#and the fight strategy is. also not that fun when they just need to establish how extra super powerful the admirals and wb are
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actually this is what kinda falling off of one piece does to a mf
#CAN YOU BLAME ME#im sorry its marineford. but i know what happens there because ive been on the internet#and the fight strategy is. also not that fun when they just need to establish how extra super powerful the admirals and wb are#ive really liked the alabasta-tb formula of everyone splitting up to fight smaller battles before being in a big group...#... for the main villain idk its just a lot of fun#but now yk theres no crew. so its kind of just 2 armies all at once#which is decently fun but idk#30 or so episodes is too many when im not in suspense about what happens to ace
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Got a great idea for a Ler Giyu Lee Tanjiro, when u r able to do it😊
HC: After the Soba Contest, Giyu decides to get a little 'revenge' on Tanjiro for following him around like a pesky puppy for three days and also (secretly) to have a bit of fun with his junior.
Poor Giyuu, he can't even eat anymore without hearing Tanjiro's 'Giyuu-San!' (NOT A SHIP!!!!)
Lee: Tanjiro Kamado
Ler: Giyuu Tomioka
Giyuu felt like a demon, not because he felt the need to eat human flesh or something, it was more because he now understood how it feels in a certain part to be stalked.
'Tanjiro, I agreed to let you win and you did... Why do you continue to follow me?' 'Oh, I would like to start training with you!'
'Well, that's impossible...', what a bad word you chose.
It wasn't because Giyuu didn't want to train Tanjiro or anything like that, it's just that hashira training already had an established order and Giyuu couldn't break it, not even if it was Tanjiro.
He tried to explain but Tanjiro continued to believe that the contest had been of no use and Giyuu had become discouraged from the idea of training.
'Well, this is weird. It went from being sweet to scaring me...'
Hahahaha it seems like Tanjiro has continued his stalking of Giyuu, so how was he going to recover?
'Tanjiro, listen, I appreciate that you care about me, but I can't break the rules. The order of training is set and I can't just break it...'
'But you broke the rules when you saved me and Nezuko...', loophole
Giyuu tried to explain to Tanjiro, for the 15th time that day, that he couldn't train him unless he passed training with the other hashiras or had a specific order from Ubuyashiki that he must do so.
Also, he didn't want Tanjiro to get injured again, he had just recently had his cast removed and it was dangerous, he wouldn't expose him to another injury.
'Giyuu-San, but... You promised to train me...' 'I never said I wouldn't, but, seriously Tanjiro. Stop following me, I don't think I can even blink without feeling your bulging eyes staring at me...'
But that cycle continued for almost 3 days straight, it didn't bother him since Tanjiro didn't interrupt when he was asleep or when he was in the bathroom, but it didn't take away from how weird that looked and felt.
Finally, Giyuu agreed to train Tanjiro, of course, "train" in quotes.
'I'm so happy that I can start my training with you Giyuu-San! I will do everything you ask of me!'
'Well, grab your katana and get into fighting stance', hahahaha a classic!
Giyuu approached and took a good look if Tanjiro's posture was correct, there were still a few small details missing but nothing that Giyuu couldn't fix. He moved Tanjiro until he felt he had the proper posture, but something was missing, he wasn't doing the right breathing.
Giyuu smiled internally and placed his hand on Tanjiro's belly and instructed him to breathe, pinching him lightly when he breathed incorrectly. 'Gi-Giyuu-San... That tickles...'
'Really? I had no idea' 'Wait... This isn't the training I'm thinking of, is it?'
And that's one of the reasons why Giyuu doesn't use stupid strategies or games, he doesn't manage to carry them out because it's something, stupid, let's put it that way, to be able to come up with a good plan.
Well, that will be told in another fic, Giyuu had no choice but to admit that that was the reason and assured him that it would help him in his future training with the other hashiras.
'Gi-Gihiyuu-Sahahan!! I cahahahan't co-concehehehentrahehehete...!!'
'A shame, I don't think you want to disappoint the other hashiras, do you? Come on, don't put your hands so close to your torso, it seems like you're scared...', Tanjiro denied and quickly dropped his sword to the floor and his knees little by little gave way until they were almost next to his sword.
Giyuu tsked, but internally laughed, sat next to him and sat him on his lap while laughing and caressing his head (IT'S NOT SHIP YOU MOTHER-).
Tanjiro puffed out his cheeks as he covered his red face, this was silly, he had barely started training and he already felt like he had failed. 'Hahahaha calm down Tanjiro, you did your best... I guarantee that none of the hashiras will do that, I was just playing with you'
'I see Kanroji-San capable of doing it. Also Tokito-Kun, Uzui-San, Shinobu-San... Ugh... I need to practice my reactions better, if something like this happens to me in battle, I'll end up dead.'
'Hey, don't say that. You are a good swordsman. Well, how about we train seriously this time? No tickling, I swear'
But Tanjiro refused, if he wasn't able to handle his reactions with him, how would he with demons? Well, it's not like the demons have a BDA that focuses on it, but better safe than sorry.
Giyuu sighed and asked him exactly what he wanted, Tanjiro took a breath and raised his arms, needless to say that as soon as Giyuu reached out his fingers, Tanjiro's arms immediately lowered.
'Don't you dare tease me, you're just as ticklish as me, you could even put it worse...'
'Oooooh, I see... Are you provoking me? I'm not the one who usually falls for provocations but since it's you, I'll play along... Come here little one!!', Tanjiro squealed when Giyuu grabbed his wrists and put them on top of his head, he must have foreseen this.
Tanjiro laughed in anticipation and closed his eyes tightly when he saw how Giyuu smiled and moved his fingers slowly and approached him, but after calming down, he had the courage to stare at him and try to maintain eye contact with his fingers and control his reactions, but failed.
He hadn't even really done anything, Giyuu had just used his index finger to poke his armpit and laughed at Tanjiro's reaction, asking him if he was sure he wanted to continue and he nodded.
'Come on Tanjiro, really? It was just my index finger hahahaha. Be stronger, this is your second chance, if you fail again, you know what will happen...' 'I can handle it! I'm sure I can!'
'Fine, but I warned you...'
The procedure, and the result, was the same, Tanjiro couldn't help but squeeze his eyes shut and groan when he realized what he had done.
Giyuu couldn't contain his laughter and shrugged, I guess it couldn't be helped. 'Ooooh what a pity... It seems that now the tickling will be serious...'
'R-really...? Wait Giyuu-San! I-I change my mind!! AHAHAHAHAHA!! GI-GIHIHIYUHU-SAHAHAN!!'
'Yeah? What do you need?', Tanjiro shook his head as he pulled it back.
He had to be careful, what would happen if he accidentally headbutted Giyuu? I would never forgive him, even if it was by mistake, I would not forget it.
'I'm just using two fingers to dig into your armpits, wow, you really can't tolerate this, huh?'
'PLEHAHASEHE!! GIHIHIYUHU-SAHAHAN!! PLEEEEAAASE!! AHAHAHAHAHA!!'
'Please what? Please continue? Please stop? If you want something, say it completely, I'm not a fortune teller, Tanjiro'
Tanjiro let out the most embarrassing screech he would have made before, he would have covered his face if Giyuu didn't have his arms above his head, but it didn't last long.
Giyuu was "compassionate" and let go of Tanjiro's wrists to use both hands, one of them stayed in his armpit while the other went up and down from his hip to his armpits, sometimes squeezing his hips, going up to his neck, giving gentle squeezes to his sides or tummy or slid his finger into his navel.
