I drew my oc in the danganrompa art style !! They’re the ultimate fuckwad HAHAHAS
I’ve been watching the game grumps playthrough of trigger happy havoc and it’s such a silly good ol time, idc if the writing is a little interesting, this game has my heart
In Case You Need a Smile Today - Well That Megaphone's Broken
From: Making Cardboard ROBOTS (More Like Ronots lol) - Ten Minute Power Hour
The fact that this goes so fast from just being a "Bit with a Megaphone™" to their genuine reactions to having broken it is what gets me with this one. XD
I'm all on board with queer liberation as a core theme in tabletop RPGs, but I've gotta ask: did you think this shit through at all? Yes, you've name-checked the X Card in your preamble and reminded players to choose their pronouns during character creation, and you've got a big stack of testimonials proclaiming that the mechanics of play are "genderpunk" – whatever that means! – but, like, your implicit setting still includes an out-group whose boundaries are delineated within the idiom of race science whom the text insists are ontologically okay to kill. Sure, they've got fash aesthetic, but I don't think making "cop" a biological category is doing the heavy lifting you think it is.
Every time I talk about how Dungeons & Dragons as a culture of play (i.e., as distinct from any particular published iteration of the game called Dungeons & Dragons) tends to put the GM in the position of doing all the actual work of making the game happen, and how the idea that only the GM has any responsibility for understanding and carrying out the rules is a big part of this, I always get jokers going "well ACTUALLY that's not true because I don't use the rules as written when I run games – I just make up the mechanics as I go."
Buddy, the notion that inventing a whole new game on the fly to suit the exact preferences of the group is an entry-level skill that ought to be expected – even demanded! – of any GM, regardless of their experience level, is itself an expression of the idea that responsibility for understanding and carrying out the rules rests solely with the GM.
Like, there's a reason D&D as a culture of play thinks it's normal for GMs to be miserably overworked and treats GM burnout as a funny joke; if it didn't, we'd have to acknowledge that something is askew.