#bc i want it to be somewhat as dynamic as botws
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ganondoodle · 1 day ago
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been trying to do some pixel art bc after putting another 60+ hours into stardew valley the want to make a stardew like game but *my* way is strong again ... but i keep getting hung up on thinking about game mechanics (screenshot at the bottom .. sorry for makign this so long again ..)
at some point i thought the whole minecraft aspect is probably impossible to add into a 2d pixel game and im better off to cut that idea out of my head and instead make a dedicated area in which you can build stuff more costumizable and make the rest a more static thing id built so the worlds have more character and theres less problems with NPC pathing (since i dont want you to be able to escape Eadryas wrath if you overstay your welcome by building yourself into a circle or collision boxes .... though they would destroy anything in their path to you either way.. still)
but then i still want you to be able to change the ground in your little area (or maybe multiple ... idk im still conflicted bc i like the idea of finding a place and building your lil hut there ... unless i make it so you can build a hut anywhere but change the ground tiles only in certain areas ... ) and build little ponds and stuff ... so im back to the minecraft in 2d problem
i keep getting into these thinking spirals bc i dont want to draw all those sprites if im gonna scrap it all again anyway
the main point with this little ...... well, lets call it fantasy bc im not confident this 'project' will fare any better than any of my other projects (im a never finished a single project and keeps being haunted by it kind of guy and i hate it)
- is that i want a 2d game somewhat similar to stardew but set in my original story world and focused on the environment and nature, not on earning money, an intricate weather system and no time limit on your day, the twist being you are an ex-demon hunter and are on probation to prove you really abandoned the cause, given shelter and a place to stay in the demon world within the protective bubbles around gates into the human realm (bc humans cannot live in the normal environment of the demon world- this is an already long established thing but works extremely well to limit the space you are able to go in a game without making the world feel tiny plus allows me to give you several different environment designs bc those are gates and bubbles in different parts of the demon world) your task being to help clean up the poisoned land the celestials had caused and repopulating these parts with plants etc. ... there is a tracker that lets you know how well or bad it is doing and if you only destroy instead of restore (like chopping down all trees without planting new ones) you will be given warnings until Eadrya shows up and kills you since you are clearly still working to destroy their lands after all
i still really like this idea but im really doubtful it will go anywhere since i am so slow, need to learn at least two complicated new things (coding, music making) and already have so many things i want to do but never really .. do, the task is just too daunting and it keeps me from just having fun drawing pixel art bc i cant stop (over)thinking about mechanics
(see this is what i mean my brain just cant stop, it just keeps going and it keeps making me spiral into these thinking loops that prevent me from actually doing anything )
this is the same file i have been randomly doodling sprites on since april (by far not the only one, but the current one of multiple sprite tests i keep updating or changing)
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(i appreciate feedback or thoughts on this alot, its a little fantasy that i keep comign back to, all my attempts to throw it out of my head in hopes of clearing up some space have failed no matter how little hope i have of making it a reality ..)
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