#i made a custom font for that as well. will have to tweak it but.
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theokusgallery · 10 months ago
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I went to sleep at 3am for this. Made in Ren'Py
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Look at my little guy.
Context:
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Then me explaining the concept in more detail:
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pixiel · 1 year ago
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Old Tumblr Dashboard (Userstyle)!!
I created a Userstyle for the Chrome/Firefox Stylus Extension that reverts the new dashboard to the old look!
You need to have Stylus installed. So if you don't have it:
Install the Stylus Firefox Addon or the Manifest V2 Chrome Extension (You can install Chrome Extensions on Edge as well)
Once it's installed into Firefox/Chrome/Edge you can proceed with adding this style or any other.
To add the style (Stylus), follow the instructions:
Go to this link: https://userstyles.world/style/11286/old-tumblr-dashboard-july-2023
Click on "install".
Style will open a tag with it and in the left side you'll have a button that says "install style", click there. (Step-by-step copied from the lovely dorothyoz39 who wrote this in a reply!) If you don't want the sticky header you can remove the labelled script at the top of the css below /* Sticky Header*/
For Manifest V3 only Chrome Or Stylus incompatible browsers:
For Chrome Manifest V3 install the Tampermonkey Extension
Then add the Tampermonkey Backup Script instead of the Stylus version
https://greasyfork.org/en/scripts/492279-old-tumblr-dasboard-backup I highly recommend you switch to Firefox for continued use of good extensions! Stylus does not have a V3 update yet; however, the tamermonkey script works just as good.
Be sure to check for updates regularly and if you'd like, consider supporting me on Ko-Fi https://ko-fi.com/pixiel !
I'm currently taking donations so I can afford a much-needed wheelchair, so please check out my GoFundMe for more details! Any Ko-Fi donations will be added manually to the GoFundMe
..::::HOW TO UPDATE::::..
click the Manage button on Stylus and click the check for update button next to the userstyle, then click again to install!
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Make sure to check the Userstyle and see if the version number matches the one below if you don't see any changes!
NEW UPDATE: 18/11/24 (D/M/Y) 01:28PM BST v16.3
v14.11: Made Premium Perks button available in the bottom left corner for all premium users v15.2: Fixed the Tumblr fuckup AND added a cool new feature that allows you to customise the look of your header & hide the reply-to-replies button if you like, here's how to customise this. Set to "Block" if you want the button/icon visible, Set to "None" if you want it hidden! V15.5: Given labels to options for clarity - now says 'show' or 'hide'! You can also fix the positioning of the Communities button and subnav from this menu as well - it should remember your settings when you update!
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v15.9: The Boopdate! V16.0: Fixed Search view pages and made them look normal, unfortunately, I can't bring back the dropdown menus for "top"/"All Time" etc - but it should look more like the original now v16.3: Minor tweaks to make search pages look better
Tumblr Post Width & More (OTD+ Userstyle) Is now available!!
OTD+ is an add on for Old Tumblr dashboard that you can use to edit the Post Width, Content Positioning & More - It must be used with Old Tumblr Dashboard installed as well on the latest update! This style might be merged with OTD in the future.
THE CREATOR OF THIS USERSTYLE SUPPORTS THEIR TRANS SISTERS. WE'RE ALL IN THIS TOGETHER!
Check the readmore for the changelog, custom code & known issues!
----- Known issues:
Only two columns in Masonry view. Semi-Unfixable, Tumblr creates columns based on monitor size, if I try adding another column (because it doesn't exist) it just perpetually loads on screen. Semi-fix: Zoom out in chrome/firefox and it adds more columns, you may need to change the font size of the page though
Search bar doesn't appear on some pages (like viewing a post), this is because Tumblr removed the search bar on those pages completely. Unfixable but not a big deal
Tumblr has ONCE AGAIN CHANGED THE ACCOUNTS MENU. The menus are now shorter and have less information on them. This is unfortunately permanent. I do not see any way to fix this. Unfixable.
If you want people's icons to stay fixed in place, instead of scrolling with the dashboard change this in Stylus;
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Or if you're using the tampermonkey version
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Find text:
.NLCTe > div.Evcyl > div > div > .So6RQ.YSitt > .ge_yK > .c79Av > article > header > .RYkKH > .nZ9l5 { pointer-events: auto; top: 55px; transition: top .25s; position: -webkit-sticky; position: sticky; } and replace it with;
.NLCTe > div.Evcyl > div > div > .So6RQ.YSitt > .ge_yK > .c79Av > article > header > .RYkKH > .nZ9l5 { pointer-events: auto; top: 0px; transition: top .25s; position: absolute; }
Solved issues: (Update)
Menus need to be manually closed SOLVED! in V.4 and updated in V.5! The menu & icon WILL scroll with you if you have removed the sticky header CSS, however, clicking anywhere on screen will make the Menu disappear still.
Masonry view in searches is now fixed!
Resized Messenger Chat Box!
NEW UPDATE 16/08/23, 23:55 BST v6.5: Figured out how to reorganise the icons in the header. Let me know if you have any problems with it and make sure to update your Userstyle! Some icons are hidden with Display: Block; you can hide more icons with this method!
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Solved issues p2
Brought back SOME of the icons for Tumblrs latest update - Unfortunately, this does not bring back user icons for Reblogged posts! Make sure to yell at Tumblr for removing the icons as well as the horrible dashboard update here! v7.5 Fixed icons for all posts and put them back where they came from!
v6.9.6.9 (I promise this is the last funny number): Fuck Off Buggy The Clown Update + All languages support for the old header design!
v7.0: Fixed the search bar for tumblrs new collections feature, so it looks like the original search bar!
v8.0: Fixed masonry view icons, hidden the reblog icon on dashboard icons, fixed icons in blog viewport
V8.1: Fixed issue with icons not working on soft-refresh & with endless scrolling disabled - be sure to complain to staff!
v9.3: Changed a few things with the search feature, I also made the posts less round.
UPDATE2 11/04/2024: SO We mighhtttt have overrun their servers. 😅 I'm getting a 500 Internal Server Error every time I try to fix it or upload it as a new style - the massive influx of people downloading the userstyle was probably too much. The Tampermonkey backup on Greasyfork works just fine though! Probably easier for a lot of people migrating anyway! UPDATE 11/04/2024:: My code has broken on Userstyles.world, (it is now fixed as of 12/04/24) until this is fixed I have created a Tampermonkey Backup Version of the Userstyle so feel free to use this version if you've broken yours!
https://greasyfork.org/en/scripts/492279-old-tumblr-dasboard-backup
v9.6: Moved the Following | For you | Your Tags to below the create a post panel. Fixed the Accounts Menu! + Bugfixes V10.3: Patio compatibility. Added a way to hide the Patio button & "patio feedback?" button, just search for patio in the code and follow the instructions! v11.0: Temporary Chat feature fix after Tumblr broke it, fixed some positioning issues and j/k scrolling!
v12.3: Fixed a text issue (my bad!), I undid the changes to the replies function and added a way to fix icons order for when you get the communities update!
v12.5: Update to make compatible with the Content Positioning using Tumblr Post Width & More (OTD+ Userstyle) v12.6: Post buttons fixed, icons unable to be fixed yet as I haven't got the tumblr changes just yet - but I will fix them asap!
v11.7: Communities Update, changed the new search bar on communities page to resemble the old one. The search bar still doesn't work on these pages yet for some reason. Blog view icons fixed. v13.0: The icons change should now have a working patchfix! BIG THANK YOU to arcadian-asgardian for sending me the screenshots I needed and testing if it worked. + Minor tweak, communities button resized to fit the rest of the icons better v13.2: Mini fixes now that I have better access to the new changes! Communities icon re-centered, usernames nudged back into place.
V13.5 & v13.7: Nuked the Go Premium button - Re-positioned the search bar on search pages v13.10: Changed a lot of the new look for replies - it's not perfect yet mind. Small bug with the "..." menu moving to the left with shorter replies. Looks a lot more like the old replies section though! Made it possible to remove the reply to reply button just search for "NEW Replies UI" in the userstyle and remove the /* */ around "display: none" OR use Ublock to block the element! v14.1: Reverted the "Original Poster" border + text to look like old version. Edit: Whoops, fixed an issue with showing the timestamps
v13.4: Added a way to fix the communities icon position if you don't have the New Xkit button or have hidden any of the icons. Just remove the highlighted /* */ pair in the code for what you need.
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rpschtuff · 2 years ago
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Do you have any tips for decorating a blog? Mine's kinda plain and I'd like to spice it up
The RPC lately has been trending more towards blog customization with graphics -- fancy icons, post banners, etc. That is a good way to make your blog look unique and people can have a lot of fun with it. If you want to go that route, you can find lots of graphic templates both here on Tumblr and on DeviantArt.
That being said, I will always stand by having a nice blog theme. Finding just the right theme can take a while, but I always enjoy getting a blog looking just right, and I think it makes your content stand out in a way that solely post graphics can never quite manage.
Tumblr recently made it so blogs are dash-only by default, and only have a separate web theme if you enable it. To do that, you'll need to go into blog settings and toggle the custom theme switch.
