#i feel like its really obvious that
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aokuni · 2 months ago
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i was doodling gojo in class with a pen
i want…no. i NEED more blushing gojo hes so cute
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valtsv · 2 years ago
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an angle i enjoy in cosmic/eldritch horror is when, instead resorting to the old classic "the horrors being so incomprehensible that they break your brain and drive you mad" cliché, the premise is that in comprehending the horrors you are so changed by the experience that your new state is indistinguishable to an outside observer from madness. you comprehend the unknowable just fine, but actually communicating that to anyone else is impossible because they just don't have the mental framework required to understand it. the eldritch horrors don't drive you mad. what does is the ordinary everyday horror of finding yourself isolated, ridiculed and doubted at every turn, no matter how hard you try to make yourself heard and understood.
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clownowo · 1 year ago
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not pictured: Acht flashback to growing up hearing DJ Octavio say vaguely gay shit about the captain of the Squidbeak Splatoon
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shitpostingkats · 6 months ago
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The most important part of the Altissia chapter is when they're being questioned by customs and Ignis looks at their party of:
1) Him 2) A college age punk 3) A man wider and taller than a fridge wearing no shirt and with several enormous scars 4) The actual crown prince of a neighboring country, making no effort to disguise himself
and decides their best cover story is
"✨We are students of the culinary arts.✨"
And it works.
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milktrician · 1 month ago
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Gods I need the shen cupids to kiss
love bullet au post
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some other forms of affection
love bullet au tag
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moob-knight · 8 months ago
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"Riddler, what are your pronouns???"
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redrobin-detective · 2 years ago
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I think one underrated tragedy of Ice King's scars is that he probably took away Simon's sense of levity.
Like in his very limited appearances before Simon is consumed by the crown we see he's kind of a silly dude. In his introduction video, he only put on the crown in order to playfully tease his fiancee. Plus watching him make light of the loneliness and general misery for a young girl in a broken world. He was a dedicated man, who was generous and loved with his whole heart and threw himself one hundred percent into everything he did. He was also a fun lil guy.
But after almost a millennia of being a mad man, the brunt of every joke, someone who only existed as a broken caricature of himself and couldn't be counted on to take anything seriously, I imagine he was done with it. Now he wants to focus back on his academic endeavors, on his role as a father figure in Marcy's life, on being a proper adult. Any attempts to be silly could easily remind everyone - including himself- of Ice King, something he's eager to avoid.
So his jokes and jibes and general lightheartedness turned to sarcasm and self deprecating comments.
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phewgitoid · 8 months ago
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i like to think they hang out sometimes
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falmerbrook · 1 year ago
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Falmer appearance and attire headcanons
(click on drawings for more details and notes!)
Hair
In Skyrim, we pretty much only see two hair styles to go off of: completely bald and the hair the "shaman" have (which are also the only females we see (a post for another day)).
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In concept art, particularly Adam Adamowicz's, we see more potential hairstyles. He draws it as wispy and messy, as well as containing braids and the ties we see in the shaman in the game. This art is largely what defines my own interpretation of their hair.
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I picture the typical Falmer hair as wavy, thin, wispy, and looking frizzy. Given the high number of hairless Falmer we see, I imagine baldness is common, particularly among males, and sometimes among females. Their hair can be commonly styled into braids or knots to keep it under control.
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The ability to grow long, thick hair is less common, but those who can tend to style it in other unique ways. Especially among females, long hair is commonly styled into large dense locs (akin to a Polish plait) and held into shapes using ropes or leather ties.
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(While I think the intention with the way their hair is drawn and modelled in the game models and concept art was that it was braided and held up with those ties, before looking at it closely I always sorta interpreted it as too stiff to just be braided. As a result, I developed the locs headcanon and have become kinda attached to it even though I have 0 in game or lore support for it)
Materials
The material used in their clothing is obviously dependent on what is accessible to them, and given their unique situation that makes the materials they use and value unique as well. In Skyrim, we see that almost all of their armor (which is mostly what we see them wearing) and homes are made of chaurus chitin (and potentially shellbug chitin), so this is likely the most common resource available to them for non-combative coverings as well. Other materials from their arthropods companions could include their cocoons, unhatched eggs, etc.
Bones from other creatures (draugr, skeevers, trolls, adventurers, bandits, etc.) underground or from aboveground raids could also be used fairly often. These could also provide a source of leather or fur, albeit not a lot of it.
