#so it was fun to do like a design that HAD aged
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staylovesmiley · 3 days ago
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Oohh this looks fun! Okay soooo~
1: What's your current bias line? In my heart I am ot8 but I always find myself drawn to Han, Chan, and Leeknow~
2: Who's the one that made you Stan? I was already a casual listener but that Hyunjin hoodie season meme got me invested
3: What song was your first? My Pace
4: What's your current favorite song? Hall of Fame or Pacemaker
5: What members personally resembles yours the most? Either Chan because we are both the oldest of three who feel the weight of the responsibility they have to shoulder intensely but also Han especially when my partner is involved (we are Minsung coded fr)
6: If you had to pick a specific racha which would you choose? Probably 3Racha??
7: What's one attribute of the members do you like the most? (Example: Chans dimples) oh my goodness- all of their smiles and laughs! They are so unique and feel so genuine it never fails to cheer me up seeing them happy and enjoying life
8: What's your favorite album? Either Maxident or 5-Star
9: Do you have any albums? Mhm! I have all versions of ATE besides the accordion ones, one each of Maxident, Rockstar, 5-Star, and I feel like I’m missing some- but that’s all I can think off the top of my head
10: Have you been to a concert? No but I will be in June 2025!!!
11: Who's your favorite duo? Gosh there are so many good ones- not a duo but I love seeing 00’s interactions it reminds me of me and my friends
12: Favorite cover/solo songs: I got it, alien, limbo, I hate to admit, connected, rev it up, baby, all of their solos for dominate-
13: Favorite SKZOO? Tbh all of them are so precious especially in their 10cm designs! My top three would have to be Leebit, Bbokari, and Wolfchan~
14: If you had a day with one member what would you wanna do with them? Honestly I’d love to just chill with them maybe hang out and play games, talk, watch movies, maybe go out to eat and just get to know them better personally! As much as I know most of us would love the chance for something romantic with them over all I’d really love to be their friend I feel like it would be so nice to form a platonic connection with them over a romantic one
15: Who's your favorite singing voice? Ugh don’t make me choose- I literally cannot do that because their voices are so unique and I love them for different reasons!
16: Who's your favorite to watch dance? Honestly I’m obsessed with Hyunjin’s dance style it’s addictive tbh also Leeknow’s body control is WILD- as someone who used to dance as a child throughout highschool (even though it was a different form of dance) I always admired the dance aspects of Kpop immensely and whenever I listen to the music I can literally picture the moves in my mind!
17: Do you have a favorite SKZ Code? The aerial yoga one lol
18: Favorite MV? Case 143, Back Door, Circus, Christmas EveL, and Gimme your TMI
19: Who do you think you'd be best friends with? I feel like Seungmin and I would get along well but I could see myself becoming good friends with all of them tbh? I feel like I can be a pretty friendly person and so can they! Also maybe Felix cause I’m also someone who is touch oriented and I feel like we could relate to a lot of things together especially since we are the same age
20: Let's feed those delusions, Who are you picking for a date and what are you doing? Oh shit god I’d be so anxious to go on a date with any of them- probably Felix because one time he talked about what he would love to do if he could spend the day on a date with stay and it sounded exactly like what I’d pick (besides the shopping part like oh god I get so anxious receiving gifts I don’t feel like I deserve it and I never know how to respond-)
THIS WAS FUN LOL thank you for posting these questions~
.·:*¨ 𝑮𝒆𝒕 𝑻𝒐 𝑲𝒏𝒐𝒘 𝑻𝒉𝒆 𝑺𝒕𝒂𝒚 ¨*:·.
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20 Questions for my fellow Stays!
Making a little tag game because I love them and I’m nosy tbh. I also just love interacting with yall!
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1: What’s your current bias line?
2: Who’s the one that made you Stan?
3: What song was your first?
4: What’s your current favorite song?
5: What members personally resembles yours the most?
6: If you had to pick a specific racha which would you choose?
7: What’s one attribute of the members do you like the most? (Example: Chans dimples)
8: What’s your favorite album?
9: Do you have any albums?
10: Have you been to a concert?
11: Who’s your favorite duo?
12: Favorite cover/solo songs:
13: Favorite SKZOO?
14: If you had a day with one member what would you wanna do with them?
15: Who’s your favorite singing voice?
16: Who’s your favorite to watch dance?
17: Do you have a favorite SKZ Code?
18: Favorite MV?
19: Who do you think you’d be best friends with?
20: Let’s feed those delusions, Who are you picking for a date and what are you doing?
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the-universal-sun · 2 days ago
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On what age range does Stan regress? And also what type of agree gear does be use? Just politely asking as a fren :3
Yes! Thank you friend for the ask! There’s going to be more coming this way because I’ll have entirely too much time on my hands in the next few days! So please enjoy this too!
Can you guys tell what book I apparently really like?
I don’t think there’s a solid age he regresses down to, like consistently, I think it’s around the 2-5 mark, unless something happens or he’s feeling extremely distressed, then he regresses down younger. Which, in that case, means he HAS to have someone take care of him. Which is probably going to be Ford, he’s the only one he can really trust to care for him in the way he needs when he feels that young.
As for gear, it depends.
