#probably good rpg ideas
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sansthepinecone · 5 months ago
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As is responsible
If you are having a problem with a player in your campaign? Remember, you're a mature adult.
Just take them aside, sit them down, hear out their point of view, present your own politely but firmly, gently reach out and snap their neck with your bare hands, and continue the game.
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stoofvleesmeefrieten · 1 year ago
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Duolingo had xp and quests so it is an open world RPG. The owl is the final boss. To get to him you have to learn every language to 100%. Then you have to defeat him by answering 100 questions in different languages correctly.
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sudzie-void · 8 months ago
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Cleric having an existential crisis: Do you guys ever think about how convenient it is that when one of us dies, two or three days later another person just shows up?
The Party: ...
Rouge: Hey yeah-
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captain-crackship · 2 years ago
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Hey OP, I'm not answering the poll just yet because I'm not exactly sure where my setting falls on the KCA Scale. Because for much of Midgarde's history there was an established caste system based on race that only became dismantled in the last 200 years. Note that this only applies to the planet's mortals-- the divinities still have established roles due to their programming and cosmic origins.
Cultures across Midgarde vary widely and have as much to do with where you're from as with your race. Generally if a Dwarf and a Giant come from the same Nation they'll share the same culture but there are still wildkin groups of every mortal race that are not affiliated with any nation and thus still retain their own distinct cultures.
An example of this being that one-third of the remaining Valkyrie population on Midgarde are isolationists that keep to their floating islands while Orcish bands are nomadic traders. The caste system that the Nations were built on have their origins in wildkin cultures.
Since that caste system has broken down, cultures within Nations have homogenized but cultures outside of Nations have not. And even within Nations there are still distinct cultural enclaves that are the last surviving remnants of the defunct racial caste system.
Meanwhile the divinities have their origins outside of Midgarde and still have their own caste system based on their programming. Aesir are essentially the Deities of the Cosmos responsible for the cycle of life and death while Vanir were created by Aesir to protect Midgarde and watch over its native life without direct influence or intervention.
If this sounds complicated, it's because it is.
Your post is really interesting and based on it I would really like to know where my setting falls on the scale.
I think when it comes to building a world that has multiple races/ancestries/kintypes/whatever you want to call them, there are two extremes
The first (I'll call it the Tolkien approach) is to have each of the races fill a specific role. Elves live in the forest and are old and wise. Hobbits live in the shire and are chill. Dwarves live in the mountains and mine etc.
There can be multiple cultures among a single race (typically the humans) but there are no cultures that have any significant diversity. There can be individuals that live among a culture that is not of their race (e.g Bilgo, Arwen) but they are outliers.
It's very easy to be racist with this approach, but it's not inherently racist. In my (white) opinion, if you want to do this (or lean towards it) make sure that the individual types represent concepts and not real world cultures. The orcs as a representation of industrialisation are great, the fact that they're typically depicted with darker skin than anyone else less so
The other (I'll call it the ICON approach) is to just have a bunch of kintypes primarily for the purpose of allowing for more interesting character designs.
There can still be biological differences, but ultimately your culture is what is important. To directly quote the ICON rulebook: " Culture is far more important than Kintype. A Trogg and a Xixo from the same village are far more alike than two Troggs from different part of the world."
Cultures are also diverse. There is no culture that is just one type of Kin, and there is no Kin that has just one culture.
Obviously, as with most thigns in life, lots of things don't fit either of these extremes.
On a scale of 1-5 with 1 being the Tolkien approach and 5 being the ICON approach, I think the Forgotten Realms would be a 3. There are some strong associations with specific cultures to specific species but you can find anything anywhere, especially in the larger cities like Waterdeep or Baldur's Gate.
My setting of Draxnor would be a 4. Associatins between cultures and ancestries are typically weak and mostly only the result of the different ancestries originating in different parts of the world. There is one notable exception, the almost entirely dark elven Drow Queendom, but even they have notable amounts of dwarves, tieflings, and gnomes among them and there are enough dark elves in other nations that most wouldn't assume any dark elf to be part of the Drow Queendom.
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insertdisc5 · 11 months ago
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🎮 HEY I WANNA MAKE A GAME! 🎮
Yeah I getcha. I was once like you. Pure and naive. Great news. I AM STILL PURE AND NAIVE, GAME DEV IS FUN! But where to start?
To start, here are a couple of entry level softwares you can use! source: I just made a game called In Stars and Time and people are asking me how to start making vidy gaems. Now, without further ado:
SOFTWARES AND ENGINES FOR PEOPLE WHO DON'T KNOW HOW TO CODE!!!
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Ren'py (and also a link to it if you click here do it): THE visual novel software. Comic artists, look no further ✨Pros: It's free! It's simple! It has great documentation! It has a bunch of plugins and UI stuff and assets for you to buy! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) You can also port your game to a BUNCH of consoles! ✨Cons: None really <3 Some games to look at: Doki Doki Literature Club, Bad End Theater, Butterfly Soup
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Twine: Great for text-based games! GREAT FOR WRITERS WHO DONT WANNA DRAW!!!!!!!!! (but you can draw if you want) ✨Pros: It's free! It's simple! It's versatile! It has great documentation! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) ✨Cons: You can add pictures, but it's a pain. Some games to look at: The Uncle Who Works For Nintendo, Queers In love At The End of The World, Escape Velocity
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Bitsy: Little topdown games! ✨Pros: It's free! It's simple! It's (somewhat) intuitive! It has great documentation! It can be used even if you have LITERALLY no programming experience! You can make everything in it, from text to sprites to code! Those games sure are small! ✨Cons: Those games sure are small. This is to make THE simplest game. Barely any animation for your sprites, can barely fit a line of text in there. But honestly, the restrictions are refreshing! Some games to look at: honestly I haven't played that many bitsy games because i am a fake gamer. The picture above is from Under A Star Called Sun though and that looks so pretty
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RPGMaker: To make RPGs! LIKE ME!!!!! NOTE: I recommend getting the latest version if you can, but all have their pros and cons. You can get a better idea by looking at this post. ✨Pros: Literally everything you need to make an RPG. Has a tutorial inside the software itself that will teach you the basics. Pretty simple to understand, even if you have no coding experience! Also I made a post helping you out with RPGMaker right here! ✨Cons: Some stuff can be hard to figure out. Also, the latest version is expensive. Get it on sale! Some games to look at: Yume Nikki, Hylics, In Stars and Time (hehe. I made it)
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engine.lol: collage worlds! it is relatively new so I don't know much about it, but it seems fascinating. picture is from Garden! NOTE: There's a bunch of smaller engines to find out there. Just yesterday I found out there's an Idle Game Maker made by the Cookie Clicker creator. Isn't life wonderful?
✨more advice under the cut. this is Long ok✨
ENGINES I KNOW NOTHING ABOUT AND THEY SEEM HARD BUT ALSO GIVE IT A TRY I GUESS!!!! :
Unity and Unreal: I don't know anything about those! That looks hard to learn! But indie devs use them! It seems expensive! Follow your dreams though! Don't ask me how!
GameMaker: Wuh I just don't know anything about it either! I just know it's now free if your game is non-commercial (aka, you're not selling it), and Undertale was made on it! It seems good! You probably need some coding experience though!!!
Godot: Man I know even less about this one. Heard good things though!
