#he has no relation to any of the villains or any of the themes of the main story
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sapphiresonstrings · 1 day ago
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I think people think about LitRPGs backwards. It's not that the LitRPG formula makes bad stories palatable - it's the opposite. The LitRPG formula isn't appealing at all. The structure of a LitRPG guides writers to write stories that are legitimately better on a structural level than what they could otherwise write. LitRPG has a reputation for terrible writing because writers who are extremely bad can use the structure of LitRPG to write stories that actually work, which end up getting talked about. The same writers writing romance novels would never be talked about because they would be unreadable.
Consider Harry Potter and the Chamber of Secrets, an all-around high quality book written by a talented author. Something that has always bothered me about Chamber of Secrets is the climax, Harry's fight against the Basilisk.
We have not been given any indication up to this point that Harry is capable of killing a Basilisk with a sword. In fact, the only skills Harry has been learning up to this point revolve around magic, which he does not use in the climax. His special ability to talk to snakes, which has been key to the plot up to this point, also does not come into play except to get him into the Chamber. Harry's emotional journey has not led him to a violent place, so his decision to kill another creature in a bloody and brutal fashion has no emotional significance to him. The Basilisk doesn't even bear Harry any ill-will, it's just attacking people because Voldemort told it to. The killing of the Basilisk is unprecedented, and would not be any more expected or meaningful if it happened at the beginning of the book than it is at the end.
I would argue that this is a problem, story-wise. The climax of a story should have something to do with the events leading up to it. The hero should use the lessons of the preceding parts of the story to overcome the challenge. This from a genuinely talented author, mind you, so my point is that this is an easy mistake to make.
It's also a really common mistake. Most action-packed climaxes in most stories are like this. Hollywood movies and genre novels love to end on some kind of violent action. It's widely understood that the end of a story is supposed to have a climax, so a lot of writers will put an action scene at the end of their story without connecting it to the rest of the plot in a thematic or emotional way.
If you make this mistake in a LitRPG, it's extremely obvious. If Harry Potter and the Chamber of Secrets was a LitRPG, then the fact that Harry never kills anything with a melee weapon until the climax would be a glaring plot hole that could not be overlooked. Either JK would have to include a bunch of scenes in which Harry chops the heads off various other magical creatures, or she would have to reconsider how the Basilisk dies.
But now that Harry has to kill a bunch of other magical creatures with a magic sword, we're forced to consider the thematic implications of that. One way or another, Harry is now the kind of person who kills magical beasts with swords, which means the killing Basilisk is now forced by the constraints of the genre to become the conclusion of a long series of thematically related events.
The repetition inherent in a LitRPG forces the author to have recurring themes and to tie those themes into the overarching narrative whether they like it or not.
But once you have those recurring themes, once you've confronted them, you might as well convert the story into a better genre. And I say this as someone who likes LitRPGs.
This is all just scratching the surface of the ways LitRPGs force writers to write better. I just picked one example, but I could go on.
For another example, in other action-heavy fiction you will often see situations reverse themselves for no particular reason. The villain is the clear favorite to win the boxing match, presumably because he's a better boxer. But then in a surprise reversal the hero wins instead. In a good story there will be some kind of reason for this reversal (often emotional), but a bad story will just go through the beats because that's what you're supposed to do in this kind of movie. The music will swell, the hero will look up into the camera, and then the hero will win even though nothing has actually changed since we were informed that the villain was the favorite to win.
You literally cannot do this in a LitRPG. The quantification of everything means that something must change between the villain seeming to have the upper hand and the hero's ultimate victory. This doesn't automatically mean something emotionally relevant, but nobody said that all LitRPG is good. The point is that the structure of the narrative prevents you from accidentally skipping this step and papering it over with swelling dramatic music.
LitRPG where the protagonist's game system is very clearly from a game with a 20-minute day-night cycle, and whose gamification of hunger, thirst, and sleep just wreaks havoc on his personal and professional life.
Just kidding, litRPG protagonists don't have personal or professional lives.
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hxhhasmysoul · 10 months ago
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yuuta isn't the main character or a main character of the jjk main series. never was never will be. it's just a fact.
thank you for coming to my ted talk.
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l4mplight · 4 months ago
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Miquella and Trina; A Tragedy
Hey Tumblr. I have a lot of thoughts about Shadow of the Erdtree, and these ones... let's just say I don't think they'd do well on Reddit. It's not often that I feel particularly impacted by a particular fictional character. Usually I connect more with narrative arcs and themes, which is why I think I'm so drawn to the ephemeral, vibes based storytelling of Fromsoft's games. Playing through SOTE, though, I found Miquella (and St Trina) to be extremely emotionally compelling and relatable, and I wasn't sure exactly why. I think I've put my finger on it now though. First of all, know that I am writing from the perspective that Miquella is a sympathetic character. I know that it's not uncommon to read him as a manipulative Machiavellian villain, but I think that's both a misreading of the text as well as just plain boring. Like, he's not a Griffith clone you guys, give From some credit. Anyway, here we go.
"You have no understanding. Of Miquella the Kind. Of St. Trina's Love.
Content Warning: I'll be discussing themes of depression, and the implication of suicidal ideation.
So, a classic Fromsoftware theme is despair, and the ways we cope with a world full of it. It shows up twice in Shadow of the Erdtree; with Midra and the Frenzied Flame, where despair leads to a selfish nihilism that asks us to burn everything down, and with Thiollier and St Trina, who offer sleep as a comfort to the weary. Running a small errand for Thiollier has him say the following.
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"If you find yourself… weary of the weight of this life, then just give me the word. Sleep is a balm, and eternal sleep… is an elixir."
Drinking the elixir he offers will, of course, result in an instant death. This is our first encounter with the idea of "Eternal Sleep," a more potent form of the sleep status effect that only appears here in the Shadowlands, after St Trina has been abandoned. The Velvet Sword of St. Trina tells us as much: "Silver sword of St. Trina, now stained the color of velvet. Inflicts eternal sleep. When St. Trina was abandoned, the faint, light-purple mists coalesced into an intoxicating deep-purple cloud." In order to ascend to godhood, Miquella abandons first his physical body, and then the more abstract aspects of himself. As we begin to descend down the fissure where we'll find Trina, a cross marks the spot as the place where Miquella abandoned his love. This connects Trina, "the discarded half" as Thiollier puts it, with Miquella's love. Leda confirms this in her own dialogue:
"St. Trina's love for Kind Miquella is boundless. She is, after all, his other half. Or perhaps her feelings go beyond even that. Even if she was left behind, I doubt her heart would waver."
Keep that in mind, it'll be relevant later.
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Near the cross, a spirit offers up some of the most heartbreaking dialogue I've come across so far. The spirit gives us a bigger picture of Miquella's goals:
"Kindly Miquella... I see you've thrown away... something you should not have. Under any circumstances. How will you salvation offer... to those who cannot be saved? When you could not even save your other self?"
I teared up at this. The emotional impacted was aided by the fact that I ran into the spirit right after telling Moore to put his past behind him, leading him to rededicate himself to Miquella. He says:
"Hm. Maybe that’s Kindly Miquella’s love. Love for all the unloved. Love, to banish the pain."
Note here that Moore suggest Miquella's love will "banish the pain." This is also essentially what Trina's sleep does. It's a comfort to those in need. Anyway, between these two instances, we end up with a pretty good picture of the sort of god Miquella wants to become. He was already sympathetic to the outcasts of The Lands Between in the basegame, where he built Elphael and the Haligtree as a haven for those rejected by the Golden Order, such as the Albinaurics and Misbegotten we find there. In the Shadowlands, he has gone a step further. Hornsent tells us that he has committed himself, in essence, to righting Marika's wrongs.
"Miquella has said as much himself – he wishes now to throw it all away. He says the act – though undoubtedly painful – will sear clean the Erdtree’s wanton sin. The truth of his claim can be found at each cross. 'Tis evidence enough to earn my belief."
Of all of Marika's children, Miquella is the only one to see the serious flaws in her empire. Ymir points this out to us as well.
"No matter our efforts, if the roots are rotten, then we have little recourse. Ever-Young Miquella saw things for what they were. He knew his bloodline was tainted, his roots mired in madness. A tragedy if there ever was one. That he would feel compelled to renounce everything when the blame lay squarely with the mother."
My thinking here is aligned with Mother Ymir. You really have to feel for Miquella; he has essentially taken on, alone, the responsibility of making up for centuries of Golden Order imperialism. That's a massive burden to bear, especially for Miquella, cursed with eternal childhood.
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(It's easy to miss, but Miquella actually ages up significantly when we see him in god-form. Until he steps back through the Divine Gate, he would have looked and sounded like he does in the introductory art and in ending memory scene. Compare those with how he appears in the boss fight, and it's clear godhood at least helped him reach puberty lol) So we've established that Miquella is the child of Imperial Rome on Steroids, is cursed with eternal childhood, and is an empathetic prodigy with the weight of the world on his shoulders. Surely his mental state is perfectly healthy, right? Right??
Final warning, this is where things get quite sad. Here is where I will try to tie Miquella's arc together with Thiollier and St Trina, and the comforting oblivion and relief from despair that sleep represents for them.
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As we search for St Trina, we descend down into the Stone Coffin Fissure. This is a place of death, with massive coffins built into the fissure walls, and Gravebirds, Bloodfiends and Putrescent enemies everywhere. St Trina is found at the deepest possible pit of this fissure, in a swamp of putrescence that has since blossomed into a garden of deep velvet lilies because of her influence. Trina offers us nectar of "eternal sleep," as Thiollier did previously, and as established then, "eternal sleep" is essentially nothing more than a peaceful death. Trina seems to fit in quite well in this place of ancient dead things, with some of the ancient remains even being compelled to fight for her in exchange for eternal rest, becoming the Putrescent Knight.
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(Side note for levity because we're about to get sad again; I love this guy. It's a knight made out of the skeleton of a horse, riding on that same horse's decaying flesh goop body. Like, ugh. Beautiful. Plus, it may even have taken that shape because of Trina sharing Miquella's memories of Radahn, who was never far from his horse Leonard...)
We meet St Trina in her garden, and when we imbibe her nectar, we eventually begin to hear her voice in our death-dreams. She seems to pity him. Mourn for him, almost.
"Make Miquella stop... Don't turn the poor thing into a god..."
Trina appears to be in a bad state after her fall. She can only manage to get a few words across to us at once. Just as Leda predicted, her heart hasn't wavered. She is only concerned with Miquella's well-being.
"Godhood would be Miquella's prison. A caged divinity... is beyond saving."
Trina's most pressing concern is that godhood will be a prison for Miquella. Now, this could in theory be because gods are subject to manipulation from the Fingers and the Greater Will or a similar reason, but given that she calls him a "poor thing," I think there is likely a more emotional reason behind Trina's plea. I think that Trina is speaking as the embodiment of Miquella's love, but especially his ability to love and care for himself...
"You must kill Miquella... Grant him forgiveness."
...and she asks us to kill him.
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In excising Trina from his being, I think Miquella also expelled the part of himself that was able to recognize how miserable divinity would be for him, and how miserable he was. The part of him that was tired of carrying the responsibilities that his compassion demanded of him. The part of him that was exhausted, despairing and desperate from having failed to cure Malenia, failed to save Godwyn, failed to perfect the Haligtree. St Trina is the part of Miquella that wanted to be stopped, to rest, to sleep, to die. In abandoning her as he does, Miquella is essentially repressing those thoughts and feelings, replacing them with more "selfless" ones; self-sacrifice, suffering on behalf of others, his martyrdom and apotheosis. I don't want to forget about "grant him forgiveness" either. She might mean forgiveness for failing to become a god, for not being good enough to succeed Marika and right her wrings. Maybe forgiveness for failing Malenia and Godwyn, or for leaving the Haligtree behind. Maybe even for abandoning her. But on the road to godhood, Miquella can't afford to indulge in this sort of self-pity. A child craves forgiveness and approval, a god must cast these things out.
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"I'm feeling rather lost. Haunted by memories. Of St. Trina. Her visage. Her scent. The lure of velvety sleep. Would Kindly Miquella chasten me? For falling for St. Trina, while knowing that she was the discarded half? The problem is… I simply cannot help it. I would sacrifice everything, just to gaze upon her, one last time."
I want to mention Thiollier one more time here too. His primary visual motif is the long white braids that he wears on his clothes, reminiscent of Miquella and Trina's own signature braids (remember, she looked like an older feminine Miquella before her fall and injury). Thiollier is obsessed with Trina, pursuing her to hear her voice and fade into the comfort of her velvet sleep, though this doesn't kill him like it does us. I don't think Thiollier is connected to Miquella in any textual way, but I think he does serve as a reflection of the sorts of thoughts Miquella may have been surpressing. The self-pity, the need for approval and love, the feelings of weakness and uselessness. These are the things that lead Thiollier to pursue endless slumber.
Thiollier doesn't give in to that despair, however. Though he initially takes St. Trina's words... poorly, he eventually realizes what must be done, and dedicates himself to his new purpose: carrying out her final wish.
