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“Do I Know Someone Who Can Help Us With ____?” (2d6)
2. No; the person you thought could help refuses and adds another complication to the situation. (Example complications: they demand payment for a past debt, they are with someone you wanted to avoid, or they call the authorities regarding your illegal activities.) 3. The person you know who could help has gone missing, you’d have to find them first. 4. Yes, but they demand a steeper price than you would expect. Furthermore, if you refuse they will be offended. 5. Yes, but things are awkward between you. The price they ask will be generous, but only after an uncomfortable conversation. 6. Yes, but the help they can offer is sub-par, or only half of what you need. 7. Yes, but they need you to do a small favor for them right now before they help you. 8. Yes, but you’ll owe them one. Could be a future favor they call on, or a cut of whatever money you’re after, or something else. 9. Yes; they’ll give you a good price but it’s not free. 10. Yes, but they don’t seem too happy about it - you’ll have to look for help somewhere else next time. 11. Yes, there’s someone who owes you one and you can cash in that favor. 12. Yes, and that person also gives you an unrelated piece of helpful information.
#random table#random tables#ttrpg#ttrpg community#ttrpg homebrew#homebrew#dnd#d&d#dungeons and dragons#dnd homebrew#dnd table#npc#npcs#random npcs#random npc table#people#characters#adventure hooks#random adventure hooks#quest seeds#random quest seeds#plot hooks#random plot hooks#genre neutral
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d20 Phobias
For character creation, but also super useful for dungeon theming.
Barking, biting teeth.
Choking, gas.
Corpses, decay.
Darkness, stealthy foes.
Dirt, germs.
Drowning, water.
Fire, being burned.
Heights, self-control.
Holes, wounds.
Open spaces, infinity.
Rats, skittering.
Sharp needles and spikes.
Slime, amphibians.
Snakes, reptiles.
Spiders, insects.
Staring eyes, paranoia.
Thunder, loud rumbling.
Tight spaces, being crushed.
Uncanny human-like figures.
Unexplained phenomena
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have you done a d10 list of weird boats/ships before?
There are rings for oars, you think, but no oars aboard. There is a mast for sails, you think, but no sails to be seen. Still, the ship seems to be propelled forward, guided by unseen force despite its bare decks, devoid of crew and cargo alike.
The spiderwebbed rigging is the product of the arachnid that sits where you imagined the crow's nest should be. "It's her ship," the crew whispers, "we go where she bids. Her brood is in the hold."
The whole thing is made of glass, from bow to stern. You can see straight through down to the water beneath the hull. It's unsettling; moreso when you spot the shark-like creatures keeping pace with the vessel.
It's carved of teak, of all things. The shipwright was a demigod, they say, from a time when trees grew large enough for a ship to be carved whole from a branch - not even a trunk, a branch! No telling how long she's been asea, but she never wants for crew. Many a sailor would give up their greatest treasures to sail on her decks.
The flag it flies is known to no man. If you look away too long, its colors have changed again. It otherwise appears ordinary. But time goes a bit wobbly when that flag changes, the crew claims.
The churning turbines on its underside were torn from conquered mills. They kick up the silty riverbottom and leave whirlpools in the ship's wake. Its masts were the grists, the poles that did the turning, and its sails are flour sacks sewn together. What cause does a miller have to take to the water?
You'd never met a ship with a mindwright before, but that's what they seem to call the man in the brig. He could be sleeping, you think, but it is his will and his will alone tethering this ship to reality. By all rights it shouldn't exist: a hulk of bone and rot from a creature long-dead. The brig is to keep things out, not to keep him in, for if he is disturbed, the whole vessel will go to the drown.
Ebbs and flows, waves and still waters: the ship contains them all. You're unsure of the magic animating it, but you can walk on the deck and pull a line and turn the wheel just as you would on a mundane boat, albeit with wet hands and feet. The dampness chills your very bones.
Chains writhe around the hull with a horrible grinding cacophony. They crawl up the masts like ivy and weave in and out of portholes. That much weight might sink a ship, except the chain leviathan lurking beneath the waves holds it aloft. Those who set foot on its decks never see shore again.
