#but i have to learn how to code and do sprites
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self indulgent doodle of scarian as characters from a comic i made in 2022 to cheer myself up
#desertduo#scarian#my art#i was thinking of them one day and thought#wow they are very desert duo coded#i wish i could turn it into a game someday...#something like in stars of time or dead plate#but i have to learn how to code and do sprites#i have so many story plots in my head. too much. im just a little guy#pay rent at least . sobs#head in hands. get out of my head get out of my head get out of my head#sigh.#im so tired dude#i wish i could do the things i want to do#sorry for venting in the tags i havent been feeling the best the past months
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Dungeon Meshi: The RPG
#Dungeon Meshi#laios touden#marcille donato#chilchuck tims#senshi#animation#game dev diary#Please give a huge hand to my coding partner#who labored for over two weeks to figure out how to implement reaction animation for the battle icons.#You may also notice that I updated the battle portraits from my previous post! New and (mostly) improved!#The death screens were not changed because I didn't think they'd get used for this video.#But Chilchuck getting one-shotted and leaving due to this being outside of his pay? Accidental comedy gold.#The full sprite (I didn't realize the bottom third would be hidden) says: “NOT PAID FOR THIS”#And yeah he's smoking. He gets a smoke break as part of his contract. Let a guy have his vices. He's teetering on a divorce.#Dungeon Meshi would be a fun rpg in theory but it would need to have immersive mechanics like cooking and foraging.#And hunger and fatigue and other status effects.#A slightly more lighthearted fear and hunger sort of game.#But that is for some other fan to do. This is just a fun tech demo for us to learn RPG maker!#So...with this mini-project concluded#we now have a foundation we can pass over to our actual game!#Next game dev post will be some game assets (probably busts and battle icons for the main party)#And after that! Most likely some more sprite sheets (I have made a few more since my first attempt)#Thank you for everyone who has been rooting us on since I started talking about this project. It means a ton B'*)
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I went to sleep at 3am for this. Made in Ren'Py
Look at my little guy.
Context:

Then me explaining the concept in more detail:



#used ren'py for coding and ms paint for the sprites#(except the more detailed sunny sprite that was sai)#omori#drawing#art#arsenic#digital#omori sunny#sunny omori#ren'py#omori au#I AM NOT MAKING A GAME OUT OF ARSENIC. BTW. I AM SIMPLY HAVING FUN AND LEARNING A TINY BIT OF CODING#i want to emphasize how much i DO NOT have the time or motivation or patience or skills to make it a thing#nor do i care to sit down and learn.#i am simply being silly and playing around. i just think this looks cool#i made a custom font for that as well. will have to tweak it but.#i like it
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there are two wolves inside of you. One of them is fretting that you went through all the effort of making a new art account just to pigeonhole yourself once more into a specific fandom, which holds you back from exploring original art concepts that you care about. The other one came up with three separate ace attorney comic ideas in the last hour alone and isn't stopping anytime soon
#laurellala talks#am i unwell? perhaps#i also drew like 5 more sketchy comics i haven't posted#and a full colored drawing i haven't posted bc i'm overthinking if i need to attach comics to it also or post on its own#i want to draw more muppets interactions and come up with an actual theoretical muppets ace attorney case!#they would get to explore the muppet studio as a location aaa it would be so cuteee#and i'm in the middle of drawing a comic of miles and nick video calling and teasing a young trucy (i love trucy)#and i NEED to draw nick and maya interactions from trials and tribulations case 3 it's so sibling coded agh my heart#also i want to draw lisa basil in general the roboty software company lady#i want to design an ace attorney self insert called Laurel Lyre (you're a liar) and draw sprite expressions and character interactions#she would be an art student that Nick knew from college and she was painting a still life of the scene of the crime#and her painting has something different than how the crime scene looked which is used as proof in court#ALSOOO i had an idea for a silly comic of nick visiting miles in germany (platonic coded)#and of either a comic or short story idea of them going out to dinner together. This one is hard to explain but it would be good#I WANT TO DRAW FRANZISKA TOO i have an angst comic idea for her! And i want to draw her as a kid in dance class#i feel like she has so much scrutiny of herself which is very “i was in dance as a kid” coded. Ballet probably#I ALSO have a comic idea of a holiday party that took place before miles' murder trial but after steel samurai case#where miles begrudgingly talks to phoenix to avoid small talk with strangers and they talk about college#specifically like. it is canon to me that phoenix was in an improv group in college. That's where he learned to bluff. he's so silly#i also want to make a comic of the parents at trucy's school trying to sus out how old nick is#since he's only like what 17 years older than her?#I also want to make a gilmore girls joke but i can't tell if this is too dated to be funny. Do people know this show still#i had never watched it before so i just watched like half a season of it just to make a joke. It's cute.#What Else. I have like 5 animatic ideas but i need to ask my friend what she uses to make hers bc in the past I've used imovie on my phone#do not recommend#and if i don't draw everything RIGHT NOW i'm going to lose interest and nothing will get made!!!!!!#andandand I STILL NEED TO FINISH TRIALS AND TRIBULATIONSSSSS#i got sooo far i'm doing so well in the waitress case#i need to finish it so i can finally understand apollo justice and know what the HECK happened in that time skip#ace attorney
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CREEPED VISUAL NOVEL Link, tutorial, extra art, Q&A, some chatter
The CREEPED Prologue is completely free and browser-ready. Gameplay is about 10 minutes. Please read the "tutorial" and notes before playing!
