#skill: type focus
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imasallstars · 4 months ago
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SR/SR+ 【Fin[e] ~Utsukushiki Shuuen~】Shiki Ichinose
FOCUS STAT     6174 VISUAL TOTAL APPEAL     13 441 Skill:「Innocent Setback」    (Cute Focus) When only CUTE-type idols are in your unit, for every 9 seconds, there is a 40~60% chance that PERFECT notes will receive a 14% SCORE BONUS, and you will gain an extra 11% COMBO BONUS for 4~6 seconds Center Skill:「Cute Princess」    When only CUTE-type idols are in your unit, all cards gain a 35% boost in their appeal.
※ this card is available through ranking in the Top 200000 in the Fin[e] ~Utsukushiki Shuuen~ Token event. You are able to get multiple copies of this card, by ranking in higher tiers of the event
※ you are also able to obtain this card by reaching 10k, 20k, 30k, and 40k points in the Fin[e] ~Utsukushiki Shuuen~ Token event.
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rigelmejo · 4 months ago
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Something that always annoys me is the idea only 1 language learning method works. Which is not true. While it may be possible that, for a particular individual, only a few out of many study methods may work well enough for That Individual to make progress and stay motivated... that doesn't mean all the other study methods won't work for anyone else out there, or that those few methods will work for every other given person.
Obviously if you've been studying a while, then you already figured out what kinds of things work for you and don't. If you're a beginner, just wading into studying?
I would suggest you simply look for study methods that: 1. Teach you new things regularly, 2. Review and practice things you've learned, 3. Include studying things you need for your particular goals (for example if your goal is to read X book then the study materials at some point should involve reading practice and some words the book contains, if your goal is to talk about Y then the study materials should include some information about pronunciation and words you'll need to be able to say).
As you can imagine, a TON of study materials will meet these requirements. And you can study a given skill in a LOT of ways.
(Reading is my focus lol so just for reading, a beginner might: do vocabulary study with lists or conversations with native speakers or watching shows and looking words up or listening to dialogues with a transcript like in a textbook or graded readers or a picture book with word labels in the target language or a video game with labelled objects in target language, all of those things as long as your vocabulary is improving or reading practice is happening would help you make progress). So to improve reading skill as a beginner: you could study with a textbook, a podcast with transcript, a classroom or tutor with words written down in target language (like TPRS), a video game, a TV show and a translate app on your phone, a friend you talk with (who either writes words down or you look up words you hear with a translate app), a friend you text with, srs flashcards like anki (provided there's text) etc. As long as there's new words, and/or you're practicing reading, the study method may work. If it works will come down to if you can stay motivated doing it regularly, and make sure you regularly learn some new things and review/practice things you've already studied.
So consider those things when you see people selling a study method as a product (especially when it's costing you money). Consider if it teaches you NEW things, and are those new things related to your goals, and how MUCH new stuff will it teach you before you finish it? Consider if it provides review or practice, or if you can use it's materials to review on your own making up your own method, or if you'll need to do separate review/practice.
So examples:
LingQ. Can it teach you many new words? Yes, thousands, since you can import any texts you want when you get done with their provided material (I have no idea how much their beginner material covers though in terms of words... I would hope 1000-3000 words but that can be researched). Is your goal reading? It's suited to reading, so you will practice and review often with it. Cost? I think it was $12 a month when I last had it, and the price may have increased. Is it worth it? Depends on a learner's needs. I found it was wasting my money, so I chose to use free tools like Pleco and Readibu apps - since those apps are suited for Chinese learners and have better translations, Pleco has better paid graded reader material if I was going to spend money, and both Pleco and Readibu let me import texts so I can learn thousands of new words just like LingQ but free. Now that I'm not a beginner, I often use Microsoft Edge to read chinese... since I can still click-translate words easily (all my web browsers have that tool free), and Edge's TTS voice is helpful for pronunciation and sounds quite good. I read webnovels online so Edge works well. But it's translations aren't as good as Pleco or Readibu, so if I still needed translations more I would use them. So... is LingQ a good study method? Its certainly a study method marketed to buy. Well... the method is suited to improving reading skill, at least. It costs money, which is a negative, but it does offer a lot. However: everything it does regarding reading can be done free with other apps or sites or web browsers on their own. So if paying money motivates you to read... sure. LingQ does have a few word tracking features a learner may find worth the money, keeping in mind the actual read-to-learn method can be done free without lingq. (Also... while LingQ is a valid option for improving reading, if the learners goal is speaking then it would be important to think of what study activities the learner will do OUTSIDE of LingQ to improve speaking... because I've seen how LingQ is marketed as "how to learn a language" but it's only focused on some skills. It has vocabulary and grammar in some sense, since you'll read a lot and encounter new words and structures. But it doesnt have speaking or writing practice at least last time I was on it. Those activities would need to be worked on, on your own).