You watch, incredulous, as the paper unfolds, and again, and again and again and again, into a four-masted vessel with trimmed sails and an origami figurehead.
all d10 lists
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Looking further at the magic treasure tables in the 1979 AD&D DMG, we see that 25% of magic swords are supposed to be intelligent and have additional special abilities. One thing that stands out from a modern perspective: result "00" tell us that only 1% of all magic swords (1 in 25 of the intelligent swords) have the option of using telepathy. Other intelligent swords that can communicate directly have "speech." This implies that the entire party, and NPCs and monsters in the area, will hear some swords speaking out loud. Today many DMs play all intelligent weapons as speaking telepathically to the wielder while the rest of the party only sees that one character is beginning to act oddly.
Note all intelligent swords add 1-3 "primary abilities" from another table, all designed for treasure hunting and dungeon exploration:
(Keep in mind AD&D's 1" = 10' in the dungeon or 10 yards in the wilderness.)
The rare "Extraordinary Power" can make a magic sword into something akin to a legendary artifact, when combined with 3 primary abilities and whatever base abilities the sword initially had from Table III.G:
The sword rules continue for another page with tables and clarifications for alignment, languages, ego, personality conflicts with the wielder, and those extremely rare "Special Purpose" swords mentioned on the Extraordinary Powers table which are driven to defeat a specific class of enemy and are enchanted with yet another random magic power used only for that goal.
#D&D#Dungeons & Dragons#AD&D#Dungeon Masters Guide#intelligent magic swords#magic sword#magic swords#gaming history#DMG#Gary Gygax#random table#random tables#dnd#Dungeons and Dragons#TSR
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Prepare Yourselves For September, Because It's Time For...
I finally decided how I'm going to approach September's Hexplore challenge. Instead of going all-in on a more gonzo approach to a variety of vintage cartoons in the Merry Melodies and Looney Toons eras, I opted to reframe this month's cartoon as something from the early 1990s that was trying to capitalize on the success more established cartoons like Teenage Mutant Ninja Turtles. This is a show that is a blatant cash-grab that hopes to carve out a foothold in toy store shelves for a season or two before moving on to something else. As such, I felt it fitting to modify only slightly a promotional image for the cartoon Street Sharks.
Through the magic of a bunch of arbitrary dice rolls, here's a little bit about the show:
It's set mostly in Fresno, California, in 1992 and designed to appeal to the 8-12 year-old boy demographic. Like many other shows designed to sell toys, the continuity is nearly non-existent between episodes. I have never been to Fresno, and thus the plot points will likely lean into fabrications and poorly-informed constructions because the "show's writers didn't have time to research during the tight production timelines." However, I'd like the show to have some pro-environmental messages like Captain Planet to offset the cynical marketing of such a show.
Because I don't know anything about Fresno other than reading a few paragraphs of the the city's wikipedia page, I made a series of random tables to tell me where the primary location of the episode will be set. And because it's a cartoon that is not constrained by film crew logistics or real-life geography, a good chunk of episodes will take place in various locales that are decidedly different from Fresno (also described without research to really get into the thrall of unchecked capitalism).
For each episode, I'm going to roll to see if it takes place in/around Fresno, somewhere else in the world, or in an exotic/unusual location like a moon base. Here are the tables I've created to tell me where to set the episode:
Fresno
Construction Site
Mall
Sewer
City Hall
Skyscraper
TV Station
Bank
Factory
Garbage Dump
Sierra Nevada Mountains
Museum
Forest
Subway
Zoo
Stadium
Bad Guy’s Hideout
Theme Park
Army Base
Airport
Restaurant
Elsewhere
Ocean Depths
Pirate Ship
Volcano
Haunted House
Laboratory
Beach Resort
Castle
Japan
The White House
Australia
Mount Everest
France
Racetrack
Tropical Island
Scotland
Graveyard
Antarctica
Hoover Dam
Mount Rushmore
Lake Superior
Exotic
Space Station Mir
Alternate Dimension
Moon Base
Center of the Earth
Atlantis
Alien Planet
Time Warp (Future)
Time Warp (Past)
Inside a Monster
Inside a Computer
Magical Reality
Genre Crossover Episode
North Pole
Mount Olympus
Valhalla
Hologram/Virtual Reality
Secret Superhero/villain Base
Giant Robot
Alien Spacecraft
Bermuda Triangle (of cryptid/conspiracy fame)
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"Build Your Character Like A Ninja Turtle" Random Tables
So, Friend of the blog Trent Troop, AKA @therobotmonster came up with a great concept called "Build Your Character Like A Ninja Turtle," with the idea of building a character via a combination of "Species/Type + Job/Skill + Schtick"
So, naturally I had to make some random D20 tables for doing that process, trying to go a bit broad and open-ended with it for maximum fun! Along with an optional bonus one to fit with Trent;'s toyetic aesthetics.
