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deoidesign · 1 year ago
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A general cane guide for writers and artists (from a cane user, writer, and artist!)
Disclaimer: Though I have been using a cane for 6 years, I am not a doctor, nor am I by any means an expert. This guide is true to my experience, but there are as many ways to use a cane as there are cane users!
This guide will not include: White canes for blindness, crutches, walkers, or wheelchairs as I have no personal experience with these.
This is meant to be a general guide to get you started and avoid some common mishaps/misconceptions in your writing, but you absolutely should continue to do your own research outside of this guide!
This is NOT a medical resource!!! And never tell a real person you think they're using a cane wrong!
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The biggest recurring problem I've seen is using the cane on the wrong side. The cane goes on the opposite side of the pain! If your character has even-sided pain or needs it for balance/weakness, then use the cane in the non-dominant hand to keep the dominant hand free. Some cane users also switch sides to give their arm a rest!
A cane takes about 20% of your weight off the opposite leg. It should fit within your natural gait and become something of an extension of your body. If you need more weight off than 20%, then crutches, a walker, or a wheelchair is needed.
Putting more pressure on the cane, using it on the wrong side, or having it at the wrong height can make it less effective, and can cause long term damage to your body from improper pressure and posture. (Hugh Laurie genuinely hurt his body from years of using a cane wrong on House!)
(some people elect to use a cane wrong for their personal situation despite this, everyone is different!)
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(an animated GIF of a cane matching the natural walking gait. It turns red when pressure is placed on it.)
When going up and down stairs, there is an ideal standard: You want to use the handrail and the cane at the same time, or prioritize the handrail if it's only on one side. When going up stairs you lead with your good leg and follow with the cane and hurt leg together. When going down stairs you lead with the cane and the bad leg and follow with the good leg!
Realistically though, many people don't move out of the way for cane users to access the railing, many stairs don't have railings, and many are wet, rusty, or generally not ideal to grip.
In these cases, if you have a friend nearby, holding on to them is a good idea. Or, take it one step at a time carefully if you're alone.
Now we come to a very common mistake I see... Using fashion canes for medical use!
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(These are 4 broad shapes, but there is INCREDIBLE variation in cane handles. Research heavily what will be best for your character's specific needs!)
The handle is the contact point for all the weight you're putting on your cane, and that pressure is being put onto your hand, wrist, and shoulder. So the shape is very important for long term use!
Knob handles (and very decorative handles) are not used for medical use for this reason. It adds extra stress to the body and can damage your hand to put constant pressure onto these painful shapes.
The weight of a cane is also incredibly important, as a heavier cane will cause wear on your body much faster. When you're using it all day, it gets heavy fast! If your character struggles with weakness, then they won't want a heavy cane if they can help it!
This is also part of why sword canes aren't usually very viable for medical use (along with them usually being knob handles) is that swords are extra weight!
However, a small knife or perhaps a retractable blade hidden within the base might be viable even for weak characters.
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Bases have a lot of variability as well, and the modern standard is generally adjustable bases. Adjustable canes are very handy if your character regularly changes shoe height, for instance (gotta keep the height at your hip!)
Canes help on most terrain with their standard base and structure. But for some terrain, you might want a different base, or to forego the cane entirely! This article covers it pretty well.
Many cane users decorate their canes! Stickers are incredibly common, and painting canes is relatively common as well! You'll also see people replacing the standard wrist strap with a personalized one, or even adding a small charm to the ring the strap connects to. (nothing too large, or it gets annoying as the cane is swinging around everywhere)
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(my canes, for reference)
If your character uses a cane full time, then they might also have multiple canes that look different aesthetically to match their outfits!
When it comes to practical things outside of the cane, you reasonably only have one hand available while it's being used. Many people will hook their cane onto their arm or let it dangle on the strap (if they have one) while using their cane arm, but it's often significantly less convenient than 2 hands. But, if you need 2 hands, then it's either setting the cane down or letting it hang!
For this reason, optimizing one handed use is ideal! Keeping bags/items on the side of your free hand helps keep your items accessible.
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When sitting, the cane either leans against a wall or table, goes under the chair, or hooks onto the back of the chair. (It often falls when hanging off of a chair, in my experience)
When getting up, the user will either use their cane to help them balance/support as they stand, or get up and then grab their cane. This depends on what it's being used for (balance vs pain when walking, for instance!)
