#standard audio description
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adasitecompliance · 5 months ago
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Legal Compliance For Video Accessibility
ADA Site Compliance ensures legal compliance for video accessibility through our audio description services, meeting all required standards and regulations!
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xwhitenoise · 2 years ago
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So I’ve started on Neverafter, right, and despite being sort of a baby when it comes to more grotesque horror elements I’m enjoying it so far
but some of the content warnings are for things that are... honestly really trivial and would not have warranted timestamped warnings in any other season, and I feel like they make the idea of content warnings themselves seem kind of frivolous and silly overall. Which is. The opposite of what they should be doing.
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aeldata-usa · 1 year ago
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howbrightthemoon · 9 months ago
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The audio description of the carriage scene, Bridgerton s3 ep 4
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No one asked lol but here is the audio description of the best scene in television carriage scene from episode 4. I LOVE the description so much; it just adds a little extra layer to the scene, especially what's going on in Colin's head and the interactions during the intimate moments.
"What if I did have feelings for you?" "What?" He fixes her with a desperate stare. He drops to his knees in front of her. [...] "It is everything I have wanted to say to you...for weeks." 'But...Colin, we are friends." "Yes, but we..." He searches her face with wild shining eyes. [...] "But I'd very much like to be more than friends. So much more." He leans in close, bringing his face to hers. They share a scorching kiss. He wraps his arm around her waist. They separate for a brief moment, then share several deep, slow kisses. She runs her hands up to his face and down his chest. They pause, regarding each other in wonder. She brushes her fingers over the curves of his ear and rakes her hand through his hair. His open mouth curves upward in an ardent smile. He presses his lips to hers, flattening her against the back of her seat. His hands (ride?) up her skirt, coming to rest at her hips. She grips his lapel as they kiss fervently. He pulls back and slowly slips one of her puffed sleeves down along the creamy skin of her shoulder. He brushes his lips over her throat, and the yielding flesh below. He skims his hand down and squeezes her lush breast through her sparkling bodice. She rests her hand on his, looking down with her pink lips parted. His hand slowly slides down to her thigh. She finds his mouth with hers. He pulls back. They lock eyes, heaving. He looks down. He gently lifts the hem of her dress to palm the smooth curve of her calf. He meets her pleading eyes. She nods. He gathers the sparkling fabric in his fist. He softens his fingers as he slips them past her knee and beneath the folds of her skirts. They keep their eyes fixed on each other. Her mouth drops open. Her eyes widen, then drift closed. She clutches him convulsively. He watches her flushed face. Their open mouths meet. He catches her lip between his. She arches her neck and pulls him close. Her lips find his. They share several long, smoldering kisses.
And the very last line got me.
"For God's sake, Penelope Featherington, are you going to marry me or not?" Penelope's bosom swells. A smile blooms on her face.
UGH it's so beautiful. I know it's not ao3 standard, but it just really heightens the tension and intimacy of the scene. Can't wait to see the mirror scene next.
Does anyone have stats on how many times the carriage scene has been rewatched lmao
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commsroom · 3 months ago
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OK I need you to point me to the nearest entry point into this fandom. I don’t know what this is, but you popped up on my dash.. and I need to know what this is. Please lead the way.
oh!! that's exciting. yes. okay!! wolf 359 is a science fiction audio drama about the isolated and questionably competent crew of a deep space research station, the u.s.s. hephaestus. the initial four characters are comms officer doug eiffel, 'everyman' pop culture guy who really, really hates his job; commander minkowski, who cares about her job and the rulebooks that come with it a little too much, and desperately wants to feel like she's keeping everything under control; dr. hilbert... eccentric? station medical officer and mad scientist whose methods and mission objectives are not entirely above board; and hera, the station's mother program, who struggles with her job and the ways she's perceived by others.
there are other characters who show up later - i would say only three of the above characters are "main" characters, while the actual fourth main character is introduced in s2 - but that requires way more context, and i don't want to get into spoilers, obviously.
wolf 359 is a character drama - it's my personal gold standard for character writing - and the brief descriptions i gave you are the most surface, surface level parts of them. the writers once said something about it, like... that they weren't interested in subverting typical sci-fi character archetypes so much as looking at them and asking "why would a real person behave that way?" and i think it really worked. whether i like them or not, they all feel like real people to me. it has great sound design and a lot of "physicality" in the performances for an audio-only show, which i think comes down to gabriel urbina's film background and the way the scripts are written and performed. (and alan rodi's incredible soundtrack and sense for music cues.) you can't see a lot of what's in the scripts, but they're acted out in a way that you can kinda feel it anyway. i love that.
here's a fan made trailer that i think captures a lot of the right energy. it's a show about a lot of things, but some of the primary themes are communication + music, and i think the collaborative nature of the show itself adds something very sincere to that. it's also about corporate and medical exploitation, resisting dehumanization, what makes us human, connection, identity and autonomy, guilt and accountability, the stories people tell themselves to justify who they are or what they feel it's necessary for them to do, and, of course, the enduring philosophical question: "what's wrong with handcuffs?"
you can check it out at the website i linked above, or anywhere you can listen to podcast feeds! it's free, but they added ads a few years ago, which i hate, so you can pay a dollar here for the ad-free feed if that'll make a big difference in your ability to enjoy it: https://www.patreon.com/Wolf359Radio
it's a sequential story, nothing you really need to know about listening order except that i recommend not skipping the mini episodes (they have important character context and are where they are in the feed for a reason) (with the exception of mission mishaps ones near the end; those are comedy bonus episodes you can listen to whenever) and that you should definitely watch the live show after ep 26 and listen to special episode change of mind between s3 and s4.
i also have a folder here of every recording script where i edited any parts that were different from the show's dialogue + added transcripts for the ones that didn't have available recording scripts, if that's something you'd find useful! i also recommend checking them out just to see what i mean about how they're written.
the first season is pretty short, so i'd say stick with it until at least episode 12/13 (two part finale) if you can - i love the first season, personally, but that's the point it really becomes serialized, and so that's where i think you can safely say if it's something that's going to capture your interest or not. ... and that's it! sorry this is kind of an essay, but i got excited about it. i hope you love the show, please keep me updated, and let me know if there's anything else!!
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metalichotchoco · 1 year ago
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Robots and their voices
Get ready because this is a long one ;]
A lot of the time characters are defined by their voices but with ai/ robotic characters this works overtime since it’s usually the only outlet into their emotions or character. They can get away with being an off screen presence since they typically aren’t psychical in nature. For all purposes in most cases they are nothing but their voice
Like with Hal, the only way we receive information about this character in visual mediums is his voice. It’s soothing like a lullaby, careful with even tones,smooth.Prideful in the sense of confidence not arrogance. You can hear his ego at being a perfect machine but it’s not boastful there’s no smirk when he says that. It’s how he views himself. You can imagine Hal with a soft smile for most of the movie, trying not to alarm staff. Only at the end does his voice get small, when he pauses for more time than normal as if to take a breath you cannot hear and that he does not need.
Edgar is loud and brash when feeling intense emotion which is a lot. He’s screechy and almost awkward in tonality. When he’s in a better mood he’s still peppy and small sounding. A sense of confusion is what a lot of lines read as but once he looks it up or figures it out, he’s much lower and monotone. With the Cinderella dialogue it sounds like he’s reading the information straight off the website he found it from.hes hot and cold he’s immature. A pest more than a true menace, due to his “newness” he doesn’t talk down to the humans in the movie but he’s underhanded and petty, craving love and attention and begging to be heard. A lot of the time you can hear his voice sort of breaking. It’s probably an audio issue from the time the movie was made, a filter over the actors voice but it works incredibly well for him.
Glados and her lines ooze sarcasm. She talks down to you more like you’re a nuisance she has to deal with than an equal in any sense (until potato glad but she’s almost a completely different character,not quite though) you can hear the exact moment she lies to you directly, diegectically it’s as if she needs to find a loophole to lie to your face so there’s a slight disconnect. Glados has a very singsong voice, her pronunciation going into higher and lower registers to express emotion rather than actually putting in actual anger or happiness into the monotone. It does a good job of selling this robotic lady who doesn’t view you with any sort of respect until she has to in the second game.
Whealtey by comparison is very non robotic in his voice or manner which makes sense since he’s a personality core and none of the standard robotic traits like objectivity, rationality, intelligence or indifference are present in him specifically on purpose. He’s anxious but optimistic, he rambles to sound like he knows what he’s talking about but it makes it even more apparent he has zero clue what he’s doing. You can immediately tell he’s incompetent at his job from the second you first really talk to him and it makes him all the more endearing.his power trip doesn’t exactly change that either, just attempts to self aggrandize, look and feel important. He sounds “confident” but he talks to the point where you realize just how insecure and unsure he is about anything. The British accent is also weirdly enough feeding into his fake intellectualism since Americans tend to view people with said accent as smarter even if they aren’t saying anything particularly smart.
The narrator is what you’d get if you crossed glados and Whealtey’s attitudes to character voice work but that’s reductive to him and the Stanley parable in general. The whole game is predicated on whether or not you listen to him/ mess with him. It’s an interactive story in the most basic of descriptions. The narrator is literally trying to talk you through a story and gets more distressed and annoyed as the player tries to exert and wrestle control from him. When you think of a narrator this type of voice comes to mind, a British masculine monotone that ebbs and flows with the story. This whole game is a meta narrative so it’s a very smart choice for this to be the case. There’s no robotic tone to his voice because that’s not the point, he’s basically the only real character in the game which makes him feel more human than the actual human we control who cannot speak, only act. He’s the one that makes us feel anything about the game. More the most part the narrator conveys a self assured calm tone, a blank canvas to react to the players weird actions.
Last for today is am and oh boy is he a doozy. Mr Ellison really does his creation justice on how powerful his performance can be. Am in the game and radio drama are actually sort of different characters but it makes sense since in the game he’s literally playing a game with the survivors whereas in the radio drama we get closer to the actual book. For a lot of these characters, the protagonists tend to be silent or reclusive but for am to still be as dominant of a presence with 5 other speaking roles is a testament to the type of character he is. For game am, he sounds almost like a car salesman. He talks down to the survivors, even very obviously flirting with them. You can imagine the mile wide grin on his face when he pulls something. But he’s not exactly desperate, more just like he’s playing a sick little game. Am does things that not even the most human sounding ais do, blowing raspberrys, coughing, laughing, crying. His cadence even makes it feel as if he’s breathing even though you cannot hear it. He’s very intense and visceral. He can go from relaxed and playful to manic and deranged so naturally and it’s what makes him so scary. This computer is far far too human. Everything he does also reminds you that he cannot move or breathe, he cannot scream or cry but it’s clear that he should. The reality of what he is looms over this performance. For as sad as he gets, no tears will flow.his chest will not move because he does not have one.
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ladytabletop · 1 year ago
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Do you happen to have any resources regarding accessibility in ttrpg design? About design, colours, phrasing of text or anything else that could be helpful!
I spent wayyyyy too long compiling all this - but it's important, and I appreciate you asking!!
Accessibility is a subject near and dear to my heart, and I will say up front that I'm not sure universal (aka accessible to everyone) design is possible, because people's needs can vary even within the same subset of similar disabilities (such as limited vision or blindness). BUT that doesn't mean we don't try to design for and make our games available to as many people as possible. Mismatch by Kat Holmes is a great read on design for accessibility in general, as is Invisible Women by Caroline Criado Perez. You might also check out literally anything Alice Wong has ever done.
To start, I recommend this article on the Lenses of Accessibility.
(for reference, this article is about web/graphic design, so I'm going to try and distill the most salient points for game design)
We are going to primarily focus on a few of these lenses:
Color
Font
Images & Icons
Layout
Readability
Structure
Keyboard
More details under the cut.
Color
Why does color matter? Well, for starters, there's a lot of colorblind people out there. Contrast affects readability. Autistic people and people who suffer from occular migraines might be affected by particular vivid colors. There's lots of reasons to consider color and the work it is doing in your piece, but in general you can provide a black and white, high contrast version of your game to help users.
There are tools out there to figure out if your contrast meets certain readability standards, such as this one.
Font
Dyslexia and other visual processing issues can make font choice really important. Plus, some fonts really affect readability. Additionally, line height, justification, and size of text can affect readability.
Best practice would be to provide a plain-text version of your game (and beware of "dyslexia-friendly" fonts which may or may not actually help - sticking to a basic readability font like Arial, Tahoma, or Verdana, is safest). I like this style guide for reference.
