#DA4
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fadesense · 4 days ago
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friendly competition (+ a conclusion) a treat for @thismission for the Ashur/Tarquin Exchange with the prompt 'sparring' 👀
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felassan · 1 day ago
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Albert Urmanov: “Long time no post. Some concepts I did for Arlathan forest in The Veilguard. Some poor travelers got turned into trees...” [source]
Art by Albert Urmanov.
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okthisway · 5 days ago
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Viago at Rook: *squints in suspicion* Viago at Crow Rook: *smiles slightly*
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cacospirit · 23 hours ago
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Tarquin making this joke while Ashur takes 12 points of psychic damage facepalming and groaning
“my sentient sword came out to me as transmasc, i mean, talk about un-she/they-ing your blade!”
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emmavakarian-theirin · 9 days ago
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them john wick vibes tho
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pocket-dragon · 2 days ago
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her
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nevermoremonster · 23 hours ago
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Hello! I'm back with another Dragon Age portrait. This time, it's Bellara as (again) an Anthony van Dyck portrait, specifically the "Portrait of Lady d'Aubigny." Painting all that drapery was fun torture but I'm happy to be done. If you would like to help me choose the next subject, I'm open to any suggestion!
https://www.inprnt.com/gallery/egart/bellara/
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drawnatdawn · 2 days ago
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blighted-elf · 8 months ago
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Dragon Age: The Veilguard - Morrigan Reveal
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cussundria-nerd-kneal · 15 hours ago
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Thank you for the dedication so I may be blessed to read such an in-depth analysis and complimation of Nevarra lore!! 🙏
Nevarran Culture
Nevarran Surnames – It is remarked briefly in a codex that most Nevarran surnames are three syllables. This seems to be true with the majority we are exposed to in game: Pentaghast, Van Markham, Hezenkoss, Volkarin, Anaxas & Tanhausen to name a few examples. However we do see an exception with the Blackthorne’s and Forsythia families. Blackthorne’s notably adopted their surname from the land that was gifted to them, and Forsythia which [has four syllables] doesn’t seem to have any information alluding to them not being originally from Nevarra. 
Nevarran Features – From looking at a handful of known Nevarran characters [Emmrich, Cassandra, Myrna, & Tessa] It seems that generally speaking, most Nevarrans tend to have dark hair, often black, as well as brown to green eyes. [Hazel seems quite recurring.]  This of course is not always the case, but it seems to be quite prevalent. Likewise it seems that olive complexions seem to be quite common in the region.
[Death Watch] Beetles –The imagery of beetles can be found amidst Nevarran motifs. Fitting in amongst the geometric shapes well. Perhaps thats where the fascination first rose. Hard in Hightown mentions the use of encrusted wings being used decoratively by the Nevarrans. Boxes of Beetles can be found in the Black Emporium [DAII] with the following Codex [Crate of Live Death Watch Beetles] The Death Watch Beetle is thought to fortell death, and thusly has become prized. Sometimes families go as far as keeping one caged in their homes as good luck. Insect symbols are also used throughout the Grand Necropolis, necromancers state they, “Honor the work of the humblest creatures in our funerary rites.”  While this may be true looking at longstanding traditions in Nevarra including oftentimes vegetarianism, the codex goes on to provide a more clear idea on beetles. It states that Nevarran found a kind of beetle that consumes flesh of the dead [i.e. a carrion beetle] This leaves behind only the skeleton, insects like this are probably valuable in the grand necropolis to expedite decay processes and keep things ‘cleanly’. Emmrich notes [codex: ‘on beetles’] that the Watchers have bred ‘fascinating variations’ of the beetles, I find it so interesting that they rely on nature for this process instead of using magic as part of ritual. It’s unclear if these are specifically the death watch beetles mentioned in Hard in Hightown, but it is interesting to see the beetle motif surface in so many ways within Nevarran culture. [I also personally find several of the Mourn Watch insignias to look like stylized beetles.]