My favorite places to find themes are:
@theme-hunter - they also have a guide for how to install a custom theme if you've never done it before
@roleplay-theme-recs
@codingcabin
And off the top of my head, in no particular order, some of my favorite theme makers are:
@glenthemes
@magnusthemes
@octomoosey
@ctrlsugar
@phantasyreign
@xuethms
I've got some themes on this blog as well. If you want something really unique, you can also make your own theme or commission someone, but I recognize that not everyone has the coding skill or the spare cash for those options. You can still get something great looking with free options, though.
As far as general tips for customization:
Try to think about what suits your character. What kind of colors, fonts, etc. Are they more of a light theme or dark theme character? Do they suit something more sleek and modern, or something retro, or something old-fashioned with fancy fonts?
As tempting as it can be to go for a crowded theme with lots of visual elements and colors and fonts, those are really hard to pull off well. Unless you feel very comfortable with your design skills, typically something simple but well thought out will be both more effective and easier to read/navigate.
Pick a color palette and stick to it. I typically go with a background color, text color, and 1-2 accent colors. Coolors.co is a great site for generating color palettes, and Canva can generate a color palette based on a specific image (for example, the image you're using as your sidebar or background).
Don't forget about accessibility. Text should be a decent size and have good contrast (you can use checkers such as WebAim to help there). Navigation links should be clear and easy to find. A lot of that is on the original theme maker, but you should also be mindful of it when setting things up. If you don't trust your eye for that sort of thing, having someone else look it over is always a good idea.
If a theme doesn't exactly match what you want, but is pretty close, you can usually make minor tweaks for your own preferences. Maybe you don't like the font, so you want to swap it for another. Or maybe you want the sidebar picture to be a different size. Sites like W3Schools have lots of CSS and HTML tutorials to help you figure out how to do that, and you can likely find tutorials for some of the more common changes here on Tumblr as well. (Always check the theme maker's policies before you start messing with their code.)
Custom blog pages can also be a great way to show your content -- you can find them on @theme-hunter as well -- but they do typically require more coding knowledge to customize. Most theme makers are pretty good about making them as straightforward as possible, but if you've never worked with any code before, there may still be a learning curve.
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veshialles · 2 years ago
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Send In The Drones
a brief glimpse of Dalek design history, as per my silly little headcanons
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Prototype Dalek (Genesis Of The Daleks)
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City Dalek (The Daleks)
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Spaceflight-Era Dalek (The Dalek Invasion Of Earth)
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Frontier-Era/Renegade Dalek (Resurrection of the Daleks)
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Imperial-Era Dalek (Remembrance Of The Daleks)
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Empire-Era Dalek (The Dalek's Master Plan, Big Finish audios, etc)
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Time War/Post-Time War-Era Dalek (Dalek (2005))
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New Paradigm-Era Dalek (Victory Of The Daleks)
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Ascendant Dalek (Paradigm Shift [my fanfic])
design notes:
Genesis Dalek was inspired by a concept done by Librarian-Bot on DeviantArt, but I tried to blend some elements from the Renegade design as a nice little nod to the fact that the episode just reused the same prop they had been using as "the Prototype Dalek"
On the Spaceflight/Earth Invasion Dalek, I swapped out the City Dalek eyestalk for the ones used on the props in Dalek's Invasion Earth 2150 AD (1966), mostly so they look a little more unique, since the canon model was essentially just City Daleks with a bigger fender and a radio dish hot-glued onto the back.
I don't have much to say about the Frontier/Renegade model, except that I'm really satisfied with how the eyestalk turned out, a nice blend of old and new designs.
I added some more detail to the Imperial Dalek design, because the canon design does not translate well into the Roblox Studio engine and looked rather flat and boring. I added some bolts to the shoulder slats, added a metal outline to the hexagon piece, and also copied the plunger shape and re-aligned it with the eyestalk to give it something a little more distinctive. Plus, in my honest opinion, white and gold are just not great Dalek colours to begin with. Used Glass material instead of Metal material to give it that "too clean" look (and also cause the metal texture doesn't look great in pure off-white). Also made the fender gold, because white on white is just tacky I'm sorry it looked bad, guys. You need to have contrast!
For the Empire Dalek, I was trying to imagine what the Daleks in most of the Big Finish audio dramas should look like, since my visualizations are always a little hazy when I'm listening to those stories. After a deep-dive into the wiki, I finally settled on something that really blended the old with the new, in a way that makes it slightly more clear that these are the Daleks that immediately preceed the Time War variant. So they ended up with the smaller fender, apple-eye, retro ray-gun, and collar sections, with a darker version of the silver-blue paintjob, but the general outline is essentially just the Time-War Dalek with a few changes
For both Time War Daleks, Empire Daleks, and Ascendancy Daleks, I found a font online to make custom ID tags
New Paradigm Dalek is the least altered model. It's perfect no notes. Clunky and sleek at the same time I love it. Actually, one note: I tweaked the colours slightly and swapped out the SmoothPlastic texture for the Metal texture. Now they look like the galaxy's deadliest sports cars and I am here for it
The Ascendancy Dalek is a custom design I whipped up; essentially I just ported pieces from the Paradigm model onto the Time-War frame and re-adjusted them to fit better. (including the funky vent on the back, you can't see it here). Essentially, I really liked the idea that Asylum Of The Daleks put forth; where the New Paradigm became the dominant and ruling caste of their new Empire, but I thought rolling back to the Time War Dalek design was just a lame move, frankly.
Anyway my lore for them: As the New Paradigm began their expansion, reclaiming the territories that their ancestors fallen empire had lost in the wake of the Time War, they encountered many other Dalek hold-outs from ages past that had survived. After many costly and brutal encounters with other factions, the Paradigm realized that their limited resources could not maintain this crusade forever, at least not until they could compile enough research data to begin making their own Progenitor Devices. So instead, as the hunt for more Progenitor Devices to study took priority over their need to conquer all impure Daleks, the New Paradigm began offering a choice to other Dalek hold-outs: be exterminated or submit to the rule of their new empire. Those who surrendered became part of the Ascendant Caste, and were supplanted into new travel machines that were constructed to resemble the New Paradigm's bio-engineered shells, creating an uneasy alliance between the pure New Dalek Paradigm and the conquered factions. How long such an alliance could possibly last, who's to say.
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alunclewe · 1 year ago
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Still been focusing lately mainly on getting my webcomic Soup up and running. The site is up (https://www.soupcomic.com), and it's updating daily (though with twenty-year-old strips for now), but there's a lot of work that still needs to be done. For one thing, it's not currently very (or at all) mobile-friendly; if you try looking at the site on a cell phone it... well, it doesn't work very well. So that's one thing I need to work on.
But it's not the only thing. Here's the strip that's scheduled to go up August 27, as it originally appeared:
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Now, I haven't been redrawing anything in the early strips so far, but for this strip I'm going to make one exception. This was the first appearance of the demon bartender character Drv'dxx, and here I drew him with eyelids on two panels. I decided after this that this was a mistake, that Drv'dxx shouldn't have eyelids, and so he didn't have eyelids in any future strip. So that I'm going to change; when this strip goes up on Sunday, those eyelids will be gone.
But that's not the only change I'll be making, and probably not the most important. I haven't been redrawing anything in the strips, but there's one change I have been making: I've been relettering them. I created custom fonts for the comic, and the original fonts were... not as legible as they should have been. I've replaced them with similar but more legible fonts (which maybe could still use some tweaking, but are a lot better than they were). But Drv'dxx had his own font, and that font was a particular offender. Drv'dxx's dialogue was nearly impossible to read.
I did realize that fairly early on in the strip's run, and I did make some changes to his font after this strip. Below is the original font, as it appeared in this first strip, and below that the simplified version of the font, as it appeared in later strips.
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(I'm not sure what's going on with the Z in "lazy" there, the way it overlaps the A and then leaves a huge space before the Y. Some sort of kerning error, I guess. But that's not the biggest issue here.)
As you can see, I simplified the font by removing decorative elements—the little spikes on the letters, the crossbars on the arrows. The problem is that I don't actually think those were what made the font hard to read. The main things making the font hard to read were how thin some of the lines were, and how close together they were. (The letter I, for instance, tended to disappear next to other letters with vertical sides.) And the simplifications I made did little to address that, although I guess I did make the spacing a little bigger, which helped some.
So I'm basically redoing this font from scratch, giving it the same flavor as the original font, but making the lines thicker and the spacing bigger, and making it easier to read. It's not a fast process, but I've got till Sunday. Anyway, that's one thing I've been working on.
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theshadowwalkers · 2 years ago
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You have opened the floodgate for ask spams fjjffdjdjd! I wanted to ask first about the language: what inspired you? Do you follow a set of rules or just go with what looks cool? Do they have an alphabet? Any chance of hearing how the most important stuff (especially names) is pronounced?👀
OMG you just asked about one of my favourite topics ever around this world lmao
So, the goal eventually would be to be two fully functional languages, Ahnol and So'Kaï, respectively the languages of the Ahn’né and the J'kaï, and have some common words and titles translated into the languages of the Fées, the Naïades, the Ëkos and the Changeformes. The Dracs' language is a bit different, because I'm basically using a regional language from my country and tweaking it a bit for them, so it's not like I'm coming up with it from scratch like I did with Ahnol. So'Kaï is currently at the point I'd like to get with the other languages, which means a bunch of important words used by people in the story.
