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falmerbrook · 11 months ago
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Falmer appearance and attire headcanons
(click on drawings for more details and notes!)
Hair
In Skyrim, we pretty much only see two hair styles to go off of: completely bald and the hair the "shaman" have (which are also the only females we see (a post for another day)).
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In concept art, particularly Adam Adamowicz's, we see more potential hairstyles. He draws it as wispy and messy, as well as containing braids and the ties we see in the shaman in the game. This art is largely what defines my own interpretation of their hair.
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I picture the typical Falmer hair as wavy, thin, wispy, and looking frizzy. Given the high number of hairless Falmer we see, I imagine baldness is common, particularly among males, and sometimes among females. Their hair can be commonly styled into braids or knots to keep it under control.
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The ability to grow long, thick hair is less common, but those who can tend to style it in other unique ways. Especially among females, long hair is commonly styled into large dense locs (akin to a Polish plait) and held into shapes using ropes or leather ties.
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(While I think the intention with the way their hair is drawn and modelled in the game models and concept art was that it was braided and held up with those ties, before looking at it closely I always sorta interpreted it as too stiff to just be braided. As a result, I developed the locs headcanon and have become kinda attached to it even though I have 0 in game or lore support for it)
Materials
The material used in their clothing is obviously dependent on what is accessible to them, and given their unique situation that makes the materials they use and value unique as well. In Skyrim, we see that almost all of their armor (which is mostly what we see them wearing) and homes are made of chaurus chitin (and potentially shellbug chitin), so this is likely the most common resource available to them for non-combative coverings as well. Other materials from their arthropods companions could include their cocoons, unhatched eggs, etc.
Bones from other creatures (draugr, skeevers, trolls, adventurers, bandits, etc.) underground or from aboveground raids could also be used fairly often. These could also provide a source of leather or fur, albeit not a lot of it.
Falmer groups and subcultures inside or in close proximity to Dwemer ruins probably make regular use of the materials present in those ruins as well. With all the metal and machinery present in Dwemer ruins, metal probably makes regular appearances in their clothing (and general decorations) even if they can't manipulate it themselves. Falmer more separated from Dwemer ruins would make much lesser use of these materials, however. Additionally, We see implications of Falmer preparing, cooking, and potentially cultivating fungus in-game, but see nothing indicating they have any plants in their diet, and therefore it is unlikely they regularly make or use textiles or fabrics in their clothing, and if they do they likely come form Dwemer ruins or raided adventurers/bandits/settlements from the surface.
On that note, we know that there have supposedly been incidents of Falmer coming to the surface to attack its inhabitants and travelers, as well as instances of them killing bandits, adventurers, and researchers who venture below, so it's not far fetched to believe that they have access to some materials from the surface. This could give them some access to furs from surface animals, beads, glass, jewelry, textiles, metal objects, etc. they might not otherwise have access to. The rarity of these material among the Falmer would depend on the amount of access any given group of Falmer have to the surface, but among many of them these materials could be seen as more valuable for their rarity and the difficulty to gain them.
While gemstones and ore might be accessible from both natural deposits and underground ruins, unless they had some kind of auditory function or unique texture, they might not have much value to Falmer.
General Attire/Accessories
I like to imagine that the Snow Elves, and by extension the Falmer, have an innate cold resistance in the same way Nords do, and therefore don't require clothes for the purpose of warmth even in the chilly caves of Skyrim. Additionally, their blindness likely means that wouldn't dress for visual aesthetic either. My thoughts are that they are then left with the sense of sound and touch to communicate with each other, and their clothing and accessories could reflect that.
Falmer clothing, decoration, and society in general is very heavily based on touch and texture and little on appearances. They touch each other very often for both communication, movement, and just general day-to-day interactions, and their clothes isn’t very modest, but the tactile patterns and materials used can communicate certain things such as position in society, “wealth”/power, whether they are taken, single, pregnant, with a child, etc., their roles, their age, notable achievements/skills, who is who, etc. on both their clothes and buildings. The more noise one makes, the more attention they draw and the more they drown out other noises, and the more noise making things they can “afford” to have, so the amount of noise one makes in a Falmer settlement is a status symbol. Certain types of noises or noise makers are more coveted than others (chitin beads are common, while furs are less common, and materials only gained from raiding the surface are rare and coveted).