Follow Y/N and their dog, Max, through their grandparents' farm and a mysterious forest filled with...less than fortunate people!
PLAY HERE; works best on PC
This visual novel is powered by GOOGLE SLIDES! It has 0 programming and was created by one person in a little over a month, so please bear with any "bugs" and clunkiness!
TUTORIAL
>Click using mouse/trackpad >Go slowly to not break game >Do not use arrow or space keys
EXTRA NOTES:
>Works best on PC/Browser, I haven't tested the full game on mobile yet >In general, clicking the PNGs on the textbox (Apple, Teddy Bear, Hatchet, etc) will lead you to the right page >If you land on a page that tells you to "go back," that's when you should click the back-arrow key. If your cursor disappears, it doesn't register the click correctly >I recommend moving your cursor periodically to avoid it disappearing and sending you to the wrong page
EXTRA ART
some WIPS and the original sprite-style i was gonna choose LOOOOOOOL
Q&A
Q: Is this an x reader? A: This is a reader-insert, but it's not romantic and I try to keep it as neutral and unidentifiable as possible! Q: What's the plot? A: GENERALLY AND WITHOUT SPOILERS, your dog gets you into trouble and you're just looking to help him!
Q: Who is in the prologue? A: Tim, Brian, Toby, and Kate! More will be added in future chapters.
Q: When will future chapters be posted? A: Not sure! This took me about a month to do, and half was spent over winter break. I will try to get chapter 1 posted before summer, but I am a full-time student, employed, have extracurriculars, etc etc
ok thats all i only remember 4 questions feel free to ask more LMAO
CHATTER(because you know i can talk forever)
ok i just wanted to be able to talk about how the process was with this and how i feel about the results and whatnot...
ive been wanting to make a google slides visual novel since i was like 13 LOL it hit the point where i was repeatedly told i should just learn to code but i was like NOOOOO ITS GOTTA BE GOOGLE SLIDESSSS which is totally stupid but hey. i think that gives it some sort of simple charm that reminds me of being 16 and doing little projects in my room LOL i like working with the easiest tools . my bad
anyway. im just very happy LOL. it's not perfect but i feel like i came full circle in a sense?!?! i've been into creepypasta since i was 9 and it comforted me when things were really hard, and when i was 18 i was going through a really hard time and got back into creepypasta as a way to distract myself. i've always had a habit of throwing myself into fiction for escapism when things suuucked.
i'm 20 now but i've met SO many amazing people, had so many fun awesome exciting projects with friends, created tons of stuff im proud of, felt more motivated to create since i was like 13, have been inspired by so many amazing artists/authors on here, etc. just so so so lucky to find community in such a tight-knit cute fandom that thrives off of creativity and playing around! i hope i can keep the momentum and make a couple more chapters this year, but im kinda busy with school and work...LOL . i'm just excited to have this posted so i can have more discussion about it T_T
anyway thank you if you read this far and thank you if you played etc etc yaahhhhhh omg ok BYE THIS IS SO EMBARRASSING im just so grateful to be in this fandom
#creepypasta#creepypasta fandom#crp fandom#creepypasta AU#crp Au#creepypasta game#creepypasta visual novel#creepypasta vn#ticci toby#toby rogers#kate the chaser#kate milens#tim wright#masky#masky marble hornets#hoody marble hornets#hoodie marble hornets#marble hornets#brian thomas#slenderman#creepypasta x reader#slenderverse#fandom#fanart#sweetart#CRPED VN
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🎮 HEY I WANNA MAKE A GAME! 🎮
Yeah I getcha. I was once like you. Pure and naive. Great news. I AM STILL PURE AND NAIVE, GAME DEV IS FUN! But where to start?
To start, here are a couple of entry level softwares you can use! source: I just made a game called In Stars and Time and people are asking me how to start making vidy gaems. Now, without further ado:
SOFTWARES AND ENGINES FOR PEOPLE WHO DON'T KNOW HOW TO CODE!!!
