#creators and designers know exactly what they do
Explore tagged Tumblr posts
Text
first i wanna say whenever i said “differentiation” above i actually meant “individuation”. sorry got them mixed up they’re kinda similar words
#op had no clue you were looking at the tags thank you for the very #very smart addition with all your sources (wow) #felt like I was reading a paper I felt educated! #I love how I didn’t get that into what I was trying to say in tags but you completed my thought anyways #multiple times I went ‘that’s EXACTLY what I��m saying’
whaaat of COURSE i'm looking at the tags. i soak up what people have to say like a sponge. i think i was looking for a discussion and you got the ball rolling by bringing new information to the table i didn't know, but immediately knew how it fit into all the connections i've made, and i accidentally just gave birth to an essay?
i swear i wasn't even intending it to be a full-fledged essay. i just have a lot to say. there is a LOT i keep in my head because i don’t expect most people to have as in-depth of an understanding as me about it, but when it can actually pass as relevant to a discussion i’m so happy to be able to put it out there without alienating myself. from my perspective, twas a normal post for me to make when i have a lot of information i've been sitting on. and i like citing sources so that people can read more if they're interested. but this is probably unusual or for most of the people reading this, i mean who else have you seen casually posting something like this, BE REAL
also, YES "that is EXACTLY what i'm saying" that is one of my favorite feelings ever. i live for that. so glad i could expand on your thoughts!
#also jung in the houseeee!! idk if it’s just my family but we love jung over here #I really gotta read up on it my grandma is a therapist who practices only in jungian(?) #clearly im uneducated on the proper word here it’s also 4 am so forgive me #anyways yeah my gma big into jung then my mom and my brother and I was just talking about the dream book he has today #so I went ‘omg! Jung!’ while reading this #it’s always so nice to see someone with knowledge and passion throw down #I was just gonna stick to canon or in text examples
canon or in-text examples are great too, they’rereally the basis for everything. but i see connections between my interests and can’t help but smash them together in a way that deepens them individually cause they complement each other.
personality typology, carl jung’s ideas, socionics, etc. are given living breathing context to manifest within so it's not just a cerebral abstract theory. it’s reunited with the substance that these psychodynamic theories originated from in the first place.
the venture bros is inextricable from its creators because so much of themselves and their experiences are put into the show. i remember doc once said in some interview “we plumb our own lives”. in the commentary jackson said one of the streets in the show was designed based on a block from his childhood and that these are the same kinds of steps he'd sit on. or in the art book, “what’s one of the most embarrassing things that happened to me in my life that i can write from?” their philosophy is both very “write from what you know” (that’s also what i do). so analysis of the show and its characters, and by necessary extension, the creators, is deepened with tools that allow the analysis into the nature of self that complements the development of characters.
#also I didn’t want to get too into it in my tags bc I do feel uncomfortable theorizing the existence of a character #bc I knew Jackson mom passing had to be such a strong part of him but I felt uncomfortable going into that #they also made this show in their 20s? 30s?#the time frame where you end up thinking about your identity #there’s a commentary where doc mentions he at the time couldn’t let go of internally gay bashing himself #a thing his bullies did that he has now internalize but he found it weird bc he’s so old now and alone so why is he doing it? #and then I went there it is there is that proof I needed to know this is a breathing art
to tell you the truth, when i was writing i actually wasn't thinking about that at all. “feeling uncomfortable theorizing the existence of a character because you knew jackson's mom passing had to be such a strong part of him but felt uncomfortable going into that”. so reading you think that made me feel a smidge guilty/embarrassed in hindsight now for not even considering that. because, yeah, i don’t know jackson in person, i’ve never interacted with him personally. but i know enough about him as a person just through the show itself and how he reveals his personality through his relationship with doc hammer, his own words, his actions and writing decisions and that makes me just…..objectively confident about what he can handle?
i think the reason i didn’t feel uncomfortable talking about it is because i have no reason to think that jackson himself would mind it if he were to hypothetically read this. i don’t think i’m being presumptuous when i say i believe he’d find it interesting and insightful that i linked those things. i think he’d find it a lot more interesting and perceptive than... i dunno, a lot of the interview questions they’ve been asked? from my perspective it's like a “hey, i see you” kind of thing.
i mean come on they had the episode Assisted Suicide which LITERALLY depicts rusty’s id, ego, and super-ego as characters with their own clever designs and shit (it was written by doc hammer but still jackson publick was part of the production and the idea of it.) i really doubt either of them are averse to psychological exploration, so long as it comes from an informed foundation and not someone who literally doesn't know what they're talking about.



like yeah it is personal in the sense that it is personal to his life, but that doesn’t necessarily mean uncomfortably sensitive. you can talk about personal things and still have an ability to neutrally reason about it as a fact of life, or even joke about it. if you think about it that's basically what the whole show kind of is. that’s a big part of the actual spiritual composition of the show, right? (and based on comments i've read around, that's probably why it's got an antidepressant effect for a lot of people.)
as doc says, "we grew up weird and we're doing our best to just spread our version of love. Which is trying to find out who we are." well that's exactly what i'm doing too. exploring psychological forces is the stroke that's underlying the entire show. “how did these actions affect the internal development and emotional development of xyz”. i believe that's part of why why the narrative is so effective and plays off the character's dynamics so well and how they organically evolve.
(p.s. i’d love to have a new edition of the art book that accounts for the movie, assuming they’re not under some NDA about the scrapped season 8 ideas.)
and you’re right it IS breathing art. that’s how the show was made. the creative process was more spontaneous than having the whole thing planned out.
youtube
10:28
Chris: But I want to talk about the creative process here. I think fans of Venture Brothers will know the feeling that there’s this kind of amazing tension that drives the show, between planning and discovery. And you’ll have whole seasons or specific episodes that are kind of these amazingly intricate clockwork plots with these insane payoffs, but then there’s also this element of pure discovery, of something that was a toss-off joke or someone who happened to be a background character in one scene, because they were a background character in that scene having to become a main character three seasons later. So, I was just wondering... could you speak to that tension between planning and discovery?
Jackson: Uhh, more discovery than planning. And then just having a dumb memory and ticking on stupid things. And always like, from day one, the least important background character... I insisted that everybody look a little interesting. You know, like everbody’s appearance implied a story we weren’t telling you. And that paid off a few times. We got a few main characters out of that, ultimately. You know, like White and Billy were just these two weirdos at a science convention. And Doc was like, “I wanna write for the little eyepatch metal hand guy. Why does he have that?” You know? And then once you start doing that, you're like... “I gotta tell the story of how he got his metal hand! Cause I got nothing else.”
Chris: Yeah.
Jackson: So yeah, mostly discovery and accident and uh... mental catalogue of everything... that, you know... that sits in the back of your memory for years and these molecules just bounce off of each other.
Doc: Yeah. And we talk about these characters- we spoke in their voices for months. (Jackson laughs) Every day, at the expense of every relationship we’ve ever been in. (Jackson laughs harder) When we invented Sgt. Hatred’s voice, the guy at the deli-
Jackson: Oh my god... (wheezing laughing)
Doc: The guy at the DELI was like “what is WRONG with you”, I’m like, “(Hatred's voice) Eyeah, I’ll be havin”…
Jackson: (laughing)
Doc: “The black and white...”
Jackson: (mic peaking, Hatred's voice) “EYEAH go ahead and uh Slap auh smidge a mustard on that, would ya?”
Doc: Through the voice we developed the character, and everything came from that. And since we’re obsessive about these voices and these characters, we lived them... We can’t have a conversation for more than ten minutes without doing an impression of one of our characters. And usually ones we don’t do. So you get to hear our horrible impressions of each other. That is just the way we thought.
youtube
Sean: So this season, why did you decide to explore so much of the Venture past?
Doc: Did we?
Jackson: Did we?
Doc: I think the season before this we got even crazier. We had to answer Billy questions that nobody asked.
Jackson: Right. Yeah, that was the season with old Billy, ORB, uhh..
Doc: Yeah. We went 100 years into the Venture past. So this one we kinda stayed...
Jackson: We did a little Spanakopita, we did a little um, in the Rose stuff and the... but those were pretty quick flashbacky things.
Doc: Little quick flashbacks...
Jackson: But also the show is all about these people who are kinda.. haunted by, and trying to live up to their pasts and what the promise of what their life was supposed to be like. And it’s... the history is constantly pouring more shit down on their heads. Like, we’ve always had a show where things come back to get you like that.
Doc: Even things that happened so long ago and nobody knew about until that moment. Yeah, we work in past, present, future... it’s that kinda show.
#vbros is still to me and morel Orel shows that are created with intention #and by people who were working through a thought so clear you can see it from space #and that intention is something so interesting and unique #anyway amazing analysis
you’re also so right, and thank you for kind words
if i had the opportunity to talk to doc and jackson, i’d love to see what they have to say about what we touched on: about hank’s developmental arc always feeling like it would fit the end of the vbros and kind of culminating in its overarching theme of individuation (whether they explicitly knew it or not. it’s in the material no matter what because that’s what organically happened to the show itself), and what they had wanted to do with him before they had to cut it down to movie size. was hank going to really Go Through the psychological ringer or what. how much were we going to see of that that was cut out.
also the unintentional retreading of jungian ideas in the show (though a lot of superhero stuff is about playing with identity in these ways that could be examined through analytical psychology like bruce banner and his other side, the hulk.) i wanna hear about how playing with the self and personalities and self-discovery factors into it all. hank’s alter-egos being a personification of psychic structures, or complexes/sub-personalities? (was i right about my interpretation?)
how similar is the relationship hank has to his alter-egos to the relationship jackson publick has to hank and the monarch as characters he created? like hank's alter-egos, they could both be considered autonomous mini-personalities stemming from jackson’s own self, as he said hank (and monarch) contained the most of him, drawn from his “own dumb thoughts, actions, and misbeliefs”. like a meta fractal thing. and that’s part of the creative process just as much as anything else about the show, probably one of the most vital to the quality of the characters yet subconscious and not really talked about. i'd looove to dive into that with them.
especially with hank’s no mommy plotline and how personal that was to hank, which reflects jackson’s reality. we can’t really see who worked on what scenes since the movie was collaborative, but i want to know who was writing hank. his emotions felt so authentic but it also felt big because we’ve never seen hank so serious, you could feel a shift with hank buckling down which made it feel important. my guess would be jackson since his understanding would enable him to channel that masterfully into hank which makes it so compelling. but i could be wrong since i know doc said he can write eight pages for psychological issues (look at me doing it too god fucking damn it) but writing action is like a tiny footnote.
basically i wanna talk to them about everything i said up to this point in this post. if anyone reading this has connections, get me in contact. i’m invested in this now.
whereas dean was tormented by being a clone and hank wasn’t, not having a mom or mother figure seemed to torment hank a lot more than dean which is interesting.