You can do that kind of cost/benefit contemplating with any study method material you see being sold. Amother example: there's a beginner Mandarin course called Mandarin Blueprint. It teaches like 800 words. Thats all. It may be worthwhile for a beginner... who still needs to learn 800 common words. But if you already know a few hundred words, the benefit of the course is less, you'll need to find a new material to teach you more new stuff soon. And the price was like a few hundred for the course... which for me personally was too much to spend, when I had already learned 800 hanzi from a book that cost me 12 dollars and 2000 words from a free user made memrise deck. The course claimed to get a person speaking, competent, but anyone not a beginner would say speaking basically with 800 words is nowhere near the level of working in Chinese or just doing a lot of daily life stuff, or reading/listening to media. (Although for the motivated beginner if you're learning 800 words on your own like I was, its definitely close to the point of jumping to learn more words and start reading kids and teenager books, and watching easier shows if you're willing to look new words up). So to me... Mandarin Blueprint felt like overselling some basic beginner materials. (Again when I know several other things that teach beginner stuff either more in depth so HSK test prep classes, and college courses, or that teach beginner stuff to the same depth as Mandarin Blueprint but free).
Some study materials aren't going to act like they teach everything. I've seen chinese courses just for learning to speak tones better and general pronunciation - probably worthwhile if your goal is to improve speaking and a teacher could help improve the issues your having. But a learner needs to be aware for that course that they'll need to study vocabulary on their own, its JUST a pronunciation improvement course.
#rant#i saw a lot of comments on forums yesterday thinking automatic language growth alg was like snake oil#aka a scam. but it can be done for free (free lessons online) and for people who#learn well from visual context and guessing (i learn well that way) the lesson style DOES result in learning new words and grammar#so provided you can find ALG type free lessons that teach 1000+ words (ideally 3000+ words) then you will learn#enough grammar and words to then move onto native speaker content to continue studying. so all free#i have not seen yet how ALG helps students with speaking or writing yet though. so i can only say it for sure improves passive skills#specifically listening with new words and grammar. and listening translates to reading if you practice that on your own#even just with subtitles or podcast transcripts.#the issue for me is can i find alg courses that teach a thousand words in a timely manner (and free if thats my personal requirement)#i think Dreaming Spanish and Comprehensible Thai do have enough free courses to teach 1000+ words#so those ones would get you to possibly intermediate b1 level in passive listening skill#and then its up to you on if 1 that meets your goal 2 you learn well with that lesson type 3 you are motivated to do the lessons#like... duolingo itself is not completely useless... it teaches 3000 words on most courses (and maybe 1500 common words). the big issue for#me with duolingo is it takes me AGES to complete a lesson and complete a course (years). cause i cant focus on it#whereas with duolingos content... its beginner content. at best it will get Reading skill to A2 or low B1#and maybe other skills if you practice OUTSIDE duolingo with the words and grammar u learned.#so getting to A2 vocab shouldnt take me more than a year to learn (based on how i study). i can learn it in 6 months if i#just study a wordlist on paper and a grammar guide online. so since duolingo takes me 4 times LONGER to study than the other methods i use?#duolingo is a waste of my time. not worth it (and it markets itself as if it will get a learner to B2 when it wont. and it markets#as if 1 lesson a day is all you need. to make progress in 6 months in duolingo like my wordlist study...#you'd need to be doing duolingo 1-3 hours a day... which duolingo does not tell u to do. and most learners dont
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the-crooked-library · 2 months ago
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"it reads like fanfic" doesn't mean "self-indulgent plot" or "self-insert character" or "dialogue heavy." those things have always existed and so has transformative fiction
"it reads like fanfic" describes specific stylistic choices and it is very difficult to describe which ones until you go from writing fic to writing original fiction. it's not necessarily an insult or a compliment, it's an observable writing style that is broadly popular in fanfiction as a genre, rather than original fiction, and it fully depends on the author if they want to lean into this characteristic or distance their work from it, the same way that writing a sci-fi story in the voice of an Austen novel would be a stylistic choice