'Look at you, is that really a lot? You're kicking in the air, who are you trying to hit?', Tanjiro huffed and started spinning around. 'Do you need a break?'
'YEHEHEHEHES!! JUHUHUHUST AHAHAHAHA GI-GIHIHIVE ME A FEHEHEHEHEW MHMHMH SEHEHECOHOHONDS!! PLEHAHASEHEHEHEHE'
'Okay, okay, breathe!'
Finally Giyuu stopped and Tanjiro gasped while still continuing to laugh.
Giyuu raised his head to put his haori under it, standing up and heading to the kitchen to bring Tanjiro a glass of water. 'Here, drink, maybe I went too far'
'I don't think so, I'm just too ticklish... And you're very good, now I understand why Shinazugawa and Obanai-San tried to stop me from telling you when they say something offensive to me'
'Well , I am just quite cautious and think my attacks well. I'm sorry I made you laugh so much, it sounded like I was torturing you...'
Tanjiro sat up and denied, he couldn't get mad at Giyuu, he was too nice to get mad at him.
He smiled and Giyuu smiled back, stroking his head and helping him up once he recovered.
'Well, what do you think if we train seriously this time? I promise you there won't be any tickling, if you're not so wrong!'
'I promise! I'm super excited to train with you! I will give my best effort!' 'I know you'll do it well, come on, be on your guard!'
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Unconquista: A Tale of Sephardic Conquest
A little while ago, I thought of firing up Crusader Kings 3 for another playthrough. It's been a little while since I've played. If you don't know, Crusader Kings 3 (CK3) is a grand strategy game about being a medieval lord and getting into Game of Thrones style escapades.
I have a fun tradition where I only play as Jewish rulers of one variety or another, and for this playthrough I decided I wanted to touch upon my Sephardi heritage and start in Iberia (Modern day Spain/Portugal.) The current goal is to see if I can hold on to power long enough to take the entire Iberian Peninsula under my control, and if I get there then maybe we'll go sack Rome for the Menorah and go re-establish the Kingdom of Israel. Here is my starting screen:
I've created a custom ruler and renamed the county I start with. My little head canon is that the Jewish population of this county got sick of pogroms and the war between the Christians and Muslims and have decided to seize control via a peasant's uprising. My ruler, Count Elazar is a pretty straightforward guy. He has decent stats in all aspects of ruling except for Intrigue, so I hope he doesn't get poisoned. I've taken the Generous and Just traits mostly to counteract the negatives of taking a martial focus for him, since I'm probably going to need to do a lot of fighting in the short term. However, I've also made him a Wise Man, a Theologian and a Gardener for the bonuses that'll give me to managing stress as well as helping to reap the benefits from religion.
Now this is fantastic, my wife (who was randomly generated) is a better strategist than I am! We love this representation of strong Jewish women. Anyway, I'm gonna get my inital affairs in order and then hit play. I'll post updates when major developments or funny shit occurs. (And I swear to Fucking G_d, if anyone tries to make this silly little historical fantasy into some political hill to die on I will block your ass so fast and send a dybbuk your way.)
#Jumblr#Crusader Kings 3#alt history#Unconquista#< that'll be my tag for updates for this#I hope that this stupid little playthrough brings my jumblr chaverim some joy and respite
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Toontown: Corporate Clash Recap: Toontown Central Mainline Tasks (Mata Hairy)
Okay so, way back when I started this Toontown Corporate Clash recap a few months ago, I completely forgot that there’s one more task in the tutorial after you talk to Flippy before you can do all that side-stuff I already went over.
Oops.
Anyways.
Time for First Impressions
This Mainline Task is assigned as soon as you turn in “Welcome to Toontown”.
In order to continue this task, you need to talk to Lord Lowden Clear in Toontown Central’s Toon HQ.
Lord Lowden Clear greets you, happy to see you again, and notes that he’s sure you’ll be able to get some real tasking done after how well you did in training.
“But first, a formal welcome to the team.” “As you know, I’m Lord Lowden Clear - head of the Toon Resistance.” “We’re the top-of-the-line team that’s been established to strategize and fight against the Cogs.” “Here stands some of the most experienced and trusted Resistance members in all of Toontown.”
The camera then pans over to the other Resistance Rangers in the HQ:
Mata Hairy (Red Monkey) – Head of strategy and banana collection.
Bumpy Bumlebeher (Periwinkle Bear) – Head of stealth tactics and round objects alike.
Good ol’ Gil Giggles (Green Pig) – Head of disguises and ordering their catering.
Lord Lowden Clear himself – Leader of the entire organization.
Lord Lowden Clear started the Toon Resistance shortly after the Cogs first invaded in order to fight back against their robotic oppressors.
All kinds of Toons have risen through the ranks since then, with the best of the best becoming Resistance Rangers like Lowden and friends.
But you’re going to be starting out simple.
Since you’re going to need to pick up some gags first, he send you to ride the Trolley. You may take some friends with you, if you so wish, but he just wants you to earn some Jellybeans and buy some Gags.
You also get 9 experience and 25 jellybeans just for talking to him.
In order to progress the task, you need to play a single Trolley Game.
FUN FACT!: Before the Hires and Heroes update, the player was NEVER sent to ride the Trolley. They just threw you into the deep end without reminding you that you still need to buy gags. It very nearly tripped me up when I made my first Toon, I am SO glad they realized that not all of their players would be familiar with the original Toontown Online.
Ahem, after you’ve ridden the Trolley (you don’t need to buy any Gags, but why wouldn’t you?) you can go back to speak with Lowden.
He’ll congratulate you for stocking up, and then remark that you’re ready to take down the Cogs.
While they’ve kept the Playgrounds safe, Cogs are still roaming the Streets.
You can go through any of the four tunnels in the Playground to access one of Toontown Central’s four streets. “Try not to wander too far, as streets beyond Toontown Central’s harbor more dangerous Cogs!” You also get 9 experience.
He wants you to defeat 2 Cogs in Toontown Central. Any Cogs, anywhere in Toontown Central will do.
After you’ve done that, he’ll congratulate you, and remark on all the different sizes and shapes the Cogs come in. You also get 9 experience.
As I explained in a previous recap, the Cogs are divided into 5 Departments: Sellbots, Cashbots, Lawbots, Bossbots, and Boardbots.
You can check your Cog Gallery (basically this game’s bestiary) to see how many kinds there are as you encounter them.
But back to the task at hand, he’s assigned you to defeat 3 Cogs from a randomly chosen department.
Yes, randomly chosen. One Toon will have to defeat 3 Sellbots, another will have to defeat 3 Lawbots. You don’t know which until you take on this task.
Regardless, once you defeat the assigned Cogs, he’s impressed at how quickly you got it done, and believes you’re ready to get some real resistance work done.
He assigns you to speak to the Resistance Ranger next to him, Mata Hairy.
He believes you’ll be a Resistance Ranger in no time.
Speaking with Mata Hairy concludes the Toontorial, grants you the Toontown Central Profile Background I incorrectly stated was unlocked by default, and unlocks all of the Sidetasks I already went over. Plus, 54 experience.
Ahem, regardless, this recap will cover all of the Tasks you do for Mata Hairy.
Starting with…
A Hairy Introduction
Mata Hairy welcomes you to the Toon Resistance.
Each of the Resistance Rangers are tackling their own issues at the moment, and that’s where you come in.
“As part of the resistance, you’ll be aiding us in solving these problems.”
Right now, they’re working on an efficient system to train new recruits, such as yourself.