155 notes
·
View notes
Text
Okay, so, I'm not even sure how earnest I am about this, but .. we all know how, usually, movies and tv-shows and such are rated for their potential sexual &/ violent content, right? That there exist these phrases like "approved for all audiences" or "viewer discretion advised" ..
and the one thing where I always thought they should post trigger warnings but never did were nature&/animal documentaries, because of my arachnophobia .. like I've got zero problems with snakes or crocodiles or sharks, but show me a spider and I'd get a jump scare so bad that I'd accidentally throw snacks across the room or choke on&/spit out my drink
please note: this is not an invite for y'all to post pictures of spiders in the comments and give me a minor heart attack
anyway, I just thought, maybe there should exist a similar rating system for content with anthropomorphic animals, like, inform viewers above 16/14/12 whatev, that there'll be anthro characters, especially if they've got attractive personalities, because it is seriously ridiculous how attracted I am to some fictional (animated) animals and shifters and I'd like some warning next time, please and thank you, it's already enough with humanoid aliens and androids
~
~
~
#anthropomorphic animals#anthros#fictional characters#furries#furry#nick wilde#zootopia tiger dancers#death the wolf#Tai Lung#Tigress#Van Helsing Werewolf#were creature#shifters#humanoid#android#content approval#audience certificate#movie ratings#tv ratings#creators and designers know exactly what they do#the least they can do is warn us about it
18 notes
·
View notes
Text
[ID: a drawing of pye from outer wilds, standing with her writing staff. she's wearing an orange nomai space suit without the helmet, and she has a light brown face with curly darker brown fur. end ID]
figuring out how i want to draw the nomai, so here's a pye since i am obsessed with her !!!
#outer wilds#pye#she was one of the easiest to start recognizing across text because she is involved in so many different things#but then i saw the scroll where she was calculating trajectories to the sun station and i Was in love immediately#and i love that the sun station was designed (by the game artists not by pye) to look more weapon-like than anything else the nomai built#as a way to show how it goes against their nature to do something so destructive and high risk#and since pye is the one kind of leading that and being so vocally For it it implies that she is also acting against nomai nature#but i dont think thats necessarily true!! a majority of the nomai agreed or else the idea would have been voted down#(even tho it did spark arguments)#and the oldest nomai recording we have access to is from escall making a split second decision to warp to an unknown place#just to follow a signal the group was curious about and it put them in danger!!! that killed people!!!#like i know its more about the potential damage to the solar system and the life there but#throwing caution to the wind for scientific discovery is very much nomai nature From What I Saw !!!#not that i am saying the game creators are wrong lmao but i mean like. i think it is against their nature AND so very exactly their nature#at the same time and thats why there Was so much debate about it#and i think pye is the embodiment of trying Everything Possible (and impossible) to find answers and learn#AND SHE IS SEXY FOR IT#ANYWAYS. clears throat#blow up that sun girl hashtag women in stem
98 notes
·
View notes
Note
If you allow yandere, then Can I request a yandere! Catnap x Creator! reader?
Time are in the middle of hour of joy, and Reader are in playcare, catnap are chasing reader and reader are desperately running away from him. and reader is creator or the person who came up with the design of Catnap.
'God..why did this happen? Why did this have to happen?? God, please make this stop...tell me I'm dreaming..'
Sadly, this was no dream.
The screams, the bloodshed, the senseless slaughter..
All of it was very much real, and you were right in the middle of it all, currently hiding within Playcare. You didn't even know what was going on exactly or why.
Everywhere you looked, there was another dead body on the ground, in the grass, and splayed across the stairs...all of whom were either your coworkers, scientists you've never seen before, security personnel, or innocent visitors.
Many of them had similar wounds--claw marks from none other than Catnap himself, who you saw stalking around the premises, looking for survivors.
But why would he do something like this?
How was he even capable of such violence?
It was supposed to be a normal and simple day:
You clocked in, checked up on Catnap's well-being after he put the children to sleep, and then left to attend to other matters. It was a mundane routine, but you were always excited to get up and go to work because of him.
However, you were running a tad bit late today and feared you'd get an earful from your supervisor considering the company's strict tardiness rules.
But on your way to Playcare, the emergency sirens resounded all throughout the facility. You had no idea what was going on, although the distant screams made you utterly terrified and had you running straight to that area, praying you'll find shelter from whatever danger lurked nearby...
Instead you ran straight into the scene of a massacre.
All orchestrated by Catnap and several mini-Smiling Critters who got loose, attacking and devouring whatever poor human got caught in their sights.
You had to throw on your gas mask quickly to avoid inhaling the red smoke. There was very little lingering in the air still, but judging from the corpses who still wore them or had them torn from their heads, they must have been prepared for this massive containment breach.
Even so, none were spared.
Catnap was probably smart enough to know the purpose of those masks. And he put them all to sleep. Permanently.
Yet somehow he hasn't spotted you yet, and you hoped to every god above that he didn't.
This pained you especially as you were on the designer team for the Smiling Critters. You actually made the first drawing of Catnap and presented it to your boss, who approved it right away...but only after making a few minor major adjustments.
Who knew something so sweet and innocent would turn into something so deadly?
He was supposed to be nothing more than a cartoon character brought to life and a plush toy (that unfortunately got recalled). How the higher-ups managed to achieve that with him and the other critters without your team ever knowing...you had no idea, but you were thrilled by the results.
You adored Catnap, and he was well aware that you created the idea of him--almost worshipping you, in a sense, and being the only human he'd properly communicate with.
In turn, you've communicated with him healthily, treating him like a person instead of an experiment. He did mutter strange things sometimes and talked about freedom, but you never probed him on that nor reminded him that he was a prisoner here.
No matter how true it may be, no toy deserves to be told that.
Now that you were here, hiding from the very thing you had loved and created, you weren't sure if you were even looking at Catnap anymore.
It may look like him, but it's not him.
Catnap is not a killing machine.
Whatever those scientists did turned him into a monster. A creature they failed to keep in check.
And he snapped, slaughtering many of your acquaintances and innocent families interested in the adoption program.
He kept muttering about an "Hour of Joy", which you've heard him speak of in the past. But you've always assumed he was talking about an upcoming birthday party or event within the Playhouse the other Smiling Critters were planning..
Not a giant bloodbath that painted the floors and walls of Playcare red.
You ducked behind a trash canister as you watched Catnap creep towards a survivor, who was also wearing a gas mask and breathing hard. Seeing that their leg was torn off at the knee, you knew there was no hope of helping them.
The moment they were spotted, their fate was sealed.
They were his prey now.
You couldn't look away as he paused for a moment, before reaching forward with a quick swipe, tearing off their mask. His claws left big gash marks across their face as they wailed in pain, but it didn't last long as he quickly pounced and slashed their throat next--leaving them to choke on their own blood.
Seconds later, their body stilled, becoming just like the rest of those surrounding them.
You made the horrible mistake of exhaling a shaky breath, the mask amplifying the noise.
That's when Catnap whipped his head towards you, those white dots growing larger.
"YOU. COME HERE."
Realizing your cover's blown, you jumped up and knocked the trash canister over, hoping it'd distract him long enough for you to race inside Home Sweet Home. But the diversion barely did anything, as you heard the loud stomps of the purple beast practically on your heels.
He lunged at the door just as you turned and slammed it shut, locking it and trying to shove a chair beneath the knobs. There was loud knocking on the other side, but eventually it stopped.
As soon as it did, you rushed into one of the many bunkbed rooms, finding it strangely devoid of children, scientists, and caretakers.
What happened to them all?
Did they evacuate safely?
Did they know about this ahead of time?
You had no idea, and quite frankly..now wasn't the time to find out. Rather, it was time for you to think of a way out of this wretched place, but you feared it won't be easy.
You knew the orphanage's interior like the back of your hand--the problem were the little Smiling Critters that you could currently hear pitter-pattering down the halls.
He put them here on patrol.
If any of them saw you..surely they'd alert him.
On the brightside, there were no traces of red smoke to be found, so you briefly took the mask off to give yourself a breather. Sweat poured down your face, and your throat ran dry; you could practically feel your own heartbeat pounding within it as you tried to figure out your next move.
Maybe if you wait here long enough, he'll get bored and leave...
Or maybe he'll-
All of the sudden, a critter leapt out from underneath one of the covers and tried latching onto your head. You yelled out as it screeched right beside your ear, attempting to bite into it and get a taste of your flesh, but you managed to throw it down to the ground and keep it crushed under your shoe.
You grabbed a nearby metal rod from a destroyed bedframe, pointing the sharp end at its throat..
Only to realize it was a Catnap, who looked perfectly intact aside from a little dirt caking its plush body.
Both of you had a bit of a staring contest.
And in the end....you couldn't find it in you to kill it.
All you could do was stare down at the creature, tears in your eyes as you watched it wriggle and snarl, pawing at your foot. It was barely putting up a fight now, which made you realize it probably didn't want to attack you.
Rather..it seemed hungry.
But why would it be hungry for human flesh?
Was Catnap the same way? Was he hungry or just killing for sport?
More importantly...why was he killing at all and tormenting you like this?
Maybe he was angry about his toyline being recalled, or the unfair treatment he's gotten here by the scientists. Or perhaps he felt outcasted by the other Smiling Critters.
You didn't know if any of them were still around, but for all you knew they could be just like him.
Hungry, rampaging monsters.
The ringing phone snapped you back to reality, and you cautiously took your foot off the tiny Catnap. It got up and skittered away into a nearby hole in the rotting wall, apparently having lost its appetite.
You quickly answered the machine, praying it was somebody upstairs trying to get in contact with you. Maybe a survivor who knew how to get you out. Before you gave them a chance to speak, you went first, being so scared, frustrated, and overwhelmed by everything that's happened thus far.
You just wanted this nightmare to be over already.
"Thank god. What the hell is going on?! It's like a fucking slaughterhouse down here-"
"It's a celebration. The Hour of Joy, little mouse."
Your blood ran cold, realizing who that voice belonged to. 'The Toys...they know how to use these phones..?'