Some noise making accessories could include:
Dangling metal, bones, beads, chitin, etc. that hangs off of their clothing or ears and jingle/clank against each other (in my drawing I show them as pretty uniform in shape and size, but they would probably be much more irregular than I depicted them)
Bells (metal or other materials) that are affixed to or dangle off of their clothing or as earrings.
Hollow bracelets, anklets, necklaces, or other accessories that are filled with rocks or beads.
Rattles tied to the body (made of chitin, dried hollow chaurus eggs, dried chaurus cocoons, beads, etc.) with leather or rope.
Flute or whistle like tubes made of metal, chitin, or dried and treated tube-like fungus that makes a woodwind-esque noise when air passes through it in a certain way. They have been designed to make noise easily from even the slightest movements.
Dried grasses (more temporary) tied to the body that make a swishy noise. More permanently, a similar thing can be achieved with hair. The hair can be sourced from Falmer (either through just cutting hair or through taking it from fallen enemies) or killed humans/mer/draugr. That sort of thing can also act as a kind of trophy.
Necklaces with various materials dangling close together that jingle against each other.
Various materials can be tied into braids or the leather ties in their hair as well.
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Some textural accessories could include:
Beads. Since they wouldn't have the ability to tell the color of the beads, the patterning of beadwork would be based on the roughness, material, size, or shape of the beads. (I'm sorry I suck as drawing beads)
Furs. This wouldn't be as common since the Falmer likely don't have too much interaction with furry mammals, but some they may have access to that are big enough to make clothing/accessories out of include skeevers or trolls (and potentially rarely animals from the surface). A potential meaning of wearing furs could be as hunting trophies, but it could have other meanings as well.
Chaurus chitin would like be the most common material in Falmer attire, and depending on the part of the chaurus body, the size of the chaurus, or the life stage of the chaurus it was sourced from it could have different textures. Some chitin parts could include large spikes and deep groves, while other parts could be smoother and less rough. The use of this chitin in clothing could take advantage of this contrast in textures. Additionally, chitin or shells from shell bugs might be a different texture from the chaurus chitin. (it's unclear to me whether shell bugs are exclusive to the caves around the Forgotten Vale or if we should consider them distributed throughout Skyrim's underground)
The placement of textured components on the body could have their own meaning to it alongside what accessories or textures are being used.
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Specific Falmer Subcultures
While most Falmer settlements we see in Skyrim are just a small-ish collection of huts and chaurus corrals, there are two distinctive settlements that are larger, seemingly more organized, and I like to think have their own distinct subcultures worth mentioning: Blackreach and the Forgotten Vale. The unique scope and environment of these Falmer cities (as I like to think of them) could lend to unique clothing cultures as well.
The Falmer of Blackreach have access to a vast Dwemer settlement and have has the space to spread out throughout it more fully since it seems to be more in tact than other Dwemer ruins we see. These guys would likely have a clothing culture much more heavily based on what the can access from these Dwemer ruins (metal scraps, leftover fabrics, etc.)
The Falmer of the Forgotten Vale would also have access to unique resources, such as Vale deer, Vale sabre cats, and frost giants for fur and leather. Additionally, materials accessed from the Chantry of Auri-El such as textiles from clothing, bedding, tapestries, etc. could give them a greater access to fabrics than other Falmer groups. We don't see many close Dwemer settlements to the Vale, so they would have less Dwemeri influence in their clothing than other Falmer groups.
I like to think that the Falmer's evolution exclusively underground has made them poorly equipped to handle the outdoors during the day and has made them particularly susceptible to sunburn, necessitating the need for covering for those in the Forgotten Vale who have significant settlements outdoors. With greater access to textiles and leather, they could use them as coverings when outdoors.
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Armor
I actually have very few notes on armor, for two reasons. 1) I hate designing and drawing armor. It is the bane of my existence. 2) I really like the armor they have in game! I think they look awesome aesthetically, and I like how clearly they are made from chaurus chitin. Per usual, Adam Adamowicz's designs seem to have been the major inspiration for the Falmer armor, and he did a great jobs (even if it isn't the most functional looking armor ever).
