#so it was fun to do like a design that HAD aged
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felassan · 23 hours ago
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The Art of Dragon Age: The Veilguard preview pages Part One, under a cut due to spoilers. Preview pages come from Google Books.
[Foreword]
[Part Two]
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Life in the Tevinter Imperium.
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Part One: Post-Inquisition
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Top: Returning to Rivain with a precious quest object. Middle: Exploring Par Vollen, the home of the Qunari. Text: Halfway through the development of Dragon Age: Inquisition we created a series of illustrations we called “beat boards” (intended to cover a major moment or “beat”, they are more polished than a storyboard). They proved to be helpful as we brought the game together. As Inquisition was coming to a close, and a sliver of attention was being paid to the next game, we wanted to try doing beat boards right at the start of the game, rather than the middle. With a few general ideas like “We’re going north” and “Maybe there are Titans” and a sense of story momentum, we started creating exploratory beat boards, asking ourselves the simple question: “What would be cool?”
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Top: On a secret mission in Tevinter. Bottom: Receiving an assignment from the Inquisitor
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The Red Bride's grave.
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Top: An old Warden that was avoiding the Calling. Bottom: The first attempt at designing Weisshaupt Fortress. Text: Northern Thedas - Designing the cultures of northern Thedas was like a fun speculative-archaeology project. We were starting with fragments. There were occasional props, characters, or journal entries that hinted at these cultures, and we had to reverse-engineer living, breathing societies from those fragments. The most important aspect was to design them in a way that respected our fans’ engagement with the material but also attempted to exceed their imaginations (or at least do them justice).
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Top: In an ancient magical city, some buildings that would have collapsed centuries ago are kept frozen in time. Bottom: Infiltrating the Archon’s throne room.
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Middle: One of the first ideas for a player base was a secret lair in Minrathous’s forgotten undercity. Bottom: The very first concept art of Minrathous. Trying to capture the elegance and pride of the Imperium.
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Top: The Divine sends out ships to hunt Solas in the hopes that his capture will restore peace to Thedas. Bottom: A Tevinter magister, a Chasind witch, and a Ben-Hassrath commander plot against the player.
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Top: A war room in the captain’s quarters. Bottom: We explored making the player base mobile. It would give us water access to most of the regions in northern Thedas.
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Top: Early on we explored the return of the griffons – in this case, using them as mounts to hunt dragons. Bottom: Something in the depths has scared the dwarves enough that they’re fleeing to the surface by the thousands.
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A coastal town in Rivain.
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Top: Elves from all over Thedas answer a mysterious call to Arlathan Forest. Bottom: Exploring a possible endgame scenario where Solas has summoned a Titan in the middle of Minrathous.
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Top: Solas returning like a regal figure out of the distant past. Bottom: What if we return to the Fade and rescue whoever was left behind? How would their time in that alien landscape change them, and what insights could they offer into Solas’s plans?
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Top: The part runs into their Tevinter counterparts, and they have to work together to survive. Bottom: Solas interrupts your mission, wiping half your team off the board and forcing you to make an unlikely alliance.
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Top: Your ship is stolen, and you have to sneak into enemy territory to get it back. Middle: Journey to the heart of darkness to find Colonel Kurts… er, Solas. Bottom: We created piles of sketches and line work to explore story beats. We could iterate quickly and throw things away if necessary.
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Top: There are multiple factions in Veilguard. To make sure they were always recognizable, from their buildings to their belt buckles, we began with shape.   Middle: We had explored Tevinter’s shape language in Inquisition, so in their case, it was a matter of expanding on what was established. Some shapes just felt right (like Wardens and the pointed arch). Bottom: A residential Tevinter interior.
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Various captions on this page: An upward-pointing triangle for the mages’ college. We explored some sturdy shapes for the dwarves. The Wardens’ pointed arch could be turned upside down into a shield. Rivain has a been a neutral faction, so the circle worked well. The Necropolis factions started with a half-circle “crest”. A downward-pointing triangle for Tevinter. Ben-Hassrath started with an X shape language.
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A wealthy Tevinter mansion. To show off, most of the house is built on top of a floating stone slab veined with lyrium. Visitors try not to think about what would happen if the magic was interrupted.
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Slice-of-life illustrations like this weren’t prescriptive, but they helped to explore the feel of certain regions we had only ever heard references to.
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Rivain is a trade center. It’s one of the places where you’ll see the greatest overlap of cultures.
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Tevinter is a complicated place. While there are lofty towers and powerful magisters, we also wanted to explore what the daily life of Tevinter might be.