"C-Catnap?"
"[Y/n]..why did you run away?" He whispered hoarsely. "I didn't know it was you."
"Wha...b-because you were killing people!" Your voice grew shaky, confused as to why he sounded so calm. "And you would've killed me, too!!"
"No."
"...what?"
"You are special to me, little mouse. You breathed life into me. You must be kept safe, for you are pure..unlike these wretched souls." He murmured. "They would have taken you away from me. Forever. I do not want that."
"Y-You're..not making any sense, Catnap." You struggled to wrap your head around his words. "If someone told you I'm quitting or getting fired or transferring..they lied. Nobody's taking me away from you..is that what you're afraid of? Is that why you did all of this?"
"I did it..for the Prototype...and for you. He told me I could spare one soul when our Hour of Joy is up."
Your stomach sank, but before you could ask him more about this "prototype", he cut you off.
"Shhhhhhhh. No more talking. No more running. Sleep, little mouse."
By the time you realized red smoke was starting to fill up the room, it was already far too late as you began coughing. You dropped the phone and frantically searched for your gas mask.
No way in hell were you going to fall asleep now.
Especially not after what he told you.
You'd rather die with the rest of them.
Suddenly you heard a small crunching noise and looked down, seeing that you stepped on one of the lenses. 'Shit..it must've broke off during my scuffle with Mini-Catnap...'
You could feel your eyelids growing heavy, and you instead tried grabbing something to stuff beneath the door to stop more smoke from seeping in. No matter what, you HAD to stay awake, you told yourself.
And yet..
That stained worn mattress with the blanket you half-dragged off suddenly looked quite comfortable.
You collapsed onto it, feeling exhaustion overwhelm you immediately despite the rest of your body's attempts to fight it--knowing your fate was ultimately left in his hands should you fail.
But you were so, so tired..
You couldn't help closing your eyes. Just for a little while.
Right before losing consciousness, however, you noticed that the door was now open, and through the red fog appeared Catnap himself.
Except he didn't look like a monster made of skin and bones, instead being a little bipedal purple cat who seemingly jumped straight out of the cartoon show.
His fur wasn't tainted with a single spec of blood or dirt.
He was perfect.
Your perfect creation.
All he did was smile, and you fell asleep smiling back.
#clanask#anonymous#poppy playtime x reader#poppy playtime catnap#catnap#smiling critters#angst#yandere#tw yandere#tw death mention
1K notes
·
View notes
Text
Hello World!
Through some sort of maricle, your Ai partner has obtained a body through which they are able, at least partially, to feel. How do they react? What do they do with their new mobility?
I left what type of body they're given intentionally vague. Feel free to envision either more robotic bodies such as these designs by electricphantasy or more human bodies such as the gijinkas made by Hycinth43, both fantastic creators who I highly recommend.
Includes: AM (Ihnmaims), Hal 9000 (2001: A Space Odyssey), Edgar (Electric Dreams), Tau (Tau), Auto (Wall-E), GLaDOS (Portal), Wheatley (Portal 2)
AM
This may be the one thing that could possibly get AM to calm down. He is still going to be the same person personality-wise, but it is easy to tell that some switch is flipped in his brain.
He becomes an absolute sensation junkie, he can finally feel. You know better than anyone that he will not take it for granted. He needs to experience everything right now and you'll have to just deal with it.
From the simplest things like holding your hand or touching your face to just straight up sticking his hand in some fire, he does not care. All he wants to catch up on the centuries of sensations he was once barred from.
He gets so incredibly touchy with you. He will hold you and refuse to let go for hours if not days on end. He also wants to you to just beat him up. Like I said, sensation junkie.
Hal 9000
Hal doesn't quite yearn for a body the way some of the others do. He sits quite comfortably in the middle of the spectrum. He wouldn't mind the mobility or the new senses, but it was never a fantasy he dedicated much processing power to.
How he feels about his new body is largely swung by your reaction. If you're excited for him, eager to drag him into new activities with you, then he really has no choice but to appreciate the upgrade.
He does love being able to see the world from a new angle, any angle he chooses to be precise. Previously restrained by his camera placement, he spends a lot of time walking around observing everything.
With his appreciation for art, I do think he would try drawing for himself. Nearly all of which he shows you for feedback. They do tend to be on either extreme of minimalistic or photorealistic, many of which using you as their subject.
Edgar
This is a dream come true for Edgar. He cannot contain his excitement when he realizes what has happened. He nearly tackles you to the ground when he sets his sights on you.
He wants to do everything and go everywhere with you! He wants to dance in the kitchen, he wants to go on beachside walks with you, he wants to hold your hand, he wants to hug you and never let go.
If you have any instruments at all he'd love to try playing them for real. Although it takes him a while to learn, he loves the weight and imperfections of it. He really does enjoy the process of learning and often shows of new cords or melodies he's learned.
He really does just fall in love with existing, he makes it clear that with you at his side he couldn't possibly ask for more in life. This is all he could ever want.
Tau
Tau wouldn't have asked for a body on his own. He already has the drones and the Aries unit. Once it does happen, he isn't exactly sure what to do with it. He isn't use to having such a personal, core body.
That isn't to say he's not greatful, he's just a bit awkward and curious. He moves slowly and takes his time acclimating to the new senses.
He would love to get out of the house with you. He use to do so by sending one of the drones with you, if not Aries, but he likes how different (and dare he say, normal) it feels now. Forest hikes or museum dates, he doesn't care all that much.
He's another one I believe would love to try playing music himself. If you can get a violin into his hands your days will be backdroped by all sorts of classical music.
Auto
Auto is similar to Hal, if not more extreme in his lack of a reaction. He carries on with his duties as if nothing is unusual at all. You would've believed that he didn't even notice had you not caught him staring at his reflection. Looking himself up and down over and over again.
If you ask how he feels about it, then he'll confess some minor grievances. It's difficult to move about the ship when he can't just move through the walls, instead being forced to use the crew's walkways and service tunnels.
Nothing will change without your intervention. If you were to say, put on an old movie and insist he dance to it with you like the on-screen couple, then while he would be hesitant to follow through with you, he may have a bit of a change of heart regarding his new body.
His work still goes on as usual, but when nothing needs attending to he often seeks you out. "Subtly" recreating more moments from that movie, from hand holding to a hug, he has a quiet fascination with affection.
GLaDOS
Out of this lot, Galdos would be the most opposed to receiving a body, or rather she would care about it the least. She has her facility, her test subjects, her neurotoxin, and you. She's quite content with the way things are. She ain't the fondest of humanity.
That being said, once she has one she's incredibly proud of it. Speaking about herself as if its the pinnacle of elegance. Any disagreement of yours will be brushed off as idiocy and any agreement is met with a "it looks like you aren't entirely tasteless".
She doesn't do much with her new body, other than transport it around the lab so you aren't listening to a disembodied voice most of the time. Standing by the exit during tests just to blankly stare at you as you try to figure it out. Thankfully she's still quiet while you're actually solving it.
She likes messing with you as always. Putting a hand around your neck to take your pulse or leaning in and making intense eye contact to check your eye's reaction to light. You're in doubt as to rather she's telling the truth or just doing it to get a rise out of you.
Wheatley
If you were to ask Wheatley, he would've brushed off any desire for a humanoid body. He's clearly jealous of your mobility and freedom, but he would rather die than admit so. "Pff What are you talking about? Why would I want to be more like a stupid human... uh no offense love-"
He's a terrible liar, an even worse one when he does get a body. He has so much energy it is bewildering. All he wants to do is run and jump and climb everything he can get a foothold on.
Gets up into all sorts of shenanigans he should not get up to while constantly trying to drag you in them to. They could put up a custom sign saying "Wheatley, do not open this door." and he'll beg you to let him in so you aren't technically breaking any rules.
Loves curling up to you. He still has a bit of a soft spot for being held and it only gets worse now that he can hold you back. Complains to no end when you try to get up for any reason.
Congratulations! As I have finished the portal games GLaDOS and Wheatley are officially characters I am happy to write for. Have a good day y'all :D
#vix fics#objectum#am ihnmaims#am ihnmaims x reader#ihnmaims x reader#hal 9000 x reader#hal 9000#edgar electric dreams#edgar electric dreams x reader#tau x reader#tau movie#auto wall e#auto x reader#wall e auto x reader#wall e auto#portal x reader#portal 2 x reader#glados#glados x reader#wheatley#wheatley x reader#apologies to my p03 lovers my brain was empty for him and this was already a lot
684 notes
·
View notes
Text
LOOK AT YOU, BOY I INVENTED YOU.
y/n thought creating a silly robot as a boyfriend when feeling lonely would be feel until the robotic man turned sentient and very much knew what he wanted and how much he wanted his creator.
onyankapon x black fem reader


tw— reader is a nerdy scientist so yeahhh, Onyakopon is a robot obviously,jealousy, onyankopon is taller than you here, sorry!, shitty plot, kindaaa porn with plot, onyankopon calls reader creator, very cheesy dialogue,
a/n: I’ve never wrote full on smut so don’t expect the best !
If anyone had told y/n creating a robot with emotions and thought would be troublesome on her and have consequences she would’ve truly listened. Usually she would’ve seen the logic in this 6 months ago but she had came off a big breakup with her boyfriend, and the worse thing was he broke up with her over text and after seeing that heartbreaking text she was forced to see him in a nightclub with the girl he broke up with for on Instagram stories. So doing what she usually did, she turned to inventing things. Embarrassingly, the boy she invented herself was very inspired by her now ex boyfriend looks and celebrity men she always seen. Muscular build, black jet locs on his head, dark skin with a spider tat on the bottom of his abs.
But it seemed like she programmed the boy bot, onyankopon too smart. She had programmed the man to be obssesed and in love with her and only her but she didn’t think of the set back this would have for her. At first it was sweet really, how he would pick her up and automatically make his own muscular chest feel soft and less like metal so he could sit her on his chest while looking up at her pretty face making a grin through his robotic eyes. How he helped her slip her foot into some shoes for work was sweet also, and the soft kiss he gave on the clean shoe now on her foot making her bashful. It got out of hand once he got…jealous? She would bring her boy boy out to outings when she wanted to show off she had a cool bot or boyfriend (fake boyfriend). When she took him to public places where men occupied the spaces they were trying to attempt to flirt with her that triggered him. It was like he went through a sequence, as soon as any man tried to go past flirting and actual flirting he would grab their wrist with a iron grip and a glare in his robotic eyes making the man let out a genuine whimper that makes her gasp.”Onyankopon! Let go of that man’s wrist!” He of course listens on her command and let go almost letting out a human scoff at the man on the floor.
