#which. i mean i am not designing it as a historical thing i am designing it as like...
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just read this part of the adventurer's bible and
do you think toshiro was originally attracted to falin (whilst still being irritated by many of her same traits in laios) because he thought his father would find her interesting???
#undescribed#eliot posts#dunme#dungeon meshi#dm spoilers#idk how i feel about him#my first impression was positive bc he had a cool character design (and i found him quite handsome personally lol)#but also he was mean to laios :(#but also laios was asking him intrusive questions and messing up his name#but also he should have just spoken up instead of expecting others to just read his mind#but also dude was a nobleman in what looks like feudal era japan#which to my (albeit limited) historical knowledge had even more intense politeness rules than like. the victorian era#so if the dunmeshi world is like the irl era then it could be a cultural thing that he felt he couldn't vocalize that stuff directly#and also he was in love with falin and seemed to like her weirdgirl tendencies. which i appreciate and respect. like. me too dude.#but also how much was genuine feelings and how much was seeing her as a novelty?#BUT ALSO did his family own fucking SLAVES??? and was he cool with that???#or did i miss something/am i misunderstanding something?#like is the guy having a sixpenceee moment here#or am i just misunderstanding context/history here?
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btw you guys should be excited for the sunlite all day café menu. i based it kind of off a local café's menu but. i mean idk. i don't have the wip with me so you gotta trust me it's gonna be great
#the sunlite all day café was mentioned as being a restaurant in the new town square in audition btw#which. i mean i am not designing it as a historical thing i am designing it as like...#well you know how there's those little cafés that were founded a hundred years ago still using ancient recipies and stuff?#but i think they modernised at least a bit. and they kept all the wheat and wheat by products because... well idk#sheriff sam goes there or something. maybe they could go on cute little brunch dates with jackie.... hmmmm#anyways
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Alright, Chanukah starts tonight, which means it's time for me to finally make a post about different kinds of menorahs.
This right here? This is the Temple Menorah:
There's some debate over whether the branches were straight or curved, but here's a few things we do know:
It had seven branches of equal length.
It was made of one solid piece of gold
It was at least five feet tall.
It used pure olive oil.
The Temple Menorah is what people mean when they talk about The Menorah. It's what you'll see on historical or commemorative artifacts such as the Arch of Titus in Rome or Israeli currency:
During the time when the Temple stood in Jerusalem, the High Priest lit all seven flames on this Menorah every day (using the aforementioned pure olive oil):
No one lights this on Chanukah.
This is a Chanukah menorah:
There are countless variations, but here are the important things:
It has eight branches of equal length, plus a ninth "helper" branch, known as the shamash, which is set apart from the rest of the branches and used to light the others.
It can be made of any material.
It is usually used with wax candles or oil, but, if necessary, one can use anything that burns.
In Hebrew, this kind of menorah is called a chanukiah.
Some Chanukah menorahs, like the one shown above, have the shamash in the middle. Others have it on the side:
Regardless, this kind of menorah is the one that has been lit by Jews on Chanukah for thousands of years. It's the menorah you'll seen in photographs of Jewish households, including this famous picture taken in Germany in 1931:
(The message written on the back of the photo reads: "Death to Judah"/ So the flag says/ "Judah will live forever"/ So the light answers)
On Chanukah, whoever is lighting the menorah will first light the shamash, then the number of candles corresponding to whichever night of Chanukah it is. The first night, only the rightmost candle is lit, the second night the two rightmost, etc. (The newest candle is always lit first):
Again, a valid Chanukah menorah has eight branches of equal length, along with a shamash. There is no such thing as a Chanukah menorah with six branches of equal length and a longer seventh branch, and no valid Chanukah menorah has eight branches of completely different lengths.
If you see either of the above designs (or anything similar) on Chanukah-themed decor, it tells you the creator has absolutely no idea what they're doing and couldn't be bothered to do more than two seconds of research to make sure their product was accurate. Anyone who knows anything about the holiday will laugh at these. (They may buy them anyway, especially if that's all that's available-- my new Chanukah sweater has an invalid menorah pattern, but it's adorable, so I'm still going to wear it. But I am also laughing about it and invite you all to do the same.)
Anyway, have a happy Chanukah, everyone!
#real life#jumblr#thoughts#menorah#chanukah#hanukkah#arch of titus#history lesson#the more you know#all queued up
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! crossposting from my twitter !
bucktommy costume analysis 👔
hi ! i'm a fashion student and am really interested in costume design so i wanted to do a (long) post on tommy's style and how i think buck might be influenced by it in s8 as seen in "buck's britches." :))
[about tommy]
tommy's wardrobe is entirely functional and indicative of his dedication to his work. it's practical, useful, and speaks of his can-do attitude.
all his signature clothes (henleys, shackets, canvas jackets) have historical traces to being used as workwear.
(1) henleys - this one, ironically in the philippines it has its own term in our local language. it's called a camisa de chino and is used by laborers. although i live in a different country, i'm sure its use case is still the same for other countries as it's historically deemed the workman's undergarment.
also: yes. tommy is technically right. there were henleys in the 80s. even in the 1880s. so what we're learning here now folks, is that he's a smartass little shit.
(2) shackets - historically, also an item used by the working class. they were mostly worn to prevent any possible stains on inner clothes from their work (i.e. dirt, grease, grime, etc.)
(3) canvas jacket - although this was only seen in 7x04, it's more likely that he still owns a lot more. (waxed) canvas jackets are traditional workwear often used as weatherproof outerwear or heavy duty rainwear.
as a form of fun speculation, i'd like to think some of these items are also in his closet:
contrast collar canvas jacket
an authentic flight jacket
overalls, but only for when he fixes up the car
denim trucker jacket
if anything, who better to listen to when talking about tommy's clothes than tommy himself !
here's lou's cameo for me describing tommy's closet as rugged, practical and useful :))
[about "buck's britches"]
now to the "buck's britches" post. two notable items of clothing:
the famous flight jacket
baker pants.
now here's the thing about buck:
buck doesn't wear utilitarian clothing. in fact, he doesn't wear woven clothing all that much. he wears knit. knit polos. sweaters. hoodies. he is not a workwear person. in fact: he's a comfort person.
that's his primary reason for style that's a testament to his own character. buck is widely recognized as the more radiant and funny character. he has charisma and is very inviting, which is accompanied by his choice in clothing.
soft, warm, comfortable.
which goes back to the photo ostark posted on his instagram story.
(1) flight jacket - here's where i have to go and burst everyone's bubble for a bit. this is only a flight jacket because it's labelled as such. but categorically, it isn't. flight jackets are the classic term for bomber jackets.
bomber jackets (and flight jackets) were workwear used by the military, characterized by garterized cuffs and hems and short bodices. for pilots, they were interchangeable. but modernly, they have some more definable features.
characteristically, flight (or aviator) jackets are leather with shearling or sherpa collars. bomber jackets are the modernized version taking the silhouette and cuff designs and making them more accessible through material choice (linen—like buck—nylon, silk)
(2) baker pants - as the name suggests, it's a piece of kitchen workwear often in twill (which i'd assume is what oliver is wearing), denim, cotton or linen. it's characterized by the topstitching to outline the pockets and diagonal pocket openings (vs. the usual curve).
so very evidently: buck has been influenced by tommy's style. he's wearing woven material versus knit for one. if i were hopeful, i'd say they're exploring one another's style because they're sharing a closet.