Ren'py (and also a link to it if you click here do it): THE visual novel software. Comic artists, look no further ✨Pros: It's free! It's simple! It has great documentation! It has a bunch of plugins and UI stuff and assets for you to buy! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) You can also port your game to a BUNCH of consoles! ✨Cons: None really <3 Some games to look at: Doki Doki Literature Club, Bad End Theater, Butterfly Soup

Twine: Great for text-based games! GREAT FOR WRITERS WHO DONT WANNA DRAW!!!!!!!!! (but you can draw if you want) ✨Pros: It's free! It's simple! It's versatile! It has great documentation! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) ✨Cons: You can add pictures, but it's a pain. Some games to look at: The Uncle Who Works For Nintendo, Queers In love At The End of The World, Escape Velocity
Bitsy: Little topdown games! ✨Pros: It's free! It's simple! It's (somewhat) intuitive! It has great documentation! It can be used even if you have LITERALLY no programming experience! You can make everything in it, from text to sprites to code! Those games sure are small! ✨Cons: Those games sure are small. This is to make THE simplest game. Barely any animation for your sprites, can barely fit a line of text in there. But honestly, the restrictions are refreshing! Some games to look at: honestly I haven't played that many bitsy games because i am a fake gamer. The picture above is from Under A Star Called Sun though and that looks so pretty
RPGMaker: To make RPGs! LIKE ME!!!!! NOTE: I recommend getting the latest version if you can, but all have their pros and cons. You can get a better idea by looking at this post. ✨Pros: Literally everything you need to make an RPG. Has a tutorial inside the software itself that will teach you the basics. Pretty simple to understand, even if you have no coding experience! Also I made a post helping you out with RPGMaker right here! ✨Cons: Some stuff can be hard to figure out. Also, the latest version is expensive. Get it on sale! Some games to look at: Yume Nikki, Hylics, In Stars and Time (hehe. I made it)
engine.lol: collage worlds! it is relatively new so I don't know much about it, but it seems fascinating. picture is from Garden! NOTE: There's a bunch of smaller engines to find out there. Just yesterday I found out there's an Idle Game Maker made by the Cookie Clicker creator. Isn't life wonderful?
✨more advice under the cut. this is Long ok✨
ENGINES I KNOW NOTHING ABOUT AND THEY SEEM HARD BUT ALSO GIVE IT A TRY I GUESS!!!! :
Unity and Unreal: I don't know anything about those! That looks hard to learn! But indie devs use them! It seems expensive! Follow your dreams though! Don't ask me how!
GameMaker: Wuh I just don't know anything about it either! I just know it's now free if your game is non-commercial (aka, you're not selling it), and Undertale was made on it! It seems good! You probably need some coding experience though!!!
Godot: Man I know even less about this one. Heard good things though!
BUNCHA RANDOM ADVICE!!!!
-Make something small first! Try making simple: a character is in a room, and exits the room. The character can look around, decide to take an item with them, can leave, and maybe the door is locked and you have to find the key. Figuring out how to code something like that, whether it is as a fully text-based game or as an RPGMaker map, should be a good start to figure out how your software of choice works!
-After that, if you have an idea, try first to make the simplest version of that idea. For my timeloop RPG, my simplest version was two rooms: first room you can walk in, second room with the King, where a cutscene automatically plays and the battle starts, you immediately die, and loop back to the first room, with the text from this point on reflecting this change. I think I also added a loop counter. This helped me figure out the most important thing: Can This Game Be Made? After that, the rest is just fun stuff. So if you want to make a dating sim, try and figure out how to add choices, and how to have affection points go up and down depending on your choices! If you want to make a platformer, figure out how to make your character move and jump and how to create a simple level! If you just want to make a kinetic visual novel with no choices, figure out how to add text, and how to add portraits! You'll be surprised at how powerful you'll feel after having figured even those simple things out.
-If you have a programming problem or just get confused, never underestimate the power of asking Google! You most likely won't be the only person asking this question, and you will learn some useful tips! If you are powerful enough, you can even… Ask people??? On forums??? Not me though.
-Yeah I know you probably want to make Your Big Idea RIGHT NOW but please. Make a smaller prototype first. You need to get that experience. Trust me.
-If you are not a womanthing of many skills like me, you might realize you need help. Maybe you need an artist, or a programmer. So! Game jams on itch.io are a great way to get to work and meet other game devs that have different strengths! Or ask around! Maybe your artist friend secretly always wanted to draw for a game. Ask! Collaborate! Have fun!!!
I hope that was useful! If it was. Maybe. You'd like to buy me a coffee. Or maybe you could check out my comics and games. Or just my new critically acclaimed game In Stars and Time. If you want. Ok bye
#reference#gamedev#indie dev#game dev#tutorial#video game#ACTUAL GAME DEVS DO NOT INTERACT!!!1!!!!!#this is for people who are afraid of coding. do not come at me and say 'actually godot is easy if you just--' I JUST WILL NOT.#long post
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they should hurry up & make rpgmaker free so i can make sh3 demake as a fun little project to entertain myself. I am Not spending however much money I need for all the assets to do it.
#yeah it regularly goes on sale but most of the assets i would need i also have to buy separately & Those Don't go on sale.#so total price would end up being near $200 or more & as much as i wanna try to make this just for fun. i am Not spending that much for it.#not to mention however long it takes me to learn how the system's work & actually start Making it. fixing any bugs. writing dialogue.#learning to code this shit. replaying the original game countless times so i can accurately remake each level. character sprites.#learning the notes for each song & somehow learning how to translate that all to midi versions so i don't get copyright hell.#this project would take god knows how long & god know's how much money. who knows how much files space I'd waste on it.#But man i still do want to do it. it's up there with the two graphic novel/animated shows I wanna make. But probably won't ever happen.
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TofuPixel Links + FAQ - Commissions Open!
🌟 Building a game: @wishlings 🌠
🎨 My Portfolio
Support me: 💜 Tip Me 💜 Digital Store 💜 Print Store 💜 Game Assets 💜 Stickers + Merch
Socials: Bluesky | Cara | GameJolt | TikTok
Yes you can use / cross-stitch my work for personal use! <3
🎨 Pixel Art Beginner Guide
Hello, I'm Tofu, a pixel artist based in England. I work full-time doing pixel illustrations or game-art. I started learning in my early 20s, so no it's not too late for you!
