#and I actually did highlights on this one?? and added shadows and highlights to the hair???
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I got to participate in the Secret Strahd/Santa on the Misthoppers Discord Server! (:
I was lucky enough to draw @irishandrogyne's Caspian! A reincarnation of Alek!
This was super fun to be a part of; Irishandrogyne, I hope you like it! (:
#shrimp divorce!!#< the misthoppers tag (:#ok rambling time (:#I got so excited seeing that I was drawing caspian and strahd omg#*and* to mess with my Strahd design and give him fluffy hair#i may have change my usual design for him a bit actually.#it was really fun to draw (:#Caspian's outfit is his masquerade one (: I wasn't sure why he was missing his horns (horn? antler(s?)?) in the piece i saw so i hope i did#the right thing adding them#I decided to experiment with some shading this time (:#the black shadows mainly#but that brush i used for the highlights was a new one#i downloaded it the week i started on the first draft of this#then didnt use it for... over a month? idk the last few weeks have been a blur oops#ok normal tag time#digital art#dungeons and dragons#character art#dnd#curse of strahd#alek gwilym#Caspian - other's PC#other's ocs#strahd von zarovich#strahd cos#described art#if/when the piece i got is posted#i'll be sure to reblog/share it here (:
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broken vows, broken horns
"Leave, and never come back. If you ever set foot in this city again, you're dead, you hear me?" He spits in Val's direction before turning away, muttering under his breath, "Traitorous little devil."
This is a little glimpse into Val's past, back when they were 17.
When I made Val's tattoos, one of the other players said that the snake motif reminded them of gang tattoos where the symbol of the gang is repeated across the body. That planted the seed for Val's backstory in my head. And even more perfectly, I had already decided weeks ago that the reason Val is never seen without their captain's hat is that their horns had been broken many years ago.
But why would breaking of horns matter? Oh, of course. It's an all-tiefling gang! And broken horns is a sign to anyone who knows the gang/criminal underworld that "this person is not to be trusted, do not let them join your crew".
So I ended up with a tiefling gang called the Horned Serpents, and decided to place them in the port city of Xen, where Val will be taking the party after rescuing Rook. This would explain why Val hadn't been there in years (15 to be precise), and thus allow the DM to surprise me with whatever is going on there.
Unbeknownst to me, Xen and the surrounding area has a... complicated history with the Hells, and already is wary of tieflings. So it makes perfect sense that the tieflings there would band together, especially if they were already ostracized. (Yay for accidental mind-reading!)
Val was basically raised by the Serpents, but they are too kind, too good a person to be complicit in gang violence for long. So when they were offered the chance, they became an informer, leading to the gang's dismantling and downfall. But some of the surviving/escaped members discovered Val's treachery and came after them, beating them and breaking off their horns. And, of course, delivering the warning to never return to Xen.
Val fled and never looked back. For 15 years they've sailed all around the continent, but never docked in Xen. But if returning there is what it takes to save the life of one of their passengers, they'll do it.
#ts4#ts4 edit#the sims 4#sims 4 edit#my edits#ts4 render#sims 4 render#my renders#dnd edits#oc: Val#oc: Kyron Valris#bruises tw#tw bruises#gang violence tw#(only discussed under the cut)#be proud of me! I drew on Val's tears (that you can't ever see) because my tear overlay did NOT show up in blender at all for some reason.#and I actually did highlights on this one?? and added shadows and highlights to the hair???#I never do that shit.#super simple set for this one but I'm still happy with how it turned out. The focus is on Val not the location.#and it's a nice break after and contrast from Dr. Purity's lab for my Temperance render.
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The Sworn Partners for God's Sake
i am SOOOO ecstatic w/ how this came out! i decided to participate in @das-a-kirby-blog 's DTIYS since i needed some fun artistic challenge in my life. i will put all my thoughts below the cut because i need to yap but please look at this image for atleast 5 seconds since i spent like 25 hours on it <3
sketching this alone took some thought since i had to adjust the canvas multiple times to make sure everything fit properly. i've never drawn alot of these characters ngl, so i was a bit nervous going in so suddenly. i wanted to make all the past villians more, well, villainous looking so i just added some crazed expression and dynamic poses. i especially like how i did susie ngl. like shes giggling so wickedly i love. i gave kirby a more confused expression while bandee is in his usual worried state of mind. i also decided to make meta and dedede make sexual eye contact as lovers sworn partners. however... i decided to take dark crafter and yinyarn out back before telling them to close their eyes because, tbh, i really dont give a fuck about either of them. marx and magolor felt like much more fitting choices in the section of past kirby antagonist as i would consider them far more impactful (and fun to draw) than the ladder pair. also added blade knight cuz sword knight was there and he wasnt?? smh. oh and vul is smoking lmao.
the hardest thing in this entire piece was the line art. originally i did all my lines in black just because it's easier on the eyes when crafting all the pieces together before i layer a blue merge layer on top. i questioned whether or not to use the lineart as both eye-black and metal highlight/shadow but im incredibly happy with the result.
coloring became a tricky subject since my art utilizes very bright, vibrant colors with high chroma. i wanted to stay true to the og by only using the base colors but just... tweaking them a lil bit. i cant resist a good highlight in my art. when it came to nightmare and meta's cape, i am a longtime subscriber to the hc that meta is like his "son" in a way so i wanted to make a nod to that by making the gradient and star-design pattern of their cloaks the same.
to be honest, this was so much fun. but holy SHIT my back is on fire. shoutout to anyone who actually read this monstrosity of an artist's explanation, ur a real one. thank you guys so much for ur support and ill see yall eventually with another dumb kirby post <3.
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I've seen several people lament over the past week that they aren't good at gpose lighting, so between that and recent discussions of a certain prominent pro-AI gposer, I thought I'd throw something together about how I do my lighting in gpose. Hopefully this'll be helpful to some of you!
My go to setup for lighting is two rim lights sandwiching my subject. This is a bit of an extreme example, but you can clearly see where I dropped the red and the blue lights versus how they frame her in the actual shot that I wanted.
For something a little less extreme I still try to get a good profile light on the side of her face/body that's the furthest away from the camera, usually the side that's going to be in the most shadow. Just enough light to brush up and reflect off of her to make the line between her and the background a little clearer.
And this is especially necessary when hair colour matches the background colour, like when I want to take pictures of Vaisha with their pitch black hair at night.
This one is a bit more on the extreme side, but I was also making a themed shot to go with an ask. The important part is highlighting the part of their face that's deeper in shadow so the colour can reflect off of it and define it against the dark background.
Even with brightly lit subjects and brightly lit areas, you're still going to get some weird shadows, so having a couple rim lights to fill in the gaps makes a shot look more rounded. Here's a recent glamtober shot taken in broad daylight, before and after I dropped a yellow and pink light on either side of her.
While the shot on the left is fine on it's own, the shadow of the chair behind her, the shadow of the skirt, and the shadow cast on the right side of her hair pull away from the rest of the daylight. The bright yellow of the chair cushion is a little jarring against the duller purple of the dress. By adding the pink light off to her right, and a golden light behind her to the left, the rest of the picture warms back up and is tinted a little more to the pink side and makes everything look a little more unified.
I also will use lighting to either amplify preexisting light sources or mimic natural light sources.
For example, this alpine lamp is not actually very bright. So what I did was swing the camera around until the lamp filled my field of view and then put a gold light right on top of it to cast a soft backlight over the two of them on the couch.
Or mimicking and enhancing the light of the setting sun here. I dropped a red-gold light off some distance opposite of the camera, where the sun would be coming in, to better reflect off of Kitali's face.
Another example is putting down a very light pink light on the sand to mimic the reflected sunlight. You can just barely see it on the outline of their pants, but it was enough to light the underside of Estinien's face for the final shot.
A more subtle example is placing a pale blue glow to her right to match the glow of the Fae spear, and a soft orange light to her left to match the glowing tree mushrooms. This one even comes with free complementary colours!
A couple more examples of enhancing natural and object light.
A bright blue light dropped at the tip of the spear to enhance it's glow.
Red reflecting off of Nidhogg's Eye.
A strong orange to her right to mimic the setting sun.
A cool blue from above and to her left to strengthen the moonlight.
And sometimes I just start throwing in colours for fun, or to play with colour theory for some extra pop.
And if you want to get funky you can throw down a pride flag!
TL;DR is: wrapping your subjects with light rather than aiming a single point directly at them will help round out the shot, strengthening the natural lighting can help enhance a shot without making it look overproduced, and adding points of complementary colour adds interest and breaks up monochromatic colour palettes.
Most importantly, have fun with it!
(And if you found this helpful I'd appreciate it if you could reblog!)