Roll once on each table to do the basic process or, for added fun, roll twice and try to combine the two results on each you roll up in an interesting way! (Re-rolling if you get doubles obvz)
Species/Type
Post-Human
Goblin
Fish
Arthropod
Furry Mammal
Alien
Body Part (Eye/Brain/Organ/Extremity/ect)
Robot/Cyborg
Demon/Devil
Dinosaur/Dragon
Mollusc
Mineral
Plant
Armored
Amphibian
Garbage
Undead
Avian
Elemental
Abomination
Job/Skill
Soldier
Sports-Person
Secret Agent
Wizard/Magician/Witch
Cowboy
Barbarian
Ninja
Martial Artist
Mad Scientist
Bounty Hunter
Doctor/Nurse
Greaser/Biker
First Responder/Rescuer
Animal/Creature Handling
Pilot/Driver
Musician
Clown
Construction/Maintainance/Demolition
Body Horror
Superhero
Schtick
True Hero
The Starscream
Pretentious Artiste
Angsty Loner
Lacksidaisical Jokester/Party Dude
Courageous Coward
Hippie
Goth
Autistic-Coded Nerd
Escaped Experiment/I Am Not A Gun
Boisterous Bruiser/Himbo (Gender Neutral)
Lovable Rogue
Stoic and Scary
Wise Mentor
Tsundere/Yandere (Gender Neutral)
Don Quixote-Type Delusional
Cynic With A Heart Of Gold
Fussy And Respectable Neat Freak
They Everything Hide A Basic Insecurity
Supreme Villain
Optional: Toyetic Gimmick
Miniaturized
Scented
Sparking
Color Changing
Translucent Plastic
Water Squirting
Glow In the Dark
Modular/Interchangable Parts
Missile-Firing
Transforming
Slime Dripping
Lights & Sound
Battle Armor
Spring Loaded Action Feature
Vac-Metalized Plastic
Covered In Fur
Magnets
Pumping Fluids
Self Destruct
Extremely Big
So... Have fun!
Also, since this was inspired by the man's work, if you like this, please donate to Trent's Gofundme and/or Paypal if you can afford it.
He's fallen on some hard times, and he deserves so much better from this world...
#random table#random tables#titlewriting#character design#character concepts#random generation#random generator
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Fantasy Culture Table: Local Celebrations
Your party walks into a new town and something exciting is happening. Something they may have never heard of and certainly didn’t know what was going on. Use this list as a random table or an idea list!
A new sorcerer has been born to a family in town, and local customs call it a cause for celebration of the child and all things magic, perhaps including a party member.
A military unit is due to come home this day, and the town is over the moon to welcome them back. Will it stay a time of celebration or will the party walk into a moment of extreme grief?
An auction is being held, selling the estate of a strange rich man on the edge of town. The rumors the party hears are tantalizing, and perhaps even relevant to their current quest.
A new detachment of clerics or paladins leaves the local temple for the first time, and is greeted with fanfare. Perhaps one has graduate with similar (or directly opposite) goals to your party’s.
A local monster has just been correctly appeased, and the village celebrates their temporary safety. It begs the question: What or who did they sacrifice to keep themselves safe, and more importantly, what are they trying to keep happy?
A local woman of status celebrates a public baby shower, with many excited for the new addition. As the party looks around though they cannot help but realize that some worry for the baby, whether it be that her partner is not the father, or the baby may be born having some form of unwanted magical influence.