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Top: Peaceful beginnings, gentle giant gardeners, and curious spirits. Middle (1): The spirits saw the dwarves as they tended to the Titans, and they wanted to try making bodies for themselves. Middle (2): The spirits made physical bodies for themselves from the “flesh” of the Titans. The first elves were born, and the first war began. Bottom: A brutal war raged on between the elves and the Titans, only ending when one elf (Solas) rendered the Titans “tranquil”, capturing their souls.
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Top: The elves brought a powerful war trophy home. Middle (1): With the Titans rendered tranquil, dwarves lost their connection to magic. They fled into the bodies of their fallen homes. Bottom: With the power that came from the captured Titan souls, the elves built the greatest empire Thedas would ever see.  
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Top: Solas fought against the self-proclaimed gods, earning the title “the Dread Wolf”. Middle: The gods drew upon the power of the Titans’ souls to gain more power. The imprisoned souls became twisted with rage. This became the Blight. Bottom: To contain the Blight outbreak, Solas performed a desperate blood-magic ritual. He bound up the magic of the world behind a Veil and powered it with the blood of the evil gods. Text: Black Codex – There was a top-secret document on BioWare’s network that contained the objectively true history of Thedas called the Black Codex. Each culture had its perspective, its own emphasis and style, and over time more was added and taken away. It was decided to reveal a lot of truth in this game, so early on we wanted to illustrate the Black Codex. This would help to act as a visual guide to the events that formed Thedas as we know it.
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Top: What remained of the elven empire collapsed. The early human empire of Tevinter discovered it in shambles. Bottom: Eons later, the Blight reached out to power-hungry Tevinter magisters through their dreams. They were lured to the Golden City, but the magisters found it already blackened by the Blight.
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Various captions on this page: At this stage, just about anything goes. Writers and artists both have ideas for what kind of characters they’d like to try, so we dump them all out on the table. We created some comics to explore the tone of the story. Some of these characters were designed specifically for that purpose. The Heir of Andraste: Finding the last living descendant of Andraste, a rough-around-the-edges warrior living among the barbarians. The Gladiator: A Tevinter gladiator that has earned her freedom. Her arm’s protected by mail made of keys from all the slaves she has rescued. She wears her former shackles as rmor: a reminder and a threat.
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Various captions on this page: The academic and the mage college scholar forced into the field. Initially we work from very simple premises, often only a couple of words, like “happy necromancer” or “Qunari assassin”. An awakened darkspawn mercenary. Text: Early on we thought about creating a new set of advisors for your ship. It’s satisfying to revisit characters from previous games, especially if time has passed. It’s a chance to try and make their story visible. In this case, we see a Morrigan that has embraced her new gift, who can offer insights into the mysteries of magic and the ancient elven world. This version of Dorian is like Mathis from Casino Royale, someone who can advise you through all the ins and outs of Tevinter culture. Smuggler Admiral Isabela can get you into and out of just about any port in Thedas.
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puck-luck · 3 days ago
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Ooh omg congrats on the 1K!!
I would like to request 5 of clubs with Jack Hughes please. (Maybe with an exhibition kink 🙈)
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This isn't quite as clubs-like or exhibitionist, but I've been feeling slightly out of the mood today (I think because I had to make a lesson about the American relationship with Native Americans during colonization... not the most uplifting topic). Hoping for something better tomorrow!
Also I'm watching a 2.5 hour video essay about One Direction's history right now. I love that people can make whatever content they want, and they usually give it their all :)
after typing that i'm realizing that statement is really meta since i'm writing nhl fanfic. sigh. ok fine i guess i enjoy my own content whatever
Warnings: fingering, exhibition, Paul Mescal in Gladiator II WC: 592
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You’ve never been one to keep trivial secrets from Jack. He’s your boyfriend and you are thoroughly against miscommunication. Your openness has resulted in plenty of fun jokes for Jack, the latest of which has landed you in your current predicament. You’re in the bougie movie theater that Jack always splurges on, sitting in a plush recliner and watching Gladiator II. Jack thought this would be a fun date night, because– well– you love Paul Mescal. 
It’s something about his nose. It’s very Roman, which you find sexy. Jack knows this, and knows that you’ve particularly enjoyed the costume design of the film, even joking with you about dressing up like a gladiator for Halloween. 
He hadn’t mentioned it again until this morning, which is when he told you that he’d bought some tickets for the film. It had actually been out for a while now, so the theater is relatively empty, but you’d never had the time to see the movie. Jack, after all, had wanted to see it with you… probably because he wanted to pull something like this.