That's everything I can think of for now. Thank you for reading my long-but-absolutely-not-comprehensive list of things to keep in mind when writing or drawing a cane user!
Happy disability pride month! Go forth and make more characters use canes!!!
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kensatou · 6 months ago
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he's like if a baby cow wandered into a zoom interview
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theredviper · 8 months ago
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MAKE ME CHOOSE:
— @perotovar asked: spawn astarion or ascended astarion
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messiahzzz · 6 months ago
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it’s been almost a year now… is the bg3 fandom finally ready to talk about how gale’s “hubris” is the sole product of actively feeding his insecurities further and straight up denying him help & guidance when he was at his lowest and needed it most. it’s not one of his core traits and never was. he isn’t some closeted power hungry monster that is just waiting to be enabled. what he wants is admiration, recognition and acceptance. which is also what he sought from mystra before the orb disaster happened. he had no desire whatsoever to become a god himself or challenge her rule, he simply wanted to be seen as sufficient in her eyes (“to serve her better”). to be as equal as he could possibly be in a relationship with a literal deity. he has a deep passion for magic and knowledge that affects almost all areas of his life and enjoys the display thereof. he wants to be the smartest person in the room and enjoys when his work is recognized. he may be perceived as arrogant when it comes to his skill, but he IS NOT hubristic. it truly takes so little for him to be wholly content.
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destiel-wings · 1 year ago
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Dean Winchester & hug dynamic analysis
I was thinking about how whenever Dean hugs someone he's almost always the one hugging the other and how this links to his psychological trauma of always being the caretaker of people, making himself bigger to protect them.
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Because that's how Dean sees himself, as a shield for others, and then I thought about how Cas actually is the shield, and he's HIS SHIELD, specifically, the only one who's really there to protect HIM, which is why it hits so much when we see this:
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The way Cas wraps his arms around him, trying to protect him with his whole body--that he'd use as a shield and give up in a second if he could spare him from any pain and save him.
(for context: Dean was about to go use the soul bomb on Amara there, it was a suicide mission)
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Bobby is another one that hits, he hugs him as the big hugger because he's his father, he loves him and he's actually here to protect him (and Dean LETS him -barely, but he lets him *and Cas* - in a way that he doesn't let Sam)
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I watched a compilation of Sam & Dean hugs to check if i was right about it, but it's almost always Dean the big hugger with Sam, except when he's about to die or Sam sees him alive again after losing him.
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Even then, Dean mostly tries to hug Sam as the big hugger anyway, with at least one arm, like a way to comfort him, making him feel protected, like his body language is saying "I'm here, I'm okay, I'm still strong, i can still protect you" (because their real father failed and Dean thinks it's his job).
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He rarely lets himself be the little one hugged with Sam, unless he's barely conscious. Which is why it kills me so much more now that in this moment (s14, when Dean was going to lock himself in the Ma'lak box cause he was possessed by Michael) and Sam has a desperate breakdown and punches him (to stop him) he forcefully hugs him as the little hugger, the way Dean always kept him, like a way of saying "I still need you to protect me, please don't do this to yourself".
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In the scene below he gives Sam his blessing to do a dangerous (possibly suicidal) mission, and one of his arms is down, but the other one tries to stay up--he's forcing himself to do it and he struggles because he still wants to protect him, but (as the seasons progress) he slowly becomes more prone to let go.
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So in this view the hug dynamic becomes an indicator of how Dean sees Sam (and himself) and his protector role, how adult and self sufficient he considers Sam, and how much he lets people around him take care of him, lowering his walls and letting himself be hugged.
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This is also why i think hugs from characters like Garth or Charlie are so special, because they're just like us: they see Dean and they just know that he needs to be hugged a lot, and that he's not used to it, so they just go for it-- and it's so normal and kind and spontaneous that Dean's just not used to it-- he doesn't know how to respond (especially with Garth, at the beginning, but as the seasons progress, he learns to, and he even initiates the hug eventually).