Hexagons– Alright, so I would adore anyone who may have additional insight, but now with the nearly completely decoded Nevarran script I feel comfortable to make this assertion, but the Hexagon has some type of cultural significance to Nevarran culture, it features not only in things like architecture and clothing [even the chains on Emmrich's outfit are hexagonal links] but also things like, every mourn watch symbol I have run across fits into a hexagonal outer silhouette not to mention the script of the Nevarran language’s alphabet fits neatly into a hex-base as well. I am trying to dig for design notes on this, but I don’t have access to the artbook. If anyone knows more I’d love the insight.
Cuisine – With the evidence provided by a menu in Rivain, referring to ordering a dish meatless as Nevarran, and several dialogue and text mentions of Emmrich not eating meat [though cheese seems fine]. It can be assumed its pretty common practice in Nevarra to be vegetarian. This makes sense if you look at their cultural reverence for dead and the importance of the body in their burial rites, probably paints eating the bodies of creatures in a different light. To us what is simply meat, is probably seen as mild desicration. Emmrich even goes as far to state: each Watcher must decide what they wll and won't take a life for. Though it is probably common for Nevarrans to think this way and partake in vegitarian based diets, I also would argue this could be in part class based as well. We know that Emmrich grew up in a poor family, and his father was a butcher. A butcher in Nevarra. This implies that despite the pervasiveness of things like no meat options being referred to as 'Nevarran', and there being cultural significance to how they percieve meat and death, people in Nevarra are still in fact eating meat with enough demand that a butcher was a feasable occupation. This also could imply perhaps meat is seen as a lower-class consumable, and being able to sustain a vegitarian diet with more diverse ingredients a privilege. Known dishes include: Blood Orange Salad, Flatbread [similar to a pita], and Hazlenut Torte. Nevarrans also take great pride in aesthetic presentation and plating of food, often displaying it quite beautifully and with care.
Grave Mist– With the appearance of a churning cloud within a bottle, Grave Mist is magically infused vapors. It is captured near tombs where spirits dwell, and has some type of intoxicating nature to it. We don’t know if its more along the lines of inebriation or hallucination, but Emmrich notes that while he personally doesn’t partake, he hears it’s effects are quite invigorating.
Duchess's Games- Held at the Anaxas estate in the Summertime, in which scholars from Cumberland test their wit against those of the Free Marches in debates. [often times over philosophy and rhetoric], usually taking place over tea with the Duchess Ravria Anaxas. 
Hunt Balls- Nevarran high society awakens each Winter, while other areas of Thedas brace for the cold. Winter is historically speaking one of the best times to conduct dragon hunts, as the cold weather causes them to be sluggish and stick closer to their hordes. As a society that celebrates the hunt of these magnificent beasts ‘Hunt Balls’ gained prominence quite early in their history. A chance for these nobles and ‘heroes’ to show off their mighty kills. Traditionally the great halls would be decorated with rather gruesome displays of the slain dragon, perhaps is heart or head the focal point. Now, with the scarcity of dragons to hunt, the balls have become more of a cultural metaphor. A display of passion amidst the cold winter, symbolizing the thrill of the chase, couples dress in armor and flowing red cloth and dance with fervor and passion to symbolize the hunt.
Additional note on Winter in Nevarra, the Minanter river is known to completely freeze over. It is a common site to see people skating along its surface, with vendors set up along the banks selling hot spiced teas, and roasted nuts.
Wintersend – A wide spread Andrastian holiday, originally called “Urthalis” [named after the draconic Old God of beauty Urthemiel], and since has been transformed in to a celebration of the Maker. It signifies for most throughout Thedas, the end of Winter and beginning of Spring. In Nevarra it begins a series of contexts and tournaments primarily focused on archery and tests of arms. Also note, Emmrich’s mom apparently made a Hazlenut Torte every Windersend.
Nevarran Statues/ Ancestral Pageants – While the finest statues and displays of pageantry happen in the Castrum Draconis, it is said that Nevarran statues honoring it’s heroes and ancestors extend out from the city, to the streets of even the meanest villages and even in to the gilded streets of Cumberland. Each autumn, residents of Nevarra city hold lavish pageants to honor these ancestors. Families are known to drape statues in colorful cloths often in their house colors, and lanterns are lit along the streets to illuminate them. Actors [paid in copper coins, which is specifically noted and an odd detail] are hired to recreate and perform stories and exploits of the heroes. The nobility are often known to compete over the best displays, notably the Pentaghasts and Van Markhams. It is to be noted that the Mortalitasi of the Grand Necropolis are also known to perform autumn rites at this time, ‘according to rumor’, it’s unknown if theirs are open to the public. I unfortunately have not run across a name for this festival/pageant.
