life has been like since the layoffs. He's gained weight (what with Soldier's very blunt "Hello fat Demoman!"), hasn't shaved, his clothes are dirty, and beer bottles are scattered in the living room. Even the Eyelander is like "dude you need to let it go" when Demo mumbles about robots replacing jobs. He's presumably lost his two other jobs and has just been laying on this couch, drinking booze and watching TV and nothing more, despite his mum's nagging.
This is a side of Demo we don't really see. Sure, yeah, we see the hot and tempered side (ex: Meet the Demoman and the general game) as well as the sad and weepy side, but it's never to this degree. Like full on depressive episode. Yikes. Sure yeah he gets dragged back into the plot and instantly gets back to himself (albeit more orange than actually black)(I keep forgetting how whitewashed Demo was in these first few comics), but it's played for laughs and gags.
What an interesting piece of characterization, no? I've seen a fair amount of major depressive disorder, BPD, PTSD, and or bipolar headcanons slapped onto Demo and tbh I can't blame them. I'd be really interested to see some fic explore that in greater detail. I'm too busy writing Engiemedic yaoi to do anything for now though. Womp womp.
The ending bit of the comic has Demo and Pauling mainly chat with each other. Oh yeah!! Demo and Pauling! They've got a couple pretty neat lines. For the usual contract it's just jokes about his alcoholism, his eye, and a couple about his mom and just general gags. In the Tough Break update, she's out drinking with Demo and nearly spills the beans about her job. Fun. I really like the Miss Pauling characterization where she regularly hangs out with the mercs. It's cute.
In the comics, she talks to Demo more like an actual equal than, say, Pyro or Soldier. She talks to them like they're children roughhousing in the backseat. Demo sits up front and the two go back and forth. Demo is the more mature and reasonable one here. Another thing that's a common bit of characterization in the comics is that Demo isn't...drunk. He's not slurring nor acting in a way that makes it immediately clear he's inebriated. He's pretty lucid. This can be from the fact that he's a very high-functioning alcoholic, but it also makes him out to be actually pretty all-there for most of the time. I've seen far too many fics where Demo is in a perpetual state of shitface drunk so that was a nice refresher.
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Demo reappears in the second comic, where we get some pretty neat characterization. He's out on the town in disguise. I keep forgetting about that "What do you see?" "Not a damn thing. Let's switch places" gag that's so funny. Whatever. He is the voice of reason when it comes to Soldier. The straight-man character. He's not really...drunk here. He's not slurring his words nor is he exactly doing anything. He steps in front when Soldier starts yelling at an elderly woman, instead approaching her with a calm and kind demeanour. He holds Soldier back when he goes to strangle Scout for. I guess just being there.
So there's Demo when he's just doing stuff normally, I suppose. He's generally pretty level-headed, albeit because he's up there with Soldier. He's the Normal One when posed next to a guy like Solly. A little disappointing, but there's probably more in comic 4.
Ah the Swordvan comic. Demo and Pauling head over to Sniper's house to retrieve him. An odd bit of characterization is that Demo just takes one look at Snipes' house and goes "Welp, nobody's here. Let's get out". He doesn't seem terribly thrilled to be here, further backed up by him saying that there's just gonna be fingernails and jars of piss and he straight up says "good riddance" like what is his issue with the bushman??
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Now that's kinda interesting. Demo sees Snipes as being kinda just gross and a raving lunatic. He could easily be in-place for the audience and just saying what we're thinking, but I think it's interesting to see that Demo, the guy often portrayed as being the weirdo party guy, being very straight-forward. He think Sniper is some sadistic madman and just wants out. Unfortunately, he's given a neckfull of Sniper's homemade family moonshine, so he can't get out quite yet.
A very common thing in these comics it seems is Demo being the voice of reason, which is pretty interesting. The straight man to everyone. When he wakes up to Pauling spitting on him to wake him up, he goes "eughhh gross, but, hey, it worked!!" before then is knocked out. He then stays quiet for the rest of the scene, unless of course you're counting the deleted pages. There's no dialogue, but Demo breaks free from the ropes binding him, yells at Sniper, then pushes past before then inserting three syringes-worth of the moonshine into himself and passing out. Alcoholism joke as per usual. Shockingly the first one we've gotten so far.