He knows that Paul Mescal is your celebrity crush. You’ve been repeating that to yourself since you realized that it’s the motivation behind Jack’s movements. His touch had been casual at first, just tapping his fingers against your thigh. He’d convinced you to wear a skirt by claiming you’d be going to dinner afterward. You expect that his real reason is that he wanted easy access.
His fingers are inside of you now, petting over your walls. He’s teasing you, moving slowly when Paul Mescal isn’t on screen and thrusting into you at a quicker pace when your crush graces your vision with his presence. Jack also particularly likes drawing circles over your clit as he moves inside you, constantly keeping you on the edge.
“Jack,” you hiss, ready to try and convince him to stop, even though you only half-want his movements to cease. You’re flushing a bit, eyes darting around the theater to make sure no one is watching you. There are only a few other groups in the theater: another couple two rows ahead, a group of university-aged girls near the middle of the theater, two middle aged women in the front row. All in all, there are less than fifteen people in this theater. 
“Be quiet, baby. I can’t have everyone hearing you,” Jack murmurs. He shoves a handful of popcorn into his mouth, continuing his movements. He’s acting completely normal, even as your cunt squeezes him tight. 
You bring your hand down and clutch his wrist, trying to halt his movements. 
Jack turns to you. “Do you really want me to stop?” He asks quietly. Paul Mescal starts speaking on the screen and Jack’s eyes flicker away from you to check the screen. His thumb increases its pace against your clit and his fingers flex rapidly inside of you. 
You whimper a bit, clenching down involuntarily. Your knuckles turn white while your fingers grip his arm. Your hips jolt.
Jack quirks an eyebrow. 
“No,” you admit, loosening your grip and allowing him to continue. 
“Just pay attention to Paul,” Jack encourages, smirking at you and brushing a kiss against your cheek. “I’m just here to help you along, baby.”
You scoff quietly, cringing a bit at his words. 
Jack clocks your reaction, his face breaking out in a tiny smile. He giggles to himself, tracing the line of your jaw before mouthing against your throat. “Don’t laugh. We’re having fun. You, me, and your other boyfriend.”
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matoitech · 1 year ago
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doodle from last night of the an old fursona i dont use anymore that ppl whove been following me since i was a teenager will probably recognize tho. i decided to make like an adult version since a lots changed since then and its fun to do like, older versions of old characters. i dunno if he could ever become just a normal oc cuz i used him for like a decade growing up, but im not the same person i was when he was my like rep, so he doesnt feel like ‘me’ exactly either lol. but he also was always kind of an oc and not exactly a fursona i just used him cuz i struggled to design a more fitting one?? so its complicated lol. but its fun to do some slight redesigns or rly just like..  better looking ‘reimaginings’ of markings i gave him when i was a kid
anyway his horns and spikes used to be smaller but i decided to give him ibex-like horns and make him spikier as a guy in his 20s. hes always been a cheetah/dragon tho over the years hes been combined with more animals here and there like lions but its rly just been whatever i felt like with him. i think he should still be able to breathe fire too
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necrotic-nephilim · 1 month ago
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i personally have very complicated feelings on the Gotham Knights video game and the routes it takes with characterization. i think it has a charm to it and it goes in an interesting direction with everyone (especially within the confides of the plot of the game) but it does have certain moments that veer painfully fanon for me. (such as: the dialogue where Tim drinks too much coffee) it's an interesting story for what it is but i don't view it comics-based for characterization and therefore don't care to interact with it much for like. fanfic purposes.
that *said* though. i do have to give the game some kind of credit for giving one of the top five JayTim moments that lives rent free in my mind. every since i played the game, the cutscene lives in my mind daily. it's the specific cutscene where Jason and Tim are arguing about whether or not Jason's non-lethal bullets are too dangerous for the field, and the argument leads to TIm *standing in front of the target* Jason is shooting and telling Jason to shoot him. it lives rent free for me. i never stop thinking about this.
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the absolute certainty Tim has that he is in no danger standing in front of Jason, who has a loaded gun pointed at his face. the way Jason *hesitates* for just a moment before lowering the gun. he thinks about it for just a second. Gotham Knights JayTim seem to get along very well and can rely on each other, but Jason still clearly holds a bitterness about his death and Tim that flickers through in some lines of dialogue under the guise of jokes. especially since this game deals *heavily* with concepts of Pit Madness causing an altered state of consciousness, i think it's believable that occasionally, Jason fights the urge to fight and hurt Tim for the feeling of being replaced.