#ffxiv gpose#gpose guide#gpose reference#gpose lighting#yes i wil fully admit that leon aquitaine's guide for gposing with dark skin helped me#but the dude is full throttle pro AI so like hell am i going to keep platforming it#hopefully this will help replace it#anyways posting this and then not looking at it for a bit aaaaa
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who is #43?
Hello !! First off thank u for visiting. If you clicked read more by accident rip sorry it’s a lot of text. ENJOY!!! <3
1. This was the photo reference I used. I really did mean it when i said he photographs well!! I really like how scrungly he looks at times lol. v paintable
2. here’s a timelapse for your viewing pleasure in video + gif form <3
3. Process breakdown below. I am not formally trained, so don’t take any of this as professional advice!! The way i paint has been compared to channeling some evil contract with a demon also. So um . Im saying that i dont remotely think that this is efficient or correct, its just whats comfortable for me <3
3a) the dreaded lining phase. I have 2 modes of operation when it comes to painting - either i go full-dick with fancy inking/sketching + cel shading (rare, unrefined, haven’t figured out a nice workflow yet) OR i do a very very basic chicken scratch set of lines like so:
It’s less about being realistic here and more about laying down some guide lines for the chaos ahead. If i thought i could get away with it, I would start every rendered painting i do with laying down colours — but unfortchh ive tried that before and it usually ends in really weird proportions. Even with the lines i still need to make adjustments. This is something no people except me would notice but look at the above sketch; the eyes are too big and slightly too far apart, the forehead is too small and thus the hair is also not quite big enough… I have a bad habit of drawing eyes too big on faces, they’re my favourite facial feature to draw.. i barely resisted giving him big cow eyelashes (I love big cow eyelashes… all of my OC’s and most of my more stylised fan art of characters get big cow eyelashes… god…. Big cow eyelashes SAVE ME……….)
Anyway. Structure of the face + hand somewhat established. <3
3b) Underpainting!! Okay stay with me here . Ever since i figured out i dont have to paint in 03925893853 different layers, I’ve joyfully painted on 1 layer as much as possible. I dont have the brain power all the time to be managing layers so I simply dont work with that many layers. For this painting, the skin in its entirety was painted on one layer, the hair on another layer, and the effects on the last layer. There was a placeholder background off-white/grey colour for a while there, and I duplicated the line layer — one for figuring out where to lay colours, and one hidden for later so i could check back to see how accurate to the sketch/proportions were to the actual painting. 6 layers, 2 of which i painted the bulk of the piece on, 1 more at the end.
3c) here’s where I started carving out features. I think about objects in terms of volumes and light rather than lines. i love painting and sculpting because of this!! Here you see where I’ve begun to define his features — his eyelids, his bags, his nostrils. Just refining what was there before. The suggestion of facial hair before i gave it up and left it for later (his face is so naked the WHOLE time)
3d) nose bridge highlight, suggesting his eyebrows, a cheek highlight. A touch more coral red and muted yellow pull away from the grey/blue underpainting. Strategically leaving some of it peeking through.
3e) i truly start messing with the fidelity of his features here. Red lipstick <3 and some violet/blue for shadows on the right side of his face.
3f) the part where it starts looking like q.hughes to me (though, my friend said i got his vibe pretty early on which is such a compliment.. waaaaa…..) I love this part of every painting i do. I know it’s definitely not the Correct order since other parts of the entire painting are simply Not Rendered or Done, but whos gonna stop me?? :3
I love love loveeee painting faces. Adding the little shinies to his eyes + lips + upper lip + nose … you don’t know how much of a difference it makes until you do it. Also i snatched his eyebrows
3g) i really pushed the red/coral/ochre/orange here. Note the yellow highlights on his cheekbones, the forehead, and the thin thin line of pink right between where his bottom lip ends and his chin shadow starts <- very important . To ME!!!!!!! Also highlighting his waterline and adding his lashes was so so fun <3
3h) FACIAL HAIR!!! And I started rendering his hand. Some micro adjustments made to his face for proportion check.
3i) i start painting his hair in earnest and realise his forehead is too small so i make the adjustment. I really love how it falls into his eyes in this photo. <3
3j) i make some final adjustments to his eyes — a bit smaller, closer together. And i refine the outline of his jaw, push the stylisation of it just a little.
3k) Finishing details; his flyaway hairs, his moles, a bit of texture on his face, shadows cast by his hair, his little forehead cut <3
3l) i adjusted his hand here, added more texture to his skin, refined his hair a tiny bit more, and made the decision not to fuck around painting his jersey because i wanted the focus to be his face <3
3m) Canucks blue and green. Captain at 23. His form bleeds into the background. He is the franchise.
theee most fun ive had painting anything. and i finally feel... warmed up? if that makes sense. art for me is like. if i dont do it in a while it feels like nothing goes right when i come back to it. i hate that feeling, and the most difficult hurdle to clear is letting myself feel that until i get back into my Zone. after all this time i feel like im BACK !!!!!!!
i loved painting this fella. hes SO Shaped. <3
Apologies i simply do Not have the energy to write the alt text for all of these so i hope the little blurbs are okay aslkjasdklj. i gotta post and go to bed . if u made it this far, thank you for reading!!
#details and process under the cut ….!#god… it really is like . they let anybody be in their mid 20s these days??? (<- guy in his mid 20s)#quinn hughes#vancouver canucks#hockey art#puckpainting#<- abandoned wet rat of a tag. rarely used
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In light of Hades 2 adding new designs and MORE Nyxblings, here's a little face study I did of Chaos, Nyx, and their family. Someone once mentioned that Nyx's children who's got features she doesn't have actually have Chaos' features instead, and I wanted to compare and see which child resembles who more.
Additionally, shoutout to @blood-starved-beast for their post about the age order of Nyx's children because it has helped immensely with the brainrot.
Detailed analysis under the cut.
Firstly, the parents:
For parent and daughter, Chaos and Nyx don't really look the same. However, the cheekbones and jawline that could cut glass is hereditary lol. I wonder if there are other children of Chaos who look more similar to them?
I also like how Chaos' Hades 2 appearance could be a nod to them reconnecting with Nyx and probably wanting to look more "normal" (or as normal as they could get) for the family reunions. The exact same makeup style is cute.
Next up, we have the older children (excluding the Fates, whom we haven't seen yet):
Charon is a tough nut to crack because his portrait is so heavily shadowed and he also wears a bigass hat, so I don't really know his facial structure, but from what I could see, it's more like Chaos'.
Moros' eye shape is weirdly different from the rest of the siblings, but they appear to be downturned and large, which is closer to Nyx's eye shape. While his facial structure is more like Chaos', his eyes in particular make him look softer.
Nemesis actually has a different face structure from Nyx. Her coloring is the exact same (sans skin tone), but not the face. However, her hairstyle is similar, including the updo.
Lastly, the younger children:
It's probably because Hypnos' expression was drawn more comically, but as soon as I take a good look at his new portrait it's made greatly apparent that he and Thanatos are actually identical in terms of facial features. What makes them appear even more different is the hairstyle; Than's go straight down, Hypnos' is fluffy and piled high on his head. They also have similar face shape as Nyx, but with a squarer jawline.
You'd think their hairstyles are radically different. However, this official art of long-haired Than shows that his hair curls at the ends. His hair is straight now, but I'd like to think he straightens it out, because otherwise it would look a bit wavy still.
As for Eris, people keep saying that Nem looks like Nyx the most, but Eris looks astonishingly similar to Nyx. Oh, the irony of looking like the parent you detest.
Summary (and some thoughts):
Face structure-wise, the older children look more like Chaos, while the younger children look more like Nyx.
Of all Nyxblings we've known, only Nemesis has black hair.
Except for Charon, the children's eye art style is reversed between Chaos' and Nyx's (the ones with purple eyes have visible pupils and highlights, while the gold-eyed ones have no visible pupil or highlight).
Where did the curly hair genes come from? The twins are explicitly stated to be fatherless, too. Maybe some other children of Chaos have curly hair? Maybe Gaia, as she was mentioned in Hades 2?
I have a theory that the older children look more eldritch (more similar to Chaos), and only started to look "normal" during Nyx's separation from Chaos, and the cutoff point is Moros, unless Momus is older than him. Would be cool if the Fates are an amalgam of three bodies, because they're triplets and older than Charon.
Thanatos cutting his hair was actually a smart decision because his new hairstyle flatters his face shape more. I'm sorry darling but you don't have game in styling long hair. Too bad he and Moros don't know each other, big brother could've given him tips.
The entire family is hot. Nuff said.