I run a 7k+ member Discord server called Cafe Dot, where we host events like gesture drawing and portrait club.
I currently have Good Omens brainrot so expect some fanart on this blog. I also occasionally do/reblog horror art so be mindful of that!
Due to so much AI nonsense on every platform, all my public work will be filtered/edited with anti-AI scraping techniques. Supporters on my Ko-Fi can see unfiltered work and also download it.
🌸 Want to learn how to do pixel art? Check my tutorial tag!
Other tags:
tutorial (not pixel specific)
my art
follow (artists i recommend)
🌟Free Stuff!!!
❔FAQ
What app do you use? I use Aseprite on PC and occasionally Pixquare on iOS (use code tofu for 30% off Pixquare!! <3) Free alternative: Libresprite on PC
Why does your art look so crunchy / compressed? Glaze
How did you learn pixel art? I first started out watching MortMort and making tiny sprites. Then once I started getting interested in landscapes/environment art, I did many, many Studio Ghibli studies.
How can I also protect my art? You can use Glaze and Nightshade- Glaze protects against Img2Img style copying, and Nightshade poisons the data so the AI thinks it's the opposite of what it actually is. There is a lot of misinformation going around (likely from pro-AI groups) so do your own research too! If you're a pixel artist you can also tilt or blur your art after upscaling, which will make it near useless to AI models (or regular thieves) once downscaled again.
Feel free to send me an ask if there's anything you want to know! I am always happy to help beginners :--3
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Brummelliana's Games! (and FAQ)
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A Harder Day's Night (2025)
March of 1964: the FABULOUS BEATLES have gone WORLDWIDE hot off their first phenomenal USA visit last month. Now back in England, play as a reporter for Pop Weekly assigned to accompany the boys for the next few days! Will you be friendly, or will you insult them at every turn? IT IS UP TO YOUUUUUU!!!! Note: This game is 16+ due to language, sexual references, violence and blood. Enjoy at your own discretion. (This game takes place in the universe of the "A Hard Day's Night" film, but is not a direct adaption. Just imagine that instead of filming their movie at this time, they're doing regular band stuff.)
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Can't Buy Me Love! (2024)
November 1963, a turbulent time for the United Kingdom and the world itself. Four Mop Top lads from Liverpool, in their full digital glory, just waiting to make your acquaintance! Lots of historical fun facts, era accurate sets and sprites, japes, blatant disrespect and MORE! Can YOU get all four endings? Note: The game is 16+ due to language and suggestive content. Nothing explicit is shown, and the overall tone is too bizarre to be considered sensual, but this is your warning. There is no Ringo ending. Apologies to all Ringo fans. I simply don't know enough about him and his personality to write a Ringo route.
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Paulgame (2023)
A very brief demo of what a Paul McCartney visual novel can be. Will you find love, or will you find hate? This is hardly a game, but it was the primordial soup to what is my future projects.
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-Frequently Asked Questions-
Though I appreciate questions and comments, please read before asking something I might get a lot.
What do you use for your games? Ren.py
What drawing programs do you use? Procreate, Adobe Illustrator for vector.
How do I download your games/technical difficulties? Girl figure it out. Go to google, reddit, anything before me, its not rocket science. I also have a how to download post on itch.io
Please hurry and make the full game! No. I'm the only person doing it! I'm taking a break!
What are the game soundtracks? CBML: I've answered this plenty both on itch.io on here. There's an OST video on youtube that lists the songs. AHDN: Girl its literally in the About section. Paulgame: A Cottage For Sale by Guy Lombardo.
Will you make the games on mobile/ios? NO. I will never do this! Not only do I have to figure out how to do that in the code, but I'd have to rework all the GUI. Computers are good, you should use one.
Do you ship McLennon? No, but not due to respect, as I respect neither of them. I elaborate more here: https://brummelliana.tumblr.com/post/788627397324996608/i-dont-deny-that-john-may-have-had-romantic
Why do you hate Paul? The more you learn about him, the more there is to hate. If I didn't want him so bad it wouldn't matter, I resent him for it.
You are Problematic!!! (Hate message) Cry about it lol. I'm honest and hardcore like John Lennon from the Beatles. I usually respond to these though cause its funny and I love writing argumentative essays.
I love you I love you too. I am very Arigato-ful for everyone's support.
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Things I've Learned from Modding
I can't believe I've been modding for nearly a year! It's been a crazy adventure and I've learned a ton and met some wonderful people. So here's a list of the things I've learned from modding (with a massive grain of salt). If you ever thought about making a mod, be warned!!
Mods are like chocolate or tattoos, you can’t make just one.
Why just have a simple dialogue mod when you can have events, quests, purchasable items, custom maps, custom sprites…??
Polygamy mods HATE other mods, with a never ending, fiery passion and cause eternal code migraines.
Players think their headcanon is actual canon. And they will inform you of this fact.
Some players will hate your mod. They have an undeniable obligation to tell you they uninstalled it.