I was, of course, inspired by Tolkien just as a concept, but the language in itself is a combination of a bunch of things. I've learned seven languages in my life, even if I'm not fluent in all of them, and I've always been interested in them. So, for Ahnol, I based the syntax structure on French, which is S+V+C, or Subject, Verb and Addition. Then, I just began making up words until I had enough that I begun noticing a pattern in sounds I had made unconsciously. When I noticed that pattern, I stuck to it to make a consistently-sounding language. So eventually, it began to sound like the regional languages from my country, mixed with Japanese and Chinese. I'm also using some of the additional letters we have in French, like é, è, à, ç, the little triangle symbol like this = î and the two-dots symbol like this= ï
It has very consistent rules for how it's pronounced and it's relatively easy to understand. Time works like in Chinese, where every sentence is present tense and you just add a time signifier. In English, that would look like this: I was hungry // Yesterday, I am hungry. So the latter is basically how it works.
Unlike French, which its heavily based on in other aspects, I refused to add gender markers and the formal and familiar "you" we have, because the first sucks and the second, although fun, was more complicated than I wanted to get at the time (that changed but at this point it'd be too much work to invent both "you"s)
There is an alphabet and I even made a custom font so I could type the words in documents or when I'm drawing something. The alphabet looks roughly like this (this is an earlier version but the only picture I currently have on my computer, but there's like one tiny difference in the current version so this will do)
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The alphabet is clearly based on Ogham, which I'm very familiar with because of my religion, culture and practice. Because the Ahn’né live exclusively in forests, it made sense to use something literlaly called the Alphabet of the Trees as an inspiration.
Right now, Ahnol is completely usable, but it looks vocabulary, which is what makes a language rich. Since I basically add new words whenever I need them in the story, I have a wild variety of words atm.
Excuse my voice, I went to a metal concert with my sister that went on for almost 5 hours and had four bands, including the legendary Gojira, so my throat is busted. But here's a list of words and short phrases, what they mean, and how they're pronounced, as well as some of the most important characters’ names
link to the sound file
(rough transcript of names)
Naradrilen’né Anathÿ O’sha
Olaÿ Erenalui
Mehetÿl of Ashbloom Domain
Hé’noûr of House Faon’den (Faon’den’né Hé’noür)
Aubiel
Sheoril Ashall’dil
Jora Dil’norr
Eobel (Naradrilen’né Eobel)
Orril (Naradrilen’né Orril)
and hey, if you want to use what I give you later in this post to make some sentences of your own, I’d love to see them lol I haven’t copied everything from my language file because I want to protect my work a little bit, but I use Ahnol pretty extensively in the game so I thought it’d be cool to share some with you and everyone else
Thank you so much for this question, I had so much fun writing all this. I might post a language breakdown in the lore tag of the blog for later, we’ll see. And if you have any other question, I would be DELIGHTED to gush more about the world of Enschka.
[everything below the cut is copied straight from my language file on my computer, so it has annotations, French thrown in the middle of it and it has literal translations as well, marked as ‘lit.’, short for ‘literally’ (for ex, I love you is Je t’aime in French, but the literal translation would be Je aime toi. Or in reverse, Je m’appelle John translates to My name is John but the literal translation, so word-for-word, would be I am me called John)]
PRONOUNS & BASICS mün: to be ih: I, me noür: you wa'ih: you far away (like in japanese, sore/kore/are) ara: they (gender-neutral singular third person) araï: they (gender-neutral plural third person) ihnoü: us
ihn: mine noüh: yours arani: theirs (no distinction of singular/plural) ushihi: ours ushihnoü: together
aa: yes eo: no i: and, also
asharr'noür: thank you (lit. blessed be you) dil asharr: you're welcome (lit. bless the white -implied, bless the white instead of me)
aa: yes eo: no i: and, also
asharr'noür: thank you (lit. blessed be you) dil asharr: you're welcome (lit. bless the white -implied, bless the white instead [of me])
TITLES
o'sha: gender-neutral word for a ruler a'sha: king specifically, since the ahn’né don't have those they invented the word for other cultures shalle: master ha'norr: healer (the magic of hands) irhashal: mage (master of life) ashto'ïreq: shadowwalker (lit. walk in the dark) vallemek: warrior oshallem: soldier (lit: warrior of the queen) irhamek: battlemage (lit: warrior of life) erenmek: councillor, specifically for war (lit. the one who sees war)
ETHNICITY
olaÿé: dreamers sila'né: sylvains héki'né: septs
POINTS CARDINAUX
héki: septentrion arheyü: after-sky oshaji: stone sheo: sea
COLOURS
dil: white dila: light ïreq: black ïreqa: dark nara: red eri: blue sato: green lunil: yellow faon: gold adoo: marron
FAMILY
eranga'a: sibling essa'a: older sibling (like Chinese. this is familiar way, like "big sis/big bro" but gender neutral) osso'a: younger sibling (same) irha'a: twin/beloved sibling/sibling of life because of irha ushana: companion, partner nooqa: parent who provided the stasis (familiar) anooq: idem (soutenu) neqe: parent who provided the constant stream of irha (familiar) aneq: idem (soutenu)
PHRASES
ih shalle'deo: I don't know -something implied- (literally meaning I don't master -something-) quera ihqari: come with me ihqari: with me (works with any pronoun or noun, subject or speaker first, then the thing being with the subject) asharr'uil: blessed be [...] shallon ihqari: i love you (lit. love with you)
GREETINGS & SAYINGS
for bonded people: peace for you: noür thyna'shi (lit. you peace is for) and prosper: i n'ahanni (lit. et t'prospère -même raccourci que dans je t'aime par ex)
formal greeting: asharr'uil noür dil'oshallonri: Be blessed on this day, you who is beloved by the White (lit. blessed be you, sun beloved) ushihnoü ashto dilero: may we walk together under the light of the White (lit. together walk the sun under)
PET NAMES & NICKNAMES
oyami: precious (gender neutral) (ihn)ushana: (my) companion (gender neutral, with the possessive it becomes a full word) (ihn)venhael: (my) bonded (gender neutral, same) oshallonri: beloved
SWEARING (scale of #1 to #5 from less offensive to worse)
shkaï: putain (#1 used like putain, is a bastardized version of Kaï, the angel island) irha'o: connard/connasse (#3 gender neutral insult, lit. without irha/without a soul) mera: salaud/salope (#4 gender neutral, short version of Merathÿ, the traitor queen)
VERBS
quera: come, follow quera'deo: stay put, don't follow shalle'rea: to know something, to have mastered something asharr: to bless asharr'ui: to be blessed shallon: to love, (lit. to master emotion) shallon'ui: to be in love ahanni: to prosper eren: to see eren'ui: to be seen ashto: to walk arahn'ui: to give birth
NOUNS
dil: the sun/the white, light norr: hand irha: life/centre (also the name of the particles that form their life-force and magic) ahnol: language of the ahn’né ahn: the small fairy-like creatures who inhabit the Dreaming Woods and are born from the irha in the trees. Also how the ahn’né talk about themselves in their language sooreth: cloud sooreth'irha: clouded heart, ahn’né slang for half-blood/mixed people thyna: peace sil: tree sileo: bois (du bois, pas les bois/forêt) (common first name) soori: a type of tea, very bitter, from the Ashtou Chain nalui: friend olanéi: the dreaming elm (lit. the ones who speak the dreams into existence) lemek: conflict, though used also in the context of war ol: langue (autant le muscle que le concept de language) olaÿ: dreams, songe ishell: the wrapped tunic worn by Dreamers over their undershirt and pants thÿrun : the facepaint worn by members of a specific House to denote their status yüe: the sky qeraÿo: a follower, someone who subscribes to a belief yano: wind shi: "-day" or celebration (Dreamer-day is olaÿ-shi for ex) jarré: snow oshaji: stone sheo: sea asharri: god/the divine, as in a general term for a god when not using their name (ex: the gods have spoken) arahn: birth mer: carer, caring person ant: star/celestial body
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doodlebloo · 2 years ago
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Hey-! I hope you’re okay with non related dsmp questions but uh how did you make your carrd-? And how do you make a carrd in general? I’ve been wanting to make one for awhile and I’m a bit lost
OK so this is my best shot at making a little mini-tutorial of the very basics, if I missed anything feel free to lmk and I will try and clarify!
Alright so obvi the first step is to sign up for carrd.co, you'll log in and hit create new site. It will show you a bunch of templates but you'll want to click "blank canvas" and then you should see this
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So at some point you will need to pick a name for your site, this is essentially the same as a tumblr url or any username, you just need to pick one that hasnt been taken yet. You can click anywhere on the screen to bring up a menu that lets you change the background to a color, a gradient, an image etc! Once you've got the background you want click the little plus sign
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These are the things you can add to your carrd, there is a limit to things you can add but it's not super easy to hit so as long as your carrd isn't too ambitious you should be fine. They're all sort of self explanatory except the bottom two, container and control.