#ksadraws#ksatalks#i love the variety and slight differences between the nyxblings so much :))#hades 2#hades game#hades 2 fanart#hades fanart#chaos hades#nyx hades#charon hades#moros hades#nemesis hades#thanatos hades#hypnos hades#eris hades
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okay okay okay, but we need to talk about the name etymologies of the four central characters of haikyuu!! because it is literally impossible to talk about it too much. first let's break down all the kanji in their family names!
(sidenote: all of the translations were pulled from wikitionary, so if any of the meanings are actually egregiously incorrect, pls lmk!!)
影 kage - shadow 山 yama - mountain 口 guchi - mouth 月 tsuki - moon 島 shima - island 日 hi - sun 向 nata - direction
adding a readmore because this got so much longer than i intended it to be
so some of these are talked more about in the fandom than others. i think it's practically common knowledge (if it isn't, well now you know) that the first kanji of hinata's name (日) means "sun" and the first kanji of tsukki's name (月) means "moon," and that this was done on purpose to highlight their roles in the story as foils and as a sun and moon analogy. tsukki and hinata are quite literally polar opposites in their approach to volleyball (they are, one might say, like night and day). tsukishima with his physical advantage yet reluctance to try too hard compared with hinata's overwhelming physical disadvantage and his willingness to go above and beyond, to the point that he can't even fathom how not to give 110% at all times. (there's so much more to say about this symbolism but i'll leave it there, gotta stay focused rip).
the first kanji in kageyama's name (影) meaning "shadow" i feel like most people are aware of as well, this symbolises his general mood (sorta a comparison with tsukishima too imo, darkness and the moon etc., but that's quite subtle), and again this furthers his parallel with hinata, juxtaposing light and darkness, but the kanji for yama (山) which we find in both kageyama and yamaguchi's name, means mountain, which represents both reliability and strength. this works for both kageyama and yamaguchi in different ways. from day one at karasuno, all of the team members can count on kageyama to perform, be it setting, serving, receiving, he is all around the uncontested best player on the team, and serves as the base for nearly all of their strategies. yamaguchi doesn't have the same dependability in terms of athletic performance (at the start of the series), but in a lot of ways he is a grounding force in among the first years, and in his relationship with tsukki he is very much a needed support, tsukishima depends on yamaguchi for... god for so much actually.
and then there's the second kanji in tsukishima's name (島)... meaning "island," it is very clearly meant to represent the isolation tsukki both feels and imposes on himself at the start of the series. i also think it's of note that an island is opposed to a mountain - both are large(-ish) landmasses but the mountain is connected to the rest of the land while an island is all alone...
the individual kanji all have a lot of symbolism going on but when you put some of them together, i think you get a new significance...
日向 hinata - the direction sun in shining 影山 kageyama - the dark side of the mountain 山口 yamaguchi - the mountain’s opening (or mouth maybe cave?) 月島 tsukishima - moon island
to get them out of the way, the compound meanings of tsukishima and yamaguchi don't seem very narratively significant, but i am more than open to analyses you might have that i didn't think of! :)
however hinata and kageyama seem poetic to me in a way that i don't think is accidental. i did take some liberties with the phrasing (kageyama could also be written as "the mountain's shadow"), but it doesn't change the overwhelming symbolism. the dark side of the mountain is obviously juxtaposed with the light side, but how do you create a shadow? well the sun has to shine on something... the direction of hinata's sun shining on the kageyama's mountain making the shadow... i admit i might be reaching with this one. but i like it.
initially, i had only planned to look into their family names, but after finding so much symbolism, i though why not look into their given names and boy oh boy am i glad that i did~
飛 tobi - flight, fast, high 雄 o - something large powerful and masculine (yang) 翔 sho - soar 陽 yo - alt. the sun, positive, (yang!!!!) 蛍 kei - derived from firefly 忠 tadashi - loyal, devoted, faithful
where do i even begin i legit have tears in my eyes okay, first things first, kei has always been my favourite name in all of haikyuu, i just like how it sounds, i think it's so pretty, and in looking up the meaning of the kanji i've grown to love it even more. as a masculine name, 蛍 is pretty rare, it's more commonly used for female names and the most common reading isn't kei it's hotaru. i like that tsukishima has a relatively unique first name, but what really gets me is the etymology. the kanji 蛍 is the same kanji for firefly, and when the kei pronunciation is used, it means fluorescent. i absolutely love this for tsukishima, because we are being given two different messages with his family name and his given name. on the one hand, his family name would have us believe that tsukki is like the moon, only able to be seen at night and only capable of reflecting the lights of others, but his given name tells us that, while it might be a soft glow, tsukki does have a light of his own, he is in fact able to shine by himself.
compared to 蛍, 忠 is a much more common given name, meaning loyal or devoted. i think sometimes people misunderstand the dynamics between tsukishima and yamaguchi, so please don't take this as me saying something i'm not, but tadashi really is loyal to kei in a very special way, and this is clearly something that furudate wanted to highlight, as this is not the only time he's made reference or used symbolism for tadashi's loyalty to kei. i do think that this devotion extends past tsukki too, and tadashi's loyalty is another part of what makes him such an important part of karasuno (and eventual team captain).
now. for the big ones. i really hope people are still reading because i saved the best for last just because i know i'll collapse into a puddle of tears once i finish typing this section out
if you look at tobio and shouyou's names individually, they do fit them very well; 飛 (tobi) being the kanji for flight ties kags to the sport of volleyball, and the alt meaning of height i think references how high he is going to aim for and eventually reach, and 雄 (o) symbolising something powerful and masculine i think does fit kags' vibe. likewise, 翔 (sho) forshadows hinata's jumping abilities and his bird-like nature, and 陽 (yo), a kanji that has sooo many potential meanings, among which are sun and positivity, further underscores hinata's sun symbolism and his optimistic outlook. astute readers might have already noticed, the first kanji of tobio's name (飛) and the first kanji of shouyou's name (翔) have very similar meanings, one might even go as far to say that they are synonyms. both kags and hinata learn to fly at karasuno together, and they both aspire to the same upwards trajectory, literally in the game for hinata, and figuratively in their careers as pro volleyball players, and this similarity is underscored by the similarity in the meanings of the first kanji of their given name. but the kicker, the last kanji of their given names, 雄 (o) and 陽 (yo) not only sound similar, but they both are kanji that can be used to write yang as is yang, the opposite of yin! shouyou and tobio's names are literally synonyms of one another!! for all the differences apparent in their family names, their given names are literally the same name just a different font and i absolutely love it so much, because we spend so much time talking about how different hinata and kageyama are but part of the reason that they click and clash the way that they do is that they are so similar to one another in ways that they aren't like anyone else, it's what makes their rivalry and their partnership as strong as they are and it's so so so important to remember that these boys are always on the same wavelength!! clearly we're meant to think like this, since furudate chose these as their names...
one last little note, it might be hard to tell if (like me) you aren't used to reading caligraphy, but the same kanji in tobio's name is the kanji on karasuno's banner: 飛
so just in case there was any doubt as to where tobio belongs. his name is literally on karasuno's banner i can't i can't i can't
#thank you for coming to my ted talk#crying uncontrollably at all the symbolism i love this series so fucking much#haikyuu#hinata shouyou#kageyama tobio#tsukishima kei#yamaguchi tadashi#kagehina#tsukkiyama
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hi im so sorry if youve already answered this but how do u go about selecting the colors you use for your works!
hi! i've had this question a few times and every time i've only been able to answer with a vague sort of 'ehhh i just pick them'. but i think i'll actually talk some more about it now since a lot of my art actually takes a lot of beating before i decide on a final palette. but with a lot of them admittedly i already know what palette i'm using, and i organise the whole composition around those colours.
i use like two main palette methods and here they are (once you see it in my art, you won't unsee it). It mainly involves picking one main hue, and then a contrasting secondary colour.
So the most basic is to have a drawing be mostly a small range of hues, in this case the reds and oranges, and adding a single contrasting shade. Here it is the bounce light on the metallic metal parts, and doesn't appear anywhere else. It looks blue but it isn't - if I used actual blue, it would be too jarring and the colours would not appear unified. This is a warm and nice scene. So instead I pick that strong blue and blend it into a small swatch of the base colour. Then I pick from the blended portion, and what I get will be more blue than the base, but not actually blue. In fact it is yellow-orange :) The entire drawing looks warm as a result.
When working with marginally stronger contrast, here I have a cream unicorn on a green background. The main shadows on the unicorn will be the colour of that ambient room temperature bg - green. So I use the same test swatch method to pick a shadow colour which LOOKS green without being too disruptive of the cream unicorn. I increase the saturation and darken the value (moving the colour dot diagonally to the lower right hand corner of the box) and also spin the whole wheel towards green just a bit. Then I blend into the cream and colour pick a shade in the middle. But for the bounce light, I chose to use a common contrast of green - pink. It looks like pink in the drawing but in fact it is a low saturation orange! Using that real pink would be disharmonious. I do the exact same thing - I blend the pink into the bg colour and come up with that orange shade. It looks harmonious.