No matter how many configuration options you have, it is never enough!
That wonderful and detailed description you wrote will be read by virtually NO ONE.
The players who ask the questions are the ones who did not read the wonderful description.
Minor visual glitches are life-threatening and will be reported as bugs.
If you do anything that does not match a popular sprite mod, you will be accused of NPC death, destruction, and mayhem.
You might spend hours on an incredible event with amazing dialogue and intricate animations, then never hear anything about it.
If there is one single typo, you WILL hear about it. From multiple people. (I do appreciate these reports tbh)
Rude people will be rude because that's they way they are and for no other reason. Ignore them.
Why do I keep making mods?
I love imagining a story, writing it, coding it, and seeing it come to life.
Wonderful comments from players who enjoyed the mod make it worthwhile! (I am not worthy!!)
So I can live in a fantasy land of my choosing.
I love the power of code and learning how to make things happen.
So I will keep making and updating mods, even though no one reads the description. (Please read the descriptions, I'm begging you!)
#modders ranting but we still love modding!#I love you all and your wonderful comments!!#stardew valley#stardew mods#maggs mods#modders angst
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Hi All! I thought it was time i gave a lil update from this game and how its been going.
I'm one that tends to keep to myself till a project is fully complete or close to complete, but I've gained a lot of asks about this over time and more as of late lol. So thought I'd cut the radio silence a tad and answer a few repeat questions id gotten!
Are you working on the game?
Surprisingly, yeah.
Will this be a completed game to buy?
Definitely not, least not now. My plan is to make a basic demo of the game as building a complete game with the script and everything would take a very long time and a lot to learn!
It would also be a free to play game, as Its a fan game.
When can we see it, are you almost done, videos and updates!!!
Well... 2023 was a busy year for me personally. And as a person who is still learning to animate along with barely any knowledge of game coding. Led to me needing to learn a lot and do trial and error.
A lot of things are temporary placeholders and incomplete textures with testing. So I didn't feel they where good to share progress of.
a lot of it was me learning, trying different styles to work with the game, and sketches throughout.
Can i help with the project????
I do appreciate you all asking for help,But I don't know much about game development and working with a team on this. So it's more of a passion project for me, and so far what I have learned has been nice :>.
I didn't wanna rely and give up on the project or delay it so much due to factors so I'm workin on it alone right now till the project is farther along and more stable.
Will it look exactly like the trailer, what kind of game is it, what all do you have planned for the demo?
Admittedly I had originally made sprites and everything to match the video, but i ended up going for a more chibi type style as its easier to work with.
Its a side scrolling game with rpg like elements.
The current plan is to have two fully completed stages, a mini game, 4 playable characters (2 being Sun and Moon), and some extra features.
Will the demo be out this year?
I can't say, it all depends on how much time i work on it and learn ;o! I don't like to get hopes up, but I work it on it when I can.
Crumbs, please
Some of the daycare and model updates. It's not much, but I find it fun to run around and interact with things lol
So all and all for those really wondering about the project, its still a heavy work in progress. A fun and frustrating one for sure, but Its been nice actually learning to code and design it so far.
Hope this answered a few questions and of course you can ask other stuff about it, I don't mind.
Thank you!
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The Ladies of Addagala || Kofi | Commission Info | Threadless Shop|| Do not edit, trace, or repost!
So this started as another one-off bit that involved drawing the lords of Alagadda with inverted colors, but it grew into a whole realm with Lore. The finding of this place written below, pov of my sprite persona.
[ You would think I would have learned my lesson by now, considering how the blame fell on me for witnessing and then interfering with these kinds of entities. But, no. And so, with the knowing expectation that I will be held responsible for merely observing this, I wish to tell you what I saw while around the outer boundaries of ■■■ verse, ■■■ space-■■■ time, "SCP Wakey Wakey"’s reality. It would appear that, by accident, a secondary nexus evolved from my observations of Alagadda and its tributaries. An attempt by What Is and What Isn’t to balance out the chaos of the city-state: an antithesis. Such a place is a hefty feast to observe by oneself – hence my absence – so I took in what I could for now. More undoubtedly lingers beneath its glossy surface.]
The Land of Addagala – a name a little too on-the-nose in my opinion, but that's not important – was a citywide sanctuary locked within a snowglobe. The first notable sensation I recall being the chill in the air; I learned later that it became just warm enough in its spring and summer seasons to let the flowers bloom and produce fruit. A warmth that apparently came not from the grey sun, but that radiated out from their beloved monarch. The sun, which also acted as its moon, was more of a static decoration in the sky. No sunrise or sunset; the day faded into night into day into night again without it. The kingdom’s borders were high stone walls, beyond which was a mystery that even my kind could not perceive; it simply did not exist. Leaving through the gates led out to… Well, it led me out to Nowhere, but others presumably back their native reality (hopefully). Within said walls were sprawling, spiraling meadows, pastures, and gardens. Neat rows of simplistic homes and facilities leading up to its centerpiece: a modest basilica with a clock tower that stretched far higher than seemed necessary. Everything within this scenery had its similarly mandated colors – or only naturally occurring ones depending on the realm’s laws– of Silver, Indigo, Sapphire, and Turquoise.