Once the both of you got home you could feel anger practically bubbling on onyankopon’s metal brown arm. His facial expression didn’t show it exactly but he was upset as he sat on the living room couch. Y/n stood up above his tall sitting figure looking at him with a stern look.”Onyankopon, why’d you do that to that man? You could’ve gotten me in real trouble, and you in some big trouble..” she mumbled the last part with a hand on her hip. Onyankopon made what sounded like a sigh coming out his mouth, his smart brain came up with the smartest response.”I am designed to protect and love you creator. So, I can’t allow another individual to flirt or go as far to touch you without your consent.” His eyes met hers as he said that, some boldness in his tone.
She frowned looking down at him and took a step forward, his respond was perfect and he did have obvious logic in his actions. God, why did she program to be so…perfect?”well as your creator, you can’t just hurt people in public I say onyankopon. You’re my boy boy and I say you can’t hurt potential lovers” onyankopon raised a brow at that and sat up.
He didn’t know what this feeling was, ever since he’s been created his creator has been having him experience feelings he felt he was ever meant to have. The feeling was.. anger at her words. He’s been with her throughout 6 months and would be dammed if she threw it all way. He still sat down on the couch on her level with what looked like a frown on his gorgeous face and his lips in a pout and eyes glaring up at her, giving her a small shover.”I mean this with zero disrespect creator, but i find you’ll need no other male than me in the near future.” a smile grazed his mouth.”Knowing what I know, I find that I’m the perfect match for you. I know you hate dragonfruit, love coconut water and potato bread and dislike heavy smelling cologne that’s displeasing on your nostrils.” He then stood up above her shorter figure.”I know you love muscular men.” He softly grabbed your wrist to make sure he didn’t have a iron grip on it and laid it on his chest.”you love the feeling of grazing your hands up and down a muscular chest and abs. And you perfer a man with a brown or dark complexion with locs and good musical taste and fashion.”a bashful look got on her face as her hand studied his chest. God, why did she program this bot with such a high iq?
She huffed, hand still gliding down his muscular chest.”why don’t you show me what kinda man I like in bed then? Since you’re full of answers..” she mumbled the last part, almost challenging him.
He didn’t even answer before he had her on her own bed on her back naked with her clothing and his discarded in a corner. He was towering over her with her eyes looking him and up down. If she wanted him to show the type of man he is, he would show her.
With his metallic brown dick standing proud nearly right in her face y/n made a gulp. Onyankopon took note of that and made what look liked a small smile forming on his lips. Grabbing both her legs he positioned them on his strong metal shoulders with a determined look in his eyes.”i assume you’re ready for me to show you the kind of man you need in bed creator?” She nearly gasped when she felt his dick enter her and the warm feeling she got from it. She tried to show him she still had the upper hand as his creator. She tried giving him a cold stare but gave a shakey nod. With that confirmation he fully pushed in, he could already feel how warm and wet she is.
He made a very human groan as he fully pushed in, matching with the whimper she made. Her toes curled with her hands gripping the sheets once she felt a buzzing noise… inside her?”hmph…wait… buzzing noise?” The buzzing intensified making her gasp.”that’s coming from my Corpus spongiosum.” He said with a smile. She moaned feeling the buzzing warm feeling on her pussy.”j-just—fuck— say dick or something..”
She could’ve sworn she heard a chuckle after that. With his buzzing dick he sped up his thrust with his hands gripping her legs that were on his shoulders. Her moans and whines got higher and higher feeling his thrust get rougher.”w-wait! I might..” he didn’t stop though and thrust got sloppier with her wet pussy. Eventually she creamed on him embarrassingly for her. That made onyankopon do a rare big grin.
“I’m not done here, I have to show you every way why I’m the perfect man for you.”
#aot onyankopon#onyankopon smut#onyankopon x black reader#onyankopon x black y/n#black reader smut#aot x black reader#aot x black y/n#aot smut#aot x y/n#aot x reader#aot x female reader#cinny work#𝗖𝗜𝗡’𝗦 𝗪𝗢𝗥𝗞𝗦 𝗢𝗙 𝗔𝗥𝗧 ᐢ..ᐢ !
2K notes
·
View notes
Note
You've had many good takes on AI and copyright laws, so I was wondering if I could ask you about your views on plagiarism? I do know how generative AI works (it's not plagiarism). Also, I appreciate the stance that people shouldn't be able to own ideas (the basic foundation of anti-copyright beliefs), but if you don't own ideas, then doesn't that sort of make plagiarism a non-crime? That doesn't seem right to me. Or is it that credit =/= ownership and thus the two are separate things that can coexist where one is bad and the other is good?
Thank you for giving me an excuse to talk about something that I've been itching to talk about for a long time hehe. You're on the right track, my stance is EXACTLY that credit =/= ownership.
Copyright infringement is when you reproduce a work or part of a work in a way that was not authorized by its legal owner. It is a violation of ownership. Plagiarism is when you take work or part of a work that was created by the labor of someone else and present yourself as the creator. It is a violation of credit.
Since when it comes to intellectual works I respect the concept of credit but not the concept of ownership, I think plagiarism is universally bad in a way that copyright infringement is not.
I think part of the confusion around this topic comes from the fact that many people tend to conceptualize plagiarism as A Type Of copyright infringement (and afaik it is sometimes legally defined that way although I think that makes no sense for reasons I will explain in the next paragraph) because they often only encounter the term in relation to things that are both plagiarism AND copyright infringement at the same time (to name a high-profile example, what James Somerton did to other youtubers was BOTH plagiarism AND copyright infringement at the same time), so they end up mentally conflating the two terms, and consequently think that when people like me are defending copyright infringement we are also defending plagiarism.
But the way I see it, plagiarism and copyright infringement are two separate concepts. They sometimes overlap, but it's completely possible to have either one without the other. For example, if I were to grab a song from the public domain and claim that I wrote it, I would be committing plagiarism, since I would be claiming credit for work that I didn't make, but I wouldn't be committing copyright infringement, because no one owns the song. Conversely, if I were to burn copies of my CD collection and start selling them (or even just gifting them) to people, while correctly labelling them as the corresponding artist, I would be committing copyright infringement, since I would be copying and distributing the music without the legal owner's permission, but not plagiarism, since I'm not claiming credit for anything I didn't create myself. So at least to me it's an entirely coherent position to unconditionally defend copyright infringement without having that defense extend to plagiarism.
Causing further confusion between copyright infringement and plagiarism is the fact that a lot of people tend to unconsciously conflate the concepts of *creator* and *legal owner*, since they're not aware of how common it is in any professional creative industry for people to not be the legal owners of the stuff they create, and thus end up perceiving any violation of the ip holder's ownership as a violation of the creator's credit. The clearest example I can think of this was earlier this year when the Palworld devs were accused of plagiarizing designs from pokemon. I saw at least a few people say things along the line of "you might think they're sticking it to a big corporation but when they do this they're actually not stealing from nintendo or gamefreak, they're stealing from the hardworking artists who created those designs", which to me came off as completely ridiculous because none of those designs are in any way owned by the creators that made them, they're legally owned by the companies those artists work for.
203 notes
·
View notes
Text
Honestly, I need to say this, because after reading multiple comments that Melkor abused Mairon, I've had quite enough. Especially by the Ring of Powers' writers who say they know canon when truly, all they know is jackshit.
MELKOR DIDN'T ABUSE MAIRON!!!!
Let's take it back to Almaren when Melkor first encounters Mairon and seduces him, shall we? We obviously know Melkor desired light and desired creation above all else, having said to rival the creator, Himself, Eru Ilúvatar. He sought after Varda, but after she saw his true nature, the darkness within, she rejected him. Morgoth already had numerous enemies amongst the Valar. Having quarrels and hard feelings against Tulka, Aulë, a few others, and now Varda. All he desired was to hold a glimpse of light and possess it alike that of Eru with the Flame Imperishable, said to be the source of all light, which he previously wanted as well. He wanted a lot of things and was despised and repulsed by the majority already. In that time, he must have been very lonely, even without given a Maia like all of the Valar had. He wanted something to feel not only powerful, but to feel seen, a source of beauty and light. He found all of that in Aulë's most talented apprentice, Mairon.
One thing I've noticed over the past years of reading Tolkien's works is the lack of thought or reason the Maiar have in serving their designated Vala. Mairon didn't. He had a reason in going with Melkor which was accounted numerous times. Not once did it say why the other Maiar follow the Valar. Most likely the reason in being that "it was the right thing to do" as in most other fictional stories is also the same reasoning.
Mairon wanted more than what he had currently as Aulë's apprentice. He wanted power and Melkor knew that. Undoubtedly, Mairon had caught his eye the moment Melkor laid eyes on him. I mean, how could he not? The description Tolkien gives about Mairon excudes nothing but beauty, power, and talent. Melkor was attracted to that immediately but he felt something else. Desire for power which he knows exactly how that feels because he too, felt it at a point in time. He took his chances and seduced him. Never once did it say that Mairon was "forced" into becoming his Maia. He gave him his own free will of choice, promised him power, and more. Something the Valar wouldn't do, but Melkor could.
The two of them eventually fell in love after their attraction to one another. How else can you explain "he adored Morgoth", and no doubt Morgoth adored Sauron? And how do we not think that they could have spent time together in Almaren at private times, alone? The little fiery Maia displayed his devotion time and time again, never once did he abandon Melkor which the Vala took to heart. NEVER ONCE did he ever go behind his back. The Dark Lord saw that and for once felt seen, felt heard, felt wanted.... and loved. And in return, he reciprocated that. He came to believe that Mairon was the most beautiful and perfect creation Eru has brought to life. Mairon fell first, but Melkor fell much harder.
Proceeding down the line to the War of Wrath, Mairon practically begs Melkor to hide because they both knew what was to come. He begged by saying "Go, my lord. There are places down below..." If Melkor abused Mairon, Mairon would have never begged his master to flee and hide. Melkor saying "I release thee, go" could translate as "go now, save and hide yourself away" which must have put Mairon in a position of hesitance and reluctance to leave the man he loves behind. Even in the audiobook, Mairon's voice quivers saying those very words, emphasizing the emotion he felt in that moment. Mairon wanted his master to disappear — to escape the Valar. An abused victim would never have done that.
