#story: playing gods
Explore tagged Tumblr posts
chloesimaginationthings · 4 months ago
Text
Tumblr media
FNAF Into the pit got William Afton a new hater..
5K notes · View notes
stil-lindigo · 1 year ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
the fox god.
a comic about a trickster.
--
creative notes:
Tumblr media Tumblr media Tumblr media Tumblr media
all my other comics
store
11K notes · View notes
lyss-butterscotch · 6 months ago
Text
Tumblr media
This game makes me ill. I've never had so much fun being oh so humbled by a video game.
Anyways PLAY NINE SOLS
1K notes · View notes
lara-cairncross · 2 days ago
Text
take so good im posting it here too
Tumblr media
691 notes · View notes
harveylikestoart · 1 month ago
Text
Tumblr media
DC? More D See these NUTS!!!
547 notes · View notes
lovely-v · 2 years ago
Text
Me before completing the forest temple: okay I get that ocarina of time is fun and nostalgic for people but it’s a bit of a stretch to call it one of the greatest video games of all time
Me after completing the forest temple: By revealing that Link is not a Kokiri, but a Hylian, the game effectively strips him of his humble origins amongst a group of people that already fail to recognize him in his adult form. Thus, kokiri village instantly becomes a location that is no longer Link’s home in any sense, exacerbated by the fact that the game now loads up in the temple of time instead of Link’s bedroom— he is a stranger in the only place that has ever been familiar to him and he is depressingly reduced to his destiny alone. However, the subsequent introduction of the time travel mechanic, which allows the player to travel from the horrific apocalyptic future back to the idyllic past of Link’s childhood, gives new meaning to the idea of this “destiny”. In effect, Link is not a stock “chosen one”, but a protagonist who consciously decides to fight onwards. Link’s dual existence as a child who knows the grim future and as an adult who was powerless to stop disaster gives a sort of desperation to his character, because while it brings the player relief to revisit the Castle Town that is populated by cheerful villagers instead of lurking zombies, the story can only be progressed through the acknowledgement of reality — the decision to make those seven years pass again. Therefore, both the player and Link as a character must be proactive in their heroism and make the conscious choice to struggle onwards despite the darkness that permeates—
5K notes · View notes
bathylychnops · 3 months ago
Text
Tumblr media Tumblr media Tumblr media
jenniferrrrr the strugglerrr
(like right before he faked his deathhh ouu superhero spiralling into insanity & darkness from years of stress and anguish..) its kindof funny like he was like damn ok my superhero friends think im dead now & im registered now as a brand new supervillain. Mission Accomplished. umm what now.. (SURPRISE! YOU'RE TRANSGENDER! BITCH!)
726 notes · View notes
puppetmaster13u · 1 year ago
Text
Who wants a prompt entirely in memes.
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
2K notes · View notes
s-aint-elmo · 1 year ago
Text
Tumblr media
Falin has been nearsighted since she was little, and has a habit of squinting when she's looking at things. —Delicious in Dungeon World Guide: The Adventurer's Bible
she should have been at the optometrist's
(ID in alt text)
2K notes · View notes
janus-cadet · 1 year ago
Text
Tumblr media
We were robbed of Jötunn!Loki content. So, here is my attempt to draw him! A full card, for the God of Stories.
Tumblr media Tumblr media
Still here? Wow !
It's actually my second Loki card of the kind, ah! The first one, I've done like- at least three years ago. When season 1 came out. I mean... Look at that...
Tumblr media
"Your savior is queer" is still very nice, tho. Weirdly, I'm not too ashamed to look at this one.
1K notes · View notes
pensoluv · 3 months ago
Text
💡 recent idea, no TWs
AUs: Isekai God!Reader in SAGAU and SAHSRAU
Pronouns: only ‘you’
Tldr; You seem to have different forms in SAGAU (genshin) and SAHSRAU (honkai star rail). Here’s why.
Yes, they are somewhat of sister universes, but the crowd’s perception of you is also distinct from each other.
Possible Explanation 1: as a way for the World to involve you and for people to have a familiar image to ‘invoke’.
Possible Explanation 2: the Magic is different, Genshin’s Elemental while HSR’s more similar to Physics (See: Quantum).
Possible Explanation 3: the way you get to these two AUs started same but something about the warp (travelling) there adapted differently.
Possible Explanation 4: irl 3D to irl 2D goes crazy
Possible Explanation 5: technical abilities vary, better tech = better early access view of you (includes translating your words in communication)
A few special folks could bypass some limits of perceiving you clearly. They could be:
Genshin’s Descenders. Not impossible for aliens from mutual worlds to see each other better. The more places a descender had been, the bigger chance they can be better at seeing you.
HSR’s Aha. He’s seen that the world is a sandbox game and ascended to Aeonhood, he can maybe see a clearer, more you-resembling form. You decide how clear his view of you can get, with your power privileges.
276 notes · View notes
dontmixpaintinyourcoffee · 2 months ago
Text
There is something so horrifically poetic about Evan surviving so much and then dying the way he did.
Years of haunting, isolation, abuse, terror around every corner. Constantly having to understand that the most dangerous thing in any room is himself no matter how much he didn't want to be. At the same time having to contest that with the fact that he is deeply vulnerable. Never getting out of any situation without somebody getting hurt, just hoping and begging that the brunt of it ends up on the people who deserve it, but not really having any control over that.