A festival celebrating a seemingly inconsequential item such as the local water buckets or gardening hoes. As comical as it seems, the people take it very seriously, and delight in showing the party members their “odd” traditions.
A day of somber remembrance for the local soldiers who died in a larger conflict. Dissatisfied with the widespread remembrance day, locals will tell you they’ve moved it to the birthday of one of the fallen.
A day dedicated to the large, play-style re-enactment of a group of adventurers’ deeds, perhaps even the current party’s. A feast will follow, and all are more than welcome.
A town wide resurrection ritual that seems to take the full day. Immediately, the locals enlist the party to help.
A harvest festival of proportions the party have never seen before. There’s massive street parties, revelry of all kinds and even some brawls simply because the crops did well this year. Locals claim it’s their favorite day of the year near universally.
A fair with vendors from a different plane, one with an entrance very close to this town. It’s a chance for the party to get incredibly rare goods at a great price, and get a peek into planes they may soon venture into.
A local brewery has finally finished their new batch for this season, and though it’s not a formal celebration, the locals seem to be having a great time regardless.
An organized, several hours long anything goes bar brawl. It’s in a remarkably non-violent village historically speaking, but everyone seems immensely excited to begin the fight.
An elaborate, rather joyful funeral procession for a young woman who appears to have died from a magical illness. Though it becomes clear to the party that this is odd, even mysterious, the locals seem to only want to celebrate her life, not investigate her death.
An adoption ceremony for a very emotional teenager, seeming in disbelief that the community cares this much. It is a largely emotional display, and some may express that they see the party as intrusive.
A bardic competition sponsored by the local college. There’s betting, magical showcases, even rabid fans, and if your party has a bard, the townsfolk become thrilled at the concept of a new competitor.
The transportation of massive amounts of expensive goods to a local beloved dragon to add to its hoard. When the festivities are over, the party may be contracted to guard the caravan from bandits, and perhaps even meet the dragon they’ve heard so much about.
A monastic temple is having an open house for new students that has captured a lot of attention. They welcome the party to learn their ways, if they wish.
The people claim a god is visiting this evening. That can’t be disproven, but the implications are beyond disturbing.
#d&d#d&d 5e#dungeons and dragons#dungeons and dragons 5th edition#d&d homebrew#random table#world building#fantasy world building
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An Elegant Solution to an Eternal Question: "Which Gundam to Watch?"
Follow the instructions, roll polyhedral dice (or use a RNG like random.org, tomayto, tomahto), and voila! A unique way to watch Gundam unlike any other! Uninfluenced by bias, no need for research! Enjoy!
Actual enjoyment up for interpretation, poster not responsible for any user dissatisfaction incurred.
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Hex Flower: Bastion Political Unrest
I’ve got this ridiculous Hex Flower on a Jamboard that is probably too complicated by a longshot. Maybe it should have half the crap on it. Maybe less. But here it is in all its glory. Let’s toss some factions into the soup. Looking at the Oddpedia, Bastion’s Greatest Businesses, page 125, and the Red Ghost Roads and Carriages catches my eye. Robber barons who pay pennies to laborers, doing…
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Random Random Table Table
Use the golfball, if you have one.