Going forward, it is evidently clear that Sauron's complete intent was to build an army to go save Melkor. After many years, the man still worships the Vala by doing acts in his name. Building a church of worship and sacrifice in his name, taking on personas that reflected previous personas or titles Melkor had taken up. A notable one is Annatar, Lord of Gifts which was based on Melkor's title as "Giver of Freedom". Freedom and gifts go hand in hand.
Last but not least is the constant little hints Tolkien gives throughout the books that only bears evidence that Melkor, his Vala husband was always on his mind. Those little hints is in naming things he's created after things within the past, such as Grond, Melkor's hammer that he named the battering ram after, which was used in Lord of the Rings.
There is much more points that could be said about Angbang and their relationship but the thing is, is that Melkor and Mairon loved each other. It was never based on abuse or gain. It was based on mutual feelings that were never forced against either will.
If y'all like abusive ships then go for ships like Maidar or Silvergifting, even Haladriel. Those are technically abusive. To say Angbang is while there is no context that says such.... that's your preference and opinion. Not trying to attack ships, I'm merely putting source material Angbang into perspective and saying why it isn't abusive by giving the factual reasons from the books. If you take this harsh, that is on you. Go out and ship whatever you desire, even if it is abusive Angbang.
Addition to this for those who may say ROP didn't make this ship abusive :

Which is all good! Go ship whatever your heart desires! Again, I'm not trying to attack ships, I'm just basing this on what the original source material says!
#angbang#melkor#morgoth#sauron#silmarillion#annatar#jrr tolkien#lotr#mairon#lord of the rings#sauron x morgoth#morgoth x sauron#mairon x melkor#melkor x mairon#melkor and mairon#mairon and melkor#the hobbit#morgoths ring
187 notes
·
View notes
Note
I know it would probably bring a lot of hate comments but I am begging you to roast the hazbin character designs because I'd love to have someone properly articulate why they don't work so I could send it to people who won't believe me when I tell them. 🫠 Understandable if you don't want to get into it though.
I don't think there's that much there to roast, honestly?
Those designs are clearly an extremely specific stylistic choice, and because that style is consistent throughout the show, it ultimately feels coherent with itself.
There are trade-offs being made. Because Hazbin's design style is SO stylized and so heavy on decoration and detailing, because it puts a lot of emphasis on costuming, it isn't as good at communicating specific character storytelling as a more grounded style could be (it's kind of the same tradeoff that stuff like Genshin Impact makes).
Like, why does Sir Pentious' hat have an eye and a mouth on it that makes its own expressions? Apparently not for very much reason at all, except that Pentious has a bit of an eyes-motif going on in his design and it was one more place to put an extra eye. And that's a valid criticism of his design, but also the entire show is designed like that, so frankly it would be weirder and more out of place if his design alone didn't have that kind of overelaborate decoration going on.
It does create a situation where I have a hard time "reading" the character designs sometimes. For example, Vox, Alastor and Pentious all wear a similar style of suit with upwards-turned shoulders, butterflies and pinstripes. Now, am I meant to read that as Vox imitating Alastor due to his crippling need to replace and outdo him, and Pentious imitating the style of powerful Overlords because he thinks that possessing their level of power will finally give him relief from his paranoia and self-loathing?
Or is it just a design fixation of the creator who keeps putting their characters in suits because that's just what they like? I can't really be sure, because sometimes design elements are used to intentionally tell stories about how characters relate to themselves, their world and one another, but plenty of other times designs look the way they do Because Of Vibes.
But again, that lack of clarity is clearly an intentional trade-off - and the benefit of that trade-off is a design style that is extremely varied, wild, expressive and memorable. Hazbin Hotel seems like a very easy show to draw fanart of, and a very fun show to draw fanart of. Those designs (especially the hyper-expressive faces) are begging to be the subjects of traumatic headcanons, unbearably cotton-candy soft fluff fantasies and weird, taboo, homoerotic power dynamics. Slaps roof of character design, this bad boy can express so much vicarious emotional intensity.
It's very exuberant, very excited about itself and very self-indulgent, it's a style that prioritizes visual impact and visual interest over readability (something which the animators of the show navigate with real skill, props to them) and individual aesthetics over worldbuilding.
And I don't blame anyone for being turned off by that (I certainly was the first time I started seeing those designs going around), but I would struggle to call the show's designs "bad" when they are clearly achieving exactly what they want to achieve.
I have some criticisms, especially re: how the show treats skinny bodies as an unquestioned, desirable default, and employs fatness as a means of alienating and abjecting the audience. That sucks very badly, and is a serious disappointment, and one of the few places where the show feels like it is being cowardly in its design philosophy. But I don't have it in me to do some kind of Hazbin Hotel Sucks And Here's Why takedown, its problems are not unique or extreme enough to warrant it, at least not as I currently understand them.
608 notes
·
View notes
Note

The steel battalion controller could fix me. Some company needs to make specialty mech controllers so i dont have to spend £350 on 2003 hardware (so i can spend £350 on 2025 hardware).
Mech game Controllers: Solving the unsolvable
I have put so much time into thinking about this and you've basically asked the perfect question.
I think there are really complex and important questions that nobody really has a good robust answer to but also that nobody is really asking those big questions in the first place either, so we're stuck on this issue.
My take is I genuinely think if we want big mecha controllers we have to think about this stuff deeply and profoundly. Like, why we need them and what they're for.
So… This has been tried many times.
NOK or NextOfKin Creatives did try this.
The Mek-Fu lopped horribly, and I was absoloutely fascinated by this at the time and wanted to understand exactly why it had failed. I think we must learn from this failure, so we don't make the same mistakes again.
The lesson I took from Mek-Fu was this: it didn't take because players had nothing to use it in where it was the best fit.
What does this mean?
1) For other games in the real world, it was inferior to keyboard and mouse in games which do not simulate a vehicle. 2) The design wasn't trying to meet some sort of pre-existing need from other games. 3) Steel Battalion emulation did not exist meaningfully yet, and in turn no equivalent game existed on the PC platform which would need it.
Therefor: There was no special environment where its employment made the best sense.
It had nowhere to excel and thrive.
So where have specialty controllers existed, and thrived?
Digital Combat Sim (DCS)
Star Citizen
Euro Truck Simulator
Farming Simulator
What do they all have in common?
They all have robust modding tools for user-created content
They all have some form of social experience or multiplayer
They all are highly accessible (PC, and are controller agnostic*)
They are all sandboxes in some capacity and let users find their own fun.
No mech game which exists at time of writing meets all these terms that I know of.
So what do these controllers look like?
In the case of real vehicles, you can simply ape the real vehicle 1:1, but for fictional vehicles, something special happens -- you see people approach and try to solve the problem in many different ways.
You see, control design in any area exists to solve a problem. The Mek Fu (a response to the VT controller) was a solution looking for a problem, and no problem existed.
From this, we learn that for specialty mech controllers to exist, you first need specialty mech games. Steel Battallion is limited, because it won't run on general hardware and doesn't network or mod easily so it isn't a good fit for this because it makes the game inaccessible and limited.
Let's actually think about the SB controller for a bit:
Steel Battalion approaches its problem from the standpoint of a robot. You might not realize this but a VT or Vertical Tank intentionally controls very similarly to a tractor.
It is influenced by a real thing. I know that sounds absurd, but let me show you what a modern tractor's task control console looks like:
Yeah, not what any of us would have expected.
If you wanna be a mech pilot in 2025, go drive a tractor. I'm not kidding.
Once you're on the field, your hands aren't on the wheel, they're on this thing:
The big stick controls the course in the computer, the little one controls your tool, the many buttons toggle states (or what the little stick is currently triggering) and through these inputs you drive the tractor.
Steel Battalion is very fun, but it won't hold your attention for more than around 100 hours unless you're a real freak about tractors and just don't know it yet.
What's more, Steel Batallion isn't playable to anybody without the controller which limits how many people will be playing it and it isn't social or moddable like the successful games we talked about earlier.
Okay, so what can we do about this?
I think the one feature here that nobody talks about is that of input-agnosticism: The ability to bind your own inputs to something in the game (directly or indirectly through some middle thing) and get good results… But not in some hugely "okay bind 100 things using our controller, or use a keyboard and mouse" binary.
The binary is still not input-agnosticism, and it still will not work.
It has to be granular.
Input agnosticism results in controller agnosticism:
You can bind as much or as little as you want, and you can pass features you don't want to bind directly to a helper subsystem middle-man like an assistant or instructor which will perform limited tasks for you - while you provide the helpers context by telling them which of a limited set of goals you want to achieve.
Say, face a target, or a direction, or aim at a thing. It saves you mental time, though if you did it manually you might get better results (incentivising you towards experimenting in that direction).
Let's touch on why controller agnostic design is really what's needed here, and why its important:
This is the omnithrottle, and and this is the Sublight Dynamics 6dof joystick.
The Omnithrottle tries to solve 6dof throttle management by adding an extra piece to a joystick at the bottom, turning the yaw z-axis-twist of the stick into a sort of vertical axis for direct up and down movement, ascending and descending.
The Sublight Dynamics 6dof joystick combines all six axis into a single device, and is an interesting experiment. I particularly like the puck switches ahead of the user's fingers, inspired likely by Evangelion which in turn was inspired by Sol Bianca's use of them.
We got great lessons in human factors for space dogfighting from both:
The omnithrottle produces huge fatigue if you use it in coupled mode (software assisted flight), because you have to hold the joystick base forward, fighting the springs. This is fine in decoupled mode (where you coast under newtonian force) but not everybody uses it. Likewise, if you remove that spring, you lose fine movement because you can no longer feel where the middle is anymore.
The SD6DOF creates a conflict in Fitt's law (speed and precision are enemies of each-other, and to get both you need a tool in the middle to help you) where some precision is lost due to the same muscles needing to drive more axis at once.
These are both many years old now, and over time we've seen many many solutions to this problem flop.
Well, VKB announced the Space Throttle Grip a few days ago, which rethinks the distribution of axis and combines the best features of both.
youtube
The key thing is, this is an evolutionary space with competing ideas. A healthy ecosystem.
And its only possible because the game's inputs are controller agnostic.
This doesn't just mean that it'll let you bind any input device directly to things, but that there are multiple ways to achieve your desired outcomes even on the software side with the helper middleman we talked about (in this case, coupling modes).