If Fiddleford is his caregiver (and even though this would be in the early 80s we are going to be anachronistic. This is fiction we can take liberties) then he’s getting at least one pacifier. Fidds probably made it for Stan so he doesn’t mess up his teeth even more, and he probably made it to have a cute little nickname spelled out. I like to think Fidds uses food/southern nicknames for Stanley when regressed, so think something like “Pumpkin” or “Junebug”. He does have his “Poindexter” plush that he’s had since he was 19, but Fidds does win him a really big Duck plush when the fair comes to Gravity Falls. He has some sippy cups because he has a tendency to tilt the cup all the way up and pour his drink all down his face and clothes. He really only has some footie pajamas for when it gets to be winter up there. It’s not easy to come by someone who will custom make clothes in gravity falls, especially nothing like the kind of clothes Stan wants. So he mostly settles for some softer clothing with fun designs and patterns. Nothing vibrant that’ll hurt his eyes. Sweats and grandma sweaters mostly. Fidds makes sure he has a lot of paper and coloring books with as many crayons and markers as he wants. He loves to color and draw. He also has some blocks, a lite brite for when the lights needs to be off so his eyes can rest, play doh, and fighting robots to name a few. He has a few story books that Fidds will read to him. Fidds wants to spoil him, but he knows that he can’t buy Stan everything he wants to, so he does what he can (for now…)
If Ford is his caregiver (we’re doing Grunkle Ford for now) then he is going to do his best to spoil Stan with all he wants as much as possible. From buying stuff online (the internet is marvelous!) to making/inventing it. Ford’s got Stan enough pacifiers stashed around the ship and later shack to have a different one every day. He’s getting Stan sippy cups of all kinds of patterns and designs. it’s easier than cups for him if he’s got dentures since he likes to take those out. He’s got one bottle for the times he’s feeling extra small. He’s got some nice and warm footie pajamas for when they’re in the Arctic, and some lighter ones for more general use-sometimes his brother just needs a lazy day where he can wear what’s basically pajamas. Those kinds of footies are going to be the kind that are animal themed with the ears and tails-Ford thinks they’re so cute. He’s also got some nautical themes pajama sets for the summers spent in Gravity Falls. That’s not even accounting for all the soft handmade sweaters Stan’s got from Mabel that he wears-his favorite having dinos on it-and the soft pants and shorts he feels more comfortable wearing now that his secrets out in the open. I’ve already mentioned Poindexter, that’s a staple for any kind of regressed Stanley, and I mentioned in a few posts Shanklin 2, the stuffed Opposum Ford gets Stan after finding out he’s barely got any Little stuff. He will give Stan all the toys he had back in Jersey and all the toys he’s ever wanted. Legos, blocks, slinkies, playdoh, etch n sketches, fighting robots, hard to break tea sets, coloring books, fancy crayons (This is art, it deserves the best!), anything Stan looks twice at really. He goes a bit overboard, but he’s just trying to make up for all the years he’s missed out on. Also Goodnight Moon, can’t forget that book. That’s Stan’s favorite out of the multitude of books Ford reads to him.
Now if it’s just Stan regressing by himself? He only allows himself the bare minimum. He has Poindexter, an old onesie he allowed himself to buy a few years beforehand, and old and worn pacifier, some crayons, coloring books, blank paper, Ford’s old coat that he likes to wrap around himself when he misses him, a sippy cup, and Goodnight Moon. He feels guilty letting himself indulge. He feels ashamed to be acting like that, a child, to be needing his paci and sippy cup, even in the privacy of his own home, even though he can’t help it. So without anyone there to tell him it’s okay, he doesn’t allow himself to indulge or to spoil himself like he is when he’s being taken care of.
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ayebibs · 2 days ago
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What would have made the Veilguard companions more compelling?
I keep racking my brain trying to determine how the marketing of this game was so focused on the companions, their rich lives outside of the narrative, and the journeys that they go on when I think that they are objectively the worst written companions to date. Not to say that their appearances aren’t well designed or that they don’t have really fun and cute moments, but they are simply less three-dimensional than previous companions. Fundamentally, my biggest grievance with the Veilguard companions is that I just don’t find any of them nuanced or interesting. They are all good people, but they are not good or believable characters that fit this plot and interact with it in meaningful ways.
I have never been one of those people that ignore canon, but I have been perseverating on the missed potential of this highly anticipated game that we’ve waited ten years for. So, I wanted to criticize some of these characters and explore some changes that might’ve made for a more compelling group of characters had they been written differently, but (hopefully) respecting the vision of who the characters are at their core because I do think that the skeleton of something great is here.
Disclaimer because this is long and critical: There are a lot of spoilers below. I haven’t read all of the Dragon Age books and I could be missing things, but I also think that the game and the characters’ journeys should speak for themselves as we go through the story. I also get that these are just my opinions, I’m a STEM girlie by trade and a creative on the side! Not everything I suggest may be great or realistic for building a plot or realistic for writing the script of a videogame. I also don’t mind conversations about these characters! I think that would be fun, I just don’t want to be shat on for being very disappointed in this game when it’s been my favorite video game series for half my life and I went in very hyped and willing to excuse a lot!
Alright, if you’re still with me, buckle up!
First, before I outline the specific changes I would make to each character, I want to address that there are just flaws with the way BioWare decided to handle companions as a whole in this game. I want to mention them now because they impact nearly every character and I don’t become repetitive:
1. Most importantly, the approval system is pointless and probably could be left out of this game for all it means to the narrative. It is nearly impossible to wrack up disapproval for the companions and you increase approval and bond by just taking companions out and completing a quest. If the companions like nearly everything that Rook does, then it means that they don’t care enough about anything to have strong rigid opinions (which is good for a well-written character). If companions don’t have an opportunity for meaningful agreements or disagreements, it means that the writing is not what people expect of a Dragon Age game based on every single installment we’ve had so far. It is one of the few things that have stayed the same in all of the past games and one of the things that I think fans are really upset about and should have been nonnegotiable.
2. All of the factions (except for maybe the Grey Wardens) really just needed to be messier and more complicated. Not all of the factions were meant to be heroic throughout the series. As others have commented, the Lords of Fortune and the Antivan Crows are the most glaring examples of this. However, I think that the Mournwatch and Veiljumpers are not exempt from this either. The factions serve as crucial parts of our companion’s backstory and by sanitizing them, we are wiping key opportunities for character development. For example, it could be way more interesting to have a character who fundamentally disagrees with their faction, but doesn’t know how to escape it. Or, what about a character who loves their faction and makes us feel conflicted about them because of their willingness to explain away the faction’s history? I could write (another) essay on this, so I’ll leave this point here.