"I am here to serve St. Trina evermore. I am deeply sorry. For doubting you. I am here only to grant St. Trina's singular wish. I will stop Miquella the kind. He will never become a god."
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This post is already quite long, but I also want to mention the obvious gender stuff going on here. There are a number of moments that make it seem as though St. Trina might actually be more than just "half" of Miquella. Firstly, as she is shown falling in the story trailer, Leda is describing how Miquella abandoned his fate, as if Trina had a vital role to play in Miquella's future. It also seems as though Trina isn't cursed in the same way that Miquella is; her voice and size indicate that she is at least more substantial than his "infant form," and she is depicted in "adult form, somewhat unnervingly" on the Torch of St. Trina. Furthermore, her "adult form" has a third eye in the middle of her forehead. The third eye is a symbol of enlightenment in both Hinduism and Buddhism; it seems that Trina has achieved some level of wholeness in this depiction. Meanwhile, when Miquella achieves godhood, his eyes remain permanently shut. He also appears to have only one physical arm. He holds Radahn with two incorporeal arms while casting with his real right arm, but his left arm appears to fade away to nothing before the elbow, as if unfinished. Miquella's blindness and asymmetry here, I think, reflect how unbalanced and incomplete his divinity is without Trina.
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One more hint towards St Trina being a part of Miquella's future lies way back at the Haligtree. In Malenia's bossroom, just above where Miquella's cocoon was once embedded into the tree, the branches and roots appear to form a silhouette. This could be Miquella, Trina, or both, but I do see a certain resemblance to Trina's depiction on the torch in the way the "hair" covers the eyes. Given that Miquella's body appears to have grown a decent amount inside of the cocoon when we see in at Mohg's palace, it's possible that the cocoon situation was his original attempt to cure himself of his own curse, or perhaps become a part of the Haligtree itself. In the Shaman Village, Marika's home, there is a similar scene. A woman's body that resembles Marika seemingly mummified within the hollow of a tree. I honestly have no idea what to make of that just yet, but I thought it worth a mention.
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So, with all that in mind, abandoning Trina seems to be even more significant. Not only has Miquella divested himself of his love and his fate, but maybe even his future, too. Being eternally nascent, he is always in a state of potential, after all. Am I suggesting that Miquella is a transfeminine character? That he was meant to grow up to become a goddess in the aspect of St. Trina, or maybe even more like Marika than he already is? Well, maybe. If you find it compelling, then absolutely. Fromsoftware's storytelling is always ambiguous, and is always design to leave us some room to read and interpret, to really play in the space we are given. Personally, I do find it compelling in a horribly tragic sort of way, fitting for the setting. It's also entirely possible that I have rather self-indulgently projected some of my own angst onto these character. I likely have, to be perfectly honest. It's rare that I really connect with a set of characters or a story like I have with this lot, and I hope that maybe some of you reading this will feel similarly. If you have read this far, thanks <3
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venussaidso · 9 months ago
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𝐌𝐨𝐨𝐧-𝐑𝐚𝐡𝐮-𝐊𝐞𝐭𝐮: 𝐓𝐫𝐮𝐞 𝐕𝐚𝐦𝐩𝐢𝐫𝐢𝐬𝐦
the prominent themes of vampirism such as desire, hunger, mystery and illusions tie so perfectly with the moon and its nodes. it wasn't surprising to find the nodes dominating this genre the most, along with the luminaries (moon & sun nakshatras, but more fittingly the moon). i will not be touching on the few sun nakshatras playing vampires, as the moon makes far more sense symbolizing true vampiric nature.
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So many vampire movie posters have this luminous glow to them, likely done consciously because of these creatures' affinity for nighttime, and generally being nocturnal as they're extremely sensitive to any type of sunlight.
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I've once briefly mentioned, in my "Moon Dominant Themes" post, that lunar natives can operate very secretly, such as 'working in the shadows'. And the whole lore of vampires always emphasizes their ability to hide themselves while still living among humans.
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Vampires undergoing periods of dormancy and resurgence is interesting as that can also be linked back to the moon's cycles of waxing & maning. The influence that the moon has on vampires, in some legends, is during certain lunar phases in which they become more active. A full moon could literally mean that their strength has enhanced, whilst a moonless night could mean their desire for blood is heightened.
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Rohini Sun Colin Farrell
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Claire Nakti explored, in her "TOP 3 Most Magical & Mystical Astrology Signs | Cults, Divination, & Occultism | Part 2 (Nakshatras)" documentary, on the ability of Moon nakshatra natives to brainwash/mind control/hypnotize.
daniel kaluuya is a hasta moon, not rohini.
As these natives are often cult leaders, their ability to influence the mind goes back to their lunar-rulership. The Moon rules over the mind, emotions and subconscious. A vampire's ability to hypnotize humans and other lesser beings is in parallel to the Moon's influence over the psyche and subconscious.
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This illusory nature found in vampires can be connected to the shadow planet, Rahu. As Rahu is illusions, desire, hunger. Rahu is very seductive and tempting; this could tie back to some legends in which vampires lure their prey giving them promises of pleasure.
Ardra Sun Tom Cruise.
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In "Interview with the Vampire", Tom Cruise plays Lestat who is an overindulgent, greedy vampire. Rahu governs desires and the pursuit of worldly pleasures. It's related to insatiable cravings that lead to greed. The lustful nature of Rahu is seen in Lestat's intense bloodlust and the chaos it brings.
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Rahu's associations with eclipses relates to their ability of being hidden in the shadows. Another hint is in Rahu being a Shadow planet itself, just like Ketu is which is also related to vampires.
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The story about Rahu's head getting decapitated by Vishnu for trying to get a drink out of the nectar of immortality can be brilliantly paralleled with vampirism. Due to Rahu's consumption of the drop of the nectar, he became the infamous dismembered immortal. His dismemberment a symbol of the detachment from humanity to vampirism.
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Rahu is considered an entity of darkness and malevolence, preying upon cosmic forces and defying the natural order of things (such as vampirism which does defy nature itself, ie. the dead becoming undead) in pursuit for immortality. Vampires are literal parasites, and Rahu is also parasitical. Vampires feed on humans without providing any benefit in the ecosystem in return, a one-sided relationship which resembles one between a parasite and its host. Rahu is depicted as insatiable and consuming, feeding and draining one's energy. It creates a cycle of thirsting for more without any fulfillment, a predicament vampires find themselves in.
Ashwini Sun Luke Evans
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Rahu and Ketu represent the lunar nodes, respectively depicted as the head and tail of the celestial serpent. Their energetic interaction can be likened to the endless chase between a vampire and a vampire hunter, villain and hero, the friction between unlikely lovers. It's obvious in how Rahu embodies the insatiable hunger for experiences and the craving for fulfillment that it can be the vampiric force in such a dynamic. Like a vampire, Rahu relentlessly pursues its desires, often leading to greed and excess. And then you have Ketu, on the other hand, which embodies detachment, spirituality, and liberation from worldly attachments. It quite literally symbolizes the renunciation of desires and the quest for enlightenment, opposing Rahu's restlessness for more. Ketu is a cutting force, and like a determined vampire hunter, is skilled in tracking down illusions and breaking free from temptations.
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Although it sounds like a more fitting interplay between Rahu as the evil force and Ketu as the hunter, it's actually more seen in the other way around.
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It is more so that Rahuvians are the vampire hunters, which I found so intriguing; showcasing how Rahu is both the parasitical (illusory), and also the one to be rid of parasites (disillusionment). And I have explored this particular theme in my Rahu post -- how Rahu natives experience a lot of disillusionment from their reality, wanting to cast away the illusions that drain the life force.
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The reversal of roles showcases the fluidity of the nodes; their roles almost always expected to reverse, illustrating just how Rahu and Ketu are deeply intertwined with the concept of karma, representing the push-&-pull between cosmic forces of destiny.
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More nodal-vampire movies, and other examples in which Rahu & Ketu find themselves on opposite sides of the same spectrum in which they are both vampires, similar to the friction seen between Louis (Ketu) and Lestat (Rahu) in "Interview with the Vampire".
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In the film "Fright Night", the one who has to kill the villainous vampire is an Ashwini native. It is also interesting how in "Queen of the Damned" (above, right), the villain is a Magha native who must be stopped by her Mula lover -- both being vampires.
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As mentioned in the figure image about the film "Abraham Lincoln: Vampire Hunter", where a nodal-ruled native is paired up with someone who is lunar-ruled, this is a type of pairing seen a lot in these supernatural stories.
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Similarly to "Twilight", as Edward was the one to turn Bella into a vampire, we see the planetary reversal of this in which the lunar-native is the one who turns the nodal-native.
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Or the film "Vamps" in which Hasta Sun, Shatabhisha Moon native Alicia Silverstone turns Mula Sun, Magha Moon native Krysten Ritter into a vampire.
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It isn't a surprise that the moon and its nodes are related to the extremities of the mind. These energies can cause isolation due to how polarizing they come off in regular society (furthermore validating its relation to vampirism), so they become attracted to one another -- especially the nodal natives to the moon natives, because of how much they feel magnetized by them, and vice versa.
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edit: also paul wesley could be a purva phalguni moon instead of magha, there is an unconfirmed birthtime out there + he is a pushya sun and i have noticed sun nakshatras along with saturn nakshatras in vampiric roles as well. might touch on this some time soon.
The presence of some Sun nakshatras in vampire stories is present and that could tie to the Sun's influence over the Moon despite the fact that solar symbolisms regarding vampirism don't exist, and vampires are far too sensitive to the Sun so much so that they get sunburn during the full moon where the sun's light reflects (interesting to think about). The whole point of a vampire is to lurk in the shadows or during nighttime, so the strict avoidance of the Sun could make sense in there being solar-natives in vampiric roles. It makes for an interesting contradiction, certainly.
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Ketu is the body of the severed demon Rahu following the consumption of the elixir. Much like Rahu, Ketu is also associated to darkness and illusions. But it symbolizes the darker, unseen aspects of reality -- all the hidden forces and energies as I've touched on in my Ketu exploration. Ketu and Rahu are two sides of the same coin, it isn't surprising to see them share many vampiric roles/stories.
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Ketu is about spiritual liberation, detachment (in this context, becoming a vampire means a harsh detachment from normality/the old life), transcendence; these existential themes are found in vampirism.
The character Louis in "Interview with the Vampire" played by Mula Sun Brad Pitt describes his existential crisis as a vampire to a Magha Sun human who interviews him.
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The enhanced strength, agility, speed, hearing and all these abilities are gained after the painful transformation process, going from human to vampire. This process is seen in the film "Interview with the Vampire", Mula Sun Brad Pitt's character going through excruciating pain when turning. My mind immediately takes me to Claire Nakti's first Mula nakshatra exploration, in which she touched on the interconnection of pain and evolution for access to more powers.
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edit: robert pattinson is an ardra moon, not sun. and i accidentally used jk rowling's face as l.j smith, ugh! 💔
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Vampires are caught between worlds, trapped in a liminal space between life & death. Ketu can cause feelings of entrapment. The yearning for release from their eternal existence is a common theme, as Ketu wants to escape its body. Louis de Pointe du Lac is the best character as example of rejecting one's own nature and wanting to cease to exist.
Mula Sun Brad Pitt
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nodals being so emo jfc
notes: colin farrell's birthtime accuracy is botched, he's definitely a mula ascendant. tom hiddleston stays a possible ashwini moon until he's not (until his birthtime is available and accurate).
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dailyadventureprompts · 10 months ago
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Dm Tip: Playing the Villain/ Guidelines for "Evil" Campaigns
I've never liked the idea of running an evil game, despite how often I've had people in my inbox asking how I'd go about it. I'm all about that zero-to-hero heroic fantasy not only because I'm a goodie twoshoes IRL but because the narrative-gameplay premise that d&d is built around falls apart if the party is a bunch of killhappy murder hobos. Not only would I get bored narrating such a game and indulging the sort of players who demands the freedom to kill and torture at will (I've had those before and they don't get invited back to my table), but the whole conceit of a party falls through when the obviously villainous player characters face their first real decision point and attempt to kill eachother because cooperation is a thing that goodguys do.
Then I realized I was going about it all wrong.
The problem was I had started out playing d&d with assholes, those "murder and torture" clowns who wanted to play grand-theft-auto in the worlds I'd created and ignore the story in favour of seeing how much unchallenged chaos they could create. They set my expectations for what an evil campaign was, and I spent the rest of my time developing as a dungeonmaster thinking " I Don't want any part of that"
But what would an evil campaign look like for my playgroup of emotionally healthy friends who understand character nuance? What would I need to change about the fundamental conceit of d&d adventures to refocus the game on the badguys while still following a similar enough narrative-gameplay premise to a hero game? How do we make that sort of game relatable? What sort of power/play fantasy can we indulge in without going off the deepend?
TLDR: In an evil campaign your players aren't playing the villains, they're the MINIONS, they're mooks, henchmen, goons, lackeys. They're the disposable underlings of uncaring overseers who have nothing but ill intent towards them and the world at large.
Where as in a hero game the party is given the freedom to challenge and overthrow corrupt systems, in an evil game the party is suck as part of that corrupt system, forced to bend and compromise and sacrifice in order to survive. The fantasy is one of escaping that corrupt system, of biding your time just long enough to find an opening, find the right leverage, then tossing a molitov behind you on the way out.