After a general overview, I floated down and followed one of the branching stone paths in the garden. Blue roses and peonies lined in neat spirals, soft turquoise grasses, beautiful stone statues, bumbly honey bees buzzing about; I must’ve spent hours in the garden alone. The aforementioned clocktower would sweetly chime each hour before falling into a peaceful quiet again. I spied a few citizens there as I perused the flowers. Besides the silver masks (also mandatory here), they dressed in accordance with the cold weather: Long gowns, capes, and sleeves; furs, feathers, and fluff; soft, warm, and layered to keep the cold at bay. I learned later that those unfortunate few to enter without proper fittings would not stay cold long as the advising Ladies and their orderlies would happily provide suitable clothing. Their motives are well-intentioned, yet also motivated by an implied modesty dress code. Suppose I should have expected as much from the opposite Alagadda.
It was there within the gardens where I found the first lady of the city: Lady Turquoise, wearer of the Solemn mask. Dignified yet understanding. Her stature towered, imposing an air of respect. She was hard at work tending to the hedges; precise in every movement and measurement. A look within revealed more about her and the kingdom itself: This place had a rigid sense of time and a stern set of rules to keep order: both of which were expected to be followed by every citizen. And schedules needed to be planned, written, and updated by someone. The sense of such strict routines was somewhat nauseating – and I like routine, mind you. But now, in a moment of allowed leisure, she tended to her gardens. I would’ve lingered longer to watch her work, but the hint of desperate perfectionism within warded me off. I drifted off towards the main square.
More citizens, and few visitors, were found here. Pleasantly conversing, eating lunches, etc. It was hard to imagine this place had any tie to Alagadda, opposite or not. The mundanity of it was too… mundane. Even the silver masks adorn by all only gave a small sense of strangeness. Even the appearance of the second lady held little fanfare – if you could even call it that. Lady Silver, wearer of the Solaceful mask. A face that knew deep sorrow yet so hopeful. She was out on a daily constitutional, greeted by the occasional passerby. As I lingered near her, more revealed itself: this was a place of pacifism. Violence of any kind would not be tolerated and be “corrected”. That word always worried me, and for good reason. As the clocktower chimed again, I saw how these “corrections” were made. The tower held many rooms: rooms of solitary for those who needed time to accept the help they were so graciously getting. To break those unfortunate habits they brought with them. Truly, they – well, Lady Silver here had her doubts about it, how helpful – believed this method was humane. My growing disappointment accompanied me as I continued my investigation. The city’s basilica awaited.
More flowers, statues, and an endearing fountain decorated the atrium. A faint humming led me to its kitchen. A friendly tune, hummed by a most friendly person. The third lady of the city: Lady Sapphire, wearer of the Amiable mask. Her countenance bore a gentle, inviting smile. She was discussing medicines with a few visitors it seemed, all while baking some kind of honey pastry. Each and every concern of theirs was met with reassurance, every question had a simple answer. There within her I saw the purpose of the city: to be a place of healing and peace. Vows of sobriety, working treatments for nearly every ailment, and a steadfast belief that anyone could be rehabilitated. Such an unwavering optimist, of her own skills and of people in general, that it was almost… concerning. I did not peer any further.
I meant to keep this short, I really did. However, recalling the little pleasant details before Knowing has helped me get to this point. I remember the walls and columns of the nave being a marble of some kind, streaked with silver and indigo. The natural lighting filtering in and mingling with the grey candle lights. Upon the bema towards the altar, lavish bouquets had been placed. I wish I could have enjoyed the scenery longer – I wish I could have enjoyed Addagala in general longer. However, that is not possible now. There upon the altar stood a large crystalline coffin, occupied by a giant corpse wrapped in glimmering, gossamer shrouds: their beloved monarch, the Charred Queen, seemingly at rest in eternal tranquility. And kneeling at her feet, was the fourth lady of the city: Lady Indigo, wearer of the Quiescent Mask. A face serene in sleep. She was deep in prayer, some hushed communion with the queen. Beseechments of guidance, blessings, and the like. I went to peer in to gain some more insight…
But I found nothing. Hollow. Instead, I felt a connection, a string if you will, leading back to the queen’s corpse. So I followed, and I looked within her instead.
I left the basilica hastily. Back out into the open, chilly air. Up, up, up towards the grey sun until the strange claustrophobic feeling left my chest. Having experienced similar horrors already, it should not have surprised me and I should have expected it, but as you can see – I did not learn my lesson! After a moment to calm down, I decided to make one more investigation before leaving. Hesitantly, I stepped down onto the grounds of the garden. All around me revealed the brilliant branching life of the plants, healthy and prospering. Then… then there were the “statues”. Some brighter than others, some were dimming, but none were extinguished completely…The lucky few to receive the Queen's “blessing”, I learned : an eternal state of peace in the land of Addagala. Or at least, that's what the queen told them, the Ladies, everyone...
No. She would not rest peacefully anymore.
All it would take. Is one. Little. Push.