BUNCHA RANDOM ADVICE!!!!
-Make something small first! Try making simple: a character is in a room, and exits the room. The character can look around, decide to take an item with them, can leave, and maybe the door is locked and you have to find the key. Figuring out how to code something like that, whether it is as a fully text-based game or as an RPGMaker map, should be a good start to figure out how your software of choice works!
-After that, if you have an idea, try first to make the simplest version of that idea. For my timeloop RPG, my simplest version was two rooms: first room you can walk in, second room with the King, where a cutscene automatically plays and the battle starts, you immediately die, and loop back to the first room, with the text from this point on reflecting this change. I think I also added a loop counter. This helped me figure out the most important thing: Can This Game Be Made? After that, the rest is just fun stuff. So if you want to make a dating sim, try and figure out how to add choices, and how to have affection points go up and down depending on your choices! If you want to make a platformer, figure out how to make your character move and jump and how to create a simple level! If you just want to make a kinetic visual novel with no choices, figure out how to add text, and how to add portraits! You'll be surprised at how powerful you'll feel after having figured even those simple things out.
-If you have a programming problem or just get confused, never underestimate the power of asking Google! You most likely won't be the only person asking this question, and you will learn some useful tips! If you are powerful enough, you can even… Ask people??? On forums??? Not me though.
-Yeah I know you probably want to make Your Big Idea RIGHT NOW but please. Make a smaller prototype first. You need to get that experience. Trust me.
-If you are not a womanthing of many skills like me, you might realize you need help. Maybe you need an artist, or a programmer. So! Game jams on itch.io are a great way to get to work and meet other game devs that have different strengths! Or ask around! Maybe your artist friend secretly always wanted to draw for a game. Ask! Collaborate! Have fun!!!
I hope that was useful! If it was. Maybe. You'd like to buy me a coffee. Or maybe you could check out my comics and games. Or just my new critically acclaimed game In Stars and Time. If you want. Ok bye
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ajdrawshq · 1 year ago
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got a shit ton of 3ds games recently n am going thru the ones that interest me whenever i have time that isnt being used for taking the cat off the curtains. so far that has been Ever Oasis n Code of Princess n FE Fates. i like them :]
#i havent gotten to finish ever oasis bc it requires a controller n im not sure if i have any that work ..#its a very cute game tho i enjoyed what i could get until that point#code of princess was an interesting find bc like. i never wouldve guessed at first glance that it was a fighting game ?#genuinely thought it was an rpg but to be fair the characters seem to think so too. which is funny#i never play that genre so i have no idea if its technically good but i got thru the whole story and i liked it :]#theres a lot of extra stuff i havent bothered with tho so the gameplay may not be my favorite thing (still fun tho)#but the characters are like. really really charming. even the ones that are sorta cliche archtypes have something fun abt them to me#big fan of ali n zozo but theres a lot of good ones#at first i thought ali was the classic het romance for the main character but then i realized shes not a man. then i fell in love with her#zozo just rules#and fates is a LOT more fun that i thought itd be. like i thought itd be not great bc people seem to talk abt awakening or 3h more#and i tried to play awakening before this but the tutorial n earlygame just wasmt doing it for me so i was worried for this one#but its?? really fun?? ive already finished birthright n im abt halfway thru conquest#it has a lot of charming characters as well but i like Leo n Takumi. for reasons u can probably guess if u know me. or the characters#i also like Kaden n Keaton.. n the whole Nohr sibling group.. the Hoshido sibling group are good too tho.. also the maids n butler..#so yeah thats what ive been doing :] havent had much actual free time bc ive been playing these on n off#while making sure Sunny doesnt get into shit#on that note ! back to fates#i wanna like. draw a page of characters i like from all these games after i finish more of em. thatd be fun
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daytaker · 10 months ago
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The Gang React to You Falling Asleep on Them
Lucifer
*deep sigh that speaks volumes to how difficult it is for this man to get any sleep, and here you are, conked out on his shoulder...*
If you don't wake up within a few minutes, he'll have no choice but to move. He is not the sort to be so sentimental that he can't bear the thought of disturbing your precious sleeping face. Of course, he won't be an asshole about it; he'll be careful and try not to wake you up. He might even drape his jacket over you for your nap.
But only if he doesn't need it.
Mammon
"Hey, my arm's gettin' a little stiff, can I just-- ...ah."
Oh. Ah. Alright. Cool. This is happening. Hmm. Damn. Not super comfortable, and it's kinda inconvenient to be trapped here, but, pshh, what's he supposed to do, wake up a sleeping human? He's heard that can lead to...cardiac arrest, or something. He ain't gonna murder you just to move a little sooner.
You did not just start snuggling him in your sleep. Did Mammon score today or did he score today? Too bad his arm's starting to fall asleep, but, well, nothin' in life is free.
Leviathan
"What...? WHAAAAAAT?" (But only in his brain. He doesn't want to wake you up. Mammon says that can lead to cardiac arrest in humans.)
He's pretty sure he's the one who's going to keel over from heart problems at this rate. He hadn't even realized you were getting sleepy. Are you bored watching him tackle this single-player old school RPG? Did you hate it all this time and you never even mentioned it?! Why is your face so close?! Do you not have any idea the kind of mental torture you're putting him through right now?!
Deep breaths, Levi. Deep breaths. This happens in anime all the time. It's...usually a good thing! It means that the main character and their love interest are tripping all the right flags, and... and how long is this scene going to last? Those scenes almost always end with the two still on the couch, then they skip to the next day or something. How long is he going to have to just sit here... suffering...?
After about ten minutes, he's reached his limit and he gently shakes you awake. He is so embarrassed that he insists you go to bed now, and he will not take no for an answer. Good night. Goodbye. *door slams*
AAAAHHHHHHHHH.
Satan
"Hm? Have you been getting enough sleep...?"
Satan would be very pleased with the situation, though probably less intensely excited than Mammon. He'll make whatever small adjustment is necessary for his comfort, then settle in and read for as long as it takes you to wake up. He feels very warm and fuzzy. It's nice. Hopefully you do this more often. But he should really ask you about your sleep schedule. Levi must be forcing you to stay awake too often.
Asmodeus
"Aww, aren't you adorable?"
This is precious. He needs to document it. As soon as he realizes what's happening, he'll carefully pull out his D.D.D., making sure not to wake you up, and start snapping pics. A few of you, a few dozen selfies with you, a few with him pretending to be asleep too, and then a perfect shot of him kissing your forehead. Grammable as fuck.
Er... is that drool he can see in one of those photos? ...You're going to have to wake up. You can't just drool on his brand-name jacket.
Beelzebub
"Oh."
He's used to people falling asleep on him, so this doesn't really throw him for much of a loop. However, he's a bit more careful of waking you up. He knows that if he wakes Belphie, he'll just fall back asleep within a few seconds, but you're not quite so adaptable. So he'll do his best to stay quiet and not move much.
But no matter how hard he tries, he's never going to be able to turn off his stomach. You'll probably wake up with a start as his stomach roars at you about twenty inches from your face.
Belphegor
"...zzzz..."
Who are we kidding, we all know he was asleep first. Probably, he's the reason you fell asleep so easily. He's soft and warm, perfect for drifting off to dreamland...
Diavolo
"Very bold! You really are astonishingly brave."