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I love the hugs where they're 50/50 (one arm up, one arm down both), feels like they're equals, both taking care of each other. I feel like with Sam and Dean, this indicates a healthier dynamic, because Dean lets go a little of the role that was imposed to him and manages to see Sam as the strong individual that he is. But the same applies to 50/50 hugs with other characters, like with Cas, where I feel like it testifies how equals they feel in terms of being fighters, there's a show of respect of each other's strength that transpires by the gesture (which is even more astounding considering that Cas is literally a powerful angel).
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And just to end on a destiel note, I'd like to note the possessiveness and protectiveness of Dean (rightfully so) whenever he finds Cas after he thought he had lost him, and how that translates into his body/hug language:
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rainbow-banana-slug · 6 months ago
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eye strain warning
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gummy 🌈🐬
[plain text: gummy 🌈rainbow emoji🐬dolphin emoji]
(^ shark emoji not blue enough)
[id: dark skinned black person with williams syndrome in decora kei fashion walk with posterior walker. person have pink hair with rainbow bangs n all sorts hair clips in hair & stickers on cheek. have many rainbow necklace include one with double yoke egg. wear blue sweater with white cloud where one sleeve is yellow horse with pink leash thing. there many pins on sweater include gummies (gummy shark, peach ring, gummy worm, gummy bear) & green crayons & others. she wear cross body green dino plushie (bag?). rainbow vertical stripe pants with rainbow n star chain. one shoe red one shoe blue. posterior walker made of different color crayons. there text around character describe her which be functionally described below. end id]
🌈🐬.
girl (complicated gender) with williams syndrome n love decora kei fashion & bright colors (she call them happy colors/excited colors)!! she has lotssss of bows n head pieces n hair clips n necklaces n bracelets n other decoration & big wardrobe with bright colored clothing! she love wear different outfits but it consistently decora kei.
she love gummy candy & named herself after them >:) blue/red gummy worm & blue gummy shark her favorites (blue gummy shark also my favorite. to look at.)
williams syndrome (also known as williams-beuren syndrome) is genetic developmental disorder micro-deletion of some of chromosome 7. for gummy, WS lead her have moderate intellectual disability (ID) & global developmental delay, level 2 autism, ADHD-c; congenital heart defects (CHD); hypotonia (low muscle tone), & loose joints.
like many people with WS, gummy very friendly & social! she love hugs & talking to people & talk lot & very physical in show affection! but also often struggle tell when other people not want be social / be social with her, be called “a lot” & “too much,” which lead her have trouble make n keep friends n make her sad—even tho WS make her extra outgoing, she also still get sad n mad n not hide it. she also struggle with danger awareness & often treat strangers like would with friend, n it been something that her support team very focused on work with her entire life because this lead her be very easily taken advantage of n be put in danger.
also like many ppl with williams syndrome, language & verbal abilities her strong suit—tho it’s relative to her moderate ID, so one shouldn’t expect she write speak communicate like average person without struggle. her words more simple, n still need many help for communication, including various form of AAC & aide person.
she has aides that pretty much 24/7 present because WS & moderate ID but working on skills so can be more independent! it something she been work very hard on entire life n she quite proud of progress.
she has many classic facial features associate with williams syndrome, like epicanthal folds at eye, upturned nose, wide mouth & small teeth, small jaw, full cheeks (badly drawn), n large ears.
70% or more people with WS have some sort cardiovascular problem, n so do gummy. she has supravalvar aortic stenosis (narrowing of aorta) which form of congenital heart defect (CHD). hers not very severe n be closely monitored.
she also have hypotonia & loose joints due to WS & uses posterior walker full time to get around. she really like her posterior walker, it shaped like many crayons :D also wear SMOs but forgot write it so oops
art fight character profile
[reblog welcome but please no repost]
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cy-cyborg · 1 year ago
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Tips for wring amputees: its ok if your amputee can't repair their own prosthetics
There's a trope in fiction for amputees to always be these mechanical geniuses who can make and repair their own prosthetics, endlessly tinkering away and improving them. This isn't a particularly trope, and i dont think its harmful or anything, but in reality, prosthetics are REALLY, REALLY complicated, and a lot of amputees cant do their own repairs. And thats ok. Like, prosthetic creation and repair is way, way harder than I think people expect. Well outside the skillset of your standard mechanic, handy man or craftsperson.