Their resident “gym goach” (sic) is Franz Neckvein. Unfortunately, he’s currently been facing his own issues, so they need you to run by the Punchline Gym on Punchline Place to see if you can help him.
“Remember to use your street map above the Shtickerbook if you need directions,”
So yeah, you need to go to Punchline Place, enter the Punchline Gym, and talk to Franz Neckvein.
Doing this completes the Toontask, earning you 58 experience and 2 Jellybeans.
This leads into…
Zit’s Time to Pump Iron
Franz Neckvein is a tan mouse with an anvil on his head.
I’ll let him explain his problem, because the writing in this game is golden (credit to corporateclash.wiki.gg):
“Oh, are you zat new Resistance recruit? Velcome to my gym. I train all Toons to grow big, strong muscles.” “Zat iz, if I had my equipment. I have a bit of a promblem, you zee.” “My squat racks and heavy weights have been lifted by ze Cogs.” “I need you to go find zem and bring zem back to me so I can continue training Toons.” “And try not to struggle too much lifting zem with your leetle scrawny muscles. Remember to use ze legs, not ze back.”
So yeah, you need to get “Some Exercise Supplies” from the Cogs.
More specifically, the Cogs in Toontown Central. Only Cogs within the borders of this Neighborhood can drop “Some Exercise Supplies”.
Once you’ve recovered them, Franz will give you your next task (along with 58 experience and 2 jellybeans):
“Ah, perfect! Zese supplies look as immaculate as my form when squatting a zouzand pound weight.” “I zank you for returning zese, but I zink you vill need more training. Go find three Cogs and terminate them. I am sure you vill be back in no time.”
So all you have to do is defeat 3 Cogs in Toontown Central. Any Cogs will do.
Returning to Franz after the exercise has been complete rewards the Toon with 38 experience and 2 more Jellybeans.
“Bravo! You are a truly zpecial zpecimen.” “You must ztop by again to train with me even more. Your form was impeccable.” “You are free to go leetle toon, zank you for your azziztance.” “Run! Go! Get to the Toon Headquartahs!”
Have I mentioned that I love the writing in this game? I feel like I could stand to say that more.
But yeah, his problem’s been resolved, so it’s time to go back to Mata Hairy to turn in your completed Toontask.
Doing so rewards the Toon with 292 experience and 12 Jellybeans.
She’s impressed with your muscles. Genuinely! (All Toons have noodle arms, even after completing this task.)
Regardless with the gym back in order, Toons everywhere will now be fit enough to handle throwing so many pies!
Your next task? You need to go help out Professor Guffaw, who has been working tirelessly to teach Toons how to laugh affectively, which causes Cogs to laugh as well.
As Cogs can’t take a joke, this is the most affectively way to neutralize them.
Unfortunately, her jokes haven’t exactly been landing lately.
Your new task is to see what’s wrong and get her classes back in order.
It’s off to Laughing Lessons on Silly Street with you, in your new Toontask:
Jokey Jam
Professor Guffaw is a purple dog.
She greets you, assuming you’re here to learn how to laugh.
And so, she begins her lesson:
“Oh, hush hush, let me jump right into it. I am a professional, after all.” “It starts from the diaphragm. First, you breathe in deeply. Then, upon hearing the funniest joke, you bellow out in laughter!” “Let’s put it into practice.” “Why did the chicken cross the road?” “Because the road was too long to go around!” “Haha! …” “…Huh?” “You… you didn’t laugh.” “I guess it really is true, the quality of my jokes has really been dropping lately…” “But! There IS one way to make them better again!” “Laughing gas!” “Yes, we’ll supply every Toon with laughing gas so that every joke will be funny! It’s foolproof.” “There’s a small issue though. I’m all out of laughing gas!” “Some Cogs came in and stole it while I was practicing my latest knee-slapper!” “They didn’t even laugh…” “You don’t think they were deaf, do you?” “You’re not surprised, you say?” “Well, anyway! Could you go and see if you can recover my laughing gas for me? Please?”
Yes, her solution to not being funny is to gas her students with a chemical weapon.
Did I mention I love this game’s writing?
Dubiously ethical tactics aside, talking to Professor Guffaw rewards the player with 43 experience and 2 Jellybeans.
Any Cog in Toontown Central has the potential to drop “Some Laughing Gas”, and bringing it back to Professor Giggle rewards the player with 43 more experience and 2 more Jellybeans, and the next step in this hilarious story:
“Awesome! You got the tanks of laughing gas back!” “But… there’s hardly any left!” “How will I ever manage to get this place back in order…” “Joy buzzers? No… too shocking.” “One-liners? No, they’re even shorter lived…” “Ah-hah! I’ve got just the thing in mind.” “There just might be one Toon out there that could help me fix my problems!” “Jesse!” “I need you to run over to Jesse right away!” “His shop’s here on Silly Street as well! It’s called Jesse’s Joke Repair!” “Please hurry! I have a class coming in a few hours, and they’re all as funny as a pie gone cold!”
I have a feeling those Cogs may have accidentally done a good thing.
Ahem, regardless, you need to go by Jesse’s Joke Repair down the road and speak with Jesse Jester, a royal blue mouse in a jester costume.
He has the following words of wisdom to dispense:
“Welcome, young grasshopper.” “I assume you are here to learn the ancient ways of mending jokes, forgotten by most of toonkind.” “I do indeed have the tools you seek.” “Or, at least, had the tools.” “Now the Cogs have the tools.” “Regardless, there are tools.” “And this punchline to this is that the Cogs have taken the tools.” “What I’m trying to say is that, if you want my assistance in repairing jokes…” “All you need to do is find these tools and use them to your advantage.” “The Cogs may have taken them, but you possess the ability to create laughter. Laughter that can overtake those who themselves have taken.” “May you be strong in your journey, young Toon.” “I will guide you from this desk that I stand behind, while you do all of the work.”
He wishes you luck.
These wise words grant you 43 experience and 2 Jellybeans, as well as a new objective: recover the Joke Repair Tools.
Any Cog in Toontown Central could drop them.
Bring them back to Jesse for 43 experience and 2 Jellybeans.
“Exactly as I expected. You have risen above and beyond and found my tools.” “But here’s the punchline.” “YOU are the tools.” “It’s been within you all along. You have the ability to fix any joke you desire.” “…Just kidding! In all honesty, these are actual joke repair tools.” “Though, I did have them all along. I just wanted you to bring back my toilet plunger and my back scratcher.” “It just wasn’t the same, living without those two.” “I will now entrust you with these tools. Onwards, grasshopper! Fix the jokes, bring out the laughter, take down the Cogs.” “I will be here if you ever need more assistance.” “I bid you well, [Toon Name].” Until next time.
Now that you have the real Joke Repair Tools, you can return to Professor Guffaw for 43 experience and 2 Jellybeans.
“Joke repair tools?” “Perfect!” “Why, I can feel them working already!” “In fact, let’s give it another shot.” “What does a clock do when it’s hungry?” “It goes back four seconds!” “Isn’t that hilarious?” “This is perfect! Thank you, [Toon Name]!” “I’ll let you head back to the Toon Headquarters now. You’ve helped me out so much, I’ll be sure to put in a good word for you with Lowden.” “Now my students will be able to spread laughter far and wide!” “I can picture it now, groups of Toons hanging around in the Toontown Central playground…” “All of them so funny, enjoying each other’s presence and jokes!” “Thanks again, [Toon Name].”
With that done, you can turn this task in to Mata Hairy.
She thanks you for helping her with all the big issues.
“Now I just have to deal with the small things like getting back all my darn bananas. Those Cogs seem to like swiping them left and right for some reason.”