It's not every day someone has the stones to fall asleep in his presence, let alone fall asleep and use him as some sort of glorified pillow. What a nice change of pace.
He'll continue doing whatever it is he was doing before, but he is a busy demon, running the Devildom and all. He'll slowly and carefully extricate himself when it's time to move, then have Barbatos bring you a blanket and prepare some tea for when you wake up.
Barbatos
"Humans are awfully needy creatures, aren't they."
He can't help but chuckle. You just pass out during the middle of the day? Then again, it's possible you're probably not entirely well. He'll have to disturb the young master to ask what sort of accommodations to make for you. Of course, he's sure Diavolo won't mind. But it's irresponsible to let yourself drift off like this in the castle of the king of the demons, isn't it? This isn't a resort.
Sleep well, human.
Solomon
"You're just looking cute on purpose now, aren't you?"
Oh well! Looks like he's stuck here for now. Too bad. He'll smile, put an arm around you, kick his feet up, and settle in for the long haul. Hopefully you're able to get a good, solid nap in.
Most likely, you both will. He'll pass out too within ten minutes, give or take.
Simeon
"Oh- shh. There, there."
Well, if you aren't adorable... You must be so tired. He's glad you feel so at ease with him that you let yourself fall asleep, and you certainly look cute, but he's also a little concerned that you're this tired. He'll patiently wait for you to wake up. Then he'll make you some tea and gently remind you to take better care of your health.
Luke
"Eh...?! Hey! ...WAKE UP!"
How tired are you?! You need to get better sleep! Sheesh, you need to be more careful too. You almost crushed him.
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ghostaholics · 1 year ago
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𝐏𝐈𝐂𝐓𝐔𝐑𝐄-𝐏𝐄𝐑𝐅𝐄𝐂𝐓
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➸ PAIRING: Lieutenant Simon 'Ghost' Riley x gn!reader (aside from a single idiom whose origin uses masculine language/pronouns - every man for himself) ➸ SUMMARY: Against all odds, the Lieutenant accidentally falls asleep on your shoulder. Unfortunately, there are witnesses to the precarious situation (just your luck that it would be Gaz and Soap). ➸ WORD COUNT: 2k
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𝐒𝐎𝐌𝐄 𝐒𝐀𝐆𝐄 𝐀𝐃𝐕𝐈𝐂𝐄: don't poke the bear.
Danger in your line of work typically consists of trying to walk away from a mission while still being left completely intact (i.e. the goal is to make it out alive, in one piece). You’ve survived a great number of ordeals: cornered into a shootout with a dwindling supply of ammo, tiptoed your way through a field of pressure-sensitive IEDs, dove towards probable death (with an awfully high probability of splattering onto hot, concrete hell like a bug on a windshield) because your helo was sent tail spinning courtesy of a perfectly-aimed RPG – and really, the list goes on.
It's been child’s play, in the grand scheme of things. An extensive catalogue of life-or-death scenarios accounts for your entire military career. And sure, this might be a bit of a stretch, but you'd wager that none of those instances thus far have been as high-stakes as the current predicament you’ve found yourself in.
Jesus-fucking-Christ. Why’d Ghost have to fall asleep on you?
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𝐀 𝐖𝐎𝐑𝐃 𝐎𝐅 𝐂𝐀𝐔𝐓𝐈𝐎𝐍: avoid sitting next to him on the plane ride home. You've had to learn it the hard way.
And the kicker is that this whole thing could’ve been avoided; it didn’t have to be your problem. You could’ve sentenced any one of the other soldiers to your seat. Every man for himself, right? Get off scot-free, have a normal trip back to base with plenty of legroom so that you’re not cramped. Theoretically, it would've been beautiful – a passenger's paradise, the closest you could get to a first-class ticket.
But no.
Instead, play the Good Samaritan; extend your hand out with an act of benevolence. What’s the harm, right? So, you'd spared the poor guy, said you wouldn't mind switching places with him because he'd looked as white as a damn sheet at the idea of being crammed beside this behemoth of a lieutenant who's infamously every FNG's living nightmare.
Yeah, well hindsight is 20/20. Had you known what was going to happen, you would've had no reservations about throwing him under the bus. Sayonara, mate.
Law of the jungle, plain and simple.
To make matters worse, he is, in fact, exhibiting terrible flight etiquette. His head (which is dead weight and feels about as pleasant as a fucking bowling ball, mind you) has taken up every inch of real estate on your shoulder and is practically tucked into the curve of your neck; you’ll need to take a trip to the chiropractor’s after this – several, probably. The edge of his skull mask is digging into you. And, the cherry on top: get this – he’s man-spreading, so his left leg's trespassing into your own territory and brushing against your thigh. Utter lack of regard for personal space.
Incredible.
You’d still rather die than wake him up, though. You're not sure what'll happen if you do, but that's a risk you're not willing to take.
All things considered, an achy shoulder is a much better alternative than incurring the wrath of one angry Lieutenant. He's more subdued in this kind of context. To be completely honest, if you weren't already well-acquainted with him, you'd find it endearing.
From here, it's easy to see the simple rise and fall of his chest, steady and even. Slow inhale in, slow exhale out. He's at peace, a rhythmic lull that matches your own breathing. You can't quite put your finger on the exact moment he fell asleep. (He's got a habit of shutting his eyes and folding his arms over his chest when he isn't in the mood to converse with the other soldiers onboard. But God willing, he would never voluntarily loll his head onto your shoulder.) For what it's worth, he deserves the rest – never been one to do it this soundly as countless missions have taught you that he's usually a light sleeper. You remember him roughly prodding the toe of his boot at Soap's arm once when the Scot was conked out and his snores were a bit loud for Ghost's taste.
Rather odd then, that the Lieutenant even managed to allow himself to doze off like this. It’s too loud, too unsteady – the droning of the plane engine doesn't exactly make for good white noise and the turbulence outside is jostling the cabin around. Moreover, this puts him in a position of vulnerability, and he’s not the type to let his guard down so easily.
But somehow he did it with you beside him.
You try not to think about the implications of that.
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𝐈𝐓 𝐆𝐄𝐓𝐒 𝐖𝐎𝐑𝐒𝐄, 𝐎𝐅 𝐂𝐎𝐔𝐑𝐒𝐄.
Because, Soap's just woken up from his nap, the first among the entire company of soldiers in the cabin still sleeping, excluding yourself. His seat's parallel to yours, straight across the walkway within direct line of sight, so he’s got an unobstructed view of you and Ghost. Soap sends a questioning glance in your direction, eyebrow quirked. A look that says, The hell's going on?
The level of your voice is down; it's at a conservative decibel to avoid rousing the others. Yet you convey your distress with the same amount of passion as if you were stuck in the middle of a losing firefight. "MacTavish, help."
Soap works with bombs for a living. Surely, he's capable of defusing situations too.
Alright the man’s a demolitions expert, but that’s semantics.
He blinks like he's trying to make sense of the situation. Though, it's pretty obvious what the problem is here. You're not sure why he’s got to take a moment and contemplate it. You need a solution, now. And he's moving at a snail's pace.
For a second, you think he might sympathize with your plight.
But then his mouth morphs into a shit-eating grin and when he nudges Gaz awake, you know right then and there that you're absolutely fucked.