1d100:
A Random Encounter Table
A Random Dungeon Dressing Table
A Random Mutation Table
A Random Character / Villain (is there a difference?) Quirk Table
A Random Item Table
A Random Overland Feature Table
A Random Weather Table
A Random Magic Effect Table
A Random Name Table
A Random “What Are My Rations?” Table
A Random Mushroom Table
A Random Disease Table
A Random Critical Hit Table
A Random Fumble Table
A Random Potion Table
A Random Character / Villain Motivation Table
A Random Language Table
A Random Ritual Table
A Random Ancient Cromlech Table
A Random “Where Was The Absent Player’s Character?” Table
A Random Trap Table
A Random Dungeon Entrance Table
A Random Dungeon Theme Table
A Random Freaky Habit The Noble Has Table
A Random Thing To Steal From Souls Table
A Random Prosthetic Table
A Random City Block Table
A Random Tiefling Demonic Feature Table
A Random Angel Form Table
A Random Familiar Table
A Random Magic Item Activator Table
A Random Steed Table
A Random “Why Is My Bedroll Full Of Ants?” Table
A Random Fetish, Magical Or Not, Table
A Random Unknown Continent Table
A Random Sphinx Riddle Table
A Random “How Is The Secret Door Hidden?” Table
A Random Monty Python Reference Table
A Random “How Does The New Character Appear?” Table
A Random Skirmish Tactic Table
A Random Barbarian Taboo Table
A Random Clerical Justification For Genocide Table
A Random New Mechanic Table
A Random Madness Table
A Random M.C. Escher Architecture Table
A Random Bard Band Name Table
A Random Sleeper Agent Activation Code Table
A Random Magical Tome Ward Table
A Random Morally Hard Scenario Setup Table
A Random Thing To Steal From Some Eroguro Manga Table
A Random Dragon Breath Weapon Table
A Random Evil Empire’s Aesthetic Table
A Random Common Tongue Slang Word Table
A Random Childhood Trauma Table
A Random Wizard’s Tower Defense Table
A Random Elemental Table
A Random Level 1 Party Quest Table
A Random Alternative For “You All Meet In A Tavern” Table
A Random Salad Dressing Table
A Random Fairytale Turned Dark Table
A Random Thing To Steal From Studio Ghibli Table
A Random Decadent Drug Table
A Random Shade Of Parchment Table
A Random Familiar Table
A Random Tavern’s Name Table
A Random Adjective Table
A Random Combat Conclusion Table
A Random Vampire’s Lover Table
A Random The Mars Volta Lyric Table
A Random Alternative Name For The Class You Picked Table
A Random Dungeon Boss Table
A Random Mysterious Benefactor Table
A Random Shield Shape Table
A Random Weirdness Of The Moon Table
A Random Minor Downtime Annoyance Table
A Random Way To Subvert A Trope Table
A Random Childhood Friend Table
A Random Suspicious Sausage Table
A Random End Times Preacher Table
A Random Healing Herb Table
A Random Helmet Table
A Random Local Folktale Table
A Random Rash That Appeared Overnight Table
A Random Musical Instrument Table
A Random Religious Crisis Table
A Random Justification For Monsters In A Room
A Random Cult Leader Table
A Random Number Table
A Random Modern Thing But Fantasy Table
A Random Debased Currency Table
A Random Warlock Patron Table
A Random Bar Patron Table
A Random Dungeon Graffiti Table
A Random Fantasy Heartbreaker Table
A Random Real World Culture But Fantasy Table
A Random Metaphor For Rebirth Table
A Random Pseudo Roman Name Table
A Random Fingernail Length Table
A Random Time Signature Table
A Random Random Random Table Table
#dungeon crawler#dungeons and dragons#tabletop rpg#random table#random tables#d&d#dnd#osr#meta#ttrpg#you can write one if ya wanna#d100#sorta pretentious
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Numbered list of 118 buildings to put in a fantasy town. Now you can roll dice for it!
academy
adventurer's guild
alchemist
apiary
apothecary
aquarium
armory
art gallery
bakery
bank
barber
barracks
bathhouse
blacksmith
boathouse
book store
bookbinder
botanical garden
brothel
butcher
carpenter
cartographer
casino
castle
cobbler
coffee shop
council chamber
court house
crypt for the noble family
dentist
distillery
docks
dovecot
dyer
embassy
farmer's market
fighting pit
fishmonger
fortune teller
gallows
gatehouse
general store
graveyard
greenhouses
guard post
guildhall
gymnasium
haberdashery
haunted house
hedge maze
herbalist
hospice
hospital
house for sale
inn
jail
jeweller
leatherworker
library
locksmith
mail courier
manor house
market
mayor's house
monastery
morgue
museum
music shop
observatory
orchard
orphanage
outhouse
paper maker
pawn shop
pet shop
potion shop
potter
printmaker
quest board
residence
restricted zone
sawmill
school
scribe
sewer entrance
sheriff's office
shrine
silversmith
spa
speakeasy
spice merchant
sports stadium
stables
street market
tailor
tannery
tavern
tax collector
tea house
temple
textile shop
theatre
thieves guild
thrift store
tinker's workshop
town crier post
town square
townhall
toy store
trinket shop
warehouse
watchtower
water mill
weaver
well
wind mill
wishing well
wizard tower
To roll fairly, you need a d118. For this, use a d2 and a d59. D59 sourcing is an issue for the user.