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(off topic but I also just want to add that he draws them with little hairs and tufts on their ears and I love it. ok that is all)
I do have a few thoughts about armor though.
Even attire made of textiles make noise when someone moves in them, and I can imagine moving around in armor, especially armor made of hard, insect shells would make a lot of noise when someone moves around in it. When you're relying on sound to navigate your environment and pinpoint potential threats or targets, wearing something making a lot of noise would not be ideal. On the other hand, getting into a fight unarmored would be a problem.
So here's my solution: heavy armor (see below) would only be worm within the camps/settlements where noise was already high and space is more cramped (and therefore more risky in a fight) as a sort of guard in case they were attacked. Those guarding the settlements along the outside might still wear armor as well, but less of it. Those going out to scout or hunt (if they do hunt) would wear as little armor as possible, and try to wear it strategically so that it wouldn't rub against itself and make noise. This is why most Falmer we encounter in the game are wearing little except for loin cloths and kneepads.
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One more idea I have for armor is a specific armor piece. On the note of guarding or protecting a camp or settlement, I imagine the noises of it all (especially with the noise based headcanons I've laid out here) would make it hard to actually catch any potential threats when you can't see. A large slightly concave piece of armor worn behind the head could block out noises from behind the wearer, as well as a help focus sounds ahead of them.
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That is all! Thank you for reading! A lot of these concepts around the culture of sound I think could also be applied to their buildings and even a culture of music, but those are posts for another time.
All of the concept art I used was taken from here and all of the Skyrim screenshots are from UESP.
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tec-a0l · 2 months ago
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dylan lighting the RNN logo
eric veik’s statement in the 11k (pg. 10,913):
“Veik also filmed a couple of introductions to the RNN, which stands for the Rebel News Network. RNN is the [school] network. in one introduction, [DBK] is alone on the street. He spills lighter fluid on the street, and then throws a match on it.* When the lighter fluid lights up, it spells out the letters RNN. Veik stated this introduction was played over the school network.
A second introduction featured [EDH] in the school studio in his trench coat. [EDH] bends over, and with his two hands, begins to lift something that he has picked up off the ground. Through special technology, there was a ball of light on the ground that [EDH] was picking up. As he lifts the light higher, it explodes, and the explosion fills the screen with flickering lights. It is unknown if this was aired.”
[*note: the sound of a zippo lighter is heard, however it seems to be added in post and not actually what was used to ignite the lighter fluid.]
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bacchuschucklefuck · 2 months ago
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new year new calne u know how it is!!!!
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front-facing-pokemon · 6 months ago
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heertohbadisadhai · 1 month ago
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adding citations to a document is so annoying like do you not trust me with shit? am i not credible enough for you?
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rawliverandgoronspice · 2 months ago
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re: sympathetic ganondorf vs evil for evil’s sake ganondorf, i think this is misrepresenting and underselling what’s actually offputting to people
“i’m evil because i’m evil” or “i’m evil because demise is evil” and the associated lust for power simply for its own sake has always been lame and low effort. there’s a reason it’s “shit tier” on the classic “villain motive tiers” thing
“i’m evil but there’s enough nuance to make the player at least somewhat sympathetic to me even if i’m still ultimately a bad guy” is a good thing that people like? i’ve never personally interacted with a zelda player who thinks windwaker ganondorf ruined the character or anything - he’s generally regarded as the gold standard of villain writing both in and out of zelda. this is roughly “high tier” on the tier chart
“actually TWIST i’m not evil at all, it’s the good guys who were evil all along, i’ve done nothing wrong and i’m completely justified in my righteous quest against the status quo, you’re the real secret true villain for being complicit in preserving it” is technically regarded as “elder god tier” on the motive tier chart but i would personally label it as “oscar bait tier”. these things *can* be compelling in conversation with the existing landscape, but often it comes across as a deliberate effort to subvert the audience’s expectations for the sake of being unpredictable (or worse, for the sake of proving you’re the smartest one in the room). in separate works where this conversation/critique is the entire point (eg. Watchmen or The Boys), that’s not necessarily a bad thing, and the audience sets their expectations accordingly. in an established, long-running franchise, however, this almost always reads as dripping with contempt for the audience, like walking into a room and going “you morons like this shit? let me, a person much smarter than you, explain what it’s Actually about, because you’re an idiot if you’ve been a fan of this series before now”
on top of that, in the context of a series like zelda, this type of story feels myopic and disrespectful to the future of the series. “welp i burned down the 20+ years of lore behind this character so i could do a deconstruction, good luck using them in any capacity in the future, sounds like a you problem”
all this is to say, i think it’s a bit disingenuous/strawman-y to suggest that people put off by this want ganondorf to have 0 depth at all. there’s a lot of room for different kinds of depth, it’s just that the trend of the last decade has been for “depth” to mean “condescending deconstruction”
Hey!