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Adding a container looks like this, it's essentially just a place to put other things, like you'd add a container and then put in text, images, etc whatever you want and it'll keep them all near each other. Again you can change the color of this as well as the transparency, I'd recommend playing around with different styles to get what you want :)
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Adding a control is the same as adding a new "page" to your carrd, and it looks like the above. Instead of "section01", you pick a name for the second "page" of your carrd, it can be as simple as "page2" if you want. Then anything you add under the dotted line will appear on the second page and not the "home" page. You can have several of these "pages" but each time you want to separate them you need to click "control" and name the new "page"
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(I changed the background color to make it easier to see lol) So after you've added your text/images/etc to the "home" page, you'll probably want to add a button. On the left you'll see you can change what the button says, and then where it says "url", you're going to want to type "https://(whatever you named your carrd).carrd.co/#(whatever you named the page)", you've got to include the hashtag or it wont work. After that, the button should take you to the second "page"!
You can have as many pages as you need, and you could have all the buttons for the different pages on the home screen or you could make it go one at a time sort of like my carrd does. And of course you can customize all the fonts, colors, round the corners, add shadows etc, it's really fun to play around with.
This is just how I made my carrd, lots of people have cool one-page carrds using the "table" feature, there are some pretty neat tutorials on YouTube that show you step by step how they've done it :)
The cool thing about carrd is that people can't really easily access your site unless they're following a link or they just randomly typed in your site's url, so you can save the site in an unfinished state and go look at it to see if you like it, tweaking things here and there.
I think that's the basics of it, lmk if there's anything else you need help with and I will do my best! It's intimidating at first but once you get the hang of it making a carrd is really fun :)
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highwarlockkareena · 4 years ago
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From planning to posting, share your process for making creative content!
To continue supporting content makers, this tag game is meant to show the entire process of making creative content: this can be for any creation.
RULES: When your work is tagged, show the process of its creation from planning to posting, then tag 5 people with a specific link to one of their creative works you’d like to see the process of. Use the tag #showyourprocess so we can find yours!
Thank you ali for the tag on this collaboration with @nyx4, ali! @wendashanren
tagging: (I mostly talk about collaboration for this one but if you check #showyourprocess most people talk about how they made their creations or check my first post about giffing here!)
@elysean for this set @timothyolyphant for this set @sugardaddyahxu for this set @jun-hee for this set @bloominflowers​ for this art
I wanted to collaborate with Jackie on a set. We’d talked about it anyway, and thought about what we could work on. So when I saw this request on mdzsnet, i knew this was the one for us.
wei wuxian, black/red, cql, yp!wwx/sunshot campaign scenes/nightless city scenes, the lyrics from "the war" by syml
I knew Jackie loved Syml, so she’d want to make this request, so I put both our names down to claim it, then when Jackie was online checked if she’d prefer to do this one solo, or shared. She loved the idea of a collab, so we got to work.
First we listened to the song a couple of times, thinking about how it worked for wei wuxian. then we broke down which lyrics we wanted to use and the general scenes for them.
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We split them out across a number of gifs (originally it was 4 but I don’t have a screenshot of that) with a general idea of scenes we’d work from for each. As you can see, I do plan but my notes tend to be sparse reminders rather than detailed. jackie wanted to dig the angst knife in deep and wanted the ‘my war is over’ to coincide with wei wuxian falling off the cliff, so we worked back from that for our scene choices. 
Jackie:
Originally it was going to be 4 gifs, all of them with the lyrics that made it to the final set, but it would have been too much text on each gif so first we decided on a gif without text in the middle before deciding on spreading out the song a bit more which led to the 7 gif set.
We started making gifs 1 and 3. in my usual fashion i made about 10 gifs to pick which scenes i wanted to work with & jackie made 1 because she isn’t an idiot. 
Jackie:
Kareena does make a ton of gifs just to choose one or two, which is both amusing and amazing. I have proof!
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Luckily we’re both admins on WoHDaily, so we used the drafts in there to share a post we could both edit gifs in & out of. 
I’d wanted to do a silhouette edit similar to one in @lan-xichens lovely overlay tutorial, but it wasn’t coming out the way i’d liked, so I had to keep trying different things until it worked as I’d envisioned. 
I finished a touch before Jackie who had taken time to pick emotionally devastating scenes for her gif, so we used my red throughout both, but then  tweaked each gif with feedback from each other. 
Jackie:
When we first decided on the scenes, I waited for her to do the first gif so I could match her colors. Once she made the first one, I showed her this template I made so we could visualize how it’d look.
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Then we moved on to the next gifs. This was harder, because we didn’t want to overload the set by making every single gif super fancy, so we tried out a variety of things to see what would hang together nicely. 
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Above is an example of one idea of mine that got discarded. I think i had 3 iterations before we got to the gif below. 
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Jackie:
I then moved on to gif #6 and I made a gif which Kareena completely shut down. She said, Jackie, this is really ugly. I accepted it, because she is the one with the skills here, and because she was right. (KAREENA: this is a lie - the gif is *gorgeous* but it just has a lot going on in an already busy gifset.)
There was too much going on in that gif and it didn’t really fit with the set we were making. The gif we ended up with fit much better and I’m glad she said something. For the last gif, I showed her a few shots and we both agreed on those two (wwx crying, walking backwards on the cliff). I made a couple of gifs that Kareena was nice enough to say were gorgeous, but I thought they sucked. Third one is what we ended up with.
For me, most of the work was in getting the scenes to fit the lyrics and to work with the color scheme that the requester gave us.
We continued to work this way, making ideas and sharing them, tweaking or discarding or remaking as necessary until we were both happy with the gifs. It wasn’t too hard to get them to work as a set, it was mostly about communication and honesty. jackie and i get on well enough to crit each others gifs without worry, so we both liked what was created. We pushed each other, Jackie knows I’m very lazy & she didn’t let me slack. I pushed her in other areas so that we both tried out new skills. 
Once the seven gifs were made, it was time for typography! We spent a little time discussing our love of simple fonts, sharing a few examples, before I handed over to jackie as the typography queen.  
Now, fonts:
Yup, I like simple fonts and for the typography not to take over the whole set. Luckily, Kareena feels the same way, so early on we decided on two fonts, one of them to highlight a word here or there. I showered her some fonts samples, we agreed on a style, and then I got to work.
The fonts used were:
Ostrich Sans  https://www.fontsquirrel.com/fonts/ostrich-sans
Memories  https://www.dafont.com/memories-2.font
I kept it simple, just looking where the text would look best. I didn’t know how to wrap text around a shape before, which is what I wanted for gif #3. Turns out it’s very easy and people probably know this already but I’m a ps noob (lie). Still putting this here just in case anyone wants to know.
Using the Ellipse Tool/Custom Shape Tool, I made a circle 2px bigger than the bw gif i wanted to wrap the text around. I didn’t want the shape to be visible, so I chose Path there. (If you choose shape, the actual shape will be visible in whatever color you have chosen)
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With the Type Tool, just hover over the line of the shape and a squiggly thing will appear. Click and start typing. I then dragged the text and fit it over the bw gif. I made the shape on the side so I could see it clearly, but you can make it over the actual shape you want the text to wrap around. Listen, this is the best I can describe it ✌
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We discussed how to post the set. Since it was a group effort, should one of us post it or should we post it via the net? Since we’ve also got another request lined up to collaborate on, we decided that I would post this set & Jackie would post the next one. 
TLDR: 
It was fun, it was about communication and compromise. Pushing each other in our weak spots, nitpicking at each gif to make them the best we could, agreeing why one gif might not work in this set. It was about mixing two styles but still creating something we both liked! It was enough fun we have two more collaborations planned, just to keep having fun and to keep learning.
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pomopetto · 3 years ago
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09/19/2021 - Pomopetto Features
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Three of the ten starter Pomos: Bip, Runt & Skribble!
     While my in-progress case study covers most of what to expect, a quick little bullet list here of what I mention there doesn’t hurt!
It is critical to understand that while there is a virtual pet game within the app and ‘pet’ within the name itself, PomoPetto is first and foremost a productivity app. After a large user survey (always ongoing, so join in!), a large majority asked for the ability to care for something as it provided a powerful incentive to keep up with the goals they set. You’re going to hear and see a lot of those pets, called Pomos, and there is a wide variety of functions in the app dedicated to caring for them, but make no mistake this is still a productivity/self-help application!     With that being said, here’s what you can expect from PomoPetto:
The well known virtual pet feature, allowing you to collect, evolve, dress and care for your Pomos by receiving gifts and currency as you work and sleep.
Extensive customization for sound, themes, fonts, work and break time frames, and care tips based on the selected disabilities.
The ability to select multiple disabilities for your profile, allowing your Pomo to encourage and aid in your unique needs.
A kick to Hyperfixation and Executive Dysfunction’s face via incentivized reminders for bathroom breaks, stretches and shifting, meals and medications.
A sleep aid feature to help you find and regulate your sleeping patterns and aid with insomnia.
A friend system through private ID codes to connect you with other users of the app without threatening your privacy or data.