If sourcing a d59 fails, roll a d120 (roll 1d6-1, multiply by 20, add 1d20), and if you roll 119 or 120, add a construction site. Roll again to determine what is being constructed. If you roll 119 or 120 again, make something up or have it be the house of an architect.
a list of 100+ buildings to put in your fantasy town
academy
adventurer's guild
alchemist
apiary
apothecary
aquarium
armory
art gallery
bakery
bank
barber
barracks
bathhouse
blacksmith
boathouse
book store
bookbinder
botanical garden
brothel
butcher
carpenter
cartographer
casino
castle
cobbler
coffee shop
council chamber
court house
crypt for the noble family
dentist
distillery
docks
dovecot
dyer
embassy
farmer's market
fighting pit
fishmonger
fortune teller
gallows
gatehouse
general store
graveyard
greenhouses
guard post
guildhall
gymnasium
haberdashery
haunted house
hedge maze
herbalist
hospice
hospital
house for sale
inn
jail
jeweller
leatherworker
library
locksmith
mail courier
manor house
market
mayor's house
monastery
morgue
museum
music shop
observatory
orchard
orphanage
outhouse
paper maker
pawn shop
pet shop
potion shop
potter
printmaker
quest board
residence
restricted zone
sawmill
school
scribe
sewer entrance
sheriff's office
shrine
silversmith
spa
speakeasy
spice merchant
sports stadium
stables
street market
tailor
tannery
tavern
tax collector
tea house
temple
textile shop
theatre
thieves guild
thrift store
tinker's workshop
town crier post
town square
townhall
toy store
trinket shop
warehouse
watchtower
water mill
weaver
well
wind mill
wishing well
wizard tower
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a table of odd magic items that may or may not be useful
“…the GM will only tell you something interesting—it’s on you to make it useful.” — Dungeon World
1d20 Magical Items of Mild Utility
A doorknob that can be easily affixed to any door by simply holding it on for about thirty seconds. Once affixed, it permanently transforms into an ordinary doorknob and lock, to which you have the key.
The Shaker of Infinite Salt
A pencil that significantly improves the user’s penmanship when writing with it.
An orb containing a very small pocket dimension, into which one can transfer their familiar so that it may safely rest.
A palm-sized stone figurine of a shark, which will bite any fingers that come near its mouth.
Self-Fluffing Pillow
Watch that shows you what time it was the last time you looked at the watch, instead of what time it is now.
Piece of string that, when tied around your finger, actually helps you remember to do that thing.
Temporary Scissors: They can only cut the normal things you’d expect from a pair of scissors, but if you hold the cut pieces together tightly they will magically re-form into a whole, as though they’d never been cut.
Robes that make the wearer an inch or so taller.
Magic Eraser (erases pencil, ink and crayon!)
Hand-sized stone that, when thrown, always lands 5 feet in front of your intended target—whether your aim is perfect or abysmal.
A bucket that transforms any liquid poured into it into seawater.
A bar of soap that temporarily changes the color of anything washed with it. The color is random, and changes each time the bar is used (1d6: 1: Red, 2: Orange, 3: Yellow, 4: Green, 5: Blue, 6: Purple). The color lasts one day.
Goggles of Shrimp-Color Vision
A ring with a single very round stone. When you say the magic word the stone pops out and transforms into a bowling ball. It turns back into a small stone after 2d4 hours and must be manually returned to the ring before it can be used again.
Boots that produce an animal sound of your choice when you jump up and do a jaunty little bell-kick while wearing them.
A small glass bottle that, when filled with water, appears instead to be full of a swirling, shimmering potion.
A quiet trumpet.
A knife that can only cut sandwiches. It is up to the GM’s discretion what does and does not count as a sandwich for this enchantment, but the rules are consistent.