Now (top example) I am using two contrasting hues side by side. I decide the shadows will be warm, and the highlights in that contrasting zone. That means that for every colour i pick - Islin's skin, hair, his glasses, his shirt collar, his coat - every colour gets slid around the colour wheel until it falls inside that narrow band. And when I am highlighting his skin, I turn the wheel towards green. When I am shading his skin, I turn the wheel more red. I do this for every single element in the drawing.
It's the same for the Rua cover but this time I am not using such a wide band of available hues on the colour wheel, it's much tighter. I did this to replicate the look of a faded print, intentionally lowering the available contrast I had to work with by removing black as tool. It's all in that small cream to red window but it LOOKS purple - it looks like Pascal wears a purple shirt and that the smoke in the bg is lilac. Well, it isn't. That's all red and orange. I pick those colours by, again, choosing my goal "look" - a low-saturation purple, and then turning the wheel into the red range.
Okay so! for this it's just... the exact same thing again. Literally it always is. But since this one is recent I still have the process fresh in my mind. I envisioned it in the car, and I wanted this empty sort of desolate blue bg and a cold, distant overall tone. I ended up making the white on the chessboard & white pieces warmer, cream instead of white-grey, which worked out great. I wanted the blue, I wanted the pale cream/white, and the black of the chessboard. I didn't envision a colour for Pascal's shirt. but when the time came it was an obvious choice. It has to contrast with the bg both in value and hue, without falling outside the cream range already established by the chess pieces. So it's shiny salmon pink :) or orange, whatever you think it is. The only disharmonious part of this palette is the red velvet under the black knight piece - it works, but if I'd taken more care I might have spun the wheel more into orange and it would stand out less. But I don't mind.
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Should have picked a different Apartment
Contains Unwilling M/M vore with implied digestion
Going into the apartment that gave the thief bad vibes in the first place was the thief’s first mistake knocking over a vase was the second.
“Hell” cursed the thief hopping against hope, that no one had heard the crash of the vase.
Unfortunately for him the owner of the apartment had heard it, and very casually walked into the kitchen from the bedroom. “Can I help you” he asked in a polite manner that never the less held a threat.
“Oh hell”
“Indeed”
“Stay back I’m armed” warned the thief
“I quiver with fear” replied the owner a shark toothed grin spreading over his face
The thief swallowed, he hadn’t considered how big this guy really was when he’d made that threat but, taking him all in - he was about twice as wide as he was, and nearly a foot taller.
“Don’t even think about calling the cops!” He said attempting to gain some kind of control over the situation.
“Goodness me no” said the owner “I would never drag law enforcement here to deal with something so trivial”
“I’m trivial?” Asked the thief angrily in spite of his fear, yes he did have a reputation to uphold, in spite of the fact that he was currently frozen in fear.
“Yes” replied the owner “In a few hours, maybe a bit longer, you won’t be here” he considered something “Unless you want to get out right now that is, and save me the trouble”
“Hey! I think you’ve gotten mixed up with who is making the demands here!” snapped the thief. Less angry and more… huffy.
“Oh you are quite correct” replied the owner still smiling all the while - the same shark toothed calm smile.
“So, are you gonna give me all your money?” said the thief. It wasn’t actually a demand, it was a question. He really would have preferred to just get out of here, but his pride demanded that he at least make the attempt to leave here with some kind of valuables to put in his bag on the Balcony.
The owner stepped from the shadows, into an area that was bathed in moonlight and, shit thought the thief he really was Big, not big with a small b, but Big with a big B. He had short brownish hair which sat in a quiff, blue eyes, very lightly tanned skin, and it was impossible to not note his physique - he was positively herculean - the dressing gown he was wearing was only highlighting the thick round of his pecs which were visible at the top, and each of his thighs were as thick as a tree trunk - well maybe not literally but metaphorically yes!
“Is this a hold up?” he asked inquisitively still smiling “If it is, I feel the need of introductions, since we might be here a while - my name is Cecil”
“I won’t tell you mine!” replied the thief
“Very well” replied Cecil and thief could have sworn he added under his breath “It’s not as though food needs a name”
“Well I was just going to - ” quick as it had been said Cecil had moved forward at speed closing the distance between them, looming over the thief who gulped in fear again - he really didn’t want to see what this guy was going to do to him.
“Go?”
“Um”
“I wouldn’t like you to come all this way for nothing”
“No no, I want you to let me go”
“You know, I realised you looked familiar - though granted with those balaclavas every thief looks similar, but your build well that’s very distinctive - you robbed this building before didn’t you” his voice suddenly became very dangerous
The thief did remember it had been a few nights ago - an old lady’s apartment she had gotten up tried to take him, and he’d pushed her to the ground then he’d robbed her apartment. Not that there had been that much to take, only an antique necklace with a locket, it had been a waste though - too distinctive to get anything for it.
“Your silence, whether of fear or guilt is very confirming” said Cecil “Luckily for you, she isn’t dead” not thought Cecil that that’ll change your fate “But you did steal something of great sentimental value to her, a necklace, with a locket, made of gold?”
His and his boyfriend’s neighbour was an old, old lady who had once had to flee her home - the only treasure she had from it was in a necklace her parents gave to her as a child it contained a locket inside of which was a series of small locks of hair from her siblings. “Uh yeah” said the thief nervously, really regretting shoving that old lady now.
“Where is it?”
“In my bag”
“Which is where?”
“Oh the balcony”
Cecil moved to look at the dark balcony and saw the idiot thief attempting to lunge at him with a heavy lamp.
A few things happened in quick succession: first, Cecil dodged the swing, second the thief stumbled backwards losing his footing and finally third Cecil lunging forward like a python wrapped his huge arms around the thief opened his mouth wider than should have ben possible and shoved him headfirst into his mouth.
The thief shrieked in surprise and started kicking his legs trying to get out, but he was doomed Cecil slurped trying to see if any flavour came off of his meal. He disliked eating people like this he could never be sure that they were really clean, but oh well he was doing his part to keep crime off the street, and only part of his muscle came from the cheat of devouring people There was also the issue that clothes stood in the way of tasting the guy properly, there wasn’t much meat on him anyway. Sometimes - infact most of the time he preferred them this way - lean and mean easy to subdue though they still kicked up a storm in his gut speaking of which.
Angling his head back to help gravity do the rest he grabbed the socks and shoes off of the thief's feet and tossed them to the one side. In a few seconds the thief was curled in the stomach of Cecil whose dressing gown came loose exposing his tan thief filled gut and who let out a loud deep belch and moaned.
“you ate me, you actually ate me!!” Yelled the thief
“You tried to kill me with a lamp buddy” said Cecil
There were footsteps and in stepped Blake who merely sighed at Cecil’s gut. Whilst Cecil sat down on the sofa and spread his legs - the better to accommodate the expanse with.
“hey darling, said Cecil grinng at Blake who walked into the room and sat beside him
“it’s the middle of the night” replied Blake grumpily
“hey I didn’t choose what time this ruffian decided to perform home invasion!” Said Cecil cheerily
“you are way too upbeat at all times” grumbled Blake as he reached out with one hand and began rubbing Cecil’s stomach coaxing up another belch
“You are way too good at this” sighed Cecil dropping his head back and wrapping an arm around Blake’s torso pulling him against the dome of flesh that bulged occasionally with the struggles of its unwilling occupant in spite of himself Blake grinned and began rubbing with both hands as he shifted himself to straddle Cecil earning him a grunt of surprise and a belch as Cecil placed a hand on either side of Blake to keep him there. Blake leaned forward and tenderly kissed Cecil on his lips Cecil responded by wrapping his arms more firmly about Blake and giving a small moan of pleasure as Blake’s hands continued to massage him feeling as though he had found a good sized pocket of air Blake leaned away from Cecil as a gurgle starting in his stomach rapidly made it’s way up and out of Cecil’s mouth who had been sitting there eyes slightly heavy lidded
“Bouarrrrrrp” he moaned and Blake immediately fell back upon him “You are so so hot when you are like this” he whispered in Cecil’s ear “all full and belching” Cecil loved the praise from his gorgeous Boyfriend but…
“I’m hardly full” he replied “in fact I could scarf down 2, 3 more of these guys no problem” he whispered in Blakes ear he belched again smaller this time yet he chuckled as he saw Blake blush and giggle “in fact I still could do with another snack” he bit gently on Blakes ear relishing how it made Blake tingle all over “For some reason whenever I eat you - I feel at my fullest, my belly stretched to the max like I’ve eaten a full buffet plus some assholes that bother us on the way home - all of that just from you stretching me out” his voice was filled with desire, but it softened to gentle tenderness “all that from just you - my favourite 5 star meal”
“Cecil…” said Blake his hands moving from Cecil’s gut to his face “you are the most beautiful man” he kissed him moaning as Cecil’s hands began to grip his body until they were interrupted by a voice from Cecil’s gut
“Ewww, excuse me if you are going to, engage in activities then show me some respect and let me out”
“How are you still alive?” asked a gobsmacked Blake to Cecil’s gut “That last belch should have taken you to the Flats in the sky” he looked at Cecil who was similarly surprised
“Wait what the hell?” Yelled the thief
“Hey buddy good food shouldn’t talk” snapped Cecil annoyed that his time with Blake was being taken up by this asshat.