More witnesses.
Great.
Because that’s just what you need, isn’t it?
Gaz drags a hand down his face. He pans over to his right to figure out why he’s been jolted awake so suddenly, and sees Soap who’s inexplicably, nauseatingly jovial before his eyes land on you.
Much like Soap’s original reaction, Gaz can’t help but offer a quizzical expression. The confusion is evident. His brows are drawn together because he knows that the L.t. wouldn't fall asleep on your shoulder.
Soap's shifting, sliding his hand into his pocket before pulling out his phone. He messes with it – a few taps here, a few swipes there. And then before you're registering what's happening, he's aiming it straight at you, like one of those mums getting a snapshot of their kids in matching jumpers during the holidays.
"Say cheese."
An indignant gasp leaves your mouth. "If you so much as—
"Soap, no. Don't do that." Gaz says from beside him, plucking the phone out of his hands. He tsks him with a click of his tongue. Stern disapproval in spades. The meaning is clear: it’s a big thumbs down from the Brit. He’s not endorsing this type of behavior. “Gone mad now, have you?” he asks in admonishment.
You release a sigh of relief. Finally, some moral support. He's reliable. Your faith in him is unshakable. Always could count on Gaz to get you out of—
"Have to shoot with a wide angle, see? Or else it'll look wonky," he corrects, flipping the phone horizontally before handing it back to Soap.
"Aye, thanks mate.”
Gaz's smile isn't as excessive as Soap's but the smirk gracing his face tells you he's relishing in your misery all the same.
Fucking traitor.
"Knobheads—"
They’d risk their own hides to save you from certain death. You've seen it in Cairo, Valencia, and Seoul. Good men. Good hearts in the right place as well. However, they're also the type to embarrass you at every opportunity – public humiliation being somewhere on that roster as well. And for that, you want to strangle them.
"Rude,” Soap comments pointedly.
"Bite me, MacTavish."
"Just wake him up if it's bothering you," Gaz supplies unhelpfully.
"If you were in my shoes, would you do it?"
"'Course, not," he snorts. "I don’t have a death wish.”
“Well, I also prefer my head on my shoulders, thank you very much," you whisper furiously, nearly hissing at him.
And Soap is admiring his handiwork, when he coos, “Aw, the two o' you make quite the pair." He briefly twists the screen so that you can catch a glimpse of it, and even from this distance, you can confirm that he's captured the shot. Annoyingly well, to add insult to injury. Angle? Spot-on. Lighting? Brilliant. It's interesting, has character. Black and white photography. He's managed to make a stunning composition and your upper lip is curling up into a sneer of disgust at his artistic eye. How infuriating.
"I'll send this to the Cap. He’ll get a kick outta it."
"Sod off."
"He'll appreciate bein' included."
Gaz matches the energy with an equally gleeful smile, now delighted by the idea. “Hey, and the L.t. he looks—”
“—cute," Soap has the audacity to finish for him.
What.
There are many words that you’d use to describe Ghost.
Cutthroat, maybe. Imposing. Glacial. Taciturn. A stringent set of ideals that makes him the perfect soldier: disciplined, honed, fierce. Intimidating, if he's not fighting on your side – someone you'd much rather have on your team than against, unless you fancied death. He can be a stone-cold terror on occasion. The man’s been penned as a walking horror story by those in the military. Given his iron-hearted demeanor, you'd be hard-pressed to disagree with that statement; there's not much room to call his steel-encased resolve into question.
So, yeah. Above all else, he's certainly not cute.
Your eyes narrow at them. "Congratulations, the both of you have officially made the top of my shitlist."
Soap, indifferent to your crisis, asks, "Want a copy for your wallpaper?"
There's another heated remark waiting on the tip of your tongue, because there's no way in hell that you would and you're ready to tell him off, about to give him an earful.
But somebody else beats you to it.
“Wipe that picture, or I’ll wring your bloody necks.”
Ice surges through your veins. Goosebumps break out across your skin. Because that voice belongs to one person. Oh, Christ. Never in a million years would you want to be on the receiving end of it.
There's anxiety warping in your chest. You're scared stiff, paralyzed with fear in a way that implores you to remain stock-still. The coarse fabric of your trousers bunches underneath your palms as you try not to freak out. This isn't your fault. None of it is.
And here's the worst part: Ghost hasn't lifted his head from your shoulder yet.
But Soap's unfazed. He blinks a couple of times, seems like he's weighing his options – as if there's something else he could choose besides following his lieutenant's command – yeah, right. He wises up, settling for a simple answer in the end. "Alright, Ghost." His smile makes a reappearance, sweet and well-meaning. Troublemaker. "Any chance you'd like a copy before I do away with it?"
"What kind of fuckin' question is that, Johnny?" he grumbles. "Obviously."
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𝐁𝐎𝐍𝐔𝐒 𝐒𝐂𝐄𝐍𝐄:
"I take it you don't think I'm cute then. Have I got that right?"
"I'm sorry... mind repeating that again, sir?"
"You didn't have anything to say about Soap's comment."
"I have a feeling that whatever I answer will get my arse handed to me, L.t."
He's smiling in response – like sunshine trapped behind clouds. Despite it being obscured by the mask, you can see his eyes crinkling at the corners, which makes the black charcoal that's lining them begin to crease a bit. "Permission to speak freely, Sergeant. You have the floor."
Your mouth parts in surprise. Well, then. Maybe you stand corrected. And so, you appraise him momentarily, giving it some serious thought. There's more to Ghost than you give him credit for. He's terse and rough around the edges, but respected for a reason. Admirable. Someone you think highly of and has deserved your approval. The mask undeniably provides an air of intrigue. “I suppose you can be,” you start off, gradually warming up to him being more approachable. “When you’re not terrorizing the new recruits, that is.”
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askmrtorgue · 1 year ago
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HEY! YOU THERE! WANT TO PLAY A TABLETOP ADVENTURE WITH A PROFESSIONAL STORYTELLER?
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I'M MISTER TORGUE, AND THE NERD WHO HELPS ME LOG INTO THIS ACCOUNT ASKED ME TO DO AN AD FOR HIS SERVICES. I TOLD HIM I WOULD, BUT ONLY IF I GOT TO WRITE IT MYSELF. SO STRAP IN, DUMPSUCKS. IT'S PRODUCT PLACEMENT TIME:
--
DO YOU WANT TO PLAY DUNGEONS & DRAGONS BUT YOU CAN'T FIND SOMEONE TO RUN YOUR GAMES?
ARE YOU FED UP WITH A GAME MASTER WHO WON'T LET YOU STRAIGHT-UP MAKE OUT WITH THE VILLAINS OF THEIR STORY?
DO YOU WANT WANT TO LEARN TABLETOP RPGS BUT EVERYONE WHO TRIES TO EXPLAIN IT USES THINGS LIKE MATH AND SPREADSHEETS AND YOU CAN'T STOP THEM BECAUSE FATAL SUPLEXES ARE ILLEGAL ON YOUR PLANET?
THEN YOU NEED BENCOMPETENCE, PROFESSIONAL STORYTELLER AND GAME MASTER.
BRAOOWWWWW-CHICKABRAOW EXPLOSION NOISE HEREEEEEEEE!