Fundamentally it's the fantasy of escaping a shitty job by bringing the whole company down and punching your asshole boss in the face for good measure.
Below the cut I'm going to get into more nuance about how to build these kinds of narratives, also feel free to check out my evil party tag for campaigns and adventures that fit with the theme.
Designing a campaign made to be played from the perspective of the badguys requires you to take a different angle on quest and narrative design. It’s not so simple as swapping out the traditionally good team for the traditionally bad team and vis versa, having your party cut through a dungeon filled with against angel worshiping holyfolk in place of demon worshipping cultists etc. 
Instead, the primary villain of the first arc of the campaign should be your party’s boss. Not their direct overseer mind you, more CEO compared to the middle managers your party will be dealing with for the first leg of their journey. We should know a bit about that boss villain’s goals and a few hints at their motivation, enough for the party to understand that their actions are directly contributing to that inevitable doom.
“Gee, everyone knows lord Heldred swore revenge after being banished from the king’s council for dabbling in dark magic. I don’t know WHY he has us searching for these buried ancient tablets, but I bet it’s not good”
Next, you need a manager, someone who’s a part of the evil organization that the party directly interfaces with. The manager should have something over the party, whether it be threats of force, blackmail, economic dependency… anything that keeps the antiheroes on the manager’s leash. Whether you make your manager an obvious asshole or manipulative charmer, its important to maintain this power imbalance:   The party arn’t going to be rewarded when the boss-villain’s plan goes off, the manager is, but the manager’s usefulness to the boss-villain is contingent on the work they’re getting the party to do.  This tension puts us on a collison course to our first big narrative beat: do the party get tired of the manager’s abuse and run away? Do they kill the manager and get the attention of the upper ranks of the villainous organization? Do they work really hard at their jobs despite the obvious warning signs and outlive their usefulness? Do they upstage their manager and end up getting promoted, becoming rivals for the boss-villain’s favor? 
Building this tension up and then seeing how it breaks makes for a great first arc, as it lets your party determine among themselves when enough is enough, and set their goals for what bettering the situation looks like. 
As for designing those adventures, you’ll doubtlessly realize that since the party arn’t playing heroes you’ll need to change how the setup, conflict, and payoff work. They’re still protagonists, we want them to succeed after all, but we want to hammer home that they’re doing bad things without expecting them to jump directly to warcrimes. 
Up to no good: The basic building block of any evil campaign, our party need to do something skullduggerous without alerting the authorities.  This of course is going to be easier said than done, especially when the task spins out of control or proves far more daunting than first expected. The best the party can hope for is to make a distraction and then escape in the chaos, but it will very likely end with them being pursued in some manner (bounties, hunters, vengeful npcs and the like).  Use this setup early in a campaign so you have an external force gunning for your party during the remainder of their adventures. 
Dog eat dog:  It’s sort of cheating to excuse your party’s villainous actions by having them go up against another villain who happens to be worse than they are. The trick is that we’re not going after this secondary group of outlaws because they’re bad, we’re doing it because they’ve either got something the boss wants, or they’re edging in on the boss’s turf.  This sort of plotline sees the party disrupting or taking advantage of a rival’s operation, then taking over that operation and risking becoming just as villainous as that rival happened to be. This can also be combined with an “Up to no good” plot where both groups of miscreants need to step carefully without alerting an outside threat. 
The lesser evil: This kind of plot sees your party sent out to deal with an antagonistic force that’s a threat not only to the boss’s plans but to everyone in general. In doing so they might end up fighting alongside some heroes, or accidentally doing good in the long run. This not only gives your party a taste of heroism, but gives them something in their back pocket that could be used to challenge the boss-villain in the future.  
The double cross: In order to get what they want, the party need to “play along” with a traditional heroic narrative long enough to get their goal and then ditch. You have them play along specifically so they can get a taste of what life would be like if they weren't bastards, as well as to make friends with the NPCs inevitably going to betray. This is to make it hurt when you have the manager yank the leash and force the party to decide between finishing the job , or risk striking out on their own and playing hero in the short term while having just made a long term enemy. This is sort of plot is best used an adventure or two into the campaign, as the party will have already committed some villainous deeds that one good act can’t blot out. 
Next, lets talk about the sort of scenarios you should be looking to avoid when writing an evil campaign:
Around the time I started playing d&d there was this trend of obtusely binary morality systems in videogames which claimed to offer choice but really only existed to let the player chose between the power fantasy of being traditionally virtuous or the power fantasy of being an edgy rebel. Early examples included:
Do you want to steal food from disaster victims? in Infamous
Do you as a space cop assault a reporter who’s being kind of annoying to you? in Mass Effect
Do you blow up an entire town of innocent people for the lols? in Fallout (no seriously check out hbomberguy’s teardowm on fallout 3’s morality system and how critics at the time ate it up)
I think these games, along with the generational backwash of 90s “edge” and 00s “grit” coloured a lot of people's expectations ( including mine) about what a "villain as protagonist" sort of narrative might look like. They're childish exaggerations, devoid of substance, made even worse by how blithely their narratives treat them.
Burn down an inn full of people is not a good quest objective for an evil party, because it forces the characters to reach cartoonish levels of villainy which dissociates them from their players. Force all the villagers into the inn so we can lock them inside and do our job uninterrupted lets the party be bad, but in a way that the players can see the reason behind it and stay synced up with their characters. The latter option also provides a great setup for when the party's actually monstrous overseer sets the inn on fire to get rid of any witnesses after the job is done. Now the party (and their players) are faced with a moral quandary, will they let themselves be accessories to a massacre or risk incurring their manager's wrath? Rather than jumping face first into cackling cruelty, these sorts of quandaries have them dance along the knife's edge between grim practicality and dangerous uncertainly; It brings the player and character closer together.
Finally, lets talk about ending the villain arc:
I don't think you can play a whole evil campaign. Both because the escalation required is narratively unsustainable, but also because the most interesting aspect of playing badguys is the breaking point. Just like heroes inevitably having doubts about whether or not they're doing the right thing, there's only so long that a group of antiheroes can go along KNOWING they're doing the wrong thing before they put their feet down and say "I'm out". I think you plan a evil campaign up until a specific "there's no coming back from this" storybeat, IE letting the Inn burn... whether or not the party allows it to happen, it's the lowest point the narrative will allow them to reach before they either fight back or allow themselves to be subsumed. If they rebel, you play out the rest of the arc dismantling the machine they helped to build, taking joy in its righteous destruction. If they keep going along, show them what they get for being cogs: inevitably betrayed, sacrificed, or used as canon fodder when the real heroes step in to do their jobs for them.
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oc-challenges · 2 months ago
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WELCOME TO OC HALLOWEEN CHALLENGE 2O24!
SMILE because it's time for the annual oc halloween challenge! We will see the evil, hear the evil, and speak the evil with these spooky challenges brought to you by @aliverse, @astarionbae, @endless-oc-creations, and @come-along-pond!
If this is your first time, here's the lowdown; This is an event that takes place over the 31 days of October and presents oc creators with Halloween-themed challenges to encourage creativity, foster community, and have fun! Some of these have guidelines/suggestions, but this is very much a free-for-all so you can ignore them if they don't fit with your interpretations.
RULES
DO NOT copy others edits.
If you are doing crossovers, PLEASE make sure that the creator of the other oc is okay with crossovers.
If you want your post to be reblogged onto this blog, it must contain the hashtag ohc2024.
Feel free to ask questions, I promise I’m more treat than trick.
Everything is up to the creators interpretation, although I have tried to include some examples for help!
Have fun!
Day One: Godly Parent
Whether Greek, Roman, Norse, Egyptian, or any other; What "God" could have created your oc?
Day Two: Mystical Communication
There are tons of ways we think we can communicate with those beyond our realm such as Tarot Cards, Oujia Boards, Prayer, EMFs, or even through other people with otherworldly powers. Which method would your oc use? Or maybe they are the communication tool?
Day Three: Merch/Memorabilia
When we really love something, we want a piece of it with us. What merch would people buy of your ocs? Ex. Dolls (like funkos or Barbie crossovers), Clothes (like shirts or sweatshirts), Buttons/Patches, Dishware (like cups or plates), trading cards, posters, or even spin-off books of the show they star in.
Day Four: If They Were Canon AU
You could create an actor oc who plays your character or even make edits about how you think your ocs faceclaim would promote/interpret their character and get along with fellow cast members.
Day Five: Social Media AU
Within their canon, what would your ocs Instagram, Twitter, TikTok, Facebook, Tumblr, Snapchat, and/or YouTube look like?
Day Six: Role Swap AU
Give your oc a role in their story that is different than the one they already have. Whether this is making a hero a villain or vice versa, your victim a survivor or vice versa, or anything else you can think of.
Day Seven: Butterfly Effect
One choice could change the trajectory of our lives or any game we play. Show us the effects of your oc making the wrong choice when they originally made the right choice, befriending someone they originally hated, or even just missing their alarm.
Day Eight: Multiverse
Maybe you have multiple ocs with the same faceclaim, maybe you have a friend(s) who have ocs with the same faceclaim that you've wanted to do a crossover with, or maybe you want your oc to meet some of the actual characters their faceclaim has played. No matter what it is, it's time for your ocs to meet their multiverse counterparts!
Day Nine: Literature AU
Put your oc into an alternate universe based off a book you enjoy whether it be a classic or a newer one, no matter the genre.
Day Ten: Dungeons & Dragons AU
Have your ocs play DND, make an au based off a classic DND campaign, or just tell us the stats of your oc in DND terms.
Day Eleven: Ghost AU
Sometimes when we die, we don't leave. Tell us the unfinished business that keeps your ocs ghost on Earth, who your oc would haunt, how they would haunt, or anything else related to your oc being a ghost!
Day Twelve: Supernatural AU
Make your human oc a supernatural creature or your supernatural oc a different supernatural character.
Day Thirteen: Video Game AU
Show us some of what your story would look like as a video game or put your ocs into your favorite game.
Day Fourteen: Musical AU
The doctor said I couldn't talk, he didn't say I couldn't siiinnnggg! Put your oc into your favorite musical such as Hamilton or Mean Girls, or come up with some original lyrics to show what you think your story would look like if it were written as a musical.
Day Fifteen: Nostalgia
Take the books, shows, or movies you enjoyed as a child and put your oc into them! Or, show us what your oc enjoyed as a child.
Day Sixteen: Fairytale AU
One of the most classics of classics. Make your oc a character in your favorite fairytale, whether you prefer the Grimm or Disney version, or make up a fairytale about your oc!
Day Seventeen: Being is Believing
For day seventeen, think about superstitions, urban legends, or folklore and either make your oc a part of them, make your oc experience them, or tell us which ones your oc believes.
Day Eighteen: Beloved Pet or Object Turned Human
It's not unusual for someone to grow an emotional attatchment to an animal or an inanimate object. What would your ocs beloved pet or object say if they turned human and could speak your ocs langauge?
Day Nineteen: Genre Switch
Whatever the genre of your story is, swap it with another one. Maybe your romance story is now a horror story, your comedy is now a tragedy, or your historical realism story is now future sci-fi.
Day Twenty: Darkest After Dawn
Things can go so right for so long and then suddenly so wrong. Show us what happens when something rains on your ocs parade, when a perfect day turns into a horrible night, or a dream vacation turns into a nightmare trap.
Day Twenty-One: Apocalypse AU
Put your oc into an alternate universe that's been thrust into an apocalypse whether that be because of zombies, aliens, radiation, or the Earth trying to reclaim its land.
Day Twenty-Two: Time Problems
Let's play with time for this challenge. Picture your story as if it has always taken place in a different time, throw your oc into a time loop, or have them somehow travel through time.
Day Twenty-Three: Horrorify A Song
Take your favorite Halloween song and tell it's story, or even take a perfectly innocent song and give it a horrifying meaning! Both using your ocs, obviously.
Day Twenty-Four: What's Your Favorite Scary Movie?
It wouldn't be Halloween without some good scary movies. Put your ocs into one of your favorite scary movies!
Day Twenty-Five: Horror Location
This is an easier throwback to one of the week long challenges we've done for this event. Make something that tells a horror story of your oc at a certain location such as a Hospital/Asylum, Summer Camp, Place of Worship, Cemetery/Tomb, House/Apartment, Hotel/Cabin, or Farm/Ranch.
Day Twenty-Six: Horror Subgenres
Another throwback to a week long challenge we've done for this event. Make something that tells a horror story of your oc within a horror subgenre such as extraterrestrial, apocalypse, monster, time loop, isolation, time loop, cult, doppleganger, or anything else you can think of.
Day Twenty-Seven: Horror Archetypes
Which horror character tropes do your ocs embody? The Final Girl or The Killer? The Accomplice or The Harmless Antagonist? The Harbinger or The Nonbeliever? The Comedic Relief or The Hysteric Annoyance?
Day Twenty-Eight: Solo Costume
Show us what your oc would dress up as for Halloween! Would they dress sexy? Scary? Lazy? Practical?