“I’m not food” shrieked the thief shoving violently against Cecil’s stomach walls
“Stop speaking and squirming” Said Cecil “Squirming’s all well and good at the start really gets me going - but after a while it’s just like shut up accept your fate and digest”
“You’re going to digest me?!!!” Shrieked the thief kicking again more violently
“Stop that” groaned Cecil grasping his stomach and belching again Blake slid off of his lap and onto the floor. It was surprisingly painful getting kicked - usually it didn’t hurt this much
“Hell no, Let me out - you can’t do this”
“You shouldn’t have broken into our Flat buddy”
“I am not your Buddy” yelled the thief shoving again at Cecils stomach walls this time actually hurting him more than quite a bit, damn it felt like getting stabbed - please tell me he didn’t actually have a weapon he thought to himself
“Ow” he whined “stop”
“Ha ha ha ha” not so confident now are you - you stupid greedy musclebound glutton”
“Stop hurting him” snapped Blake getting off the floor and ramming both hands onto the squirming mass Blake may not have had the ability to devour people and turn them to mush - but he certainly had the power to deliver a fierce push the thief yelped as we felt the shove and Cecil let out a loud rumbling belch. “BOUARRRRRRRRRRRRRRRP Damn” ,he said “I must have gulped down a lot of air with that guy”. His hands returned to a much less engorged stomach.
“Would explain why he lasted so long and how despite being so scrawny he was able to give you such a bloat” said Blake whose own hands were on each of Cecil’s broad shoulders and were tracing down each of his biceps.
“Yeah” sighed Cecil “I mean he wasn’t so much scrawny as lean and thin”
“How did he taste” asked Blake
“Not of too much” replied Cecil “I was more eager to get him down than to taste him” Blake’s hand returned to and rubbed Cecil’s stomach feeling the lumps were moving weakly but not for much longer he thought
“Blake” asked Cecil
“Yes”
“Can you check the balcony please? This guy said he left his bag with Miss Olgania’s Locket in it”
“I will do that once I’m sure he can never rob Miss Olgania or us or anyone ever again” said Blake leaning forward and kissing Cecil
“Mmmmm” moaned Cecil moving forwards “My gut, my muscles - the most secure prison”
”Just right” Replied Blake smiling as his hands returned to his stomach.
Miss Valecia Olgania was aged somewhere in her seventies though she would never admit it insisting that she stopped aging at 39! She had grey hair pulled into a bun at the back of her head and wore a patterned black and white skirt and a pink top.
Upon hearing a knock at her door she moved over to it and after checking the spy-hole and seeing that it was her downstairs neighbours Cecil and Blake she unlocked, unchained and opened the door with a smile.
“Miss Olgania, it is our pleasure to return to you the locket that was stolen by the thief” said Cecil presenting the locket which was indeed within the black bag that the thief had said it was in, alongside several other presumably stolen goods which they had handed over the the police.
“Oh you really both are the kindest gentlemen!” Said Miss Olgania gladly taking the locket in her hands and holding it to her chest
“We just do our part for the community” Said Cecil
“and you are a part of it Miss Olgania” added Blake smiling
“But how did you get it back?!” Said Miss Olgania slightly puzzled - but only slightly.
Cecil laid a hand over the slight increase in thickness in his abs that was the only indication of his meal “let’s just say that he won’t be bothering you or us again any time soon.”
Miss Olgania simply smiled and laughed “Well all I can say is thank you my dears, and an invitation to my humble abode for a most ordinary meal is most certainly in order!” She invited them in and closed the door bustling over to where her calendar hung on a small hook and pulling it off, shall we say Friday night between 5 and 6?”
“That sounds wonderful said Cecil”
“Concurred” said Blake grinning
“And while we’re here why not have a cup of tea?”
“why not indeed” they chorused - after all who would refuse a cup of tea from such a nice lady?
Well I know someone who might but since he’s now part of someone who would never do so - I think we can leave him out!
Thank you so much for reading if you’ve made it this far
I very much hope you enjoyed this as much as I enjoyed writing it. Comments about grammar and spelling and punctuation would be very very welcome - I would much rather know if I’ve made a stupid mistake than not know!
#male pred#vore digestion#vore belly#implied digestion#same size vore#m/m vore#unwilling prey#Blake and Cecil
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hey!! i Love the way you draw cats!! i've been trying to get into digital art myself and trying to capture all the colours a cat can have can be so difficult without making it look kinda sloppy and patchworky. Do you have any tips and tricks how you manage to portray to actually look like fur or do you have a good point to start to find info on that so I can practice drawing my little menace without her looking like patches of colour rather than fur?
Hmm, a lot of it is an unconscious collective of my years of digital painting experience, so it's a bit difficult to put into words but if I had to say,
1.) Get a good reference image. I do all of my paintings from photo reference so I don't usually invent light sources, just reinterpret what's already in the photo. I find the most effective ones to be pictures with strong directional lighting with distinct shadow shapes
2.) Learn the underlying anatomy of cats. Understanding the actual shapes that make up a cat allows you to recognize the how and why the shadows and highlights in the reference image work the way they do. 3.) The way I do fur is I get all of my colors and shading down and as final step go over certain areas with a textured blending brush, following the contour of the fur. (I use my own custom brushes in Rebelle 7 but I believe other programs have similar 'mixer brush'-like tools)
I also recommend petting your cat to get a tactile feeling of the planes of her face, what direction the fur goes in where. What kind of movements would disrupt the direction?
As for color-picking I usually go into photoshop and mess with the lighting and color adjustments until I get something similar that I'd like in the final painting. Then I filter > noise > median to get rid of a lot of the details so I'm left with mostly blocks of color and color pick from there. idk if other programs have this specific blur type, but your standard gaussian blur works just as well
In my experience, when you do a lot of painting you eventually are able to see colors in areas of photos that aren't technically captured by the camera but could be perceived by the eye in real life. For starters you can focus on adding more saturated colors in areas of shadow or plane changes.
If you add a color in one part of the fur try and have it, or a similar color, in at least another part of the fur so it looks like more of a cohesive image.
As for other resources I never really did any specific studying for drawing cats in-particular, it was just something I started for fun and honestly haven't really been able to find many resources on it I found super useful.
This video on reflected light did completely rewire my brain when it came to coloring though
If you (or anyone!) has any pieces they'd like me to look over and give direct feedback on I'd be happy to help! Might be a bit more useful then trying to verbalize the specific painting neurons that possess me whenever I'm working on a piece. :)
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ok im going to try and parse through my feelings on the entire game in the hopes that expelling these thoughts from my brain will allow me to actually sleep because i am running on about 3 hours right now
i will start positive with the things i absolutely loved:
solas. whos suprised
just kidding i will elaborate further of course. genuinely, from a (mostly) objective writing perspective, he is the best part of this game. like hands down. his writing is bonkers insane. he has the best lines and the most complexity out of any character in the game (besides mythal perhaps). i was so so so afraid they were going to completely woobify him into someone who was right all along and never did anything wrong in his life blah blah to make him sympathetic to a new audience. they did not give a fuck however and i could not be more glad. he is exactly the dread wolf and bringer of nightmares of legend. he is so wonderfully in character, even if that character is not someone we saw in inquisition (we saw solas, not the dread wolf!). there are moments that solas shines through, like in his mentions of varric in the very beginning, when he mentions his love for the inquisitor, his convo with a rook he respects (which i do believe was genuine, even if he betrays them anyway. we know that he regularly betrays people that he likes and respects lol), the way he helps the shadow dragons and saves the dalish, and of course in his final scene with the inquisitor. he manages to retain that perfect back and forth, mask on and mask off, solas vs. fen'harel dichotomy with a different balance than the one we saw in inquisition. in inquisition, we saw solas with hints of the dread wolf peeking through. in veilguard, we see the dread wolf with hints of solas peeking through. ok i need to move on or i will talk about him forever. but they nailed the moral ambiguity with him. they nailed the theme of forgiveness being hard. i loved when harding said something along the lines of "there is no one who doesnt deserve forgiveness" this is one of the few consistent themes that this game was successful in exploring. ok ok moving on now i promise
i also loved mythal (fragment mythal, not morrigan mythal who was a flop). admittedly i am a mythal stan, but her integration into this story was a highlight for me. she haunted the narrative in such a great way. it added so much complexity to solas. hearing him GROWL at elgar'nan in rage "you have lost the right to say her name" made me scream in glee. i loved talking to her and having to prove my worth to her. i love that it was hard and she would kill you without hesitation if she found you unworthy. i love that if she does find you worthy she is instrumental in changing solas's mind. i loved her dragon appearance even if she was useless in the damn fight lol. morrigan mythal sucked tho but thats for later
similar vein but the main quests were fantastic, with a few caveats. but overall every main quest had me hooked, having so much fun, at the edge of my seat and screaming and flailing in my chair. weisshaupt was incredible, BLOOD OF ARLATHAN WAS INSANE (the solas elgarnan bitch fight will go down in history as a moment of all time for me) and of course the finale was some of the best writing ive seen from bioware. the way suspense was built was well done, the stakes felt high, and the twists were interesting.
