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#Dungeon Meshi would be a fun rpg in theory but it would need to have immersive mechanics like cooking and foraging.
poorly-drawn-mdzs
·
2 months
Text
Dungeon Meshi: The RPG
#Dungeon Meshi
#laios touden
#marcille donato
#chilchuck tims
#senshi
#animation
#game dev diary
#Please give a huge hand to my coding partner
#who labored for over two weeks to figure out how to implement reaction animation for the battle icons.
#You may also notice that I updated the battle portraits from my previous post! New and (mostly) improved!
#The death screens were not changed because I didn't think they'd get used for this video.
#But Chilchuck getting one-shotted and leaving due to this being outside of his pay? Accidental comedy gold.
#The full sprite (I didn't realize the bottom third would be hidden) says: “NOT PAID FOR THIS”
#And yeah he's smoking. He gets a smoke break as part of his contract. Let a guy have his vices. He's teetering on a divorce.
#Dungeon Meshi would be a fun rpg in theory but it would need to have immersive mechanics like cooking and foraging.
#And hunger and fatigue and other status effects.
#A slightly more lighthearted fear and hunger sort of game.
#But that is for some other fan to do. This is just a fun tech demo for us to learn RPG maker!
#So...with this mini-project concluded
#we now have a foundation we can pass over to our actual game!
#Next game dev post will be some game assets (probably busts and battle icons for the main party)
#And after that! Most likely some more sprite sheets (I have made a few more since my first attempt)
#Thank you for everyone who has been rooting us on since I started talking about this project. It means a ton B'*)
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