Day Twenty-Nine: Couples Costume
Show us what matching costume your oc and their love interest would wear! Peanut Butter & Jelly? Morticia & Gomez? Bert & Ernie?
Day Thirty: Group Costume
Show us what costumes your oc and their friend group would coordinate. Are they the Scooby Gang? The Wiggles? Mario Party Characters?
Day Thirty-One: Here's A Treat!
The Halloween potluck isn't happening this year but we still want to encourage interaction and giving. So, choose someone to give a treat! This could be an ask, an edit, some writing, or even a playlist.
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zombie-eats-world · 1 year ago
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Luffy's Linage and the Connections to God's Valley
I think we all know that the history of God's Valley is going to be very important to the story and to our protagonist, Luffy. But I think I've realized why it will be the biggest reveal in the story and intertwined intimately with Luffy's creation and destiny. This might sound crazy but I believe wholeheartedly that:
Luffy is the grandchild of Rocks D. Xebec.
Luffy is the child of Crocodile.
Crocodile's mysterious history is interlinked with every important character in the Grandline. Now, let me explain.
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Let's first lay out what we know about the God's Valley incident. We know the Celestial Dragons were on the island, which prompted a young Garp to trust a young Gol D. Roger with an alliance to fight against the Rocks Pirates. Together they won, the incident was covered up, the island disappeared, and Roger found a baby Shanks in a treasure chest as he sailed away.
There is so much about that incident that we don't know, but we do understand just how much it has impacted the world of One Piece. And that goes double for the relationships born from the incident.
Whitebeard and Roger's friendly rivalry, Big Mom's vitriol for Roger, but by far the most interesting thing to come out of the incident is Roger and Garp's mutual respect. Roger respected Garp so much that he trusted the marine with knowledge of his child who was about to be born.
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This is the million-dollar question, why would Roger entrust his child's (and at this time, Rouge's) life to this marine who could have become a massively different person in the years since they last met. For all Roger knew Garp was now corrupted by the marines and agreed that Roger's bloodline needed to be eradicated. Well, I believe Roger trusted Garp because he witnessed Garp save a child before against the World Government's wishes; I believe Garp saved Rock's child.
We all understand by now that one of the overarching themes of the story is 'history repeating itself', which is why I think the hunt for Roger's child happened once before with the God's Valley incident. The WG would obviously want to completely erase Rocks from existence (they basically have to with how little we know about him), which would include any children he had fathered to carry on his bloodline. As the fight on God's Valley raged a group of marines, or possibly Cipher Pol, would arrive with the orders to kill anyone with even a passing relation to Rocks. The survivors of this being Rocks top members (Whitebeard, Big Mom, etc.) AND his child; who I am willing to bet real money on was Crocodile.
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Crocodile is one of the most interesting characters in the story by far. And while that might be a lot of bias from me, I still think the evidence speaks for itself.
Crocodile is one of the only major villain's that we lack a backstory for, we know more about Warpol's backstory than we do the very first Warlord we ever fought and defeated in story. The man has a strange relationship with animals that is never once explained. Lizard mail runners that we never see utilized by anyone else? Yep, Crocodile's got them. A trained otter and condor being given more trust than the humans in his secret organization? Yes, Crocodile did allow that. Gigantic reptiles that are known to attack Sea Kings? Crocodile kept them as pets and had them so well trained Robin was able to casually pet one! (This doesn't really add to the theory beyond showcasing an odd character trait giving to Crocodile of all people and without any explanation. No one even thought we'd see him again before impel down!)
We also know that Crocodile's inspiration was Roger, from the cover on chapter 408 we learn that Crocodile dreams of being Roger. (very similar to Yamato's dream of being Odin, just more history repeating itself.)
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I'm not understating this, Crocodile as a character is so weird. He's got connections to everyone, (Whitebeard, the Revolutionaries, Ivankov, Mihawk, etc.) and yet we've never got any explanation for any of this. We know from how intertwined Crocodile is with the Grandline that he's been a pirate a very long time yet no one in the story seems to know anything about him outside of his Warlord status. In fact, Crocodile seems to be comfortable with the secrets, even being alright with Buggy taking the credit for Cross Guild.
This mans strange relationships with powerful characters like Whitebeard is the reason for the prevalent theory that Crocodile is Whitebeard's only biological child instead of Rocks.... but what if it was both?
No matter how I think about it I've never been able to get over the strangeness of Crocodile and Whitebeard's dynamic in Marineford. Whitebeard definitely doesn't treat Crocodile like someone he cares about, less so like a child that would automatically count in the family that was HIS DREAM. But there is a familiarity in how they address each other, like their history goes back far further than the battle we know they had when Crocodile was a young pirate.
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So I propose this:
Crocodile was Rocks child, witnessed Roger take his own father down after standing up to him. This is the reason for Crocodile's dream seemingly being to be Roger. And this would eventually be mirrored in the relationship between Kaido, Yamato, and Oden.
Garp impressed Roger by helping Crocodile to safety instead of following orders and killing him. This would stick with Roger over the years and be why while sitting in prison waiting for execution he decided to put his child's life in Garp's hands.
The safety Crocodile was brought to was Whitebeard. Crocodile was 8 when God's Valley happened, so Whitebeard raised the boy for a few years before Crocodile either ran away or was sent away. We don't know why Crocodile and Whitebeard's relationship turned sour but whatever it was caused Crocodile to see him as an opponent he dreamed of defeating.
This all spurs Crocodile to go to East Blue to witness Roger's end and motivates his desire to defeat Whitebeard as he is now the father figure he must overcome in order to be like Roger. (Kinda like Ace's original desire to defeat Whitebeard huh? Again more history repeating itself.)
Now onto what this means for Luffy, and the story as a whole.
I've already outlined all the evidence for the Trans! Crocodile and Crocodad/Dadodile in many, many, many posts. So I'm not doing that here, you can find my main posts on it here and here. In this post, I want to discuss the ramifications of Crocodile being Rock's child and Luffy's birth parent if this theory proved true.
First of all, this would mean the person that literally gave birth to the dawn and the future sun god Nika/Joyboy incarnate had their life undeniably changed at GOD'S VALLEY. I don't think I need to explain the almost heavy-handed symbolism with that entire naming scheme.
It would also mean that almost everyone who had an impact on Luffy's life was at God's Valley. The person who gave birth to him (Crocodile), the person who inspired his dream (Shanks and Roger), the person to raised him and trained him (Garp), and the person to validated his dream to the world (Whitebeard). All that is missing is Dragon, but for all we know he was there too!
Also I simply love the symbolize that revolves around this entire theory. Luffy would be born from the son of the man who was push into the spot light after God's Valley, praised as a hero. And came from the child of the man who was wiped from history, his family memory thrown to the darkness. Its a clash of opposites, light and dark, a total contradiction, also could be described as a dawn. Not even mentioning the beautiful irony of Joyboy being born from someone taking the name of a predator known for its menacing smile.
If this proved to be true, Crocodile would be centered and primed to possibly be the link between the crew and Gods Valley. Maybe the last Road Poneglyph is there!
But what do others think? I'd love to have a discussion about this if anyone finds counter evidence, or finds evidence that gives more credence to this theory!
Here's an additional link to a great post about this topic I found while looking for evidence.
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cityofmeliora · 2 months ago
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notes / thoughts on the Papas' (lack of) involvement in the songwriting process and their connections to the concepts / themes of their albums
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thanks for the kind words and thanks for the ask! these were great questions and really enjoyed writing this response. your questions really made me think! (and when i start thinking i always think too hard and take forever to answer– sorry this took so long!)
i'm putting these questions together because i feel they are closely related. this is a topic i've recently been thinking about a lot, actually.
A Ghoul Writer was first mentioned in that 2010 interview with Primo. the Ghoul Writer is Special Ghoul, the Nameless Ghoul character who gave interviews in Eras 2 and 3. in interviews with him, either he himself or the interviewers would usually mention he's the Writer. i'm not linking anything specific here because you can find this happening in pretty much any Era 2 / 3 interview. (though there's one Era 2 Nameless Ghoul interview that refers to the Writer as a separate character.)
the only Papa who wrote his own music was Nihil. the music video for The Future Is A Foreign Land shows that he and his Nameless Ghouls wrote the song together, and he's credited as a writer on Seven Inches Of Satanic Panic. (pic: back of the SIOSP record)
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after Nihil, none of the Papas were involved in the songwriting process. everything after Nihil was written by A Ghoul Writer.
PITCHFORK: On the new album, the songs/lyrics are credited to "A Ghoul Writer." Are you this "Ghoul Writer"? If so, what inspired the words? PAPA EMERITUS: I am not the Ghoul Writer. Pitchfork (April 2013)
Does Papa contribute to the composing process? NAMELESS GHOUL: No, Papa doesn’t contribute to the song-writing. Metal Paths (August 2015)
so the later Papas were interpreters of the music, not writers.
as for the question of whether the Papas embody the sins of society or criticize the sins of society by parodying them, i think it's a bit of both– and i think it depends on which perspective we're looking from.
obviously from a real-world perspective, Ghost as a whole is meant to criticize and parody the issues the music is about, and the personality and characterization of each Papa is closely tied to the themes of his album.
from an in-universe lore perspective, as interpreters of the music, each Papa has his own relationship with the themes of his album. i think the Ghoul Writer writes each album for / about the Papa who's going to perform it. however, this is not necessarily a positive gesture.
here are my notes / thoughts on how each Papa relates to the themes of his album:
(trigger warning for mentions of misogynistic violence / rape / forced pregnancy)
Opus Eponymous and Primo: Primo refuses to comment on his interpretation of Opus Eponymous, but it's pretty clear what he thinks. Primo is a misanthrope who believes humans are “vermin” that have doomed themselves due to their “intellectual decline”. in his eyes, humanity is unworthy of life and will eventually be destroyed. Opus Eponymous has been described as an "orthodox devil-worshipping" album, and it is a very violent album, which is great for Primo because he's an orthodox devil worshiper and he loves violence and murder and wants everyone to die. 'Elizabeth' celebrates an alleged serial killer who is said to have killed hundreds of women / girls. 'Stand By Him' is about a woman being raped by a priest, who then accuses her of witchcraft and has her burned at the stake in order to cover up the assault. and the overall narrative of Opus Eponymous is about a woman being raped and forced to carry + birth the Antichrist, which will eventually kill her. this is something Primo thinks is good and anticipates happening because he believes in the cult very literally and agrees with its message / mission of human extinction. Primo is definitely a villain.
Infestissumam and Secondo: interestingly, there is actually an instance of Papa telling us about his interpretation of this album. in Secondo's own words, "the new album is about the presence of the Devil. The title, Infestissumam, means 'the biggest threat' and refers literally to the arrival of the Antichrist, but what it is also is about is what man has traditionally regarded as diabolical presence– namely female form and swagger." Infestissumam is about how humanity can connect to the presence of the Devil, both physically and spiritually. i think this theme really shows through Secondo. to him, all the things traditionally regarded as sin –especially sexuality– are good things. to him, Satan is the way to freedom and enlightenment. on the flipside, all the things promoted by christianity –holiness and virtue and repression– are stupid and stifling. Secondo is a jerk and he loves to have sex and party and he just doesn't care. Secondo, more than any other Papa, is dedicated to indulging in sin and saying "fuck you" to christianity.
Meliora and Terzo: it's complicated. i don't want to give a detailed explanation right now because i already have a separate post in my drafts about my analysis of Terzo's relationship with the themes of Meliora (it will be long). for now, this is what i'll say: Meliora is about the absence of god, and it's described as futuristic and "pre-apocalyptic." the title "Meliora" means "for the pursuit of better", but it's meant to be ironic. it's about the mistakes people make / the bad things people do in pursuit of better. so as your ask states, it criticizes ambition, greed, and abuse of power. i think Terzo wants to criticize those sins. but i think that he also embodies them, to a certain extent, and i think Meliora is also criticizing him.
Prequelle and Cardinal Copia: we don't really have any canon material that indicates Cardi's personal opinions on the album, but there is certainly a connection between the character and the concept / themes of the album. Prequelle is described as a "positive" album about the plague. it's an album about society falling apart during the apocalypse. it's also an album about celebration and survival in spite of being faced with the inevitability of death. i think Cardi certainly embodies this. Cardi is surrounded by death. Prequelle Era begins with Papas I, II, and III being murdered in order to promote Cardi's success, and it ends with Papa Nihil dying, which allows Cardi to ascend and become Papa IV. in a way, Cardi is both a plague rat and a survivor. it's not his fault they died. he didn't ask for them to be killed, and he was not their killer. but he is the herald and the carrier of the true killer, the actual driving force behind everything (Sister Imperator). through all this, Cardi is having a good time! he's dancing the night away! he's glad everyone standing in his way has dropped dead! he is a rising star and he feels invincible! and he is certain he will survive this.