BENCOMPETENCE HAS RUN OVER 100 PROFESSIONAL GAMES OF TABLETOP GAMES, INCLUDING DUNGEONS & DRAGONS, CITY OF MIST AND MORE. HE HAS 100% POSITIVE REVIEWS FROM HIS CLIENTS, WHICH IS PROBABLY MORE THAN 34%.
NOT ONLY DOES BEN OWN A PAIR OF CAT-EAR HEADPHONES, HE EXCELS AT RIPPING YOUR HEART STRAIGHT OUT OF ITS RIBCAGE USING NOTHING BUT COMPELLING, ROMANCEABLE CHARACTERS AND BADASS EPIC ADVENTURES. IN FACT, EVEN HIS VILLAINS ARE SEXY AS F*CK. JUST CHECK OUT THIS VAMPIRE FROM ONE OF HIS CAMPAIGNS:
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THIS DEATH DADDY IS ABSOLUTELY ABOUT TO KILL ME AND I DON'T GIVEN EVEN A SINGLE F*CK.
NOT YOUR STYLE? NO PROBLEM, PLAYER, HE ALSO OFFERS TERRIFYING MURDER MOMMIES!
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THIS WOMAN COULD DRINK MY BLOOD AND I WOULD SAY "THANK YOU"
OR MAYBE IT'S TIME TO EMBRACE EVERYONE'S TRUE SECRET DESIRE:
BE A MAGICAL GIRL THAT'S BAD AT ROMANCE!!!
BENCOMPETENCE ALSO HAS THIRSTY SWORD LESBIANS, A GAME ABOUT BADASS SWORDFIGHTS AND WARFARE IN THE GREATEST BATTLEFIELD OF ALL: THE HEART
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WHEN OH WHEN WILL THESE TWO INCREDIBLE WOMEN ADMIT THEIR FEELINGS FOR ONE ANOTHER!??!!?
OR MAYBE YOU WANT TO KICK ASS, PACIFIST STYLE, IN THE NEW BLUE BOX ADVENTURES?!
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TIME TO GO HIGH FIVE A DINOSAUR AND MAKE OUT WITH ALIENS!!!
BENCOMPETENCE'S GAMES ARE INCLUSIVE AF AND BEGINNER-FRIENDLY, BECAUSE GATEKEEPING IS FOR SH*THEELS AND TRASHGUZZLERS. WHETHER YOU'RE BRAND NEW OR HAVE PLAYED A QUILLION SESSIONS, YOU WILL BE RIGHT AT HOME. ALL THAT MATTERS IS THAT YOU GET IN THERE AND KICK THE NARRATIVE'S ASS RIGHT IN ITS D*CK.
HE EVEN HOSTS SEMINARS THAT TEACH YOU TO BE A BETTER ROLEPLAYER OR GAME MASTER!!
HE ALSO ASKED ME TO TELL YOU THAT SESSION 0'S ARE FREE, AND I HAVE NO IDEA WHAT THAT MEANS!
WANT TO JOIN A TABLE? THEN LISTEN UP, F*CKTRUCKS, BECAUSE IT'S LIST TIME:
FIGHT OR MAYBE MAKE OUT WITH HOT EVIL VAMPIRES IN CURSE OF STRAHD (NOW AVAILABLE IN DEATH DADDY AND MURDER MOMMY)
I AM NOW STARING AT THE VAMPIRE AGAIN AND FORGOT THE NEXT BULLET POINT
JOIN THIRSTY SWORD LESBIANS AND BE AS BAD AT ROMANCE AS YOU ARE GOOD AT KICKING ASS
JUMP INTO THE BLUE BOX AND EXPLORE ALL OF TIME AND SPACE
SOMETHING ABOUT LEARNING HOW TO BE A BETTER ROLEPLAYER IN A PERSONALIZED LECTURE
THERE'S A LOT MORE TO SAY, BUT THE NERD WRITING THIS SCRIPT STARTED TALKING ABOUT CHARACTER SHEETS AND SOMETHING CALLED NARRATIVE AGENCY, SO I HAD TO BEAT HIM WITH A FOLDING CHAIR UNTIL HE STOPPED. YOU CAN HELP PAY FOR THE BODYCAST I PUT HIM IN BY SIGNING UP TODAY!
END OF ADVERTISEMENT.
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lokh · 6 months ago
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NEVERMIND GOT IT 💪
also I remember writing a post here about modern au playing dnd and shuro yelling I DONT EVEN LIKE TTRPGS but I can't for the life of me find it 💀
wait a second. laios hit him first
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anim-ttrpgs · 1 month ago
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Disabilities and Monsters in Eureka: Investigative Urban Fantasy
Through a discussion with @vixensdungeon (great blog to follow for TTRPG stuff by the way) it came to our attention that some of our more jokey and memey posts and reblogs may have given some people a slightly skewed idea of what Eureka, and particularly the “urban fantasy” parts of Eureka are really about, and its tone. We like to joke around about it, and the “cute monster girl” angle really sells on tumblr.com, but actually playing these types of characters in Eureka is not exactly a power fantasy. They eat people, and often eat them alive. If you find that cute, funny, and/or sexy, well, Eureka is still probably just the game you’re looking for, but that isn’t the main thing. Eureka uses the fact that many of these characters necessarily subsist off the flesh and/or blood of other people as a loose metaphor for mental and physical disability.
Imagine you need something that everyone else has but you don’t. If you don’t have it regularly, you will literally start to waste away. The only way to obtain this thing is to take it from another human being, who also needs it, and others will deny that you need it, and abhor that you need it. It’s not uncommon for people, even “progressive” people, to say something along the lines of “they need to all be killed for the good of society,” even if they don’t realize that’s what they’re saying. You didn’t choose to be this way. This is the reality of monsters in Eureka, and many people in real life.
And then even when you have that thing you need, for now, there are many facets of society that you just can’t participate in because your condition makes them impossible for you, like if a vampire wanted to take a run on a sunny beach. Monsters in Eureka will be challenged by their supernatural weaknesses at every turn, while hiding their abhorrent needs from society and even the rest of the party, and asking why they have to be this way. Finding clever ways to get around and circumvent their weaknesses is a core part of the gameplay of monster PCs in Eureka. Imagine you and your friends want or need to go somewhere, but that somewhere is on the other side of a river. The river has a well maintained bridge. For everyone else but you, a vampire who can’t cross running water, getting across the river is the simplest task in the world, so much so that no one would even consider it a task, but for you, it’s a challenge, and for gameplay, it’s a puzzle.
It isn’t totally hopeless, as many of the jokes and fan comics show (those aren’t just memes, they’re only showing one side of the coin and not the other). Monsters who accept, or even embrace and celebrate their monsterhood, can and do exist canonically, alongside monsters who can’t bear to do what they do. In some cases, these may be the same monster on different days.
I’m going to conclude this post by posting two excerpts from the rules text itself.
Disabilities are Disabling
So why don’t disabilities grant any advantage? It isn’t too uncommon for RPGs to have some sort of “flaw” system, where during character creation you can give your character “flaws” or some kind of penalty, and usually get that balanced out by being able to add extra bonuses elsewhere. Sometimes, these “flaws” may take the form of disabilities.
