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luckynewtgames · 2 days ago
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Your New Purpose: A Golem's Debate
To Our Dear Host: Please feel free to post off-site for posterity.
Recommended: 3+ players; age 6+ Materials: 5-minute timer and writing implements Optional: History or religious texts for references
Play as golems who have awakened after centuries of sleep. The word inscribed on your forehead has been smudged or altered; you remember your purpose but not if it's your CURRENT purpose. You're drawn to something specific though, so use that and help from other golems to figure it out.
The youngest starts as Golem 1 (G1) and names their purpose. The next player (G2) names a material G1 is drawn to and suggests what G1's new purpose is. The next player to G2 (G3) names the item the material is from and makes their own suggestion.
Start the timer.
Players debate G1's new purpose based on what G1 was drawn to. Arguments based on Jewish texts and stories hold the most weight. G1 can counter arguments or take notes during the debate. After the timer stops, the debate is over.
G2 states their own purpose, G3 the material, and so forth. Continue until all players have a turn.
End with G1 stating their new purpose and what argument(s) decided it, then G2, and on until all players have stated their new purpose.
Important Notes
Jewish `≠ Zionist. Antisemitism ≠ Anti-Zionist. They are not one in the same. In fact, there are a ton of people who identify as both Jewish and Anti-Zionist.
No matter your belief, background, or culture, we hope you have fun with this game. All we ask is that you play with respect.
Your New Purpose be a great excuse to check out some Jewish stories and history. It's an interesting religion and rich culture with so much history.
Smaller Note
I'm planning on releasing this game on my itch.io page, complete with some simple roll tables for ideas, better formatting, and the examples below. I'll share a link on my tumblr page when it's released, so keep your eyes open!
~~~~~
Examples of Game Play
Example 1
G1: I'm a Builder! Or was, I'm not sure yet.
G2: You find yourself drawn to a piece of metal. Metal is used a lot in building these days, so you could still be a Builder.
G3: The metal belongs to a blade. I think you were a Warrior with a sword.
(timer starts)
G1: Blades don't use need to be used for fighting. They could be used in tools like an ax that chops lumber for building.
G3: I still think your purpose is a Warrior, and there's nothing wrong with that. What if it's from a sword that belonged to a Maccabee? Your purpose could be as a brave warrior, defending your people against huge odds and coming out on top!
G2: On that note, it could also mean you used to be a Warrior, but now your purpose is a Builder. Maybe your original purpose was to wield a sword, but once there was peace, you turned to building things.
G1: Or even growing things. The blade could be from a plough, like for a Farmer.
(and so on....)
Example 2
G3: My purpose was as a Mediator.
G4: You're drawn to a piece of wood. Maybe you're a Builder?
G1: The wood belongs to an olive tree. I think you were a Farmer.
(timer starts)
G4: Okay, not a Builder. But the olive tree could symbolize peace. Maybe you were a Mediator, seeking out truth and helping others find common ground.
G1: I still think you were a Farmer. Olive oil was huge in a lot of food in Jewish culture. In fact, it's one of the Seven Species along with wheat and grapes and stuff. Farmers grow food, including the Seven Species, so it makes sense.
G2: Oh! The Seven Species! You're right, olives correspond with Yesod, or Foundation. It doesn't just have to be in cooking, right? Maybe you're meant to build the foundation of a new city. That would make you a Leader. Wait, can golems be leaders...?
G3: I don't think so? I don't remember anything in the stories bringing up Golems as leaders. That could be a bit strange.
G4: Then I think it would circle back to Builder. Building the foundations of a new city, right?
G1: That's really leaning into symbolism. I think it's more straight-forward than that, with you as a Farmer.
(and so on....)
200 Word RPGs 2024
Each November, some people try to write a novel. Others would prefer to do as little writing as possible. For those who wish to challenge their ability to not write, we offer this alternative: producing a complete, playable roleplaying game in two hundred words or fewer.
This is the submission thread for the 2024 event, running from November 1st, 2024 through November 30th, 2024. Submission guidelines can be found in this blog's pinned post, here.
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soulmuppet · 1 day ago
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The Gardens of Ynn is a point-crawl adventure set in an ever-shifting extradimensional garden. Each expedition randomly generates a new route as it explores, resulting in different vistas being unlocked with every visit.
The adventure is a perfect zero prep session or campaign for any party of fantasy adventurers, no matter the system or the sub-genre. We found most ‘zero-prep’ adventures to be bland and lacking in colour, so in Gardens of Ynn every room, encounter and monster is popping with vibes. It's a big garden full of whimsy and delight and surreal perils.