Added protection by removing the ability to connect to any social media or third-party partners for that privacy and data.
The banning of advertisements, gachas and microtransactions.
As you can imagine, that last one creates an large obstacle in funding the development process, and it is important to understand that not all of these features will be available on release unless there is a sizable amount of funding to take time off to develop the app, as well as paying proper wages to anyone I hire to help develop it.
I have been encouraged by folks who took the survey to start a Patreon or a Kickstarter, and I have been working hard on developing both in the background. While it might seem as easy as making an outline and booting them up for some people, I have to take into consideration the entire point of the app: Accessibility.
After all, it’d be pretty silly to make an accessible app and then make its features inaccessible based on the thickness of your wallet.    
---
Updates, Testing & Roadmap
From hear on out, you’ll receive this newsletter every two weeks (pray my ADHD doesn’t make me forget every time). My intent with it is to make sure ya’ll are informed about the speed of development, as well as updates and changes being made along the way. I will every so often include links to additional surveys, interactive prototypes and a playable alpha (this last one WILL be available prior to the release of any Kickstarter or Patreon) for everyone to provide feedback.
Another important note: I crave feedback. All of it. Negative, positive, neutral, long or short. Bombard me. I read everything and compile notes to find the best solution I can at the time for whatever is being tested. Your participation in these surveys and tests is absolutely critical, and if you have the time to do so, I’d love you to submit that feedback.
I understand this is an extremely ambitious endeavor and I know that no matter how many tweaks I make, I cannot make this app cater to everyone or solve all the problems we deal with. But I can at the bare minimum cover what I can and continue to listen to feedback for future versions and updates to the app post-release.…
 ROADMAP. It took me 12 minutes of distractions and reading all of this to remember that’s what I wanted to mention.
Right now the roadmap is being dictated by what my brain demands I work on when I wake up. It’s out of order, chaotic, returned to on and off throughout the day and sometimes mind-numbing. But as I keep saying, prior to any form of funding, there will be a more organized roadmap I will publish and follow for the sanity of all of us.
That’s all I have for now! I hope you’ll stay tune and participate as I work to get this into your hands via your phone (and possibly a desktop version for those who for one reason or another can only use a PC/Mac).      
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blogpulse735 · 3 years ago
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Metal Logo Maker
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I will make a brutal, insane, and mindblowing death metal logo for your band or another purpose. Fisrt thing to do: - tell me anything about the logo you want, - the logo type you like - if you are a band and already has recorded a song, you can also drop a link in order page, bcs I love lto listen your song while I'm designing your logo. With Logogenie, take the hassle out of dealing with a design agency and do it yourself in 3 easy steps! Enter you business name, choose from a range of metal logo templates and customize your logo in minutes with our online logo maker. Our leading logo creator has a. Metal: examples of logos, create logo online for free - Turbologo.
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I manually draw Logos and all kinds of Lettering Art since 2004 (running my website since January 2005). Mostly i work for artists, metal bands, private individuals. I also design metalhead and gothic personal name tattoos, since the workflow is the same for all hand-drawn names. If you want to make a request just contact me or my manager by e-mail or on Facebook and Instagram. Styles i prefer to work with: Black Metal, Death Metal, Grindcore, Heavy and Thrash Metal oldschool type designs, Deathcore and Metalcore, Gothic Metal, Doom Metal. I'm always up for drawing something different from the majority of band logos.
I provide high resolution files 6500px wide, 300dpi - perfect for professional prints or any production. Vector PSD, AI, EPS, TIFF files and raster PNG with transparent background, JPG images. Ask for PDF files if you need.
Band Logo Design, Personal Name Tattoo, Band Symbol or Emblem, Personal Monogram, Metalhead Lettering, Sigil Design, drawing Logotype based on Client's sketch - €60 EUR | £50 GBP | $66 USDPrice for single design including two revisions with tweaks if necessary.
Existing Logo Improvement - from €30 EURIf you already have digital logo but want to improve the quality and get a vector file.
Revisions: Price includes two Revisions with adjustments to your liking.
Color and Textures - Adding desired Photoshop Effects is free as bonus.
Payment Method: PayPal (under British Management). Payment Methods may vary upon agreement with customer.
Timeframe: The job takes from 3 to 8 days to complete, as i work with queued requests.
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Sometimes I accept promotional design jobs. This way works for bands with over 800 followers on Facebook or Instagram.
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Hand-drawn Black Metal Logo Designs, from traditional Old School True Black to Pagan with Folk elements and Avantgarde. The style doesn't limit the visual appearence of the Logo. You can see some organic roots and branches with rough jagged weathered edges and embedded illustration with wild or mythic animals, as well as smooth legible designs that lean towards tough Heavy Metal.
If you'll take a look at modern Death Metal Logos you may notice that there is huge variety of styles. As a graphic designer i usually work with almost any style, it can be simple and legible but still brutal and tough, or it can be high detailed artwork connected with veins, roots, dripping or have overall leaking style. The only style i prefer not to work with is 'the Cough Up Hairballs' logos, when you barely can tell if it's even a word.
Metalcore Logo Design is usually based on simplified letter shapes with particles, splatter, chips and/or curved ornaments. Deathcore Logotype Designs are exaggerated, brutal and less legible. Both styles have rather modern look with either very bold or quite thin letters.
Death Metal Font Maker
I've listed here all band emblems and logos that are perfectly readable, atmospheric, still extreme metal but don't fall into any specific genre. I think the advantage of neutral Metal Band Logotype is that it doesn't require to be adjusted if the band decides to develop their style further.
Both styles is a blend of sharp long spikes, fairly legible predominantly geometric lettering and smooth or slightly cracked edges. The Logotype often goes with high contrast outline.
Black Metal Logo Maker
Terms of Use: The Artworks are for preview only, and may not be modified or used in any other way. Every lettering design has been made by request and has its owner. You can place your request if you want to get your own original lettering done.
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dcylily · 5 years ago
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💐  nicole’s commissions.
if you saw my previous post, you’ll know i’m opening commissions on this account because my account is over-drafted & my next paycheck won’t be enough to pull me out of it – for me, that means no groceries or gas for the next two weeks. any help at all means so much to me.
edit !  the money i needed was lended to me. commissions now go towards paying that back & (if there’s extra) my medical debt.
also, i know this account is new, so u may be familiar with my resources on @jungjnsoul​ !  i can also offer examples via works in progress / by request.
i can accept ko-fi, paypal, cash app, or venmo.
themes start at $4 and go up based on what features u add !  you can find the specifics below the cut. if you spend more than 5 USD on a custom theme, i’ll also do a matching mobile layout (header & icons) for free :-)
page themes start at $2 and go up based on what features u add !  specifics are below the read more as well.
in regards to gif icons, any donation below $3 will guarantee a gif pack for a fc of your choice (we’ll discuss amount of gifs & deadlines). any donation over $3 (1 ko-fi) will guarantee at least 100 gif icons within 24 hours of me accepting the request – i’ll make sure there r enough videos available to live up 2 this promise before accepting !  examples are under the cut.
other graphics are detailed below.  my ko-fi is here, if you’re feeling generous !
FOR THEMES (BASE $4):
a ‘base’ theme includes:
a sidebar
background image slot
up to two sidebar image slots
up to five links (text or icons)
a description
a custom pagination or infinite scroll
customized post appearance (quotes, text, photosets, etc)
customized text (colored bold, custom fonts, etc)
option for a contained or uncontained
ADD-ONS (DISCUSS + PACKAGE)
extra sidebar images - $0.10
drop down or pop-up for extra navigation links - $0.25
simple updates tab - $0.25
tabs (inbox & navigation) - $1
imp: if u only want a simple navigation tab, i’m down to take the price of tabs below $1!!!
pop-up - $0.50
you can request more than what is on this page !  just get in contact with me and we’ll talk about prices / my capabilities.
FOR PAGES (BASE $2):
i can offer:
navigation pages
about mages
muse pages
relationship/verse pages
all-in-one pages
ADD-ONS (DISCUSS + PACKAGE)
filters - $0.25 for three, $0.50+ as they get more complex !
pop-ups - $0.25
detailed social media aesthetics - $0.50
FOR GRAPHICS
gif icons:
$3.00 or less - guaranteed gif pack;  we discuss the size of the pack & the deadline.
more than $3.00 - at least 100 gif icons within 24 hours of accepting the request
$5 or more - u can literally chose ... anything about the gif icon ... i will go to the ends of the earth to make smth u’d appreciate whether it’s a custom shape, certain aesthetic/coloring vibe, textures, size (including giftangles) ... u name it i do it 2 the best of my ability
examples:
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dash icons:
less than $1.00 - ten dash icons, made in these styles... any basic shape u’d like w/o pop-outs pretty much!!
$1.00 - fifteen dash icons, describe any border and i will send u a sample!
$2.00 - twenty five dash icons, plus i send you the custom psd file
any of the above + $0.50 - adds hand-drawn, custom doodles to any pack
snapchat icons:
$1.00 - base icons (80x80), square w/ a psd
$3.00 (1 kofi) - snapchat icons with a template!!! u can even request a custom template
no specific amounts listed, but u are guaranteed at least 50 icons. it only goes up from there bc i really like snap icons & don’t mind doing tons at a time.