Falmer groups and subcultures inside or in close proximity to Dwemer ruins probably make regular use of the materials present in those ruins as well. With all the metal and machinery present in Dwemer ruins, metal probably makes regular appearances in their clothing (and general decorations) even if they can't manipulate it themselves. Falmer more separated from Dwemer ruins would make much lesser use of these materials, however. Additionally, We see implications of Falmer preparing, cooking, and potentially cultivating fungus in-game, but see nothing indicating they have any plants in their diet, and therefore it is unlikely they regularly make or use textiles or fabrics in their clothing, and if they do they likely come form Dwemer ruins or raided adventurers/bandits/settlements from the surface.
On that note, we know that there have supposedly been incidents of Falmer coming to the surface to attack its inhabitants and travelers, as well as instances of them killing bandits, adventurers, and researchers who venture below, so it's not far fetched to believe that they have access to some materials from the surface. This could give them some access to furs from surface animals, beads, glass, jewelry, textiles, metal objects, etc. they might not otherwise have access to. The rarity of these material among the Falmer would depend on the amount of access any given group of Falmer have to the surface, but among many of them these materials could be seen as more valuable for their rarity and the difficulty to gain them.
While gemstones and ore might be accessible from both natural deposits and underground ruins, unless they had some kind of auditory function or unique texture, they might not have much value to Falmer.
General Attire/Accessories
I like to imagine that the Snow Elves, and by extension the Falmer, have an innate cold resistance in the same way Nords do, and therefore don't require clothes for the purpose of warmth even in the chilly caves of Skyrim. Additionally, their blindness likely means that wouldn't dress for visual aesthetic either. My thoughts are that they are then left with the sense of sound and touch to communicate with each other, and their clothing and accessories could reflect that.
Falmer clothing, decoration, and society in general is very heavily based on touch and texture and little on appearances. They touch each other very often for both communication, movement, and just general day-to-day interactions, and their clothes isn’t very modest, but the tactile patterns and materials used can communicate certain things such as position in society, “wealth”/power, whether they are taken, single, pregnant, with a child, etc., their roles, their age, notable achievements/skills, who is who, etc. on both their clothes and buildings. The more noise one makes, the more attention they draw and the more they drown out other noises, and the more noise making things they can “afford” to have, so the amount of noise one makes in a Falmer settlement is a status symbol. Certain types of noises or noise makers are more coveted than others (chitin beads are common, while furs are less common, and materials only gained from raiding the surface are rare and coveted).
Some noise making accessories could include:
Dangling metal, bones, beads, chitin, etc. that hangs off of their clothing or ears and jingle/clank against each other (in my drawing I show them as pretty uniform in shape and size, but they would probably be much more irregular than I depicted them)
Bells (metal or other materials) that are affixed to or dangle off of their clothing or as earrings.
Hollow bracelets, anklets, necklaces, or other accessories that are filled with rocks or beads.
Rattles tied to the body (made of chitin, dried hollow chaurus eggs, dried chaurus cocoons, beads, etc.) with leather or rope.
Flute or whistle like tubes made of metal, chitin, or dried and treated tube-like fungus that makes a woodwind-esque noise when air passes through it in a certain way. They have been designed to make noise easily from even the slightest movements.
Dried grasses (more temporary) tied to the body that make a swishy noise. More permanently, a similar thing can be achieved with hair. The hair can be sourced from Falmer (either through just cutting hair or through taking it from fallen enemies) or killed humans/mer/draugr. That sort of thing can also act as a kind of trophy.
Necklaces with various materials dangling close together that jingle against each other.
Various materials can be tied into braids or the leather ties in their hair as well.
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Some textural accessories could include:
Beads. Since they wouldn't have the ability to tell the color of the beads, the patterning of beadwork would be based on the roughness, material, size, or shape of the beads. (I'm sorry I suck as drawing beads)
Furs. This wouldn't be as common since the Falmer likely don't have too much interaction with furry mammals, but some they may have access to that are big enough to make clothing/accessories out of include skeevers or trolls (and potentially rarely animals from the surface). A potential meaning of wearing furs could be as hunting trophies, but it could have other meanings as well.