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People who make and repair prosthetics are called prosthetists. To become a prosthetist, most countries around the world today require you to have completed a bachelor's degree in specifically in prosthetics and orthotics, which covers not only how to make a prosthetics (and orthodics) but a great deal of medical knowledge, physics, how different forces impact "non-standard" bodies, the additional biological wear-and-tear that comes with being an amputee and so much more. This will qualify you to do the job of fitting/making the prosthetic socket (the part that attaches to your body) and putting premade components together to make a functioning device. On top of this, many prosthetists are also expected to have artistic skills, sewing skills, good physical strength and dexterity, IT skills, and more recently, knowledge of 3D modelling and printing.
You want to make all the high-tech components the prosthetists put together to make the full prosthetic? The requirements for that vary country to country, but most will require at least some level study in the field of engineering and/or medicine, on top of what was already required for the prosthetics course.
The reason for all this is because even "basic" prosthetics are extremely finicky, and messing up one thing will have a domino effect on the rest of the body, especially in more complicated prosthetics. It can also result in people getting severally injured if anything is even slightly off. many leg amputees for example end up with spinal issues due to extremely minor issues with their prosthetic that weren't caught until years later, and by then the damage had been done.
Some amputees do learn to do basic repairs. This is most common in places like the US, where a visit to the prosthetist can cost hundred to thousands of dollars (depending on your insurance), but it's also quite common in rural parts of countries like Australia, where cost isn't an issue but access is due to vast distances between major cities. I was personally in this category; as a kid, my nearest prosthetist was 6 hours away. My prosthetist was able to teach my dad, who later taught me, how to do some of the simple repairs, but we still needed to go in every few weeks for the more complex stuff (Kids prosthetic need more adjusting than adults because they're still growing. Also I was rough on my prosthetics and broke them a lot lol).
But even after being taught how to do repairs and having my prosthetics for 20+ years, I only ever did these sorts of repairs to my below-knee prosthetic. I will not do any repairs of any kind to my above knee leg, which is much more technologically complex. Every time I tried, I made it worse to the point where the leg was unusable. I just leave those repairs to the guy who went to university to learn how to do it, and sometimes even he needs to send it off to someone with even more specialist knowledge when it's really badly messed up lol. Last time that happened Australia post lost the package. Not really relevant to this post, I just find the idea of it being sent to the wrong place by accident hilarious, it was one of my more realistic legs too so someone probably had a heart attack when they opened that package lmao.
Anyway, back on track lol.
This isn't even touching on the fact that on some more advanced prosthetics, many features are actually locked behind a security barrier only prosthetists can access. My prosthetic knee has an app on my phone I can pair it to, that allows me to change certain settings and swap between certain modes for different activities that tell the leg to change its behaviour depending on what I'm doing (e.g. a mode for running, a mode for cycling etc). but most of the more in-depth settings I can't access, only my prosthetist can, and he can only gain access to those settings with a security key given to him by the manufacturing company that requires him to provide proof of his credentials to receive it. I don't really agree with this btw, something about being locked out of my own leg's settings makes me feel a bit of an ick, but it's set up like this because people used to be able to access these settings and they would mess with things to the point their leg was virtually unusable. Because altering one setting had a domino effect on all the others, and a lot of folks weren't really paying attention to what they were messing with, all their prosthetists could do was factory reset the whole leg, which causes some issues too. Prosthetic arms are often similarly complex, as I understand it and have similar security barriers in place for more advanced arms. I don't know for sure though, so take that with a grain of salt.
All this to say these are incredibly delicate, finicky and complex pieces of equipment. There's nothing wrong with having a techy amputee character who can do their own repairs, but in reality, that is pretty rare, and its ok to have your character need to see a prosthetist or someone more knowledgeable than them. It's a part of the amputee experience I don't see reflected very often in media. In fact, the only examples I can think of in fiction (meaning not stories based on real people) where this is reflected are Full metal alchemist.
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technically I think Subnautica Below Zero also mentions prosthetists are a thing in that world, but its a very "blink and you'll miss it" kind of thing...in fact I did miss it until my last playthrough lol.
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cripplecharacters · 2 months ago
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What might be a good way to design a wheelchair in a medieval fantasy setting? The issues being that it seems to generally be a no-no to make a walking chair with legs as a wheelchair replacement, and the fact that terrain in that kinda setting is not all that friendly to wheelchairs, with dirt/mud paths, cobblestones, etc.