choice and consequence was absolutely banger. i gasped when i went back to dock town after leaving minrathous to fend for itself and saw a gallows with bodies hanging from nooses and piles of bodies in the streets. i gasped when harding died. i gasped when bellara got blighted. definitely the best choice and consequence in the entire franchise and it was very satisfying. i feel motivated to play again to see different options play out.
the environments are fucking insane. genuinely insane giga brained genius. i have never been so gagged by a video game like this. not only were they beautiful but they were well-designed, interesting and diverse. i rarely got bored anywhere (except treviso lol) and i was regularly picking my jaw up off the floor. some highlights for me were the anderfels area where you first meet davrin with that amazing vista, kal sharok, the docktown catacombs, pretty much anything in arlathan, the deep roads, and honestly so much. absolutely beautiful.
this game felt incredibly cinematic and the direction was fantastic. the cutscenes were so well done and they transitioned so smoothly into gameplay. the animation was fantastic, and everything was so engaging to watch. my favorite cutscene has to be when solas is about to switch places with rook and you see him in the background out of the corner of your eye twice, though rook doesnt know. i was literally screaming it was so fucking cool. it genuinely felt like watching a movie a lot of the time
i genuinely enjoyed the gameplay loop of exploration. i had a lot of fun just exploring around docktown and arlathan, there was always something new to find, i loved the puzzles, and i loved finding codex entries. this is a crazy thing to say but it actually reminded me a lot of genshin impact LMFAO. which i know a lot of people would probably consider to be a negative but i thought it was engaging and fun.
combat fucks. it got a little repetitive by the end, mostly because i think i just wanted to find out the end of the story and fucking darkspawn were in my way, but it was a huge step up from previous games and i think action combat was a good choice.
this game has an incredible amount of genuine heart and soul put into it and you can feel it in every facet of the game. i can tell that the devs were passionate and their creativity was genuine. i could feel their love for the characters and the world. this game is unflinchingly sincere and not afraid of being cringe (though it definitely is cringe at times, i respect the commitment to it so i dont mind it). it genuinely does not feel like an EA cash grab, which is a huge win considering how likely it was for years that a cash grab was exactly what we were going to get.
i enjoyed the varric ghost twist. i knew something was up with him but i didnt fully call him being dead until right before the reveal. i get why people are going to be upset about it, its a pretty fucking crazy decision, but i think what saves it is the quote he gives rook in the fade about his choices being his own and still encouraging rook to try to get through to solas despite being KILLED BY HIM.... fucking crazy. it ties in enough to the overall theme of regret and forgiveness that i think it works.
ok time for the negatives
its hard to pick my biggest issue but i definitely have a top 3: the lore flopped majorly, much of the writing felt juvenile, and there was an overall lack of nuance to everything about the game except for solas's storyline that did feel very not-dragon age to me
i actually dont give a fuck about lore retcons, especially if they are explained well. i think they are often necessary and can be pulled off. but this game literally just pretended to answer decades long questions about the lore and then does not. which would be fine if we didnt have someone who knows all the answers to those questions hanging out in our brains and willing to answer them. we did not learn what exactly a titan was. we did not learn what they were like when they were alive and before they were blighted. mythal called them monsters. harding suggests they might have been violent like the elves. we literally dont know anything about them except for what solas and mythal did to them. i dont think anyone even actually gave a clear answer on what the blight is. ok it was the titan's severed dreams but what the fuck does that mean? it was their rage and pain? then why does harding say the red lyrium manifested by her rage and pain was not blighted, just red? if blight equals titan nightmares then that lyrium should have been blighted? so what the fuck is the blight that ghilan'nain cooked with? red lyrium? how did the original darkspawn get made? did she start injecting people with red lyrium? but we know what that does to people because we saw it in inquisition. it makes them red lyrium freaks but it doesnt make them darskpawn. WHAT ARE DARKSPAWN? WHAT IS THE BLIGHT? did i miss this in a codex entry or something guys im so serious. how did we play this whole game and not actually learn what the blight is. we also learned almost nothing about the forgotten ones, which is fine except we literally met one and all they really had to say about it was "evil spirit" ? ok. also um. where are the rest of the evanuris. ok they are gone but where did they go. we know where their archdemons went, but where did they go? ghilan'nain exists separate from her archdemon so its not like killing an archdemon kills the evanuris, it just makes them vulnerable. should they not all be still alive in that prison together, just mortal and archdemon-less? they literally just say "they're gone" and expect us to be like ok! WHAT THE FUCK??? WHERE ARE THEY?? WHERE ARE THEIR BODIES??? WHAT??????? also the explanation for archdemons was boring. it felt like the team literally did not know the answers themselves (and didnt feel like calling up david gaider) so they just gave us vague non-answers hoping we wouldnt notice. I NOTICED.
similar vein; we learned nearly nothing about elgar'nan and ghilan'nain, and they overall felt cartoonishly evil and one-dimensional. and this is a greater problem that ill talk about next, but they were afforded none of the nuance that solas and mythal were given, and it feels glaring in comparison. why was elgarn'nan evil? was he just born fucking evil? we know thats not true. he originated as a spirit, what kind of spirit? what was his relationship with mythal like? what was his relationship to the other evanuris like? he calls ghilan'nain "sister", were they always close? did they become close in their prison? what are his goals beyond tyranny? or do you actually want me to believe he is just full stop evil? if he was one of the original spirit born elvhen what virtue did he embody and what polluted him into something so terrible? why does ghilan'nain love the blight? why is she obsessed with creation? we only get a single codex about she and andruil (that i found). what was her and solas's relationship like before she ascended to godhood? he calls her "the best of them" but we never see anything about their relationship. neither of them has any nuance. they are just pure evil, corrupted by ???? something ??? power??? i guess. and we are supposed to just be fine with it lol. what are even their motivations? why do they want to cover the world in blight? what is their emotional connection to this pursuit??????? we get such an exploration of this for solas and just NOTHING for them. they feel so one-dimensional in comparison, literal comic book cartoon character villains.
similarly, this game lacks nuance overall. bioware is known for its exploration of grey morality on both personal and sociopolitical levels. this game has that only for solas and literally no one else. qunari antaam? evil (super fucking racist depiction as well). venatori? evil minions. elven gods? evil. forgotten ones? evil. meanwhile, crows? suddenly good. its okay. just forget the MURDER, child slavery and abuse. seriously its fine. caterina dellamorte is a sweet old lady :) dont worry about it :). every faction is good and every antagonist is bad. its genuinely insane coming from the studio who gave us dragon age 2 to now give us something so fucking boring and black and white. they got SO CLOSE with the wardens and isseya and in the end davrin still kills her. why does solas get a chance at redemption and no one else does? here we are with an entire story centered around this morally grey character, interrogating whether or not his actions are justified, whether his intentions matter, whether his abuse informed his atrocities, asking ourselves if he deserves forgiveness asking if he deserves to be saved, where do we draw the line? what is the point of no return? why do people do the things they do? its fantastic. and then you go and do a faction or companion quest and its just like, these are the good guys and these are the bad guys. dont ask questions. have fun! WHAT???? FROM BIOWARE??????????