Thanks for taking the time to write this ask, I think it warrants an interesting conversation. To me, there's like, a lot of things about what you're saying, and tbh I do see where you're coming from --in part.
First thing first... No yeah unfortunately some people Are hostile to even WW Ganondorf. It's been a rising trend in the fandom since TotK was released --people being very against the concept of any additional complexity to the character, either not getting it or considering anything he says pure manipulation that doesn't even warrant a conversation, literally making fun of people who were intrigued by this and wanting more out of this particular thread. This position not only absolutely exists within the fandom --less so on tumblr, I'll agree there-- but it's not even hard to stumble upon as a pretty regular opinion that gets tossed around. I had some interesting asks thrown my way, let's say. The idea that Ganondorf is a remotely interesting character that deserves more thought than what he gets is very much Extremely not the norm, and the very fact that you, as a fan, likes him as a guy is perceived as weird and missing the point by a lot of people. Like a lot a lot of people.
So I'll just... I guess I haven't clarified my position in a while, so I will reclarify my position on our favorite evil dude: I do like him perfectly fine as a villain, I do not want him to be "redeemed" by the narrative, I think he works fantastically as an ongoing threat, I think they could make him even scarier and more offputting and that would be super fun and thrilling... and I also think he already is complex. Like, inherently. Everything Nintendo has been putting into him since his first appearance is complicated --even their attempts at flattening him back in TotK do not fully work because they can't scrub him of the extremely loaded ideas they injected into him from the get-go. Nobody forced Nintendo to do a Mega Orientalism when inventing him, nobody made them write the NPCs to have this super weird antagonistic relationship to the gerudos in OoT, nobody made them have all this lore of the one man born every hundred years, raised by twin witches --and then nobody made them press on that tension point in Wind Waker explicitely, and then, in a more subtle fashion, in TP too. Nobody forced their hand when it came to having the strange "round ear" situation, suggesting (confirmed even, in additional canon) gerudos are born unblessed. The fact of the matter is: everything to make the relationship between Hyrule and the gerudos complicated has been there since 1998. There's no need for a Switcharoo to prove that anyone is smarter than the audience: everything messy has always been baked within the worldbuilding itself. It's in the cartridges already!!
Perspective on it is what could change, though --because, except in Wind Waker, we never get even a hint of a sense that we should think, as an audience, that Hyrule's super weird relationship to the gerudos is maybe questionable. Worth thinking about at least. Which, given the optics, is wild to me that to bring this particular can of worms up is still very largely considered crazy talk within the fandom (that, or the Sheikah situation across the series, also insane in many ways). And yes, it would perhaps lead to themes that are a bit heavier than what Zelda has been overtly dealing with (though, again, Majora's Mask exists --and I do find a lot of unpacked ideas in the Wild Era, like the very unquestionned gerudo bridal pipeline, very uhhh unfortunate already if I'm being honest --even moreso because it is unquestioned). But Zelda, when well handled narratively, can do wonderful things with evocative subtext, open doors never fully crossed, a lynchian pressure on what should feel offputting. We don't even need a sad monologue about it. It doesn't even need to be handled explicitely. But I think the pressure point is just better when understood and incorporated in some form, instead of being denied so hard the world itself start to feel incomplete and unlived.