[character analysis]
woven fabric as a material is sturdy. it's more structured and does not stretch. think: cotton, linen, rayon, wool, denim. what this means for buck is that, by virtue of being tommy's boyfriend he is introduced to structure, groundedness and maturity.
tommy's closet is filled with utilitarian clothing and workwear. he, as a character, is known to be emotionally grounded and mature and it translates to his clothing.
buck adapting the defining features of his wardrobe shows how much tommy has helped him get off his hamster wheel.
in fact, even the inverse can be noted. when buck asks for a second chance and practices communication towards tommy. he's wearing a woven buttondown. and in emphasizing tommy's desire to make buck comfortable, he's in a hoodie. neither of which are common for one another.
buck and tommy, even through subtle clothing choices are becoming part of one another's world and that makes me so soft as someone whose love language is fashion.
[wishful thinking]
perhaps maybe we could see tommy in a fully casual sweat set? i know that they might be protecting lfjr but man. if i see a hoodie on him. (nqueso, if you can sneak me a photo of him in knitwear ill love you forever i just want to prove my theory right i wont even post it)
if they are putting buck in this sort of attire, my guess (or hope) is that they have tommy ease up too.
it would be nice to show buck's effect on tommy as much as tommy's effect on buck because tommy's an established character and has a backstory that the writers could explore.
so if the 9-1-1 costume designers ever see this:
please put tommy in a sweat set. or a hoodie. (not a zip-up one, im talking real hoodie). i'm willing to compromise with overalls. i see what you're doing with buck's wardrobe, and love it. maybe tommy's could soften up too :))
thanks for reading ! 🫶
#911 on abc#tommy kinard#bucktommy#evan buckley#tevan#911 abc#lou ferrigno jr#bi buck#911#costume#costume design#analysis#sorry its a long post im just sort of obsessed with the idea of them sharing closets#my beloved#i love fashion#costume design analysis#contemporary costuming
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My sincere Black Myth: Wukong review
Full disclosure! This is from a recent but earnest fan of JTTW as the original novel, as well as all the social, cultural and religious layers of it. I've seen my fair share of adaptations and derivative media, from shlocky to silly to grimdark to cutesy. I'm a bachelor in visual arts, with an interest in the field of game development since high school. I am also, white and brazillian, and have talked with other jttw fans, both Chinese and not, on this game. If any of these are for some reason motive to not read further, then fair enough. Hope you have fun and continue to enjoy the game, do not let me or my opinion stop you!
Now to the review proper <3
First things first, let the obvious not remain unsaid. This game, is supremely gorgeous. In every sense of the word, and I mean this fully, it's a work of art. The sound design, the character concepts and execution, the animations, the voice acting, the visual effects, the UI design, the cinematography, the 3D scanning of actual historical artofacts and heritage sites throughout China, and everything beyond and between, are phenomenal, full stop.
This was never a debate, I'm sure, but I don't think I can in good conscience not praise them for their work. It's no news that Asian talent, not just in China either, have been often hired to supplement projects on the West, and we can all agree it's about time they got to shine in their own AAA project. My issues with the international game industry notwithstanding, I hope this brings some much needed acknowledgment and appreciation for Chinese culture and arts, both traditional and modern!
Now, from this point on, THERE WILL BE SPOILERS, so proceed with caution!
(word count: +1.8k)
I also deeply enjoy their choices in arcs to revisit. Some like the Flaming Mountain arc are classic picks to adapt but still a very good match to the whole Six Senses throughline. I don't think you can do a JTTW 2 electric bogaloo without bringing up Niumowang and his family in some way (um, put a pin on that), but the other arcs like Yellowbrow or Black Wind Mountain aren't as explored imo, so it's nice to see them being given a bit of a spotlight.
(speaking of the Yellow Ridge arc, whoever made the executive decision of Lingji Bodhisattva being a Xaanxi singer is, genius!!)
I'm also kind of in love?? with Bajie's design and role in the story overall?? Gameplay wise he sticks around just enough to not feel lonely, but not too long to be a nuisance or overstay his welcome. He's no Atreus (GoW) or Ellie (TLoU) of course, but he doesn't need to be, and most importantly, he isn't trying to be, which I feel is admirable of the devs. Given the visible inspirations from the recent God of War games, it would have been easy to lean a bit too hard on it, but I'm glad they didn't overreach.
Him having a more complex love life is also a nice touch imo. It explores more his womanizer ways in an interesting way, and I appreciate it. I love when people complicate the pig! Also, the way he treats Xiaosheng (Destined One) like a nephew?? The scene on the Huaguoshan throne??? I'M GONNA CRY!!!
I think, I've run out of positive things to say.... time for the spicy takes.
I, kind of detest the premise by default. I'm not a big fan of "Superman is Dead" plots, cus it's usually either done for shock value, or taken so lightly that the weight is totally lost. I have such a love-hate situationship with the introduction cutscene because of this. On one hand, it's phenomenal cinema, and seeing Wukong stand up to the Heavenly armies in glorious 4K high fidelity graphics is delicious. On the other hand, the whole debate they are having has me going "?????", not because I don't get it but just, why?? Why did this have to be the premise?? (put another pin on that)
Also the set up and call to adventure is kind of blergh.
Now is as good a time as any to talk about the gameplay. It's, okay. If you enjoy trying to figure out the most stylish combos, or to mash buttons, then you'll definitely have fun. I was sorely disappointed that I pretty much have been going through the bosses rather easily. Chapter 1 it was mostly the struggle of learning the controls, but I never stuck to a boss for longer than seven tries (Whiteclad Noble, the snakeman that you are). Chapter 2 I only struggled on Tiger Vanguard, because I was sorely underleveled and had missed a pathway to explore before him. After that I second tried him. Chapter 3, I have and I'm not joking, gotten halfway through first or second trying every boss.
Mind you, this is not being some godtier gamer or whatever, I'm pretty average and only a recent player of soulslike games too (maybe playing Lies of P made too OP, but I sincerely doubt it lol). No, this is me saying that if you do explore the game and not rush through it, you won't struggle nearly as much as some people have and still are. Most of the final chapter bosses can be trivialized with the chapter's Obsession Realm gimmick artifact, which isn't in itself a bad thing, just feels like an odd choice personally.
Which leads me to, the level design. So far? Preeeeetty lame! It's very pretty and fancy, but so chockful of invisible walls that it feels stiffling and discourages exploration. I can never tell what is meant to be a path or just fancy scenery, and I never know when a jump will get walled or send me to my death by fall damage. When it's not being confusing, the level design is either a bunch of looping circles, or straight lines. And so far, besides a few interactables and loot, there is not much else to look at. That is, bad level design, plain and simple.
Also, the animations are glorious, but what is the point if I can't see the enemy?? That camera is my true nemesis, and I mean that. the fact that a boss can be beyond my field of vision at ANY POINT when I'm locked on and it strifes sideways, is dreadful. GameScience, FIX IT. It is also, very hard to tell what parts of a boss will damage me if I collide with them or not. The Kang-Jin Long fight was baffling on a design point of view, same for Captain Lotus-Vision. Some clearer hitboxes would be swell.