Images & Icons
For visually-impaired people, it's important to use alt-text, descriptions, and/or captions to help screenreaders properly translate images. Tons and tons of details that could go into this, but there are better people than me to describe it.
Layout
We've talked about this a bit, but there's tons of resources for this. There was recently a great writeup about Yazeba's Bed and Breakfast in terms of layout that I highly recommend.
Readability
More of the thing we've already talked about - it really is a combination of all the other lenses that comes down to readability. Audio versions of your game are always a good way to avoid the restrictions of screen readers, but can be expensive to produce.
Structure
This is tables. Tables are a nightmare for screenreaders, but including them as images can also be a problem. The short solution is "don't use tables" but that's not necessarily great for seeing people. The section in this blog is really great when talking about options for structure.
Keyboard
Debated on whether to include this, but given how many games are being read as purely digital files, I think it's important to have workable interactive elements that can be navigated through without a mouse. Some of that is going to come down to the programs being used to open your files. But if there are things you can do on your end (such as labeling form fillable fields on an interactive character sheet), they're worth doing!
Please understand that this isn't an exhaustive list. There's tons of resources out there and technology and standards are constantly changing.
It's also is important to note that even doing one of these things is helpful. You might look at this list and go "wow that's too hard" but I promise you, it's worth it. My games do not all have accessible versions! That's something I'm trying to rectify. The biggest part of that for me is thinking about accessibility from the start instead of at the end! But we can start today, and that's better than not starting.
The most important thing to remember are that disabled people are NOT a monolith - needs will differ from person to person. Accessible design makes gaming better for everyone!
Final Resources:
Accessibility in InDesign
Accessible-RPG
A11Y
Accessible Design for Teams
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that-hippie-user · 2 months ago
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Ok wait
You’re an ACTUAL hypnotist? That’s so cool! You probably get this a lot, but how does it work? I’m a huge psychology nerd so don’t be afraid to get nitty-gritty (unless it’s a trade secret type deal which I totally understand)
XD believe me, i'm no scholar. just a fetishist who's hyperfixated on making people act dumb with spirals. but i'll share what i know.
essentially, we live day by day with a filter that restrains how we behave. this is mostly to act according to societal standards, or sometimes out of shame for aspects of ourselves that we found werent liked.
imagine if that filter were, mostly, gone.
see, hypnosis is a means of opening up your way of thinking, allowing yourself to live fantasies or take actions we otherwise might have trouble doing.
through guided meditation, a subject is made to focus deeply on something. maybe its the text written by their hypnotist guide, or a spiral on their screen with an audio track to follow along, or a candle in a dark room to focus on while centering their thinking.
when successful, a subject enters trance. trance isnt sleep, its more like immersion. imagine reading a book so engrossing that your surroundings seem to almost fade away, as all you percieve are the words on the page.
in this state, you are more open. the filter is down, brought down by the subject's own willingness and dedication. and now they are open to listening more deeply.
no subject can be made to do anything out of character. self harm, hurting others, doing things they find gross or unsettling, no amount of trance will make any of this appealing.
but imagine for a moment, a stage hypnosis show.
whats the most commonly shown display? the classic "cluck like a chicken" command.
this works so well because, if the hypnotist knows what they're doing, they ask for a volunteer.
and anyone who's willing to, of their own accord, go on stage for an audience for the chance of humiliating themselves with silly acts, THAT person craves attention. so obviously they can be made to act silly!
how deeply a subject can enter trance varies. some subjects can go so deep a hypnotist can tell them to see and feel things that arent there, like a relaxing day at the beach in the comfort of their own home, and in the moment it feels real to them. other subjects can only go deep enough to follow simple commands. and 1 in 10 people simply cannot be hypnotized at all, so i hear.
but if a subject is deep enough, even though you're only really giving them permission to do what they want to, in their experience it will be as if they had no control at all.
:P i'm ab/dl, so naturally i have subjects with that proclivity. and one time i got a subject to... use their diapers for their intended purpose. as they put it:
"my body just kinda moved on its own, its like you sh*t my pamps for me!"
XD now that may not be YOUR thing, and thats fine. like i said, hypnosis gives you permission, it isnt full control.
:3 if you are curious wether trance is possible for you, i have a simple description. if you are:
adventurous, open to trying new things, trusting of others, able to focus deeply on what interests you, and like the idea of someone else taking the reigns and guiding you for a bit-
X3 then you're absolutely capable of being tranced.
:3 did that answer your questions?
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accessibleaesthetics · 6 months ago
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Audio Description
What Is It?
Audio description is a verbal description of key visual elements in a video. A standard audio description is a separate audio track that plays on top of the base one and describes visuals during natural pauses in the base audio. Extended audio description is when a video is set to pause itself to give room for more detailed audio description.
Here are two examples of the same video, one with standard audio description, one with extended audio description:
Standard Audio Description - Ai-Media Example [AD]
Extended Audio Description - Ai-Media Example [AD]
Where Is It?
While extended audio description is still exceedingly rare, you can find standard audio description on a large number of programs across multiple streaming services! Next time you're watching your favorite show, go to the settings and switch it on for a few minutes to get a feel for how it works.
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wanderinginksplot-writes · 27 days ago
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Gar Cyare Chapter Nineteen
You and Alpha travel to Coruscant for the trial. Nothing is quite the same as you remembered it.
Alpha-17 x fem!reader
Word Count: 6,500
Warnings: Nervousness, descriptions of space flight, made up descriptions of space flight, made up judicial proceedings, descriptions of a planet at war, feelings of alienation and displacement, loneliness, price-gouging
Previous | Next | Masterlist
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Coruscanta (Coruscant)
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“Are you okay, neverd’ika?” Alpha asked, resting a hand over the fists you had clenched in your lap. 
You mustered a smile. “Yes, I’m fine. This is just… the first time I’ve left Kamino since I got here. It feels strange to be leaving. To have left.” 
Watching the water-covered surface of Kamino disappear into the distance had been a nerve-wracking experience. Alpha had asked several times if you were afraid of hyperspace travel, clearly picking up on your discomfort, but you had truthfully told him that you had no problem with hyperspace flights. 
No, leaving Kamino made you think of a permanent departure. Despite your best efforts, it would probably happen soon. Jaiss had asked about scheduling a meeting when you were on Coruscant, and you were sure that she wanted to speak with you about finalizing the report. 
The trip from Kamino to Coruscant was not quick or easy. There were numerous star systems that you had to skirt around, and the gravity wells would only grow denser as you approached the Core Worlds. 
Fortunately, the Republic had authorized one of their faster ships, and you were granted access to the Corellian Run hyperspace lane. Even so, the trip would take roughly three days. You were scheduled to spend a full week on Coruscant, but with your own ship, that time could be lengthened or shortened as needed depending on how the trial went. 
Trial. 
Your stomach twisted every time the word floated to the surface of your mind. 
“Breathe,” Alpha murmured, thumb rubbing over the stark peaks of your straining knuckles.
The two of you were in the small seating area between the cockpit and the bunks. There were two pilots in the cockpit, which was designed to stay enclosed. You had been quietly amused by that when you stepped aboard - did the Republic think there was a risk that you and Alpha would have stolen the ship and disappeared if left to your own devices? 
Fortunately, you had thought better of it before you pointed that out to Alpha. The idea of being a suspect for desertion probably wouldn’t have struck him as being as funny as it did to you. 
There was a small kitchen opposite the seating area. It was little more than a flash-reheater, a conservator, and a sink, but it meant that you wouldn’t be eating ration bars for the entirety of your journey, so you thought it was beautiful. 
When you had peeked into the barracks, it had held four bunks, but Alpha had already informed you that the pilots would switch off. Each one would get eight hours to sleep, then they would share the cockpit for another eight before the cycle continued. 
You had been a little awed when you asked Alpha how he knew. He had scoffed lightly. “Standard troopers are trained to follow orders, not to think for themselves. Pilots can be a little more difficult to anticipate, but not much. They’ll stick to that schedule because it’s how they were instructed, and how the regulations say to work a flight of this length.”
There was a lot in that statement that made you want to ask questions, but you were preoccupied by other matters. All you had caught was that they had a definite routine, which meant that you and Alpha were free to spend as much time together as you wanted. As long as you tracked when the pilots were due to be passing through on their way to the bunks, you would probably be fine. 
“Are there recorders on Republic transports?” you asked suddenly. It was such a natural continuation of your internal thoughts that it seemed plain to you, but Alpha gave you a strange look. “Visual or audio?” 
“Of course,” he confirmed. “The Republic wants to know everything that happens aboard one of their ships, and if the ship is attacked, they want to know what happened.” 
“Do you still have your disruptor puck?” you asked, much quieter. 
Alpha nodded. “Never go anywhere without it.” 
“I’m surprised they haven’t figured you out yet,” you said, unable to keep the note of admiration out of your voice. 
“They may have,” Alpha said with a shrug. “But no one wants to formally call me out on it. If they did, they would have to admit that there is a way to disrupt their recording devices. The damage that knowledge would do is much worse than anything I might be doing while they can’t observe me.” 
“You know, we have several days with nothing else to do,” you pointed out, watching the shadows cast by hyperspace form under Alpha’s raised eyebrow. “You could teach me how to make a disruptor of my own.” 
“I could,” Alpha agreed, in a leading tone that made you narrow your eyes at him. “But you’ll have to do something for me in return.” 
For a wild moment, you thought Alpha was going to say something lascivious. Admittedly, you were intrigued, but it would be tricky to avoid the pilots…
Then he said, “You have to show me civvie life on Coruscant.” 
The surprise made you blink at him, but you valiantly tried to recover. “Civilian life, really? I thought you weren’t interested.” 
“I don’t trust you to choose a holofilm anymore, but the rest of it?” Alpha shrugged. “You’re the expert. And you lived on Triple Zero for a while. I trust you to show me what I should see.” 
Possibilities raced through your mind. It had been a while since you were last on Coruscant, but it would be nice to show Alpha some of your favorite places… “Okay, that sounds like fun! It’s a deal.” 
Alpha nodded, but his eyes were fixed on yours with an intensity that made you nervous. “What did you think I was going to ask?” 
You felt your face heat and reflexively looked away. “Nothing.” 
That, of course, didn’t work. With a renewed interest sharpening his voice, Alpha leaned forward and pressed, “Didn’t seem like nothing. Seemed like you had something very specific in mind.” 
You shook your head, still refusing to look at him. “Nope, it was definitely nothing.” 
Alpha gave a skeptical hum, letting his thigh press more heavily against yours. “Too bad. Though you were gonna be brave. Tell me, me’copaani?” 
Alpha must have influenced you more than you thought. Being lightly accused of cowardice put you on-edge, and then the soft entreaty to tell him what you wanted? You couldn’t help but respond. 
You rested your hand on Alpha’s thigh in a way that could have been casual, if it weren’t so high up toward the juncture of his legs. He gave a low groan. 
You met his eyes and lifted a brow, your lips curving into a playful smile. “Maybe it’ll be another fun civvie thing to show you once we get to Coruscant.” 
Alpha’s spine stiffened slightly as you leaned into his lap to give him a kiss, but he returned it eagerly. When you pulled back, he tried to follow, stopping only when you turned your head away teasingly.
“Anytime,” he growled fervently. “Just tell me where and when. I’ll make it happen.” 
You laughed, giving his thigh a squeeze and a pat before you removed your hand. “For now, let’s just focus on those disruptors.” 
That work kept you busy over the next few days, especially since you could only work on it while the pilots were in the cockpit or the bunks. They didn’t spend much time in the common areas of the ship, but they emerged for food or to use the ‘freshers fairly often. Alpha had been right about their schedules, though, and avoiding them was easy enough. 
By the time you were warned to strap in for the descent into Coronet City, you had created an array of three disruptors. The largest one was for your room on Kamino, the second largest was for your office, and the smallest was for you to carry on your person. 
Alpha had been a remarkably patient teacher, but he had insisted that you learn how to do everything yourself. He hadn’t taken over, even when you were stuck on a step and frustrated about it. But he had taught you how to get past every problem and fix every mistake you made along the way. You had even made your last disruptor while Alpha was sleeping, as a way to test yourself. 
When Alpha had examined the finished product, he had announced that he was proud of you. He had also added that he would have you make disruptors for him in the future, but you mostly focused on the pride. 