IMPERA and Papa Emeritus IV: the main themes of IMPERA are "spiritual annihilation", reactionary sentiment, and regression. it's about how people who fear progress are afraid of losing their sense of meaning / purpose and their place in the world, so they turn to misogyny, violence, religious dogma, and fascism. they cling to the idea of having a cause to fight for. i think Cardi is certainly criticizing these issues. he doesn't agree with any of this at all. however, there's still a connection between the narrative of IMPERA and Cardi's character arc in this Era. narratively, IMPERA is a concentrated / condensed version of the apocalyptic narrative that plays out through the first 4 albums. it's about the cyclical nature of the rise and fall of empires. IMPERA Era begins with Cardi ascending to the title of Papa. but after the feeling of triumph wore off, Cardi became very aware of and very fearful of his own inevitable end. he knew that no matter how great his achievements were, he would be forced to step down so his successor could take his place, just like his predecessors had for him. Rite Here Rite Now is about Cardi struggling to make peace with this idea. as a side note: i really like the irony of the fact that Cardi was never actually the leader of his own empire– he was a puppet emperor who got his marching orders from his mother. it connects to IMPERA's theme of political manipulation.
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itsaship-literally · 2 months ago
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It’s A Ship - Literally Revisited
As many of my long-time followers and friends know…
THIS BLOG supports the POTENTIAL FUTURE of Beetlejuice and Lydia.
In the past, I have written posts about WHY we ship Beej and Lyds, specifically here on this blog, when there are so many controversies. It needed to be cleared up many times because, with every new piece of media, there comes opposition, which is totally understandable if you are not used to supernatural or horror-themed romance tropes.
I am here to help break it down for all the new fans sitting back and trying to figure out the ship's where, what, why and whens.
Here we go!
Movie verse:
Many of us were young when we met Beetlejuice and Lydia for the first time. Some latched on to and related to a young Winona Ryder. It was a vibe, and while we are well aware that in real-life terms, a teen is not ready to be involved with a 600+ ghost (cuz that’s an option 🤣), we couldn't help but find the allure in the Living Meets Death dichotomy. As you will undoubtedly see, this is a running theme in the fandom.
We had countless reunion fics featuring an older Lydia (sometimes by years, sometimes by months) reconnecting with her villain/antagonist. Many were dark fic, some light and fluffy and some off the wall chaotic, while some crossed over into the MoToon verse (yes that is a thing)
So here we are, more than 30 years later, and our pair reunited legitimately on the big screen. It was beautiful and, without giving away any spoilers since this new piece of media is still fresh, it gives us more to play with because, let’s face it, he is not done haunting her.
With this movie universe, there is still potential for this ship to thrive. (And that’s not just because Winona and Michael are down. I still am in shock over their revelations)
Toon Verse:
Yet another oldie that many grew up on. This one is a hotbed for both friend-shipping and Relation-shipping.
Here, we have a long-term bond that can be wholesome, platonic, romantic, complicated, or, on occasion, dark and twisted.
Stories have ranged from childhood crushes to outright possessiveness. The fanart from cute fluff to… well… rule 34.
Lydia is young in this cartoon. We are aware of that and in any cartoon fandom, aging up is par for the course. It is expected (and preferred by many) that any stories of romance happen in circumstances outside of the toon cannon.
Age issues aside, we cannot deny that BJ adores her. The man has an entire shrine in his head, idolizing this twisted, weird girl that, once again, many older fans related to. He would do anything for her and has proved it many times. The chaotic dead man with no shits to give will give up freedom and wealth and go against his nature to make her happy.
How can we not find the potential for a future of these two goofballs?
Musical Verse:
This universe combined the goofiness of Toon with the antagonism of the movie—a nice combo that I and those we call MusicalBabes enjoy.
Regardless of what the cast believes or feels about the shipping subject, they are working with a pair of unseen, attention-starved, chaotic nut jobs—a compliment, not disparagement.
Beetlejuice and Lydia need each other. They were miserable before they met and would have continued to be so had they not entangled themselves in the other’s existence.
Living and the dead, once again, need each other to balance their lonliness.
Does musical verse have ship potential? Hell, yes, it does. (Also, this is the only piece of media where the wedding actually went through)
Just a few Common Tropes In This Ship: (there are so many more than this)
Mayfly/December Romance (also see: May/December and Age Gap)
Reincarnation Romance
Death and the Maiden (also see: Monster and the Maiden)
Beast and Beauty
Ugly Guy, Hot Wife
Boy meets Ghoul
Why the name Beetlebabes?
Read: Beetlebabes: A History
To find more ship related content use: Beetlejuice x Lydia, Betelyds (alt. Beetlyds), Beej and Lyds, Beetle and Babes, Beetz and Deetz (or more simply Beetz) are the original ship names. BeetleBabes, MovieBabes, ToonBabes and MusicalBabes are all relatively new.
This blog often uses Beetlebabes but it’s not a hard fast rule that it will be on every post.
The goal of Its A Ship - Literally...
I created this blog many years ago (around 2016) to collect all the goodness in the fandom. Memes, art, fics, fan theories. I picked up the ship names and used them as tags. Gathered as much as I could from Tumblr posts, in all universes, and tried so hard to stay neutral amidst the internal fandom drama. (give or take a few misteps, iykyk)
The only goal I have here is to collect and share and boost all universes. Movie, Toon and Musical, including the mini verses of MoToon and Graveyard Revue if I can find it.
I do this for fun, to destress and play internet magpie with shiny beetle stuff while I stuff everything into the queue.
Lots of love to you guys. And as always, please show love to your fan creators. Credit them and boost the signals. These creators do so much hard work.
- 🪲 - 🪲 - 🪲 - 🪲 - 🪲 -
Previous Posts Like This: Because It Needs to Be Said Yet Again (2017) | One More Time (2019)
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demonic0angel · 8 months ago
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More Jazz Forms (click for clarity)
TW: disturbing content, body horror
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1) Head only Jazz
+ She is a head that walks on a bunch of mysterious tentacles. She’s inspired by a CN novel called “Let the Villain Go” in a chapter where a demon pops up and is described as a head that walks on tentacles (I may be delulu and remembered it wrong).
+ Around 900 feet tall. Most of the height is her tentacles, but her head is still around 100 feet tall.
+ Jason is a little obsessed with how huge she is. When he is away, she stays standing over his apartment like a creepy water storage tank. Nobody can see her except liminals and ghosts, so she remains undetected by Jason’s side.
+ She is generally peaceful and doesn’t move much. She is a relatively quiet being with no explicit ability to defend herself or attack. I imagine her to be very dreamy, despite her piercing stare.
2) Celestial Object Jazz
+ She is a quasi-stellar radio source, AKA a quasar :)
+ Impossibly large and infinite. She is so big that her gravitational pull is pulling apart a piece of the universe. Jason thinks that she’s beautiful, and he looks for her every night. He uses special technology to see her on Earth and when he can, he sneaks onto the Watchtower to look at her.
+ The mass of the black hole that she is made of is around 150 billion solar masses. She is located extremely far from the Milky Way within the largest galaxy of the universe. Since she is technically both the black hole and the gas that surrounds it, she won’t be fading for awhile.
+ Her origin is unknown in this idea (but is related to her siblings, who have all become celestial objects themselves). Her existence is extremely old and that is partially Clockwork’s fault.
3) Corrupted Jazz
+ She has become corrupted from years of ectoplasm, death, and generally instability. The tentacles that come from her stomach is actually just pieces of her soul that are trying to reach for others. She calls for help, but no one but Jason has been reaching out.
+ She cannot be around people for too long, or she causes insanity, violent mood swings, headaches, auditory and visual hallucinations, paranoia, nosebleeds, and general weakness, even if they cannot see her. Jason is somewhat resistant to her, but she heavily restrains herself so the effects of her existence won’t hurt him.
+ She tries to stay away from Jason, but bc she’s so clingy, she watches him from a distance. Her presence brings shadows and darkness, so he’s also been getting a reputation of scaring criminals to pissing themselves whenever he comes by.
+ Her body is covered in shadows, but she glows a little from the ectoplasm, so her silhouette can be vaguely seen.
4) Monochrome Jazz
+ Inspired by Lady Dimitrescu and Hachishakusama
+ She dresses in all black and her skin is pale as well. A hat and face mask cover all available skin on her face. Any skin below the neck is also covered.
+ She is around 9 feet tall. She stalks Jason whenever she can and always follows him around. She is extremely hostile and dangerous and does not hesitate to attack when she feels even the slightest bit threatened. She is also completely mute.
+ She is both a ghost and an urban legend, hence why she looks like that. Underneath her mask is a mouth of razor sharp teeth like a moray eel.
5) Wolf Jazz
+ Inspired by Jason’s Red Hood motif that is similar to Little Red Riding Hood. That’s also why I associate Jazz with so many canine themes :)
+ Black fur, several pairs of eyes, and two sets of deformed ears. I am debating whether or not she also has 3 pairs of legs.
+ She follows Jason around like a dog, but does not behave like a pet. As such, he can’t order her around unless she wants to listen to him. Thankfully, she likes cooperating with him and the two of them terrorize the criminals of Crime Alley.
+ She is around 5 feet tall when standing on all fours, but when she stands up on her hind legs, she is around 9 feet tall. She is very fluffy.
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feartoxinjelloshot · 11 months ago
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clipsverse SWAP AU! for fun! character elaboration under the cut because it gets kind of wordy:
selina's deal is pretty straightforward: she has the typical “saw parents die as a child" backstory, but she’s obviously not a millionare so she’s operating out of some kind of condemned underground parking lot... somewhere. authentic gotham grunge i guess. she’s a functioning alcoholic and i am obsessed with her. she's a hardboiled detective like batman, but tends to be a bit more cynical - sort of like if rorschach from watchmen was a normal person and also didn't hate sex. firefly is her "guy in the chair" similar to what alfred is to batman in canon, minus the surrogate parent part, obviously. public opinion is pretty split on if the bat is a man or a woman under there. i don't really have swap ideas for the robins ironed out, but i'm thinking that cass and stephanie are her robin and red hood equivalents (cass being dick, stephanie being jason). cass would have an allblack bird theme going on, so she might be "crow" or "blackbird" instead of robin. dunno what stephanie's red hood rendition is like. purple hood? i'll figure it out eventually.
bruce’s parents are alive, but he has a terrible relationship with them and with his own wealth so he mitigates the guilt complex by dressing up as a cat to steal and redistribute resources to people who actually need it. he could probably do that in daylight but there is something very wrong with him. i don't think his dumb slutty playboy persona is entirely genuine even without his parents' deaths, but he does lean into it more and incorporate parts of it into his vigilante persona over time. i think this version of bruce is just generally very lonely under the surface. he tries to be normal in his daytime life and he's very bad at it - theft aside, in a certain sense being the cat(man? woman?) is his own break for freedom; he felt a need to plunge himself far into the deep end of what normal society calls a 'freak'. ...writing it out like this, we're probably lucky he didn't start killing people. fortunately batman isn't really that kind of guy in any universe.
meanwhile on the other side of the rails: ivy! her deal is slightly unformed right now due to the fact that the hatter and the joker also swap places in this au - so the hatter is a dangerous, evil mastermind intent on controlling gotham to suit their whims, and the joker is... just a harmless silly little guy. yeah. i don't have swap-hatter's exact personality ironed out yet, so detailing his and ivy's dynamic would be difficult, but i can say that while she is his loyal second-in-command at his table of advisors, she is also plotting against him. ivy is a consistent loner in both mainline cv and here, and while she doesn't have the same tumultuous, antagonistic, emotional relationship with him as harley does with the joker, she is also frankly not interested in being his number one until the end of time. she wants to do it herself and she wants to do it right. this is an ivy who, in lieu of her own world-altering gift, is scraping tooth and nail to successfully supersede the most powerful entity she can her her hands on. the hatter is blissfully unaware of this - we can't all be perfect.
harley, for her part, is very tame in comparison. she mirrors ivy's canonical backstory pretty closely: an esteemed scientist studying stem cell relations who was denied funding, mocked, and forced to experiment on herself to prove a point, unwittingly connecting herself to a worldwide hive-mind of plantlife. this version of harley, while still dressed as a scientist, is far more surface-level emotionally volatile than mainline ivy, more impulsive and irrational, and probably willing to lean much farther into the classic poison ivy reputation as a villainous seductress, to varying degrees of honesty and success. it takes ivy an incredible degree of patience and control to maintain the mental and physical balance she strikes with the green, and this version of harley has far less of both. she lets it use her body as a conduit of earthly rage and she lets the poison infect her skin and organs until mottled and decaying. she's not unhappy, but she's not exactly stable, either.
jonathan is a mysterious, faux-sleazy lounge singer who lost his left arm to a snake bite infection as a child and thereafter became obsessed with the symbolism of the balance of life via games, tricks and questions - winning and losing, birth and death, etc. the ouroboros is a common symbol in his theatrics. he possesses a certain degree of social confidence that the mainline jonathan has never quite been capable of - while he doesn't have the same fervent need for attention as edward, he takes a compulsory delight in the mental influence he achieves on small crowds and will employ many avenues to get ahold of it. he's certainly not outgoing: he keeps almost entirely to himself offstage, uninterested in fame outside of his show persona. unlike mainline jonathan who views the scarecrow as a genuine self-inflicted diety, this jon sees his persona as more of a mantle or responsibility that he must take on in order to discover new truths about the world. like his canon counterpart he is asexual and uninterested in sex, but i imagine that he has less qualms about leading people on as an act to get what he wants from them. he's not terribly famous in his singing career, but he's become a bit of an underground legend for his resolute 1920s-inspired style and occasional genuine debonair charm.
edward in comparison is not nearly as ritualistically compelled as mainline scarecrow, but he’s far less cagey about his own machinations and his mental relationship to them: he lives in a tricked-out barn somewhere on the far outskirts of gotham, and he spends his time as a propmaster creating elaborate saw-trap-esque haunted houses and escape rooms to invoke panic in his “guests”. he wanders the halls of his own houses along with the guests, repairing and tinkering, or just scaring the shit out of them. he also makes a genuine living by making and selling cosplay props and other related objects online; he's developed a bit of an internet presence through this channel, though he's not as fixated on it as the mainline riddler would be. he still craves spectacle and attention, but he's more of a "quality over quantity" guy according to his own standards and is rarely happy with the work he creates, hence the endless roundabout of creation and reinvention.