She doesn’t need anymore help, but some of her colleagues might.
She suggests checking in on Bumpy Bumblebehr.
Which makes this a convenient stopping point.
See you next time!
-
GOD I forgot about the wordplay in this shiit
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Toothpaste Slogan Inspiration: 5 Examples That Stand Out
Do you believe a well-crafted slogan can truly set a brand apart in the competitive oral care market? Consider the impact of memorable phrases such as Colgate's "Cavity Protection Promise" and Crest's "Healthy Smile Guarantee" on customer trust. Effective slogans can indeed play a significant role in building brand loyalty. However, what makes a slogan truly stand out, and how can toothpaste brands leverage this powerful marketing tool to capture your attention? Let's explore five exemplary slogans that have achieved this and discover what makes them so effective.
Colgate's Cavity Protection Promise
One of the most recognizable promises in oral care is Colgate's "Cavity Protection Promise." When you're choosing a toothpaste, you want to know it's going to deliver on its claims - and Colgate's been saying it can prevent cavities for decades. This promise isn't just a claim; it's a promise that has been backed by science and trusted by millions. If you're looking to create a similar promise for your brand, consider using a slogan generator site like Slogan Generator Pro. This site creates unique, catchy slogans tailored to your needs, helping you effectively convey your message. With a promise like Colgate's, you can build trust with your customers and establish your brand as a leader in the oral care industry.
Crest's Healthy Smile Guarantee
As you aim for a healthy, vibrant smile, you're likely drawn to brands that not only promise results but also guarantee them. Crest's Healthy Smile Guarantee is a perfect example of this. By offering a satisfaction guarantee, Crest instills trust in its customers, making them more likely to choose their products. This approach is particularly effective as it addresses the concerns of customers who have tried various toothpastes without achieving the desired results. The guarantee also reflects Crest's confidence in their products, which can positively impact customer perception. By incorporating this strategy into your marketing approach, you can establish a strong connection with your customers and set your brand apart from competitors. Check out https://slogangeneratorpro.com/toothpaste for more information regarding toothpaste slogan.
Sensodyne's Rapid Relief Slogan
If you're among the millions struggling with tooth sensitivity, you're likely no stranger to the promise of rapid relief. Sensodyne's slogan effectively taps into this need, positioning itself as a go-to solution for sensitive teeth. "Relieve Tooth Sensitivity Rapidly" or "Get Rapid Relief" are simple yet powerful phrases that resonate with its target audience. By using words like "rapid" and "relieve," Sensodyne creates a sense of urgency, implying that its product can provide quick and effective results. This approach not only grabs attention but also instills trust in potential customers. As you consider your own toothpaste slogan, take a cue from Sensodyne's straightforward yet impactful approach.
Aquafresh's Kids Oral Health
Your child's healthy smile is a top priority, and when it comes to kids' oral health, you want the best. That's why Aquafresh's toothpaste is a top choice for many parents. Their slogan, "The cavity fighter for a healthy smile," effectively communicates their unique selling proposition. By positioning their product as a powerful tool in the fight against cavities, Aquafresh instills trust in parents who want to protect their child's teeth. By using a fun, colorful branding and a friendly mascot, Aquafresh also makes oral care engaging and accessible for kids. This winning combination has helped Aquafresh become a household name and a staple in many families' oral care routines.
Tom's Natural Toothpaste Approach
While many parents trust brands like Aquafresh to protect their child's teeth, you're looking for a more natural approach to oral care. Tom's of Maine offers a revitalizing alternative, with a focus on organic ingredients and sustainable practices. You can trust that their toothpaste is free from artificial sweeteners, colors, and preservatives. Tom's slogan "Nature. Inspired." reflects their commitment to using natural ingredients that work in harmony with your body.
Conclusion
You've seen how top toothpaste brands make their mark with memorable slogans. As the saying goes, "actions speak louder than words," but in this case, it's the words that drive action. Colgate, Crest, Sensodyne, Aquafresh, and Tom's of Maine show that a catchy phrase can be the key to releasing customer trust and loyalty. Now it's your turn - craft a slogan that resonates with your audience and sets your brand apart in the oral care industry.
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I DON'T REMEMBER IF I REPLIED OR NOT BUT HERES A REPLY ANW OMG U BREAK MY HEART SO WELL AAASHHA sorry if I've already said smth so this makes it a double reply ANW dottore angst gets me so hard but I don't hate myself that much so an accompanyinh fluff I'd like to add is like imagine reader is reallyyyy good at chess cus they're established as smart by being in the akademiya and now since you can't rlly do anth all day you challenge the clones to chess often so anw one day dot is just coming as you win a game against one of the clones for the third time in a row and you challenge him to a game and he's so convinced he'll win he deliberates going easy on you and- wait what the fuck why are you so good
also you are quickly becoming my fav creator to interact wit :( 💗
- 🌕
I HAD THE BIGGEST SMILE READING THIS IT'S SO CUTE- I NEED TO WRITE A LIL SOMETHING YOU'RE SO BIG BRAINED...!
Since your illness prevented you from training your body more than you like, you made your best effort to train your mind instead. You deemed your mind as very important, as the loneliness of it all often weighed down on you more than you liked. So you made sure to keep yourself occupied as much as you could, to try and prevent any negative thoughts from creeping up. And well, you found it to be quite rewarding. There was one time when the clones were struggling with an experiment for quite a while and were reluctant to inform Prime. So you asked them to let you take a look at the notes and everything along those lines. Admittedly, it reminded you of when you researched with your lover back at the Akademiya, so you accidentally got too into it, scribbling all of your thoughts and a possible answer to the problems. The clones were rather shocked when you turned out to be right.
But your favorite activity by far was chess. The brain teaser was highly favored by those at the Akademiya, and for good reason too. It was a great way to challenge yourself and get your mind working, and the best part? You could sit down comfortably and only move your hand, and enjoy the rather handsome view of a segment's face laced with confusion.
The clones were almost always happy to indulge your wishes, sometimes even fighting over who got to fulfill them. So after you absentmindedly mentioned wanting to play chess, the next day the game was set up in the lab, ready for use. Needless to say, you were quite elated. You had itched for the chance to play again. And of course, your only opponents were the multitude of your lovely segments.
The segments do love you. It is only natural that their creator’s love for you extends to them as well. So they gladly play along with your little game of chess, but they won’t do it too seriously; after all they wouldn’t want to hurt- wait, how did you already beat him?! For all of their wisdom and knowledge, they are baffled when they are taken out that quickly.
It eventually gets to the point where you have a little group of clones watching you battle another. It’s quite endearing to see them hover over you like that, trying to guess what move you’ll play next. But the true fun comes when Zandik appears. There are times where sometimes you do not see him for a few days, but that’s alright. The time spent afterwards always feels the best, and this is one such time. He is unaware of the little show you’ve been putting on, so you gleefully invite him to play you in a game of chess.
He accepts of course. Admittedly, it had been a while since he played, having only laid eyes on the chessboard in which the Gnoses were pieces. And of course, he has the same mentality as his clones - he’ll go easy on his darling, you’re his after all. He knows his genius is incomparable so- wait… you beat him? Since when did you become so good? You must tell him all the details now, he wants to know your thought process and the strategy’s name and how the other matches went and-
You shut him up with a kiss and invite him for some more chess games in your shared bedroom.