i like their tension so much in this canon. they get along but you can *tell* Tim is afraid of addressing Jason's trauma or even addressing Jason head-on, and Jason leans into spooking Tim about it. which isn't very comics feeling in their dynamic, but it is an interesting way to place their dynamic if you're playing with a more timid Tim who's newer to the role of Robin. (which he seems to be in-game) he really doesn't want to offend Jason, or worse, piss him off. but he'll still face Jason head on for things like this, while completely aware of what Jason could be capable of.
and Jason seems very protective of Tim and respecting Tim as a Robin in typical Jason fashion. if Tim pushes, Jason *will* relent. he knows this is a kid who's proved himself and should be treated with equal respect, sometimes even more than Dick and Babs do in-game.
so for all that to culminate in Tim stepping in front of Jason's loaded gun that he *knows* is on the edge of being too dangerous, just to force Jason to listen? it's the most unhinged way Tim could've gotten his point across in this scene. he was literally daring Jason to hurt him and playing with a very dangerous fire. but he did it anyway bc he believed he could make Jason heel just at the thought of hurting Tim. and he was *right*. they're gay and i'm feral ty.
#necrotic festerings#jaytim#tim drake x jason todd#gotham knights game#i hate their character designs for what it's work#BUT the size difference. jesus.#anyway i could write a gotham knights jaytim fic i think#i'm *very* unsure the ages intended for these characters#bc tim certainly seems to be intended to be a teenager#whereas jason seems in his 20s so i think it's a gap that's bigger than the comics#which also makes it fun. usually you don't get a ton of age gap with jaytim they're just under 2 yrs apart#but this tim is definitely still a teen and jason is an adult.#and seems to enjoy being a bad influence on tim in the game so#there's such good fodder for some dead dove shit#anyway the funny thing is i like this game#you don't want to know how many hours i've played it#it's just best treated as a seperate iteration of the characters than being an adaptation of anything#esp since they're *so* vague and waffly on jason's backstory#as well as not giving a ton of info on how tim became robin#you assume it's similar to comics but some details leave gaps in the timeline. so idek#probably not somehting meant to be thought about too hard.#but i'm an overthinker at heart.#my point is they're gay. this is gay. it baffles me ppl don't look at this as the gayest shit alive.#tim daring jason to shoot him is the most tim drake thing in this game#well that and tim wanting to make a talon in the belfrey.#also NO one say a word about the gif quality /lh#i had to make it MYSELF#i do everything around here to show off their gay shit#sorta tempted to just make a masterpost of “every gay ass interaction between jaytim”#bc i've seen some clips from the titans show
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floweroflaurelin · 2 years ago
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🎶 The Crown…
Pix now wears the Crown… 🎶
The moment of recognition when that ancient and powerful thing deep in the catacombs… discovers the Crown.
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alongtidesoflight · 10 days ago
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so here's my honest thoughts on dragon age: the veilguard, after ~40 hours of playing. i finished the main quest after having finished all companion quests and major faction quests. just to clear up what content i saw, i played as an elven transmasc rook who is a member of the lords of fortune. he romanced lucanis (although after finishing the game i'm now leaning towards taash). i don't know what's happening in playthroughs that have a different race, gender identity, romance or faction going on.
full spoilers ahead, i mean it. don't read further if you want to avoid them. i don't want complaining about it in my asks.
oh and also, if you're worried because of a few negative reviews online i can comfort you by saying don't give a fuck about a certain big name youtuber who is very much tied to bethesda franchises giving this a negative review. i'll explain why.
i'm starting off with the things i liked
the game looks really pretty. i was worried it wouldn't feel like thedas anymore (with them trying to "focus on northern thedas only" i thought they'd make a clear cut in environmental design. they do and they don't. it's complicated. i'll elaborate on it when talking about the negative stuff). anyway it does. minrathous feels like kirkwall. treviso enchanted me like the winter palace did. the hossberg wetlands reminded me of the hinterlands and a couple other inquisition maps. arlathan looked like... arlathan. the crossroads were different, but familiar. overall i like the way it looks and feels. it's thedas, with a twist. it's a good one, and gives everything a solid but unique feel.
combat is top tier. if you're a hardcore dragon age player you WILL miss the tactical aspect of it for a bit, but i promise you, once you're used to the way the combat works, you will be lapping that shit up. and once you get to ability combos you'll mourn the control you used to have over your companions in battle a bit less
the MAIN quest and its story. i expected worse, way worse. and for a while the game even had me tricked (harr harr you'll get it in a second) it is Really That Much Worse. but holy shit was it good. i walked away satisfied ngl.