I do want to say... I get what you mean with the whole "oscar bait" thing. There has been, historically and in recent years, a tendency to be driven by an external, almost panicked sense of morality rather than by the internal drive of a story, its internal thematic logic. I also do think it can feel very corporate, very "Disney looking back at its own movies and scrubbing off everything Buzzfeed deemed problematic in 2014 while making everything glossy and lifeless and awful" and it's not that great!!! and tbh I can't say I would trust Nintendo to handle any appreciation for the fact that the story of an eternal golden kingdom cheering on beating the evil outsiders who want to corrupt everything good and pure and blonde about that perfect inherently good place, is like, extremely not neutral. It absolutely is a delicate thread to weave, and I agree that putting a definitive end to Hyrule is probably not the smartest IP move to do. But, Hyrule doesn't have to be condemned as Bad, it can be merely complicated. And ongoing, regardless. To keep on with the Disney parallel: The Lion King would feel weird if we started to peel off the internal politics of the hyenas, it's just not the right place for it, when everything about this story revolves around the Righteousness of the Divine Right to Rule. But if the Lion King was an ongoing series that had been looping on itself for a while... wouldn't it make sense to figure out how to achieve majesty by studying other angles too, eventually? Is it that strange to suggest the exercise is like, possible? That it can be handled with artistry and soul?
I feel like... Yes, to acknowledge Ganondorf's humanity --not even to coddle it, just to acknowledge it-- implies taking in everything that makes him who he is, and that might rattle some foundational ideas about why this ancestral fight is even happening in the first place. I also do not think it means that he must be Good now. He can still punch a child and cackle maniacally, he can still be unredeemable --he can still destroy himself and others out of the most unconstructive spite ever, and we can still see the purpose in defeating him while basking in the "yea....." left in his wake (Wind Waker did that!!! Wind Waker did that and then we had more Zelda games!! crazy how that happened). This is hardly undoable. It does take some narrative skill, and some commitment to taking a bit of a risk, but Ganondorf is genuinely unmanageable as a character if you insist on your refusal to acknowledge his foundations --and I think it's partially why TotK's story is such a mess. He sells a TON, but you can't have him breathe slightly too loud without risking the entire world falling apart. They did try in TotK, so very hard, and to me they still failed--as insane as he behaves, Hyrule still doesn't come out of this looking good or particularly justified, because the very central core of Ganondorf's character is to be subjugated, and then rebelling in a destructive and brutally selfish, uncompromising manner that ends up robbing him of humanity --and the discomfort of that premise will therefore always haunt the conversation. Nintendo dug themselves into that mess. I feel like a lot of the Ganondorf fans I know merely... point at that. At the mess. And I feel like the longer the games avoid this mess, the more coats of spinach green they slather ontop of his skin, and the more nonsensical characterization they pile up, and the more Ganondorf will become a parody of who he once was, and what made him compelling to begin with.
And to top it all off, as if he wasn't contentious and complicated enough to handle already, they leaned into the internet turning him into a sex symbol for some fucking reason??? Yeah I genuinely have no idea how Nintendo will manage this dude moving forward, because to me, he is, at best, an endless source of (very lucrative) headaches, and at worst a ticking time bomb. I'm not sure how long they can get away with that TotKification strategy, is what I mean.