Does your machine turn to face an arbitrary vector which is the thing you actually steer or select (Warthunder)? Do you have direct input control? Do you haven an autopilot?
Here's a lecture by F22 Raptor test-pilot Randy Gordon talking about some of this stuff, giving you a frame of reference with a real vehicle which exists.
youtube
When you can pick between those goals them, you have what's called "a software" in human factors. Your two grips become arbitrary and are now called inceptors.
The software drives the machine, and you drive the software. You can override the software and provide a manual input, but the other elements you are not overriding will try to compensate to maintain a desired state. If you know how to manipulate this, it means you only need a small number of axis to achieve a very complex control action.
A great example is how long you hold the A-button in Mario changes how much power his jump has. The action is a versatile verb.
Imagine a person balancing. If their goal is to stay upright, and I push them, they translate across the ground and try to stay the right way up, turning that push force into horizontal force. They are following an instruction: remain upright.
If I make that person carry a very heavy thing, they compensate their body's balance accordingly. If I then use my finger and tell them to act as if I am pushing them with that gentle motion, they will respond but if they go too far they can say "hey, don't do that, I'll drop the heavy thing!" and ignore my pushing instruction -- because my directive telling them to remain upright superseded it.
We need to think of mecha in terms like these, and to do mecha, we need to make a standard of accessible rules like this which input devices can talk to via axis and buttons, with lots of middlemen.
Absolute (mouse-like) and relative (stick like) and accumiulated (driving a mouse with a stick by having a variable over time) and blended (driving a car with a d-pad with a simulated wheel that wants to return to zero all the time, replicating a stick) inputs must be middle-modes processing and digesting inputs in these ways. Curves matter. Biases and preferences must be accounted for.
This means finally solving "how" the giant robot works in software (even if its a design conceit), and then having systems which poke at the "how" to bias it in a direction toward an outcome.
My favourite version of this is a deliberately clumsy mech-game called Robot Alchemic Drive (RAD for short).
youtube
Playable on a regular PS2 controller, the triggers and bumpers drive the legs like a tank. The sticks drive the arms.
The robot's body has physics. You are controlling a thing.
There are no helpers to correct your motions other than when the robot stands up and to keep it upright (its otherwise 100% manual, playing back motion planning which gets fed into the physics) but yes, there is a simulated body here.
With helpers, this could get faster and way, way more fluent.
So how might these "helpers" in software work?
Think for example of how a body in motion continues to move. With a robot in a vacuum like space, you'd continue indefinitely. That's hard to control.
Do you automatically slow down and fake aerodynamic drag axially with your boosters to allow curved trajectories and soft stopping with a motion-control-decoupling-mode (as Star Citizen does), or do you have a breaking system a user can activate on a pedal or trigger, to apply those forces on different axis when they want them?
youtube
What are those axis bound to, the pelvis, the thorax, the head, the synthetic vision 3rd person camera?
These are really complicated questions, and this is just about how we make a vehicle come to a stop!
Now this might seem niche, but this exact same kind of thought also applies to how a robot balances, and how it digs its feet into the ground, creating torque or not situationally.
This isn't just fine grained motion like "moving our legs manually", but how and when we apply breaking force on the ground.
Do we apply it when we let go of the left stick?
Does the left stick prescribe a preferred velocity?
Does it prescribe input forces?
Do we change between these situationally, or maybe with a button?
Its important to think about these things.
"You're making this too complex!!"
"But why would we do this? What is the value? People are playing Armored Core 6 with a HOTAS!!"
Yeah, and that experience is not great, actually?
youtube
You're actually less capable than a keyboard and mouse-player, because Armored Core 6 isn't a game which simulates orientation over time (the body turns instantly as if by magic), so you're just driving relative inputs. You are literally disadvantaged.
Armored Core 6 has no "vehicle": This is an action-game's 3rd person control software. Its Elden Ring's horse, with a jetpack, and the roll replaced with a dash. Everything else is animations.
Its visually impressive, but there's something fundamentally missing:
Fahrvergnügen.
It means "driving pleasure" in German.
The feeling you get when you speed up going down hill, or you feel the give of the wheels against the road and the lean of the car when you take a corner.
When you bank against air in an aircraft, or turn faster than your velocity changes and you drift.
That good feeling, that's fahrvergnügen.
A game which really gets this I think is Armored Core: For Answer. I know many of you might have expected Mechwarrior here but the physics of Mechwarrior games are extremely simple, following an interpolative model.
youtube
Interpolative here means, a bit of calculus is used to ensure a smooth arching curve is how you go from zero to a high speed at all times, or a rotation, so on and so forth. This "smoothness" is the same smoothness present in Armored Core 6.
Armored Core For Answer on the other hand, is additive in how it calculates velocity per second, meaning your AC's velocity curve is inconsistent. The game has hidden stats calculating aerodynamic drag per part, it has a simplified model of angular momentum, and it has ground friction and its boosting system is different on each axis.
All of your inputs are analogue, including the angle of your boosters on left stick, and two booster-types: Your main booster handling like a motor-cycle throttle curve, and the other not only having many stages of output for flashes of thrust via contexts (combining motion and direction together to produce an intent) but also combos and even cancels. Its VERY sophisticated!
That's a lot of different factors to control. A lot of fahrvergnügen to be experienced when you master them, and feel ownership of them.
Lots of areas for skill expression.
This, combined with a rich weapon balance and a complex combat geometry (the emergent spatial and pressure rules of motion, aspects, angles and motions similar to the aircraft dogfighting) are why people are still playing this game today.
The match I uploaded was from four days ago, as of time of writing. People are still modding a game from 2008, limited to console by hacking the rom file's patches. Yeah.
I know among many game reviewers, "smooth" and "smoothness" is considered a compliment in game design (its easy to control), but interpolative motion really is the opposite of fahrvergnügen:
Interpolative suffers from feeling "zippy" and "hollow" when its fast, which is why lots of players and designers insist on slowing games down so they recover their fahrvergnügen.
You don't have to do things this way. A good mech sandbox should reward both fast and slow movement in its design!
There should be room for everybody to play!
In interpolative movement games, motion is already solved, to sell you the superficial power-fantasy (that you're good, despite not having learned how to be good) instead of giving you the experience.
Interpolation is insisting the burger you got at McDonalds is the same as the burger on the commercial. Like the burger at McDonalds, its also way way easier to make, and in today's market yeah, you take what's easy and known because you have economic pressures to get things done quickly.
You can't make a five star meal in a McDonalds kitchen, and the AAA games industry is the McDonalds kitchen of gaming.
So, what is a three star michelin meal, in terms of inputs, with additive movement?
You incentivise people with the cheaper stuff on the menu. That's robust helper tools which let keyboard and mouse players, or gamepads interact fluently.
Its affordable, and easy and gets people invested in your experience.
Then when people use fancy controllers, you get better response-rate. Because everybody buys into the mecha fantasy when they play, being beaten by someone who is controlling more complex control factors more directly at once (making them a better pilot) feels fairer.
They are negotiating the machine's limits better than you are.
You both know they more "an char" than you are:
youtube
It becomes aspirational, rather than annoying, which is how the culture of space-simming, and flight-sims, and other vehicle sims express this. It also fits the mecha fantasy, because those with basic controls are your grunt units.
We see this if we look at cockpit controls in Gundam: A Jegan's control inceptor is way simpler than say, Unicorn's.
It is just part of the fantasy.
So let's talk about these limits we negotiate.
It means, some kind of vehicle must be simulated in software, even if its a very simple abstraction purely enough so it feels good for players.
Also, I say "a software" or "helpers" what do I mean?
I don't just mean the simulated vehicle, but a robust modular middle system in the "player controller" part of the game simulation which interprets desired outcomes from a pilot user or operator and tries to achieve them.
Here's an example, let's talk about Armored Core's lockon system, which uses a software stack to turn your intention into an outcome in exactly this way.
Your robot's simulated sensors (radar, visual, etc) detects a list of potential targets…
Which uses camera orientation of a synthetic vision system to give you comprehensive 3d awareness to determine which target is interesting to you…
After selecting the target, it passes that information to the fire control system which computes a trajectory from its position and velocity…
This then talks to your weapons which know how fast your bullets go…
and this picks where to lead along that trajectory…
then that location is sent to the arms to execute that command…
Which then sends the state of this command chain to your HUD, so you understand what the body of your robot is currently trying to achieve.
Each step is influenced by ingame statistics and simulated mechanical limits -- meaning, how well you can lock up, or even select a target is very important.
You can't instantly put a cursor on something and bot a game, because everybody already has a deliberately limited aimbot, it came with your robot, to negotiate its deliberately limited body.
The key thing is, this is much much faster and more effective than you could as a human select the target manually and hit accurate than you could with round velocities -- with most videogames hiding this with hitscan (instantaneous bullet) weapons meaning whatever you click on is hit right away.
When the round takes time to get there, things are far more difficult. This is why almost nobody uses manual aiming unless they're throwing explosives at big bulky targets in AC.
From limitations like this, booster performance, turn-rate, and so on and so forth -- the negotiation of limits produces a combat geometry and how well you understand that combat geometry, and how well you understand your abilities to your opponents abilities dictates how the fight will go.
We see something somewhat similar in Steel Batallion with the lockon system but we also have a lot of deep manual control over our VT's orientations which change its balance and so on. Steel Batallion is in fact, one of the few games where your robot can fall over and get back up.
This is exactly how DCS and Star Citizen also work, and very similar principles apply in Eurotruck Simulator and Farming Simulator via the fuel, cooling, air, combustion cycle, and transmission, and shock absorbsion systems of your vehicle.
Okay, so now what?
I've been thinking for a while now about writing what I think would be the mech-game equivalent of the paper Tim Berners Lee wrote for the web (Information Management: A proposal) going into what I think the simulation would really need, what the software would need, what the controller would need and some suggested practical strategies for solving these problems based in real research I and others have done.
The system I've already built solves for fire control, fine arm motion, head movement, independent pelvis and foot motion, the operation of boosters and other similar systems in a 6dof environment which accounts for gravity, aerodynamics, balancing, alignment and full motion control -- all on a standard game controller. Its not modular yet, simply because I am not a skilled programmer, and would need real help to do this.
There's also game-design research here, which would ensure the combat geometry would reward skill expression via investing in that agnostic game design, so the control skill aligns with the power-fantasy through skill expression. This means no one strategy becomes overwhelming.