3. We simply needed to have more conversations with all of the companions. All we have are these short, uninteresting cutscenes to learn about the companions. The player should be able to go up to the companions and ask them about the history of their faction, who they trust and care about in their faction (and why), their past, and their opinions about new information (on other companions, side quests, and plot points). None of these even need a cutscene, just voice acting. It would also help players feel more connected to the companions.
4. There needed to be more visible personal and interpersonal conflict. The companions read like coworkers to me. They mostly like each other and, even if they do have disagreements, they are never explored in the narrative. They don’t seem to have any hugely conflicting viewpoints on any topic and, even if they do, they are benign. For example, what to pack for a camping trip or not wanting to talk about a particular topic (dragons vs. spirits) can be interesting in addition to more complex banter but the banter just feels inappropriate and irrelevant for the plot of this game. Overall, the companions rarely make a fit about anything. It feels like the writers didn’t want any character to appear problematic, but they made them flat because none of them seem to have a hill to die on except that they should save the world. This might have been fine in a game series that didn’t focus so heavily on companions and the way that ethics are shaped by personal experience, but this is not that imaginary game series.
5. The companion quests should have focused more on worldbuilding and getting to know the characters. I have little to say about this other than that the quests for Harding to try out her powers, training Assan with Davrin, shopping with Lucanis, and lighting candles with Emmrich, etc. were lazy, uncreative filler. I really cannot put it any other way. They should have all had quests that better explored their faction and, by extension, them. We barely learn anything in those quests and they are time wasters. Those are the scenes that should have been converted to a codex entry, not some of the important lore drops that we currently have in the codex.
6. Rook chooses one option of a binary for every companion towards the end of their personal quests. I’m okay with some of these, I think that it made sense for Bellara and Davrin to ask Rook what to do in their personal quests because it felt more natural. A friend asking a friend for their input. On the other hand, some of these are really inconsequential, semantic, and mindset related (Neve) and others are such personal choices that it feels inappropriate for Rook to be involved (Emmrich and Lucanis). In a lot of these cases, it would have made more sense to have dialogue options sprinkled throughout the game that influenced companions to make their ultimate choices. Giving Rook so much power in these decisions makes the companions feel one-dimensional because it strips them of agency that any believable character would want. Even if they wanted Rook to make these decisions, companions should have felt more strongly towards the options and either praised or disparaged Rook for their decision.
7. Finally, I found all of the romances very lackluster. I was never someone who considered Dragon Age games glorified dating sims (I actually really don’t like that take, even if it's all jokes), but I found myself missing the depth of relationships in previous games. All the relationships felt too new and shallow. Largely, I think this is due to points 3 and 4, but also due to a lack of reactivity with your companions. For example, companions barely acknowledge you getting them a gift or flirting. This could have also been helped by a few extra cutscenes with the companions.
That mostly covers the overarching issues that apply to all characters. Some of these things might come back in my individual discussions of the characters if it is particularly bad.
If you’re still with me, here are my thoughts on each companion and/or what I think would have made them more interesting:
Bellara
I came to like Bellara much more than I anticipated from the trailers and marketing. However, she is really emblematic of how the writers didn’t want problematic characters. There is nothing in the game that would cause people to accuse her of being problematic, but despite being an elf (a historically oppressed and enslaved group), she is so quick to apologize for the actions of ancient elves who oppressed her ancestors thousands of years ago which is ridiculous and solves nothing. It also really seems like the writers wanted her flaw or quirkiness to be some kind of neurodivergence and nerdiness and that alone doesn’t make a compelling character. I actually think it would be interesting if Bellara was, if not pro-Solas, pro-hearing him out because his intentions were in the interest of the elven people even though he made some shitty decisions. I think she would want to be interested in what Solas knew about the ancient elves and what their society looked like before the Veil. I think she’d want to know as much as she could about the technology. I think it would be interesting if she guiltily admitted to wondering what the world would look like if the Veil came down. How different would it really be to what they’re already experiencing? Could they not mitigate the problems? I think this would be an excellent point of tension between Bellara and Davrin (who is Dalish but might not understand her curiosity in the face of the blight) or Harding (whose people were so impacted by Solas and Mythal’s actions… more on Harding later).
Davrin
Davrin is actually my favorite companions in this game, but I still wanted more from him. I think it would be really interesting if, when the team is gathered around after Weisshaupt that Davrin really pushed back against the idea of sorting out their personal shit before progressing. He’s a grey warden who, in his estimation, just failed his one purpose. I think that this would cause a bit of tension between him and some other characters, like maybe Taash whose concerns are more personal than anyone else's at the time. He is serious and straightforward, so I don’t think it’d be out of character and it would make their friendship and training montage more satisfying later on if they had to move on from it. I would also expand on the fact that he was disappointed to not die when he killed one of the archdemons? It was touched on so briefly and he seems to emotionally resolve it in a few dialogue lines which I think is crazy, even considering that he wants to live to save the griffons and raise Assan. A “blow up” about how the team needs to put their personal affairs aside while struggling to keep his own personal affairs together would introduce a little more depth to his plot line and expand on one of the more interesting things about him that we barely got any time with.
Harding
Harding was one of the most boring characters to me in this game because she felt so flat and there were so many ways to make her more interesting. Her character isn’t helped by the Varric twist because the narrative requires that she doesn’t grieve except for one scene despite knowing Varric for at least a decade. Personally, I think that changing her reaction if/when she finds out what Solas and Mythal did to the Titans and her people would make her more well-rounded and believable. From that point on, Harding should be anti-Solas and you should lose approval with her every time you entertain the idea of trusting him. Maybe she could even express disappointment/frustration/sadness for an Inquisitor who believes Solas can be saved or speak of them more highly if they think that he is irredeemable. Also, we should’ve spent more time with her and the dwarven people. I think Veilguard was such a rushed and half-baked attempt at wrapping up that storyline. We learned so much about the dwarves in the last two games and we get to spend so little time with them.
