#dungeon crawler
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strange-house-art · 6 months ago
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Age of Rot is a haunting exploration of forgotten stories, doomed kingdoms, and the struggle of surviving in a world of rot and decay. Through fragmented tales, cryptic dialogues, and hidden truths you'll be able to navigate the delicate balance between the rot curse and your own fading humanity.
Disclaimer: This game doesn't exist.
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bolloxtothat · 6 months ago
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Wizardry 6-8 classes but Kobolds! Who would you bring to your party to the stars and into the Cosmic Circle?
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juxtaposedpunk · 7 months ago
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Dungeon crawling warrior OC that has the inexplainable ability to befriend mimics, much to her fellow dungeon crawler's bewilderment.
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acquired-stardust · 3 months ago
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Baroque Sega Saturn 1998
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liversaurus · 1 year ago
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Oswald braves the catacombs. More stuff for my ezine! :3
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madelynhimegami · 9 months ago
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As you may or may not know, my current coding project is a framework for easy creation of a first-person dugeon crawler-style RPG.
It's still very much in the works, but here's a tool that'll be good to have for anybody interested!
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sinmenon · 2 months ago
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Dungeons & Dragons - Ravenloft: Strahd's Possession (DOS)
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flintenweib · 2 months ago
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Psychopomp (2024)
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minasheep · 4 months ago
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Sealed Fortress, my dungeon rpg finally has an official trailer! Check it out! I also recently updated the demo to better reflect the current state of the game :) u can check that out here:
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horrorvisuals · 2 years ago
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Baroque (1998) is a post-apocalyptic first-person action RPG taking place inside the Neuro Tower, a mysterious place nobody dared to enter before.
It's a game that uses death as a core mechanic to advance the plot, rather than resulting in a game over.
Developed by Sting Entertainment for Sega Saturn, it later got ported to PSX, PS2 (remake), Nintendo Wii, and Switch (JP exclusive).
It looks and plays similarly to the classic Shin Megami Tensei games. (Fun fact: Atlus published it for NA)
Set in a post-apocalyptic world, it shows us a world hit by catastrophic climate changes on May 14, 2032, after conducting an experiment to understand the Absolute God.
Its surviving humans got physically twisted by manifestations of guilt, pain, and suffering.
As the amnesiac, mute, and nameless protagonist, you are picked by Archangel and tasked with entering the Neuro Tower.
You have to advance its levels, find the Absolute God, and fix the world.
Each floor is randomly generated and your aim is not to reach the top floor. It's to reach the bottom.
You explore the floor, gather items, fight enemies, and reach the next floor. The usual dungeon-crawler gameplay.
Upon death, contrary to other games of the time, it doesn't result in a game over but rather teleports you back to your hometown. Every death progresses the narrative, unlocking new dialogue and areas. It's a core part of the game.
You are able to save some of your items using consciousness orbs and gather them on your next playthrough.
Throughout your playthrough, you get to meet NPCs and have various dialogue options with them. Through these encounters and other contextual elements, you learn of the game's overall story.
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anim-ttrpgs · 6 days ago
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preview of what else i'm working on
coming to the patreon in a few weeks
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oviraptoridae · 6 months ago
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merchant in a dungeon crawler that only sells quality items
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and the unedited render bc i liked that too
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kalpasoft · 8 months ago
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I've been reworking the UI for a while and It's starting to get to a point where I'm happy.
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videogamepolls · 4 months ago
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acquired-stardust · 1 month ago
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Baroque Playstation 1998
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