#impulsive thoughts are being impulsive
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im-literally-so-dun · 2 months ago
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I don't even listen to mcr, but I have the sudden desire to acquire a wedding dress, spatter fake blood on it, and listen to three cheers for sweet revenge
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risibledeer · 19 days ago
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happy christmas or merry holidays <3
i threw symbolism on this thing like glitter on a school diorama.
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sophfandoms53 · 9 months ago
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Anyway shout out to Dewey who constantly looked like he was having the worst time of his fucking life in the pitches
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Just an 11 year old pissed off at the world it seems😭
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quicksilversnails · 1 month ago
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Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
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your-turn-to-role · 2 years ago
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moment of appreciation again for what is possibly my favourite later game percy quote that everyone always forgets about
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(said to vex, of course)
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rambles-about-minecraft-ocs · 10 months ago
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one of my favorite things about zedaph is that on a server full of people that find strange and oft-overlooked minecraft mechanics or rare events and then see just how far they can push them in the name of spectacle or efficiency or world-breaking, zed is over here finding these mechanics in order to do the weirdest things he can think of in as entertaining a manner as possible
like i 100% have faith in zedaph's theoretical ability to be just as efficient or spectacular or world-breaking. if he wanted to do that stuff, i trust that he absolutely could. but thats so far from being his priority. instead, hes going to spend around a week of irl time focused entirely on eventually having the good luck to spawn in something insanely rare so that he can convert it into something even rarer, the result of which being something that 99% of the server reacts with complete and utter shock that it even exists in the first place, just because its zany and funny and he wanted to. and i love that
#zedaph#hermitcraft#genuinely i adore the clucky few project im not even done watching the episode and i had to pause and make this post#i saw impulses video first and went ''that HAS to be some sort of datapack or something-''#only to immediately go ''no. no it cant be. because this is zed#and its practically a trademark of his to push the limits of the game as far as possible in the direction least expected#not for the purpose of efficiency or spectacle or intimidation or whatever like some players who push limits#but purely for the purpose of making something so funny you cant help but laugh at whats going on#and maybe being a bit impressed that he ever thought of it in the first place''#at which point i went ''holy shit. since its zed doing this. somehow he ACTUALLY got a villager on a chicken. with no cheats. thats INSANE'#i was relieved when i checked my subscriptions to see what the next video i had to watch was and saw he would be next in line#bc if i had to sit through 19 other hermits videos before i could watch his and find out what the fuck he was doing i would have been so sa#sidenote but i feel like a zed video where he interacts with this many other people all in the same video is so rare#idk i didnt watch season 9 and i know he started collabing a lot more w/ other hermits then#so maybe its not nearly as rare these days#but like the last one that *i* saw where he interacted with this many people at once was towards the end of season 8#when all the people he experimented on earlier in the season came back to experiment on him#and like i would like zeds videos with or without the collabs. but its a lot of fun to see him interact with people#so its very cool to me when he does it with a lot of people all in the same video
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hadopelagian · 2 months ago
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cannot stop rotating wl!gem in my head after that episode. encouraging pearl and impulse to go after her enemies and then gossiping with scott about them afterwards. insane behaviour. the discussion about impulse. missing secret life. fucking helllll. i'm obsessed with how dedicated she is to the anti pearl and impulse campaign. how dedicated she is to painting them as aggressors, antagonizers, going into her base and looking through her fields, when she's undeniably the one starting shit with them. that one stream clip of her saying she's going to channel breakup coldness dialogue from subnautica against pearl. iconic behaviour. i love divorce
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titfairy · 6 months ago
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calypsolemon · 26 days ago
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actually this drives me so crazy. can we think about what it means for a second that Lloyd is actually pretty damn hesitant to say he wants to see his father again? In comparison to Harumi, who enthusiastically declares that she'd do anything to see her parents again. I don't think thats a lie on her part - after all, this whole enterprise is essentially so she can resurrect someone she sees as a suitable parental figure. And later on, she's incredibly confident that one of her main similarities to Lloyd is that Lloyd is desperate to see his father again
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Like she's not just referring to the love thing here, she's referring to the fact that she just stated literally 1 episode ago that she desperately desires to see her lost family again.