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icewindandboringhorror · 8 months ago
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finally finished all of one character's entire quests/optional dialogue/questions/etc.... 100,000 words... .... aughhh
#Given some of it IS lines of code and stuff but like.. minus all that it's still probably at least 85 - 95k words hhhhhh#AND I have to do this for another 3 characters. Then a few partial quests for 3 others. THEN the other random misc stuff in the game#(like there are public areas in the city like a park and a forest that you can go and do a few things at. and chat with a few random#townsfolk that aren't actually full characters or anything. And there's a community board where you can#browse some of the random job advertisments or silly things that happen to be posted around#and also pick up a few odd jobs of your own to help earn coin to buy gifts for the npcs. etc. etc.)#Originally I was thinking like 'ah I'll make a short little game just to try it out! :3 It'll take maybe a few months!''#haha........................hee hee........................................hoho#Also evil that it would have been done already if I didn't totally drop itand stop working on it for like 5 years randomly#i could have made 5 years of steady slow progress gradually. instead of like 'one initial idea dump + about a month of art and writing'#...... 5 year break..... 'sudden mad dash to try to get probably 400.000 words written in a year or less' lol#I just really want to be done and have something out there already so it can lead to doing other things in my world..!!!!!! T o T#Like this can be an introduction and then maybe from that I can make other games. or short story anthologies. or other such things#But there needs to be some initially not very complex easy to interact with starting point first I guess... if that makes sense#That's part of why I stopped posting worldbuilding lore dump stuff as often because its' like.. massive walls of novella length#text are much more inacessible to engage with than like.. ooh a game! and there's characters! so its more approachable! and theres#visuals! oo! and the text is broken up in small bits line by line with other things in betwen! oo! etc. etc. lol#Not that THIS is even very accessible. I think dialogue heavy interactive fiction/visual novel type stuff is pretty niche and considered#boring or tedious compared to something with more ''gamplay'' like where you can actually move around in a world#and shoot things or whatever lol. But its an inbetween point. something SLIGHTLY#more accesible for now. Since i just dont have the budget or means or ability to make some skyrim type thing obviously LOL#Though maybe if theres any interest in the visual novel that could lead to making other things too. or at least I hope. I have a VERY cool#idea for a more ''gamey'' type of game that is a super fun concept and etc. but I would need to hire at least 2 people to make it.. ough..#I could do all the writing and probably half of the art. But I think I'd inevitably need a 3d artist and someone who can Code For Real hbjh#the system for ren'py (the thing I'm making a visual novel in) is not that complicated if you stick to just simple dialogue and stuff.#Making a whole moderately sized 3d game with minigames in it and a bunch of quest features and etc. would be out of my simplistic scope#''just learn it yourself!!' ... i barely manage to eat and sleep reliably every day lol... i do not function well enough to spend months#learning that many new skills. I already have a lot of of things I'm good at (not in a braggy way but just factually like.. i already have#a wide variety of different things under my belt).. at some point I have to just be happy with what i CAN already do and focus on that#and admit I need to get outside help sometimes ghjbh... NO more new skills/hobbies!!! ... ANYWAY
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muselexum · 7 months ago
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akane breaking generational curses by not learning swordsmanship
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sol-flo · 3 months ago
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weezing/arbok stall deck is a beautiful name for a baby girl
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starscelly · 3 months ago
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if anyone has any good articles on the impact of junior hockey* on young players education (and social emotional development).... please pass them my way im on my knees begging
*it doesnt necessarily have to be hockey like. at all. but whenever they're placed in kind of this higher bracket of being "elite", potentially have to move to progress their presumed professional career from a young age, etc etc. that similar vibe.