#whoops i cant believe it took me an entire month to get to this request i apologize ^^'#random table#random tables#ttrpg#ttrpg community#ttrpg homebrew#homebrew#fantasy#dnd#d&d#dungeons and dragons#dnd homebrew#dnd table#random item table#random treasure table#items#treasure#loot#random loot#random loot table
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d100 Spells, Part 10 - Cosmosis
Magic of the stars, space, gravity, and time. Known to aliens, angels, and Old Ones.
Heavenly Body - A new star appears in the sky, shining with radiant intensity. It can change colour and move across the sky, tracing messages as it goes.
Immovable Object - An inanimate object no bigger than L ft in any dimension freezes in place, only budging under tremendous force e.g., a falling rhinoceros. Those who know the password can move it.
Stardoor - Conjure a free-standing magic door that lasts for L × 10 minutes. It can be opened for L seconds, leading to a random point on the surface of a chosen planet or moon in your solar system. You may add a bubble-membrane that prevents air from moving through the doorway in either direction. Use Earth’s solar system if the DM does not have a fictional solar system for your game.
Time Skip - The target vanishes, reappearing in the same spot in L × 10 minutes, or earlier if you chose. When they reappear, no time has passed for them and they have no knowledge of the spell being cast.
Increase Gravity - The gravity in a 30 ft area triples.
Gravitational Insulation - The force of gravity ceases its effects on L nearby targets.
Night Sphere - A 30 ft wide sphere of inky black darkness appears.
Moon Eye - The target can see through the moon as though it were their eyeball. They can magnify their view of the planet below to the scale of people appearing as specks.
Multiversal Duplicate - You can pull a copy of a touched creature and their inventory from an almost identical parallel universe. You can sustain the presence of both creatures for the spell’s duration, but if one is not dead by the time the spell ends either the duplicate or the original (choose randomly) is sent to the parallel universe.Roll d6 for a multiversal quirk: 1. Eyepatch, from dark timeline. 2. Penniless, has no possessions. 3. Different career choice. 4. Animalistic features, had a different evolutionary history. 5. Only speaks a language unique to their universe. 6. Has d3 Character Quirks (Use a relevant random table).
The Truth - Grant the target a glimpse into the true nature of reality, sending them into insanity. When the spell ends, they forget what they saw and recover.
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I looked back through the random treasure tables in Gygax's 1979 AD&D Dungeon Masters Guide and was reminded how generous the results could be for swords -- 45% have desirable special abilities beyond +x, and most of those are quite powerful. Of the rest, only 25% of magic swords are a "mere" +1, with 8% being +2, 4% are +3, 2% are +4, and 1% are a mighty +5. Another 15% are cursed (though one of those, the Sword +1, Cursed, grants a positive bonus but simply has the annoying trait of not allowing you to select a different weapon or disengage from a fight).
As a test I rolled on this table three times and immediately got the Vorpal Sword, the +2 Dragon Slayer (which is +4 against true dragons and does triple damage against one type), and the +1 Luck Blade (which also grants +1 on all saving throws and grants 2-5 wishes, the spell most likely to break game balance when used even once).
#D&D#Dungeons & Dragons#AD&D#magic sword#magic swords#Dungeon Masters Guide#DMG#Gary Gygax#gaming history#dnd#random tables#random table#Dungeons and Dragons#TSR
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2 years later, here's 10 more!
Inception (2010): Navigate through the dreamscape to extract vital information from a powerful dreamer whose subconscious defenses are becoming increasingly dangerous.
Mad Max: Fury Road (2015): Lead a convoy across a wasteland, fending off marauders and rival factions to reach a rumored haven.
Get Out (2017): Investigate a seemingly idyllic community with a dark secret, where people are not what they appear to be, and uncover the truth before falling victim to sinister forces.
A Quiet Place (2018): Survive in an environment where sound attracts deadly creatures, while deciphering a mysterious signal that could either be salvation or a new, more insidious threat.
The Shape of Water (2017): Protect and assist a mysterious, misunderstood creature, possibly of magical origin, while navigating a web of political intrigue and supernatural dangers.
Black Panther (2018): Enter an isolationist, technologically advanced group, and prevent a usurper from using a powerful artifact to plunge a delicate social order into chaos.