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Narrative Doom
Introduction
I've been playing around in and exploring this space where Sauron as Halbrand was genuinely seeking redemption, trying not to manipulate events but merely nudge them.
In my view, at this point he's in survivalist bed-rotting mode post-goo-form when he meets Galadriel. (I think he's more of an opportunist than a schemer in this era. Not that he doesn't have those schemes, but I think he's pushing those bad bad urges down. I have a web of scenes that I consider in this view for some other day)
I’m building much of this piece on these previous work: (link) (link) (link)
It's led me down some interesting philosophical rabbitholes, and I'd like to share.
Now, important to note, Sauron is a Maia—not a 'human' by any means. He's an ancient spiritual being who doesn’t feel the way us teeny tiny mortals do.
But on a broader scale: Tolkien’s work, like fiction as a whole, reflects and explores the human experience, so we’re riding that train.
All this with the framework of not absolving him for anything that came before or comes after. I plan on expanding into his evil alongside Morgoth and his actions in Season 2 at a later date.
But right now, we’re just exploring this blip of a moment where I consider Sauron could be genuine in repentance.
This is more an analysis of Sauron, but I feel like it has a lot to explore for Haladriel fans. There's some critique of Galadriel's choices here, but I want to make it clear: I'm not assigning blame. More just digging into the complexities.
And, well, I don't think this ship would be as compelling if it didn't have complexities.
Spoilers:
All of TROP S1
Vague themes/lines in TROP S2, mostly from S2E1.
The Good Place spoilers for overall theme and a few season 4 lines, but nothing outright about the plot.
Trigger Warning:
Be warned, I’m going to delve into some dark themes in a very personal way. Including but not limited to abuse cycles, personal trauma, harmful behaviors, and empathy within all of that.
I won’t lie, this work was hard for me. Painful to untangle. I would encourage you to have empathy and compassion for yourself, as well as me, while you read. I tried to put warnings before I go into these themes. Please take care of yourself.
---
To start
Sauron’s narrative, at its simplest, is a cautionary tale: If you let your ambition and drive for power go too far, you turn to evil. Higher values over sinful pleasures. Pride goeth before the fall.
But on a deeper level, being solely a cautionary tale, an overarching villain, a lesson to learn, what does that mean for the complexities of Sauron in The Rings of Power?
Charlie Vickers puts so many layers and so much emotion into his character. Yet he keeps it to a lot of imperceptible movements that, I found out last night, get almost completely lost in low resolution. I can see that being a part of some of the stricter interpretations of Vickers' Sauron. But there’s a vulnerability there that touches on some deeply raw thoughts.
So the relentless question in fandom: Does he mean any of it with Galadriel or is he just the Great Deceiver?
I'd like to ask, how much of it is just some deeply relatable ‘human’ behavior? Deflection, defensiveness. Half-truths, twisted truths, fibs.
Because as he says on the raft, he did tell her the truth, that he had done great evil in service of Morgoth. He never lied to her.
(An aside: I personally don’t give the “my ancestor” thing much weight as a true lie, I mean it’s his backstory and he had more reason for it than the Darkling did imho)
But really, who doesn’t try to hide and smooth over the worst ugly evil nasty bits of themselves and their past? We want to shine in the eyes of others—it's a fundamental desire to most.
On the other side, touching on influence and ambition:
Aren’t we all trying to sway events and leave an impact in whatever way we’re capable? Don’t we all attempt to sculpt the world like clay? Isn’t that really all we can do in this world?
And don't we often tell ourselves that we’re doing it for a better outcome? Even actions deemed ‘good’ and ‘heroic’ create ripples that have negative impacts, if only just for the orc babies.
I’ve been thinking a lot about orc babies.
Galadriel, from their first conversation on the raft in S1E2, backs him into a corner. She’s relentless in her quest for revenge against him and he’s whoops—sitting right there, doing the side eye meme. He’s gotta be self-preservational. And that rings true to me more than outright deceit. (At this point)
But I think over the course of the season, playing as Halbrand, “Lost King of the Southlands”, he’s trying. Trying to be “the hero she seeks”. Trying in the only way he knows how, which is…well, not great, he really toes the line. But he’s trying to ‘choose good every day and choose it again tomorrow’, while he’s on the path she set him on. So it’s a step by step journey towards the light, but the path is ever slippery.
And inevitably, as we know, he fails.
TW
So what does that mean for those of us who feel like we’re trapped in the narrative, hurtling toward a doomed end through harmful behaviors we can’t escape? Tied onto the train tracks, staring down what feels like an inevitable fate.
When all you’ve known for ages is subjugation and torment and abuse, what do you become? (Which makes Mairon even more painful, with his origin of beauty and light. Like a whisper of I was once admirable too)
I keep coming back to the image of grooves, well worn. And well, under the influence of an abuser and beyond, I too have done evil.
Holding the good you’ve aspired to and the evil you’ve done in one space; it’s a sharp, heavy feeling like holding coals, like touching a hot pan, something to run and hide from. And looking at my deeply ingrained behaviors from childhood, along with trauma that’s happened throughout my life...I see those grooves echoing in jagged bloody ways that feel comforting, even natural.
For a long while, it’s been the only way I knew how to self-soothe, these behaviors that can cause harm to myself and others. So I’ve been twisting around the question: Can we ever truly be free of the evil we’ve done? If it’s all we’ve ever known, baked and beaten into our bone marrow?
In Sauron’s case, the answer is no. His story unfolds the way it was written. The bad guys perish, the good guys win.
(though there’s the “they meet in Valinor” after canon theory, hope ever shines through)
That all brings me into The Good Place and that show’s moral thesis.
Spoilers for The Good Place:
More or less, the show states “people improve when they get external love and support. How can we hold it against them when they don't?” and “What matters isn't if people are good or bad. What matters is if they're trying to be better today than they were yesterday.” (S4E8)
Scanlons’ What We Owe to Each Other and the rabbithole of contractualism that I haven’t fully delved into.
I resonate deeply with what The Good Place says. All with the understanding that you have to put on your own air mask before you help others, don’t set yourself on fire to keep other people warm.
But I do believe we should help each other in what ways we can, rather than writing people off entirely.
So, I struggle with Galadriel’s moments of “shutting the door” being considered wholly empowering. Light prevailing, resisting the allure of darkness and the draw of power. It is indeed all those things, especially for her journey. Don’t get me wrong, I don’t blame her.
But there’s an itching here for me and I have to scratch it.
In S1E8, if we’re assuming he’s genuine, he put it all out there in the raft illusion. It was his biggest, his all, his hope. A leap of faith. Real vulnerability with an internal truth that was like holding coals.
He did what was ‘right’. He reached for support, for understanding, for community, What We Owe to Each Other.
(though we can’t ignore the scene before that where he’s wearing Finrod’s face. But I haven’t followed that thread yet).
He made a play for a better future.
And she—light and goodness and holiness in her hair, denied him.
“You are Morgoth’s friend”, “There is no such future.” Boiling him down to his worst parts, reinforcing his worst fears.
Is that all we ever can be?
---
TW
When do we write off people like Sauron, with all his history of wrongdoing? People like my abusers or even myself? When does the potential for redemption become irrevocably lost?
How much empathy should we show, and what are we obligated to offer? What do we owe to each other? All of this while carefully balancing the line of not condoning or becoming an apologist, along with taking care of yourself first.
It’s mind-boggling.
---
The answers are out there: self-compassion, self-forgiveness. Change comes from within. Balance. But it's the same way people say go outside, exercise more, drink more water to fix depression. When you're in the throes of darkness, those words feel hollow, trite. And that glossy sunlit path is more than treacherous when you walk it, especially alone.
So again, I say, I scream: Should we not still help each other?
It's not just internal and external separately, we need both. I have to believe that. Internal change and external support.
Conclusion
In the end, I'm really only left with more questions. This barely scratches the surface of what I've been brewing on, I could go round and round for days. I mean, that’s what I’ve been doing this week.
Regardless, all the typical takeaways feel hollow. Choose light, choose hope, every single step, no matter how hard.
It’s never quite that simple, on a very visceral level. And for some of us, like Sauron, it never materializes.
It all just eats and scratches and twists inside me. Ultimately though, I think Caitlin Seida said it best about hope and redemption and the struggle in her poem, Hope is Not A Bird, Emily, It’s a Sewer Rat. Which I greatly hope you’ll read and find what I have in it. (link)
So I guess we keep being scrabbly little sewer rats, hoping to claw our way out of the dank dark cave. And y’know, it may not mean much, but I’ll be here, down in the muck. Right there with you.
Maybe that’s all we owe to each other.
Follow-up
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random-dragon-exe · 2 months ago
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Okay, MAJOR SALT COMING! Also a long post!
So I have the Disney Villains tarot deck but before I go into the salt part of the post, let's go into the positives.
The cards have stunning art and each card is appropriately themed to the villain generally speaking about 98% of the time. (IMO).
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Another positive is the roster of villains included. Seeing even a few minor/underrated villains is pretty cool and impressive.
Some examples of these villains include Bowler Hat Guy, Madame Mim, Madame Medusa, and possibly Yzma.
Now onto the salt.
As impressive as the span of villains is, two villains are absent who (IMO) deserved a card.
King Candy
Frollo
First, there are other villains absent, but I'm sticking to these two since I've seen these movies. Now going in order, it is an absolute SHAME (IMO) that King Candy doesn't have a card, but I have an idea of which card suits him best.
The King of Swords. Although this card is given to Scar, and I do love how it looks, I believe that King Candy deserved it.
Plus, Scar appears on like three other cards, so I think it's okay for him to appear three times (sorry Scar, I do love you too).
Anyway, I'm going to go into some detail as to why I believe King Candy/Turbo deserves the card by going into the meaning of it and how it relates to him.
I'll admit, I have a lot of points and can talk about this for days, but I'm going to condense them to 3-ish. I'll do the same for Frollo too in a part 2 post.
Going for a two in one here: The card is about being an authority who uses reason and their intelligence for good. while the reverse of this is being cunning to deceive people.
After Turbo hijacked Sugar Rush, he was very methodical about his approach to make it sound like he's their rightful ruler. He locked up their memories, then he fabricated the lie that she was a danger to their game. Turbo did his best to make sure nothing went unchecked and made sure to make the lie sound convincing to protect them (but mostly him). He's very strategic, and was able to come up with a plan to manipulate Ralph with 16 manipulation tactics in one go. He was even able to feign being concerned to play on Ralph's attachment to Vanellope.
I think the best line that best captures this aspect of the card is "Doing what's right, no matter what." AKA: He recognizes that it may sound harsh, but he makes his lies sound reasonable to protect his subjects and game.
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The card also represents enjoying structure when upright. But it's controlling and oppressive in a need for order when reversed.
Turbo needs everything to be to be going his way, as he's a control freak.
Inserting the test animation here, he even says "You are a threat to my game, to the order I have maintained. And if there's one thing I can't abide, it's anything out of order!"
Also, the split-second something isn't in his control, he starts to fumble and break into either rage or nervously laughing. He's capable of coming off as cool and composed, but he's scared of being caught and it can cause him to lash out in anger (another aspect of the card).
Just as mentioned in the previous point, he made sure nothing went unchecked and made an entire world literally revolve around him. He can and WILL happily use all of his resources of excessive force he has like the cops, the Sugar Rush equivalent of S.W.A.T., and the fungeon to detain someone who stands in his way.
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As a minor note, there's a line in the tarot guidebook that states the reverse of the card can represent "someone who needs to win at any cost." Which describes Turbo to a T. He not only wants attention but he's also extremely competitive. It's part of his programming, and it ties to his love for racing. To always come out on top and be #1. No matter who or what stands in his way.
That core drive (pun intended) was the cause of his villainy in the first place and earned him his infamous status in the arcade.
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Okay, I don't want to sound too salty, but you can imagine my disappointment when King Candy didn't get a card.
Oh well, Its fine, I still love and use this deck.
So I guess we can call this the thrilling conclusion to the 3 part saga of including King Candy in Disney Villain merchandise.
Also as a sidenote: hypothetically if he did get this card, what would the imagery be?
