#(also Matt used to be really hard on Marisha because misogynists would accuse him of favoring her every time the rules went her way
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Man. I watched the critmas special today and I *am* worried that I'm just not going to like watching actual play Daggerheart.
Might be the autism talking but I feel like they went in a direction that's even more "rules-light" than 5e, and I feel like that's pretty close to my lower limit for how much structure makes sense for an actual game.
I was hoping DH would wind up closer to a Pathfinder type of deal, or, since they did want a more modular system, Rogue Trader-ish level of complexity, since they DID come from Pathfinder into CR1.
I feel like I'm definitely going to miss seeing a lot of the strategizing over specific ranges and how long things last and the like. Not to mention I'm pretty sure I'm not going to be able to read the rulebook to keep up with what's going on unless they release a free PDF version (or someone reliable pirates it; I don't buy games my own group has a <0% chance of playing and my friends are very much d100 system lovers)
#fan wank#I was hoping they'd go more toward the system-complexity we know they actually chose pre-stream#I don't like simple games for a *lot* of reasons and I think the most relevant one to an AP show#Is that they make it really easy to become disproportionately focused on or away from particular players#Laura's already gotten the worst of the latter for two campaigns#and as much as I love *most of* Liam's characters I do not trust him to shut the fuck up and let the other players talk#especially if they let him play another mage.#Even nixing the obvious outliers (Molly and Yasha)#CR2's character focus was doled out proportionally inverse to how interesting each character was.#(also Matt used to be really hard on Marisha because misogynists would accuse him of favoring her every time the rules went her way#which makes a system where you're basically persuading the GM to allow you to do shit a handwritten invite for those types to return#after we seem to have finally mostly kicked them out too. It just sounds like a *really* bad idea ) ... :#The 2d12 system is at least interesting because it weights rolls toward the middle of the range#(which becomes upper-middle when you factor in bonus dice)#which undermines a d20's potential to derail towards slapstick with a 5% chance of a critical failure#but I feel like having to spend a resource to benefit from your own skills/experience is kind of shitty.#Makes them seem kind of pointless to have to be completely honest because they aren't reliable.#And why why why physical cards??? Those are so LOSEABLE. Sure the GM can remove some from the selection and that's nice#but I feel like having more loose pieces that can't be replaced with just any other version like a d12 can be is asking for trouble
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