#smooches talks#🌕 anon#fragile reader <3#dottore love notes <3#also i cant play chess at all.. so forgive me if i didnt get the terms right LMAO#i want to learn chess so bad. but i just suck ass#BUT I LOVE THIS IDEA AND U TOO NONNIE UR SO CUTE AND FUN TO TALK TO
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hi i’m an istj. i fear the problem im going to describe is resolved by being more Te proactive and taking on more leader responsibilities and failing. just typing that out makes me feel burned out and miserable. anyway i get involved with groups that align with my values to get things done but it always feels like i somehow join things that aren’t as efficient as i’d want them to be or stagnate. at the same time that i have strong opinions about what to do i resent having to take on more responsibility to enact it. i want to be part of an established, moral, process/group but it seems like everything is in flux all the time. just making sure: is this Te-Ne dysfunction ?
Your question is about type development. An important aspect of type development is understanding the weaknesses and flaws of your type, in terms of the ways that your type tends to misuse functions. You seem to believe that your problem boils down to a simple lack of desire to lead in group situations (weak Te?), but it probably goes far deeper than that.
Si-Ne problems often manifest as a general aversion to change, specifically, unwillingness to change how one looks at a situation, which would then significantly alter one's approach to it. Imbalance between Si and Ne becomes a very unhealthy stubbornness when one is also prone to Si-Fi loop that thinks in terms of pure absolutes. In essence, you believe what you believe and you want what you want, and nothing and nobody can break through that mental wall. Perhaps not even you.
Auxiliary development is meant to help with Si extremes and Si-Fi loop stubbornness by making you care more about empirical facts (Te) than your frustration (Fi). It isn't always easy to develop the auxiliary function when you come to believe that it interferes with what makes Si feel most comfortable (e.g. "just typing that out makes me feel burned out and miserable"). If using the auxiliary function feels so "tiring", it doesn't mean that you should avoid using it. Quite the contrary. It's an indication that you haven't yet learned to use it properly, which means further development is necessary.
Te wants efficiency, that much is true. However, what separates immature Te from mature Te is how exactly one conceptualizes "efficiency". When Te is immature, one has a very rudimentary understanding of how to be efficient. For example, one is likely to believe that efficiency is achieved through assertiveness or even brute force, i.e., "making" things happen despite all the obstacles in the way. Is it any wonder that using Te feels tiring, then? You're essentially forcing yourself to swim against the current. Si doms are painfully aware that their energy is finite, so they quickly run out of steam.
However, Te isn't really about mustering up energy. This is not what makes TJs smart, strong, and formidable. Mature Te conceptualizes efficiency as reducing the amount of energy required whenever possible, which is why they have a lot of energy to take on very heavy workloads - some people call it "working smart". This is done through facing the empirical facts of a situation head on and learning to work closely with them, which makes it far easier to make them work in your favor.
Your problem requires a two pronged attack:
Are you able to change how you look at situations in order to improve your approach (to address Si-Ne imbalance)?
Are you able to face the empirical facts of the situation and work with them rather than against them (to develop better use of Te)?
Wanting to be part of a process/group that aligns with your values in order to enact some good in the world is an admirable thing to strive for. Presumably, the other people involved in the group have the same sense of mission, otherwise, they wouldn't have joined. However, what you fail to take into account is that people aren't generally single-minded.
Human beings are complex because they are motivated by a multitude of factors, whether they realize it or not. They are full of psychological conflicts, contradictory desires, irrational impulses, old baggage, and unconscious bad habits. And when you bring people together, all that stuff comes out and creates complicated entanglements. A "group" only becomes a "team" when it is able to overcome those psychological obstacles together, and it can be a very long process of learning how to maximize strengths and mitigate weaknesses in every individual member. That's why a lot of groups simply fall apart. While your intention to join the group seems simple and straightforward (because Si-Te is admirable in its ability to keep things simple and straightforward), other people's intentions might not be so simple. If you fail to take into account the irrational aspects of human nature, you will cause yourself needless suffering.
Your frustration with people is likely a manifestation of your unrealistic expectations of them. Perhaps you aren't able to understand people who don't resemble you, let alone work with them. And you will certainly be doomed to fail if the only way Te knows to deal with individual differences is to force everyone to become more like you. That's an impossible task, not because it requires the energy of a thousand suns as you assume, but because you're choosing to fight against reality. Mature Te would advise that you should first face down the empirical facts of how people operate if you hope to discover the most effective way to influence them. Your repeated experience of feeling disenchanted with groups tells you that you're missing an important piece of knowledge about groups and how they operate.
I'll give you a very simple example from my own life. I used to gather with a group of 30-50 people once a week to conduct planned discussions. The discussions never really started on time despite everyone being in their seats because people weren't focused enough at the start of the session. There was often whispering and sidetalking and such that would go on for about half an hour before the room felt settled and focused.
One method of addressing the problem arose organically. Whoever was the main speaker simply started shushing people and it became a thing. Sometimes, it would even escalate to calling people out, like a teacher scolding a student in a classroom. This definitely made the social atmosphere less inviting and more tense. Sure, people would shut up after being called out, but they became less focused due to seething with resentment. Power struggles aren't great for group morale, especially if it's supposed to be a group of equals coming together for a common cause.
It all sounds quite childish, but these kinds of judgments are useless. You can call people childish, inefficient, incompetent, etc etc, but it doesn't solve the problem. And, worse, being judgmental blocks you from understanding people better and working with them. Perhaps an ISTJ would see this as a "mess", an "inefficiency" that wastes time, and evidence of bad character when people break the rules.
However, if you change the way you look at the situation, you might not be so quick to make such judgments. Actually, it's kind of weird for a bunch of people who know each other well to enter a room and immediately sit down quietly. Humans have a natural tendency to socialize as a way to strengthen interpersonal bonds. Isn't group cohesiveness a good thing, since it encourages better cooperation? If you are able to see the benefits of their chatty behavior and how it contributes to group cohesiveness, then instead of fighting against it, you would think of ways to harness it.
The real problem wasn't inefficiency; inefficiency was merely the symptom. The more primary problem was that a lot of people joined the group not just to "get things done", but also to make friends. The structure of the event denied them from fulfilling that important need and then they were more likely to act out. This problem was discovered when people had a chance to talk about what was frustrating them, which meant that the group had to make space to conduct some uncomfortable conversations.
To address the problem, the group eventually decided that the first 15 minutes would be devoted to socializing and allowing people to catch up, with the explicit promise to get down to business when the time was up. Some people brought drinks, others brought snacks. Some even showed up early to have more time to socialize. It enlivened people and enriched their relationships. Being "officially" allowed to get the chattiness out of their system, they were better able to sit down and focus on the planned agenda. The meeting felt like fun rather than a chore. And if you're interested in a cause, don't you want to recruit more people to support it? Making things more fun is one good way to attract support. You can look at it as wasting 15 minutes OR you can look at it as a 15 minute investment.
Solutions to human problems require:
cognitive empathy: figuring out what's really going on inside people's heads (in Te terms it means working only with the empirical facts of the situation, rather than indulging negative Fi judgments)
strategy: taking the time to work with people and figuring out the best way to help them get over obstacles (in Te terms it means investing energy early and wisely to maximize your returns later, rather than putting effort into the wrong places or only stepping in to tackle mere symptoms of the problem)
creativity: harnessing natural human tendencies to produce something useful or worthwhile (in Te terms in means taking what's already there and transforming it into a NET positive, rather than getting too fixated on every little negative detail and losing sight of the bigger picture)
Te can be a great function for dealing with human problems as long as you overcome the immature aspects of it, such as impatience, bluntness, or inflexibility. Every person is unique, so every group is different. Let go of the idea that there is only one way to approach a problem/conflict and you will start to be more creative in your approach. By accepting the fact that things are always in flux and using empirical evidence to understand and predict how change works, TJs become much more effective and efficient at everything they do. When it comes to people, meeting someone different from you is an opportunity to learn how to deal with that kind of person. The more knowledge you have of human psychology under your belt, the better you get at dealing with people's weird or negative tendencies. If a strategy works, use it again. If it doesn't work, adjust it to fit their psychology better.