your choices have SOLID weight. there's consequences, good AND bad. i got minrathous blighted, ruled over by venatori, and the leader of the shadow dragons ultimately died because of my decisions. i made those at the beginning and throughout the game. he died at the end. DAVRIN died because i didn't expect what i was saying to have that much weight. i thought i was in the clear. he had hero status. well turns out, your choices can still get your companions killed even if you do everything right. i fucking love him. he shouldn't have made that sacrifice just because i told him to do everything it takes once.
the inquisitor, morrigan and dorian being there, surprisingly. there's also negatives to this though, see below.
speaking of companions dying and the inquisitor playing a bigger role: the final quest feels like me2's suicide mission. i was blown away by it and the fact that i got to see the results of all my efforts playing out in front of me.
bioware are NOT trying to redeem solas. they love him as a character yes, but i wasn't forced to see any good in him. he betrays you. he fucked my rook over twice. he fucked him over right back, for good this time (the veil wasn't torn down, i anchored it by binding him to it, he's doomed to uphold it). but solas really lives up to his name as the trickster elven god. rip to all the people who grew really attached to him over the years.
varric died. if you like him that's probably as hard reading it as it was watching it. varric died and the game lies about it until the very end. when the realisation hits, it hurts. but in the very best way.
the amount of care they put into gender expression and trans identities this time around. (i'll add onto this with negative points as well too).
rook feels very much ingrained in the world of thedas. he doesn't ask questions that expose the player to lore through dialogue as if he's stepped foot into thedas for the first time. those conversations feel very solid and good. i hope other faction players got as much joy out of this as i did.
and the things i didn't like and boy there's a lot unfortunately
the music. let's just get that out of the way holy shit. it doesn't feel like it belongs in this universe. it gets so incredibly sci-fi-y at times you'd think it's taken straight from mass effect andromeda. there's not a single song unique to veilguard that i really enjoyed. it broke my immersion, real bad. hearing a busker play the tavern songs from inquisition on a lute right after i killed some venatori with wobbly bass songs playing in the background is just odd. weird tonal shift. don't like it. it's made for people who like flashy light-weight cinema.
tevinter nights is required reading. the podcasts are required listening exercises. the game is so fast paced, especially at the start, that there's no time to introduce you to characters and how much weight their names carry in-game. i would not have known who half these people are if i hadn't skimmed over tevinter nights. i'd care even less about them than i already did. there is no time to get properly attached to them. people will act as if you're talking to a legend personified and you'll be thinking man goddamn which chapter of tevinter night were they in again and what did they do???
there's a weird mismatch with the animations. you'll have beautifully fluid ones, like emmrich casting spells. and then you'll have rook's face animating in the most unnatural manner that's sorta reminiscent of mass effect andromeda's "my face is tired" addison, when their emotions SHOULD be landing with the player rn instead.
i'm not vibing with the art style. sometimes it works. most of the time it doesn't. at points i felt like i was watching tangled.
that also brings me to some of the dialogue. same issue. i am watching frozen. i am watching tangled. someone on the writer's team really likes the adorkable trope. bellara is its victim.
for all the talk about identity, bioware sure doesn't like theirs. the grey warden armor got a redesign again and it just makes them look like a generic army. i hate it lol
in general, i don't like the armor design. the wardrobe/appearances system is fine, but it's just not helping if all the armors are just... kinda bland or downight bad looking? and don't get me started on the lords of fortune armor. that is orientalism personified.
the world states should have been carried over, full stop. i know they said they didn't because they want to separate what happens in the north from what happens in the south, which... i could have lived with that. but the inquisitor sends you letters that keep you up to date on... the south of thedas. you learn that there's a blight again, that people are standing strong but it's difficult, denerim's fallen, the rulers are taking care of it, orlais is fighting and they're successful for a while, etc etc. what's good bioware. i thought we don't care about the south this time around. why are you feeding me so much boring generic information. if you're not gonna show any of it and just write letters, then carrying the world state over should not have been an issue. i have a game dev background. those few lines of code would not have broken your budget or pushed your engine's limits. fuck right off.
this gripe of mine carries over to all the cameos. as a lord of fortune you have to deal with isabela a lot. it's fun. i missed her. you get to go drinking with her and taash and bellara! also my hawke romanced her. she's not mentioned once. they had the opportunity to put a sentence or two about her in there with not a lot of effort, trust me.
when varric dies, all she has is a single line about it. for gold, for fortune, for varric. she only says it if you interact with her on your way to the final push. that's not mandatory.
morrigan is there. kieran isn't. the old god soul that mythal and then solas absorbed? who cares at this point, the gods are dead now and solas is locked away for eternity. i suppose? why is morrigan there. she feels unneeded. i wish they'd just left her down south, at least that way i wouldn't have had to witness her god awful redesign.