Taash
Interestingly, I think Taash is one of the few companions with really obvious flaws. They are childish and impatient, but they’re poorly written and their flaws are never acknowledged or treated as flaws by the narrative. In my playthrough, their relationship with Harding might have been an interesting place to explore and address that childishness. It was also a missed opportunity for them to explore Qunari and Rivaini culture. As other people have commented, the binary choice between being Rivaini or Qunari is odd in tandem with Taash’s journey of self-discovery and identity. I think that choice shouldn’t exist and should be encouraged by dialogue options peppered throughout their larger quest. We were so close to exploring the rift that can form in families between first generation children and immigrant parents (and learning more about Rivain and the Qun by extension) when there is love but a fundamental difference in culture and lived experience. Instead, I feel like the narrative never gave us a chance to really hear Shathann out before her death, but I’ll give the writers a break because I think that they were going for tragedy and unresolved conflict and I don't know if I trust them to make that a conversation that fits the world and isn't anachronistic.
Emmrich
The thing that bothered me most about the Emmrich storyline was the final choice between Emmrich becoming a lich and bringing back Manfred. This is another choice that Rook should have influenced rather than choose outright. The number of times that you asked probing questions or commented on Emmrich’s desire to become a lich through more conversations about Emmrich’s fear of death and relationship with Manfred should have determined his final decision. Personally, it felt inappropriate for Rook to make that decision directly for him, no matter how much the game tried to justify it. I would have also liked to see his fear of death impact him more throughout his quest line and the narrative. The final quests are literally a suicide mission and he should have had more dialogue regarding it.
Neve
I’m going to admit that Neve was hardened in my playthrough and I haven’t explored her character in playthroughs where you save Dock Town, so this section might not be applicable to half of you. I didn’t understand a lot of Neve’s motivation behind her actions. I didn’t understand why she felt so passionately about her city or her jobs. Her drive felt hollow to me, making her personal quests feel generic. When I got to Neve’s quest where we gathered clues near the water in Dock Town, I was excited to finally learn anything about her, but it was devoid of any meaningful backstory. I would have written the quest to better explore Neve’s past, motivations, and personal relationships. The other big thing that stands out is that Neve is a noir detective and the VA has clearly gotten direction to sound like one, but her story is so devoid of mystery, intrigue, and many of themes that would make that more than aesthetic. And, like, isn’t her whole faction about freeing slaves? Why not make her personal quest more closely tied to that?
Lucanis
Lucanis’ personal quests are so tied to the dynamics of his faction, so I think a lot could have been solved by making the Crows more morally grey. I think Teia and Viago could have stayed the same, but we should have seen more negative interactions between him and the rest of the Crows. Outside of Illario, Catarina would have been an exceptional vessel to explore the problems within the Crows and a theme like generational trauma or exploitation. The party banter between him and Davrin criticizing each other's factions could have been an excellent space to talk about the negative aspects of the Crows and how Lucanis’ feels about them, either defend some misdeeds or express how he feels conflicted about his past contracts. In my game (when you save Treviso), Spite also felt more like a mildly important accessory in Lucanis’ plot than a significant problem. Few characters had anything significant to say about Spite and he caused few problems. I actually thought Spite was fun for most of the game, but he needed to be more problematic because he gave the impression that he was included more to build an aesthetic for Lucanis than a character-defining plot point. Finally, I think Rook deciding what to do with Illario was a poor decision. I would have written this as a decision Lucanis makes on his own based on how Rook encourages him to deal with Spite through a more fleshed out character arc.
This pretty much summarizes my thoughts on all of the companions. As you can tell, I am very Normal about this game.
I wanted to like these characters so much and they have an unbelievable amount of potential. They are all so fascinating in concept and all of them are poorly executed either due to the relationship building mechanics of the game, because of the writing and dialogue, or a mixture of both. That said, there are brief moments when I like them and I get glimpses of what they could’ve been.
I just hope the characters are better explored in future games (if we get one).
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matoitech · 1 year ago
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doodle from last night of the an old fursona i dont use anymore that ppl whove been following me since i was a teenager will probably recognize tho. i decided to make like an adult version since a lots changed since then and its fun to do like, older versions of old characters. i dunno if he could ever become just a normal oc cuz i used him for like a decade growing up, but im not the same person i was when he was my like rep, so he doesnt feel like ‘me’ exactly either lol. but he also was always kind of an oc and not exactly a fursona i just used him cuz i struggled to design a more fitting one?? so its complicated lol. but its fun to do some slight redesigns or rly just like..  better looking ‘reimaginings’ of markings i gave him when i was a kid
anyway his horns and spikes used to be smaller but i decided to give him ibex-like horns and make him spikier as a guy in his 20s. hes always been a cheetah/dragon tho over the years hes been combined with more animals here and there like lions but its rly just been whatever i felt like with him. i think he should still be able to breathe fire too
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necrotic-nephilim · 2 months ago
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i personally have very complicated feelings on the Gotham Knights video game and the routes it takes with characterization. i think it has a charm to it and it goes in an interesting direction with everyone (especially within the confides of the plot of the game) but it does have certain moments that veer painfully fanon for me. (such as: the dialogue where Tim drinks too much coffee) it's an interesting story for what it is but i don't view it comics-based for characterization and therefore don't care to interact with it much for like. fanfic purposes.
that *said* though. i do have to give the game some kind of credit for giving one of the top five JayTim moments that lives rent free in my mind. every since i played the game, the cutscene lives in my mind daily. it's the specific cutscene where Jason and Tim are arguing about whether or not Jason's non-lethal bullets are too dangerous for the field, and the argument leads to TIm *standing in front of the target* Jason is shooting and telling Jason to shoot him. it lives rent free for me. i never stop thinking about this.