The sight of the spires and lights of Coronet City made your stomach twist in a combination of nerves and excitement. The landing was steep, but smooth. Since both pilots were in the cockpit to assist with landing, you held Alpha’s hand during the whole process. You really weren’t scared of ships or flying, but you were starting to wonder if you were afraid of Coruscant itself. 
When you were safely on the ground, the pilots announced that you and Alpha could gather your belongings, but that they had to be the ones to release the locks on the doors. 
You had packed light, but Alpha’s bag was little more than a backpack. He was wearing full armor, with the exception of the helmet he carried beneath one arm. He had already explained that he could go to retrieve an extra body glove if necessary, and he needed very little else. Even so, he slung his pack over one shoulder and pulled your larger bag free before you could even reach for it. 
“Don’t leave the hangar yet,” one of the pilots said, pausing on his way off of the ship. “Commander Fox needs a word with you both.” 
You managed to wait until he had left before you turned to Alpha, alarmed. “Fox? The commander of the Coruscant Guard needs to speak with us?” 
Alpha’s brows quirked. “How do you know that Fox is the head of the Corrie Guard?” 
“I was a Senatorial aide,” you reminded. “Some of the Senators had to have security escorts if they were threatened. I only met Commander Fox once, but I’ve worked with the Coruscant Guard quite a bit.” 
Alpha nodded slowly. “Good man, Fox. I’m not sure what he needs from us, but I trust him.” 
That was high praise, coming from Alpha, but your shoulders were still tight with tension as you followed him off the ship. You relaxed when you caught sight of the commander. Fox looked vaguely irritated, and you could see why - Nora was standing beside him with an impish look on her face. 
“Nora!” you greeted. 
The lawyer beamed, stepping forward with her arms already open for a hug. You stepped into them gratefully, happy for the familiarity of someone you already knew. 
“It’s so great to see you in person!” Nora gushed when you pulled back. “And Alpha, of course! He’s a big guy.” 
The last part had been delivered in a whisper, and you nodded emphatically. Sometimes, it was easy to forget how much larger Alpha was than the standard clone troopers, but the difference was especially striking when he was standing next to Commander Fox. 
Fox wasn’t a small man, himself. He was the same height as all of the other troopers, with a sturdy build that spoke of hours spent working on his strength. Fox had always exuded an air of competence, and the sense of authority he carried was noticeable enough to make even hardened criminals think twice about testing him. 
“Fox,” Alpha greeted simply, jerking his chin in recognition. 
“Alpha,” Fox returned. He glanced over and, seeing that you were looking back at him, greeted you by name as well. “I don’t know if you remember, but we met a while ago.” 
“I definitely remember,” you agreed, half-laughing at the idea of forgetting a meeting with Commander Fox. “It’s been a while, though. I’m surprised you remember.” 
Fox’s lips twisted into a wry grin. “I had a vague memory of you, but we’ve gotten more than a few shinies from Kamino since you started working there. They have plenty to say.” 
Your spine straightened reflexively, not sure whether or not that was a good thing.
“The pilot said you needed something from us,” Alpha said, subtly redirecting the conversation. “What is it?” 
Fox nodded slowly. “I thought it would be a good idea to let you both know the expectations for your time here. I’m not sure what she’s doing here.” 
Nora met his sidelong glance with a broad smile. “I heard that Commander Fox would be debriefing you both, so I decided to come along in case there are any questions or information that your counsel should be aware of.” 
“Again, this isn’t a debriefing,” Fox said, sounding tired. “Second, you aren’t their counsel for this trial. They don’t need counsel since neither of them are defendants.” 
“Well, I’m already here,” Nora said bracingly, shooting you a wink when Fox turned away to roll his eyes. 
“Captain, you’ll be staying in the GAR barracks,” Fox started at last. “Since court isn’t in session until tomorrow morning, you have some meetings scheduled for this afternoon. I’ll escort you to them personally. Advisor, the Senate has reserved a hotel room for you near the courthouse. They will update the reservation as needed for your testimony. I’ll transmit the details to your comlink.” 
He glanced back and forth between you and Alpha. “You are both expected to be in the courtroom at nine tomorrow morning. I cannot stress enough that you do not need legal representation.” 
“They’ve already tried to pin this osik on her once, Fox,” Alpha reminded lowly, tilting his head at you so Fox couldn’t possibly misunderstand. “I don’t trust that they won’t do it again.” 
“Much as I hate to agree with the commander,” Nora interjected. “I have to say that Fox has a point. If you come in with obvious legal protection, it could make you a target if their charges against Brid don’t stick.” 
“Could you just be… around?” you asked. 
Nora shook her head regretfully. “The proceedings are closed to the public since the trial is an internal Senate and GAR affair. I will give you some pointers about questions you should and should not answer, though. We’ll go out for dinner tonight, the three of us. After Alpha’s meetings, of course. Unless you’d like to come along, Fox?” 
Fox gave her a dry look, but didn’t offer any other response. Instead, he said, “The captain’s scheduled meetings will run fairly late in the evening.” 
“Oh, no…” Nora lamented, grinning all the while. “However will we find a Coruscanti restaurant that’s open after sunset?” 
Fox shook his head and looked back at you and Alpha. “Nine tomorrow morning. Alpha, let’s go.” 
Alpha’s eyes were on you and he stepped closer in an effort to speak more privately. Nora cleared her throat and hastily engaged Fox in conversation - and you were fascinated to see that he went along with it. 
“I’ll see you tonight, neverd’ika,” he promised. “Go get settled in the room and I’ll meet up with you and Nora as soon as these meetings are finished.” 
“Are you sure they’ll let you leave?” you asked. “Sounds like they’re trying to keep you occupied.” 
Alpha’s grin held an edge of violence. “They can try all they like. I’m an expert at keeping meetings brief. One way or another.” 
“Okay,” you agreed. “Be…” 
You trailed off. ‘Be safe’ seemed nonsensical. Alpha was going to the GAR headquarters. He would be surrounded by his brothers, many of whom he had worked with in the past or personally trained. Arguably, Alpha would be safer there than anywhere else, but you still fought not to tell him to be safe. 
Alpha seemed to understand. He rested his hand briefly on your shoulder. “You too, little one.” 
The warmth and solid weight of his touch stayed with you long after he had left with Commander Fox. 
You did as Alpha suggested, checking into the hotel room. It was… fine. Nothing fancy, but it was clean and quiet, near enough to the courthouse that you could easily walk there when it was time. You unpacked your outfit for the next day, hanging it up to avoid any creases. You were back on Coruscant, which meant that appearances were everything. 
You found enough to keep yourself occupied for almost an hour. But when your toiletries were arranged and your personal datapad was charging on the bedside table, the room started to feel… wrong. It was too small, and dark, and cluttered. It was hard to to breathe. 
Minutes later, you had gathered your wallet, comlink, and room key. A walk through the city was exactly what you needed to keep your mind off of the stress. 
You set a course through a familiar section of the city, waiting to feel the peaceful sensation of homecoming that had been lacking up to that point. In a perfect world, you would have commed some of your Senatorial aide friends to meet up. But the last you had heard, most of them had left Coruscant. Some had moved on to new jobs while others were part of personal staff for Senators. Since it was currently outside of the Senate’s season, they would only meet up on Coruscant if there was an emergency motion. For the moment, the Senators and their staff were on home planets and estates, or traveling reelection circuits.
It was startling to realize that you didn’t know many people on Coruscant anymore. It was even stranger to realize that you hadn’t lived on Coruscant for well over a year. 
The second realization became more and more apparent as you wandered through Coruscant. When you had left, the discussions of bringing in a clone guard force to augment the Coruscant Security Force had been raging, and there hadn’t been any sign of a consensus. To the displeasure of the CSF - and its union - Chancellor Palpatine had overridden the objections and pushed through a clone regiment. Now, the red-armored Coruscant Guard seemed to be everywhere you looked.
The war had taken its toll on the city in other ways. Every advertisement board switched between ads and governmental PSAs. Announcements about rationing and decreased utilities blared from assorted street corners. Graffiti splashed the walls - usually anti-war or anti-Republic, but you saw a few anti-trooper tags. 
Public services had clearly taken a hit with the budget constraints of waging a war. Every drinking fountain you passed was broken, street lights were out more often than not, and the duracrete sidewalks were starting to crack and crumble along the more popular streets. 
Most notably, plenty of businesses were closed. Some of the places you had loved when you lived on Coruscant were shuttered, a few of the doors bearing announcements that they hadn’t been able to compete in the wartime economy. One of your favorite restaurants had closed and your heart panged. You had planned to take Alpha there during your time on-planet.
Your already-low mood plummeted and you morosely turned back toward the hotel. 
With your inevitable expulsion from Kamino coming up as soon as you submitted the report, you had wanted this trip to be more than it was. You hadn’t realized it at the time, but you had pinned your hopes on Coruscant feeling like home, and using that feeling to bolster yourself about the possibility of returning to a life of semi-normalcy. 
Instead, it was growing more and more apparent that Kamino wasn’t allowed to be your home and that Coruscant no longer felt like the exciting surroundings they once had. Nothing was going as planned, and that made you feel irritable and off-balance. 
And since you were already thinking of unplanned things, it seemed entirely fitting that you didn’t recognize where you were. A combination of closed businesses, changed facades, and partially closed walkways made even the most familiar of streets seem utterly strange to you. 
You swore softly and tucked yourself off to the side, leaning against the railings to avoid passersby while minimizing how much Coruscant grime came away on your clothing. You might be able to find a comlink-accessible map, assuming that the frequencies hadn’t changed…
The sound of your name called in a familiar voice made you turn. When you glanced behind yourself, there was a tall, broad figure cutting easily through the crowd. You smiled. “Alph-”
You cut yourself off, frowning at the approaching trooper. His armor was red, and he made no move to take off his helmet as he stared down at you. More importantly, there was something about his bearing, the way he moved… 
This wasn't Alpha. 
At last, the trooper repeated your name and you nodded. “Yes. I’m sorry, have we met?” 
“I’m here on my brother’s behalf.” 
That didn’t directly answer any of your questions, but there was a suspicion forming in the back of your mind. You had never seen another trooper who could compete with Alpha's height and build, but this unfamiliar armored man was an exact match.
You tilted your head at him, studying the blank visor of his helmet as if you could see his eyes behind it. “You're another Alpha-class trooper, aren't you?” 
He touched his gauntleted hand to his visor, giving a short nod. “Alpha-26, ma'am.”
“Do you have a name, or do you prefer Alpha-26?” You did your best to ask the question without any inflection that could be misconstrued as derision, but you really hoped that he had a name. Preferably not ‘Alpha’, either. That would simply be too strange.
He watched you for a moment, visor unmoving. You did your best not to fidget under the pressure of his hidden gaze. At last, he said, “Maze.” 
“Maze,” you repeated with a smile. “It's nice to meet you.” 
He tilted his head in acknowledgement, but gestured for you to start walking. “Let’s get you out of here.” 
“Is everything okay?” you asked, already hurrying in the direction he had indicated.
Maze was a solid presence behind you. He followed a little further than Alpha usually did, but the similarities were uncanny. “You’re getting ready to testify in a Republic case, possibly linking to Separatist conspiracy. Wandering around in the depths of the city isn’t a smart idea.” 
The idea seemed laughable at first. After all, you were still on the surface of the planet. Things didn’t usually get dangerous above level seventy or so. But you remembered how the Separatists had planted detonators in the Coruscant power grid. You had been on Kamino when it happened, but the news had rocked the galaxy. Coruscant hadn’t been successfully attacked in over a thousand years.
Maybe you weren’t as safe in the city as you had wanted to think. 
You walked a little faster. “Did Alpha send you?” 
“He mentioned that you were here,” Maze said vaguely. “He was kaden because they have him in di’kutla meetings for the whole day.” 
“Yeah, Commander Fox said someone had made sure he had a full schedule.” You glanced around when you got to the next intersection. “Where are we going?”
“Up to you,” Maze said. “But wherever we go, we need to take the long way. I need to check for tails before we get anywhere important.” 
“Is that necessary?” you asked, fidgeting uncomfortably with your wrist comlink. 
Maze alternated between walking beside you and behind you. Since he was currently beside you, you could clearly see his nod. “There’s a humanoid following you. Has been for the last half-hour. I want to check it out before you return to your lodging.”