Hello, thank you for your ask! Please note I’m not a historian, just someone who’s done a lot of research. If anyone on Tumblr wants to add anything they know about the subject that I didn’t cover, feel free!
I’m going to start with the terrain before I get into the wheelchairs, and to start, a wheelchair can definently get over dirt and cobblestone. Even back before paved roads people needed smooth roads in order to transport carts, and even Rome had very well maintained cobbled roads in 300 A.D. to make transport as efficient as possible. There are, of course, uneaven or poorly maintained cobblestone paths, and those would certainly be an issue. If your story takes place in an area with uneaven stone roads, I’d recommend looking into manual hiking wheelchairs for design inspiration. Dirt paths shouldn’t pose as much of an issue either, unless they’re like covered in roots, plants, mounds, etc, but a well traveled dirt path should be packed well enough to not be an issue. Mud can pose an issue, but even dirt roads with hard-packed dirt from heavy foot traffic should have much more shallow puddles and less loose mud than regular loose dirt would. If your character likes in a particularly wet/rainy area I’d recommend looking into beach wheelchairs and manual all-terrain wheelchairs. Otherwise, your character should be fine on ancient roads! Now, onto ancient chairs.
The medieval ages span quite a long time, from the 5th century A.D. to the 14th century, and wheelchairs have been being created for that entire time. While many other disability aids were also being used during that time, I’m going to focus on wheelchairs and wheeled aids so I don’t make this too long, and because that’s what was asked. A quick note is that the first self propelled wheelchair was made by a watchmaker named Stephan Farffler in 1655 [pictured below], so if you want your character(s) to be able to propel themselves you’re going to have to take some creative liberties. [Note: Stephan’s chair was probably very useful for getting over uneaven terrain, with its three wheels and low center of gravity making it harder to tip.]
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Records show that Greece was one of the first countries to develop wheeled-aids. The first instance of the Greeks using something similar can be found on a vase from 530 B.C. depicting a child on a bed with wheels being taken outside. Now there isn’t much surviving evidence of ancient Greek mobility aids, but there have been Greek temples found with both stairs and ramps, which imply people were being wheeled into temples fairly often [source]. There have also been vases imagining Triptolemus on a wheeled chair since 400 B.C., though it seems like imaginative work rather than something accessible to the public considering the chair doesn’t look like it could stand upright? But then again I’m not a historian and it’s possible a wealthy disabled person at the time took inspiration for what their chair would look like, or vise versa.
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The first record of a wheelchair in China is found on a stone carving from 525 A.D. showing a wealthy man in a custom chair. For those with less money, records show they had been using wheelbarrows to transport disabled people since 200 A.D., and this form was definently more common for the average person who didn’t have money for a custom chair. [I unfortunately couldn’t find artwork depicting someone being carried in a wheelbarrow during this time, every picture I found was from the 1900’s and sooner, but feel free to look them up for inspiration.]
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Wheelbarrows were then brought from China to Europe in the 12th century and were also used to transport people, as well as having the design changed.
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In 1595 King Phillip II of Spain received the first clearly recorded wheelchair after becoming bedridden with gout. Unlike the other chairs it had the ability to have a reclining headrest and adjustable footrest. This chair was definently designed more for confort than practicality, as the king probably wouldn't need to travel any unkept roads like a poor person would.
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Wheelchairs developed way more during the 18-19th centuries, and you can always look there for ideas if you want your character to be more independent.
I hope this was all helpful!
Mod Rot
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noodledevourer · 2 months ago
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The sully kids as incorrect quotes
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themathomhouse · 1 year ago
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this disability pride month, stop making jokes about people in wheelchairs standing up or walking.
can I stand and walk? sure, for a short while and with pain. the consequences for trying to be out all day without a wheelchair are that I'll be in bed for the rest of the week, too tired and in too much pain to move.
but the government won't give me my own wheelchair because they have the same attitude as these jokes - I can stand up, so I don't need one. exercise is good for you, you should walk!
it keeps me trapped in the house, unable to do anything more than short stints anywhere without borrowing or hiring a wheelchair - one that causes me pain to sit in and relies on someone to push me (usually with difficulty), because they're not going to have a high-end chair for that sort of thing.
it's not a miracle that a wheelchair user can stand or walk. it's something we should aspire to see more often.