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png packs:
$1.00 - 10 pngs + i’ll send u a sample to make sure u like it before u get the whole pack
price goes up as u request more :-)
u can also ask for doodle packs, cartoon characters, etc !!
custom psds ($1.00) - just name the vibe ur going for (colors, aesthetics, etc) !  u get updates as make it !  critique as u please and i’ll tweak it however u’d like.
custom templates (varies) - this is smth we’ll have to talk about, because it completely depends on what u want included !  will be below $5.00
YOU CAN REQUEST EXAMPLES OF ANYTHING ON THIS PAGE !  i’d be happy to provide you with them. i will also send u updates on my progress & listen to ur possible critiques as i work.
contact me via ims :-) i’d be down to exchange discords for easier contact too!
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ofravensandgenesis · 5 years ago
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IT IS FINISHED no seriously, this took ages. First couple of days were fine and motoring along with progress, then I was laid out for a week-ish with health problems. Then once I was well enough again I was back to being fixated on finishing this piece of my lad Joshua here for another handful of days, so I’m super glad this is done now. More talk about the painting, details and process under the cut:
Art Entry 01, Joshua Rook, Junior Deputy of Hope County. Regarding the painting’s execution, stylistic choices, practiced methods, and speculation on further experimentation for skill and stylization. _____________________________ Honestly I thought that the uniform’s large swatches of green fabric would be more difficult than it actually was. Turns out that was the easier part compared to the shoulder patch and metal badge. x’D The metal badge design is based off of and inspired by a custom-ordered cosplay badge design I found while looking for references, in this post here (link,) from v-i-d-e-n-o-i-r’s blog and Far Cry 5 cosplay. There are some differences in the painting’s rendition above, namely I flattened the middle section and made it all concentric polished metal instead of painted and the great seal rendition in the middle doesn’t have silver lineart either. Those choices are as much for aesthetic reasons of eliminating the blue ring so it was all a fairly simple mono-material-looking surface as it was for simplifying having to forego painting the foreshortening that a spherical dome might entail. Also just because the rest of the metal turned out looking good enough that an additional bit of shiny metal seemed like it’d fit right in for this. That being said, the badge design that inspired this one is rad and awesome looking—and I totally didn’t realize it wasn’t quite like the badges from in-game assets until after I’d painted it. x’D So, I decided to stick with this one since it’s simpler and has cleaner lines, and less engraving to pick out highlights on. Metal is very hit or miss for me to get right, so I’m very pleased with how this one came out! :D I think I did well on that one. The shoulder patch originally I was looking at real world references and ended up changing the shape once I actually looked at in-game references on Staci and Joey—who I discovered have slightly different details on their uniforms, like the font for their name tags—Staci’s has an old-timey-looking-font with serifs, Joey’s is a non-serif more modern-style font. Some pictures have them having different buttons on their uniforms either in color or shape (the former being exported assets, the latter being in-game gifs/screenies/etc.) This is also how I learned that the little landscape with the shovel, pickaxe and plough/plow are part of the great seal of Montana. I had no flipping idea that was what it was, looking at the patches in-game. The cosplay community does some great work for that, for which I’m grateful. I ended up looking up references of what the state seal’s design was so as to see the smaller details, and to find out what the motto meant ”Oro y Plata,” meant, leading to etymology googling adventures from there, as usual. All important details to paint though I think here, since Joshua’s deputy uniform is symbolically significant to him and will remain so throughout his story as part of his internal conflict for a couple of reasons. One thing I knew I should’ve done from the start, and reminded myself to do, was the fact that I should paint all skin sections at the same time, so as to ensure they all came out the same shades. I did not do this. x’D I’ll have to actually try to do that next time honestly. Same with the hair sections, while I like how they came out, I do feel the differences between the three major segments in terms of brushwork is not as coherent as I’d like, even if beard hair is not necessarily similar in how it lays to scalp hair, particularly with length and such taken into consideration. Still, not bad. Could’ve used more refs for the backlighting and figuring out how the highlights would fit best on the ponytail, but I think the hair curves turned out nice there in particular. Overall, Joshua’s hair ended up messier than I’d thought with how the locks all end up looping this way and that across his head, but it does actually fit him well as a character for his hairstyle to be messy and loosely held together, but functional. It did end up longer than I’d intended, so we have him likely ending up with a nerdy Jesus hairstyle when it’s down. x’D (Thanks to @undead-gearhead​ for that mental imagery, I shall take great amusement in that should I get around to drawing Joshua with his hair down.) Aside from that, I think I’m slowly improving on figuring out how to paint glasses, though I’m thinking in the future I should test more layered reflective light on them or something where the frames are in contact or close to skin, particularly around the glasses’ bridge across the nose and such. Then there are the other deviation details added—like using dark green instead of the black for the uniform accents. The faded black looks great in-game, but I do think the buttons pop more against dark green instead for this painting. I’m a little bit surprised how well the button-placket section came out, Clip Studio Paint crashed when I painted the first rendition of it, sadly losing all that work. I thought it’d be okay but turns out it didn’t quite get to auto-save that recently enough, but the second go around turned out quite well I think, possibly better. I was originally planning to try to put more textured brushwork across the flat sections of the uniform material, but decided to skip it for speed—I’ll test that elsewhere perhaps, though I think it came out well with the watercolor brushes layered on top of one another like that as is. Among the other smaller details, there’s some tweaks and such for how Joshua’s eye shape, eyebrows, nose shape, hairline etc came out compared to references of Greg Bryk in his role as Joseph Seed. I think Joshua did come out looking like he’s obviously related to the Seeds as I was hoping for, but I’m kind of on the fence that people would look at him and automatically assume it’s Joseph specifically that he’s descended from. I hope so, but either way, that’s how he’s written in-fic. x’D Overall, I would consider this painting a success, though as usual I do wish it’d been faster to finish. I do think this was good practice for detail work, and metal shading, also: buttons. Still haven’t figured out how to paint lips with more pink or red tones, I don’t like the way they look when painted sadly, unless it’s lipstick. That may end up being a stylistic element perhaps, along with how I paint the lines for fingernails and other such details. Fun fact: I have to leave the shading on the eyes for last, or else my brain goes “The eyes are done! We’re done! Call it a day.” I’m not sure why, but so far, leaving them as flats until the end seems to work a treat for keeping me focused on finishing the rest of the work with less mental dissonance. Now if only I could figure out why despite knowing I should do all the exposed skin portions at the same time, I don’t follow through on that naturally as far as inclinations go. Maybe it’s a layer organization thing and perception of wanting, say, the cloth to be done first before working “down” to the hands and such in the sense of working from the head down? I’ll have to think on that some more and test things in the next painting. Perhaps color coding the order of layers to paint will help? CSP does have a nice layer-icon-color function that I’ve dabbled with here and there. There are so many brushes, I really do need to test out more of them, I use, what, four or five total, but primarily somewhere around two or three. Hm, but what to do with texture, and how to utilize it so? Hmmm, as far as personal appeal for methodology goes, I might prefer to use textures in select pieces for more emotional emphasis? If I can figure out how to do that in a messier speed-paint style of things. Rougher textures for conflict, for example. That sounds like an interesting idea to explore, I’ll have to remember that for a later piece. Maybe more heavily textured brushes will also help with the mental itch to refine things to a cleaner-level of refining instead of leaving it in a more organically rough state. Hm, maybe it’s a “mental texture” aversion or something, as far as an interplay between the brush’s texture and the flow of the linework/brushstroke. Perhaps more uneven brushes echo that in a complimentary fashion to better allow less mental discomfort for me personally when trying to paint in a faster, looser fashion? Honestly, very tempting to go try that out sooner rather than later on some art ideas I have, but I’ve been missing my writing very much of late with two time-demanding paintings back to back. So, ideas for a later time to experiment with.
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rockethorse · 5 years ago
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HOW TO MAKE SIMLISH LOOK NATURAL (aka. why typography matters, even if you can’t read the language)
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We’re living in a golden age of Simlish (or Simlish-esque) fonts. Gone are the days of trying to recycle the same two or three typefaces without feeling like you live in the Twilight Zone! We have handwritten fonts, digital fonts, fancy fonts, formal fonts, cartoony fonts, and blocky fonts. Now making great-looking Maxis Match, Simlish content is as easy as changing the typeface from a drop-down menu in your graphics editor of choice! Right?
The thing is, typography - the art of type - is incredibly important to the overall aesthetic of an image, even if you can’t read it - in fact, probably moreso than if you could, because you have nothing else to distract you from how it looks. The whole point of Simlish is to maintain our immersion, and our suspension of disbelief, but unnaturally-formatted text can break that immersion even if we can’t read it.
The key to nice-looking typography is balance, and two primary factors to that balance are kerning and line spacing. Kerning is the space between two letters, and line spacing is, as you might guess, the space between lines of text. Your program’s default settings are probably not tailored to your needs, or to the specific font you use, and tweaking them can make a big difference.
Here’s a sentence I put down in a graphics editor in both Arial and a well-known Simlish font (Simlish v3 by SIMale) using my program’s default line spacing and kerning.
