tabletopresources
tabletopresources
Tabletop Gaming Resources
13K posts
I've been a Dungeons & Dragons Dungeon Master (DM) and player since the mid 90's. I currently run two D&D 3.5e campaigns, one with heroes and the other with a group of villains. I post resources that can be used to add a little something more to your game. It could be sharing tips or suggestions, answers to questions I'm comfortable with, inspiring images, encounter ideas, or anything helpful or fun I find online that relates to tabletop gaming. Most of what I post will be meant to apply to D&D 3.5e, but a lot of it will be system-neutral. Thanks for visiting! A Note on Tags:I use tags to remind myself of what an image/tip/tool/etc could be USED FOR not what it's from. I sometimes add a tag reflecting the source if I'm certain of it, but frankly that's not what I care about. So yes, I am fully aware that the subject of a post may ACTUALLY be from X,Y, or Z and NOT D&D (for example). Thank you, tumblr tag police. ;)
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tabletopresources · 30 days ago
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⚔️ 𝗡𝗲𝘄 𝗶𝘁𝗲𝗺! Megalodon’s Fury
Weapon (greataxe), very rare (requires attunement by a barbarian) ___ The head of this axe is the sharpened and serrated edge of a massive shark’s tooth. You gain +2 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 if the target of the attack doesn’t have all its hit points. While the axe is on your person, you gain a swimming speed equal to your walking speed. If you’re also underwater, your skin becomes sharp like a shark’s: any creature within 5 feet of you that hits you with a melee attack also takes slashing damage equal to your Rage Damage bonus. The weapon has a number of charges equal to the maximum number of times you can rage before finishing a long rest (a maximum of 6). It regains all expended charges whenever you finish a long rest while the axe is within your reach. You must be raging to expend charges from the axe. 𝙍𝙞𝙥𝙩𝙞𝙙𝙚. When a creature that you can see within 5 feet of you attacks a target other than you, you can use your reaction to expend 1 of the axe’s charges to force the attacker to target you instead. Hit or miss, you can then make a melee attack using the axe against the attacker as part of that reaction. 𝙐𝙣𝙙𝙚𝙧𝙩𝙤𝙬. When you make an opportunity attack against a creature as a result of it leaving your reach, you can choose to expend 1 of the axe’s charges. When you do, you can then follow that creature’s movement, up to half your speed, without provoking any opportunity attacks. If the triggering creature continues to move after you stop, you can make another opportunity attack (no action required) against that creature as it leaves your reach for a second time. ___ ✨ Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffon’s Saddlebag on Patreon for as little as $3 a month!
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tabletopresources · 30 days ago
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Turn based gaming 😊
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tabletopresources · 30 days ago
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Random Encounter: A sporting chance
“FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUUUUUUU-”
“ Keep it up Ernburt, you’re doing great!” 
Setup: While traveling through the wilderness, the party feels a rumbling in the ground and hears the cracking of branches, as the sounds grow closer so to does the exclaiming cries of a poor meatladen peasant who comes crashing through the branches, followed closely after by a rampaging giant. 
This sparks of a desperate chase through the forest, until the giant is nearly tripped by a group of men at arms…some of whom go flying thanks to their very lacking understanding in physics. Now with numbers on their side, the party now have the chance to turn and face the giant in a bloody battle. The men at arms are a bunch of braggarts, but they know how to handle themselves, atleast until their quarry grows tired of its thighs being cut to ribbons and does a standing longjump nearly a half acre back into the woods. Picking themselves back up, the party finds themselves heckled by their supposed allies for “interfering with their hunt”, despite the fact that they and their poor decoy would be mulch without them. 
Adventure Hooks: 
The men at arms are a rowdy bunch under the command of one Ser Iris, and can be recognized by the bloodied bear insignia on their heraldry. Iris is a prideful knight, eager to advance her station by clearing noble lands of monsters, meaning the party is likely to run into her enlisted thugs as competition on future jobs, to the point of some cloak and dagger violence in any quest where an elevation to lordship might be on the line. 