But Lloyd just doesn't really express that same confidence in desiring to see him again. And like, while you can take his response to Harumi's original question as mostly agreeing, to me it reads more like a measured non-answer. He talks about the relationship being unusual. He talks about missing him. He talks about being scared of what the SOG will bring back if they succeed.
Nothing in there is an affirmative that he actually WANTS to see his dad again, or that he would bring back his dad back himself if he had the chance. Food for thought.
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z0mbiew00d · 7 months ago
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Southlands polycule but noones really sure who’s in the polycule and who isn’t
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icewindandboringhorror · 13 days ago
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Pages from trying to keep a little sketchbook-scrapbook type thing going for two weeks lol. I gave myself specific rules in hopes they might all end up more cohesive/consistent seeming, but alas, scribbly chaos reigns, it seems
#sketchbook#scrapbook#Actually I feel like these are kind of incomprehensible in photo form like.. In person holding the book its easy to look at#but as images on this scale I feel like there's so much tiny little text and small scribles and stuff you'd have to 'right click > open#image in new browser tab > zoom in' just to actually really see the thing. which for 7 images is excessive lol.. so. probably not the best#medium for sharing really but. I suppose I thought they might look cooler lined up next to each other. The whole part of using a#limited color palette is so that maybe they kind of seem to have more consistent color schemes or something throughout. but I dont#know if they look all that 'related' or not. I think these types of challenges I have always sucked at because I am a being of clutter and#excess. I can't just do like one little simple nice looking design and have that Crisp Neat calligraphy with evenhanded perfect lines#and perfect symmetical composition and etc. etc. Like some poeple post very aesthetically clean and cohesive looking sketch#pages or something but I simply cannot hold back the brain impulse to add more. more. more. Fill every single blank space with color#or a little drawing or a sticker or something. I take away 500 things and there are still a million there. Even when I thik I'm being#'simplistic' I'm still usually being 2x more complicated and cluttered than the standard or whatever lol. I guess thats clear from my#outfits/costumes though too. Like whatever that saying is from that person about something like 'before you leave the house take off one#more accessory. you dont need it' for me is like.. 'before you leave the house. add 10 more accessories. and 6 more layers. and another'#AAANyway. I wonder if also maybe some people would try to plan theirs in a way to look good or something or like.. plot things on the page#before placing them. I did sometimes have a theme for a day kind of (like day 10 I ended up finding a few gold and green things and then#was like.. hey... what if I looked for a few other things and only used these colors today') but aside from that I was just slapping down#stickers randomly and working around them to fill the page. Maybe a lot of neat minimalistic asthetic design is about planning and#having a Vision set ahead of time. instead of just complete random whatever. doodling whilst watching youtube videos or eating lunch. It's#a miracle actually I've managed to not spill any food on the book the whole time. anyway.. I do wish the highlighter really showed up. the#scanner kind of makes the colors look VERY different to irl. But also it got much clearer images than just camera pictures of pages. alas..#..Still oddly enjoy the phrase 'Salisbury Steak gently kissed with industrial pollutants'#probably my favorite section of 'gluing random papers and things onto the page' lol#Also I wonder if it's super obvious that I literally never ever use references when I draw (save for the few freakish looking youtube#face sketches) since everyone is always in the same positions and looking very similar ghhb. This could have been a good opportunity to#work on not solely drawing from my mind and try to do more Dynamic Experimental scribbles. NO. Same exact eye for the 90th time#be upon ye. But I guess it was meant to be casual 'daily doodles'. True 'practice' would make it seem too effortful like a full project. hm#(lol the one decimated pencil in the set... never hand me a writing utensil. i will passively destroy it somehow. shaving the sides of a#pencil off with a knife or snapping a pen in half as a nervous fidget without even realizing i've done it. sorry to the drawing implements)
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catlover4536 · 1 year ago
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@carnivalcarrion Remember when I said I had something for you?