dorian at least feels as if he belongs in this story. the shadow dragons are a crucial part to protecting minrathous. he's also weirdly underutilised. isabela and morrigan had more lines than him in my playthrough.
on the topic of romance: bro that was underwhelming. no, genuinely. you know when romance picked up a bit? after the point of no return. i heard maybe two lines of companion banter about it before that. maybe i missed something which i honestly doubt, but romance did not play much of a role in lucanis's storyline. i saved his grandmother as he wished me to (and if you read tevinter nights you know she was rather abusive and their relationship not the healthiest) and told him to focus on his family. a reunified family my rook wasn't even introduced to as a partner at the end of all that.
really, do not buy this game if you're only in it for the romances. others might be better, lucanis's basically gave me nothing. except for an outing (the second coffee date i had with him, it was getting repetitive) all of it played out once i committed to the final quest. the sex scene was a fade to black. annoyingly right after davrin died. if you're looking for well paced and good spice, pick up something else. the sweet talk and the final goodbye were nice though.
for all the good the ever-presence of gender identity does, it is brought up in such a disruptive manner too. it doesn't even play out naturally if you CHOOSE the lines that are meant to be said. hearing the words trans and non-binary in this setting doesn't feel right, and i'm saying this as a trans guy. i think it could have been handled more gracefully. the amount of times my rook went "i'm a MAN" as if he's about to start drumming on his chest and roaring any second now got super nerve-grating. "i'm so glad you're into me... the me who is trans. remember?" just. tell me one trans person who'd talk like that to a person they've grown close with and are trying to romance. this game doesn't handle sexuality well, so all this hey my body might not look like the way you're expecting it to look talk amounts to nothing anyway. i feel about this the way i feel about krem: this is partial exposition to trans experiences... packaged up for cis consumption. the ONLY exception to that is interacting with taash. holy shit was all of that heartwarming and bro did it feel good and natural to talk to them about theirs and rook's gender.
rivain and nevarra are new locations added by veilguard. they're also incredibly underwhelming, small and constricted maps. rivain is a coastline with a few ruins. the hall of valor is a partial ruin nestled into a cave on a beach, with a fighting pit. isabela is there in her skimpy outfit commentating your pit fights. that's it. i'm sorry if you were looking for a bustling pirate cove or whatever. you're not gonna get it. the nevarran crypts btw are a long ass dungeon crawl. that's it.
speaking of maps. i thought people were being dramatic when they said you're gonna be fighting the same enemies on them again and again. i thought they were figure of speeching it. they're not. you WILL fight the same amount of enemies. in the same spot. every time you reload the map. best to stay on a map and clear out the enemies and do as much questing on that map as you can before leaving, because you WILL have to do it all over again once you return.
the three choices i made for my inquisitor didn't matter lol she didn't have to face solas and therefore couldn't stop him at any cost as she had sworn (maybe because my rook tricked solas into binding himself to the veil, there was also an option to fight him. would she have stepped in? who knows). blackwall wasn't mentioned. and either her using a small amount of her forces in the final fight was the reason the civilians of minrathous fared so well..... or it just didn't matter. ultimately i think she had very little impact on anything
#datv#datv spoilers#dragon age: the veilguard#oh wow i hit a limit typing this#anyway to tie this up a bit: the good and bad to the environmental design being that well-known architecture like minrathous and dwarven#ruins look fire and remind me a lot of the previous games#but newly added locations are very... generic... very bland#i was very excited for rivain. i thought we'd get to see ships. not a bunch of ruins and a fighting pit and that's it#and why did i say to ignore a certain guy's review? bro because he was complaining about taash being ace and that taking up their screentim#and them being too up in your face about their identity. he did all this while she/her'ing them constantly#but my man they're trans. nb. not ace.#y'all need to be careful about bad reviews. they're coming from people who are upset about gender identity being handled as a topic in this#game. meanwhile they have no clue what they're even talking about. i don't think matty knows the difference between ace and trans#and neither do the hundreds of people who are one star rating this game currently#i liked this game. it's not top tier. it's not something i'll sink hours and hours and hours of my life into#it has tonal issues and it's moving away from what made dragon age stand out for me#but i do think that it's a genuinely fun play and people who are very invested in dragon age will squeeze joy out of it wherever they can#i had a hard time warming up to the new characters (taash and lucanis being the exception because they have an older bioware air about them#but solas's and varric's story (and don't get me wrong that's what veilguard is about) is GOOD. that is how bioware used to be.#and i wish they'd given us that energy all over the game. that direness. that grit. serious and mature writing.#that consistency is lacking#and whether you're gonna enjoy this game or not is entirely dependant on what you came here for and how well the game delivers on it#i think their weakest points are ironically the thing they advertised the most: the new companions and their writing#you won't find nuanced and good enemies here (i already reblogged something about this. you can go scroll around a bit and catch up on that#really the only thing that had me super invested and emotional was the main quest.#so make of that what you will. ultimately i was more frustrated with the game than i got enjoyment out of it. i was close to just put it#aside for now... until i went to minrathous to end ghila'nain's and elgar'nan's ritual. that all blew me away. still on a high off of it.#anyway yeah that review got cut short by the character limit maybe i'll add more to it tomorrow but rn... i am heading to bed#thanks for coming to my ted talk. also i'm sorry. zevran REALLY isn't in this.#dragon age
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moeblob · 22 days ago
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it is almost midnight why am I still drawing art ...