It was idiotic to glance behind yourself, but you tried until Maze physically blocked your way. In a dry tone of voice you had only heard from Alpha before, he said, “The idea is not to tip anyone off that you see ‘em.”
“Sorry,” you apologized reflexively. “Instinct, I guess.”
Maze hummed noncommittally. “How did you know I was an Alpha-class trooper?” 
It was your turn to answer in a dry tone. “Just a feeling.” 
From the tilt of Maze’s visor in your direction, he wasn’t impressed.
You waved a hand. “Alpha is the only trooper I’ve ever met who is so much larger than the average. I know he’s not the only Alpha-class trooper, so it was pretty easy to guess.” 
Maze was quiet beside you. You had honestly assumed that his attention was on whoever was following you, until he said, “A civvie with critical thinking skills? Wish there were more like you.” 
“That was… almost a kind thing to say,” you replied. 
He shook his head. “Kindness isn’t really what I’m known for. The same used to go for Alpha, but looking at you… apparently, that has changed.”
The idea of anyone but you calling Alpha ‘kind’ was too funny. Maze shushed your laughter. With a stern look, he warned, “You’ll draw attention.”
“If someone is tailing me, I think I already have their attention,” you countered. 
Maze’s sigh reminded you so strongly of Alpha that you laughed again. 
“Doesn’t matter. I was trying to get him close enough to get a good scan of him, but if he gets a look at me, he’s more likely to hang back and blend into the crowd.” Anything you had planned to say in your own defense was cut short when Maze straightened, pushing you onward as he disappeared into the swarm of people surrounding you. “Keep moving. I’ll find him and catch up.” 
Even with his considerable height and the breadth of his shoulders, Maze disappeared into the crowd within seconds. You caught the eye of several curious onlookers, but they lost interest when you just offered them a bewildered shrug. 
You kept going in the vague direction of your hotel, walking alone for long enough that you started to wonder whether Maze had been injured. For a moment, you hesitated, ready to turn back, but a gruff-sounding sigh at your side made you think better of it. 
“Keep walking, civvie,” Maze ordered. 
You did, aiming a curious glance in his direction. In answer to your unspoken question, Maze lifted one armored shoulder. “We’re all good. It was one of Obrim’s boys. Apparently, you’ve been labeled a flight risk.” 
“Obrim?” you repeated. “A flight risk? They think I would run?” 
“Apparently.” Maze seemed unconcerned. “But if it makes you feel better, Seventeen is marked down as the one they would send to retrieve you. So whatever you’ve got going on, you’re keeping it reasonably ranov’la.”
While you were happy that Maze thought you and Alpha were being subtle, you weren’t entirely sure that Alpha would want his brother knowing about his personal life. He could be strange about things like that, and you didn’t officially know how Alpha felt about Maze. 
“Alpha's a great friend,” you said carefully, “but he's a loyal Republic soldier. I'm sure he could find me easily if I decided to do something as foolish as running.”
Maze gave you a look that strongly implied you were losing grip on reality, but he just snorted instead of actually saying anything. 
“Did he send you?” you asked at last. “How did he know I had left the room?” 
“Comlink,” Maze said succinctly. “But Seventeen didn't send me.” 
A sense of foreboding tightened your stomach. “Oh.” 
“I've heard about you,” Maze said, after giving you a minute or two to scan for possible escape routes. “Not from Alpha, but others. Vode who came from Kamino. You're important to him. So you're important to me. I got your comm frequency from one of them.”
“Really?” you asked, forcing yourself to relax as you feigned curiosity. “Who was it?” 
Maze snorted. “Trying to check whether I am who I say I am? Clever civvie. Seventeen didn’t send me. He didn’t have to. He mentioned that you were wandering around the city while he can’t be nearby to keep an eye on things. Seventeen doesn’t do small talk. He mentioned it because he was worried about you. So I came to find you.” 
That made a lot more sense, and your wariness faded. Maze eyed you, shouldering through a group of beings who were blocking the pathway and keeping you falling victim to their disturbed centers of balance. 
“Still don’t trust me?” he asked after you had made it through the crowd. 
“It’s not that I don’t trust you-” you argued.
“But you don’t,” Maze finished, nodding like he had made some kind of decision. “Hold.” 
You were trying to figure out whether to offended by being given a single-word command like a trained massiff while Maze typed a message into his comlink. You had decided to overlook it just as he lowered his arm to his side and watched you expectantly. 
A moment later, your own comlink chimed. When you checked it, you had a message from Alpha: 
I see Maze found you. He’s a di’kut, but he’s not dangerous. You’re in good hands.
You chuckled at that as you glanced back up at Maze. “Fair enough. You’ve been vetted.” 
“What a relief,” Maze said, tone dry. “Let’s get you back to your hotel.” 
A nearby chronometer caught your eye. “I’m supposed to meet Alpha for dinner. Is that something that is still happening, or will his meetings take the rest of the night?” 
“They’ll keep him busy for a while longer,” Maze explained. “But if you don’t want to go back to the hotel, we can go to the GAR headquarters. Alpha can meet you after he’s done.” 
“The GAR headquarters?” you asked, perking up a bit. “Can I take a look around while I wait?” 
“Absolutely not.” 
You must have looked disappointed, because Maze sighed. “Not without an escort. And I suppose I’m not doing anything important right now.” 
The GAR headquarters were dull at first. Everything was painted in varying shades of tan and gray, laid out in a grid pattern that left you both bored and utterly dependent on Maze to lead you through the labyrinth. 
But when you actually paid attention to your surroundings, you found that they were far more fascinating than you had believed at first. Beside every door was a neat little label explaining what you could find inside, and you had read through enough GAR documents to understand the enormity of the operations that were housed in the unassuming building. People you passed in the halls ran the gamut from shiny trooper to famous general, all of them greeting Maze with a salute or a kind word, respectively. 
Maze wasn’t much of a conversationalist. You couldn’t bring yourself to be surprised by that, but it made the trip less of a tour and more of a fun experiment in keeping pace with someone whose legs were so much longer than yours. But he mentioned things here and there, and when you asked him a question about something you saw, he always knew the answer. He reminded you a little of Alpha. 
Then, when one trooper stopped to make conversation with you and got flirtatious, Maze reminded you strongly of Alpha. If that trooper ever spoke to another woman inside the GAR headquarters, you would be surprised. 
“That was a little harsh,” you remarked as the trooper rapidly disappeared from sight. 
“A little?” Maze repeated unhappily. “I’ll have to do better next time.” 
You didn’t actually see Alpha’s approach. You were watching a group of troopers approach from the opposite direction when you saw their eyes slide past you and widen. You turned, horrified that there was a general behind you, someone who would object to a civilian in GAR headquarters regardless of who was accompanying them, but when you turned, it was your boyfriend. 
“Alpha,” you greeted happily. “I was starting to worry that they were never going to let you leave.” 
“They did their best,” he agreed, looking irritated.
Maze glanced down at his comlink. “That why there’s an announcement to keep lookout for you? What did you do - walk out?” 
“Yeah.” 
You gaped while Maze gave an appreciative chuckle. “Good on you - they’d have kept you all night, otherwise.” 
“Aren’t you going to get in trouble for that?” you asked. 
Alpha’s mouth stayed pressed into a grim line, but the corners of his eyes crinkled the way they always did when he was trying not to smile at you too obviously. “I can handle it.”
Maze scoffed. “You two are disgusting. Get out of here before I report a sighting of you.”
Alpha nodded, but stepped close to Maze before they could split too far apart. Alpha spoke lowly in Mando’a, far too quickly for you to keep up. But he clapped Maze on the shoulder when he was done, so you assumed it wasn’t anything too negative. Maze gave him a shallow nod in return. 
Before he could completely turn away, you called, “It was nice to meet you, Maze. Thank you for showing me around.” 
Maze froze, glancing back at you for a long moment. Then he offered you a nod, too, and left.
You smiled up at Alpha. “Ready to go? I can comm Nora about where we’re going, but I’ll need you to lead me out of here. I have no idea where the exit is.” 
Alpha chuckled lowly. “Follow me, neverd’ika.”
Nora had chosen a lovely restaurant for the three of you. 
It was small, especially by Coruscant standards. There couldn’t have been more than a dozen tables in the building, but the atmosphere managed to be cozy and intimate rather than cramped. The effect was helped by plentifull windows that displayed the lights of Coruscant’s cityscape to best advantage. Inside, small lights hanging from the ceiling mirrored the lights outside, giving the impression that the city extended even into the restaurant itself. 
You weren’t shocked when the owner came out to speak with Nora personally, greeting her by name. 
You were shocked by the amount on the bill. It was going to take a substantial chunk of your savings to cover the meals that you and Alpha had enjoyed, but you valiantly grabbed the check anyway. 
Nora snatched it from your hand in an instant. “Oh, no. I chose the restaurant. This is my treat.” 
“I can’t let you do that,” you argued. Alpha watched the discussion with an inscrutable look in his eyes. “It’s too much-”
“If you think that’s too much, you should have seen how much I charged the owner of this place to get out of their legal troubles,” Nora informed you with a smirk. “I think he overcharges me in revenge, but the food is so good that I come back anyway.”
When you left the restaurant, Alpha said goodbye. You stared up at him, dismayed, but he shrugged and explained, “I was given strict orders to stay at the GAR barracks tonight, and I would never disobey a superior officer.” 
Nora snorted, but Alpha looked sincere. You may have even believed him if he hadn’t snuck a wink in your direction and tapped his comlink. 
As Alpha’s hovercab disappeared among the swarming traffic of the Coruscanti skies, your comlink chimed lightly. 
I have to check in at the barracks, then I’ll be at the hotel. ETA one hour.
You didn’t even realize that you were smiling until Nora cleared her throat lightly. “So,” she asked leadingly, “how long have you and Alpha been dating each other?” 
Stars, how did this keep happening to you? And why did it always come up when Alpha wasn’t around? 
“I’m- We’re not-” 
If Nora’s eyebrows arched any higher, they would levitate from her head. “Please. Anyone who has seen the two of you in the same space knows better than that. And, honestly? If you weren’t dating, you would be the biggest idiots in the galaxy. It’s obvious that you both care about each other.” 
You sighed. “Are you going to tell me it’s a terrible idea?” 
“Why would it be?” Nora’s tone was genuinely curious, which lowered your hackles a bit.
“Well, he’s a trooper, permanently stationed on Kamino and I…” You shrugged. “The process of writing that report isn’t going to last forever. I’ll have to leave Kamino eventually, then we’ll never see each other.” 
“I mean, would leaving Kamino be the worst?” Nora asked gently. “I would think you’d be a little happy to come back home.” 
You rubbed the back of your neck. “Is it strange that this doesn’t feel like home anymore? I’ve been gone so long and so much has changed…” 
“That makes sense,” Nora agreed. “Would you stay there if it was an option?”
“In a heartbeat.” You laughed ruefully. “But I haven’t exactly made friends with the Kaminoans. At this point, I’ll be lucky if they don’t permanently ban other Republic officials from the planet.” 
Nora gave a thoughtful sort of hum. “What if you could stay?” 
The simple question sent a wild wave of hope through your chest. “What do you mean?”
“Did you know that parts of your report have spread outside of the Senate?” she asked instead of giving a direct answer. 
“My- It has?” You shook your head, befuddled. “I can’t imagine who would be interested in reading it outside of the Senate. It’s a little… dry.” 
“I agree,” Nora admitted, “but certain parties would beg to differ. Including a group I work with often, Sentient Rights.” 
Your heart was racing. 
“They think you’re doing important work on Kamino,” Nora continued without prodding. “When you’re finished with your report, they want to make sure you stay on Kamino, to prevent any sentient rights violations. What do you think?” 
You hesitated. “Why did you wait until Alpha was gone to bring this up?” 
Nora smiled, shaking her head. “The last thing I want to do is pressure you to stay somewhere you don’t want to be, even if the company makes it tolerable. If Alpha was here when you answered, I’d never know for sure whether you really wanted to stay on Kamino or if you just didn’t want to hurt his feelings.”
“Fair enough.” You thought about the resignation on Riptide’s face and the corresponding helplessness on Colt’s. You thought about the horror and devastation in the voices of Riptide’s squadmates, then about the way Alpha described reconditioning. You gave Nora a firm nod. “Give me their frequency. I’d love to talk with them.” 