He survived all of that. Only a few scars to show for it.
And the thing that killed him was a naive attempt at kindness.
246 notes · View notes
vaguely-concerned · 18 days ago
Text
To the ‘themes I am picking up on in Veilguard’ list, let's go ahead and add what I have a sneaking suspicion will actually turn out to be The theme:
— the world has changed and can never be as it was again.
— I have been changed and can never be who I was again.
— in this simple unavoidable truth there is endless grief and endless hope.
And I… may be getting a bit emotional about it haha. Let me show my work a bit: 
if da:o is a game about people who are already dead or half ghosts in some form (through societal forces, psychologically, functionally, literally, in body, through the joining etc.) coming together anyway to save the world from being swallowed by total nihilism and despair (symbolized by the blight) through the power of love and friendship and also this sword/potential heroic sacrifice that I found, da2 is a game about people who have lost their homes and been set adrift finding and building new homes in each other (while completely failing to save the world. also through the power of love and friendship. as well as years of petty bickering <3 we must imagine kirkwall if not happy then worth having been because the love was there the love was there and that's the only sanctifying force we can ever have in this doomed world and city of ours), and da:i is a game about old stabilizing-but-unjust comfortable lies vs. disruptive but potentially liberating uncomfortable truths, and the power of friendship to help us distinguish the one from the other and navigate through them...
folks… I'm starting to think that veilguard might be a game specifically about moving towards recovery and acceptance after trauma — about how even in this flawed, severed, scarred state, what is here right now is worth loving and worth caring for. even in an imperfect and impermanent world and self, there is worth and joy. and of course the first real tragedy — and threat — of Solas is that he just cannot find it in himself to accept this and move on, to let go of what was, the regret won’t let him go or he won’t let go of it. which means that even though on the surface it’s Elgar’nan and Ghilan’nain (and the will to subjugate and violate they represent) who are the main villains, the real antagonistic force in this story beneath that is the Dread Wolf’s despair. A despair Rook must make an answer to by the end of the game, one way or another, compassionately or with righteous fury, triumphant or pyrrhic.
The world will change again and again and so will you — BUT the crucial element is that so will everyone else who exists along with you, you are fundamentally not alone in this existential truth. all we’ll ever have is each other and my god that is plenty, my god that is enough!!! Which is the second thing Solas just can’t accept, he keeps himself separate and completely alone out of an awful mix of fear and pride and feeling himself unworthy of anything else. Rook and the player want to save the world of Thedas because it’s where everyone we love lives, Solas wants to go back to the past because that’s the only neighbourhood where he can still visit those he loved — and the person he himself was, before. A very sympathetic and human instinct/trap to fall into when touched by trauma, I think, if only it wasn’t backed by godlike power, a fundamentally oppositional personality, and a catastrophic lack of therapy to make it literally everyone else’s problem too lol. It’s varric and solas’ banter about the man on the island and where meaning in a life comes from all over again, writ large and with detail work — and the added idea of ‘what if there are also other islands out there, though. With other people on them that you could find if you reach for each other’. Rook with the best of intentions has to make choices to which there are no perfect outcomes and live with what happens — and not cut themselves off from everyone else around them even when there is regret or shame. You get back up every day and you make a life with other people doing the same and you do your best, and that’s the only victory this world will give you. In the end, that is more than enough, that is essential. And I um. I love that. So much. It’s why some of the writing clumsiness on top can’t hurt me because this thematic spine is so solid and so beautiful to me. It’s DA2 all over again that way for me personally — I forgive this story for what it isn’t and couldn’t be, and I love it with my whole stupid open heart for what it actually is. Thank you for coming to my TED-talk and goodbye etc.      
(For my fellow TLT heads out there — you know what this story is reminding me of most of all, actually? It has some big Nona the Ninth vibes down there in the deep. It’s about… the horror and unspeakable beauty that can only be found in liminality, and the role of love in making that basic fact of existence bearable. And also even more unbearable at the same time. I'm so sorry.)
161 notes · View notes
corseque · 6 months ago
Text
Tumblr media Tumblr media Tumblr media
HIS REACTION IS SO CUTE HERE ASLDKHFASDF MY POOR BABY
this is what his expression looked what the conclave blew up. Being a trickster god SUCKS, you try to do your best but you're endlessly hounded by zany domino shenanigans
397 notes · View notes
faragonart · 8 months ago
Text
Tumblr media Tumblr media
We interrupt this program to bring you...
Echo
520 notes · View notes
smile-files · 4 months ago
Text
Tumblr media Tumblr media
something interesting i realized while on the vessel-making screen in the deltarune introduction is that it's physically impossible to make kris: there is no hair that perfectly matches theirs (none have the cowlick or the right jagged shape on the bottom), and there is no sweater that perfectly matches theirs (none have a single stripe). this is fascinating, as it perhaps suggest that, if we (the player) had a choice, we *wouldn't* make kris. they aren't something we want, or are even capable of wanting, rather something we're stuck with.
and i suppose the fact that they can't be *created* as a vessel is telling, because we didn't create kris -- they weren't made for us, they're not a player avatar. they're a pre-existing person we just happen to gain possession of.
we weren't made for each other; they don't want us, and we don't seem to want them either (if the inability to choose to create someone like them says anything); funny, then, that in a way we're "soulmates"...
(both pictures are from the deltarune wiki!)
215 notes · View notes