this issue bleeds over into the companions as well. i genuinely liked all of them. they are likable. but holy shit they have no flaws. all of them are genuinely good people and their problems center around others rather than themselves. there is little to no complexity, to the point where honestly they did not feel like real people to me. harding is sweet and perfect and her worst trait is being *checks notes* TOO AGREEABLE? davrin's worst flaw is raising his voice at his pet too much. emmrich's only flaw is FEARING DEATH LIKE A NORMAL HUMAN BEING? neve is kind of cold. thats it. bellara never does anything wrong. lucanis doesnt sleep enough? taash is the closes they come to any sort of complexity and i did genuinely enjoy their identity struggle and i loved seeing their complex relationship with their mother. but none of those are flaws. like these characters are cookie-cutter perfect. we used to have companions who committed acts of terror and blood mages and mean jealous little brothers and did horrible things and said horrible things to each other and struggled with things like internalized racism and complacency in violent corrupt institutions and addiction and facing your fucking war crimes and they are some of the most beloved of the franchise because they feel SO REAL. like genuinely going from characters like anders and blackwall to these companions was so jarring and disappointng. i LIKE them all, dont get me wrong. but they do not act like real, complex fully fleshed out people, and the writing overall suffers greatly for it.
again connected, the writing in terms of literal dialogue but also what i mentioned above comes together to feel incredibly juvenile. i know some big reviewers beforehand said that the game feels like a pixar movie at times, and unfortunately i dont think thats inaccurate. a little harsh maybe, but there are moments that are truly written in such a way that it feels like the audience is children. and that doesnt mean its bad, because i am a lover of childrens media and most of my favorite media of all time is actually for kids (avatar the last airbender, fullmetal alchemist, etc), but this game oscillates back and forth so violently it will give you literal whiplash. it reminded me a lot of the way young adult fiction is written. GOOD young adult fiction, where its well-done, but its deliberately written to be simpler in both diction and theme and focuses on concepts that young people can identify with. this is how i felt during much of the companion quests during this game. again, it was GOOD young adult fiction, but it had the narrative styling and lack of nuance and complexity that is characteristic of such things, and that is just literally not what the game is supposed to be like. and there are great writing moments that do feel appropriately mature and complex, but they are mostly in the main quest and their presence makes the lack of maturity in the rest of the writing feel even more jarring. i have no idea why they wrote it this way.
morrigan's mythal flopped and was out of character. i missed flemeth's crazy ass. they literally nerfed her. i think this is connected to everyone being nice and good and perfect (no abusive mothers allowed!) which is crazy because the other mythal fragment got to be a crazy bitch. so what the hell
the lack of world states is still a major L. it felt like things were missing that should have been present and had no reason not to be other than just no worldstates. well of sorrows needed to be there ESPECIALLY considering the solas/mythal/lavellan dynamic.
this one is self-indulgence but solavellan could have benefited from better pacing. packing so much into act 3 made it feel rushed. i loved the scenes themselves, but there could have easily been more build-up with a few codex entries.
no fenris. i will never forgive
ok im running out of steam and actually feeling more able to sleep now (thank god). i know i said a lot of negatives but i actually believe this game is very, very good, especially within the context of its development. i think a lot of the issues likely do stem from their fraught development cycle, and overall they did a great job of identifying their priorities and pursuing them to the fullest. i dont necessarily agree with what they prioritized or what their vision was at all points, but i respect the clear direction that this game had. i do not believe it will stick with me the way the previous games did, and while playing i often found myself just missing the characters from 2 and inquisition that i love, and the writing that so often had me screaming crying throwing up and/or giggling and twirling my hair. however, this game gave me the #1 thing i wanted which was a satisfying solavellan conclusion, and though yes it could have been done a bit more... artfully, i think its incredible considering where we were just a few years ago with this game. i will play it again a few times, and the fact that it has sold well enough to guarantee bioware gets to stick around and make new games is a major win. 7.5/10 thank u for listening
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hi :) i love ur buffy gifs so much! they always look so nice!! would you be willing to do a coloring tutorial to show how you usually color btvs? or perhaps save the PSD the next time you gif buffy and share that?
oh i feel your pain!! and thank you so much <3
i colour each gif from scratch and don't save psds so i can't offer you something there but i've done up a buffy colouring tutorial here!!
Here's the uncoloured gif.
Step 1: The nice part about giffing Buffy is there is usually a grey or blueish grey pixel in the whites of her eyes that is perfect for a white point curves. I played around with different pixels on different points on the gif until I found one I liked.
Step 2: I always like to do the brightening first so I added on Levels and Exposure layers. BTVS has weird highlights where its very prone to white or yellow/white patches so I try to use as little as Exposure as possible but I like the Gamma Correction part.
Step 3: Channel Mixer is a lifesaver for Buffy because it usually has such a warm tint. I pretty much only use the Red and Blue settings but it helps make the gif cooler without the effects on shadows and midtones like Colour Balance.
Step 4: Selective Colour is mostly just to fix skintones and background colours. I typically wind up adjusting the cyan and yellow sliders for the reds and blues until her hair and skin looked normal. Sometimes BTVS has magenta in the shadows on her face so I increased the yellow there (while it makes sense to actual reduce the magenta, I'm going to a natural skintone not green).
You can also see that there are some white spots on her shirt, right arm, and the right part of her face. On the white, I increased the blacks and reduced the yellows to fix the colour and reduce the brightness.
Step 5: Hue/Saturation doesn't make a hugely noticeable difference here but it's a good opportunity to make final tweaks to colours and reduce overall warmth saturation. My personal preference is to have lower red/yellow saturation so I lowered that and made slight Hue adjustments (the yellows were still a little red for my liking). There was also some magenta in her eyes and teeth so I completely lowered the saturation and upped the brightness to fix that.
Step 6: The gif is still a little dark for my liking so I threw on a final Levels layer to brighten up her face. Usually, I would use exposure but if I did that I would end up with some serious white patches.
And that's it!! Each Buffy gif is slightly different but I would suggest making the gifs cooler and increasing the brightness through Curves and Levels without using Exposure.
#gif tutorial#tutorial#tutorials#photoshop tutorial#coloring tutorial#hella's inbox#anonymous#hope it helps!!
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do you have any tips for drawing dynamic poses? i always love the way you draw bodies!!
i know this has been said a million times but the way i draw bodies significantly improved after i started drawing more frequently from reference. if i cant find a reference for a pose on the internet, i'll just use myself or a friend. i spend an unfortunate amount of time just standing in front of my mirror looking at my own joints. pay attention to where your body curves!!
other than that though—honestly my anatomy/pose knowledge is a whack amalgamation of art tips i've accumulated over the years (i miss old school deviantart/tumblr style art tutorials). i also like to look at how artists i admire draw bodies—what details to they include, what anatomical short-hands etc
i think i'm still figuring out how to draw dynamic poses, but here are some cheats i've picked up (under the cut coz this got long again):
gonna use this stray!tim as a base
the easiest way for make up a pose is to start roughly with the head, collarbones, ribcage, and pelvis — you can build everything from there
here's a couple more of what i mean by the ribcage-pelvis deconstruction:
2. push your perspective a little!! imo things look more dynamic if you move your sight-line up or down—the horizontal orange line here. if you look at the panels above, the sight lines tend to be a little low, at around the character's torso or waist. i did the same below with stray!tim
to do this i usually try to get a sense of the space im working in by putting in some sloppy perspective grids
3. S curves!!! exaggerate the lines of the body. the body naturally has parallel horizontal lines—an easy way to get a body to look less rigid is to tilt those horizontal lines which in turn curves the vertical line of the body
this is what a mean by horizontal lines—usually i use the eyes, shoulders, and hips:
i'm gonna use caterina as a better example—usually you want the horizontal lines to sort of zigzag:
i've also picked up a couple visual tricks that don't exactly add dynamism to a pose? but they do give a static pose a little more oomph. a lot of this is done by visually highlighting one specific point of the body
for our purposes, i'm gonna make the focal point tim's face
motion blur! there are a couple ways to do this. i actually dont like working with traditional motion blur because you have to mess around with selections, so i usually fake motion blur using postional perspective blur:
2. gradient lighting—you can add a lot of depth this way. usually i like setting the gradient in the direction of the focal point, e.g. tim's face
below, i added a layer above the base drawing, used an airbrush to get this gradient, and then set the layer to color burn and lowered the opacity. you can also clip the lighting layer to the base drawing and set it to multiply
below, i did the opposite—instead of adding a gradient shadow, i added gradient light. i set the layer to add this time (instead of color burn) and then lowered the opacity again.