This is the point where I say my main issue with the game lies: it's very pretty, and adoringly crafted, but it lacks substance design wise. I feel like it needed to cook more, the level design polished more so I wouldn't get lost every five minutes, and clearer.... well, everything. Mechanic explanations, level progression, gimmicks, etc. It all needed to be less murky and convoluted to understand.
It also needed more meat in between bosses. I have yet to run into common enemies that give me actual trouble, so it ends up being just a jolly waltz from boss to boss. Boss rushes are fun and great, but not as the base game experience (for me at least). I had to stop one boss away from completing Chapter 1 cus I was just so exhausted. And I had been playing for like, an hour and a half?? That left a sour taste in my mouth, I'll be honest.
Okay, I'm gonna pick open those pins now.
#1 the Flaming Mountain Arc. I'm gonna be very real here chat, that was so cringe. What do you MEAN, Red Son wasn't Demon Bull King's biological son, and Princess Iron Fan was forced to drink from the Childbearing River??? And Red Son hates him????When I watched that cutscene, I had to pause and walk away for a moment, legitimately. This plotbeat is SO WILD to me, I got nothing to say. Just, why??Soooo bizarre. And that the Flaming Mountain Keeper has such a presence in Iron Fan's life is also, weird?? Not bad weird, just Weird, but that's like a nitpick more than an actual criticism. Ping Ping is fine though, I like that Bull has a daughter with Princess Fair Fox, that's cute and interesting. Wish she was in a better plot and adaptation but lol
And #2, the premise. Now we are getting to the meat of it all.
The underlying premise of the whole plot, including the true ending, is flawed by default. The premise runs on what is sometimes called as a "conspiracy theory plot", as in, "what if the gods were bad actually??". It's reddit movie theory content in very short terms, and while it had a place during the 00s grimdark years pre-Marvel, it's become quite a jaded and boring take nowadays. Now you may say that it comes from a genuine desire to show distrust and critique to insitutions and the powers than be, and I can see that.
There is a hiccup in that though.
In JTTW, Wukong is the Mind Monkey because of the religious text and subtext of the stories. Its interwoven in the whole thing, and makes it cohesive. It still offer critique and mockery to institutions, without entirely invalidating their foundations. Not only for genuine fear of prosecution, but because, shockingly, religion and belief is a major component of human society in general. But going back to my point, JTTW is *already* a critique of institutions and the power that be. Adding further layers into it feel like angst and edginess just for the sake of it, and that feels hollow to me.
To go further, this intent also clashes with their own plot. See, they bring up that Wukong's Mind, his Sixth Sense, died. Thus they need another Mind to guide his other senses and reform him, so that he may be reborn.
For one, that is such a convoluted way to do a reincarnation plot, it feels complicated just for novelty sake. Secondly, Wukong being the Mind Monkey, as I said, implies a tie to the underlying themes of the Journey as a person's path to enlightenment. If enlightenment itself is flawed because the gods are flawed/evil, then both themes are clashing. By making a "what if the gods were evil all along" plot while also going by the laws and order of said gods, then what are we even fighting against? What is the point of this whole rebellion between Erlang and Wukong??
my friend @ryin-silverfish said it best a while back, and I'm paraphrasing here (do pitch in or correct me if needed! <3), but the issue with these conspiracy narratives is the inherent anti-religion of them. They don't believe in anything, and thus they cannot properly retell the story of JTTW through a postmodern lense, because they refuse to engage with the religiosity that runs throughout the story.
It also leaves a sour taste in my mouth, because this game will likely be many people's first genuine experience with the JTTW mythos and story, and I tend to be concerned for how much this will "sour the pot" in the conversation. The novels are sadly innacessible enough as it is; the sheer size of them scare many people away, not even to mention the amount of underlying cultural context you'll miss out without proper footnotes and commentary. Most people will not engage with them directly, and certainly not most gamers.
While the narrative of someone embodying Wukong's spirit is not new in itself, I do find that it coexisting with such a poor premise and spin on it will be a sore first experience for new fans, and I can only hope that them meeting fans of the OG novels won't cause much friction in the fandom (we have enough as it is imo).
It also concerns me that, sadly, people and gamers in particular, get too swept up in the ooh-aah beauty of flashy sfx and highly detailed graphics, and fail to notice some of the underlying issues in game design. As I said, this game is a work of art, but it has flaws, and I don't think people are speaking of them enough. No, the issue is not "lack of diversity" or whatever the hell.
It runs deeper than that, and it's an issue I've come to see in recent movies as well. I'm aware it might just be different cultural expectations of the pacing and span of a story, and it may as well be! But I think if there was more care given to the bones of a media, it would bring much needed longevity and weight to these wonderful artworks.
All this said, I wanna see what acolades this game gets and see what the devs are cooking up with the DLCs (they said at one point the game was supposed to have 12 chapters and my god, that game would be TOO LONG. So glad it didn't get like that!), and further more see how this ripples in the eastern game dev scene. While this is a flawed game with a flawed story, it can be the first on a genuinely wonderful wave of new creations, not just by GameScience, and overall I'm hopeful for what might come next!
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Exposing SVSSS Fanon: 18/∞
SHEN QINGQIU WEARS A CINNABAR MARK ON HIS FOREHEAD
Rating: FANON-NEUTRAL
Many artworks, both fanworks and official art, will depict Shen Qingqiu with a red dot or vertical line in the center of his forehead. While this is not something that is mentioned in the novel, it is not something that would necessarily be unlikely.
Oftentimes in visual coding in guzhuang (ancient costume) dramas, a cinnabar mark on the forehead, over the location of the third eye (this is different than the huadian I discussed a bit in this post), will represent a person with strong spiritual powers or connection to the spiritual realm, especially when used for male characters. It also denotes a particular wealth and status-- basically, meaning that this person is someone powerful and important in cultivation society. Whether there is actual historical precedence to this, or if it is a purely modern aesthetic phenomenon, I am not entirely certain. If anyone has more details or sources on historical precedence for this depiction, please share those!
Cinnabar/vermillion also has a long history of auspicious significance in Chinese culture, both in regards to wealth and status as well as being used for religious or spiritual purposes in ancient Daoist tradition. To this day, vermillion red is still one of the most auspicious colors in Chinese culture, especially used in weddings and at new year's festivities.
Therefore, while it may or may not be historically accurate, because PIDW and SVSSS are novels written during modern times and with modern visual perceptions, it would not be out of the question for Shen Qingqiu to wear such a mark.
As for the common depiction in fanworks, my hypothesis as to the origin of the use of this visual signifier for Shen Qingqiu specifically is the official Thai cover art, which is one of the main influences of fandom portrayal, and depicts Shen Qingqiu with such a mark on his forehead, though I wouldn't be surprised if it were common before that release as well.
Sometimes in fanworks, the presence of a vermillion mark will be used to show a difference between Shen Jiu and Shen Yuan-- with Shen Jiu wearing the mark, while Shen Yuan does not. Personally, I think that this may be more of a visual distinguisher than anything else, but it also would make sense with symbolic design-- with Shen Jiu's character traits of placing high value on his cultivation and also portraying himself as someone of high status, it would make sense for him to wear such a mark while Shen Yuan, who takes those things for granted, does not. It would also make sense for both of them to wear it, as Shen Yuan does still like to portray himself that way, even if his concern about his image comes from a different source than Shen Jiu's. It would also make sense for neither of them to wear a cinnabar mark, if an artist chooses to simply not use this visual signifier.