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the absolute certainty Tim has that he is in no danger standing in front of Jason, who has a loaded gun pointed at his face. the way Jason *hesitates* for just a moment before lowering the gun. he thinks about it for just a second. Gotham Knights JayTim seem to get along very well and can rely on each other, but Jason still clearly holds a bitterness about his death and Tim that flickers through in some lines of dialogue under the guise of jokes. especially since this game deals *heavily* with concepts of Pit Madness causing an altered state of consciousness, i think it's believable that occasionally, Jason fights the urge to fight and hurt Tim for the feeling of being replaced.
i like their tension so much in this canon. they get along but you can *tell* Tim is afraid of addressing Jason's trauma or even addressing Jason head-on, and Jason leans into spooking Tim about it. which isn't very comics feeling in their dynamic, but it is an interesting way to place their dynamic if you're playing with a more timid Tim who's newer to the role of Robin. (which he seems to be in-game) he really doesn't want to offend Jason, or worse, piss him off. but he'll still face Jason head on for things like this, while completely aware of what Jason could be capable of.
and Jason seems very protective of Tim and respecting Tim as a Robin in typical Jason fashion. if Tim pushes, Jason *will* relent. he knows this is a kid who's proved himself and should be treated with equal respect, sometimes even more than Dick and Babs do in-game.
so for all that to culminate in Tim stepping in front of Jason's loaded gun that he *knows* is on the edge of being too dangerous, just to force Jason to listen? it's the most unhinged way Tim could've gotten his point across in this scene. he was literally daring Jason to hurt him and playing with a very dangerous fire. but he did it anyway bc he believed he could make Jason heel just at the thought of hurting Tim. and he was *right*. they're gay and i'm feral ty.
#necrotic festerings#jaytim#tim drake x jason todd#gotham knights game#i hate their character designs for what it's work#BUT the size difference. jesus.#anyway i could write a gotham knights jaytim fic i think#i'm *very* unsure the ages intended for these characters#bc tim certainly seems to be intended to be a teenager#whereas jason seems in his 20s so i think it's a gap that's bigger than the comics#which also makes it fun. usually you don't get a ton of age gap with jaytim they're just under 2 yrs apart#but this tim is definitely still a teen and jason is an adult.#and seems to enjoy being a bad influence on tim in the game so#there's such good fodder for some dead dove shit#anyway the funny thing is i like this game#you don't want to know how many hours i've played it#it's just best treated as a seperate iteration of the characters than being an adaptation of anything#esp since they're *so* vague and waffly on jason's backstory#as well as not giving a ton of info on how tim became robin#you assume it's similar to comics but some details leave gaps in the timeline. so idek#probably not somehting meant to be thought about too hard.#but i'm an overthinker at heart.#my point is they're gay. this is gay. it baffles me ppl don't look at this as the gayest shit alive.#tim daring jason to shoot him is the most tim drake thing in this game#well that and tim wanting to make a talon in the belfrey.#also NO one say a word about the gif quality /lh#i had to make it MYSELF#i do everything around here to show off their gay shit#sorta tempted to just make a masterpost of “every gay ass interaction between jaytim”#bc i've seen some clips from the titans show
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floweroflaurelin · 2 years ago
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🎶 The Crown…
Pix now wears the Crown… 🎶
The moment of recognition when that ancient and powerful thing deep in the catacombs… discovers the Crown.
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alongtidesoflight · 26 days ago
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so here's my honest thoughts on dragon age: the veilguard, after ~40 hours of playing. i finished the main quest after having finished all companion quests and major faction quests. just to clear up what content i saw, i played as an elven transmasc rook who is a member of the lords of fortune. he romanced lucanis (although after finishing the game i'm now leaning towards taash). i don't know what's happening in playthroughs that have a different race, gender identity, romance or faction going on.
full spoilers ahead, i mean it. don't read further if you want to avoid them. i don't want complaining about it in my asks.
oh and also, if you're worried because of a few negative reviews online i can comfort you by saying don't give a fuck about a certain big name youtuber who is very much tied to bethesda franchises giving this a negative review. i'll explain why.
i'm starting off with the things i liked
the game looks really pretty. i was worried it wouldn't feel like thedas anymore (with them trying to "focus on northern thedas only" i thought they'd make a clear cut in environmental design. they do and they don't. it's complicated. i'll elaborate on it when talking about the negative stuff). anyway it does. minrathous feels like kirkwall. treviso enchanted me like the winter palace did. the hossberg wetlands reminded me of the hinterlands and a couple other inquisition maps. arlathan looked like... arlathan. the crossroads were different, but familiar. overall i like the way it looks and feels. it's thedas, with a twist. it's a good one, and gives everything a solid but unique feel.
combat is top tier. if you're a hardcore dragon age player you WILL miss the tactical aspect of it for a bit, but i promise you, once you're used to the way the combat works, you will be lapping that shit up. and once you get to ability combos you'll mourn the control you used to have over your companions in battle a bit less
the MAIN quest and its story. i expected worse, way worse. and for a while the game even had me tricked (harr harr you'll get it in a second) it is Really That Much Worse. but holy shit was it good. i walked away satisfied ngl.
your choices have SOLID weight. there's consequences, good AND bad. i got minrathous blighted, ruled over by venatori, and the leader of the shadow dragons ultimately died because of my decisions. i made those at the beginning and throughout the game. he died at the end. DAVRIN died because i didn't expect what i was saying to have that much weight. i thought i was in the clear. he had hero status. well turns out, your choices can still get your companions killed even if you do everything right. i fucking love him. he shouldn't have made that sacrifice just because i told him to do everything it takes once.
the inquisitor, morrigan and dorian being there, surprisingly. there's also negatives to this though, see below.