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It’s not awful, but if you compare the two sentences, the Simlish sentence has much greater line spacing than the Arial sentence, and the kerning is a bit tighter (the double “e”s are practically touching). Here’s a chunk of Lorem Ipsum in Simlish (double gibberish!) to show how it looks in a paragraph, maybe for a book or poster retexture:
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Again, maybe it doesn’t seem so bad. It definitely does the job of looking like a page of text. But if this were a real book, the line spaces would probably be a bit shorter, and the letters would be spaced just a tiny bit further apart, like this:
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It’s still far from perfect, but it’s starting to look a lot more like “real” text. Because this font was one of the first of its kind, and many Simlish font creators are not professional typographists, not all of the characters are going to fit well with each other, but that’s okay - that wasn’t the point. If you’re just filling space with text like this, you probably wouldn’t need to do much more. Your eyes can glaze over this without being distracted by “gaps” caused by awkward line spacing.
Mostly, this is an issue in Simlish logos, signs, book titles, etc. where inappropriate kerning/line spacing really stands out. Back to the first example:
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Again, the top text is using my program’s default text formatting. I decreased the overall line spacing and kerning, but because we’re dealing with less text, I was able to also go in and further tweak the spacing between individual characters. I looked for anywhere there was a large gap between letters, such as the gaps between the capital letters and the rest of the word in the first and third words. I also made the last word larger, to balance out the sentence/slogan - play with the sizes of different words and even the sizes of individual letters if certain fonts are scaled unusually.
One great benefit of Simlish is that it’s not a real language, so you don’t have to care about doing things the “normal” way. Imagine how you might write on lined note paper - that invisible “line” in typography is called the base line, and you can adjust where individual characters sit on the base line just as you can adjust individual letters’ kerning. I adjusted the first letter of the last word to sit below the baseline, and also made it larger than the other characters, to be more symmetrical and fit better with the character next to it. In English, that would look like this:
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Which makes the S seem a bit odd, because we don’t usually stylise a capital S below the base line. But Simlish is not English, so maybe that’s normal for a Simlish S! You are free to do whatever you like, so long as the end product looks okay!
Most line spacing/kerning mistakes happen by making the spacing too broad, but be careful of making it too tight, too. Tight kerning is called “keming” because that’s exactly what happens - letters get so crowded they look stuck-together, making them difficult or impossible to read, e.g. joining an r and an n together to look like an m.
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... Though, to be honest, that doesn’t look that bad here, because as we established, Simlish is not English, so we can’t really tell when characters begin and end, especially when your texture is 64x64 pixels. So try out different things that you wouldn’t think to do with a real language and see if you like the results.
Hinting and anti-aliasing are also aspects to consider. Anti-aliasing is probably toggled for you by default, and it’s what makes shapes look smooth instead of jagged/pixelated. Hinting affects the clarity of letters at smaller resolutions. Since many Sims textures are quite small, try toggling hinting on/off to see if the image looks better or more clear.
Hopefully there was something worthwhile here. I’m by no means a typography expert, but as Custom Content is many Simmers’ first experience with graphic design, my only goal is to introduce beginners to these basic concepts, and from there, trial and error is the best way to learn.
Again, Simlish is not English, so the concept of Simlish “legibility” might seem weird, but the ultimate design goal of nonsense-languages like Simlish, alien runes, ancient markings, etc. is to recognise what they represent, not what they say. Your eyes slide over it and you maintain your suspension of disbelief. Awkward typography is a universal language, and it can pull you out of that immersion when that might not be your intention.
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Happy Simlishing, nooboos!
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the-clocktower · 5 years ago
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Hey, CW! I love your blog and personally apologize that you were forced into making it (I feel that on many levels), but, uh, quick question... how bad are you at web design because this design is awful and I'm sorry. The body text is a poor font choice for readability, the tag color is the same as the background, everything blends in FAR too much, there's no visuals whatsoever which is fine, maybe, if the colors differed, but you NEED a background of #4d0066 and an off-white text and also
Danny waited patiently after explaining his plan clearly and concisely, giving his friends the time that they needed to think everything over before deciding. He gave them twelve seconds, which, really, that was plenty of time. “So? C’mon, let’s get to work! CW is only gonna be distracted so long.”
“No, no, no, back up here. You stole their laptop- They have a laptop?” Tucker looked some mixture of delighted and confused, Danny feeling a surge of empathy for the same exact feelings he had gone through when discovering the laptop and subsequently the blog that CW had actually made (an event shortly followed by Danny being forced to sit down and finish his homework). “And you want to… what do you want to do?”
“Change their blog, duh. I mean, look- Here, let me show you what it looks like right now.” Danny, still in his ghost form, flew over to Sam’s large and ridiculously extravagant bed before letting himself fall and bounce a couple times before settling, making sure he was stable before pulling the borrowed laptop out of his backpack.
Sam and Tucker were quick to settle on either side of him, both of them making similar noises of disgust and horror once Danny brought up the correct blog, which, thank you, honestly. CW finally made a blog and apparently knew nothing about design.
“Jesus… I feel like I might actually cry over this- Did they use the same color for the text and background- What is this font- Danny. Danny, I can’t- I’m having an attack.” Tucker dramatically clutched his heart and fell backwards as he ‘died,’ Danny snorting as he turned to Sam.
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“Well… it could definitely use some work,” Sam admitted, taking the laptop and getting to the customization screen in a few short clicks. “There, now if anything happens, they can blame me and you won’t have to go around pouting at being yelled at.”
“I don’t pout,” Danny muttered, leaning up against Sam as Tucker scrambled and moved to sit on Sam’s other side so she was now in the middle, laptop easily reachable by all of them. “Okay, so, that background color has got to go first. Like. Now.”
“No, no, we need a title for this blog first,” Tucker argued, leaning over to jab a finger at the screen. “Look at that empty space. It’s making me cry, Danny.”
“Boys, boys, settle down,” Sam made a clicking noise with her tongue, clicking around on the screen before bringing up a list of themes - free ones, Danny noticed. Honestly, disgustingly rich and she still searched for whatever was free or cheapest, which… fair. “We’re changing this blog theme, first. It’s disgusting.”
The three were silent as they scrolled through the choices, communicating in grunts, mutters, and disgusted noises. Danny was almost sure they wouldn’t actually get anywhere before he was jabbing the screen hard enough to move it, “There. That one. It’s perfect-”
“We are not giving him a Miraculous Ladybug themed blog, Danny,” Sam sighed, Danny offended at how Jazz the tone she used was. “We’re all better than that.”
“Speak for yourself,” Tucker snorted, finally shaking his head. “Forget it, colors and title first, then blog. At least with colors we’ll know what we’re looking for better, right?”
“Alright, alright,” Sam groaned. “Colors and title first. What should we use for a title? I don’t know enough about them to choose anything good.”
Danny blinked as the two turned to look at him, panicking for a moment before blurting out the first thing that came to mind. The looks only turned into confused frowns and baffled expressions, which, okay, fair, since Danny had spoken in Latin.
Clearing his throat, he spoke it more clearly, giving a shrug, “Pulvis et umbra sumus. It’s something I learned when they were helping me with Latin, it just means we are but dust and shadow.”
Sam and Tucker went quiet, shared a look, and then nodded together before Sam was typing it in with a quiet, “Fitting.” It really was, when Danny thought about it, so, there. That was one thing done. “Okay, next up is title font.”
Clicking open the options, Tucker was half-shouting at once, “Comic Sans! Sam, we gotta give him Comic Sans-”
“No, no, choose that Grumpy one, now that is perfect.” Plus CW’s reaction would be hilarious.
“What? No- Comic Sans!”
“But Tuck, c’mon, the pun-”
“Both of you shut up,” Sam snapped, glaring at the two of them almost at once which was actually impressive, if Danny had to admit to it. “We’re giving them 1785 Baskerville.”
Danny and Tucker were both quiet, sharing a long look before Tucker decided he wanted to become a ghost ahead of schedule, “Boo, you goth.” He was shoved off the bed for his troubles, something which Danny managed to not laugh at if only so he wasn’t shoved off as well.
Once Tucker crawled back onto the bed they got back to designing, arguing over colors (“Oh my God, it should not be taking this long to have a sample color just pick something!”), font choices (“No, screw you both, we’re going to use Google Fonts like a normal family we are not having another fight over this!”), and which theme they should go with (“You know what? Screw it- Screw it! We’re just going to use the Tumblr Official theme like heathens and edit that!”)
It was taking longer than Danny thought it would, but slowly and surely the blog was coming together, Tucker having firmly taken over once it got to the actual coding part of the website, which was how they ended up with transparent textures to go with their background color (“Aw, but, guys, c’mon, this texture looks like stars! How cool is that!”), a transparent texture for the posts themselves (“I know you like your stars, Danny, but it won’t work with the font color and look, the parchment fits, don’t you think?”), and even a cooler looking blog title (“You know what? Here, no, we’ll put a text-shadow command on the title- There. That looks pretty cool, don’t you think?”)
There were a few hiccups along the way in choices (“No, no, make his avatar shape a square, because… you know. He’s such a square.”), but at the end they had a nice blog that really had taken way too long and Danny was half-certain that CW was about to show up and yell at them any second.