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blujayonthewing · 7 months ago
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[holding myself by the scruff of the neck not to pick up the tab I left open and spend the whole day reading about the gnome pantheon when I'm playing melliwyk today, whose campaign setting doesn't have them]
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sleepy-bunbun-ace · 2 years ago
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i think each of the unit leaders should have their own focus each book until book 6 where from then on it's an all leaders focus. the other leaders are obviously there too but there's more of a focus on a singular leader while also dealing with the actual main plot.
here's how i'm doing it:
book 1 - tsukasa
book 2 - kanade
book 3 - kohane
book 4 - ichika
book 5 - minori
SEKAI might be involved. i mean, the loids are already there in animal form. why not involve SEKAI as well?
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cognitomeprogram · 2 years ago
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"Discover the wonders of neuroplasticity of the brain with https://cognitomeprogram.me. Learn how it can help improve your cognitive skills and intelligence quotient. Explore the website to know more."https://cognitomeprogram.me
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amplexadversary · 1 month ago
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Man. I watched the critmas special today and I *am* worried that I'm just not going to like watching actual play Daggerheart.
Might be the autism talking but I feel like they went in a direction that's even more "rules-light" than 5e, and I feel like that's pretty close to my lower limit for how much structure makes sense for an actual game.
I was hoping DH would wind up closer to a Pathfinder type of deal, or, since they did want a more modular system, Rogue Trader-ish level of complexity, since they DID come from Pathfinder into CR1.
I feel like I'm definitely going to miss seeing a lot of the strategizing over specific ranges and how long things last and the like. Not to mention I'm pretty sure I'm not going to be able to read the rulebook to keep up with what's going on unless they release a free PDF version (or someone reliable pirates it; I don't buy games my own group has a <0% chance of playing and my friends are very much d100 system lovers)
#fan wank#I was hoping they'd go more toward the system-complexity we know they actually chose pre-stream#I don't like simple games for a *lot* of reasons and I think the most relevant one to an AP show#Is that they make it really easy to become disproportionately focused on or away from particular players#Laura's already gotten the worst of the latter for two campaigns#and as much as I love *most of* Liam's characters I do not trust him to shut the fuck up and let the other players talk#especially if they let him play another mage.#Even nixing the obvious outliers (Molly and Yasha)#CR2's character focus was doled out proportionally inverse to how interesting each character was.#(also Matt used to be really hard on Marisha because misogynists would accuse him of favoring her every time the rules went her way#which makes a system where you're basically persuading the GM to allow you to do shit a handwritten invite for those types to return#after we seem to have finally mostly kicked them out too. It just sounds like a *really* bad idea ) ... :#The 2d12 system is at least interesting because it weights rolls toward the middle of the range#(which becomes upper-middle when you factor in bonus dice)#which undermines a d20's potential to derail towards slapstick with a 5% chance of a critical failure#but I feel like having to spend a resource to benefit from your own skills/experience is kind of shitty.#Makes them seem kind of pointless to have to be completely honest because they aren't reliable.#And why why why physical cards??? Those are so LOSEABLE. Sure the GM can remove some from the selection and that's nice#but I feel like having more loose pieces that can't be replaced with just any other version like a d12 can be is asking for trouble
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imasallstars · 1 year ago
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SR/SR+ 【D-ark L-ily's Grin】Karen Hojo
FOCUS STAT     6187 VISUAL at max Level, Max Bond, 0 Potential TOTAL APPEAL     13 439 Skill:「The Lilies Play A Sweet Melody」    (Cool Focus) When only COOL-type idols are in your unit, for every 6 seconds, there is a 35~52.5% chance that PERFECT notes will receive a 14% SCORE BONUS, and you will gain an extra 11% COMBO BONUS for 3~4.5 seconds Center Skill:「Cool Princess」    When only COOL-type idols are in your unit, all cards gain a 35% boost in their appeal.