Chaurus chitin would like be the most common material in Falmer attire, and depending on the part of the chaurus body, the size of the chaurus, or the life stage of the chaurus it was sourced from it could have different textures. Some chitin parts could include large spikes and deep groves, while other parts could be smoother and less rough. The use of this chitin in clothing could take advantage of this contrast in textures. Additionally, chitin or shells from shell bugs might be a different texture from the chaurus chitin. (it's unclear to me whether shell bugs are exclusive to the caves around the Forgotten Vale or if we should consider them distributed throughout Skyrim's underground)
The placement of textured components on the body could have their own meaning to it alongside what accessories or textures are being used.
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Specific Falmer Subcultures
While most Falmer settlements we see in Skyrim are just a small-ish collection of huts and chaurus corrals, there are two distinctive settlements that are larger, seemingly more organized, and I like to think have their own distinct subcultures worth mentioning: Blackreach and the Forgotten Vale. The unique scope and environment of these Falmer cities (as I like to think of them) could lend to unique clothing cultures as well.
The Falmer of Blackreach have access to a vast Dwemer settlement and have has the space to spread out throughout it more fully since it seems to be more in tact than other Dwemer ruins we see. These guys would likely have a clothing culture much more heavily based on what the can access from these Dwemer ruins (metal scraps, leftover fabrics, etc.)
The Falmer of the Forgotten Vale would also have access to unique resources, such as Vale deer, Vale sabre cats, and frost giants for fur and leather. Additionally, materials accessed from the Chantry of Auri-El such as textiles from clothing, bedding, tapestries, etc. could give them a greater access to fabrics than other Falmer groups. We don't see many close Dwemer settlements to the Vale, so they would have less Dwemeri influence in their clothing than other Falmer groups.
I like to think that the Falmer's evolution exclusively underground has made them poorly equipped to handle the outdoors during the day and has made them particularly susceptible to sunburn, necessitating the need for covering for those in the Forgotten Vale who have significant settlements outdoors. With greater access to textiles and leather, they could use them as coverings when outdoors.
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Armor
I actually have very few notes on armor, for two reasons. 1) I hate designing and drawing armor. It is the bane of my existence. 2) I really like the armor they have in game! I think they look awesome aesthetically, and I like how clearly they are made from chaurus chitin. Per usual, Adam Adamowicz's designs seem to have been the major inspiration for the Falmer armor, and he did a great jobs (even if it isn't the most functional looking armor ever).
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(off topic but I also just want to add that he draws them with little hairs and tufts on their ears and I love it. ok that is all)
I do have a few thoughts about armor though.
Even attire made of textiles make noise when someone moves in them, and I can imagine moving around in armor, especially armor made of hard, insect shells would make a lot of noise when someone moves around in it. When you're relying on sound to navigate your environment and pinpoint potential threats or targets, wearing something making a lot of noise would not be ideal. On the other hand, getting into a fight unarmored would be a problem.
So here's my solution: heavy armor (see below) would only be worm within the camps/settlements where noise was already high and space is more cramped (and therefore more risky in a fight) as a sort of guard in case they were attacked. Those guarding the settlements along the outside might still wear armor as well, but less of it. Those going out to scout or hunt (if they do hunt) would wear as little armor as possible, and try to wear it strategically so that it wouldn't rub against itself and make noise. This is why most Falmer we encounter in the game are wearing little except for loin cloths and kneepads.
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One more idea I have for armor is a specific armor piece. On the note of guarding or protecting a camp or settlement, I imagine the noises of it all (especially with the noise based headcanons I've laid out here) would make it hard to actually catch any potential threats when you can't see. A large slightly concave piece of armor worn behind the head could block out noises from behind the wearer, as well as a help focus sounds ahead of them.
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That is all! Thank you for reading! A lot of these concepts around the culture of sound I think could also be applied to their buildings and even a culture of music, but those are posts for another time.
All of the concept art I used was taken from here and all of the Skyrim screenshots are from UESP.
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arolegos · 4 months ago
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oh my celestia i havent drawn them in a hot minute
refs
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fox-guardian · 9 months ago
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I can't get over that last scene from this episode. that long pause where sam was quietly grabbing a drink and you could barely hear celia talking to jack as she put him to bed in the other room. nothing was happening in that moment that needed to be recorded. no terrible events no big revelations. just sam and celia quietly going about their lives, sharing a domestic moment.
as something watched and listened. and we don't know why it's listening.