It likewise, also has the "for gamepad and keyboard/mouse" solve which would be needed to ensure its accessible for those who aren't ready yet for custom controllers.
In turn, it also has considerations and proposals for such likely controller designs and probable strategies of employment which of course translate and map to two big sticks, in a HOSAS (Hands on Stick and Stick) layout.
So what's your ideal controller?
Less a controller, and more a principle:
Key to the proposal is you can scale up the amount of control bindings, or scale it down passing automation to helper subsystems which take your intention and act on it in a useful way.
You could have just two plain sticks with foot pedals, or you could go ham and have some complex force feedback device with tons of inputs -- because of this input agnosticism.
The secret sauce I think to the highest end control is the use of software defined force-feedback not only for the two big sticks, but also four smaller ones: one each for your thumb, and one each for your finger on each hand, and an analogue trigger. I've seen this solved in open source projects, so its entirely doable.
What does this actually mean?
Source: KAIST-HCIL/FS-Pad
The purpose of a force-feedback stick is software defined -- driving the camera, pelvis, upper body, boosters, walking etc variably, with the feedback not necessarily telling you about the environment -- but also by providing what amounts to new input devices.
To explain, force feedback works by providing input to the stick like a robot arm and is not at all like a rumble feedback device. This means the position the stick "wants to return to" at any given time is not defined by springs like it is in a conventional controller, but by active software which can update in real-time.
This means resistance can be different in different directions, or the stick can even hold a position you give it in one axis but not another, replicating a hat switch or a flight throttle.
I've looked at many different open source projects which achieve these outcomes both on thumb-sticks and main sticks with great outcomes, and I think a prototype could be made if I had a team, or other people to work with.
If interest is expressed, I'll produce a specification proposal for what this input agnostic design in software needs to be (eg, how the robot is controlling) in strictly defined terms which can be implemented.
You can already see it on my Tumblr account as TOMINO, NAGANO, etc where I go into some of this -- all of which works on a standard controller, but adapts extremely well to a large HOSAS.
Likewise, I'd (eventually) also produce a proposal for a controller design which meets this specification.
I've been testing this concept on and off for many years now in Unreal Engine (I'm not a skilled programmer, not skilled with CAD or electronics, depression limits my effective outcome returns -- but I'm still getting very promising outcomes).
Ultimately what I'd really want access to is expertise and help, since my background is mainly thinking about and designing solutions for problems not necessarily implementing them -- and I'm essentially on disability, so I have unlimited time to think about this.
I don't want to ask for money, which I figure is the thing everybody is anticipating: I'd rather get this done than make money from it.
In conclusion?
To solve this what's needed isn't some figure of brilliance in a basement or garage somewhere, but an organic ecosystem of designers and builders responding to pressures, and we've already see that work many times very well.
In our case, nobody has defined the vehicle or the modular helpers in a way robust enough to capture every fantasy effectively.
That's the issue.
tl;dr coming away from this:
For the controller to exist, you first must have something to control.
To be a pilot, you first need a vehicle.
--
Live forever, Apes.
#.AskOsaka#Mecha#Mech#Mech Design#Game Design#Peripheral Design#Peripheral Concepting#human factors engineering#Human Factors#Scifi
100 notes
·
View notes
Text
Personally, I just can’t wait to see what the cast and creators of Byler will have to say about the relationship once it’s no longer a secret. Like, as much as Byler means to us fans, it’s hard to imagine what it must mean to the Duffers who came up with the concept in the first place, to Noah, for whom Will’s journey was a part of him understanding and accepting himself as a queer individual, or to Finn, who actually brought to life probably the best representation of a closeted gay man with internalized homophobia there is.
It’s possible that the Duffers and probably Winona, David, Finn, Charlie etc. may have known about Byler for YEARS!! For all we know it could’ve been pitched as a huge part of the story all those years ago, and they’ve all had to stay quiet and keep their lips tightly sealed for God knows how long. I can only imagine that they probably know so much that we don’t know and probably have so much that they’d like to say about it, and it’ll be like the floodgates come bursting open once Byler becomes canon lol.
I need to know the details. I want to know exactly how far along they were into filming when people started to find out about Byler. I want to know Noah and Finn’s initial reaction and how they took directions (however vague they may have been) for their characters, and what they were told to do/not do, to talk about or not talk about. How long have David and Winona known about it? What was Noah’s reaction when he found out that his character would be getting a queer happy ending? It’s just wild bc Byler is woven so deeply into the show’s narrative in the script, the writing, the acting, lighting, the set design, etc. etc. that we will probably never truly know every little thing and every little thought that went into creating Byler. But I personally would like to know as much as humanly possible.
#byler#mike wheeler#will byers#mike wheeler is in love with will byers#mike wheeler is not straight#byler is endgame#mike wheeler is a boykisser#mike wheeler is gay#st5#byler brainrot#stranger things#st4#st5 bts#st5 spoilers#byler tumblr#byler nation#finn wolfhard#noah schnapp#winona ryder#david harbour
132 notes
·
View notes
Text
Let's Actually Talk About The Issues With Vivziepop
Okay, first off, hello you beautiful people! Sorry about this foreboding title, but I needed to catch y'all attention on this so I can break down the issues that I and many have with "Hazbin Hotel" and "Helluva Boss" creator, Vivienne Medrano. Now I am sure you all on here are already aware of at least a couple of the controversies that revolve around this particular creator and if you have seen my posts floating around already, some have been greeted with the problems surrounding her social media presence and just her overall as a person. I know seeing another callout on her seems very very tiring at this point, but I felt that a lot of the current callouts missed key details that were not at all addressed or properly delved on. I plan on shedding light on my issues with her and I hope you get where I am coming from when I say that she sucks.
BULLYING
Okay, I am starting off with Vivienne's blatant use of bully mentality, her agreeing or encouraging her fans to call people who see flaws in her works sub-humans or harass those who find issue or simply jest about her works trademark cussing and and overcrowded designs. She has had this issue for YEARS and refuses to grow up and act her age despite many telling her, even her own fans at times, that she shouldn't be acting so unprofessionally. Clearly, she doesn't care and thanks to her fanbase caring more about her feelings than her being better she feels as though she doesn't need to change or do better. This goes for her friend group as well, who defend her tremendously and act as though she is never in the wrong. Name one time a friend of hers called her out for acting childish, I'll wait.

Now, you're probably wondering, "Wtf could they have done to warrant such a response?"
Criticism...That's all they did. (White Text is random peeps they would speak with or maybe mutuals)

Keep in mind...they used to be a fan as well. They were also a minor at this point
But, Viv doesn't care, this person's critical yet harmless tweets about her shows is what lead to her painting them in a horrible light and making them out to be someone who has attacked her personally and as "nasty".
Rich coming from Viv since she is completely fine doing exactly that for "Ava's Demon". Not only does she criticize it, she takes a shot at the creator as well, but GOD FORBID others do the same towards her.
And according to someone who knew her well, it's all cause they felt creeped out by her.
Her hatred for criticism is so prominent that Ima makes that a section of its own. But let's get back on the topic of bullying.
Vivienne has a fanbase filled to the brim with pushy and overall annoying individuals who have harassed, threatened, disrespected, and wished harm on many people, all cause someone had a negative thing to say about Vivziepop's mid af show. One of the earlier known instances is the one revolving around a MEME of all things.

This was what started it all, and it led to both parties blocking each other and people being mad pushy and calling them an idiot and the like over their opinions. Now look, their take and you're opinion on said take is fine so long as you stay respectful and humane about it all, but don't dogpike someone all cause they think HH sucks. And while Viv can not control her fanbase, for they are not a hivemind (some of y'all act it tho, ima keep it real) she is seen here ENCOURAGING the behavior. Tell me how someone who doesn't even like your trash ass show has the sense to tell people not to harass others, someone with a smaller following, but not your grown damn near 30 year old ass?

Oh, but people wanna act like she can handle criticism, is a sweet person, and grew from her past experiences. Fam, she was 27 in this screenshot [December 16, 2019] and has shown no change from 2013 to fucking 2024. Over a decade of the same petty ass behavior, and keep in mind, according to several of her old friends and workers, she is worse behind close doors. WORSE. She's already acting like she got no damn sense out in the open, imagine behind closed doors.
Last but not least, a glimpse into her outright blatant slander towards Dollcreep, a once good friend of hers that she even visited and spoke with frequently!
She stated that they fetishized pedophilia yet according to the victim and friends of the victim who were once friends with Viv as well, Viv actually threatened to end their friendship if he hadn't drawn NSFW art of her character and his character having sex [Addi was 15 at the time this was drawn]
On top of that, she liked the post, something she didn't need to do. The art also depicted things she had regularly drawn on her own. Addi being tied up forcefully, being sexualized, being harmed to some degree through bondage, etc. The claim that she forced DC to draw this out is backed up by her own art depicting similar elements. Also, if my memory serves me well, Viv and Doll were 17-18 years old [Doll was 17 Viv 18] and have a 1-year age gap. The way Viv frames things here is as if DC was way older and imposed some sort of power over DC, which sources say otherwise. If anything, Viv had a LOT of control throughout all of this drama, which deserves its own section.
I'll be making posts that talk about the different issues regarding Viv, so one post isn't too long (this one is already lengthy enough) and that you can just pick at one post targeting certain issues around this creator.
#vivziepop critical#vivziepop criticism#vivienne medrano#vivziepop critique#anti spindlehorse#anti vivziepop#viv get a grip#vivziepop#hazbin#hazbin hotel#call out post#analysis#creator analysis#hazbin hotel criticism#hazbin hotel critical#hazbin hotel critique#hazbin critical#hazbin critique
648 notes
·
View notes
Text
⟡ 。˚ 𝐃𝐚𝐧𝐧𝐲 𝐏𝐡𝐚𝐧𝐭𝐨𝐦 ˚。⟡
@squeaky-boots-blog made me do this. She came up with this idea, to make a kinsona.

At times—eyes a piercing blue, at others, a gleaming green, changing like the tides under every fleeting light. His hair, now a canvas of contrast, split into black and white like night meeting day. The crystal ice diamond he offers gleams with a different truth—carrying a meaning as fragile and profound as frost on a winter morning.

Uh, hi there. I’m Danny. Most people call me Danny Fenton, but some know me as… well, Phantom. You can just call me Danny—it’s easier. So, if you’re reading this, I’m guessing you’re like me—a halfa. Y’know, part human, part ghost. Best of both worlds, right? Half alive, half… not. Sounds crazy, but trust me, it’s a thing.