One particular high-profile indie TTRPG takes this beyond just character creation, and makes it so that if a PC receives a “scar” in combat that reduces their physical stats, their mental stats automatically go up by an equivalent amount, and proudly imply that to make any mechanic which results in permanent consequences or makes disabilities disabling is ableist. We think you can probably tell what we think of that from this sentence alone, and we don’t need to elaborate too much. 
We do think, in the abstract, “flaw” systems in character creation are not a bad idea. They allow for more varied options during character creation, while preserving game balance between the PCs.
But in real life, people aren’t balanced. The events that left me injured and disabled didn’t make me smarter or better in any way - if anything, they probably made me dumber, considering the severity of the concussion! Some things happened to me, and now I’m worse. There’s no upside, I just have to keep going, trying harder with a less efficient body, and relying more on others in situations where I am no longer capable of perfect self-sufficiency.
A disabled person is, by definition, less able to perform important daily tasks than the average person. To deny this is to deny that they need help, and to deny that they need help is to enable a refusal to help. This is the perspective from which Eureka’s Grievous Wounds mechanic was written.
When a character is reduced to 1 HP (which by design can result from a single hit from many weapons) they may become incapacitated or they may take a Grievous Wound, which is a permanent injury with no stat benefits. Grievous Wounds don’t have to result from combat, they can also be given to a character during character creation, but not as a trade-off for an extra bonus.
“But then doesn’t my character just have worse stats than the rest of the party?” Yes, haven’t you been reading this? There is no benefit, except for the opportunity to play a disabled character in an TTRPG. This character will probably have to be more reliant on the rest of the party to get by in various situations. Is that a bad thing?
Monsters Essay
All investigators in Eureka: Investigative Urban Fantasy are regular people. They can also be a monster, like a blood-sucking vampire or a broom-riding witch. Importantly, this works because despite their unique nature, monsters are still regular people. You can read more about this in Chapter 8, but the setting of Eureka does not have a conspiracy or “masquerade” hiding supernatural people from normal society. Though they are still largely unknown to modern science, they exist within normal society - and a lot of them eat people.
The default assumption in RPGs has been that monsters are just evil by nature, doing evil for evil’s sake. RPGs that seek to subvert this expectation often instead make monsters misunderstood and wrongfully persecuted, but harmless. Eureka takes a wholly different approach.
There are five playable types of monsters in the rulebook right now, and it’ll be seven if we hit all the stretch goals, but for simplicity’s sake this discussion of themes will just focus on the vampire. Despite them applying in different ways, the same overall themes apply to nearly every monster, so if you get the themes for the vampire, you’ll get the gist of what Eureka is doing with its playable monsters in general.
Mundane investigators have to keep themselves going by eating food and sleeping (see p.XX “Composure” for more information). Well, vampires can’t operate the same way. They don’t sleep, and normal food might be tasty for them as long as it isn’t too heavily seasoned, but it doesn’t do anything for them nutritionally. Their main way to keep themselves functioning is fresh living human blood, straight from the source. To do what mundane PCs do normally by just eating and sleeping, vampires have to take from another, whether either of them are happy with this arrangement or not. They do not, of course, literally have to, and a player is not forced to make their vampire PC drink blood, just like you reading this in real life don’t literally have to eat food. You do eat food if you want to live in any degree of comfort or happiness, and vampires do drink blood or they eventually become unable to effectively do anything.
This is numerically, mechanically incentivized and not simply a rule that says something like “this character is a vampire and therefore they must drink blood once every session,” to demonstrate that the circumstances a person faces drive their behavior. In America, there is a tendency to think of criminality and harm done to others as resulting from intrinsic evil, but people do not just wake up one day and decide “I think I’ll go down the criminal life path.” Their circumstances have barred them from the opportunities that would have given them other options. 
People need food; food costs money; money requires work; work requires getting hired; but getting hired requires a nearby job opening, an education, an impressive resume, nice clothes, charisma, consistent transportation, and so on. For people without other options, crime becomes the only method left to meet their basic needs. Would you rather take what you need from other people, or go without what you need? There are people who don’t have the luxury of a third option. Failure to meet the needs of even a small number of people in a society has high potential to harm the entire society, not just those individuals whose needs are unmet.
As their basic need for blood becomes more and more difficult to ignore, a vampire is going to encounter much the same dilemma. There is really no “legal” or “harmless” way for them to get their needs met, even if they do have resources. Society just isn’t set up for that. And no, your kink is not the solution to this, trying to suggest every vampire just find willing participants who are turned on by vampires or being bitten is suggesting sex work. It’s one step removed from telling a girl she should just get an OnlyFans the minute she turns 18, or that women should just marry a rich man and be a housewife that gets their needs taken care of in exchange for sex and housekeeping. Being forced into such a dynamic isn’t ethical or harmless for the vampire or for their “clients.”
“Oh well, then the vampire should just eat bad people!” You mean those same bad people we just described above? Who gets to decide which people are “bad people?” Who gets to decide that the punishment is assault or death?
Playable monsters in Eureka are dangerous, harmful people. They were set up to be.
Society not being set up in a way that allows monsters to make ethical choices brings us to the next theme: monstrousness as disability, and monsters as “takers.”
Vampires have to take from others a valuable resource that everyone needs to live, and the extraction of which is excruciatingly painful and debilitating. No one knows what happens to blood after a vampire drinks it, it’s just gone. Vampires are open wounds through which blood pours out of the universe.
This is a special need, something they have to take but cannot give back. Their special needs make them literally a drain on society and the people around them. In the modern world, there is a tendency to feel that people must justify their right to life, that they must pay for the privilege of existing in society. This leads people to consider “takers” (people who take much more than they give back, such as disabled people) as something that needs to be pruned away for the betterment of everyone else. Even many so-called “progressives,” while they claim not to agree with pruning “useless eaters,” still hold the unexamined belief that people must justify their existence. To reconcile these two incompatible ideas, they instead simply deny that disabled people take more resources than most people, and are capable of giving back less. This sentiment is perfectly illustrated by the aforementioned game’s insistence that disabilities are never a net reduction of a character’s stats.
Vampires and other playable monsters are inarguably “takers,” but in positioning them as protagonists right alongside mundane protagonists, Eureka puts you in their shoes, and forces you to acknowledge their inner lives and reckon with their circumstances. You have to acknowledge two things: first, that they are dangerous, that they are harmful, that they take more than they give - and second, that they are people. Because they are people, Eureka asserts that they have inherent value, a right to exist, and a right to do what they need to do to exist. (We also acknowledge that their potential victims have a right to do what they need to do to exist and defend themselves, but that is a separate discussion.)
One final point to touch on is mental illness. Mental illness is a disability, one pretty comparable to physical disability in a lot of ways, so all of the above points can apply to this metaphor as well, but there are a few unique comparisons to make here.
It’s not the most efficient, but there are a couple of loopholes deliberately left in the rules that allow vampires to sometimes sporadically restore Composure (and thus their ability to function) without drinking blood. Eureka! moments and Comfort checks from fellow investigators can restore Composure.
When writing the rules, we came to a dilemma where we weren’t sure if it was thematically appropriate for monsters to be able to regain Composure in these ways (since it could lessen their reliance on causing harm), but ultimately we decided that yes, they can.
People with mental illnesses may have the potential to be harmful and dangerous, but all the information we have access to has shown that mentally ill people with robust support structures and control over their own lives are much less likely to enact harm, whether through physical violence, relational violence, or violence against the self. This is why we kept that rule in for playable monsters. Being able to accomplish their goals, and having friends who are there for them, makes that person less likely to cause unnecessary harm.