I feel the card has the potential to get creative with the glitch effects. For example make it so that he's glitching between the Turbo appearance and the King Candy appearance. If we want to be a little cheeky, we could have it set in his castle, and out the window, we see a the cybug Ralph initially sent to SR flying outside a castle window. (similar to Hook's card as the crocodile is seen outside)
So basically, my interpretation would be a mix of these images and Captain Hook's card:
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But, if anyone else has really cool ideas, I'd love to hear them! If you want, you could also draw it out to illustrate your point (pun intended) Honestly please do, I'd love to see other people's interpretations of this card for him. The possibilities are endless!
Join me in my antics next time when I analyze Frollo and and the card I think he should've gotten.
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sabrinbrin · 6 months ago
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To no one's surprise the theme park nerd whose favourite character is the little purple mascot has fallen in love with the video game about a theme park with a little purple mascot. In addition to watching playthroughs and secrets videos about Indigo Park I also rewatched the character introduction video and noticed a few things: (spoilers for chapter 1 below!)
In Mollie's intro, UniqueGeese says that she's "a loyal bird who would do anything to protect her friends." This may be why she's the first one to face us, but also why she waits to take us down until after we fend off Lloyd. (While we technically don't see her head on until after then, she does show up multiple times on the train ride, including very close behind us in Lloyd's section, and probably could have killed us sooner if she wanted.) We weren't seen as a threat until our critter cuff causes Lloyd to flee in the theatre, and from there she may have decided to target us to try and protect everyone.
In the cast intro video UniqueGeese also speaks about how Mollie's his favourite, which makes it surprising that she's the first to die and makes me think that we're not done with her quite yet (though he did say on a recent livestream that we wouldn't be seeing her for the next few chapters, so this is just my speculation).
In Lloyd's intro, it states that he "struts across the stage with an air of arrogance that could rival any monarch. He's friends with the main cast, but he's really starting to push it." I think this may be why Rambley doesn't like him, and I wouldn't be surprised if we learn that other members of the cast dislike him too.
For some reason, Finley's intro censors that he collects sea shells. While it's understandable that some info aside from his name and image would be censored to preserve some mystery prior to the game's release, it strikes me as odd because it seems like a small and innocuous detail when stated in chapter 1. As well, Salem, a character who we are shown a lot less of and is still shrouded in mystery, has no extra details censored from their intro.
Not lore related but Salem uses they/them pronouns! Just wanted to add it because I've seen people online asking about their gender.
Speaking of Salem, their intro says that they're "quick, cunning, but try to hide it with their 'punk' exterior." Being quick and cunning don't strike me as things to be hidden with a punk exterior, and while I may just be looking deeper where I shouldn't, this leads me to think that Salem may have a softer side we haven't seen yet. This combined with the later note that they "can use countless inventions to get out of a sticky situation" makes me think that they may actually help us later on, despite their actions in the arcade game showcasing them as a villain.
My only note for Rambley is that his intro states he can get "a bit too excited, [but he's] always there for his friends" which fits what we've seen so far. I think he's trustworthy and just happy to see someone back in the park, and that if he does turn on us it will be against his will (though this is my own speculation and not from the intro).
Not from the character intros, but in another video (specifically the one about the knockoff merch), UniqueGeese says that we receive an item from Rambley in chapter 1 that will be used a lot more later on in the game. I think it's safe to say that's the critter cuff (as it's the only item we get from Rambley directly), and I'm curious to see what more it can do – so far, we know it can get us into various areas, fend off attacking mascots with a specific frequency (from Lloyd's encounter), and will eventually be able to resuscitate us (possibly being a checkoff's gun to be used later).
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maxwell-grant · 4 months ago
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do you have any favorite batman henchmen?
I put a lot of stock into how a Batman work tackles the resident henchmen and assistants and organization surrounding any specific Batrogue and how those intersect with each other so yes, absolutely I have Bat-henchman opinions, and favorites per villain. I'm gonna about pick about one or two among my favorites and name a few honorable mentions, with one exception and that's Rhino, Scarface's muscle. I know he's sort of a package deal with Mugsy, and Mugsy's pretty good too, but Rhino's the one I love.
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I have a huge amount of fondness for Rhino and Rhino specifically because of his showing in "Read my Lips", as one of my favorite musical pieces for the series is the leitmotif that plays specifically for Rhino's moments in the opening heist and his brawl with Batman in the climax, and frankly he earns a top spot for me solely on the basis that he has his own theme and it's a banger on top of that. Scarface is exactly the kind of Bat-villain you want funny stereotypical cartoon gangsters attached to, and the big dumb grunt archetype is always more fun when paired with a proportionally much smaller partner or boss. And in Rhino's case, not only is he a titanically strong wall of muscle taking orders from a hand-held puppet dressed like a gangster, but cowering in fear when said puppet gets angry at him and relieved when reminded that he's too stupid to betray da boss. They made a lot with very little out of a bit character and it makes me love the episode so much more, and again, he has his own theme song and it opens the episode even, pretty hard to top that.
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Penguin: My favorite overall has usually been Lark, specifically the version of her that was introduced in Tony Daniel's run. Like with Rhino and Scarface, the tiny funny-looking Oswald Cobblepot having a tall, intimidating lady chaffeur following him around makes for good contrast, and although I didn't like "Bullies" much at all, I really liked that scene of them being on friendly terms with each other, how much Penguin trusts her with his life and what he does. I like she is not abiding by any kind of formal dress code, like everyone else who tends to work at the Lounge, she's got almost like a punk thing that really contrasts with Oswald's own outfits and I always liked that, her individuality.
A more recent favorite would be Lili Kwan from Penguin: One Bad Day, someone who is far more marginalized than Oswald, and someone who was marginalized and pushed aside BY Oswald, but who joins up with him because he is the best lesser evil she is going to get and because they have enough in common that he can relate to her and respect her and ensure she is respected, but she pointedly does not mince words around him and does not entertain Oswald's delusions and self-loathing. She kinda demands Oswald to be the better class of criminal he paints himself as, to learn from his mistakes and earn having her by his side because "a king can't have illusions", and that's an incredibly interesting dynamic to me, this person with a vision of what Penguin and his empire should be like and in a position to have Penguin listen to her about it, not just muscle by his side but a voice in his ear pushing him to get his head in the game, be someone who deserves the loyalty he has from the underprivileged and the outcasts he claims to be a part of.
Honorable mentions would be the Red Triangle Gang from Batman Returns. I don't think they would really belong in any other version of the Penguin, and I have some very mixed feelings on Returns still, but I like the history they have with this Oswald and I like them in the movie proper, my favorite is the Poodle Lady for no real reason. I would also name the Kabuki Twins from The Batman cartoon, and Mr Decondor from The Batman Audio Adventures.
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Joker: I gotta go with Bob the Goon, the Number One Guy. He is not even called Bob the Goon in the movie, he's just become so emblematic a figure for goons everywhere that he earns that name, Bob the Goon. See, I actually don't think the Joker should employ clowns in his gang, I think if you have more than one clown going around doing crimes, then they're not that special individually, I don't see the Joker surrounding himself with people who look or act even half as outlandish as himself, and that’s part of why Bob works for me, this comically ordinary schlub grunt who nevertheless endears himself to our sympathies for putting up with the Joker, being endlessly loyal to Napier before and after his accident. We like him in no small part because the Joker clearly likes this guy as much as he's capable of liking anyone on the planet, which is why it actually lands when the Joker guns him down just to vent. Rest in peace Bob, an example to low-lives everywhere.
If I had to name another favorite, and one I think works better on a reocurring basis, it would be Charlie Charleyhorse, from The Batman Audio Adventures. Charleyhorse has the mannerisms of a smooth-talking wise guy and is the guy who handles the day-to-day businesses of the Joker, sweet-talking recruits and negotiating deals and convincing rookies to eat poison and even hosting his broadcasts, and in contrast to the other villain sidekicks in the show who provide comedic contrast he is this very efficient, very charming and dangerous man, fully cognizant of the cruelty he's assisting and the man he works for. To me he feels like a very organic way of establishing how much more dangerous the Joker is compared to the other villains, that he runs his disorganized crime with the efficiency of a well-oiled machine, that behind all the chaos and mayhem there is an unfathomably brilliant mind at work and a smart, affable businessman to act as a conduit between that mind and the city, as if the Joker plucked the ghost of Jack Napier from his soul and found a sweet deal that lets them both happily exist.
Honorable mentions would be Prank, from The Batman cartoon. I think Joker gunning for his own Robin is an idea with legs (Harley never really counted in that regard), I really liked his design, a perfect combination of Robin aesthetics with a clown/jester motif, and I thought he had one of the more interesting set-ups for a "Joker corrupts people into extensions of him" story, definitely one of the better Joker episodes in that show. Other honorable mentions would be Jackanapes and Captain Clown from TAS, because the Joker getting unreasonably attached to a horrible giant clown android is a pretty funny concept to me.
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Riddler: God, what a perfect character Miss Tuesday is. Pairing up the self-obsessed artist of crime with the harshest critic of all, the disinterested judgemental teenager, is such a perfect combo and it does so much to breathe new life into a very classic take on Riddler. The fact that she regularly stays in touch and coordinates stuff with other villain interns is amazing and part of the incredible worldbuilding The Batman Audio Adventures has in general. Miss Tuesday is this physical embodiment of ennui to deflate his cartwheeling histerics, manifesting every bit of self-awareness that the Riddler completely ignores, annoying him just as much as he annoys everyone else (her included).
It's punctuated by her being casually murderous to an extent that even surprises him, and the fact that she is just as smart as he is, so by the standards he lives his life by, he can't brush her off as another small-minded knuckle-dragging ignoramus like he does with everyone else, no, he can't tell himself that she simply doesn't understand what he is doing. She does understand him, she is just not that impressed by him, and Eddie will simply have to roll with the barbs and work harder if he is to prove himself. She is the closest The Riddler has to a conscience and thus her job is not to push him towards any kind of moral self-improvement or an approach to his work that doesn't involve murder and terrorism, but to dunk cold water on his head and call him cringe when he gets in too deep or for doing this instead of, like, making money off this crap or something.
The other candidate would be the Riddler's Followers from The Batman. They're not a concept I think would work for a more traditional version of The Riddler, but God they work SO well for that movie and that version of him, marking Eddie Nigma's transition from malajusted murderer into not just a supervillain with a city-destroying plot, not just the rise of supervillains as a thing Gotham is gonna have to deal with forever, but as a sickness aimed at the heart of the city, and a sickness that Batman is indirectly responsible for and that he must owe up to. I really like how The Riddler: Year One elaborates on them with "He doesn't trust people. But numbers never lie." His "henchmen" are numbers, numbers on a screen he never has to actually interact with, but can still send on to be proxies of him, embodiments of how much bigger this is than anything Batman could have imagined it being.
Honorable mentions would be the classic duo of Query and Echo, and much like Bob, we gotta bring up his henchgirl Molly from the Batman 66 pilot two-parter, who tragically died by falling into the Batcave's nuclear reactor. "What a way to go-go".
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Two-Face: It's common for Two-Face to have twin sets of named thugs but I can't say any of them have ever been particularly memorable to me, but one that does stick out to me is Benny from Long Shadows. I'm of the opinion that if any Batman villain should be establishing a working relationship with a henchman/assistant, if any Batman villain really needs to be depicted putting in the work as far as convincing people to work for him, it should be Two-Face, the former widely-beloved District Attorney/politician turned crimelord who somehow stays a dominant player in the Gotham underworld despite everything stacked against him (his face, his reputation, his past being public record, the coin-based decisions, etc). I think Two-Face needs to be some degree of charismatic and conversational and convincing, he's someone with more tangential history in this world than the other villains and should be willing and able to engage with people at any level, even if, and especially if, he's going to betray or save them at the flip of a coin, and the closest anyone's ever come to capturing that for me has been Benny, this guy who's willing to question Two-Face's decisions and is smart and sensible and generally pleasant enough that Two-Face lets him do it (with some limits, of course) and lets him in on what he's planning. Being drawn by Mark Bagley, who can convey a lot of expression and personality on any character, is definitely a bonus.
Scarecrow: Not so much of a henchmen since this was technically a villain team-up, but Scream Queen as she was featured in that Brave and the Bold segment has literally nothing in common with comics Scream Queen as debuted in Scare Tactics to the point she is a new character in every way. I like comics Scream Queen quite a lot, and I wouldn't want her to be any kind of underling to Scarecrow, but BATB Scream Queen is a very cool design and concept and in general I think Scarecrow could stand to have some cool and inventive henchmen, I wouldn't be opposed to seeing BATB Scream Queen turn up again so long as she had a different name. I'm also extremely partial to the Strawmen and the idea of him employing former students and offering them teaching exercises mid-crime.
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Bane: There's really only one form of Bane henchmen that matter and it's Bird, Zombie and Trogg, the Fabulous Five to his Doc Savage (I always felt like there could be two more members to actually make them five, I know it doesn't have to be an exact reference but). I like them as they are in regular canon but my favorite depiction of them so far has been in the Batman 66 comic by Jeff Parker, which retrofits Bane to fit the 66 aesthetic and tone by further emphasizing his lucha motif, and having his Fabulous Three all dress up in distinct masks of their own referencing existing iconic luchadore characters.