The only characters actually mentioned in the novel as having any sort of forehead mark are the heavenly demons. Therefore, while Shen Qingqiu's cinnabar mark may be a solid visual depiction, there is no support for or against it in canon.
#svsss#fanon exposed#neutral#shen qingqiu#shen yuan#this is one i would really like to know more info on if anyone has it#ancient style clothing and makeup is one of my major special interests and i always love learning more
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Solarpunk Aesthetic: Brazilian Clay Water Filters
I dithered a lot trying to decide on something to post about for Solarpunk Aesthetic Week, but at the end of the day I'm a Brazilian and I like to talk about Brazilian things... so here are some Brazilian Red Clay Water Filters! These are considered to this day one of the most reliable water purification systems in the world, and used to be very popular in the past all over Brazil before the rise of mineral water coolers in the 90s and early 2000s. The Red Clay keeps the water cool and they use a ceramic candle to filter water.
Nowadays, Red Clay filters live mostly in our memories of Brazil in the 80s or 90s (and in memes like "this represents Brazil more than Samba or caipirinha"), although there has been a bit of revival as design pieces, which is why these pictures are all decorated or integrated with planters. You can still find functional models like this for sale, however. But I believe Red Clay Water Filters belong in a concept of Brazilian Solarpunk for two reasons:
Although I couldn't find sources for the claim, it's widely believed here that this model was created in Brazil, with some speculation that the use of Red Clay and the characteristic shape of the filter originate from the use of red clay in ceramics by different indigenous cultures in Brazil (there is a type of water jug called moringa that evokes the idea of a red clay filter and has been around for centuries)
Brazil has a long history of water insecurity and poor sanitation all over the country, but personally I am more familiar with this issue in Northeast Brazil, where a combination of a challenging environment (especially in the sertão) and historical neglect by the government means the population in the rural areas was constantly facing intense droughts every dry season. In this context, I consider the existence of a reliable system of water filtration an essential aspect of Northeast Brazil's culture of resistance
This got a bit long, but I hope it made for an interesting read for anyone taking part in Solarpunk Aesthetic Week, or who just ended up here by chance. I mostly engage with Solarpunk through original fiction (still unpublished), but because of my introduction to it it's very hard to separate the aesthetic and movement from my own culture. Here's to continuing to imagine a future together!
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MAY OKAY this is kinda reachinggg but i need to chime in with my theory on the moving out thing. i find the phrasing intersting when phil says "we almost didn't get a place together." because that sentence on it's own, to me, implies he means the first place they had together (so the machester flat). bc if you're moving in w/ someone for the first time you say "we're getting a place together" but if you've been living with them, you'd say like "we're moving to a [new] place" right? now i'm gonna ignore the moving out part for a second and skip to something else. phil says that dan said "we don't have that stress of being in a new york apartment on our own, and trying to live life for the first time." this also strikes me as intersting bc technically phil lived on his own in manchester for a whole year, so what is the "we" in this situation?? which brings me to this: dan historically and still does talk like he lived with phil during his year in uni/phil's year of living "on his own." phil has also mentioned multiple times how dan was always over. so lowkey, i kinda think that when phil said "dan wanted to move out" he was just spinning the truth a little bit to make the situation sound simpler and also more dramatic. i can imagine a world in which after dan's first year of uni, where he spent more time at phil's flat than in his dorm, he told phil they shouldn't officially move in together (i.e. "get a place") because he wasnt productive/they both needed their time to live alone (bc at that point, phil probably didnt feel like he was living alone even though it was "his" flat). does this make sense or am i reaching way to far 😭😭😭
OKAY? OKAY! POINTS ARE BEING MADE. YEAH.
i see wyim about the "getting" a place vs "moving" into a different place, fr. like when i first watched dnpfttt (lmao), given the context of it being posted just a year ago and phil not really specifying, i just assumed when he said "getting a place" he worded it that way because buying and owning and designing a whole ass house together is very different/much bigger than just renting a new one. so it seemed more like - we're GETTING this place rather than just shifting.
BUT i see your manchester apartment vision. i see it. and i love your post about how dan just took on the role of being phil's housemate and never changed his mind about it since 😭😭😭
the only thing i wonder is, dan said he considered moving out because if he were sad and lonely he'd make more "content", but at that point youtube wasn't a critical thing for him to be producing for! so? hm. considerations to consider
#i love deep dive theories yaaaasss 🤩#and nobody does it better than emma#dnpbeats#friends#asks#answered#dan and phil#dnp#theories
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Basin Shower
This is a 'shower' to match my Pitcher and Basin Set. Your sims will be able to wash themselves without waiting for their weekly bath or for their 6 siblings to be done in the tub.
It's a bit tricky to place. The basin has nothing to do with the placement except that it's the part you hold. You can put the basin on the other side of the wall if you go too close, so if it vanishes, check there. The important spot is invisible once it's placed--you NEED the spot in front of the basin and to the immediate left clear, or your sim won't be able to reach it.
Clutter the basin up as much as you like, including putting things inside the basin. These all work in game.
I don't recommend the last one, but it will work.
It's designed to work with the dresser from Cottage Living. It floats a TINY bit on counters, but you won't see that unless you're at eye level with the counter. You can use move objects to raise it if you're willing to ignore your sims floating when using it, although there is a limit to how high it can go before sims can't reach it. If you want to put it on something lower, you can make that thing bigger or put something on top of it. You can place it using move objects onto things it doesn't want to go on, but if that thing is functional, you shouldn't because it can cause routing issues for that thing--not for the basin though, as far as I can tell.
It does NOT go into slots. Don't be surprised if a sim puts a toy or a dirty dish inside if you place it in the same place a slot exists. You may want to fill slots first and then place somewhere that has no slots it if that concerns you.
It comes in the same 8 swatches as the basins from the original set, which match the multitude of swatches for the pitchers.
Everything is properly tagged for the base colour. It should be off-the-grid compatible. I say should, because these (and the sink from the first set) are my first OTG items, and while they're based on in-game OTG items, OTG is tricky to get to stick.
152 polys. Costs 100 simoleons.
Important info:
Leave the space in front of and to the immediate left of that clear! That's where the 'shower' is.
There is no water effect, because that would mean water falling from mid-air.
There is no soap, because that goes with the water, unfortunately.
Can break, but will not visibly break. That also goes with the water.
Can get dirty, but just like the sink, it will not get visibly dirty. I had to choose between transparent or solid water, and transparent won. Visible dirt was with the solid water.
Sims can do everything that they can with a normal shower, including shaving if you have high school years, EXCEPT woohoo.
This has custom tuning. That makes it slightly more likely to break in a patch. If it does, I may not notice if I'm not actively using it in my game at the time. PLEASE let me know if you're using it and it breaks.
It does not have custom animations. Sims will act as if water's falling on them. Not so noticeable if you play with the game's mosaic, but if you play with the mosaic removed, it may look odd. I am not an animator, so it is what it is.
The water does not move. With the sink, I was able to move things around and make the surface move a bit when in use. When I tried that with the shower, there was water falling out of the cabinet underneath.