Vampires are especially great for demonstrating this because they’re immortal and they always come back when “killed.” They can’t be exterminated, they aren’t going away, there will always be problem people in society, no matter how utopian or “progressive.” Vampires are a never-ending curse, who will always be a problem whether they like it or not. The question is how you will grapple with their inevitable presence in society and how you will treat them, not how you will get rid of them.
Eureka is as much a study of the characters themselves as it is the mystery being solved by the characters. It is a game about harsh realities, but it is ultimately compassionate. It argues through its own gameplay that yes, people do have circumstances which drive their behavior, people do have special needs that are beyond their ability to reciprocate, many of those people do cause harm or inconvenience to others, and all of them are still valuable. 
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Elegantly designed and thoroughly playtested, Eureka represents the culmination of three years of near-daily work from our team, as well as a lot of our own money. If you’re just now reading this and learning about Eureka for the first time, you missed the crowdfunding window unfortunately, but you can still check out the public beta on itch.io to learn more about what Eureka: Investigative Urban Fantasy actually is, as that is where we have all the fancy art assets, the animated trailer, links to video reviews by podcasts and youtubers, etc.!
You can also follow updates on our Kickstarter page where we post regular updates on the status of our progress finishing the game and getting it ready for final release.
Beta Copies through the Patreon
If you want more, you can download regularly updated playable beta versions of Eureka: Investigative Urban Fantasy earlier, plus extra content such as adventure modules by subscribing to our Patreon at the $5 tier or higher. Subscribing to our patreon also grants you access to our patreon discord server where you can talk to us directly and offer valuable feedback on our progress and projects.
The A.N.I.M. TTRPG Book Club
If you would like to meet the A.N.I.M. team and even have a chance to play Eureka with us, you can join the A.N.I.M. TTRPG Book Club discord server. It’s also just a great place to talk and discuss TTRPGs, so there is no schedule obligation, but the main purpose of it is to nominate, vote on, then read, discuss, and play different indie TTRPGs. We put playgroups together based on scheduling compatibility, so it’s all extremely flexible. This is a free discord server, separate from our patreon exclusive one. https://discord.gg/7jdP8FBPes
Other Stuff
We also have a ko-fi and merchandise if you just wanna give us more money for any reason.
We hope to see you there, and that you will help our dreams come true and launch our careers as indie TTRPG developers with a bang by getting us to our base goal and blowing those stretch goals out of the water, and fight back against WotC's monopoly on the entire hobby. Wish us luck.
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prokopetz · 1 year ago
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Hey why DO all those old tabletop RPGS and adventure games have such weird obtuse "act in this one scene or softlock forever" moments? Like, these weren't designed like arcade games that munch quarters... Why was this sort of thing so commonplace?
(With reference to this post here.)
Funnily enough, for tabletop RPGs there's actually a good answer.
If you're familiar with the popular history of tabletop roleplaying games, you've probably heard the idea that they developed out of fantasy wargaming. That's not actually terribly accurate; tabletop RPGs and fantasy wargames are more like two parallel branches that split off from the recreating-historical-battles kind of wargaming at about the same time, and for the first couple of decades there wasn't a bright line drawn between them like there is today. Many are genuinely hard to classify by contemporary standards – there are a lot of early fantasy wargames that look more like modern tabletop RPGs, and vice versa.
One of the consequences of that lack of sharp distinctions between tabletop RPGs and fantasy wargames is that early tabletop RPGs were often played in a sort of "competitive co-op" format at wargaming tournaments. Multiple groups would run their parties through the same adventure in parallel, and be ranked on their performance; sometimes this would involve scoring points for completing specific objectives, or speedrunning the adventure and aiming for the fastest time, but the most popular tournament format was the survival module: adventures which were deliberately designed to be unreasonably difficult, with whichever group's last surviving character's corpse hit the ground furthest from the dungeon entrance being judged the winner.
The upshot of that popularity is that many published adventures early on – and certainly the greater part of the more infamous ones! – were originally written as survival modules, created to be run competitively at a particular tournament, and later repackaged and sold as commercial products. Of course, practically none of them actually explained that; like nearly all tabletop RPG material of their day, they were written under the assumption that all tabletop roleplayers had come up through organised play at university gaming clubs, and thus already had all the context I've just outlined. This ended up causing no end of confusion when the hobby's mainstream visibility exploded in the early 1980s, and suddenly there were folks who'd picked up the rulebooks at their local bookstores trying to teach themselves how to play from first principles with no prior contact with gaming club culture.
As for why adventure games were also like that... well, this is going to sound bizarre by contemporary standards, and I don't blame you if you don't believe me, but once upon a time, point-and-click adventure games were considered the gold standard for Serious Gaming. Unforgiving routing, bizarre moon-logic puzzles, and a bewildering variety of unique ways to get yourself killed off were held up as the mark of the serious gamer in much the same way that janky soulslike combat systems are today, and a large chunk of the genre was made to cater to that ethos. Gamer culture is a hell of a drug!
(If you're about to ask the obvious follow-up question, "what changed?", the point-and-click adventure game's fall from grace and subsequent dismissal as casual fluff tracks more or less directly with a large demographic shift in the late 1990s that saw the genre's player base skewing predominantly female – and, well, you can probably connect the dots from there.)
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catmask · 5 months ago
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genuine question – and i hope it doesn't come as weird – but how do get into...pokemon? </3
pokemon universe feels so big and there are so many games and i really like their designs – both for pokemons and trainers – making ocs in this setting would be so cool but i have no idea how to. begin!
could you give some advice?
ps leaving compliments for your comic and art in general!! i really like how your pieces are so colorful! gives the vibes of some small but cozy and fun town in a videogame..
no worries!! it seriously depends on what you are interested in - gamewise, region wise, and story wise.
heres what i can say. if you like typical top-down style pixel art rpg games where you solve tile puzzles and build a little team of monsters, any of the games before x and y is a good choice. platinum is a great introduction to the series because it doesn't baby you but is still decently difficult, heartgold/soulsilver are the 'coziest' games imo but may spoil you because of how much content there is, black/white and black/white 2 are the most story-driven of the games and bw2 is probably the longest play of all the games. emerald is also great, but its genuinely a hard game even as someone whos been a fan of the series for years. i would say to start with hgss because they're my favorites, but they're so good it might raise the bar too high for all the other games pixel-art games.
if you prefer 3D graphics, but still like the 'run around catching guys and solving tile puzzles', i think sun and moon are the best of the 3D games! the story is engaging and a little more modernized so that there are actual cut scenes, i think the pokemon available are cute and the region is really pretty. i thikn after that, x and y is pretty cute! the story is less strong in comparison to sun/moon. importantly; every game in the 3D era has a new type that was not present in the pixel art era - the fairy type, so if you want to learn the MODERN type chart and balances, the 3D games are where you'd need to start.
finally, if you're not a fan of the 'catch pokemon run around region' type games, pokemon has a LOT of really awesome spin off games. my favorites are as follows...
pokemon mystery dungeon explorers of sky. its the strongest story the pokemon company has ever written, and im a big fan of the mystery dungeon style gameplay.
pokemon ranger (any ranger game!) the story and graphics are cute, and it focuses on rescuing/rehabilitating pokemon more than capturing them. really lovely expansion of the pokemon universe.
pokemon go, because its free! so if you dont want to download a rom, or sink money into a new franchise, its an easy way to get into it.
pokemon snap - this was actually my very first pokemon game i ever played! (never owned it though heha) but there was just a remake for the switch, if you've got a switch that is. the game focuses on photographing pokemon in their natural habitat, and its really quite cute. slow paced and fun if you're not sure about battling yet.
finally... if you weren't looking to get into games at all, pokemon art + fan creations are personally my favorite things in the entire fandom! artists and writers and fangame devs are the people who hold this fandom up, engaging with their creations is a great and typically free way to involve yourself... im sorry this is so long, i hope this helps!! and ppl are free to add on to this hehe
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varnishedtruths · 3 months ago
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@probablybadrpgideas
The truly Wild Sorcerer: your decision each round is only whether or not to cast a spell. If you do, you roll randomly for what it's going to be!