Gardens of Ynn is statted generically for Old School Systems, but you would have absolutely no trouble using it in a game of 5E if you were comfortable statting up some weird monsters.
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2minutetabletop · 2 days ago
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Shadowfell Ruins by Tobias
A barren tree stands at the crossroad, and the night wind rattles its branches. All that is warm or good has fled these ruins long ago.
→ Download this map today!
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anim-ttrpgs · 2 days ago
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Exerpt from Eureka: Investigative Urban Fantasy.
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syppys-den · 3 days ago
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mo
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Coming soon, a new Tabletop Horror Ordeal for the SQUISHY system, or for any system you wish to play it in.
CAMPFIRE CARNAGE
Featuring art by your favorite horror artists, a toolset to generate your own campground, lake, river, or forest based horror tale. Be it monsters, slashers, ghosts, or mutants, CAMPFIRE CARNAGE has it all.
Protect the kids, watch your back, and make it through Summer... In one piece...
CAMPFIRE CARNAGE
for the SQUISHY tabletop roleplaying system
(also system agnostic)
Find it at surgeryhead.itch.io or Exalted Funeral
COMING EARLY 2023
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littlealienproducts · 3 days ago
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Necromancer's Nightshade - Sharp DnD Dice by UnnaturalOneDice
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party-in-the-front · 2 days ago
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New mini coming soon, here's a peek!
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dt75artblog · 2 days ago
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lothair you cant be talking like that girl
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yeettherich · 3 days ago
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Thanks! Lots to think about with the strategy…
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little social deduction game concept I developed ages ago and never posted
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avengedog · 2 days ago
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For the last several months, I've been running a tabletop campaign using the "Toon" RPG system! Here are some characters from that
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denofimagination-blog · 6 hours ago
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We love painting the Sons of Medusa –
their vibrant green and stunning cloaks are the perfect
blend of elegance and menace. 💚🖤
What Chapter would you like to see in such exceptional
painting? Let us know in the comments! Want
something this unique for your models? Contact us ->
link in bio!
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ultrapoobert · 2 days ago
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mateusexmachina · 2 days ago
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I've actually done some looking into this, and I can't figure out when the No Torso Twist quirk was introduced. From what I can find on sarna, it was only formalized with the 2009 publication of Strategic Ops, though may have been mentioned in earlier TROs. So for a large chunk of the game's history (and for anyone not playing with quirks), there's this weird disconnect where the Nova and other mechs can torso twist despite having no visible way of doing so. If anyone can clear this up, that would be great.
But yeah, the original point regarding the Nova is something I've been thinking about for some time, and I'm to not be the only one. Thanks @a-krogan-skald-and-bearsark for articulating that. I will say, even though the original Nova was built with the assumption that you would usually only be able to bring one arm to bear against opponents, the option for a massively overheating alpha strike was always on the table if anything dared to land in your front arc.
Of the mechs that were redesigned to gain a torso twist, the Nova is the only one that I think suffered visually from it, and probably got the worst of the overheating problems.
Side note, if you do alpha strike and don't shut down immediately, the best follow-up is to not fire anything next turn (since you won't be easily hitting anything at that point) and jump away and out of line of sight (since jumping movement is not affected by heat modifiers). Use that full suite of lasers in ambushes against targets of opportunity.
If I might say a few words in the defence of the humble Nova. Yes, it runs STUPIDLY hot. A lot of Clan Mechs released around that time to.
And it is because, if you look at any art from them that predates the Clan Invasion kickstarter redesigns, the hip and shoulder actuators are in fact a shared axle.
They could not, prior to the Clan Invasion KS, use the torso twist mechanic, on accounts of not really having a waist. And thus you were typically expected to usually only be firing a single arms weapons at a time. Which WOULD be heat neutral.
Alas, "No Torso Twist" is a quirk, which are an optional rule, and not part of the introductory rules set. So the 'Mechs that had it were redesigned to have waists, the quirk was retconned out of existence, and something like half of the early Clan Omnimechs have the heat management capability of a Polar Bear in a Sauna.
I should not be able to use the radiating heat from an alpha strike to reheat my spanish rice on the cockpit dashboard. You could send an entire Clan after me and nothing would stray me from this opinion.
Also. One arm at a time? Are you trying to fight two mechs with an arm each? Are you trying to cosplay a cowboy with two guns?
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mightofmerchants · 1 year ago
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Some people have asked me if I can publish my mapmaking tools. So I developed a software. 🙂
Here is the result:
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2minutetabletop · 2 days ago
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The Order of the White Rose
Meet the Order of the White Rose: a mercenary faction with occult roots, fierce leaders, and ties to a lost, heretical past!
→ Uncover the full story here!
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