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“You know,” Sam said at the very end, “This is still kind of a boring looking blog, everything considered. We could have gone way more crazy with all of this.”
“I mean… yeah, I guess so,” Danny admitted, closing the laptop and carefully putting it back in his bag. “But I didn’t want to like, you know, really make something crazy, I guess. I mean… Their blog sucked, but it’s still their blog, you know?” Danny shrugged, floating off the bed and giving a light stretch. “Dunno, just figured I’d tweak it a little to fit them better instead of having them waste time on it. You know, show off that wise old mentor who cares and has everything together and stuff thing.”
Danny barely even finished before a pillow being thrown at his face, Tucker laughing as Sam booed him. “You’re too nice! Get that sickeningly sweet attitude out of my room!” She was grinning even as she ‘yelled’ at him, Danny rolling his eyes with a laugh as he did as told.
Not even half an hour later and Danny was back where he started, laptop returned to its proper place and back open and waiting.
It was the latest ask that he saw in the inbox that had him pausing, Danny reading through the ask and unable to help himself whatsoever as he snickered before clicking the ask to respond.
you know what asker? you’re absolutely right so lets try this out
-Danny
            [Story and blog re-design by ibelieveinahappilyeverafter.]
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aabdelhakimoufkir · 4 years ago
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Honest Sqribble Review. Is this eBook creator any good?
Honest Sqribble Review. Is This eBook Creator Any Good?
If you’ve been marketing online for more than 5 minutes, you’ll know that lead magnets, eBooks and reports are powerful ways to build your list or sell directly for profit. But you’ll also know they’re a serious headache to create too. All that writing, designing and formatting… URGHH. Enough already!
That’s why a new product recently caught my attention — it’s called Sqribble and it’s an online tool that instantly creates professional eBooks, reports, whitepapers and other types of digital books with a few clicks or taps.
This concept isn’t new. There have been a lot of different eBook creator tools in the past. But if you’ve used most of them, you’ll know they all share the same frustrating flaws:
— They have crappy templates.
— They are buggy and unreliable.
— They often require additional tools
What is Sqribble?
Sqribble is different. It’s packed with professional templates, seriously good looking covers, and surprisingly, is totally bug free. In fact, the whole process of creating an eBook with Sqribble is satisfyingly easy and smooth.
Heck, it’s FUN.
But perhaps most remarkable of all… Sqribble comes loaded with some of the most powerful features I’ve seen in an eBook creator tool.
Here’s just some of the things this bad boy can do:
— Automatic table of contents
— Automatic headers and footers
— Automatic pagination
— Drag and drop design
— Add or delete pages
— Add your own media
— 300+ Google Fonts
— 50 eBook templates (in 15 different niche categories)
— 10 different eBook themes
— Automatically create content (woah.)
— Turn your book into a flipbook (double woah.)
Seriously, if that’s not enough to make you want to check this thing out, I don’t know what else to say. Apart from this — Sqribble isn’t perfect. Yes, it’s powerful. Yes, it’s going to save you tons of time and money creating eBooks. But it does have a few flaws.
What I didn’t like about Sqribble.
First, the upsells. There’s 4 of them! It's kind of annoying because they've saved the best features in them. Do you need them? Well, Sqribble works fine without the upsells so you don't have to, BUT if you want more power out of it I recommend grabbing them all.
Here’s a rundown of the upsells:
Upsell 1 — Sqribble professional.
Unlock 150 more professional eBook templates (the best ones are in the professional version), graphics and even more ready—made content for all kinds of niches. (Just so you know, single templates from stock websites would cost you up to $450… for just ONE template!) Great for those that want more variety, content and heavy users.
Upsell 2 — Sqribble Prime.
Get 15 premium “limited edition” new eBook templates added to your Sqribble dashboard every month. This will increase your library over time, and make you stand out from other users. It works out to less than two bucks for a template! (Much cheaper than stock sites.) Great for moderate users.
Upsell 3 — Sqribble Fantasia 3D.
This includes 2-in-1 features.
1.) Unlocks a 3D cover creation tool inside your dashboard, allowing you to turn “flat” covers into lifelike, 3d covers. Great for getting more attention and making your books look and feel more “real.” People do judge a book by its cover, so something to keep in mind.
2.) Create “Flipbooks” that turn your eBooks into interactive and animated pages that turn like in real life. They can be linked to from anywhere online, as well as embedded on web pages with a single piece of code. This is really cool.
Upsell 4 — Auto Job finder software.
If you’re going to be using Sqribble to create eBooks as a service to get paid, then Auto Job Finder is something that you need. It will automatically find you related jobs across various freelance websites and notify you so that you can fulfil them. A huge time saver and money earner.
What I loved about Sqribble
Without doubt, it’s the pro designs, the simplicity and the speed at which you can create seriously sexy eBooks, on the fly.
And the fact you can turn your eBook into a flipbook is just icing on the cake. It just makes your books look and feel more “real” and that’s a good thing for engaging your readers.
The amount of customization is just off the charts too. You can tweak your designs, layouts and everything in-between to your heart’s desire. It even creates a table of contents for you, inserts all your content into a nice layout, play around with the formatting and design, add stuff, delete stuff… it’s only limited by your imagination.
But if the idea of too many options scares you… don’t worry. Sqribble is designed to keep things simple. You can just go with the ready-made templates, layouts and styles, insert your content automatically, and boom… you’ve got a pro eBook that’s going to grab more attention, build trust, engage your readers, and help you stand out in a sea of competition.
About the creator
Sqribble has been developed by Adeel Chowdhry, who is a well-known internet entrepreneur and best seller, with over ten years of experience and has previously created worldwide hits such as Pixel Studio FX which sold tens of thousands of units all around the world. He’s known for creating high quality professional solutions and I expect no less from Sqribble.
Final thoughts
The standard has risen online. These days, your eBooks can’t look like crap, or people just won’t want to optin, buy or read it. And because people are busier than ever, they will only spend a couple of seconds deciding whether your book is worth reading or not.
With Sqribble, you can instantly create books that scream trust, credibility and value, and attract more subscribers and sales.
Creating eBooks has always been a pain for most marketers, but with Sqribble, it really doesn’t have to be. With a few clicks, you can choose a template, add content, tweak the layout and then publish online… in just minutes from now.
Instead of spending hundreds — or even thousands — on freelancers, or even more money on fancy software, I would seriously recommend giving Sqribble a test drive first… I think you’ll be amazed how powerful, easy and quick the whole experience is.
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gear-project · 5 years ago
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There's many complaints about Guilty Gear Strive's placeholder HUD. But there are some(including myself) that decided to create a fan-made HUD for the game using Photoshop. I was wondering have you seen any you liked and believe did well with matching the overall aesthetic of the game?
Technically speaking, Harada-san (director of the Tekken series, and in particular is busy with Tekken 7 updates) already had an interesting idea in letting players customize their own Lifebars.
You can see a bit of my own sensibilities in this video, hehe...
Guilty Gear has been fairly experimental with everything they’ve done, so it’s more an issue of what they finally settle with, though some choices have been more questionable than others in the past.
Daisuke is on to something about keeping player distraction to a minimum during gameplay, however... though it’s hard to picture what sort of solution he’ll come up with.
If I had to make a comparison between “easiest” and “hardest” HUDs to read information from... something like:
BlazBlue Calamity Trigger had fonts that were very easy on the eyes for me, very easy to read, and overall pretty simple to pick up on, and even Central Fiction, the final game in the series did everything it could to help players know everything that was going on (even with unique Drive abilities like Tager’s Electromagnetic Gauge or Hakumen’s Magatama Gauge, you still had a sense of what could be done in any given moment and be prepared when the opponent was ready to pull something).
On the “hard” side of the spectrum, Dissidia NT Final Fantasy is probably one of the harder ones to read, at least if you don’t have the practice reading team-based battle HUDs and overhead maps.  Being aware of enemy targets on an overhead map is harder than it sounds, believe me... so GG2 Overture was very difficult for me to navigate for a long time.
Still, with older games, like Darkstalkers and Guilty Gear Isuka, it was hard to tell when your opponent or yourself were in danger because of the concept of a shared lifebar instead of breaking the fight in to separate rounds... so that’s something they might need to tweak.
Then of course you have the Capcom VS SNK2 Groove system, which had different gauges for different purposes, but each suited a player’s style just fine.  Even Samurai Shodown 6 with it’s Spirit Edit system was fairly easy to figure out based on which versions of the game players were adjusted to.
My only real gripe with the current HUD is the font choice as it feels very “neon” like King of Fighters 11 and sticks out like a sore thumb compared to Guilty Gear’s usual grit and metal look.
Lastly, a major thing to consider, well... at least from the perspective of getting new players in to the game, is to consider how easily they’ll be able to adapt to not only this game GG Strive, but older games as well.
I mean, what if, for whatever reason I’m a brand new player just starting out, and I get curious about the whole story?  What if I want to check out the older games?  Is that going to be difficult?  Easy?  Challenging?
I really do hope they come up with something that’s digestible for everyone, though.
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