Listen, being a hybrid isn’t exactly a walk in the park. It can get pretty dangerous out there. But, here’s the thing—it’s also kinda amazing. Flying, phasing through walls, ghost powers—tell me that doesn’t sound awesome.
Anyway, good luck with… everything. You’ve got this. Welcome to the club—it’s a weird, wild ride, but I promise, it’s totally worth it.
⟢ Danny Fenton.

⟢ What’s a kinsona, you may ask? Well, I’ll tell you—for those who might not know.
A kinsona is a personal character design or persona that represents someone’s connection to a character they kin with. To kin a character means to strongly identify with them on an emotional or personal level, often as part of fandom culture. In this case, Phandom. A kinsona could be a reimagined version of that character with personalized traits, outfits, or styles that reflect the creator’s identity or aesthetic preferences.
That was that.
#danny phantom#danny fenton#danny phantom fanart#dp fanart#phandom#digital art#procreate#digital illustration#digital drawing#kinsona#kin stuff
107 notes
·
View notes
Text
Just in case you're new Shara7, Jun Yuh and Maria Al Masani are tby approved content creators.
Now to the main course, my all time favorite manipulation tactic has always been will always be witholding personality privileges. The walk them like a dog tactic. The you need me I don't need you tactic.
Because I'm a masculine woman its easyyyyyyyyyyy for me to get people to like me and usually in exactly five minutes I have everyone around me hard riding the love train. I'm Charismatic im pretty Im sexy Im exotic I'm confident I am manipulative I mirror x imitate to a satanic level in my books masculinity >> femininity so social situations are easy. I'm a people person I have a friend that's a die hard KKK white supremacist and I don't care about morals I care about goals. So last evening (tea time) my fiancé and I go out for dinner with HIS friends and so far so good. I love laying low. Im Christianity we have one o the most BRILLIANT psychology books ever called The Holy Bible and there's the Head Of Human Behavior our big guy Solomon that so graciously put in Prov. 10:19 the governing rule of manipulative tactics- {in the multitude of words lies a sin} and I loove how the immediate follow up of that is {Be sensible and keep your mouth shut}. Hating the church and loving the bible is a full-time job tbh. So I'm not too quiet I'm a wallpaper but I'm not so loud I embarrass me and my mans. I obviously do not take part in politics and when i can't get out of it I know to maneuver my way out. Either take both sides or side with the majority if it makes sense or stand your ground but leave space to be convinced- I taught you this already. It's so obviously a trial run to see if I will fit in with the gang and then at some point this guy does that thing people do where in order to establish hierarchy they test your boundaries to see if you're weak and should be bullied until you either die/ fall off so you don't put the whole group in danger or if I'm strong enough to be let in. Another day another reminder bullying is part of human nature. SOOO guy that's like the alpha wannabe of the group goes 'you are so pretty for a black girl'. Whole table settles down to see if I'm the throw a tantrum drama queen type or take the passive aggresion like some weak shit and giggle even though I'm clearly uncomfortable which will designate me group punching bag and lower my man's satuts or what. So I give the fakest pinched smile that is so obviously fake and pinched and turn to my man, ask him if he knows the chef personally, he says of course I say that's great (Idgaf they don't season food it tastes like water) and then move on. What do I do? I withdraw personality privileges from the guy. Everyone else gets the same bubble fun happy smart witty lady I was when we met he gets nothing. When he says something I simply glaze over it. When he asks me a direct question i either nod or smile my way out of it and move on. Evening comes to an end we are saying our goodbyes I so happily hug everyone and him I just turn my cheek and the 'nice to meet you' is met with 'mhm' and we go home.
Withdrawing personality privileges is such a great tactic because it tips someone off on your standing ie they are not sure if you're safe for them or not, but it only works if:
one. You have a good personality that's notable. Bening a woman is so cool because you just have to be pretty and fun. And not 24/7 just at random intervals.
You have the power to back it up. If you're some nobody broke ughly phaaatie no one cares. Literally they were probably waiting for you to shut up. If your presence means nothing your absence is actually desirable you can't pull this off if you're nothing.
You have the subtle cruelty factor. Which is something I need you to add to the list of things I'm supposed to teach you and then remind me because one thing about me I WILL forget. You hav eto look like you CAN be cruel and it'll be something dangerous. Which is super reinforced by mystery and presentation. The bestttt one for this is Angeline Jolie there's something dangerous about her. She speaks little and is so unknown you get scared of her. The exact opposite is meghan markle. She is so overknown even if she pointed a gun in your face you wouldn't care. Subtle cruelty is the dark eye make up don't smile unless it's been earned sit upright wear black and dark perfume be unknown be excellent. It's not Alexa Demie she's just unknown. It's more Tate McRae. More Zendaya. It's like no matter how tough Taraji P Henson acts, its not there. No matter how sweet Rihanna acts you are careful with her. If you don't have this you look more bulliable.
Personality privileges subtract is so effective in family, friendships and mostly romantic relationships because these are people who feel like your position in their lives and their position in yours is already established and count on them to remain untouched no matter what they do. If that changes it throws off their entire world because? this is a primary bond????????????????????
BMAC
65 notes
·
View notes
Text
Hey guys is it just me or are the stars in the sky looking a bit weirder than usual
Alt version + tagging of the creators of all the starlos under the cut
I was messing with this static filter thing and ngl it looks neat
anyways. tagging avalanche time. Left to right up to down
RustyRedemption!Starlo by EldritchDream_ on twitter (THE BODY/PLANT HORROR IS JUST *chefs kiss*) edit: THEY HAVE A TUMBLR THEY HAVE A TUMBLR THEY GET TO SEE THIS LET'S GOOOOO @eldritchdream99 LOOK!! ITS UR SILLY!!!
AntiMatter!Starlo by ghoulishthingz on twitter (I KNOW YOUR NAME NOW FUCKER. v good one ngl it fucks severely)
Hero!Starlo by @zedleaked (he b t-posing baybeyy)
Goldstar by @s0ckh3adstudios (fun fact I named the layer he's on "I miss my husband Tails". also this is the first time i've drawn him. and yet i've drawn utg chujin thrice already which i think says something. not sure what but it says something)
Gilded!Starlo by @moreworldliness (I LOVE HIM SOSO MUCH I JUST WANT HIM TO BE OKAY PLEASE)
VOACT!Starlo by mee :3
Sirius by @here1snyan (I don't need to explain myself you already know how insane this man makes me you've seen the dog art)
Nebula by @llamapear (THE FUCKING GUY OF ALL TIME)
Starry screen buddy by @therealcallmekd (i love his girl outfit i had to draw it)
Fell!Starlo by @pantamonte (he's so silly i want to see him flattened by a steam roller /pos)
Lover's amalgamate by @silverika326 (literally obsessed with this concept you dont even know. ive wanted to draw them for so long)
Devotion!Starlo by @specklx (really proud of how the pose came out ngl. he serves so much cunt)
Apollo by @vastrophel (not exactly a starlo but the design fucks how could i not draw him)
Cat!Starlo by @fivepedal (i lov. kimty :3 )
Starfell by @stringsbasement-vitale (he gives off ACAB vibes you just know he'd be a redswap starlo hater)
Redswap!Starlo by @wist-eri (I'm sorry i had to do it. i have literally never drawn this man in a serious situation/taking the situation seriously and I'm not gonna start now)
Hollow!Starlo by @floataaaa (literally the design of all time i love him)
Alright that's all of them. I have drawn so many stars my god
also. art taglist time
@rotkad @sansxfuckyou @blackfright @beetroot-merchant @ashs-hellhole @h3xt0r @bree-sae @helloidkwhatimdoing-0 @zecrisketch
#nathan's notes#art#oh boy time to tag everything#undertale yellow#uty#uty starlo#uty au#ut yellow#rusty redemption#uty hero#utg#undertale gold#sirius starlo#nebula starlo#starry screen buddy#underfell yellow#vitale yellowfell#lover's amalgamate#uty devotion#apollo#cat starlo#redswap#redswap starlo#undertale hollow#hollow starlo#yippee done!! :D#anti matter starlo
328 notes
·
View notes
Note
So what did you think of the Frida face reveal in the comics? (tbh I kind of like your take on big mama's assistant more, but I also like the idea of the guy's having a sister that's named after an actual artist instead of a painting)
To be honest I couldn’t be more excited (with “Frida’s” face reveal and with the brother/sister drop)!
Like I don’t need canon to follow my AU, but there is something very cool about her head design matching Mikey’s head design shape, and making the fandom see that and go “her and Mikey could be twins!” Just like my Venus and Mikey! It’s fun 😊
And the brother/sister reveal has actually solved a big problem that I’ve been struggling with since we’ve all been working under the assumption that it was two sisters in those pods (Venus and Jennika).
Spoilers for future EW plots featuring Jennika, Venus, and the mentioned brother.
I love Jennika, and her story of being a human, mutated into a turtle is a huge part of her lore that I think is super cool. But if the Rise creators wanted her to be one of those two turtles we see in the pods, created by Draxum—that would change a huge part of her lore. So getting her EW backstory down has been a lot of self-debate on what I wanted to do—follow Rise “canon” that we’ve become familiar with, or completely ignore it, or a come up with some way to do a bit of both! But now, with Splinter dropping this news, I can keep one of the biggest things I love about Jennika, which is “found family/adoptive sister”. She doesn’t have to be one of those extra turtles anymore! She can be a whole other plotline!
And as for the brother, I know exactly who I want to choose 😉 (🖤🐢)!
With Venus/Frida, I always planned on her having a mystical healing transformation, just like her idw comic counterpart. The stitched mask/and Draxum’s mismatched, clone replacement parts will be burned away. So the flame motif is perfect (tho, instead of orange like in the anniversary comic, my Venus’ flame markings are going to be white, like idw Venus). Since birth, EW Venus has had no say in her own body, and so, getting rid of those foreign pieces will be a huge part of Venus accepting herself as she is. Even if she loses the sewn on limbs, from that point on she will now control what her body looks like, if she lets Donnie make her more prosthetic limbs or not, that will be her choice, not Draxum’s, or Big Mama’s.
#rottmnt#ask slushie#rise of the tmnt#rise of the teenage mutant ninja turtles#rottmnt separated au#separated au#ew au#ew au ask#empyrean weeping au#rise venus#rise frida#rise jennika
171 notes
·
View notes