(Also: I tried to not overdwell on all the incredibly complicated conversation re: race and orientalism, but it's borderline impossible to have this conversation without acknowledging that I have never seen a major pop culture villain receive more pushback against "woobification" than him, and I don't think it's a complete coincidence let's say :) )
#asks#ganondorf#totk critical#(a bit)#thanks for the ask!#yeah it's complicated#I do understand the fear of deconstructing things without purpose --it does happen#I feel like it's kind of both a thing that happens and a thing that ends up soaking in all the DEI moral panic being flung around too#when to me these two things are like... not that connected honestly#(I have very pointed experiences to inform this take --but like it's a super complicated convo honestly and hhh tired)#there's incredibly soulful deconstuction --and there's terrified corporate deconstruction --and there's whacky lol random deconstruction#and not to over-pry anon but you seem to mention a lot this idea of “the writers wanting to be smarter than the audience”#and like... I won't say that it doesn't happen but I feel like this spiteful self-satisfied intent behind creative decisions is kind of...#at the very least it's hard to prove#I'm not saying this sort of anticipatory behavior to the point of betraying artistic intent isn't a thing. it absolutely is.#but I feel like a lot of the worse expressions of this backlash recently was honestly mostly projection#people generally want to do good art or capitulate under circumstances too difficult to surmount#(source: aaaaaa. hfgfhfgfh. death by gamedev.)#or just kind of fumbled their shit too that happens! sometimes you don't do a good job at art :(#but I think that rejecting complexity --or like the possibility of committing to complicated delicate ideas because it could flop#is no more helpful to art than living in fear of being called out for doing a moral wrongness#at some point you gotta imagine you can nail the concept and execution of what matters to you --because you can#things can be good and rich and simple and also complicated and it's possible and we don't have to live in fear of messing it up#that's my personal take at least
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gore-terminal · 2 months ago
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Check out this fuck ass video i made about the bagger 288 and similar machines. I hope they all get freed from the coal mines.
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badnewswhatsleft · 1 year ago
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"what is the treatment like?"
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vintagerobin · 25 days ago
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Imagine telling Steph that you forced Cass into a situation where she either had to watch you murder someone right in front of her or else murder you herself in order to stop you, and then expecting Steph to be sympathetic towards you because Cass injured you in a risky but ultimately nonlethal way in a desperate attempt to stop any of that from happening. That's about what expecting Dick to be sympathetic towards Jason for the neck batarang incident feels like to me.
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avatar-aaang · 1 year ago
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Crystal is such a fantastic character bc shes missing her memories and one of the first things she does is try to be mean to Charles, who is just so delighted by her anyway, and when she realizes that she might have been disliked before, she kinda of just starts over.
and she starts off being by being so kind by demanding they help a girl half way around the world, and they oblige. and then! she wipes the girl's memory of the house so she'll never have to suffer the nightmares the way Crystal does.
she's working through some shit, but every time she comes out the other side having tried to be a better person and trying to help her friends and correct mistakes.
and when she finds out who she is? she is horrified by what she sees and wants nothing more than to get away from that. and she still thinks she's a horrible person bc of what she's done and how her parents react to her calling them. she doesn't realize that you're not your past actions, and just bc she was awful then does not mean she has to continue to be that way.
she wants away from charles and edwin and niko bc she doesn't want them to know her like that. even tho they've never known her like that, and they never will, bc Crystal has changed so much as her time as an amnesiac and she is constantly trying to be a better person.
anyway stan Crystal, she wants to be kind, and her journey from being a bitch to being That Bitch is so fantastic, I can't wait to see what she does next
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pancakeke · 2 months ago
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the first time trump took office my mom was radicalized into socialist beliefs purely by getting pissed off at the hateful things said by people around her and then educating herself to understand the reality of socioeconomic policies and their effects on the world.
this thing is happening again now that trump's back in office and kicking the crazy up to 11 while the dems shrug and blame their constituents for not doing more.
I think with my help i can get her into communist theory this time.
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vaguely-concerned · 23 days ago
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ingellvar must have so many strange off-putting little personal habits in their day to day life that they don't even realize come across as weird, especially if they haven't ever dated outside of the watchers much. in rye's specific case I think lucanis has a capacity for such immaculate 'sure my life is already so fucking weird this might as well happen' energy that I believe he'd be able to roll with the punches admirably given the time, but it really would be a situation like
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(what was going on there was that rook was placing down some experimental wards, by the way, it's what he does to calm down before bed and if he wakes during the night. what with the necropolis itself being a liminal space of lf sorts on a cosmic scale, watchers take the additional liminal space between wakefulness and dreaming extremely seriously b/c they know there are things drifting through that would just love to get their foot/tentacle/conceptual spores in that particular half-ajar door that should not be allowed inside. or outside, I suppose, depending on your point of view. rook and lucanis are also experimenting with whether solid wards can help any with lucanis' weird post-spite dreams even if they can't do anything for the more mundane ptsd ones. third reason because in my worldstate they still live in the lighthouse after the game: unless gently dissuaded wisps will sometimes drift by while you're asleep and hover over your face curiously as they sense your mind doing stuff in the fade, and no one likes waking up on an eldritch sneeze with a well-meaning yet terrified wisp zooming about the room. important watcher novice 101 lessons.