“I had a feeling you would,” Nora said with a smile. “Just like I have a feeling that a certain captain will be very unhappy if you’re late to meet him at your hotel room. Have a good night and we’ll talk after the trial.” 
You agreed, thanking Nora for dinner before calling a hovercab. You were still worried about the trial, but the day had given you plenty else to think about.
---
Author's Note - This is the chapter that Tried Not To Be. It was a struggle to write, and I've been trying to post it for three weeks now. Then tumblr and AO3 both tried to get cute when I finally had a chance to work on it. Anyway, sorry for the wait. Hopefully this monstrous chapter was worth it!
If any Legends fans have opinions about how I did with Maze, please feel free to let me know! I tried not to make him an exact copy of Alpha, but I see them as being very similar.
Thanks for reading! The next chapter is still planned to come out at the end of this month, so I'll see you soon!
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wheelie-sick · 11 months ago
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really weird ask,
I like subtitling video's and clips and such, and what's like your favourite type of subtitles?
I try to be descriptive as possible, but I want to know if there's any like "oh you should do this" or "this formatting is actually really nice"
because I love subtitling things, and I like making things accessible
I usually do it for shows and such that don't have the subtitles available yet, I don't do it often. but I do it more than not.
so yeah, super weird ask.
some of these are actual subtitling standards some are just personal preference
subtitles should be 3 lines of text maximum but ideally 1-2
subtitles should be readable against the background. this usually means having a highlight box for them. I personally still find the ones with an outline hard to read if they're going fast, I prefer the highlight.
subtitles should be either size adjustable or large enough that the majority of people can read them. small subtitles are terrible
subtitles should never block a person's face or important information. it's so annoying to have to read the subtitles, go back several seconds, and turn off subtitles just to see something on a screen. likewise other information should not cover subtitles so like on tiktok and Instagram this means not putting them where the description and likes will cover them
subtitles shouldn't move around the screen unless it's being done to avoid covering information
subtitles should actually include what's being said in other languages, not just a translation or "speaking [language]"
I personally really despise the word-by-word subtitles where only one or a few words are shown at a time
I personally find colored subtitles really annoying to read
descriptions of sounds usually go in brackets (e.g [floorboards creak]) I really prefer that sounds get distinguished from dialogue somehow.
on that note don't describe every sound or else it becomes too much, only describe key sounds to understanding a scene (e.g if a character is being snuck up on and the only indication is the sound of footsteps that's important to subtitle but the if a character is walking on screen and there's nothing particularly notable about it? don't subtitle the footsteps)
I have mixed feelings on dialogue indicators (e.g bob: I love cats) they can be helpful if it's not clear who's talking but I'd say avoid them if who's talking is implied
please please please if it looks like a character is talking and there's no audio add an indication of silence!! sometimes I think that a character's dialogue just wasn't subtitled and then I turn up the volume and learn that the sound just cut out for that part of the scene
that's all I can think of right now. thank you for taking the time to subtitle things!!!
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adasitecompliance · 5 months ago
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Enhancing Video Accessibility
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The Impact Of Audio Description: Enhancing Video Accessibility For Visually Impaired Viewers
How do people with visual impairments experience the world of movies and television? Have you ever considered what it’s like to watch a film without seeing the vibrant colors, intricate expressions, or stunning landscapes that make up the visual narrative? In this article, you will learn about the impact of audio description, and how enhancing video accessibility helps to people with visual impairment.
For many with visual impairments, this can lead to disconnection as they miss out on the crucial visual elements that bring a story to their life.
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These descriptions are more in real-time settings like theater performances or live sports events, offering detailed costumes and scene changes or field actions. Like sports commentators, trained narrators describe actions on stage or the field, focusing more on visual details.
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By providing detailed explanations of visual elements, audio description ensures that everyone can fully engage with and appreciate the content. Accessibility for visually impaired individuals prevents their exclusion from films, television, and other visual media.
Here are some critical advantages of audio description accessibility:
Enhanced Accessibility: Audio description significantly expands the reach of your content, making it accessible to a large audience of visually impaired individuals.
Increased Versatility: Audio descriptions add flexibility to how your content is consumed. Audiences can enjoy your material by listening while multitasking.
Improved Language Acquisition: Audio description helps with language development in individuals with autism. Linking words with visual elements enhances vocabulary, comprehension, and overall language skills.
Better Understanding of Social Cues: Audio description helps individuals with autism better understand the emotional and social cues conveyed through facial expressions and body language.
Enhanced Auditory Learning: For many, auditory learning helps absorb the essential visual elements that may be unknowingly missed. Audio description enhances the auditory learning experience, making it easier to retain information and grasp complex topics.
Legal Compliance: In many cases, audio description is legally needed to ensure content accessibility for individuals with disabilities. Failing to comply with these accessibility standards can lead to costly legal repercussions.
By incorporating audio description into your web content accessibility guidelines, you improve accessibility and affirm your commitment to diversity and equal opportunity for all.
How to Create Audio Description?
Creating audio descriptions is a meticulous process, and following these five essential steps helps truly enhance accessibility:
Step 1: Conduct a Comprehensive Content Analysis of All Visual Elements
Begin by thoroughly reviewing your video and identifying all significant visual elements that require explanation. This includes actions, facial expressions, scene transitions, on-screen text, sound effects, and other components contributing to the story or understanding.
Step 2: Draft a Clear and Concise Script
The next step is to craft an easy-to-understand script with a video description of important visual elements. It should seamlessly blend with the existing audio track without technical jargon. Use the present tense to create audio descriptions while maintaining a sense of immediacy. Break down complex scenes into smaller, digestible segments, and keep the script engaging and informative.
Step 3: Record the Audio with the Help of a Professional Voice Artist
Engage a skilled voice artist experienced in audio description to record your script. Their clear and articulate delivery and descriptive narration in the desired pace, tone, and style enhance the listening experience.
Step 4: Edit and Synchronize the Audio Description As Appropriate
Carefully edit the recorded audio description to align with the video timing and fit into the pauses in dialogue and background sounds. Review the extended description script for inconsistencies, errors, or unclear sections and make necessary adjustments for a smooth and coherent flow.
Step 5: Conduct Rigorous Quality Assurance
Evaluate the final audio description to ensure clarity, accuracy, and effectiveness in conveying information. Seek feedback from visually impaired individuals or consult accessibility experts to identify potential issues or missing essential visual audio elements. Revise as needed to guarantee that the audio description meets the highest standards of quality and accessibility.
The Evolution of Audio Description Technology
With the rapid advancement of technology, audio description has seen significant progress, enhancing its effectiveness and reach. Modern tools, innovative software, and refined methods have revolutionized how audio descriptions are created and delivered.
These technological advancements are not just about convenience—they enable individuals with visual impairments to engage with and participate in society.
Essential Tools for Creating High-Quality Audio Descriptions
A meticulously crafted script is the foundation of effective audio description. Some tools offer robust scriptwriting capabilities, including automatic formatting, collaboration features, and version control. These capabilities are indispensable for creating precise and accurate scripts and critical for delivering a seamless and engaging audio description experience.
Once the script is ready, record and refine the audio using tools to capture audio recording, editing, and mastering audio. These applications ensure the final audio description is clear, professional, and fully immersive, enhancing the viewer’s experience.
Accurate transcription is another crucial component of high-quality audio description, and some tools offer fast and reliable transcription services. This allows creators to focus on producing high-quality audio descriptions without wasting time on manual transcription, ensuring that every detail of entertainment audio description is captured accurately.
Future of Audio Description and Accessibility
The future of audio description is promising and evolving rapidly. As technology advances, the quality and accessibility of audio-described content are set to reach new heights. Innovations in AI and machine learning are paving the way for more efficient and accurate creation of audio descriptions, making it easier than ever to ensure that content is accessible to all.
These advancements mean that audio description will become an even more integral part of media creation. However, technology alone is not enough to achieve true accessibility. Collaboration is key. For audio description to reach its full potential, content creators, accessibility experts, and the visually impaired community must work together.
By sharing knowledge, expertise, and experiences, we can drive innovation and make media more inclusive for everyone. This collaborative effort is essential in ensuring that the audio description meets the technical requirements and resonates with the audience it serves.
Audio description is vital to inclusivity, making video content accessible to everyone. It allows visually impaired individuals to engage fully with films and television, fostering a sense of belonging and participation.
At ADA Site Compliance, we are dedicated to helping you create accessible content that meets the highest standards. Our team of experts is ready to assist you in integrating audio descriptions and other essential accessibility features into your videos. Together, we can build a more inclusive future where everyone can enjoy the magic of storytelling!
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faulty-heat-vents · 1 month ago
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[A π amount of apple turnovers]
//Morse?\\
//CORRESPONDENCE: CIRYN
Hello, Miss Morse! I saw what happened on the Requiem, and it’s a shame that CMC isn’t able to attend the job fair. Hope you’re doing well after everything went down!
Ash is still out on deployment. Oracle hasn’t told me much, but they seem really nervous about something… I hope he’s okay…
Apologies for the delay about responding to this, by the way- Cargo took a particularly long time verifying this package for some reason.
Okay, what’s in here…?
[AUDIO: DESCRIPTION]> the sound of a standard shipping crate being opened, then something metal being dropped nearby- assumedly the crowbar used to open said crate.
Oh! Pastries! I saw some other folks getting these in the post too! Haha, gonna have to hide these before the A-class goons try to stea-
[AUDIO: DESCRIPTION]> a substantial silence. Ciryn is suddenly at a loss for words about something.
…Morse. Why is one of these things vibrating??? Not like a drill or anything- like my eyes are watery looking at it.
Did- did you send an infinite percentage of a pastry?????
What the fuck??
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blurredcolour · 9 months ago
Text
In My Blood | Part Two
In My Blood Masterlist
Curtis "Curt" Biddick x SOE!Female Reader
It is no longer safe for you to remain in Belgium. With the Gestapo closing in, Curt is finally ready to make his escape with you. But is it too late?
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Warnings: MAJOR canon divergence, Language, Violence, Weapons, Spy Craft, Detailed Description of Murder, Death, Injuries, Angst, Grief, Fear, Inevitable Historical and Military Inaccuracies, Mature/Explicit Themes - 18+ ONLY.
Author’s Note: This story contains revisionist history, read at your own risk. Reader is half-Belgian, half-English and has been given an extensive backstory and family tree. While they have been given the codename of "Marie," no physical descriptions or Y/N are used.
Italics used for non-English words and to indicate dialogue spoken in a language other than English.
This is a work of fiction based off the portrayal by the actors in the Apple TV+ series. I hold nothing but respect for the real life individuals referenced within.
Word Count: 6929
-------------------------
May 3, 1940
“Honestly Papa,” You protested in French, threading the telephone cord between your fingers as the line crackled and hummed with the standard overseas audio distortions,“I do not understand why you will not let me come home, nothing has happened in months–”
“Enough, my little monster,” Your father’s voice gently but firmly cut you off. “We have been over this a thousand times, it is simply too dangerous for you to leave England with war declared. Yes, it is quiet at the moment, but it is only a matter of time now that the weather has grown warm.”
Your eyes scanned across the neatly appointed Edwardian writing desk in your grandmother’s study before turning to eye the drizzly gardens of the Dower House through the spotless window behind you.
“If it is so dangerous, why do you and Mama insist on staying in Brussels? You are both more important than me and if those Nazi bastards invade you know that’s where they’re headed – straight for you.”
“Come, come now, don’t let your mother hear you using that language.” His chastisement was half-hearted and filled with laughter, pulling a reluctant grin from you. “Belgium is neutral, firstly, but if the worst happens, we will simply flee to the house in Wallonia. Chin-up my little monster, we are made of sterner stuff, are we not?”
“Yes, Papa,” You replied, feeling somewhat reassured and heartened, “we truly are.”
------------
October 28, 1943
The collision of your spine against the brick wall drove the air from your lungs, a strangled noise of pain seeping from your throat as the broken end of a bolt that had once affixed something to the side of the building tore through the fabric of your blouse and dug into the meat of your right upper arm. Gritting your teeth as your eyes watered at the searing pain and warm gush down your sleeve, your grip tightened on the handle of your knife, swinging it higher towards the vulnerable neck of the man you had lured into this alleyway.