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tripleratskill · 1 month ago
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Surprisingly made this in one day. Ibis says almost 9 hours but I do not believe it, it felt like idk 4 maybe?
ALSO have this version with night light mode on, I know video format is not the best here but I hope it still looks decent.. edit: ok it is not as bad
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aquapolis · 2 months ago
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dumping every zenigata here all at once
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ydotome · 5 months ago
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Mobile Suit Gundam SEED Freedom - Dir. Mitsuo Fukuda - Jan 26, 2024
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apostaterevolutionary · 3 months ago
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I am so sorry, apparently it’s 2024 and I’m arguing about dragon age again lmao. How did I get here! Why is this happening!! Time is a flat circle!!!
Anyway. People can feel how they want about the past games not mattering in this game. If you’re cool with it, I’m happy for you. But there’s one particular argument in defence of this choice that is really, really bothering me and I have to rant
The thing I keep seeing is “well all this other stuff has nothing to do with the main plot or Rook, so it should be cut” and that’s. Not a good way to tell stories in my opinion. Because here’s the thing: it’s not about the Big Overall Plot. It’s about the characters that live in this world, big and small
I’m going to use the example of Varric and Hawke cause I think it’s the easiest to explain quickly. Varric is a storyteller. That’s the defining trait of his character. He tells stories, and sometimes they’re true and sometimes they’re not and sometimes it’s something in between. In DA2 he tells you about his brother. In inquisition, he talks about hawke and there’s banter about several of the companions. Most of these are just little one liners that don’t “serve the overall plot” but they serve Varric’s character
And that matters
So if we take this character known for telling stories about people that have been in his life, well, he largely can’t do that now. How can he talk about Hawke, someone who can be a very close friend of his, without even their gender being a choice you can select? Or whether Varric should be saying ‘is’ or ‘was’ about them? How can he talk about the companions in DA2 or inquisition when a lot of them don’t have to be recruited or can die? Will he limit himself to only characters that are guaranteed to be a part of it and alive? Or is it that he and Rook will have such a shallow relationship that Varric, of all characters, never talks about his life and past exploits?
Or has Varric as a character changed so much that he doesn’t even want to tell stories anymore? That Hawke living or dying means nothing to him? That the friendships he built with people in 2 games mean nothing to him? That he’s become literally unrecognizable?
This is where the problem is. Sure, Rook maybe doesn’t care about these people they’ve never met. But do they care about Varric? What about if a companion mentions an old friend of theirs, talks about an experience they had that made them who they are - is that only okay if that experience isn’t from a previous game? Or are all the characters so flat that we never learn anything about their connections to others outside of Rook? Is this story SO focused on this player character and this plot that NOTHING else matters, even within the world, and there’s no depth to be found in any of the characters that feature in it?
Writing characters so that they only ever talk about things that “directly serve the plot” is how you get flat, unremarkable, boring, forgettable characters. And that’s not something I would have accused bioware of doing even if some instalments are stronger in this area than others. But it sounds like that’s what they’re doing here, at least with the past characters. Cause sure, maybe Morrigan is so closed off she’ll never mention her son and partner. That’s believable, even if iffy given that they’ve said she’s going to be more involved than we think. But Varric? VARRIC??? Never mentioning ANY of the people he used to spend time with and care about except Solas and maybe some of the inquisition characters that can’t die or not be recruited but also carefully skirting around what happened to them in the game? That’s literally not the same character
And I would expand this to like. A letter mentioning this or a codex mentioning that, or ambient dialogue about so and so - that makes the world feel deep and those random, unimportant NPCs feel richer by connecting them to the larger world. It’s not about “serving the plot”, it’s about making your world and characters deep enough that they feel real, lived in, and like something we can actually care about
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kyouka-supremacy · 8 months ago
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One last thread. Hoshikawa illustrations that reference other Harukawa bsd illustrations (1/3)
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mist-the-wannabe-linguist · 5 months ago
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This is on of the movies ever
*the buck pun is not present in the original, the original goes like "conjure me a [slang word for money]" "[slang word]? I don't know him. But I can show you something else." But in English there was almost no way to not do the pun. so there you go
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