this kinda serves to desaturate the parts of the piece that are less important (ish i was kinda sloppy here), driving the eye to face—the most saturated. the motion blur does a similar thing, where the only thing "in focus" is tim's face
the gradient also sort of adds a directionality to the piece—it starts at the bottom right corner and goes up towards the upper left, causing your eye to follow that same path, which drags your gaze up tim's body
here's what it looks like when i combine 1 and 2:
3. chromatic aberration's been pretty popular recently. it does a similar thing as perspective blur but with more eyestrain (although i went with a really exaggerated version below just to show you what it does) but it looks cool!
bonus cryptid tim as a reward for getting to the end :-)
#red talks#sart#art tutorial#YeAH UH this got long lmaooo i was on the bus for a Sec plotting this out so#also i am neck deep in a reincarnation/regression manhwa stress hyperfixation so i havent had the brain space to draw#so you get this instead!#if anyone wants recs lemme know lol#thank you anon :)))
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hello. it’s me again who asked for the ripped paper tutorial. i can’t wait to try it out later!! are you able to make a tutorial on how you put the text on the ripped paper? thank you so much ☺️
hello! sure! i'll explain how i made the ripped paper effect from this gifset in more details under the cut 😊 (it’s a different method than what i did on my previous tutorial here)
i apologize in advance for my lack of coherence, i’m not always the best at explaining stuff, especially not in english haha
first things first: make your gif, color it, sharpen it etc etc, and put all of it's layers in a group. i called mine “blended gifs”. oh and make sure you are in timeline mode, not frame animation!
then you want to import the ripped paper texture(s) you want to use onto your canvas and position them the way you want them to be on top of your gif, like this:
(i am using these textures for most of this gifset)
what you want to do next is create a mask of this torn up area so the gif layers only show up around the "hole". to do that, select the texture layer and press "ctrl" while clicking on the texture's thumbnail. this will create a selection of your ripped paper texture (you'll see a flashing dotted line showing your selection).
btw: the ctrl + click method works only if the image/texture has transparency like this texture does.
[if you want yo create your own torn/ripped shape with 2 or more textures, you can place them on top of each other and create a mask by doing ctrl + selecting the thumbnail of the first one, then while still holding ctrl, also hold the shift key and click on the second texture’s thumbnail (and the third, fourth, etc). this will add the shapes to the same selection and then you can create one layer mask with all of the shapes selected together.]
with that selection still active, you want to select your gif's folder you created earlier and click on the add layer mask button.
this will create a mask for the ripped paper edges on your gif, the group layer should look like this:
now disable the torn paper texture (by clicking on the eye next to it, you won’t need that torn paper texture layer again), and your gif should look like this so far:
as you can see, there's a transparency issue, and we're losing the top part of the gif. to fix that, you need to brush some white color onto the mask.
to do that, hit ctrl and select the group's mask thumbnail again, you will see the same selection as earlier show up. with the selection ready, select the brush tool in the color white (and 100% opacity), and go brush/paint some white over the whole layer mask. this should fix the transparency issue and the gif should look like this:
once you're done, hit ctrl + D to make the selection disappear, and still with the layer mask selected on the gif's group, with the brush tool paint some white at the top so we get the top of the image back. it should look like this:
(you can also brush more white or black to add/remove parts to this layer mask if you want to, it’s what i did for the original gif, actually.)
now you should be ready to put whatever you want in that ripped edges “hole” you’ve created.
what i did for this gifset is i found a random paper texture on google and used it as a background for my text. make sure you put this background texture under the gif folder, so it will only show up in the “hole”. (i put my texture in a group i renamed “text” because i love my psd compositions to be tidy lol)
then i just typed the text i wanted and positioned it the way i wanted it to look. the text layer should be over the paper texture but still under the gif folder:
to finalize the look I color corrected the paper to be a bit more bright and added some highlight on the text, here you can do whatever you want to make the text look the way you want it to look.
i also added a bit of dropped shadow on the edges of the ripped paper. to do that I selected the mask (ctrl + click the smart mask thumbnail), created a new color fill layer (the color is not important). this will create a layer with a layer mask of the selection. i then selected the smart mask thumbnail and hit ctrl + i to invert it, so my mask is not only the inside of the “hole”. then i put this layer on top of everything, and the fill at 0%. finally i added an inner shadow in the layer style options (by double clicking on that color fill layer).
and that is the final result!
i hope that wasn’t all too over the place or not too detailed? i wasn’t sure how familiar with photoshop you are 😊
@nightmaarebeforechristmas here u go!
#*ps help#resource#photoshop#agentplant#userdean#tutorial#usermadita#omgari#userrainbow#alie replies#anonymous#completeresources#allresources#resourcemarket#useryoshi
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Farming content James Somerton style
Edited: I cleaned up sentences, removed typos and added some links
You've probably seen the latest hbomberguy video that highlights plagiarism problem on youtube. He gives several examples many I never heard about but I've been recommended iilluminaughtii before and watched some of her stuff before getting tired of seemingly endless volume (now I know why). But then he gets to the real subject of the video and I did watch a lot of James Somerton videos. And I liked many of them. I liked them a lot.
I didn't give him any money and, as much as it came as relief, I kept thinking how this must feel so much worse for people who did. I thought about supporting him for a moment when he posted (in April this year!) how his videos are getting less views because youtube algorithm and demonetisation of gay creators (it's a real thing so it was easy to believe) and he will be forced to stop creating if people don't sign up to his patreon. But I was casual viewer and he seemed big enough so I didn't. It must feel like such a betrayal to those who created a real community around him. Just like his film production company it's clear now it was another of his scams. It's infuriating how well it worked.
Somerton deleted his patreon now (along with his twitter and discord server) so there is probably no recourse for those affected. The only good thing is that someone big enough highlighted what he did (and brought receipts) so he had to stop. When smaller creators called him out it either went unnoticed or he managed to make himself a victim (and send his fans after them). He actually did what Anita Sarkeesian was accused of and gaslighted his followers about it. His misogyny just adds an extra bitter taste to this.
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At the end hbomberguy talks about how if Somerton was open about what he was doing this could've been his niche. He said it just as I was thinking basically the same thing. I'm sure there is a market for field review type of videos. Not review like movie or book review but in academic sense when you take other people articles on the subject and compare to show the state of research on the subject on at the moment.
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This kind of reviews doesn't need any original research. The value is in giving people overview of where the field is at and pointing them to the actual research so they can read more in depth about the results. If you already did the search for all the sources this is a perfect format to use them. Most people don't have time or resources to comb through all the resources themselves but they like to learn about it and this is why videos like that are popular. That's why iilluminaughtii, Somerton and al. were able to cash in on it.
But of course this kind of things have to properly cited. And they cannot be just all quotes. You have to make coherent points not just make stuff up for the transitions (lies that actually made Todd in the Shadows make a video not about music). I suppose that's too much work. Too much effort when you need to crank out content to satisfy all the sponsors.
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I was glad to find out I already watch most of the queer creators recommended in the hbomberguy's video (and put on this watch list) as an alternative (I would add Caelan Conrad to it - funnily enough I found them through their video about antivax movement). I trained my youtube recommendations well in which way it skews but it's easier to kick out all the obviously awful when you know what talking points to avoid. It's much harder to spot grift when it pretends to care about the same things you care about. Somerton was saying all the right things. It just wasn't his words.
Did he even believe any of it? I bet he'll insist on yes but the laziness says otherwise. It seems like it was all just for the money and fans this angle gave him. That he enjoyed being cool to the audience he built and the stuff it bought him. Be gay do crime for real. Only he didn't write that one either.
#hbomberguy#james somerton#youtube drama#youtube plagiarism#todd in the shadows#archeology tube#james somerton conman#james somerton scam#youtube#plagiarism
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I painted Ilona Maher!
I wanted to practice painting skin. Color is a bit of a challenge for me, especially when it comes to skin which has so many undertones and colors involved. And, since the Olympics were on (and the us women’s rugby team did such an amazing job) I thought it would be fun to practice with Ilona Maher as my reference! I did my best to add in pink and purplish undertones, however it didn’t quite come out like I wanted. Although the value contrast is there, I think the color still needs some work. (I used a flat brush for most of the painting and the round brush for the line work. For the type I used the monoline brush.)
That being said, I still am proud of how it came out (even if there’s improvement to be made!) I also just included “A hot new bombshell” because of her videos about Love Island and thought it would be fun to include 😅 I do really like how the type came out tho, I wanted it to have some movements and feel just as fun as her videos. Originally I had just stuck to one color but it felt flat in comparison to the actual drawing. So I added in highlights and shadows to give it some dimension while keeping it simple (and therefore keeping the attention on the person instead of the type).
#art#artists on tumblr#ilona maher#digital illustration#illustrator#procreate#digital painting#olympics#us womens rugby#painting#digital art#portraiture
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