※ this card is available through ranking in the Top 200000 in the D-ark L-ily's Grin LIVE GROOVE event. You are able to get multiple copies of this card, by ranking in higher tiers of the event
※ you are also able to obtain this card by reaching 10k, 20k, 30k, and 40k points in the D-ark L-ily's Grin LIVE GROOVE event.
※ the card's Japanese skill name "甘美に奏でる百合" features the name of the other half of the unit, 奏で (Kanade)
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overthinkinglotr · 1 month ago
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It's ironic how a major part of Lord of the Rings is that storytellers always overlook hobbits in their legends because their simple lives are "less important" than the lives of Great Royals & Grand Warriors--- since that's ultimately been reflected in the current state of the Tolkien franchise itself! After the LOTR films, big-budget Tolkien franchise installments (and copycats) overwhelmingly focus on their Aragorn analogues, with hobbit-like characters shoved to the sidelines. The Lord of the Rings films may be flawed, but they succeeded because they had a strong central story-- the relationship between Frodo and Sam, and the fairytale-themes about small overlooked people who save the day while the villains are distracted by Great Heroes from Noble Bloodlines, are what give the story the deep lasting emotional impact that it has. But the franchise(tm) quickly decided that the royal warrior elves/men were the far more exciting marketable characters, and their battle skills could allow for more flashy spectacle. The Hobbit films gradually focused more heavily on the warrior characters, with Bilbo being a glorified extra by the last movie; The Amazon LOTR show focuses on a noble warrior elf of royal blood as its main character and political intrigue among the royalty of different kingdoms as its main plot; the recent animated film focuses on a noble hero of royal blood involved in epic battles. I've mentioned before that it's fascinating how all the new "Tolkien franchise" installments (as well as media inspired by LOTR) continue to center their stories on the Aragorn archetype-- a Destined Noble Hero/Warrior from a Royal Bloodline etc etc. The entire premise of Lord of the Rings is that Aragorn represents the hero of a typical generic fantasy epic, while the ordinary Hobbits are the heroes of this one. Aragorn is interesting not in spite of the fact that he is a side character, but because of it. If he were the central character of the story, Lord of the Rings would be very bland and generic. "Let's do a new version of Lord of the Rings but focus on powerful grand royal hero characters instead" is a lot like saying "let's do a retelling of Wicked from Dorothy's point of view." It's like, "congrats! you've successfully reinvented the exact type of story the original writer was commenting on and subverting." XD
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lylahammar · 6 months ago
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Artistic "advice" that follows this format of "do this ✅ don't do this ❌" has ALWAYS been a massive pet peeve of mine, and this is a huge one of many reasons. There is no "right" way to do art, I don't care what your personal feelings are about it. You can have stylistic preferences, but that's subjective personal taste, there are no rules. A lot of the time, this kind of advice comes off very counterintuitive and anti-stylization.