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crazyforclones · 5 months ago
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I am so ill over Mario and Peach
Continue reading to listen to me absolutely lose my mind over these goobers
Establishing character:
I just adore Mario and Peach so much. And before I get those funny people always like “oh Mario hates peach,” or “peach never “gives” Mario anything for saving her! He probably only does it to get something from her-“ Ima need yall to shut your trap ok 👹
First of all, Nintendo, especially with Mario characters, had no idea how to characterize their characters in the beginning. Peach changes in almost every single different medium. Take the old Nintendo power (I think) comic called the “super Mario adventures.” in which Peach is a lot more outgoing, strong, sassy, and a literal general.
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Not saying this is a bad rendition of peach I actually like it! But I use it as an example of how these characters have changed over the years. And also, often times in games or stories like these where they focus more on the characters than gameplay, we see a more accurate and fleshed out character. Which is why in some other Mario games, characters often say things that might seem rude or out of character but is put there for comedy. (Nintendo obsession with making fun of Luigi in every rpg game is an example 💀). And the same goes for Mario, he’s changed a lot. But I feel in the current renditions of the characters, they have a much more stable idea of their character.
Also another cute picture from the comic-(sorry quality poopy I took it from mine)
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This is peach dreaming about marrying Mario btw.
Mario’s character:
From what we see now, Mario is just an average blue collar man in his late twenty’s who is quite short and also plump. Despite this he is still THE most brave, athletic, talented, determined, occasionally hot headed, and an overall idol to the entire mushroom kingdom. He is often labeled as THE Mario. And people also express their surprised when they actually see what he looks like 💀. But the reason I bring this up is Mario is quite literally just some guy. He’s some guy who entered this foreign kingdom, heard there was a Princess in trouble, and as a New York Italien blue collar worker he could’ve easily just went on with his day or ignored these random peoples pleas, but instead, he immediately decides he will travel multiple worlds so he can save this princess and help the kingdom (also cause the game needed a incentive but still-). From the get go mario was ready to help people. He helps them not expecting anything in return, but because he has a good sense of Justice. There’s hundreds of side quests you can do with Mario, sometimes they’re ridiculous. But you know what? Mario will do it. Because he likes helping people. Because he’s a role model. And because he’s just a good guy.
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Mario and Peach as a couple:
Most of the time, people who criticize or make fun of their relationship are often doing it as a joke which is fine, but this is for the people who genuinely think Peach is a jerk for not giving Mario “more” for what he does.
People often say “Mario has saved her so many times and all he gets is a kiss on the cheek!”
Now despite the fact Peach doesn’t owe Mario anything just because he saved her, I can see why people might be upset over this. However, like I said before, Mario does things not expecting rewards, but just because it’s the right thing to do and he has a duty.
People forget one dire things when it comes to love like this:
Love can be shown in many different ways
Peach kissing Mario in the cheek wasn’t proof that they were in love or together. I’d argue they weren’t really at all in the beginning. Except maybe a slight crush. A kiss on the cheek is often just a gesture of gratitude. Peach usually kissed anyone who saved her. It’s just her way of saying thank you.
What really shows that Mario and peach love one another is how they interact. The things they say and do. They don’t need to kiss to prove they’re in love, it’s simply implied with how they interact with one another. Whether it’s small gestures like holding one’s hand before a big game, or something such as trusting the other person to give you a boost so you can save your partners rabbid version of themselves from an evil space fish.
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Or! It can be something more direct, like peach literally looking Mario in the eyes and saying this:
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Or when she is scared but assured herself she will be ok as long as she has Mario!
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It’s these little things that speak larger than words. Mario and peach simply have a relationship that is there but doesn’t need to be forced down your throats to convince you that they’re in love. They simply are. And their love is shown in many ways. Love comes in all shapes and sizes, and so does Mario and Peach!
Now have Mario dancing like a middle aged dad snapping his little fingers to make Peach laugh :)
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insertdisc5 · 2 months ago
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hihi!!! i absolutely adore isat and it inspired me to start making my own rpgmaker game, so i had a quick question for you! if you haven't talked about it before, how did you personally go about finding a publisher? im pretty early in my own development process but it just seems like a daunting thing to find one :o
i hope you have a wonderful day!!! :3
I'm so good at bideo game that they came to ME (sparkles) thanks start again a prologue for showing publishers I can do game good
Here's some advice for finding publishers tho (source: I have eyes, and I've taken classes about this):
-first, ask yourself: why do you need a publisher? Money, marketing, producing, all of the above? There are lots of options out there that aren't getting a publisher. You can just hire a producer (like my producer Dora Breckinridge <3)
-have a pitch ready!!!! you can find examples of pitches online, but I highly recommend looking at the Bear & Breakfast one for example. At the very least you should have concept art, if not mockups of what the game could look like, if not actual screenshots
-making a good pitch is art. Highly recommend having someone look it over. Rami Ismail has consultations available just for that purpose and he knows his stuff (all the advice I have comes from him! I took a great class of his a couple months ago)
-once you have a pitch ready, email it to literally every publisher out there. yes I know you're making an rpg and this publisher is only looking for platformers, but send it to them anyway. They will not blacklist you for this lol, worst case scenario is that they won't look at it.
-if you get zero answers, redo your pitch. If you get a couple, that's the ticket. Look at their offers and take the best one. Only say no to the others once you got that shit signed. If you get a BUNCH of answers, it means your idea rules and you could probably self publish it and don't need a publisher. But take one anyway if you want (especially for your first game!)
-having a vertical slice is always good for pitching, but not always needed? (AKA a slice of your game that shows off the story, gameplay, etc... aka shows you know how to do this)
-once you get a publisher contract, ASK A VIDEO GAME LAWYWR TO LOOK IT OVER. NOT JUST A LAWYER. A VIDEO GAME LAWYER. ITS YOUR BABY!!! FUCKING DO IT
-you should probably add a clause about if the publisher goes down. Reminder also that the video game industry is in shambles right now. Manage your expectations
-you can also self publish. It is a thing you can do. Patreon is here. Kickstarter is here. You have options!!! If you can't get a publisher it's not the end of the world!!!!!!
-I'm just a humble dev and those are my own humble thoughts as someone who got very lucky with their publisher. Armor Games was very good to me during the dev of isat!
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