In the submarine ride down, Demo's passed out with his scrumpy in hand. Again just a gag about him drinking a lot. He then kinda stays in the background for the rest of the comic, only appearing really once to hold a vat of liquor, before then coming to in the final shot where he holds Sniper's dead body. Heyyyy Demo I thought you thought Sniper was a weirdo freak.
Nothing too much to say from this comic then. It's just establishing more and more that Demo plays a very...straight-man character role when it comes to the comics at least. He's reasonable, level-headed, and often just says whatever comes to mind. He's kind and will instantly rush to someone's aid when they're hurt as well as just generally being pretty good-hearted. Nice!
Comic 5 mainly just features a gag with Demo's liver being so overworked that he starts turning his other organs into alcohol distilleries. The whimsy. The line that I find most fascinating from this comic is from Spy.
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Like oh okay so he straight up doesn't eat anything other than alcohol and aspirin. Water literally poisons him. Probably just a throwaway gag, but geez. It does say that he is kinda in pain all the time, at least to the point where aspirin is one of the few things his body can handle. Someone out there can probably work with that and make it angsty. Other than that, not much else for Demo.
Comic 6! The final one! Home stretch here folks before I can wrap this up and give a thesis on whatever the heck Demo's character is. Demo, again, is mainly just here for gags. It's the one thing I do really wish that the comics did more: explore Demo's backstory. Like you don't even need to keep the original one, but it's still fascinating to bring up the fact he has a family lineage at all. Instead, he's mainly just a straight-man character. But, hey, whatever. I'm just the one analyzing these silly comics and jokey joke characters for gay melodramatic yaoi fanfiction.
There's a gag about Demo's liver coming back to him after leaving. These soap opera drama scene could parallel the type of shows that he was watching when having that depressive episode, but that's maybe a bit of a stretch. He then gets included in that fun group shot, where his pose mimics that from the Meet the Demo, before then gets a one-on-one scene with Medic. 
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These two are such a fun duo I wish Jaggerbombs was a more common pairing. Ah well. Medic catches Demo up on everything whilst he's stitching up wounds. The medi-gun is broken so they're doing this the old-fashioned way. Demo has a gag where he's still drinking, only that it's hydrogen peroxide instead. This then leads to a scene where Demo asks why Medic never gave him an eye. Reasonable methinks. Medic responds saying he did.
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Demo gets upset. He raises his voice for the first (official) time in the comics. Again, his temperament. I think it's a reasonable thing to be upset about tbh. Like imagine being told after all this time you could've had your eye back. He then learns that, no, the procedure has been done before, but rather that it never sticks because of how his eye socket is cursed. Demo asks how he can't remember this, to which Medic goes "Hooh :] It's because I scooped out a part of your brain" because of course he did. He then forgets the entire conversation + probably Medic entirely.
Aaannnddd that's pretty much it for Demo. That's his last speaking role. Just a quick, simple gag about his eye being cursed, his alcoholism, and generally being the straight-man for others, even if he does have a couple silly gags too. Seems like a culmination of everything he is in the comics.
To conclude: Demo is a character I feel can take on two main roles depending on what kind of tone you're going for. If you want angst, you've got a character who carries the guilt of murdering his foster parents as well as the burden of being a DeGroot, turning to alcohol to cope with his sadness and general inability to deal with it all. If you want silly goofy stuff, you have Demo being a straight-man or a neat party guy if you like the bit from Expiration Date where he brings back beer and such. Of course there's nuance. I find it best to try and find a balance between these two opposing sides. It just takes time and practice to really get a hold of his personality methinks.
I do wish he was more in the comics though as his own person, y'know? He's very reliant on others in order for his character to function, whilst most others have scenes where it's just them doing something. I wish he was used more than being the guy who drags the others back to reality. Damn it sucks to see that the fics where he's mainly just the straight-man are kinda right in that regard.
But for character traits? Hm, let's see. I find it's just trying to make sense of what's given to you and seeing what best fits for the tone of story you're trying to go for. However, for me trying to write him? Well...
His alcoholism is a central character trait. He is definitely 100% an alcoholic, regardless of however people try and sand him down. I personally really like sticking to the idea that he straight up can't eat anything but booze and aspirin because I think it's funny but also sad, but that's me. I think him having a flask of scrumpy on his person at all times is a neat headcanon as well.