CC in the pics:
Walls by @peacemaker-ic https://peacemaker-ic.tumblr.com/post/152462832529/i-only-make-walls-when-i-am-in-the-mood-or
Lamp by @vampireloreskill, updated by @jewishsimming https://jewishsimming.tumblr.com/post/657737836277252096/historical-buildbuy-objects-made-off-the-grid-hey
Hair by @simstrouble https://simstrouble.tumblr.com/post/676540331899109376/elena-by-simstrouble-named-after-my-sweet-mama
Pitcher by me, from the set linked at the top
Download: http://simfileshare.net/folder/222894/
#my cc#sims 4 mods#sims 4 cc#ts4cc#ts4#build buy cc#decades cc#sims 4 historical cc#sims 4 showers#18th century#19th century#1890s#1900s#1910s#later depending on where you lived
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Let's talk costuming: Angelic Robes and The Unreliable Narrator
It's two am, I have to be up at six, but this has been fermenting in the back of my head for the past five hours I've spent doing homework and if I don't get it out I shan't sleep.
The costumes we see representing angelic character in Season Two are VASTLY different from those we see in Season One. (See my post on Aziraphale's Job Robe for an in-depth art history analysis of this individual costume piece.) In season one, the angelic flashback clothing we see is rather humble and uncomplicated. As all things in this show, this serves a very important narrative purpose.
Let's first compare these gorgeous gorgeous girls to their S1 counterparts, shall we?
Just look at the collar on that robe! In S1, we're introduced to Aziraphale in a very plain tunic-style robe with an unfinished neckline. Aside from a slight gold decoration and draping on the shoulders, this could easily be mistaken for rather primitive human garb. S2, by comparison, introduces angelic costume as non-ostentatious but still refined with a gold-trimmed gathered neckline and wide sleeves. The fabric itself, on a textile level, is much finer and softer. Overall, the robes give an air of innocence and angelic purity that is lacking from Aziraphale's S1 'fit. Let's look at another example:
Their Rome costumes are strewn with so many incredible details (check out this incredible post from 2019) but they still retain a bit of that historical ruggedness. Same for these:
The argument could be made for pure historical compliance, sure, but to claim a lack of anachronisms in this show would be a flat-out lie. No, S1 Crowley and Aziraphale are very distinctively human in their dress. The cloth has a wider weave, the ornamentation is minimal, all around it serves to highlight their fitting-in with humans and the humanization of their characters. They're 'going native,' as it were, no doubt about it.
So why, in S2, is Aziraphale suddenly showing up looking like he just popped out of a renaissance painter's wet dream?
Simple. Suddenly, Aziraphale isn't an angel among humans acting human, he's an angel being an angel doing angel things. We get to see the rest of the heaven gang in full angelic decadence as well, a bold departure from the starkness of 'modern' heaven. If this is, as many of you lovely folk have speculated, a series of flashbacks from Aziraphale's memory, the design choices designate very clearly Aziraphale's perception of himself as an angel. A perception which, mind you, would likely be influenced by later human ideas of angelic and heavenly aesthetics. As an unreliable narrator, Aziraphale is showing us not his actual wardrobe as an angelic being but his perception of his past self.
Crowley, too, is affected by this shift in dress. Bildad the Shuhite is everything S1 flashback Crowley is not: fashion-forward, smooth-talking, and impeccably well-dressed. We've got three different fabric textures (that's three times as many as any of his biblical S1 robing) and a definable silhouette. He's practically a fashionista.
If this were all taken as an objective narrative, the shift back to billowing-void peasant Crowley at Golgotha, where we next see her chronologically, would be strange to say the least.
So why is the costuming of the S2 pre-modern flashbacks so much more elaborate? There's three possibilities I can imagine for a change in costume design for any show:
Budget: this is highly unlikely an instant rule-out for me. I've seen what costumers can do on a shoestring budget, and besides the later period costumes make this demonstrably false.
Change in production design team: Technically possible, yes, but if there's one thing Good Omens does well between seasons it's continuity. I mean, they burned the fucking bookshop and then hand-painted tiles to recreate it exactly for the second season. This is not Harry Potter. This isn't it.
An intentional design: Everything, and I mean everything, in this show is intentional. While not everything the wardrobe team does is easily decodable (see Crowley's shapeshifting sunglasses) we've got a pretty comfortable bit of time to figure such things out. This is the only option that makes a lick of sense.
Wonderful, so we've established that this is a narrative choice.
So if it's a narrative choice, and it's distinct from the stylistic choices of Season One, then someone is lying to us. Or rather, we have an unreliable narrator somewhere along the way.
Most of the buzz on ye olde tumblr focuses on the idea of Aziraphale as narrator and memory-holder for S2, and that would certainly make sense from both a story and design. Of course he would see Angel Crowley as adorable and innocent and angelic (the hair is not helping his case either omg I love her), and of course he would see himself as grandly, exaggeratedly, almost dissonantly angelic at the major turning point in his faith.
If Crowley is narrating, then it calls into question why he would choose to remember himself this way. It holds a sort of nostalgic sadness, a memory of a joyful innocence permanently lost to God's cruelty. When we see Aziraphale in angelic splendor later, we're reminded again of what Crowley has lost. It echoes the aesthetic of his former angel self, the gathering and gold trim and bright white fabric, but also introduces a much more elaborate silhouette that reflects the shift toward heaven's new high-and-mighty attitude.
Finally, I'd like to point out that by contrast Season One focuses heavily on themes of humanity rather than ethereality. Narrated by God, no less, who probably has thoughts on their assimilation. While I think we can assume God to be a more reliable narrator than Crowley or Aziraphale, it's not out of the question that She would have her own story to spin about our Ineffable Idiots' shared history.
Ultimately, I think it's safe to say that whatever's going on in costume design is a Clue to the story we're being told in S2 and the one we will be told in S3.
#I would commit unspeakable crimes to work wardrobe for this show#just let me sew on some buttons and I'll be happy as a clam#good omens#good omens 2#good omens season 2#good omens meta#good omens analysis#good omens costumes#costume design#ineffable husbands#unreliable narrators#angel crowley#go2#nerd shit
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The Copollogism Essays - Part 1: The Tent Scene
SO. Here we are. I have absolutely ascended to insane over two fictional characters' relationship by this point, and this will merely cement that into place.
I do not know how often I will update this, but rest assured I have it all figured out! I'll update with links below for easy access to the other posts as I analyze our favorite dumpsterfire ship >:3
Believe me when I say I have Thoughts™️
These essays will detail the scenes Apollo & Commodus have shared, as well as a look into how it affected them and we'll also take a look into where it stands in the toxic relationship territory (The answer may surprise you. Or not. I am not quite sure myself at this point in time LMAO).
Additionally, I will be giving my own thoughts on a few things I've noticed within the series. I will refrain from talking about my own personal headcanons and focus on what we're given in the books, as well as any and all historical facts from Commodus's life that relate to their lives/relationship.
From The Book: Part 1 (The Tent) ~ Part 2 (The Assassination) ~ Part 3 (Lester's Reaction) ~ Part 4 (Leo's Questions/Seeing Commodus Again) ~ Part 5 (The Arena) ~ Part 6 (The Waystation) ~ Part 7 (The Yacht) ~ Part 8 (The Final Moment)
Analysis: Part 1 (Apollo and Commodus as Individuals) ~ Part 2 (Toxic Relationship?) ~ Part 3 (Codependent - Or Is It?) ~ Part 4 (Other Thoughts)
Let us kick off with the infamous: Tent Scene.