In your situation, you see the problem as people being inefficient, so your inclination is to step forward and do something to "make" them more efficient. Humans aren't built with the prime directive to be efficient. They're not machines. Their psychology is messy, so trying to force them to behave like a machine is to force them to go against their psychology. In other words, you're choosing the least efficient approach. The more efficient approach, though it requires more intelligent thinking on your part (you want to become more intelligent, right?), is to properly understand the more primary problem of what's really causing them to be so inefficient in the first place. That is the way to discover the right strategy. If you are able to target those obstacles at the very root, efficiency improves more naturally.
Oftentimes, working smart doesn't require you to step up and be THE leader for everyone. As an introvert, it's probably more comfortable for you to work behind the scenes to talk to people, get a better idea of what they need and/or what problems they're experiencing, and incrementally remove the obstacles that are preventing them from focusing on what they should be focused on. You can't fix everything all at once, so just do what you can to fix what you are able to fix at any given point in time. It's a process and some progress is better than no progress.
#istj#auxiliary te#fi loop#inferior ne#te#efficiency#problem solving#working smart#creativity#change#perspective#social skills#ask
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In your opinion, which student of Class 1-A would be best suited if they had Twice's quirk Double as their quirk?
While I haven't done a topic like this before, I will admit the idea does intrigue me, especially when it comes to a Quirk as unique as "Double". Plus it could work as a fun example of “Double” being a hero Quirk. Before I begin, I want to say that "Double" would get a general buff by being a hero's Quirk. Given the popularity and disposition of most heroes, it would be easier to study them and get them to do hero work, even if they would be easily destroyed.
I had two in mind, and the first is Izuku. I picked him for two reasons. One is because of his supernatural ability to make friends and get people to listen to them. Which I know sounds like a joke, but would actually be really useful with a power where clashing personalities is one of the big drawbacks. Two is due to how well it combines with his natural intelligence, knowledge of other heroes, and quick thinking. Izuku is really good when it comes to thinking about how to use other people's powers, even if he only has a basic understanding of them. I could see him using that with his tactical abilities to make the heroes he would need. For example, he could come across someone who fires lasers. Izuku would then make Hagakures to block the laser and Aoyamas to counter the attack. Beyond that, given how hands on Izuku likes to be, you could use the doubles in more unique ways. I could see him implementing techniques similar to the various moves that Naruto does with his shadow clones. And considering how heroic and selfless Izuku is, I don't think he'll need to worry about any of his doubles trying to kill him.
The second I picked was Momo as "Double" slots in nicely to her established skills and abilities. Like Izuku, Momo would have a better time utilize her Quirk with great intelligence, being generally better at memorizing and understanding people she'd want to make copies of. If she can memorize items down to the atomic compositions, then memorizing the details and measurements of a person shouldn't be that difficult. It would also be a good expansion on her natural leadership abilities, making her capable of making a team of people whenever she wants them. And again, like Izuku, she could easily organize battle strategies and people to wherever they are needed, but it would go beyond just fights. By making doubles of herself, she can better manage and coordinate the people around her, even in large-scale battles or multiple problems at once. You could have one leading the rescue party, another helping the injured civilians, another trying to keep onlookers out of the battle, and a few more leading the teams that are fighting the villain. It would be a great expansion of her current skills.
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So I've been wasting my time on Terra Invicta lately. It's the first strategy game that's actually been a real challenge for me as of late even on normal difficulty - the AI is surprisingly vicious on a tactical and strategic level, in spite of some flaws (it doesn't seem to understand that point defense is not pointless defense, for example, instead launching a couple of extremely lightly armored and armed corvettes up against point defense arrays armed with mid-to-late-game lasers and coilguns).
It does also have a very neat tone to it - it's a classic alien invasion scenario, heavily inspired by War of the Worlds, Invasion of the Body Snatchers and no small amount of XCOM. The alien "tanks" are even tripods! It does a great job of conveying its ideas mostly through gameplay and simple descriptions as well - the initial ships that you can build are essentially tin-cans with repurposed naval guns, and your space assets run on what is essentially the same stuff as they might IRL, conventional fission reactors and solar panels. The game subscribes to the rule that there's no stealth in space, and so very early on you get a look at the alien bases and ships. They're using fully-fledged fusion reactors, lasers that you can't even think about making until several decades into the game, and plasma weapons and magnetic cannons that make titanium armor look like tissue paper. This "Oh shit," moment is mostly conveyed through pure mechanics and a simple event entitled in all capital letters: "THEY HAVE NOT COME IN PEACE." Another example of this is when they actually land on the planet. The game could have gone at length to say how quickly they land, how terrifying their forces are, but instead it's almost quiet. At the start of the game, the most powerful militaries in the world generally have a military technology score of 4 to 4.2. The aliens land, and have a technology score of 7. They take territory about twice as fast as any conventional human army you can field. When they take territory, it becomes part of the Alien Nation. Every nation has a set of core territories that it has claims on - for example, at the start of the game, Taiwan has a claim on the PRC and vice versa. When you check the Alien Nation's claims, it has a claim on every single province on Earth. it's such a simple detail, but it really brilliantly emphasizes how totally the aliens want to control the world.
It's also rather clever in the setup of its factions. Instead of playing as a nation, you play as the ostensible head of a faction leading a particular reaction to the invasion. On the anti-alien side, you have The Resistance, who want to kick the aliens out of the Solar System, and Humanity First, who say that it isn't enough and the aliens need to be killed to their last to secure the human race's safety. On the other side of things, we have the Protectorate, who want a conditional surrender to the aliens, and the Servants, who want an unconditional surrender to the aliens. In-between, we've got the Academy, who are an ideological core of scientists and researchers who figure that a lasting peace could be established between the aliens and humans while maintaining human sovereignty over Earth and the Solar System. Then there's Project Exodus, who are a bit of a wildcard - they think that fighting the aliens isn't a good idea, but sticking around isn't good either, and so they want to leave the Solar System. Since they're neutral and their victory condition isn't mutually exclusive with the other factions, they can actually end up being a big help to the player a lot of the time. Likewise, the Initiative heard about the alien invasion and said "This could do wonders for our aerospace stocks," and are basically just here to exploit the situation.
It's fun dynamic as well - since you're playing as an ideological faction, not a nation, you end up with these odd political bedfellows and when playing as an anti-alien faction it can get into some oddly optimistic territory where everyone starts putting aside their old differences to kick some alien ass. It's kind of cool to see the combined military forces of Russia, America and China beat back an alien invasion while being funded by a combination of the profits from multiple organized crime syndicates, gold mining on Mercury, and the gloriously powerful Kazakh rocket industry.
#jay talks about games#that thing about the Kazakh rocket industry and organized crime isn't a joke by the way#the game explicitly lets you fund yourself with corruption#and Kazakhstan had one of the better space programs to acquire at the beginning of the game.