~~~
#scp addagala#scp oc#ocs#scp alagadda#scp#fan oc#lady indigo#lady turquoise#lady sapphire#lady silver#the charred queen#greenghostlyjekyll#jekylldoodles#lmao i already have a ship for one of them and graves for some others#been hard at work with this 😅
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NSDEVLOG #1 (mute #nsdevlog if you wish to not see these posts.)
july 16th was the first day where I opened the game engine, plugged my unfinished assets in, and tried to do one thing.
create a test conversation between an NPC and you, the player. i spent around 5 hours on that. and it did not work!! but a day later, i tried something different, and not only did it work, but it was exceptionally easier than what i first attempted. Crazy how things usually work when you try again.
I do owe my life to the Unity plugin "Adventure Creator" i think it truly gives code illiterate people like me a chance to make narrative games (even if it will look a little ugly in my case lol)
and even though it makes everything easier and with virtually no coding so far, i still find it difficult to totally comprehend. Which is okay i can't be dumb Forever.
while working, i kept recalling segments from my script and some of the things i want to occur and just kept thinking "man, i have no idea how i'm going to do that one thing. i might forgo it." but hopefully i'll grow smarter when i reach that point.
when such hurrdles occur i usually consult the 400 page Manual for guidance, but if i'm really stuck, really really stuck, i just might consult the forums but i'd feel really embarrassed! it's like barging into Math Club and asking "hey Whas 2 + 1 ??" anywho.
right now im animating walk cycles, which is fun because i've never done that before. but its funny cus u rlly only walk around a couple of times in a few scenes, but spend the majority of the game talking to various characters. I am basically showing u what the Next (and hopefully better) game will consist of, definitely not a conversation sim. Hopefully this shorter game will help me learn to become more of a Game Dev Intellectual.
So, what is the Game about if it's not abt the Larger story of rejoice?! well! it's a short game about Ever and the Fairies' backstory, and how they got cursed. and the reason why u spend a lot of time speaking with characters is because you spend a majority of that time scamming people. With breaks in between. Fairy scam simulator. I'll talk more about it later, all u have to know is that ur scamming people out of magic. so imagine a "papers please" format but with no cool mechanics at all.
and to be real this game is going to be kind of a Bit "ugly", well, at least the GUI will be as it's definitely what ill continue to struggle with the most, but the thing that will take the longest is actually all the drawing (and animating) i need to do so I can balance the crappiness of it all out. I don't mean to be critical about my own work lol I don't expect it to be perfect but it will exist, i just love complaining whenever I fail at doing one thing, but i do hope the story and the dialogue and how everything is set up will be enough to distract you from how static some of the GUI elements are. (yes i'll keep talking about the GUI like it killed my family.)
if u liked my comics, u will like this, it's basically my comics on steroids. and movement when possible. and there will be a free demo of like, the first 10-12 mins of it, incase u decide u actually like the comics better!
i'm also taking a lot of time writing the actual script and just being overally slow about it, i'd like to think i've improved my writing overall but it's definitely one of my more weaker skills, so i'm spending extra time just trying to make it as "good" as possible and fun to read, as well as read literal books about writing and really attempt to study the subject. I'm really trying to make up for the really bad GUI! it's me and wordhippo against the world. There is one aspect i am very clearly trying to improve by exaggerating it and will be quite obvious lol! but i think that's a good thing. I know what I suck at.
okay thats kind of where i'm at right now, just testing out test scenes with placeholder sprites and unfinished animations and see if i can get things to work, before i clean up everything.
one more thing, the story as a whole is a weird Magic Coated metaphor about a malfunction i've been suffering with for over 2 years. Which does make working on this game, or anything really, infinitely more difficult. But it's honestly not the point, because it's by far the most easiest thing in my life despite all the complaing lol. but explaining this further would make me sound insane without the material to back me up with. so maybe one day i will be more clear about what this all means to me. if it didn't mean anything Grand i probably wouldn't be trying so hard.
hopefully by next time, i would have more accomplishments and the test scenes i've been working on and all it's systems work with no issues!
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been trying to do some pixel art bc after putting another 60+ hours into stardew valley the want to make a stardew like game but *my* way is strong again ... but i keep getting hung up on thinking about game mechanics (screenshot at the bottom .. sorry for makign this so long again ..)