The Tent Scene
All quotations from The Dark Prophecy
Let's break it down.
I could certainly sympathize with his feelings. Marcus Aurelius was the sternest, most powerful father in the world aside from my own father, Zeus. Both loved to lecture. Both loved to remind their offspring how lucky they were, how privileged, how far short they fell of their fathers’ expectations. And of course, both had gorgeous, talented, tragically underappreciated sons.
How their fathers treat them is certainly a focal point of their relationship, with Apollo knowing enough about Commodus's feelings on Marcus Aurelius to be willing to compare it to his own relationship with Zeus (which is...honestly worse than Commodus & Marcus's).
“My father made me his junior co-emperor when I was fifteen, Apollo. It’s stifling. All duty, all the time. Then he married me off to that horrid girl Bruttia Crispina. Who names their child Bruttia?”
We're told that Commodus has been co-emperor since he was 15 - certainly a young age by modern standards, but rather par for the course in Roman times. However, that does not mean the pressure of being co-emperor wouldn't be a lot on 15-18 year old Commodus.
He is a teenager, after all. And he is a teenager that is rather abhorred to responsibility.
I didn’t mean to laugh at the expense of his distant wife…but part of me was pleased when he talked badly about her. I wanted all his attention for myself.
Oh, Apollo sweetie...you have issues too XD
Wanting to keep your lover's attention to yourself? Yeah, sorry Apollo, but that's not a good sign. This just goes to show that they are both toxic influences, and they brought out the worst in each other.
“I’ll make peace with the barbarians,” he said immediately. “Then we’ll go home and celebrate with games. The best games, all the time. I’ll gather the most exotic animals in the world. I’ll fight them personally in the Colosseum—tigers, elephants, ostriches.” I laughed at that. “Ostriches? Have you ever even seen an ostrich?” “Oh, yes.” He got a wistful look in his eyes. “Amazing creatures. If you trained them to fight, perhaps designed some sort of armor for them, they would be incredible.” “You’re a handsome idiot.” I threw another grape, which bounced off his forehead. A brief flash of anger washed over his face.
Leaving this here for future reference but we WILL be coming back to it!!!! In a future post!!!!
I knew my sweet Commodus could have an ugly temper. He was a little too fond of slaughter. But what did I care? I was a god. I could speak to him in ways no one else dared.
Apollo is the ONE PERSON who is able to challenge Commodus. And from the previous passage, we can infer Commodus is not used to it, even though he is well aware Apollo is the one with all the power in this relationship - although, he sure does like forgetting about that detail a lot lmao
Commodus looked at me, panic in his eyes. “Go,” I said, as calmly as I could, forcing down my misgivings. “You will always have my blessings. You will do fine.”
A sweet thing I find in this section is; 1) Commodus looks to Apollo for comfort, for some sort of it will be fine; and 2) that Apollo is encouraging despite his misgivings. Apollo is aware what kind of leader Commodus could be. He knows there is a high chance of his lover becoming a worse version of himself.
In fact, he even admits it;
But I already suspected what would happen: the young man I knew and loved was about to be consumed by the emperor he would become.
But he tries to go the you have my support, you have my love route. Romantic, but ultimately, it's not enough to keep Commodus from the path he goes down.
into the mouth of the wolf, Apollo says. Because this is the last time he truly sees the man he loved.
The next time they meet? It will be a crazed, paranoid tyrant he has to end - and in doing so, breaks the promise he once made.
He rose and kissed me one last time. His breath smelled of grapes. Then he left the tent—walking, as the Romans would say, into the mouth of the wolf.
This whole, entire scene? It's drenched in a tragic aura. It starts out light and teasing, but it ends with this.
This is their final kiss. This is the final time they get to see each other without the barrier of betrayal between them.
And that, is truly heartbreaking.
#ramblings of an oracle#IT'S OFFICAL ALDER'S OFF THE DEEP END SEND HELP#911 NEED TO REPORT AN EMERGENCY#the trials of apollo#copollo#toa analysis#apollodus#apollo x commodus#trials of apollo#the dark prophecy#pjo hoo toa#toa#toa apollo#toa commodus#pjo apollo#pjo commodus
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Fanbinding: the webnovel "Are You OK?" (You Yao)
Without getting too spoilery, this novel features a great number of transmigrators who have irreparably altered the historical fantasy setting they landed in. I wanted to play with anachronism in my binding but I thought "if I do some sort of mock stab binding that's not going to read as anachronism, that's just going to read as low effort." With a proper stab binding, I couldn't put the whole thing in a single volume, but fortunately the novel is comprised of interconnected short stories so it was easy to split up.
Each volume contains two stories (the sixth volume is the extras) and they're bound tête-bêche style, meaning that they start at opposite ends meet in the middle, flip it over to read. I lined the inside of the covers with rainbow marbled paper and bound each volume with matching colors of thread. The slipcase (my first, and easier than expected) is edged with the same marbled paper and lined with a promo image from the donghua. So, this is kind of all over the place, design wise, but I hope like... coherently so.
Obligatory disclaimer that this is a personal project which can be considered a form of fan art, and I am not making any money from it.
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HIT THE SLAY BUTTON 🚨🚨
i was and am absolutely sick and floored that i couldn’t find a single drag queen jamie headcanon or design. i, frankly, absolutely despise designing things, especially fashion, so i grit my teeth and went into agony to deliver this concept.
seriously, how can you not look at this kid and go “a DRAAAG QUEEN???” anyways…here’s my design notes
if i’m referring to jamie in his drag persona, i’ll be using she/her pronouns as is customary with drag queens. and forgive me for any historical or chinese errors; i cannot read or write chinese i can only speak it, and my buddy vinnie stopped answering my questions after a while.
tentative drag name: xiao long bao—yun and yang are known as the white dragon (bai long) and blue dragon (lan long) respectively, but jamie’s title is a pun: “dragon” or “long” is the title, but the entire word “xiao long bao” jsut means soup dumpling. and that’s fitting to me as a nickname for jamie, but imo, it’s not a good drag name. it’s cute and it’s fitting, but it’s not vogue, it’s not a performance name. PLEASE GIVE ME IDEAS IM BEGGING YOU
jamie really seems to like having chinese inspirations in his normalwear, so it made sense to me to have his drag persona be very inspired by hanfu (i believe this is uhhh tang dynasty; the one focused on very ornate patterns with the cross-body robes and emphasis on a waistline; though normally every chinese character pulls from song-dynasty tradition). since i’m not very imaginative, this look was pulled straight from Guangzong drag queen Yuhua Hamasaki
in that traditional chinese hairstyle, jamie has 4 loops in the back with the crown and 4 major pieces of clothing, and with every swig, the loop gets untied and a piece of clothing gets taken off (numbered in order of taken off) the top of the clothes is a zhiju (2, 直裾), dark purple with a reddish iridescent pattern, with a the red xiapei (霞帔) scarf on top. it’s tied with a “horse face skirt”—mamianqun (1, 马面裙) —giving that very long dress/skirt sillohette. underneath that is a jinru (3, 晋襦), another cross-body but shorter robe that’s red and hides the typical drag queen bodysuit (4) that she can then breakdance in.