Black Mask: I think the False Face Society is one of the more interesting parts of Black Mask's concept and it really doesn't come up enough, and when it does it gets folded into just being a name for his gangster lackeys instead of the weird cult aspect it acquired when it was folded into his character, I'd like to see that stuff get folded back in.
Hugo Strange: Honestly I love all of Hugo's varied forms of henchmen over the years, all of them have their place in the grand tapestry of his designs (I'm not too big on Sanjay from Batman and the Monster Men, there is stuff to like about their dynamic but I don't think the pulp racial manservant is a thing deserving of the charming throwback treatment). The gangsters from his debut, the androids/mannequins, Night Scourge, the TYGER guards/troopers from Arkham City, the mind-controlled villains and inmates from his Deathstroke arc, and of course the Monster Men. I do prefer the horrific body horror kaijus from Night of the Monster Men, but I also like the mutated giants, especially when they dress up in oversized trenchcoats and slouch hats.
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There are a few others but I'm lastly gonna say Mr.Freeze and his polar bears Notchka and Shaka, from Batman and Mr.Freeze: Subzero. I'm not opposed to Mr.Freeze having regular henchmen, or even ice-themed henchmen like in Batman and Robin, there are ways to have it make sense, but the polar bears I think have this sort of almost innocent fairytale logic to them that just fits Mr.Freeze and his imagery a lot better, abstract guardians of the concept of the arctic that Mr.Freeze claims dominion over. Even at their most benign, you can't extricate human henchmen from the inherent brutality of their profession, but when it's trained animals defending a master, it's easier to find innocence and sympathy, traits that fit well with Mr.Freeze. If there's anything in that movie I remember, it's the bittersweet ending where they walk off into a blizzard together, his sole two companions into this new life he's cursed with.
Does it really make any sense for Mr.Freeze's established skillset and character for him to have a duo of trained polar bears on call to do crimes with, the way Penguin and Catwoman have their own trained animals? No. Is it corny? Arguably yes. Do I think it's cool? Is it a cool image? Very much so, and when it comes to Batman, that tends to be the final word in things.
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jangofettjamz · 11 months ago
Text
Happy Halloween
Jenna Ortega x Autistic!Male!Reader
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Summary: You and Jenna attend your sister Emma Myers' halloween party to try and boost your social confidence.
Words: 2400
TW: Sexual Harassment.
Set in the same timeline as "Confessions"
Jenna POV
October has finally rolled around, tis halloween season; my favourite season. Y/N and I are going to a Halloween party that his twin, Emma Myers, is hosting.
Not only is this Y/Ns first Halloween party, but it's his first party in general. I told him that he didn't have to go if he didn't want to, but he insisted. He's been trying to improve his social abilities for the last year and he believes that going to this party might help him gain that much needed boost I'm confidence. I'm so proud of him for trying.
We've decided that we're gonna be dressed as superheroes this year; his choice. Normally I'd go for something much more "macabre", but it's his first Halloween with me so I let him choose the theme of our costumes.
Originally we were going to go as Wednesday and Xavier, though we decided against it as, one: it was unoriginal and two: it hadn't been announced that Y/N was replacing Percy as Xavier for Wednesday Season two, so we wanted to keep it on the down low.
I'm going as a female version of Spider-Man, we'll I guess it would be "Spider-Women" in my case. It's a generic choice I know, but who doesn't like anything Spider-Man related, especially after that masterpiece of a movie "Across The Spider-verse." My costume is a rwd and blue Spidey suit; classic style.
Y/N however, he chose an outfit that I dunno if it constitutes as a "superhero" costume. Mainly because that this character is downright evil. He is going as one of the best TV villains ever: Homelander.
Jack Quaid, who worked on The Boys and scream 5 with me, managed to get in contact with the producers and procured one of the costumes they used for Antony Starr. It pays being a celebrity sometimes. The suit was a perfect fit for Y/N, he absolutely loves The Boys, so you imagine how happy he was when Jack managed to source this suit for us.
Dying his hair to match Homelander's was a bit nerve wracking for him as he'd never dyed his hair before, but I eventually convinced him after a while and he definitely looks the part.
The party is going hold around 50 people, all at the Myers' house. Atleast the party is at a familer location making it easier for Y/N. Though, I admit I'm still a little nervous that he'll become to overstimulated from all the music, lights and people. I take pride in making sure that everything is adjusted for Y/N comfort and accessibility, but this is completely out of my hands and I hate that.
He assures me that he'll be fine, that he can manage on his own and that he'll be fine if anything goes wrong. Still, I can't help but worry about him, he is my everything after all. I do get a bit motherly over Y/N sometimes.
- 3 hours later - Myers Residence.
We just pulled up the Myers House. Many different coloured lights gleamed put the windows, loud music invaded our ear drums even from inside the car. "Maybe this wasn't such a good idea after all" Y/N said nervously; the kind of of nervous you'd hear from someone when they know something bads going to happen.
"Do you wanna go back home, bubs?" He looked at me, then back at the house, contemplating his choices. "Honey, I won't be mad if you wanna go back home, we both knew that this would be difficult for you. There's no shame in wanting to go home, baby." I said with a smile to let him know my words are genuine.
"I wanna go in" He finally said.
"Are you sure?" I said, needing firm confirmation that he wanted this. He nodded and I smiled. "I'll be right beside you, if at any point you get uncomfortable, you tell me right away." He nodded again and we made our way to the front door, the sound of loud music increasing with each step we take.
Pumpkins lit with candles were displayed on the door step, clearly Emma has a talent for carving pumpkins I see. Y/N walks behind, I can practically feel his eyes staring at my ass. I turn around and he immediately turns his head, making me smile widely.
"Were you staring at my ass, Y/N L/N?" He didn't answer me and kept his eyes to the ground, confirming my suspicions. I kiss him on the lips "It's okay, I don't mind" He smiles and reaches for the doorbell.
Y/N rang the doorbell with an unsteady hand, his foot nervously bouncing up and down against the pavement as we wait for someone to answer the door. The door eventually swings open revealing Emma. She's dressed as Enid in her black cat outfit.
"Oh my god, Y/N, you're here!" She says pulling him into a tight death grip of a hug. He laughs while returning the hug with an equal amount of pressure.
"Good to see you too, sis. I should've known you would've went as Enid for Halloween" he says playfully, she nudges his arm in response at his cheeky little comment.
She turns to me and gives me a bug hug. It's been a while since I've seen her, so it was nice to catch up after all this time. "Your costumes look amazing guys, that Homelander suit looks so authentic!" Little did Emma know, it was very authentic.
She leads inside to the living room, the sound of music was turned down a bit now that Y/N was here much to some peoples dismay, but no one objected, at least not verbally anyway.
"How's your Halloween going so far sis?" Y/N asked his sister.
"Oh it's going great dude, we have a lot of candy for all the trick or treaters that knock kn our door." She takes a seat on the couch in the living and so do we, my hand interlocks with Y/N to keep him close.
"I'm surprised you came here, Y/N/N. I know you don't like the party scene all that much. I'm proud ofnyou for coming though, bro." She says pridefully, bunping her fist against his shoulder affectionately. He smiles at her, besides me and his parents, Emma is his number one supporter.
Suddenly a girl appears out of nowhere, intruding on our conversation. "Oh my god! Jenna Ortega!" At first I thought it was only an innocent fan wanting a picture so I spoke to her at first.
"Hi there, very nice to meet you" I say politely.
She looks over to Y/N with a smirk and a lick on the lips. "Well hi there handsome, nice costume" she says with a sultry tone. "Wanna ditch this party, I know a place where we can hang out, if you know what I mean" she says with a wink, she actually winked.
Y/N looked back at me looking extremely uncomfortable, his eyes just screamed "help me, Jenna." His grip on my hand tightened, indicating his stress and anxiety.
Before Y/N could so anything I set her straight. She went to touch him but grabbed her wrist tightly, earning a squeal from the bitch "He doesnt want to go anywhere with you, he's with me. I think you should go"
she leaves with a pout etched onto her bitchy face. "I'm not no expert on social interaction, but I'm 100% sure that she was flirting with me" he says, still shocked from what happened.
Emma spoke up "You okay, Y/N?"
He nods, still clearly uncomfortable with what just went down. I hug him tightly, keeping my arms securely around him. "I'm sorry she did that, bubs. I promise I won't let that happen again." He nodded at my words, my hands working my way under his cape to rub his back. Something tells me that bitch will make another move.
-2 hours later
The party is a lot more lively than we first got here, around 55 people for sure. I haven't had any alcohol since I didn't wanna get drunk, I've gotta drive home. I've been talking with Emma's friends, getting to know them a little.
Y/N sat next to me, though he struggled to talk with them and kept silent more often then not. He tapped my shoulder "I'm gonna go get a drink, I'll be back in a minute." I nodded, though admittedly I kinda wanted to go with him, but he's his own person and can handle himself. Like I said, I can't help but worry about him.
I keep my eye on him from afar, just in case anything were to happen. "So what's been going on with you and Y/N then, Jenna. Has my brother been behaving himself?" She jokes
I laugh and respond to her "He's great; both of us are. He's been trying to improve on his social skills lately, he thought coming here would help with that" I say, eyes quickly glancing to Y/N every once and awhile. I turned back to Emma and continued "Though, I think he's been struggling tonight, lots of people new people, not to mention all the lights and music."
Emma sighs, knowing her brother's struggles with socialising. "It'll take time to build his confidence. It seems like everytime he makes progress there's always something bad that happens, like what happened with Percy." Emma says that part with disgust.
I look over to Y/N who's still choosing what drink he wants, he's very indecisive, like me. "You're staring, Jenna" Emma catches me staring at him. I point my gaze back to her.
"Sorry I'm just worried about him, y'know." She nods at my words.
"Yeah I get it. I worry about him all the time." She admits with a sigh.
Suddenly I hear Y/N start to plead for someone to leave him alone. "Hey please leave me alone! I have a girlfriend!" He shouts, the girl from earlier had come back to harass.
"She doesn't deserve you, baby. Let me show you a good time" he shakes his head erratically, he looks like he's about to go into shock. I make my way over to save him from this psycho bitch.
She suddenly starts kissing him, causing him to whimper from disgust. He grabbed her by the shoulders and pulled her off immediately out of pure desperation. "LOOK LADY I DONT WANNA GO OUT WITH YOU! PLEASE LEAVE ME ALONE!" All eyes were on them, his hands shook violently.
He looked at me, desperately wanting escape this situation. I dragged the girl up off the floor by her hair and slammed against the fridge. "You ever sexually harass my Y/N again, you're fucking dead" she nods and runs out the front door. Emma hugs Y/N, who's still a bit shaky after all that.
"You okay, baby boy?" I ask worriedly, cupping his cheek at the time. He nodded while releasing his grip on Emma and began wrapping me in a hug. There were no tears, he was still in shock from the whole thing his eyes were erratically darting across the room, noticing all the people that watched waht had happened.
He needs a quiet space "Emma is there a place where Y/N can calm down?"
"His old room is upstairs, that's his quiet place" I immediately take him upstairs, pushing past all the people who were in the way.
I opened the door to his room and sat him on the bed, still holding tightly in my arms. His frame was shaky but his breathing was less erratic now that he had less people watching him. Only a few sniffles were let out. "It's okay, baby boy. She's gone now."
"I didn't mean to, Jenna! She just kissed me without consent! I didn't kiss back I swear!" He pleads with me.
"Shh shh I'm not mad. I know it's not you're fault, she should never have done that. I'm so so sorry baby." I keep his head tucked into my shoulder.
I really don't think he should be at a party right now. He was just sexually harassed and is extremely stressed, far too stressed to socialise with anyone right now.
"Baby let's go home. You're way too stressed right now. We'll have our own little party, just me and you. We'll watch a couple scary movies together, make some popcorn and eat lots of candy. Whaddya say, sweetheart?" He nods and takes my hand.
We head back downstairs to tell Emma we're leaving. She's in the kitchen talking with her parents on the phone, absolutely fuming at what had just happened. I go up to her "Hey Emma we're gonna go. Y/N is really stressed out right now."
"That's okay, Jenna. Y/N I'm sorry this happened. If you ever need to talk to me, just call. Okay?" He nods at her comforting words and pulls her into a gentle embrace. "I love you both. Drive safe." We nod and head out the house.
- 45 minutes later
Me and Y/N are sitting on the couch, out costumes off and into our pyjamas. We've got popcorn, candy, chips and other snacks at the ready for our horror movie marathon, starting with "Candyman" then after that "Halloween".
Y/N moves his head to my chest. My hand made its way through his hair. "Thanks for getting me out of there, Jenna. Any longer and I think I may of had a nervous breakdown." He chuckles.
"It's alright baby. You're safe now and we're gonna have lots of fun. Just you and me." He smiles, eyes staring at my lips. I lean forward and kiss him tenderly and gently, my hand cupping his cheek as I did.
It was definitely worth leaving that party. The time I get to spend with him is better than any party.
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