at some point i thought the whole minecraft aspect is probably impossible to add into a 2d pixel game and im better off to cut that idea out of my head and instead make a dedicated area in which you can build stuff more costumizable and make the rest a more static thing id built so the worlds have more character and theres less problems with NPC pathing (since i dont want you to be able to escape Eadryas wrath if you overstay your welcome by building yourself into a circle or collision boxes .... though they would destroy anything in their path to you either way.. still)
but then i still want you to be able to change the ground in your little area (or maybe multiple ... idk im still conflicted bc i like the idea of finding a place and building your lil hut there ... unless i make it so you can build a hut anywhere but change the ground tiles only in certain areas ... ) and build little ponds and stuff ... so im back to the minecraft in 2d problem
i keep getting into these thinking spirals bc i dont want to draw all those sprites if im gonna scrap it all again anyway
the main point with this little ...... well, lets call it fantasy bc im not confident this 'project' will fare any better than any of my other projects (im a never finished a single project and keeps being haunted by it kind of guy and i hate it)
- is that i want a 2d game somewhat similar to stardew but set in my original story world and focused on the environment and nature, not on earning money, an intricate weather system and no time limit on your day, the twist being you are an ex-demon hunter and are on probation to prove you really abandoned the cause, given shelter and a place to stay in the demon world within the protective bubbles around gates into the human realm (bc humans cannot live in the normal environment of the demon world- this is an already long established thing but works extremely well to limit the space you are able to go in a game without making the world feel tiny plus allows me to give you several different environment designs bc those are gates and bubbles in different parts of the demon world) your task being to help clean up the poisoned land the celestials had caused and repopulating these parts with plants etc. ... there is a tracker that lets you know how well or bad it is doing and if you only destroy instead of restore (like chopping down all trees without planting new ones) you will be given warnings until Eadrya shows up and kills you since you are clearly still working to destroy their lands after all
i still really like this idea but im really doubtful it will go anywhere since i am so slow, need to learn at least two complicated new things (coding, music making) and already have so many things i want to do but never really .. do, the task is just too daunting and it keeps me from just having fun drawing pixel art bc i cant stop (over)thinking about mechanics
(see this is what i mean my brain just cant stop, it just keeps going and it keeps making me spiral into these thinking loops that prevent me from actually doing anything )
this is the same file i have been randomly doodling sprites on since april (by far not the only one, but the current one of multiple sprite tests i keep updating or changing)

(i appreciate feedback or thoughts on this alot, its a little fantasy that i keep comign back to, all my attempts to throw it out of my head in hopes of clearing up some space have failed no matter how little hope i have of making it a reality ..)
#ganondoodles#art#pixelart#...i dont even dare to tag this as gamedev#i dont have the right for that#barely made a character move once in a glitchy way and i have long forgotten how#none of these sprites are finished#the weather system is especially dear to my heart#bc i want it to be somewhat as dynamic as botws#the trees swinging in the wind ... rain and cloudy weather changing throughout the game#not time limits so you can wander around and enjoy the world with little restriction#inventory would also be more like botw#in which you can colelct everything and have it all with you at time instead of having to manage it like in stardew#few characters in the hubworld and soemtimes some in the overworld#since this is a very lonely place and very few demons are left#anyway ... sorry for babbling on about this again#i just cant seem to be able to let it go ...............
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do you think a person can learn how to use renpy fast enough that they can make a game for the first time ever for the yuri game jam?
yes. every jam there are beginners making their first games that started during the jam duration
i dont think theres any point in making an aim of "learning" renpy. you don't want to sit down at the documents page like its a book to go through. you just wanna know how to open renpy and then knowing that you can just ask google or in the yurijam discord channel "how do i put my sprite in the side instead of them middle" type questions
making games isnt a solo project too. you can always ask others for help and rely on the unlimited knowledge of search engines. the renpoy forum is full of people asking the same questions you're going to have problems with and the solutions and code snippets are there
and you can team up with people for jams. the teambuilding channel in the discord has been very busy
and i have autism and if you ask something in the help channel i will tell you how to do the thing
and ultimately, if you have any interest: its better to try and fail to make a game than not even try at all. like who cares if you spend 2 months of your free time attempting to do something. it was an enriching experience. time will pass anyway
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Age Gap with Stilgar
Summary: Smutty age gap headcanons for my beloved sand daddy
Warnings: SMUT DUH, age gap, fem coded reader, oral(f), size kink save me- fingering, reader doesn't like boys her own age, Stilgar's an old man and he has a fat cock, eycontaccctt, smidgen of spanking (I may continue that in a later post if thats what the people want teehee) lmk if I missed anything!
Notes: going insane over him
Hnnnggg sand daddy
You wear him out
So young and spritely, he remembers being like that once
Sometimes he wishes he still was, wishes he could keep up with you like you deserve
But you don't want boys your age >:P
They don't know what they're doing like Stilgar. Their voices aren't deep and rich like his. They aren't solid and thick and all-encompassing like he is.
They don't learn like Stilgar does. They don't pay such close attention to the way you gasp and moan and whine if he'll rub your clit at a different angle with his big calloused hand
You tell him so, how boys your age could never appreciate the precious moisture of your pussy, the sacred taste of it
How boys your age could never hope to fill you up with their fingers the way Stilgar does, curling them juuuust right
Boys your age don't know the trick of rubbing their nose on your clit whilst their tongue slobbers over your cunt
Stilgar does :)
Stilgar worships you
He'll let you do anything to him. Anything you desire.
I hate to be the one to break this to y'all but he's only lasting 1-2 rounds 😔
He's old and tired! Have some mercy on him woman
It's okay though he will HUGELY make up for it with technique, as we've discussed :)
And also that he'll let you bounce on his fat cock until the stars burn out
His fills you so well 🤤
He also has a thing for being ontop of you tho?
Squishing you a little with his weight
Firm solid relaxing pressure as he stares at you, eyes fixed on your own.
I know he's huffing and grunting like a dog
He can keep up a pretty quick pace with his hips despite the old man-ness
Your pussy motivates him, what can he say 🤷🏻♀️
I know his dick is big I KNOW ITS BIG
Girthy
Dark ruddy colour mmng
Like a desert rabbit he'll let you hop on it for as long as you please ✨️
...
Also he spanks you for being a naughty gir-*gun shots*
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