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retrospective & predictions
Since we're on a hiatus week (between 320 and 321) I feel like waxing poetic about the depth and growth of bkdk for a bit. Especially because it seems like we’re right on the edge of their biggest development yet, I’m getting the urge to lay all my perspectives and insights I’ve picked up from others out on the table. This is ultimately only my subjective interpretation of subtextual material in canon, though. If you’ve never quite understood what people see in their dynamic and you’re actually open to hearing me out, maybe from this you can at least see where we’re coming from. And if you don’t like my takes after all, well, we’ll see who’s right in the coming chapters, won’t we? What I have to say can be taken platonically or romantically; I appreciate both.
putting it under the cut, since it’ll be long:
At the risk of projecting, I want to start by examining a couple things based partly on personal experience.
From many different directions, I often hear people expressing that Deku’s persistent attachment and admiration for Bakugou is baffling at best. Despite the bullying, despite Bakugou’s loud, rude, and uncompromising personality, he still puts effort into their relationship and frequently describes him as amazing. It seems like Deku himself is aware of this as he’s said things along the lines of how he’s difficult, BUT... etc. Although I don’t think it’s exactly that Deku finds Bakugou’s personality hard to be around, but that he’s deliberately expressing patience for Bakugou’s emotional turmoil.
I have to say I know what this sort of patience is like, as I went through it with someone I love. I only chose to put up with their behavior because I decided the possibility of what our relationship could be was worth it. I wasn’t blind or submissive to how they treated me, and I wasn’t coerced. I simply expressed myself and established my boundaries while still allowing them the opportunity to join me in my world once they got over their own hangups. And guess what? It worked out in the end. That doesn’t mean there aren’t circumstances where it’s better to cut ties, but I want to stress that true reconciliation is possible sometimes. I used to worry that other people around me thought I was delusional for seeking it, but what really helped was my therapist reminding me that I’m smart and strong. So I think Deku deserves to feel the same. In a way this is his whole mission in life, his approach to being a hero as well as his personal relationships.
Let me also be clear though that I don’t mean Deku is only tolerating Bakugou’s personality, his mannerisms, the parts of him that will likely never change. I’m drawing a line between those things and his emotional state (they so rarely align anyway, but I’ll get to that later). In fact, I think Bakugou’s general attitude is part of what Deku admires. This is gonna be hard to explain without inserting personal experience too, sorry. As a writer myself I’ve noticed I’m drawn to writing characters that are brazen and bold and don't mind telling people off. Really it’s because I operate in the world in the polar opposite way. I try not to draw attention to myself, I’m quiet, and I’m a people-pleaser. People who project confidence, especially in an impolite sort of way, fascinate me. It’s good to take cultural context into account, too: I've heard people who’d know better than me that part of the reason Bakugou is the most popular character in the Japanese fandom is likely because he contradicts a lot of their social norms. His disregard is refreshing and cathartic. I can speculate that Deku has a similar point of view based on what he thinks but does not admit about Bakugou being his image of victory and how this sometimes makes him mimic Bakugou’s speech and mannerisms:
There’s also the bit in this fight where Deku realizes he's the only one able to receive Bakugou’s emotions. This is because he’s the most intimately familiar with him and his situation, but I think there’s another layer. Deku, as we know, has a self-sacrificing tendency, and in the current chapters we’re seeing the worst side of that. But let’s also not forget that to an extent, it can be a positive trait: resilience. When it comes to Bakugou, he has an almost comical ability to dodge the potential fallout of his outbursts. The example we all jump to (and fight about..) is how in ch1, apart from the initial shock of Bakugou suggesting he jump off the roof, the most he reacts is to criticize him for saying such a ridiculous thing. However, I think their interaction post- sludge villain is a lot more interesting:
Note two things: 1, in his head, Deku is practically making fun of how Bakugou’s acting as he stomps away without waiting for a reply. It doesn’t faze him. 2, Deku thinks, optimistically, that he can now focus on a different career choice. This is astonishing really. Up to this point, none of Bakugou’s attempts to put him down have worked; he just kept pursuing his dream. The only reason Deku concedes in this moment it because for the first time, he has been shown that he really couldn't do anything in a fight against a villain. All Might told him he couldn't be a hero (although he’s literally about to take that back in the next few pages lol) and the other heroes at the scene gave him a lecture about it too. It was those experiences, and not Bakugou’s words, that truly affected him. And when All Might tells Deku he can be a hero after all, it’s not thinking of Bakugou’s bullying that makes him sob and fall to his knees, it’s the memory of his own mom never telling him those words he so desperately needed to hear. Having spent most of their lives together, Deku must have been aware all this time that Baukgou was influenced by larger societal forces rather than a core judgement, so he didn’t take it personally. He separated the person from the action, and because he’s resilient and patient, he is thus equipped to handle Bakugou’s emotions. It’s a testament to his maturity and emotional intelligence, really.
But I can almost hear some of you saying, “that doesn’t mean Deku should have to be the bigger person here!” Correct! Just because Deku is perfectly alright bearing all of that, doesn’t mean atonement-era Bakugou sees it this way. We can track his awareness of Deku’s care and selflessness as follows-
The bridge scene, when they’re little kids: Bakugou conflates Deku’s heroism with pity, and subsequently thinks Deku is looking down on him because Bakugou’s own insecurity makes him defensive.
The Sludge Villain, and also Deku vs. Kacchan Part 1: Bakugou witnesses first-hand how easily Deku jumps to risk his own life, but still thinks he’s being looked down on.
The Sports Festival: Bakugou fights Uraraka and recognizes her endurance strategy and refusal to give up as very Deku-like. He’s half right. He thinks Deku advised her in the fight, when in reality she just mimicked Deku because she admired him. I want to draw attention to his very sober comment about her not being frail. It’s a great endearment of Uraraka’s character and Bakugou’s respect for her when others didn’t take ���fighting a girl” seriously, but it also reflects on his opinion of Deku. Deku isn’t weak either. He never was.
Deku vs. Kacchan Part 2: Deku finally corrects him about the whole looking-down-on-him thing, and Bakugou is informed that Deku’s selflessness is in fact the reason All Might chose him. Since Bakugou had been in search of what he himself was “doing wrong” for All Might to favor Deku over him, he now has to reconcile the fact that selflessness is a heroic trait, and moreover something he lacks. This is also possibly the first time Bakugou is able to see his past actions toward Deku as bullying since he previously thought it was more mutual. Additionally, Bakugou can now link Deku’s selfless behavior to what he perceived as pity/contempt, and realize that Deku has been giving him A LOT of grace. Maybe too much. Maybe more than Bakugou deserves, and definitely more than Deku should have to. Holy heck- now Bakugou has to figure out how to live up to all the faith that’s been placed in him.
Subtextually, we can see Bakugou’s feelings about atonement reflected in the Todoroki family:
1, Shouto is another example of Deku growing a friendship using his selflessness (since their fight in the sports festival) and their relationship is being acknowledged here where it hasn’t been in Bakugou’s situation. Perhaps Bakugou is wishing it could be so simple for him, to be able to thank him for being his friend like that. Deku saying the pleasure is all his also probably calls to mind how a mere apology from Bakugou would probably be dismissed because that’s just the kind of accommodating person Deku is. Bakugou has to operate more quietly in order to actually make up for their past. I personally don’t interpret this scene as Bakugou being jealous of Deku and Shouto’s friendship, exactly, just the lack of emotional baggage. Side note, Deku and Fuyumi are kinda similar in their desire to repair relationships. I like that she’s the one to give him some credit.
2, With the common terminology, this can be interpreted as Bakugou receiving a model for atonement, one that is about action, and nothing to do with receiving favor or forgiveness. It’s a sense of duty.