But in the case of what OP's talking about, it's an even larger issue. The spectrum of body types on the planet is MASSIVE and more diverse than any single artist can imagine. Literally any physical human trait that you can claim is "incorrect" in art is present in someone, often a lot of people, in the world. Stop telling people they're wrong for drawing in a certain way. It's entirely unhelpful. It's far more productive to give advice on how to find reference material and use it to help you represent specific traits that you have in mind.
you know those posts that are like
INCORRECT way to draw a fat body ❌
CORRECT way to draw a fat body ✅
I saw someone use an example of a body that had a round potbelly and slimmer limbs for the INCORRECT version, saying it looked bloated or pregnant… when it literally looked exactly like my body.
yes it’s important to know the dynamics of body fat on characters, how it hangs, how it folds, etc. because a lot of people draw fat characters as Skinny Lite™️ and that’s a representation issue.
but as long as a character is big and round?? that’s a fat person! fat people look like that too!
#I might not have phrased this as well as I wanted to#I have a LOT of thoughts about this particular subject and I had to cut out a lot of what I was rambling about#bc I didn't wanna get too off topic lmao#it's just so fucking antithetical to the purpose of art#art isn't about absorbing a specific person's particular way of doing things and regurgitating it verbatim in your own work#it's a huge misconception that art is about training your hand to create better shapes#I would argue that art is far more about the eye#your ability to properly SEE things and translate it into your medium#that's why you might think something you draw is perfect and incredible at one point#and then later down the line look back at that piece and see all the flaws#it's not your hand that improved it's your EYES#basically what I'm saying is everyone needs to stop putting so much stock in popular artist so-and-so mcgee's advice#and instead focus on finding good reference material to work with#and practice using that reference material to help your vision come to life#sorry like I said this got off subject of what OP's talking about lmao but that's why I'm keeping the rant in the tags#but what OP said is definitely the most directly unethical part of it all#that kind of art advice tends to be the worst when it comes to drawing different body types#it's almost always bad in a lot of very fatphobic ways#there's just a lot of problems with it and not everyone was meant to be a damn art teacher no matter how skilled they are#fat liberation
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jinglyhigh-heels · 10 months ago
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I feels it’s quite indicative that I got bored taking an ADHD test, couldn’t focus on what it was asking, and just quit without finishing it.
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swampjawn · 1 year ago
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Time to talk an unnecessary amount about floors!
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Episode 6 of Dungeon Meshi was produced in collaboration with a smaller studio, Enishiya - and it went way harder than I expected, for being made up of two relatively simple and self contained stories focusing on one character each.
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And you can really see how those extra resources meant the animators could give full focus to both halves of the episode. Let's take a look at one piece that stole the show.
The first half was handled primarily by episode director/storyboard artist Keita Nagahara and co-animation director Hirotoshi (or Hiroaki? [1]) Arai. It's actually kinda insane how much of this section can be attributed to these two.
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But the real star of the show is the second half, Chilchuck vs the mimic, led by co-animation director Toya Ooshima in his first animation director role for TV anime!
And the biggest aspect that knocked my dang boots off was something that's very consistent with Ooshima's style: background animation!
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By animating the backgrounds rather than using painted still images, Ooshima and the team of other similarly skilled animators are able to create these beautiful dynamic camera movements that wouldn't be possible otherwise. Like these cuts by Takeshi Maenami where the camera becomes an expressive part of the scene, zipping forward and backward, and tilting to emphasize the speed of this murderous hermit crab. (Maenami's style is also very recognizable here - snappy timing and quick camera movements)
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Or this cut by the incredible Kaito Tomioka which cleverly combines a traditional background for the walls with a fully animated floor. The level of detail in these tiles is just completely insane, and used to great effect with this wide, diagonal angle, and the way the camera tentatively drifts forward before reversing direction, and the tiles blur out as it speeds up.
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I don't think I'm the only one caught off guard by how much they full-assed this little side story, but it was a pleasant surprise!
I broke down the entire episode in this video here. A lot of research went into this one, and I think it's the best one of these videos I've made so far, so if you're at all interested in more of this type of analysis in video form, I would really appreciate it if you checked it out, or re-blogged this post! Thanks
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[1] It's listed as Hirotoshi on Anime News Network, but Hiroaki on a key frame that Studio Trigger shared on Twitter, so I'm not sure which one is wrong.
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