Bird Box (2018): Travel a perilous path to a rumored sanctuary, all while evading entities that induce madness should you dare attempt to make use of a key ability you've taken for granted.
The Matrix Series (1999-2021): Uncover the truth behind a false reality, facing powerful adversaries who seek to maintain control over the minds of the populace.
Interstellar (2014): Embark on an intergalactic/interplanar journey to find a new habitable location for a group of endangered people, solving puzzles and challenges that distort space and time.
John Wick (2014): Retaliate against a criminal organization that has wronged you, navigating a shadowy underworld of assassins and mercenaries in a quest for vengeance.
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How about some more?
1d10 more plot hook ideas inspired by film
Groundhog Day. Escape a strange encounter that seems to keep restarting in slightly varied ways.
E.T. Help an otherworldly life form return to its own world/realm to prevent it from inadvertently causing escalating mass conflicts.
Jumper. Stop a powerful figure who is enacting a plan to control and prevent others from ever using their own gifts again.
Casino Royale. Covertly enter a high stakes contest to end a villainous plot conducted by one of its participants.
Spider-Man 3. Break free from the mind-altering influence of a powerful but consuming magic item and keep it from those who would enable it to achieve its dark purpose.
The Chronicles of Riddick. Stay out of the hands of an enemy looking to capture you long enough to bring down a genocidal tyrant.
The Dark Knight. End the crime spree of an agent of chaos whose elaborate plots risk vilifying the wrong people even if you succeed.
Watchmen/Civil War. Find out why heroes are being targeted and unite them in time before distrust and differences turns to violence between once-allied factions.
I, Robot. Investigate a crime being blamed on an unlikely but far too convenient suspect before they and their entire faction face mob justice.
Apocalypto. Escape captivity, outrun and outfight an army of cultists long enough to disrupt their apocalyptic sacrificial rituals.
Care to reblog with a list of your own?
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#plot hooks#writing#adventure#film#ttrpg#tabletop rpg#rpg#tabletop gaming#pen & paper#roleplayer#roleplaying games#games#inspiration.pen & paper games#dnd#d&d#pathfinder#dungeons & dragons#dungeons and dragons#fantasy rpg#scifi rpg#sci-fi rpg#science fiction#community list#random table#random list
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2024-09-14: Episode 14 (What Will Come To Pass Pt. 2)
Original airdate September 30, 1992
Episode Synopsis
Dr. How and the gang travel back in time, but can't reach the present and arrive in another dystopian future in the year 2022. The gang must solve the mystery of why they can't travel back in time any earlier than 2022. Each attempt to travel back in time results in a slightly different different reality.
SynCorp has reverse-engineered Dr. How's TIMER and modified it to prevent anyone from traveling back in time to a period before its temporal field effects were operational. Once the gang identifies the source of the time travel interference, they can destroy it and finally travel back in time to stop SynCorp from getting their hands on the device in the first place.
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Notable Introduction: P.E.T.E.R. (Item)
The device that SynCorp created with the help of Boris Ozonevich's supply of money is known as P.E.T.E.R. (Primacy Expanding Temporal Experience Resonator) and it stops attempts to use Dr. How's TIMER to travel to times before P.E.T.E.R.'s countermeasures were activated. It creates a new decoy reality each time the gang tries to use the TIMER to travel back in time, but operating the device across an effectively infinite array of realities is both costly and space intensive. As such, P.E.T.E.R. is always housed in a tall, mostly-empty building with a great deal of access to energy. Please use the tables below to generate the broad strokes of the reality the gang encounters:
The Landscape Is (d6)
A desert
Flooded
A dying city
An overdeveloped neon city
Plagued by fire
Completely free of trees
Other Problems In This Reality (d6)
Acid Rain
Smoke and Smog
Constant lightning storms
Plague
Robots control almost all jobs
Massive drought conditions
P.E.T.E.R. Is Powered By (d6)
Burning nuclear waste
A battery bank of people like in the matrix
A dam that flooded out an entire city of people
A giant battery filled with highly corrosive acid
Prisoners running in a big hamster wheel
Energy harvested from several laser arrays focusing their beams
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