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lunarin64art · 1 year ago
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That feeling when he can't stand to see you that way, no matter what you do, no matter what you say😩😭💔
#scott pilgrims precious little life#scott pilgrim vs the world#spvtw#spto#scott pilgrim#wallace wells#lisa miller#scollace#kim pine#natalie adams#envy adams#don't rlly know if I like how this turned out but oh well;;;#hope its obvious that this is based on the song “Scott Pilgrim” which the creation the comics were inspired from#the lyrics always make me think of Wallace and Lisa's feelings for Scott every time I hear it#ofc you could also relate it to Kim especially since the singers voice kind of reminds me of her#but overall the lyrics fit these two much better since Scott never truly “saw them that way” despite how long they've liked him#and they always seem happier to see him compared to Kim#Im surprised tho that I havent yet seen anyone draw these two together now that their dialogue parallels have been acknowledged more lately#also tho I wish more people pointed out that they both got cucked by red heads LOL#and Kim and Envy actually do look really similar when scott first meets them#makes me wonder if Scott subconsciously went for Envy since she reminded him of Kim (which would be fitting given that you could argue that#Envy dated Scott because he reminded her of Todd. Since he and Scott are confirmed to be meant to be seen as similar to one another#so much so that even their first and last names rhyme#last thing I'll add tho is that while Wallace and Lisa are very similar even personality wise#the one big difference is that despite that whole conclusion on vol4 of Scott not cheating on Ramona with Lisa because he loves her#the writers apparently think it would be “organically correct” for him to have an affair with wallace LMAO#but I guess we shouldn't be surprised since Wallace and Ramona are both in the front of the official valentines art which is clearly#a deptiction of Scotts wet dream or smth (oh and you could also argue that Wallace and Lisa parallel on that art since they're both#shirtless with white socks.. which could be a reference to how lisa wears skimpy clothes for Scott and Wallace often only wears boxers#to like sexually frustrate Scott for fun or smth
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wackywatchdotcom · 13 days ago
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sometimes i am haunted by the imagery of gangle putting on a mask that has a face but no actual holes for the eyes or mouth. that the other side of the mask is completely, utterly blank
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tornado1992 · 18 days ago
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I get the appeal of Sonic the Hedgehog being its own urban legend in his world (IDW can we now call it earth) like, a blue blur that appears out of nowhere, destroys some robots, maybe picks up some wildflowers while he saves entire civilizations like it's just a walk in the park and just a few people get as much of a glimpse of him from up close (and that means you're also getting a close glimpse to this week's god of destruction so maybe be careful with that)? it is really cool, but the side of Sonic that is well renewed, the one that it's known by the world as a protector, a hero to some level, the side thay annoys restoration members, the side that gets recognized by the masses, praised by children, feared by villains and admired by almost everyone to a certain level... one that is big enough for him to get bootleg merch? It's just really funny to me like
Popular is an understatement
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dhmis-autism · 8 months ago
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been thinking about them lately ok
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venusiinfurss · 12 days ago
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i truly think sunny is going to end with either macdennis kiss or macdennis full penetration (no in-between) and then dennis has an existential crisis walks outside gets hit by a car and dies. cut to black end of series
#like. okay i think they will address it/make it canon at somee point but then immediately end the series. they're never going to have a fun#ctional relationship and tbh i think it would be weird otherwise#it might mirror chardee tbh... ive been thinking about that a lot lately and thus idk if they could really go back to normal#idk maybe they as characters could but i feel like the audience would have a hard time getting over it#because like it or not a lotttt of their audience is conservative and i don't think they could have dennis explicitly fucking a man and jus#let it go. and i feel like 75% macdennis will become canon at some point maybe??? since rcg has acknlwdged it in many ways#but i don't think they would leave it#but i feel like conceptually it would make sense to have it in the last episode#considering the first episode not only does dennis have sex with men but mac is attempting to engineer it#plus i feel like they've been lowkey leading up to that... esp with the addition of the sinned system#and i truly think sunny will end when a character dies. because that's the only way they can truly separate. and i feel like it makes sense#to be dennis because a. people would expect it to be frank so it's not going to be#b. if dee died they would just continue w/o her c. i feel like charlie is also an obvious choice? he's second place for major#character death for me i think it's possible#d. i just don't think it makes sense for it to be mac because they would still be friends. dennis holds all of them together and is the#de facto leader. anyway that's my theory. idk if it'll happen lol#but yeah I think sunny will end with character death because that's kind of the only way it can end#and I feel like macdennis might happen for shock value#idk lol#it's always sunny in philadelphia#iasip#its always sunny#dennis reynolds#mac macdonald#always sunny#macdennis#macden#sunny theory#dee reynolds#chardee
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