speaking of companions dying and the inquisitor playing a bigger role: the final quest feels like me2's suicide mission. i was blown away by it and the fact that i got to see the results of all my efforts playing out in front of me.
bioware are NOT trying to redeem solas. they love him as a character yes, but i wasn't forced to see any good in him. he betrays you. he fucked my rook over twice. he fucked him over right back, for good this time (the veil wasn't torn down, i anchored it by binding him to it, he's doomed to uphold it). but solas really lives up to his name as the trickster elven god. rip to all the people who grew really attached to him over the years.
varric died. if you like him that's probably as hard reading it as it was watching it. varric died and the game lies about it until the very end. when the realisation hits, it hurts. but in the very best way.
the amount of care they put into gender expression and trans identities this time around. (i'll add onto this with negative points as well too).
rook feels very much ingrained in the world of thedas. he doesn't ask questions that expose the player to lore through dialogue as if he's stepped foot into thedas for the first time. those conversations feel very solid and good. i hope other faction players got as much joy out of this as i did.
and the things i didn't like and boy there's a lot unfortunately
the music. let's just get that out of the way holy shit. it doesn't feel like it belongs in this universe. it gets so incredibly sci-fi-y at times you'd think it's taken straight from mass effect andromeda. there's not a single song unique to veilguard that i really enjoyed. it broke my immersion, real bad. hearing a busker play the tavern songs from inquisition on a lute right after i killed some venatori with wobbly bass songs playing in the background is just odd. weird tonal shift. don't like it. it's made for people who like flashy light-weight cinema.
tevinter nights is required reading. the podcasts are required listening exercises. the game is so fast paced, especially at the start, that there's no time to introduce you to characters and how much weight their names carry in-game. i would not have known who half these people are if i hadn't skimmed over tevinter nights. i'd care even less about them than i already did. there is no time to get properly attached to them. people will act as if you're talking to a legend personified and you'll be thinking man goddamn which chapter of tevinter night were they in again and what did they do???
there's a weird mismatch with the animations. you'll have beautifully fluid ones, like emmrich casting spells. and then you'll have rook's face animating in the most unnatural manner that's sorta reminiscent of mass effect andromeda's "my face is tired" addison, when their emotions SHOULD be landing with the player rn instead.
i'm not vibing with the art style. sometimes it works. most of the time it doesn't. at points i felt like i was watching tangled.
that also brings me to some of the dialogue. same issue. i am watching frozen. i am watching tangled. someone on the writer's team really likes the adorkable trope. bellara is its victim.
for all the talk about identity, bioware sure doesn't like theirs. the grey warden armor got a redesign again and it just makes them look like a generic army. i hate it lol
in general, i don't like the armor design. the wardrobe/appearances system is fine, but it's just not helping if all the armors are just... kinda bland or downight bad looking? and don't get me started on the lords of fortune armor. that is orientalism personified.
the world states should have been carried over, full stop. i know they said they didn't because they want to separate what happens in the north from what happens in the south, which... i could have lived with that. but the inquisitor sends you letters that keep you up to date on... the south of thedas. you learn that there's a blight again, that people are standing strong but it's difficult, denerim's fallen, the rulers are taking care of it, orlais is fighting and they're successful for a while, etc etc. what's good bioware. i thought we don't care about the south this time around. why are you feeding me so much boring generic information. if you're not gonna show any of it and just write letters, then carrying the world state over should not have been an issue. i have a game dev background. those few lines of code would not have broken your budget or pushed your engine's limits. fuck right off.
this gripe of mine carries over to all the cameos. as a lord of fortune you have to deal with isabela a lot. it's fun. i missed her. you get to go drinking with her and taash and bellara! also my hawke romanced her. she's not mentioned once. they had the opportunity to put a sentence or two about her in there with not a lot of effort, trust me.
when varric dies, all she has is a single line about it. for gold, for fortune, for varric. she only says it if you interact with her on your way to the final push. that's not mandatory.
morrigan is there. kieran isn't. the old god soul that mythal and then solas absorbed? who cares at this point, the gods are dead now and solas is locked away for eternity. i suppose? why is morrigan there. she feels unneeded. i wish they'd just left her down south, at least that way i wouldn't have had to witness her god awful redesign.
dorian at least feels as if he belongs in this story. the shadow dragons are a crucial part to protecting minrathous. he's also weirdly underutilised. isabela and morrigan had more lines than him in my playthrough.
on the topic of romance: bro that was underwhelming. no, genuinely. you know when romance picked up a bit? after the point of no return. i heard maybe two lines of companion banter about it before that. maybe i missed something which i honestly doubt, but romance did not play much of a role in lucanis's storyline. i saved his grandmother as he wished me to (and if you read tevinter nights you know she was rather abusive and their relationship not the healthiest) and told him to focus on his family. a reunified family my rook wasn't even introduced to as a partner at the end of all that.
really, do not buy this game if you're only in it for the romances. others might be better, lucanis's basically gave me nothing. except for an outing (the second coffee date i had with him, it was getting repetitive) all of it played out once i committed to the final quest. the sex scene was a fade to black. annoyingly right after davrin died. if you're looking for well paced and good spice, pick up something else. the sweet talk and the final goodbye were nice though.
for all the good the ever-presence of gender identity does, it is brought up in such a disruptive manner too. it doesn't even play out naturally if you CHOOSE the lines that are meant to be said. hearing the words trans and non-binary in this setting doesn't feel right, and i'm saying this as a trans guy. i think it could have been handled more gracefully. the amount of times my rook went "i'm a MAN" as if he's about to start drumming on his chest and roaring any second now got super nerve-grating. "i'm so glad you're into me... the me who is trans. remember?" just. tell me one trans person who'd talk like that to a person they've grown close with and are trying to romance. this game doesn't handle sexuality well, so all this hey my body might not look like the way you're expecting it to look talk amounts to nothing anyway. i feel about this the way i feel about krem: this is partial exposition to trans experiences... packaged up for cis consumption. the ONLY exception to that is interacting with taash. holy shit was all of that heartwarming and bro did it feel good and natural to talk to them about theirs and rook's gender.