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oveliagirlhaditright · 6 months ago
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I'm hyped for Kingdom Hearts IV right now, since we kind of just got news about it. Maybe.
So, let's talk about Kingdom Hearts IV outfits.
Everyone agrees that Sora's new clothes in Kingdom Hearts IV are a lot like his first SuperGroupies outfit.
Sora's first SuperGroupies look (though I'm going to show Nomura's drawing of Sora in it, rather than the clothes):
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Sora in Kingdom Hearts IV:
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Now, for fun, if this trend of putting the KH characters in clothes related to their SuperGroupies looks continues (and you think it would), do you think Riku and Kairi will be in the ones from the first line or second?
You'd think they'd match Sora with the first line stuff, right?
Here are Riku and Kairi's looks in the first SuperGroupies Kingdom Hearts line:
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Or might we get a wrench thrown in here, and have Riku and Kairi dressed from the second line? Here are some Riku things from the second line:
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And I'm throwing this one (below) in here, too (also from Riku's line), because man, do I hope we get something like this in whatever Riku wears, so he actually has some color in his outfit:
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SuperGroupies Kingdom Hearts line 2: Kairi:
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SuperGroupies line 2 also has wallets for everyone... but to be honest, I doubt we'd see characters pulling out wallets in KH. I'm also really doubting the backpacks and umbrellas. Maybe we could see umbrellas in cutscenes for five seconds, but I think that would be about it. Still felt like showing them, though, especially since Nomura drew the characters with backpacks (that you'll see in a moment)
And here's Sora's second SuperGroupies look, even though we're not seeing it in KHIV. Perhaps something like KHV? Or the Verum Rex game?;)
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Anyway, if you had the choice, which outfit for Riku and/or Kairi would you like to see in Kingdom Hearts IV?
I didn't include any of the other characters here, because Nomura himself has said he's not sure anyone from the Sea Salt or Wayfinder Trio will be in KHIV.
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sarcasticgaypotato · 2 months ago
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This cat has a PhD
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Fanart for Panthera by @idrewacow
I cannot recommend this fic enough, it is an absolute delight so far. It's a classic, traditionally lighthearted fanfiction trope being handled dead serious and it's everything I didn't know I needed. It doesn't hesitate to dig its claws (haha) into visceral discomfort for our lead, but it still has moments that made me laugh out loud. Can't wait to see what happens next!
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laugtherhyena · 3 months ago
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Okay so maybe the wrinkly split head devil isn't the Aging devil itself, since it being called aging definitelly feels like a mistranslation and and public safety wanting to erase old age by sacrificing the younger generation fits the point the chapter is trying to get across much nicer than if the devil was aging itself (+ if you think about it for 2 seconds erasing aging as a whole is a terrible fucking idea since no one will be able to grow anything anymore and people will be stuck as babies and kids forever whereas erasing old age should just make people not age past adulthood and probably cause people who are already elderly to just dissapear on the spot)
But that doesn't mean i'm keeping Cherryboy the exact same because if old age specifically is enough to achieve primal fear level then aging as a whole has gotta be one too. So hooray! someone's getting a slight revamp in the future :)
#i'm not changing his storyline in part one nor his design but his overall backstory will change slightly#but in his main design he is now the Aging fiend instead of straight up devil. i'll definitelly cook up a full devil design for him later#and you know him being a primal fear is fun because i had this idea that even after dying Cherry retains a sliver of his memories#from past iterations. if he is that strong of a devil then he can probably do that#and i can use this as an excuse to why i never made designs for him in hell :) i've got some fun ideas brewing#basic idea so far is that Cherry has a fascination with watching life (basically aging and its effects on living beings) even tho he has#hardly any attachment to life itself. dying is just a part of it same as growing old and such he doesn't feel anything when it happens#to other people and also himself#but being an enormously powerful devil in hell he can only watch this dance of life and death from afar as an outside observer#so after god knows how long he grows tired of sitting there in hell and kills himself to be reborn on earth#and immediatelly goes out of his way to become a fiend. severely weakening his strenght but bringing him closer to the lesser beings#by doing so. and now he can observe life from upclose and interact with the other creatures roaming around. which is something he finds#immense enjoyment in#think like a god that roleplays as a human every once in a while just because they're bored. and when they die they go back to godhood#so thats why all of Cherry's versions on earth are these dudes w animal skulls. little fiends#he can be strong and all-powerful when this life is over. and in hell he will look back at it quite fondly#csm#csm oc#chainsaw man#csm spoilers#csm part 2#Cherry#hyena ramblings
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mushroom-for-art · 9 months ago
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I.Lucario designs for @xhunterbeatsx
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Their aura sensing abilities have been removed hence the lack of sensory parts making these Lucario easier to control as an evil organisation because they're not swayed by petty things like 'dark auras' or morals losing their honor and becoming Dark type though still being very sharp and having steel like qualities their fighting has become much more underhanded.