Something of a local legend, the giant known as Unshorn Shawn has been terrorizing the countryside for generations, always retreating to some hidden lair each time. A few would be snacks have escaped from this lair over the years, speaking of a yawning cavern maw but being so disoriented they’re unable to say where it might be. What none suspect is that this cave is infact in the feywild, accessed by a secret valley passage and a half-remembered rhyme the giant recants each time he crosses between worlds. Piecing together local lore will lead the party to the right location, giving them a chance to camp out and stealthily observe the giant’s comings and goings and allowing them free access to the portal. 
Thankful to have been save from being giant bait, Ernburt the waggoneer  offers to take the party into town, even put in a good word for them at his favorite tavern or with some of the local merchants. Ernburt was originally hired by Iris’s men to cart around their gear and supplies, but only found out later they intended to use him as bait and “appropriate” his mulecart after his death for the ride back to town. Some time before the party sets out to the next town, Ernburt will catch up to them, offering his services in hauling any future goods or loot they might discover. Good with animals and knowledgeable about the roads, Ernburt’s service would pay for itself merely in the fact that his cart will allow the party to carry loads more gear and supplies with them than they ever could by their lonesome. 
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tabletopresources · 30 days ago
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King Dwalok’s tomb by Kosmic Dungeon
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tabletopresources · 30 days ago
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Scavenger
CR 2 Construct
Cobbling themselves together from rusted scraps and lost trinkets, scavengers are never quite finished and each has their own unique form. They snatch metal to patch their forms—and when their end comes, they often meet it in a violent cascade of jagged debris.
💬 Would you try to harvest its parts…or run before it blows?
Art by Midjourney
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tabletopresources · 1 month ago
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Vampiric Mindflayer
Lords of Madness: The Book of Aberrations
Art by Jim Nelson
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tabletopresources · 1 month ago
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tabletopresources · 1 month ago
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Koi inspired water genasi! Comms are still open, just send me a DM <3 trying to catch up on bills.
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tabletopresources · 1 month ago
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Blue Planet II: Episode 05 - Green Seas
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tabletopresources · 1 month ago
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✨Greygold✨
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tabletopresources · 1 month ago
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Hand-Shaped Stamp
Mexico, Puebla, Las Bocas, Olmec, 1000–600 BCE
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tabletopresources · 1 month ago
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nature series 2/∞
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tabletopresources · 1 month ago
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Planet Earth III: Episode 06 - Extremes
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tabletopresources · 1 month ago
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Baldur 02/??
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tabletopresources · 2 months ago
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💎 𝗡𝗲𝘄 𝗶𝘁𝗲𝗺! Nevermore’s Vigil
Rod, rare (requires attunement by a warlock) ___ This walking cane is topped with a decorative raven’s skull, both of which shimmer with a dark iridescence. While holding the cane, your spell save DC and spell attack bonus each increase by 1. While attuned to the cane, you have resistance to psychic damage and can’t be communicated with telepathically against your will. You can use the cane’s following properties while holding it. 𝙈𝙞𝙢𝙞𝙘𝙧𝙮. You can use an action to recreate a simple sound of your choice from the cane; its volume can range from a whisper to a scream. A successful Intelligence (Investigation) check against your spell save DC reveals that the sound is illusory. 𝙎𝙥𝙚𝙡𝙡𝙨. You can use an action to cast either of the following cantrips from the cane: “mage hand” (the hand appears as a spectral raven) or “message” (a spectral raven delivers your message to the target). In addition, you can use an action to cast the “phantasmal force” or “phantasmal killer” spell from the cane, using your spell save DC. Once the cane has been used to cast one of these spells, it can’t be used to cast that spell again until the next dawn. You can also cast either spell using a warlock spell slot, provided the spell slot is of a high enough level to cast the spell. Whenever you cast these spells while attuned to the cane, the illusion always features a raven. ___ ✨ Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffon’s Saddlebag on Patreon for as little as $3 a month!
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tabletopresources · 2 months ago
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— John Severin
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tabletopresources · 2 months ago
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touched up this Strahd from a couple years back
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