He had been following you for at least twenty minutes, Gestapo most likely, on your way to pick up some material to then courier to another contact. You had been unsuccessful at losing him, and with the sun setting and curfew nearly upon you, confrontation had remained your only option. While sneaking out after curfew was perilous enough, being caught out around the fall of curfew was nearly suicidal. Parking your bike in front of a well-attended pub, you had made your way across the town square, wending your way through the emptying streets before ducking into this very alley to lay in wait.
Unfortunately for you, the man had proven to be much larger than you had first estimated, and along with a brutal case of halitosis, each sour breath assaulting your senses as it impacted your face, he was easily overpowering you, slowly turning your knife in your grip, threatening to use your own weapon against you. Unfortunately for him, you had been trained in all the ‘ungentlemanly’ ways one could undertake warfare, and he was utterly unprepared for the collision of your foot with his most tender parts.
A sound consisting of an intriguing mixture of a yelp and a wheeze escaped his mouth as he fell back, his oppressive weight finally easing off you. Seizing the momentum, you quickly struck with your blade, meeting the weak block of his forearm and drawing a yowl this time. While he was not proving to be a quiet kill, thankfully his racket resembled an alley cat, and could be explained away if necessary. Heart hammering in your ears, breaths coming in quick gasps under the heady influence of your own adrenaline, you swung the blade home into the defenseless flesh of his neck and tugged forward, sealing your opponent’s fate as he crumpled to the worn cobblestones.
Taking several awkward steps backward, you inhaled deep, greedy gulps of air as the man exhaled his last and grew still. It was both relieving and unsettling. Casting about for the large metal bins you had glimpsed earlier, you darted across the alley to quickly remove the lids from both, shifting the filthy contents from one into the other to make space for your deposit. Returning to his lifeless form, you assessed his bulk before struggling to strip him of his large, navy wool coat before dragging him down the alley and hoisting him into his final resting place. The wound in your triceps screamed in agonized protest with every breath until you had resecured the lid, the scene unremarkable enough in the long shadows of evening.
Shrugging into the bulky coat to conceal the damage to your blouse and retrieving your luggage, discarded moments before the altercation began, you forced yourself to exit the alley at a perfectly normal pace in the direction of Doctor Legot’s clinic, trusty bicycle abandoned for the sake of a speedy departure. Reaching the clinic well after closing, you slid around the back, setting down your suitcase to root around in the hedges for the upturned pot hiding the spare key known to only a select few. You took a moment to compose yourself, taking a deep breath and brusquely wiping at the tears of discomfort that had been stubbornly welling in your eyes the entire journey.
The lock turned soundlessly under your practiced hand, the door swinging inward to an unexpected shaft of light spilling from the patient washroom. Peering around the doorjamb, your eyes widened to see Curt standing at the small sink in the powder room, stripped down to his undershirt, carefully dragging a safety razor across one lathered cheek. Exhaustion and injury got the better of you, making you sway unsteadily, forcing you to catch yourself on the frame of the door, immediately attracting his attention.
“Marie?” He turned to look at you, well-defined muscles of his arms flexing with his movements, shaving cream adorably still adorning a great deal of his face.
Hastily lurching forward into the clinic, you quickly closed and latched the door behind you, depositing your luggage and shoulder bag before shrugging out of the claustrophobic overcoat.
“Jesus Christ, look at you!” His outburst, followed by the sound of his razor hitting the porcelain bowl of the sink, made you drop your gaze to your clothes, only to be greeted by the sight of your late opponent’s blood drenching the fabric.
“Oh, do not fret about me…” You had hoped to put on a display of bravado, but your voice was aggravatingly thin, “…the other fellow is much worse off.”
His startlingly warm palms cupping your elbows made your head jerk back up, meeting his furrowed brow, eyes darkened with concern. “That isn’t very comforting, gorgeous.” He muttered and began tugging you towards Doctor Legot’s office where a crack of light shone from beneath the door. “Doc?” He barked out before open the door without any further preamble.
Only a small noise of protest sounded before the doctor was shooting to his feet, quickly ushering you to take his recently vacated chair, rapidly looking you over before his eyes settled on your arm.
“I’m not going to ask how such misfortune befell you, Marie. I am a wiser man than that. But what, specifically, happened to your arm?” He murmured in Dutch as he retrieved a set of suture scissors to begin cutting away the sleeve of your ruined shirt.
“I backed into the shorn off end of a bolt with rather a bit of force.” You sighed wearily, glancing at Curt who remained in the room, eyeing the pair of you intensely from where he leaned against a filing cabinet. “Why is your guest upstairs?”
Your sentence ended in a hiss as you inhaled sharply through your teeth at the feeling of the doctor’s fingers prodding at the wound on the back of your upper arm.
“He cut himself shaving by candlelight one too many times. Once the cast came off, we made an agreement he could come upstairs between closing and dinner to wash up. You’ve had your tetanus vaccine?”
As Legot began to aggressively paint your wound with disinfectant, you pressed your lips together tightly against any further mortifying outbursts, and thus only managed a nod in confirmation.
“Good.” The room fell silent as he applied a square of gauze to your wound, securing it in place by wrapping your arm in a bandage, tying it off.
Your eyes drifted back to Curt who had not seemed to move an inch, not even changed position, the shaving cream on his face drying out, growing crusty against his skin. His silence was perhaps the most unnerving thing you had encountered this evening, his voice seeming to have filled every waking encounter you’d had with him thus far.
“It’s a lot of blood…” He muttered, eyes rising from your clothes, marred by scarlet quickly turning a mottled brown as the blood dried and aged.
“Mostly someone else’s.” You reminded him gently, earning a non-plussed grunt in reply.
A heavy sigh fell from the Doctor Legot’s lips, making you look up at him slowly. “Marie there has been…an increase in the Gestapo around town. A contact of mine was even questioned about a woman bearing a remarkable resemblance to you. And now that you seem to have had a run in, I’m…concerned.”
Despite similar thoughts ricocheting about your brain the entire flight back to his clinic, the breath you drew in felt like it contained thousands of tiny shards of glass which imbedded themselves deep inside your breast as you heard it from an external source. Rationally, to have survived so many months in your occupation was a feat worth celebrating.
An SOE agent typically had a life expectancy of six months, and yet to watch your ability to remain in Belgium, to remain useful to your fellow Belgians, crumble before you was incredibly painful. You allowed your exhale to accumulate in your cheeks before releasing it all at once through pursed lips with a nod, the feeling of having failed your people, your family, once again a yawning pit deep in your gut.
“It is time for me to move on.” You conceded flatly.
“If you are headed in a certain direction, might you be able to take a certain guest with you?” He asked with a nod in the American’s direction.“Couriers are still stretched thin.”
Your eyes widened slowly as it dawned on you that it was well over two months since Curt had become a guest in his cellar and should be well on his way to Spain by now. “He is well enough to travel then? Have they made him papers yet?” Your rapid-fire questions were greeted by frantic blinking from the doctor before he nodded quickly in the affirmative to both.
Turning back to Curt you tilted your head, reinvigorated by the chance to be useful one last time as you tried to remove yourself from occupied Europe, saving another’s life infinitely more important than simply trying to preserve your own. “Tell me, Curt, are you ready to head back to England?”
The apprehension that had drawn his features tight melted away, yielding to a bright smile, his eyes fairly sparkling with anticipation at the promise of beginning his escape at last. “You have no idea.”
You could do nothing to stop the uplift at the corner of your mouth in response, nodding slightly. “I’m going to change out of these clothes and then we’ll get ready to leave in the morning.”
Straightening from his lean against the cabinet, he moved to the door. “I’ll just go grab…” His voice trailed off as he disappeared down the hall before returning with your suitcase, setting it on the floor with a nod before departing once more, not loitering long enough to accept your gratitude.
Legot produced an old flour sack for you to deposit any clothes beyond saving, to be burned upstairs in his fireplace, before leaving you alone in his office. Feeling the chill of autumn in your damp clothes, you quickly stripped, using a towel to wipe any bloody remnants from your skin with water from the sink in the corner of the room, before changing into fresh clothing. Your mind was already occupied with plotting your route – to Antwerp, fetching supplies from the small flat you kept as a base of operations there, and then boarding a train to the border before crossing on foot then onto another train at Lille to Toulouse before meeting up with the Ponzán group to be guided across the Pyrenees. But this time, you would be one of the party making the crossing in neutral Spain.
Bringing your damp towel to try and blot any blood from the pilfered overcoat, hoping to save it for Curt’s benefit during the mountain crossing to come, you turned off the office lights and headed toward the storeroom, grabbing the garment from the floor on the way. Dropping it through the open trapdoor followed by the wet towel, you smiled to Curt as he appeared below, passing him your suitcase with your good arm before beginning your own descent down the ladder. Pushed well beyond all possible limits, your battered and bandaged arm gave out at your demand to bear your body weight, a yelp escaping as your right hand lost its grip on the ladder as a result.
Strong hands quickly landed on your hips, steadying and supporting you.
“Easy, gorgeous, good as you got the guy, he still hurt you.” Curt muttered behind you, the fresh scent of soap and aftershave radiating from his warm skin as he helped you down the last few rungs.
“Th, thank you, Curt.” You stammered, hugging your throbbing limb close as your feet settled onto the cellar floor, watching him easily climb up the ladder to swing the heavy trapdoor shut almost silently even from inside. “You’ve come a long way in the past few weeks…”
He smirked a little, carrying your luggage over to set on the foot of your bed for you. “Been doing a lot of shadow boxing down here.”
“Boxing!” You breathed in surprise, gathering the abandoned coat from the crumpled heap it left on the floor, trying not to notice the way his muscles moved as he pulled on a thick knit sweater in the cool damp of your hiding space. “If I had known, I would have gotten comics related to your interest…”
“I enjoyed the ones you brought, even read the book too. My teachers would be proud.”
A small laugh escaped you as you settled onto the edge of the bed, inspecting the coat for bloodstains and methodically beginning to blot them out. His own laughed intertwined with yours all too melodically, making you swallow tightly.
“That coat is awful big for you, gorgeous.” He teased, watching you from where he stood at the end of your bed.
“It’s not for me, Curt, it’s for you – you’re going to need it where we’re headed. Just need to get all the blood out first.” You murmured, turning the right sleeve inside out knowing you had surely bled on it yourself.
“Do I get to know where we’re going?”
You peered up at him a moment before shaking your head. “Other than England. That will suffice for now. I will share the goal with you day by day, but the less you know the safer you will be. Aside from a few key portions, the majority of the trip will be by train to start. Tomorrow, though, we shall have to try something new.” You trailed off into a mutter at the last, wrestling with the heavy fabric, shooting him a grateful look as he grabbed the hem of the coat to help you position it, allowing you to reach one of the last stains.
“What’s so special about tomorrow?” He prodded, clearly still listening even though your final statement had more been musing aloud than for his ears.
Pausing a moment you sighed before meeting his eyes. “I suppose you ought to know that I appear to be a known entity to the Gestapo, at the very least locally, and so we will take extra evasive manoeuvres when we leave town. I shall be disguised, we will leave just before dawn, and avoid public transportation. I have a few ideas for how we might reach where we are going first, do not worry.” You offered a reassuring smile, to which he returned a small nod. “Jan will have been by the take your photo and give you papers?”
“Oh, yeah, nice fella if a bit quiet. Gave me a couple sets of papers.” He stepped over to his cot to retrieve two well forged sets of identity papers, bringing them over for you to inspect.
Laying the now-cleaned coat to dry across your suitcase, you accepted them from him, looking them over before holding out those in your left hand. “These are your Belgian papers. I suggest you put these in your usual pocket – the one you will reach for first, so that you can produce them as naturally as possible. We will destroy them as soon as we have left Belgium.” You watched as he took them from you.
“Belgian papers, got it.” Curt made a tiny salute with the papers before grabbing a leather jacket from the back of a small chair that was a new addition to the cellar, sliding them into the inner left breast pocket.
“And these,” you held out those in your right hand, “are your French papers. You will want to keep these close, in a safe place on your person, but not somewhere you will mistakenly hand them over until they are needed.”
His eyebrow shot up playfully. “Hold up, Marie, I thought you just said you weren’t going to tell me where we’re going…”
“Did I?” You blinked innocently and his guffaw of amusement threatened to pull another unintentional smile from you.
Since when had your expressions become so very difficult to control?
“The most important thing for you to remember on our journey,” you soldiered on despite your inner struggle, “is not to speak. Your voice absolutely gives away the fact that you do not belong here. Many of the airmen whom we guide find the most success by feigning deafness. It explains both their inability to speak and the fact that they do not understand the language.”