blessed mental image of rye cross-legged on the floor, barefoot in his PJs with his hair down and no makeup, peaceably tracing out elaborate geometric shapes that somehow make your eyes scared when you look at them* while lucanis sits on the bed and reads out loud to both him and spite and occasionally sneaks some carnal looks at rook's fully unleashed curly hair and bare wrists & throat...... okay I think I've found the thing that will help me through the day thank you for coming on this journey with me)
*what is the paint he's using made out of and why is it such a deeply unsettling colour? don't worry about it! :) patented mostly well-meaning yet also borderline condescending mortalitasi hand wave of 'don't worry your sweet little non-nevarran head about it we both know you don't actually want to know. do not ask questions lest you learn the answers, especially if you're going to be annoying at me and freak out about it. let the things man was not meant to know stay unknown. unknown by you I mean I'm built different'
#*at myself through gritted teeth* good things or feelings are very much not happening right now but they DO exist and they are possible#I need you to take this on faith rn because I sure as fuck don't have any proof but source: just trust me i guess#think about spite wide-eyed listening to lucanis read while lucanis absently strokes rye's hair. I'm not sure if then you'll feel better#but it's worth a shot right. better track record than with anything else#dragon age#dragon age: the veilguard#oc: Ellaryen Ingellvar#lucanis dellamorte#rook x lucanis#rookanis#rye has only had one relationship with a non-watcher before and he didn't sleep over much in that one case#and also that was shitty anaxas ex-bf who liked having a pet mortalitasi but not to be reminded that said mortalitasi#was actually pretty threateningly powerful and not just an accessory for him. I don't think rye would have done much real#necromancy around him because he was in the 'pls love me love me love me I can be anything you want just don't go' mode#so he has never had to consider what his normal bedtime routine looks like to an outsider before haha#I wrote out a whole extra rookanis thing in the tags here but I'm forcing myself to make it a proper post at some point#because while I do not have the energy to examine it right now I keep writing novels in the tags because proper posts make me nervous#my brain going 'okay you can write the sincere thing. but only if you kind of hide it somewhere so it doesn't count#if I tuck it away sufficiently that means I'm not being annoying#and people won't be mad at me' (*sigh* okay what the fuck is that about. add that to the mountain of things that need unpacking#at some point you're not so tired the very thought of starting makes you nauseous)#what if everyone will think I'm stupid and cringe and pathetically earnest. on the cringe and pathetically earnest site#the only thing more unbearable than saying blorbo things in public is not getting to say blorbo things as they boil up within my skull#and I cannot seem to write fiction right now for neither love nor money so my normal outlet is clogged up#then... the power of the tag rant to make you forget yourself in the glorious rush of getting to say blorbo shit 'unperceived'.#anyway. what do you think spite would pick for them to read. that's a much happier place to rest the mind and I'd like to go there pls lol
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yrsonpurpose · 1 year ago
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NICHOLAS GALITZINE & ANNE HATHAWAY as Hayes & Sophie in The Idea of You (2024)
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rotteneldritchhorror · 7 months ago
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Barry whistling and clicking/tutting at Rafe to get his attention like he’s a trained dog
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murderouspurplecinnamonrolls · 10 months ago
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Ok hear me out
Charles Boyle would definitely have a grinder account. But he wouldn't know what it really was. He would just think it was a place to meet some new male friends.
And best of all his account name would be boyle_boyz
Here are some ways he could find out
1) he tells jake that he should get the app as a way to find new guys friends and Jake has to explain what the app really is
2) his wife sees it on his phone and asks for an explanation and he says he is just looking for new friends and she explains what it really is
3) Gina (enough said)
4) Rosa (also enough said)
Or literally any of his co-workers
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jils-things · 1 month ago
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there's this character i kinda. wanna bring back to the blog and f/o but i fear discourse djdjdjdkjdkd
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