rivain and nevarra are new locations added by veilguard. they're also incredibly underwhelming, small and constricted maps. rivain is a coastline with a few ruins. the hall of valor is a partial ruin nestled into a cave on a beach, with a fighting pit. isabela is there in her skimpy outfit commentating your pit fights. that's it. i'm sorry if you were looking for a bustling pirate cove or whatever. you're not gonna get it. the nevarran crypts btw are a long ass dungeon crawl. that's it.
speaking of maps. i thought people were being dramatic when they said you're gonna be fighting the same enemies on them again and again. i thought they were figure of speeching it. they're not. you WILL fight the same amount of enemies. in the same spot. every time you reload the map. best to stay on a map and clear out the enemies and do as much questing on that map as you can before leaving, because you WILL have to do it all over again once you return.
the three choices i made for my inquisitor didn't matter lol she didn't have to face solas and therefore couldn't stop him at any cost as she had sworn (maybe because my rook tricked solas into binding himself to the veil, there was also an option to fight him. would she have stepped in? who knows). blackwall wasn't mentioned. and either her using a small amount of her forces in the final fight was the reason the civilians of minrathous fared so well..... or it just didn't matter. ultimately i think she had very little impact on anything
#datv#datv spoilers#dragon age: the veilguard#oh wow i hit a limit typing this#anyway to tie this up a bit: the good and bad to the environmental design being that well-known architecture like minrathous and dwarven#ruins look fire and remind me a lot of the previous games#but newly added locations are very... generic... very bland#i was very excited for rivain. i thought we'd get to see ships. not a bunch of ruins and a fighting pit and that's it#and why did i say to ignore a certain guy's review? bro because he was complaining about taash being ace and that taking up their screentim#and them being too up in your face about their identity. he did all this while she/her'ing them constantly#but my man they're trans. nb. not ace.#y'all need to be careful about bad reviews. they're coming from people who are upset about gender identity being handled as a topic in this#game. meanwhile they have no clue what they're even talking about. i don't think matty knows the difference between ace and trans#and neither do the hundreds of people who are one star rating this game currently#i liked this game. it's not top tier. it's not something i'll sink hours and hours and hours of my life into#it has tonal issues and it's moving away from what made dragon age stand out for me#but i do think that it's a genuinely fun play and people who are very invested in dragon age will squeeze joy out of it wherever they can#i had a hard time warming up to the new characters (taash and lucanis being the exception because they have an older bioware air about them#but solas's and varric's story (and don't get me wrong that's what veilguard is about) is GOOD. that is how bioware used to be.#and i wish they'd given us that energy all over the game. that direness. that grit. serious and mature writing.#that consistency is lacking#and whether you're gonna enjoy this game or not is entirely dependant on what you came here for and how well the game delivers on it#i think their weakest points are ironically the thing they advertised the most: the new companions and their writing#you won't find nuanced and good enemies here (i already reblogged something about this. you can go scroll around a bit and catch up on that#really the only thing that had me super invested and emotional was the main quest.#so make of that what you will. ultimately i was more frustrated with the game than i got enjoyment out of it. i was close to just put it#aside for now... until i went to minrathous to end ghila'nain's and elgar'nan's ritual. that all blew me away. still on a high off of it.#anyway yeah that review got cut short by the character limit maybe i'll add more to it tomorrow but rn... i am heading to bed#thanks for coming to my ted talk. also i'm sorry. zevran REALLY isn't in this.#dragon age
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moeblob · 1 month ago
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it is almost midnight why am I still drawing art ...
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oveliagirlhaditright · 6 months ago
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I'm hyped for Kingdom Hearts IV right now, since we kind of just got news about it. Maybe.
So, let's talk about Kingdom Hearts IV outfits.
Everyone agrees that Sora's new clothes in Kingdom Hearts IV are a lot like his first SuperGroupies outfit.
Sora's first SuperGroupies look (though I'm going to show Nomura's drawing of Sora in it, rather than the clothes):
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Sora in Kingdom Hearts IV:
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Now, for fun, if this trend of putting the KH characters in clothes related to their SuperGroupies looks continues (and you think it would), do you think Riku and Kairi will be in the ones from the first line or second?
You'd think they'd match Sora with the first line stuff, right?
Here are Riku and Kairi's looks in the first SuperGroupies Kingdom Hearts line:
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Or might we get a wrench thrown in here, and have Riku and Kairi dressed from the second line? Here are some Riku things from the second line:
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And I'm throwing this one (below) in here, too (also from Riku's line), because man, do I hope we get something like this in whatever Riku wears, so he actually has some color in his outfit:
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SuperGroupies Kingdom Hearts line 2: Kairi:
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SuperGroupies line 2 also has wallets for everyone... but to be honest, I doubt we'd see characters pulling out wallets in KH. I'm also really doubting the backpacks and umbrellas. Maybe we could see umbrellas in cutscenes for five seconds, but I think that would be about it. Still felt like showing them, though, especially since Nomura drew the characters with backpacks (that you'll see in a moment)
And here's Sora's second SuperGroupies look, even though we're not seeing it in KHIV. Perhaps something like KHV? Or the Verum Rex game?;)
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Anyway, if you had the choice, which outfit for Riku and/or Kairi would you like to see in Kingdom Hearts IV?
I didn't include any of the other characters here, because Nomura himself has said he's not sure anyone from the Sea Salt or Wayfinder Trio will be in KHIV.