Another big trait with Demo is his frequently shifting mood when drunk. He can swing from loud to weeping in a couple moments. I wouldn't say he's particularly angry nor aggressive, no more than any other character at least. He's most volatile on the battlefield, but otherwise at the base I feel it wouldn't be an uncommon sight to see Demo partying until dawn or holed up in the living room and sobbing. Poor guy.
In spite of what many think, Demo is certainly not lazy. He's a workaholic is anything. He holds down three jobs and rakes in a lot of money in order to live up to his name as a DeGroot. It could be because he likes working that much or that his mother just nags him to push himself that far. That also ties into his self-deprecation, another core trait of his, but that's pretty obvious to see.
His heart is another big trait. The guy loves. He cares for his mother even when she nags at him. He sticks by Soldier's side until he feels as though he's been betrayed. He takes care of the Eyelander and treats it like a pal. He generally cares a whole heck of a lot about people and other things. He wears his heart on his sleeve and says what he means. He doesn't feel a need to really hide who he is as a person. He's loud, fun, and just naturally pretty sweet and kind. I don't think he's ever really "mean" outside of the game stuff. There's also the whole "being hired to explode people" part but ehhh that's just the silliness in him :]
Demo also being generally pretty...normalish. He's a guy who's really just going through it when you take the angst option. He oftentimes will try and hold back others from doing something stupid when sober. I feel like when he's drunk he's more willing to get in on dumb shit, but still. However, this doesn't mean he's wholly a normal person. I think you can do a lot of headcanons here where you bring out some traits that are otherwise not talked about too much.
There are a lot of liberties to be taken with Demo's character as per usual. A ton of writing a character to be, well, in-character is just getting down their voice and mannerisms. Understanding their personality and motives is just half the battle. Demo sometimes speaks like an old-timey medieval knight or poet or whatever. He's generally pretty well-spoken and whatever. For the love of god if you want to write him, you don't need to include phonetics constantly. Please. It's so much better that tu'try toh spell everay whurd like tis. Oftentimes people will just know what the character sounds like regardless. Just try and mimic his way of speaking more and you'll do wonders for actually making that character sound like, well, that character.
I've neglected to mention Demo being a black man a lot because, well, it never really pops up a lot in canon. I think the most recognition we get for Demo being black is him just saying that he's black. He's a black Scotsman and that's about it. It's curious since I've seen a number of fics where it's all period-typical racism angst and whatever, with Demo being used as a way for the author to get up and proudly say that they think that racism is bad by having Demo being called a slur and getting upset. How progressive. 
I dunno. I never really personally touch on period-typical bigotry stuff myself due to the fact that this is Team Fortress 2. Rocket jumping was invented before stairs. Besides, this is the late 60s/early 70s. The civil rights movement happened by this point. Not everyone walking the streets is gonna be some abrasive bigot. I don't know why people want to try and make it "historically accurate" to begin with since this series has never been period-accurate to begin with. I don't particularly think TF2 is a great series to go on about tackling period-typical bigotry either. Literally if you want Demo angst you've got the actual mountain load of angst with his backstory right there. Obviously of course people are allowed to write what they want and I do fully believe that sharing stories and portraying bigotry is important, but why with TF2??? Do people just really look at a POC and think their existence is inherently political and they need to make it clear they think Racism Bad, even though the tone of canon really doesn't match that?? Ah well. I'm just rambling.
Regardless, Demo is just a character where you can take a lot of different avenues with. Maybe you can explore his trauma and try and write about how he feels trying to live up to his family name. What about his issues with his now-deceased father? Maybe you can forgo that and have him be a partner in crime to Solly or whomever else, with the occasional glimpse into his more sensitive self. Really, it all just depends on the story you're trying to tell. Ultimately, writing Demo with a healthy mix of comedy and angst is probably what is best done if you just want a pretty in-character version. He can be out on some grand adventure to take down Nessie with a merc or two AND have it be a story about him coming to terms with his past. That's just a me thing though lol.
Demo, like the rest of the cast, is an easily moldable piece of clay. All of the mercs at their very core are just funny character archetypes. They can be whatever you want them to be. It's just best to work with their original characterization and personality in mind, y'know? Fanfic writing is mainly about having fun anyway.
Speaking of which, enough procrastinating for me. I need to get back to writing my yaoi...
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