Nevarran Spirit Philosophy- This is one of the main reasons that the Nevarran people choose to entomb and mummify their dead versus cremation, which is the more common form of ritual throughout Thedas. The idea is that once dead, a persons soul passes into the fade. This causes a spirit to then be displaced into the world, if mummified remains are nearby this gives the spirit a safe place to reside without risk of corrupting/turning. It’s a concept of balance, some scholars argue wether or not death is a 1:1 transaction across the fade. Emmrich states [codex: The Great Passage] that spirits have difficulty grasping the concept of quantities let alone numbers. Also that, no one knows a way to effectively tally both spirits in the fade, and people in the world, to ever entirel prove or disprove this theory. Nevertheless this is the concept at the heart of most Mortalitasi ideology, it is woven into the very folklore of Nevarra. The higher dead may be a melding of a spirit with the memories of the soul who came before– or even able to retain their souls.
Grave Dowry- It’s mentioned when asked why Emmrich wears so much gold that it is considered a custom called grave dowry. This is reinforced by the fact that if Mourn Watch Rook selects gold as their favourite color (conditional), the dialogue continues as Emmrich asks them if they have started their collection of grave gold yet. To which Rook responds they ‘have to decide which pieces are good enough for eternity’. If Rook is not a watcher and chooses gold, Emmrich replies by saying, ‘The Watchers wear grave gold in acknowledgement of our own deaths.’ [This implies that gold and opulence worn by members of the Mortalitasi is ritual. Its seen as something with foresight to have in death. This is very much so akin to grave good practices seen throughout the ancient world: think Mycenae, Egypt, or even Bulgaria <see Varna Necropolis>] Another codex [Aurum Profundis] mentions a passage from Prelate Vestalus Pentaghast remarking, “Gold is the eternal metal, and the sun beneath our vaults. It was first worked by our ancestors in tribute to the dead, and only Nevarra appriciates it’s sacred nner nature. Silver will tarnish, copper corrode and iron rust. Gold endures as our dead endure, and will ever adorn the inhabitants of the Necropolis.” I find that this quote perfectly captures the ideology and watcher sensibilities towards gold and the concept of dowry. It however is unclear if this is an ideology throughout Nevarra or just a tithe within the Mortalitasi.
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This is my first post of several. I have been taking close notes deep diving Nevarra, the Mortalitasi, and the Grand Necropolis. I will be organizing them on my page under the tag Nevarran lore, If missed any key details or got anything wrong please by all means let me know, I want to make this as good as possible and would be happy to correct. Both for a resource for fic writers but also knowledge for my fellow lore nerds. More will be posted soon as feel sections become complete or mostly complete.
Update Edits:
Added information about Hexagons & the Nevarran Language.
Removed a section of lore on Recruitment as I found the citation to be unbacked and probably fanon.
Insight on why Butchers would be in Nevarra.
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nananarc · 2 days ago
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so i had a dream about Emmrich and he was so dearing and charming and affectionate i fucking SWOON. and for some reason he was driving me on a scooter and i cant help but heart eye the whole time.
funny thing is im not even emmrimancer lmao
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okthisway · 3 days ago
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mostwantedpotato404 · 2 days ago
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Graveyard fog Emmrich Volkarin inspired drink, I really want to design Lucanis and Neve too :3
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emmavakarian-theirin · 6 days ago
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if this has already been pointed out i haven't seen it but i discovered that during zara's interrogation, lucanis has tears in his eyes from the moment she wakes up until your first dialogue option when he says "the title of first talon"
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kicking myself for not getting the default angle for comparison but this is his idle animation while the dialogue options are displayed; man is fighting back those tears
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then they're gone after that. it's just a pity that there are (at least) 2 scenes where lucanis has tears in his eyes but we can only see it by manipulating the camera
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pocket-dragon · 1 month ago
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HummingbirdPerching.png
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