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sarcasticgaypotato · 3 months ago
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This cat has a PhD
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Fanart for Panthera by @idrewacow
I cannot recommend this fic enough, it is an absolute delight so far. It's a classic, traditionally lighthearted fanfiction trope being handled dead serious and it's everything I didn't know I needed. It doesn't hesitate to dig its claws (haha) into visceral discomfort for our lead, but it still has moments that made me laugh out loud. Can't wait to see what happens next!
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laugtherhyena · 4 months ago
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Okay so maybe the wrinkly split head devil isn't the Aging devil itself, since it being called aging definitelly feels like a mistranslation and and public safety wanting to erase old age by sacrificing the younger generation fits the point the chapter is trying to get across much nicer than if the devil was aging itself (+ if you think about it for 2 seconds erasing aging as a whole is a terrible fucking idea since no one will be able to grow anything anymore and people will be stuck as babies and kids forever whereas erasing old age should just make people not age past adulthood and probably cause people who are already elderly to just dissapear on the spot)
But that doesn't mean i'm keeping Cherryboy the exact same because if old age specifically is enough to achieve primal fear level then aging as a whole has gotta be one too. So hooray! someone's getting a slight revamp in the future :)
#i'm not changing his storyline in part one nor his design but his overall backstory will change slightly#but in his main design he is now the Aging fiend instead of straight up devil. i'll definitelly cook up a full devil design for him later#and you know him being a primal fear is fun because i had this idea that even after dying Cherry retains a sliver of his memories#from past iterations. if he is that strong of a devil then he can probably do that#and i can use this as an excuse to why i never made designs for him in hell :) i've got some fun ideas brewing#basic idea so far is that Cherry has a fascination with watching life (basically aging and its effects on living beings) even tho he has#hardly any attachment to life itself. dying is just a part of it same as growing old and such he doesn't feel anything when it happens#to other people and also himself#but being an enormously powerful devil in hell he can only watch this dance of life and death from afar as an outside observer#so after god knows how long he grows tired of sitting there in hell and kills himself to be reborn on earth#and immediatelly goes out of his way to become a fiend. severely weakening his strenght but bringing him closer to the lesser beings#by doing so. and now he can observe life from upclose and interact with the other creatures roaming around. which is something he finds#immense enjoyment in#think like a god that roleplays as a human every once in a while just because they're bored. and when they die they go back to godhood#so thats why all of Cherry's versions on earth are these dudes w animal skulls. little fiends#he can be strong and all-powerful when this life is over. and in hell he will look back at it quite fondly#csm#csm oc#chainsaw man#csm spoilers#csm part 2#Cherry#hyena ramblings
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mushroom-for-art · 9 months ago
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I.Lucario designs for @xhunterbeatsx
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Their aura sensing abilities have been removed hence the lack of sensory parts making these Lucario easier to control as an evil organisation because they're not swayed by petty things like 'dark auras' or morals losing their honor and becoming Dark type though still being very sharp and having steel like qualities their fighting has become much more underhanded.
The first design is just a general base for how one of the individuals may look for reference because we always need one simple design for sampling from, while Alpha will be an actual present individual within the story (when I eventually get there). Subject-39 but more affectionately properly known as Beta will appear briefly within the story from before she retained her injuries showing past events within her story before she was sent to another place to keep her safe (@blastedoffagain). Just wanted to show her off as another individual within the I.Lucario group to show diversity ect
We also have speculative designs for a natural born Riolu from an I.Lucario and an ensuing split evolution they could take if they didn't return to Fighting Dark
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sysig · 3 months ago
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Sizing chart of cute: One Size Fits All (Patreon)
#Doodles#Just Desserts#Villainsona#Spider Bites#Have some cutes to pull you up and out! Finally out from under the Big Bads!#One of the things I've been trying to more often is fullbodies - I default to busts soooo much#They're great for expression work! But they're samey and don't stretch me to work on anything below the chest#Fullbodies are good! I like seeing the whole of my characters! And luckily Charm is cute from head to toe so drawing all of her is fun :)#If anything I still struggle with her hair so the upper half of her is probably easier to cut off generally lol#1/3rd hair type design lol#I love her shoes sm ahhh she's so cute <3#Ballet-style pose! I finally added Princess Tutu to my breakfast anime and it was quite cute I enjoyed it :D#Definitely very much a fairytale - wish Ahiru had gotten a slightly happier ending!#I think it would've shaped me a lot at my formative first-anime-engagement age haha but I still enjoyed it as an adult :)#Lots of very pretty poses of course! Fun there as well#More Marshmallow Fluff and Wafer yayy <3 <3 They're the cutes#Love the themst#And the trio's pets again! I gotta give Lemon Squares a pet so I can have all my faves gathered in earnest lol#I think I was speculating about what pet she'd have recently.....a powdered sugar fawn? I can't recall#Oh I have her with a Canary in my notes that's extremely cute haha - she could do with a lemon drop bunny too! Gah too many cutes to choose#It's always that way with the pets haha - but for these three here they're all chatting in their sleep hehe <3#Chirping and yipping and baaing hehe the cutes! Love the lads#And a bonus spider bite and Spider Bites! Truly singular and double there that's funny lol#Worried little guy just a small and lonesome lad! Not very intimidating in singular haha#I wonder what their Battle form would look like hm :)#Couple'a Spider Bites checking in with herselves - one Charm was worried but being together makes it better!#They're cute wahh#Self-confidence self-assuredness better alone together - remember to rely on others too!
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clippy · 2 years ago
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so today (12/30/22) marks the 10 year anniversary of me making a gijinka of clippy and literally altering the course of my life... i've talked in-depth about the specifics multiple times but that doesn't matter right now... what matters is Clippy is still one of my favorite characters of all time and i love him so much
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nomaishuttle · 1 year ago
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mad abt the taz graphic novels again. sighhhhhh
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piknim · 4 months ago
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It is very hard for me to change oc designs for some reason but i had a great idea for one and it actually is motivating me to figure out how to draw him
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