i debated the logistics of breakdancing in drag heels, but turns out elektra fence has done it on drag race before so. i don’t need to justify its plausibility.
the other two designs are kind of jokes; i’ve (against my will) been forced to see that darkstalkers felicia jamie mod, and i think it’d be a really cool if this actually was a drag thing of his, especially with my hc that yang kind of treats jamie like a beloved stray cat. and felicia’s a performer and singer; i’m sure he could do it. i did adapt some things from felicia’s design; instead of an actual tail (or even a prop one)—which could fuck up jamie’s breakdancing routine—she ties her hair at the end, where it’s dyed white to act as a “tail.” i also hope you enjoy the paw high heel concepts i came up with.
i like jttw, it’s probably my favorite legend of all time and i blame sun wukong for 40% of my personality. but quan yin is absolute fucking mother, and we must pay tribute, so like with his usual routine, jamie strips and reveals the lotus dress underneath her robes.
yun and yang are surprisingly supportive of jamie’s drag hobby, and they’re willing to participate in performances or just show up to support; hence, i think they open up the quan yin act with a fight between sun wukong (yun) and the liu er mihou (yang) before jamie comes in and breaks up the fight by distinguishing the two. the reason for yang’s pensive expression is that, because sun wukong and liu er mihou look exactly alike, then yang has to look like yun, something he despises. would require heavy convincing, but i think he’d eventually budge.
i think jamie’s drag attitude (and attitude in general) reminds me a lot of wesley snipes—an actor typically in hypermasculine action films, who played a very flamboyant drag queen. i’m referencing his role as noxemma jackson in “to wong foo” of course; everything about snipes as noxemma absolutely reeks of jamie, and i could see this being a major inspiration and influence for him
i thought a bit about jamie on rupaul’s drag race, and i concluded that he would fucking hate it. drag queens are viscous, and jamie’s good at quipping insults back, but he’s also used to being able to throw hands afterwards. i can imagine he’d say things like “even the most aggressive, dangerous street fighter cannot match the viciousness of these girls.” i also think he would not like rupaul because rupaul is racist and the judges don’t like cultural performances.
ah yes. the lesbian fucking love drag queens. drag in general—they show the fuck up. jamie in drag would summon every dyke with a 50 mile radius immediately, tips and drinks in hand to be given.
anyways, someone please tell me i’m not insane for this idea that is totally canon, peer reviewed, no notes.
#street fighter#street fighter 6#darkstalkers#sf6#third strike#jamie siu#yun lee#yang lee#drag race#drag queen#gay#my art#might draw luke’s reaction asp cause ive actually never drawn him yet
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Hello! I am newer to the sewing craft and hobby. I was wondering if you had any tips or thoughts on your favorite fabrics to use, qualities to look out for, and any other general tips you might want to give to a blooming designer. Most of my work is gonna be more whimsical and less historical, but that doesn't mean I can't use all the help and tips I can get going in! I will write down any valuable information you can give in my notes.
That is a VERY broad question and I don't really know how to answer without knowing more specifically what you're sewing! I do 18th century menswear, and very 18th century inspired everyday clothing, but I have no idea what you're looking to make, so I don't know if we need the same fabrics. Like, when I hear "more whimsical and less historical", for me that would be something like a tailored suit that looks like it's made of leaves, but for someone else it might be a big floofy ballgown.
But to answer the bit about my favourite fabrics - I prefer woven fabrics in natural fibres with no stretch. I use a lot of linen, cotton, wool, and some silk and rayon, with the weight and specific kind of fabric depending on what garment I'm making and what season it's for. Usually they're medium or heavy weight, with the exception of shirts. My favourite thing for nightgowns is thrifted 100% cotton bedsheets, my favourite thing for shirts is lightweight linen, and I like making pants out of heavy cotton and jackets and waistcoats out of wool suiting, but there are lots more materials I've used for these things.
And there are people who like to sew with stretch knits, or who use a lot of shiny synthetics, or lightweight gauzy fabrics! There are tons of different kinds of fabric, and the ones that are best for you will depend on what kind of garments you're making, what kind of wear they'll get, and your budget. (Though I will say that I'm a polyester & acrylic hater. Sometimes synthetics can be nice if you need something sparkly and shiny that can't be done with natural fibres, and I do usually machine sew with poly thread, but polyester fabrics are often a Bad Texture and they don't breathe and I avoid wearing or working with them.)
One thing that might be helpful is going to your nearest fabric store and touching lots of fabric and reading the labels. It's not the same as actually sewing with them, but it should help you get a bit more familiar with the textures of various weaves/how much they fray/etc. (Also looking at the fibre content on the labels of your own clothing, even though these days far too many things are polyester, or some sort of blend, and there are lots of great fabrics people are missing out on.)
I'd also recommend Nicole Rudolph's videos on fabric - she's got ones on wool, silk, linen, cotton, and tailoring supplies, which ought to give you a good idea of the various qualities of those particular natural fibres.
Here's a link to my FAQ, which has some other sewing questions I've answered over the years.
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so hades 2 huh
it's fun! i am more convinced after actually playing it than i was in the runup to it. the green colour palette looked a little drab in the videos but it works better for me fullscreen in game, and I really like the second zone's design. the major aesthetic change does go a little way towards making this feel like 'new Supergiant game' instead of just a rehash of the first game.
the difficulty floor is higher than the first game. i think it's well-tuned to go into if you've beaten that one. so far i've played 6 runs, seen the first boss in 5, and and beaten her in 2 of them; yet to get more than about halfway through the second zone after that tho!
the new mana mechanic is kinda interesting, lots of tradeoffs to make. it's a bit more granular than the cast in the first game; you use it to do powered up versions of your attacks, and spending it also charges up the Call-equivalent.
i'm increasingly intrigued by the setting, and i really like some of the side characters like arachne. i think the time skip was a good decision - the story of Zagreus et al. was definitely done. the epilogue ending of the first game was way too neat.
still, starting a revenge plot in media res is curious. especially when Nemesis lampshades the lack of personal motivation. compared to Zagreus's very pressing and relatable motivation (run away from my abusive dad), Melinoë's motivation is a little more abstract - this seems to be deliberate. but it does a fair bit to sell the sort of 'desperate resistance base' setting. it definitely seems rather like they're setting up a twist down the line. but it lacks the immediate emotional hook of the overbearing patriarch in the first game. curious to see how it will work once I've seen more of the story.
as far as the new gods, I'm fascinated by the decision to make Hephaestus and Hestia both be Northern - probably Yorkshire. it's always fun hearing regional UK accents in games. they do also both feel like responses to the criticism that Jen Z never designs fat characters lmao. still, they are good designs. both have satisfying mechanics. Selene also has a really good design I think.
the other gods' mechanics have naturally been redesigned to fit the new game. still broadly the same themes, e.g. Zeus will still be lightning based, but different interpretations of what that means, so for example you have 'hitting an enemy produces a lightning blast behind them' as the primary Zeus mechanic instead of chain lightning. which definitely keeps things fresh. Melinoë's kit has a lot of directional attacks and, with the Cast now being an AOE which slows/freezes enemies, there's a lot more emphasis now on positioning enemies to set up AOE attacks which is interesting.