Yeah, me too.
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elgarwhore · 2 months ago
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Love how Falon'Din is seen amongst the Evanuris, at least from Solas' perspective.
Solas in Veilguard has talked positively of literally all of the Evanuris (even counting the backhanded comment towards Elgar'nan) EXCEPT for Falon'Din. Hell, even Elgar'nan seems to clash with him (judging from this codex).
He got his ass beat by the others, too.
Anyway, I need a soap opera drama about the Evanuris, and I need more content of failwife Falon'Din.
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adrenaline-revolver · 4 days ago
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Odysseus: My wife is at home so I'm going to stab you. Diomedes: Why? Odysseus: She's like 85% of my impulse control.
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kaurwreck · 4 months ago
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I wonder if Fyodor has kept his distance from Atsushi until now because Byakko's claws can cut through skills. I wonder if this is the moment Atsushi could use his claws. Would they slice right through Fyodor's borrowed body to tear him into the same ribbons as Shibusawa?
Is Fyodor afraid of the absolution Atsushi could give him? Or is he starving for it? Is this what he wanted all along? To find Atsushi at the end, to break him until Byakko tears through Atsushi's flesh and into his?
Nothing is hollow; Fyodor is just so hungry for scraps he can't bear to eat that he calls the viscera contracting around his aching gut nothingness, and garnishes his desires with incorrigible sin because then death might taste like salvation. He craves blood but hates when it touches him, because blood and viscera are too warm, too human; and he isn't that, even though he loves humanity so desperately that he's resolved to leave only when he can take the entire world with him.
#bsd#bungou stray dogs#bsd fyodor#bsd atsushi#everyone's like “what if fyodor wants to die!”#and like no! if he did he could! he doesnt! he doesnt want to die but he cant live with himself either.#and he so desperately wants the world to reflect an inkling of him#having become so isolated and dehumanized in his own mind#ranpo thought people might be monsters but fyodor thinks he's the monster#and it hurts to be rejected by the world and to see it from the underground but never feel worthy of walking underneath its sun#so he's nurtured his hurt into hate and killed himself over and over again trying to know without admitting he wants to be known#briefly glimpses of people like him excite him but he has to believe they arent any different either#because he cant stay. and he cant leave by himself. if the world wouldnt have him alive#then he'll have the world dead#like two skeletons entangled in a lovers embrace he will take the humanity he thinks he was denied and girdle it like wisteria#until they suffocate together#and if he calls that salvation. maybe it will feel that way#even if only for a moment#he will be killed by the gift most embodying life because although he perceives life as an act of violence against him#he wants its embrace so badly#that he'll take the facsimile of it#so long as he and his lover die together before the bitter reality of what he's done can settle on his tongue#fun fact btw. that is suicidality. it's not wanting to die. it's not knowing how to live as you are. and it's impulse.#anyway! life and death and life and death and silly fyodor#jinko is mikan and his hungry hungry boyfriend is coming to bask in the euphoria of being alive
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salty-an-disco · 4 months ago
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speaking of Cold having impulsive thoughts and not intrusive ones– as he is in the construct, I don't think Cold ever had any intrusive thoughts, since he genuinely considers every thought that enters his head as interesting enough to try it out at least once
But I do think in an 'out of the construct' scenario, he'd develop intrusive thoughts. And because they're very similar to the impulsive thoughts he already had ("what if I stabbed this person on the heart?" except the thought actually perturbs him now instead of seeming mildly interesting), he'd struggle with seperating them from his actual wants, just adding to his self-image of being an irredeemable and terrible person that everyone is right to be afraid of.
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