The first design is just a general base for how one of the individuals may look for reference because we always need one simple design for sampling from, while Alpha will be an actual present individual within the story (when I eventually get there). Subject-39 but more affectionately properly known as Beta will appear briefly within the story from before she retained her injuries showing past events within her story before she was sent to another place to keep her safe (@blastedoffagain). Just wanted to show her off as another individual within the I.Lucario group to show diversity ect
We also have speculative designs for a natural born Riolu from an I.Lucario and an ensuing split evolution they could take if they didn't return to Fighting Dark
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sysig · 2 months ago
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Sizing chart of cute: One Size Fits All (Patreon)
#Doodles#Just Desserts#Villainsona#Spider Bites#Have some cutes to pull you up and out! Finally out from under the Big Bads!#One of the things I've been trying to more often is fullbodies - I default to busts soooo much#They're great for expression work! But they're samey and don't stretch me to work on anything below the chest#Fullbodies are good! I like seeing the whole of my characters! And luckily Charm is cute from head to toe so drawing all of her is fun :)#If anything I still struggle with her hair so the upper half of her is probably easier to cut off generally lol#1/3rd hair type design lol#I love her shoes sm ahhh she's so cute <3#Ballet-style pose! I finally added Princess Tutu to my breakfast anime and it was quite cute I enjoyed it :D#Definitely very much a fairytale - wish Ahiru had gotten a slightly happier ending!#I think it would've shaped me a lot at my formative first-anime-engagement age haha but I still enjoyed it as an adult :)#Lots of very pretty poses of course! Fun there as well#More Marshmallow Fluff and Wafer yayy <3 <3 They're the cutes#Love the themst#And the trio's pets again! I gotta give Lemon Squares a pet so I can have all my faves gathered in earnest lol#I think I was speculating about what pet she'd have recently.....a powdered sugar fawn? I can't recall#Oh I have her with a Canary in my notes that's extremely cute haha - she could do with a lemon drop bunny too! Gah too many cutes to choose#It's always that way with the pets haha - but for these three here they're all chatting in their sleep hehe <3#Chirping and yipping and baaing hehe the cutes! Love the lads#And a bonus spider bite and Spider Bites! Truly singular and double there that's funny lol#Worried little guy just a small and lonesome lad! Not very intimidating in singular haha#I wonder what their Battle form would look like hm :)#Couple'a Spider Bites checking in with herselves - one Charm was worried but being together makes it better!#They're cute wahh#Self-confidence self-assuredness better alone together - remember to rely on others too!
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clippy · 2 years ago
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so today (12/30/22) marks the 10 year anniversary of me making a gijinka of clippy and literally altering the course of my life... i've talked in-depth about the specifics multiple times but that doesn't matter right now... what matters is Clippy is still one of my favorite characters of all time and i love him so much
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nomaishuttle · 1 year ago
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mad abt the taz graphic novels again. sighhhhhh
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piknim · 4 months ago
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It is very hard for me to change oc designs for some reason but i had a great idea for one and it actually is motivating me to figure out how to draw him
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krawdad · 4 months ago
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I didn't know there was a (long defunct) different mr toad ride built for Disney world that I'd never heard of before
It's bizarre it manages to feel like an even cheaper version of an already dangerously archaic plywood-with-blacklight-paint-and-jumpscares type dark ride
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