the witch stuff is quite fun in an admittedly slightly cheesy way. it's definitely pull on aesthetic currents which aren't at all Ancient Greek, like the pointed hats. but hey! I can get into it, it's not like the game's aesthetic has ever been all that strictly historical. even if I am still scratching my head at 'so mote it be'. apparently it's an archaic word meaning 'may', i.e. 'may it be so'.
of course the main thing is, the actual moment to moment gameplay is fun. it flows just as the first game did, and it's just as addictive with the way it spreads out story breadcrumbs. the vfx and such look great, the movement is already super tightly tuned (tbf it's basically the same as the first game with the addition of a new 'hold dash to sprint'), and there's a already good variety of enemy mechanics.
there's some obvious placeholders for some of the UI art and character portraits (notably none of the keepsakes have been drawn yet), but overall it's surprisingly polished for an early-access build. all the voice acting is already there - it's fun seeing the Supergiant voice cast return in new roles.
the meta progression element... there's some neat ideas, like an upgrade system with a limited set of slots that very much calls to mind NieR Automata's chip system. so there are some stronger tradeoffs to make; it's not as simple as 'spend resource, get better' as it was in the first game. and it's clearly possible to advance quite far even without a lot of meta resource investment. so far it definitely feels like my main limit is skill, and I'll progress further once I learn more of the enemy patterns and figure out what builds I like to play.
(though I guess the idea with this kind of game is that the power ups quietly boost you and make it feel like you're getting better a lot faster than you are just learning the game lmao)
overall, it's just really fun to have another Supergiant game to sink my teeth into haha. I still wish they'd continued their streak of coming up with new IPs each time, because they'd come up with fantastic settings, but there's plenty of interest here still.
also the more I work in game dev the more I can appreciate just what a ludicrous amount of polish there is in Supergiant's games. I can only imagine the amount of work it must have taken to tune the feel of everything this tight.
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Hi there! A while ago, you said in your tags to this post that you believe David Lynch would be one of the best suited directors for making a movie about the Beatles. What can I say, I've been thinking about this ever since, vaguely-yet-passionately agreeing, without putting my thoughts into actual sentences...Would you mind elaborating?
You ever get an ask so good you have to break out your laptop to type up your thoughts with greater alacrity?
My friends and I have this concept that we call "trapdoors," which are basically concepts or things that, if brought up in conversation, will cause whoever is talking to you to tumble into an abyss of information that you are duty-bound to provide. Beatles biopics happen to be one of mine, so if you would like to join me in the abyss, the trapdoor is under the cut.
I actually have a few working directors that I think would do a great job with a Beatles movie, including Sofia Coppola, Peter Greenaway, Park Chan-wook, and even, potentially, Martin Scorsese. But the more I think about it, the more convinced I am that the best-suited director working today for making a Beatles movie is actually David Lynch.
I think a lot of this ultimately comes down to what you want from a Beatles biopic, and what you haven't liked about Beatles movies in the past. For me, I'm tired of Beatles-biopic-as-hagiography and I want more stories that approach them as fully-rounded people. And one thing that is very specific to me personally is that I'm interested in the moments when the Beatles story has occasionally tilted toward the magical and mysterious, for lack of better phrasing. So an ideal Beatles biopic, for me, would be one that is dedicated to showing the Beatles themselves as holistic human beings and doesn't shy away from showcasing their bad behavior, but also one that is concerned with portraying those magical realist elements that I find so fascinating.
Enter David Lynch. Lynch has a well-documented fascination with the pop culture of the mid-20th century and an interestingly sumptuous eye toward production design (I'm thinking about the ambiguously midcentury setting of Blue Velvet in particular here), so I think at the bare minimum, if he were to make a Beatles movie, it would look right. But I'm more interested in Lynch's directorial choices and pet themes than I am in how his films look.
Much of his work is concerned with fame, be it the attainment of it or what it means to have it (ex: Mulholland Drive, Inland Empire), and also with the production of art and what it does to our psyches to create (ditto the above examples). These themes would obviously come to bear in any serious film about the Beatles, but I think David Lynch has historically had interesting things to say about these topics.
Lynch's films (and work in general) often veer into horror in their sudden depictions of graphic violence and sexuality, but that would actually be a more realistic depiction of the Beatles' history than most of what we've gotten. I think a gritty, Wild at Heart-style Lynch movie about Hamburg could be very fun. The leather and the 50s and the weird sex stuff of all of it is very Lynch, but all very true to the reality of what the Beatles' lives were like. Their story is full of these seemingly random spurts of violence (Stu getting kicked in the head, the Bob Wooler incident, the cherry bomb at the concert, John's murder, George's stabbing, just to name a few), to the point where reading about them can feel occasionally Lynchian in itself.
For me, though, the biggest draw of having a Lynch-directed Beatles movie is what Lynch is best known for, which is that dream-(or nightmare) feeling that so much of his work has. Something that drew me to the Beatles as an overeducated adult with lots of music listening behind me now is this strange sense of the mystical that hangs over so much of the Beatles narrative. The story of Paul's premonition of the dream with the gold coins, the John and Paul being mirror images of each other, people in the Beatles circle being visited by dead loved ones in their dreams, John and Paul claiming to have SHARED dreams, the whole Emperor of Eternity thing; like I could go on and on and on. These stories are all so fascinating, but often get underexplored in the (legitimately) very rich text of the Beatles story, so I get it, but I also know that Lynch would see these moments and do something really fucking cool with them.
Primarily, I see a Lynch-directed Beatles biopic going one of three ways: a Blue Velvet-style gothic set during the Beatlemania years about a naive black-Irish twink biting off more than he can chew in the pursuit of fame. David Lynch loves doubles and doppelganger imagery (Mulholland Drive, Twin Peaks, Inland Empire....), so I think he would get a lot of mileage out of the matching Beatle suits and haircuts and all the merch with their likenesses on it. I also want to see some real horror mined out of the hiding in meat vans and getting mauled by girls with scissors trying to cut off your hair for relics. Shit is crazy.
Option two would be a Mulholland Drive-style psychological horror set during the height of the Beatles' Swinging London decadence, like around 1967, potentially including India. It would definitely 100% include the Emperor of Eternity acid trip and would be primarily focused on the strange relationship and identity sublimation between John and Paul. Again, Mulholland Drive-style. Gayest potential option imo.
The last option, and the one that makes the most sense with where Lynch is in his career rn, is a Twin Peaks: The Return-style meditation on nostalgia and memory and time. I think this one would probably be getting a little too close to the present day to be feasible, but I think a lot could be done with the idea of current-day Granddude Paul constantly seeing reproductions of his own younger self and dead friends and lovers everywhere he goes. As much as I love Now & Then, the whole thing does how a weird techno-gothic, Black Mirror sheen to it, one that I think Lynch would recognize and have something to say about. Would this make Paul Coop and John Laura Palmer? Hard to say and much to unpack there, but still.
Regardless: I think David Lynch is the only one out there doing it in a weird, fucked-up way that the Beatles would deserve. (Also he literally got into transcendental meditation because of the Maharishi, so there's definitely some six-degrees-of-Beatles happening there lmao)
If you read all of this, thank you, and I'm sorry, and here is a picture of Kyle MacLachlan as Paul from the David Lynch Beatles biopic that is currently screening in my heart for your trouble
#thanks for the question love!!#i hope this was even remotely close to what you were looking for!!!#i have Much To Say on this topic lmao#lynchian beatles
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