 “You could just teach me French, or whatever you speak with Doc…”
“Flemish?” You found yourself fighting back laughter. “We do not have enough time for you to master either, Curt. We leave tomorrow. Now take your French papiers and get some sleep, we leave in a few hours.” You nodded firmly, but with a kind smile.
“You too, Marie, you need dinner or anything?”
Shaking your head softly, certain you could not bring yourself to eat even if you felt hungry, the pair of you settled in to sleep, the damp wool coat taking over the chair in the middle of the room to dry, looming in the flickering candlelight like some grim reminder of your actions. Huffing at your melodramatic thoughts, you pulled the blankets over your head and rolled over to get some rest.
As agreed upon, Legot woke the pair of you shortly after four with warm bread, apples, and granola. You could almost taste the ghost of butter, jam, sugar, and cream on your tongue – heavily rationed delights that had been hard to come by in England and all but non-existent here under Nazi rule. Downing your dry, brown breakfast, you opened your suitcase to retrieve a wig from its depths, gathering your hair and securing it beneath the false strands to disguise your apparently known appearance.
“I dunno Marie…” Curt’s musing were interrupted by an exaggerated yawn as he smoothed his hair with a pot of borrowed pomade. “Your natural hair looks so much prettier on you.”
Fighting the girlish urge to preen under his indirect compliment, you shook your head. “It’s a good thing I’m not trying to look pretty then, just different.”
“Well in that case you look nothing like your usual self.” He shrugged into his leather jacket before snagging the hard-won navy coat from the back of the chair and folded it in perhaps the most unmethodical way you had ever witnessed, but it still wound up flat and small enough to fit into his suitcase.
“Good.” You muttered and snapped the latches on your own luggage closed, heading over to the ladder to climb up.
“Wait, let me help you.” He hurried over, reaching out to grasp your waist. “You sure you can pull the cases up?”
Huffing a little, more in annoyance at being injured than his offers of help, you nodded firmly. “Absolutely.” Clenching your jaw, you forced your way up the ladder, stubbornly ignoring the ache in your still-healing arm, turning to reach out expectantly for the first piece of luggage once you were kneeling on the floor above.
A bemused expression greeted you before he easily hoisted the first, waiting until you had it tucked aside before sending the second up. Taking a moment to extinguish the candles still burning below, he then quickly ascended the ladder to join you, silently securing the trapdoor behind him.
“Right, this is it then.”
About to make your way down the hall to bid a final farewell to the doctor, you turned with a soft gasp to find him stand there with a small canvas bag of food.
“For your journey.” He held it out, nodding as Curt quickly stepped forward to sling it over his shoulder.
“Be safe, Doctor Legot, thank you for all your assistance.”
“The very same to you, Marie. Best of luck on your travels.”
A small, sentimental smile poked through your serious expression before your eyes widened. “If you are in need of a bicycle, mine remains outside the pub across from the town square. Farewell.”
At serious risk of lingering too long, you turned then and headed out the backdoor, glancing over your shoulder in the faint light of early morning to ensure Curt was following you. You kept a quick pace, cutting and winding through town towards a familiar farmyard, dairy cows grazing the fields, lowing softly, as the farmer and his daughters loaded containers of milk into the back of a worn truck. The sun had escaped the confines of the horizon by now, flooding the landscape with the golden light of an autumn sunrise as you cast another glance of confirmation over your shoulder, nearly tripping over your own feet at the unjustly stunning quality of Curt’s eyes in daylight.
“Whoa, easy.” He hurried a few steps forward to steady you by the elbow, catching the attention of Tillens who quickly sent his children back into the house.
“Hush.” You whispered firmly before waving to the farmer, who squinted at you a moment before relaxing as you greeted him warmly in Dutch.
“That you, Marie? You’ve done something new with your hair, didn’t even recognize you for a moment…”
“The point, I am afraid. Are you by any chance headed to Antwerp today?” You asked hopefully, stomach falling as he shook his head.
“Could take you to Brussels, but Antwerp is tomorrow.”
Brussels was the one place you avoided, far too many familiar faces and even more Nazis along with their collaborating government.
“How much could I offer to convince you to take us to Antwerp today?”
Tillens’ brown eyes studied your disguise before looking over at your companion. “It’s only one hour out of my way, Marie, for you there is no charge. Hop in the back and I’ll pack the rest of these around you.”
Your eyes widened before you quickly gestured Curt forward, digging into the bag on his shoulder and pulling out the loaf of the bread you found there. “Then please accept this, for your family.”
“Marie…” Tillens protested but you pushed it forward insistently and he accepted it with a grateful nod. “Thank you, every bit helps.”
“Thank you, for it truly does.” Grasping Curt’s elbow, you pointed into the back of the truck, watching him step up and weave his way towards the back.
Setting your suitcase on the tailgate, you reached for the handhold with your left arm, gasping as Curt’s hands were suddenly around your waist to hoist you in amongst the containers of milk.
“Gorgeous but stubborn.” He muttered under his breath, grabbing your suitcase and leading you over to a gap he had found just large enough for the pair of you to settle on the floor.
Pulling your shoulder bag against your body, you tucked your skirt beneath yourself as you sat down beside him, nodding to Tillens as he peered in at the pair of you before sealing you in with the last of his cargo.
“It’s about a two-hour drive, feel free to sleep.” You whispered, the back of the truck going dark as Tillens secured the doors shut, the motor growling to life shortly thereafter.
“So he speaks Flemish too?” Curt asked curiously as the vehicle jolted into motion and you nodded softly.
“It’s Dutch, really, with some regional differences. In the bigger cities you’ll find more of a mix of Flemish and French.”
“And you speak it all.” Curt smirked and you nodded, hugging your knees to your chest as the cargo rattled around you. “Really somethin’…” He muttered, leaning back to close his eyes and try to get some rest as you had suggested.
The drive smoothed out as the truck navigated onto the main road, and you felt yourself relax a little after the first hour of distance was put between you and Beverst. You were by no means out of danger – the Gestapo was an insidious organization, their network a far-reaching and interconnected tangle. The fact that at least one agent had come looking for you specifically meant that, if the entirety did not know of you yet, they soon would. You had to run all the way to be truly safe.
Of their own volition, your eyes drifted towards Curt’s sleeping form, his handsome face grown slack and soft in sleep, the youth of him both striking and painful. What would his life look like if Hitler had been able to keep his hands to himself…or better yet had never even come to power? What would your life look like? Certainly neither of you would be in the back of a dairy truck sneaking your way to Antwerp.
A roughened patch of road jostled his body, threatening to wake him and you quickly wrenched your eyes away, studying the handwritten labels from Tillens’ farm. Thankfully Curt remained asleep for the rest of the drive, the truck pulling to a stop amidst the hum of the city, and you gently prodded him awake with a shake to the shoulder.
“We’re here.” You whispered before pressing a finger to your lips and he nodded drowsily before straightening.
Light flooded into the back of the truck, the pair of you blinking owlishly as Tillens shifted the cargo to make a path of exit into a familiar alley. Climbing out carefully, you turned to unload the suitcases as Curt passed each, nodding sharply to the farmer before you and the airman assembled yourselves, and strolled casually out into the foot traffic on the sidewalk.
The interference and unpredictability of humans had you on edge, not appreciating the way Curt always seemed to be not where you expected him to be with every glance over your shoulder. After the fourth time you looked for him a little too long, your heart in your throat, you stepped around a rather annoying blonde making eyes at him, and seized his free hand with yours. To keep better track of him, of course. The fact that your throat tightened slightly as his blunt fingers wrapped around your hand in return, requiring a forceful swallow to clear it, was utterly irrelevant.
Turning the corner, you looked both ways before tugging on his hand, guiding him across the street to the unassuming building of flats from which you were intending to collect your warmer clothes and some other supplies. The sight of the rather nice car out front was the first sign that something was off. The next was the sound of your neighbour, an ancient, haggard woman named Josephine De Smet, speaking loudly in the stairwell, her creaking voice cascading down the tiled stairs to the lobby, halting your feet immediately.
Clearly distracted, Curt’s body collided with your back, forcing you to brace against the wall lest you topple over.
“Geez, why’d you sto–” His less-than-hushed whisper was cut off by your palm, forcefully freed from his grasp, slapping over his mouth as you quickly pushed him back into the corner of the lobby under the stairs, casting a sharp look at him before craning your ear back upwards.
Holding your breath, you listened intently, trying to hear the rest of the conversation. To confirm if the alarm bells ringing in your head were warranted.
“Just what has that hussy gotten herself mixed up in then, sir?” The old crone rasped in French, not her usual choice of language, and you pressed your lips into a line thin.
“I cannot say, madam, other than she is a monster and you’d best be wary.” The deep male voice, a German accent poisoning his pronunciation, made you inhale sharply through your nose.
Hand dropping from where it pressed against Curt’s remarkably plush and soft lips to grasp the lapel of his jacket, you pulled hard, yanking him out of the building and back onto the street. They were a lot closer on your trail than you had realized. Pulse rabbiting at your throat, you held your suitcase out to Curt in a silent request, grateful when he took it without question, following you as you took off down the sidewalk at a brisk clip.
Darting around the next corner, you led him on a chaotic, unpredictable, and hopefully untraceable path to a tramway stop several blocks away as you dug through your shoulder bag for the coins to make fare for both of you. Once that was secured, you traded his fare for your suitcase, tucking your own coins into the pocket of your light jacket, trying to suppress your grimace at the loss of your winter clothes in that now unvisitable flat. The feeling of Curt’s sturdy hand slipping into yours, enveloping your skin in warmth and his strong grip, halted you for half a step before releasing some of the tension in your lungs.
Propelling forward across the street, the pair of you jumped onto the tram just as it was about to pull away, shuffling into the heart of the crowded carriage to purchase your tickets and keep your faces away from the windows. It was not an overly warm ride to Antwerpen-Centraal station, but you could certainly feel sweat prickling in your armpits and rolling down your back between your shoulder blades. Tugging on Curt’s sleeve, you disembarked one stop short with him and ducked into an alley to yank the wig free, hanging your head upside down to shake out your hair before repining it. It surely looked sad, but given that identity papers were required to board a train, you needed to resemble your photo and thus the wig was shoved into a nearby trash bin.
“We will be asked for papers, there will be a lot of soldiers, try to remain relaxed and do as I do.” You whispered to Curt, and he nodded, patting the left breast of his pocket with an easy smile, though you watched his adam’s apple bob sharply as he swallowed. “We will be buying tickets and travelling to the border where will stop for the night, alright?”
“Lead on, gorgeous.” He nodded and turned to following you toward the grand, stone-clad station built at the turn of the century.
The presence of Nazi soldiers was pronounced, their bright red swatiskas flashing about the otherwise pleasant square like blemishes on a beautiful face. Keeping your expression perfectly neutral yet pleasant, confident yet not cocky, you took a moment to exhale slowly as you made it past the first hurdle into the building before heading to the ticket counter, requesting two tickets to Kortrijk. It was nothing short of a miracle that you managed a polite nod rather than kissing the ticket seller full on the mouth when he informed you the train would be leaving in twenty minutes. Pulling the bills from your bag, you accepted the tickets in return before leading Curt to track three.
Rolling your shoulders in and down your back, you confidently offered your identity papers to the Nazi soldier standing at the carriage door, immensely pleased when Curt did the same without prompting.
“Where are you two headed?” The soldier asked in clipped, stilted French, his piercing blue eyes wholly unsettling as they flicked between you and Curt before coming back to you.
“Kortrijk, sir.” You answered simply.
If he wanted to know more, he would need to ask more. You certainly had a lie prepared should he require one. He made a noise of displeasure, looking over your shoulder, implying the accumulation of other passengers.
“Off you go.” He grunted, returning both sets of papers to you and you nodded rapidly, climbing aboard quickly, even as your arm shook under the strain of hauling your body up the steps.
Shuffling down the hallway of the carriage, you at last came to an empty compartment, stepping inside and setting your luggage on the bench. As soon as Curt stepped in behind you, you slid the door shut behind him, knowing it was rude with a full train but not wanting anyone else to join you. As you turned back, he was already hoisting your suitcase up onto the luggage rack, making you smile fondly.
“Merci.” You murmured, hoping he would understand your meaning.
Judging by his responding smile, it seemed he certainly did. Despite your longing to collapse onto the bench seat, you sat with decorum, trying not to stare at your watch and count down the minutes. As the last whistle blew and the cars at last shunted into motion, you finally relaxed back into the cushion behind you.
“Is it always like that?” Curt whispered and you shot him a rueful look before shaking your head.
“I am deeply sorry, that…that is solely a complication of traveling with me right now.” You murmured in response, digging out his ticket and papers, returning them to him. “The conductor will arrive closer to our destination to check your ticket, then we show the papers again in the station after we detrain.”
You watched as he carefully took the items and tucked them back into his inner pocket.
“No apologies, gorgeous. We’re both not wanted here, so it’s a good thing we’re leaving.” He nodded and you looked out the window when rain pelted the glass as the train left the shelter of the station, biting the inside of your cheek savagely to keep your emotions in check. “Why don’t we have some lunch?”
He started to root around in the bag from Legot and you forced a smile, sharing the few apples and the small wedge of cheese, akin to a rare jewel, that the man had gifted the two of you with. After a minor squabble over who ought to be resting, Curt finally gave up and obstinately remained awake as you insisted that you must, staring out the window as the fields of Flanders rolled by. The train made numerous stops until the conductor arrived to check your tickets, signalling you were about to arrive in Kortrijk, the final stop.
Courtesy of your preparation, the process went remarkably smooth, and the pair of you stepped off the train once Curt had retrieved the suitcases from overhead. Another successful check of your papers and you were melting into the population freshly departing from their workday and making their way home. Within thirty minutes, you had arrived at an unassuming home on the southern edge of town, knocking the door in the prescribed way.
A young woman with a toddler perched on her hip opened the door, eyeing each of you cautiously.
“May I help you?” She asked in Dutch.
“Good afternoon, Ma’am. We were wondering if you might be interested in some new cosmetics?” You smiled broadly, delivering the passphrase.
A flash of recognition crossed her delicate features, her plump cheeks flushing in excitement as she briefly went rigid before she reined in her emotions. “Why don’t you come in and show me what you have for sale…” She stepped back, holding the door open wider for you and Curt to step inside.
Once the door was secured behind you, she led you through her small but tidy home up the narrow stairs to a small half door before opening it slowly.
“Here you are, dinner will take some time.”
“Whatever you can spare is truly appreciated, thank you.” You thanked her softly, sliding your suitcase into the attic before crouching down to crawl in after it.
The space was smaller than Legot’s cellar but larger than the back of Tillens’ dairy truck, enough room for each of you to lay flat, high up in the very peak of the small house. It was not a safe house you would have employed for a larger group. For the first time, you were grateful it was nearly November and not the heat of summer.
“Ouch!” Curt hissed as he cracked his head on a low beam, and you frowned, shifting up onto your knees to make sure he was alright. “Yeah, yeah, m’fine Marie, just an idiot.” He gave you a lopsided grin and you shook your head.
“Sorry it’s not the Ritz, but it’s not a cellar either?” You tilted your head hopefully.
“Never stayed at the Ritz, you?” He asked, settling onto the centuries-old wooden planks beside you.
“Hmmm.” You hummed noncommittally. “She says she’ll have something for us to eat in a bit, we will rest and then start out walking after midnight.”
“Walk…?” He prompted, eyebrow raised.
“It is not easy to cross the border, we cannot simply take the train into France, so we must walk. It is best to do so at night, and even better to do so rested. I promise we can linger a little longer at our next place, but we must get out of Belgium.” Despite your efforts to quash it, a slight tremor remained in your voice and Curt shot you a look of sympathy and utterly threatened your ability to maintain your composure. “So sleep.” You tacked on firmly and pulled off your jacket, folding it up to make a pillow before laying on your side with your back to him.
There was a decidedly awkward silence as he remained seated, looming above you, before laying down with a heavy exhale, clearly frustrated with you. Well that made two of you.
Dinner arrived two hours later with a soft knock, driving home the fact that you had not slept, but the warm vegetable hash was so very welcome and filling, giving you hope that you might be able to actually fall asleep for the last few hours of your stay here. As you lay back down onto your make-shift pillow, Curt’s breaths almost immediately evened out into the heavy sighs of sleep, making your lips twitch in a mixture of annoyance and amusement. Yet as you closed your eyes, all that echoed through your mind was the voice of your father ‘mon petit monstre’ and the Gestapo agent from the stairwell of your flat building ‘elle est un monstre.’
Petit monstre
Un monstre
Monstre
Monstre
Grief clawed at your throat, making you sit up sharply as you gasped for air, eyes brimming with tears as the realization that you would never again hear that nickname in your father’s voice – that it would now only come to you by way of anger and insult – sank like a stone in the pit of your stomach. Sniffling petulantly as your nose began to run, you jumped at the feeling of Curt’s hand on your shoulder.
“Hey, hey, what’s wrong…” He whispered groggily, shifting closer.
Shaking your head quickly, you roughly wiped the tears from your eyes trying to hide the evidence, huffing as the action only caused fresh ones to spill onto your cheeks.
“Don’t tell me then, just c’mere.” He replied and gathered you into his arms, cradling you close against his chest.
Every muscle in your body went rigid at first, your rational, well-trained self knowing this was utterly inappropriate. And yet…
And yet, he was so warm, so kind, and he was holding you so tightly that maybe you could fall apart just a little without crumbling entirely. Surrendering to the fact that no arms had attempted to hold and comfort you in years, you yielded to his embrace, becoming pliant as you loosened the clenched-fist-grip on your grief just a little, allowing tears to slide freely down your cheeks in the darkness of that attic as his palm soothed up and down your spine.
“Shhh, I’m right here, you’re not alone…”
How very much you wanted to believe him.
-------------------------
Read Part Three
In My Blood Masterlist
Tag list: @precious-little-scoundrel, @luminouslywriting, @polikabra, @beingalive1
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gallifreyanhotfive · 10 months ago
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Random Doctor Who Facts You Might Not Know, Part 43
Tw: some description of post mortem decay
Tegan once found herself in the mid-1980s. While here, she had an encounter with a rather stroppy teenaged waitress. This waitress was named "Dorothy." (Novel: The Crystal Bucephalus)
During funerals on Venus, the brain of the deceased is cut up and eaten by those attending. This was a way the deceased could live on as they would gain the deceased's memories this way. The First Doctor could take this in stride, but Barbara and Ian were a bit disturbed by it. (Novel: Venusian Lullaby)
Rassilon feared for the survival of the Time Lords so deeply that he sent biogenic molecules back in time that would force all life forms in the universe that were affected to evolve into something similar to what was the Gallifreyan standard. This is why so many species look similar. (So Time Lords don't look human...Humans look like Time Lords, just as Trions, Trakenites, etc etc do, because Rassilon interfered with their natural evolution). (Audio: Zagreus)
The Doctor's previous selves maintain awareness in their subconscious, and for a while, the Doctor would keep some of them imprisoned in their mind. For example, the Fifth Doctor was kept in chains in a pit. (Novel: Timewyrm: Revelation)
They also kept the Sixth Doctor imprisoned very deep inside the Doctor's mind for fear of the Valeyard. (Novel: Head Games)
Indeed, the Seventh Doctor started having dreams that his Eighth would lock him in a "room with no doors" after their regeneration. (Novel: The Room With No Doors)
The design for the Mondasian Cyberman was based off of a body scan of the Fifth Doctor. (Audio: Spare Parts)
By some accounts, Liz Shaw died of Agent Yellow, which is a virus that turns oxygen into sulfuric acid somehow. (Novel: Eternity Weeps)
The Fatkats are a race of giant, intelligent cats. They sometimes keep humans as pets. Rory was kidnapped by a Fatkat and given to his kid as a gift, and the kid renamed him Cuddles. The Eleventh Doctor and Amy eventually convinced the Fatkats to help them free Rory, and as a thank-you gift, he left them a life-sized stuffed Doctor doll for them to play with. (Comic: Humans Aren't Just For Christmas)
The Tenth Doctor once wrote a letter to the Brigadier, saying he felt guilty for not visiting and that he was thinking of him. When the Brigadier died, this letter was found lying on his bedside cabinet as though he had just been reading it. Thus, it is likely that the Doctor’s words were the last he ever read and that he might have even passed thinking about his old friend. (Novel: The Time Lord Letters)
When Time Lords die, their TARDISes do as well. (Audio: The Axis of Insanity)
The Axis is a place in interdimensional space that holds together and regulates all damaged timelines to prevent the contamination from spreading. Time Lords typically aren't welcome since they are responsible for most aberrant timelines, but one was sent to investigate when Jarra To took over. This Time Lord was later found by the Doctor, oozing pus and covered in roaches after being murdered by Jarra To. (Audio: The Axis of Insanity)
One time after stumbling on alien invaders, the Eighth Doctor and Charley used their acting skills to save the day. Charley became Lady Charleyostiantayshius, a Gallifreyan observer, and the Doctor became a transcriber from the High Council, who is pretty much Lady Charleyostiantayshius's excitable if a bit bumbling companion. They both wear the proper Gallifreyan regalia, and Charley was so good at her act that the Doctor thought she made a better Gallifreyan than he did. The Doctor convinces the captain of the alien fleet that there is a plague and gives him large quantities of the "vaccine," which is actually just straight up alcohol, so the captain gets wasted. (Audio: Living Legend)
The Doctor's memory of his first two incarnations is hazy, to say the least. (Audio: Cold Fusion)
Patience regenerated into a female form only after meeting the Fifth Doctor. The description of their prior incarnation is ambiguous in that regard. (Audio: Cold Fusion, Novel: Cold Fusion)
Peri was infected with a virus that copied all of her DNA and turned anyone she touched into a clone of herself. This included the Fifth Doctor, who started at first by repeating what Peri said and then became her. Based on the classic Big Finish noises that accompanied this, the change is graphically painful (Audio: Mission of the Viyrans)
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satoshi-mochida · 10 months ago
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Corpse Party II: Darkness Distortion launches this fall worldwide for PS4, Switch, and PC
From Gematsu
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Corpse Party II: Darkness Distortion will launch for PlayStation 4, Switch, and PC via Steam, GOG, and Humble Store this fall worldwide, publishers XSEED Games, Marvelous Europe, and Marvelous, and developer Team GrisGris announced.
In North America, physical $49.99 standard and $79.99 “Ayame’s Mercy” editions will be available for PlayStation 4 and Switch. The latter includes a copy of Corpse Party II: Darkness Distortion with a reversible cover, a “Save Yourself” LED blue candle styled after the in-game save points, a 64-page artbook filled with behind-the-scenes content, a “Ayame’s Mercy” lenticular art card, an “evidence kit” containing items from the game, and an Amare Est Vivere “Medical Kit” metal outer case. This limited edition will be available shortly for pre-order through the XSEED Games Store and at participating retailers.
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Here is an overview of the game, via XSEED Games:
Corpse Party II: Darkness Distortion follows three high school friends; Haruka Nanami, Nemu Takanashi, and Maria Hitsugi, as they explore the Amare Epatoentst Vivere Hospital, testing a local urban legend as the streamer Nemu seeks to boost her subscriber count. Unfortunately for the three girls, the legend of “Ayame’s Mercy” is true, and they trigger a decades-old curse that sends them into a dark realm. Together they must avoid the vengeful spirit of Ayame Kirishima and other horrors from the hospital’s dark past as they search for a way to dispel Ayame’s curse once and for all. The cult-classic Japanese horror franchise returns with new characters, a new setting, a terrifying new curse, and a brand-new look allowing for more thrills and chills! Players can freely explore the fully 3D rendered halls of the Amare Est Vivere Hospital in both third- and, for those brave enough to take a closer look, first-person viewpoints as they try to keep the girls alive. This new perspective complements the series’ visual novel-style storytelling, pairing updated visuals with gruesome descriptions and spine-tingling binaural audio accompanied by the original Japanese voiceovers. Featuring six chapters, with eight additional scenarios and plenty of Wrong Ends for players to discover as they uncover the truth behind “Ayame’s Mercy” and escape with their lives, Corpse Party II: Darkness Distortion is the perfect entry point for new horror buffs while keeping longtime fans on the edge of their seats.
Watch the announcement trailer below. View the first screenshots at the gallery. Visit the official website here: English / Japanese.
Announce Trailer
English
youtube
Japanese
youtube
Announce Trailer: Ayame's Spell
youtube
Live Action Trailer
youtube
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