Many of the above sentiments are repeated in the flashback conversation between All Might and Bakugou right before Bakugou’s sacrifice.
Bakugou acknowledges his bullying and that it happened because of his own insecurities, but aside from that, it’s interesting he neither confirms nor denies All Might’s suggestion that he’s trying to atone, or that Deku doesn’t see it that way. All Might is a bit of an unreliable mentor sometimes, but I don’t think he’s misreading here. Rather, Bakugou is displaying his tendency to hold back when talking about things that would make him really emotional. Besides, admitting to what he’s doing kind of defeats the purpose. He isn’t seeking acknowledgement. All Might has gotten to the crux of the issue here when pointing out that Deku doesn’t recognize the atonement, likely because Deku doesn't think Bakugou even needs to atone. Am I reading into it too much to say Bakugou looks wistful at this? It’s kinda frustrating sometimes trying to interpret Bakugou’s actions because he’s so paradoxical. Loud and in your face, but also extremely reserved. Sometimes I feel like I’m grasping at thin air, but hey, being hard to figure out is part of his intrigue as a character. The simplest way to look at him is to assume that unless he’s really showing vulnerability, he’s probably deflecting and hiding something.
Speaking of Bakugou’s tendency to to hold back emotional stuff, there’s his apparent lack of issue with Deku calling him Kacchan. Maybe to begin with, in his warped perception of things where he thought they hated each other, Bakugou saw it as Deku’s way of getting back at him for calling him “useless,” and didn't dare give any indication that it actually bothered him. However... consider how betrayed Bakugou has appeared when he was noticeably thinking Deku was looking down on him- the bridge scene, and the beginning of their first year at UA when he thought Deku was hiding a quirk all along. He looks shocked and hurt. That kind of emotion couldn’t be invoked by someone Bakugou didn’t actually care about his relationship with. “Kacchan” comes from a long time ago, before their relationship was strained, so it’s connotations are pure. Maybe somewhere deep down, Bakugou has always been hoping that Deku’s continued use of the nickname was not simply a matter of habit or teasing, but a vestige of friendship they’re both clinging to, and Bakugou himself was too afraid to admit to himself that he felt this way about it, so he mostly ignored it. (These are not original thoughts I am having here lol, this is a common interpretation. I’m just laying everything out like I said.)
And now we turn to the current situation. Personally, I’ve been looking frantically back and forth between them wondering who’s going to break down first (Deku vs. Kacchan Part 3, this time it’s just a fight to get the other person to cry? ha.) Both have looked like they’re approaching a breaking point for some time. Also, I’ve addressed this before, but I think it’s significant that Bakugou is no longer wearing his mask with his hero costume, in contrast to Deku recently donning his own. It feels symbolic of Bakugou about to be upfront about how he feels.
The question is, what is it going to take to get Deku to accept help? If you ask me, Deku has dug himself so deeply into the I’m-doing-this-for-everyone-else’s-safety-and-smiles hole, no common sense argument can possibly reach him. By the end of 320, Deku’s mask is off, and we can see how desperate he truly is. But he has not cried, yet. I predict we’re going to see a bit more of his defiance, this time on full display on his face as the remaining class members and his other friends take their turns. But then I think Bakugou has to be the one to break down so Deku can witness his actions having the opposite effect he intended. People have been pointing out that Deku is currently ignoring Bakugou, and oof, that’s gotta be intentional. Regardless of what Bakugou says, it’s going to be wrapped up not only in his understanding of Deku’s self-sacrifice, but also the betrayal Bakugou feels at being ignored/left behind that ironically echoes his previous perception of being looked down on, as well as a need to express how much he cares about Deku before it’s too late. He must show that the two of them are inseparable because they both act to save each other without thinking, and both feel like losing the other would be like dying themselves. All Might may have been right when he told them they could learn from each other after Deku vs. Kacchan Part 2, but he didn’t fully realize that idea by making sure they stuck by each other for support and balance.
I can’t wait to see what it’ll be like when they do finally get to that point, totally in synch and in tune with each other. They’ll be a powerful force no one is quite prepared for. Who knows when that will be, or even which chapter will be their big showdown, but I know the day is coming.
To speculate even further, I think the 2nd user is going to be really important really soon. And no I don’t mean to suggest that the 2nd user is Bakugou. But I do think their resemblance is key. Okay this is gonna be convoluted...
See how 2nd is the only one still standing? I think that’s symbolic of him withholding his quirk. Deku may not even know what it is at this point, let alone have unlocked it. Given that 2nd approves of Deku’s strategy at this point, it seems odd for him to withhold his quirk based on lack of faith. I think if his quirk was something that would help Deku in combat, he would have shown it to him already like the others did. So what if those gauntlets of his are support items that are meant to make up for his lack of a combat-oriented quirk, rather than to augment it? Mind you, I still have no idea what his mysterious power might be, but I’m dead set on it not being explosion-y. Regardless, I think 2nd looking like Bakugou is more about aiding some grand visual parallel, so! You know how 2nd and 3rd were probably intending to do away with Yoichi but 2nd changed his mind as soon as they made eye contact? This is really a long shot, but I wonder if 2nd’s quirk has something to do with that exchange. Maybe it’s something psychological, or some 6th sense about people he meets. So... in that way 2nd’s quirk could play a role in bkdk reaching a deeper understanding? Idk! But it could be significant at least that 2nd left Yoichi’s question about why he reached out to him unanswered.
One more thing- while I was gathering screenshots I found this. I think “you’re the last one I’m telling” might be foreshadowing for Bakugou revealing his hero name to Deku and it being a Big Deal:
As for other lingering threads in the overall plot right now, such as the UA traitor, Stain, whatever Tsuyu is apparently about to do, All Might’s car maybe in the background of the last page of 320... man I have no idea. All I know is there’s literally 320 chapters’ worth of build-up to this confrontation that can’t be interrupted.
See you next week <3
#phew that was a lot#I just wanted to show how things are aligning#I know a lot of this has been said#bnha manga spoilers#bnha 320#bnha 321#mha#bakudeku#bkdk#bakugou katsuki#midoriya izuku#bnha meta#lin speaks
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IOTA Reviews: Truth
Hey. Hey guys. Remember when I said I was feeling optimistic about this season? God, that was funny, wasn't it?
Let's just... Let's just get into the actual first episode of Miraculous Ladybug's fourth season: Truth.
We start off with Gabriel repairing the damaged Peacock Miraculous, which also restores Duusu's sanity, before he quickly gives it a test run by transforming with both it and the Butterfly Miraculous.
And good lord, the result looks atrocious. This is the design for the new and improved Hawkmoth? First off, the peacock feather eyepatch looks stupid. Is he trying to be the Phantom of the Opera? When Mayura had the same thing, it didn't completely cover her eye and matched her color scheme. It just doesn't match with this new design here. Other than the feather, the peacock aesthetic is barely visible here. The most we get is a peacock feather pattern on the back of his jacket. And then there's the popped collar and coattails, which only look more ridiculous than menacing. What made the original Hawkmoth design work was how sleek it was. It was simplistic, which reflected Gabriel's no-nonense personality. This just looks gaudy and unnecessary. How was this right after the amazing suit the animators gave Dragonbug?
So after Gabriel designs another stupid looking outfit, we cut to Marinette, who's still trying to figure out how the Miracle Ball works. She accidentally opens it, letting the Kwamis out, who wreak havoc on her room because Marinette suffering is going to be a big part of this episode. This just raises the question: Why can't Marinette simply order them back into the box like Su-Han did, or rather, is going to do? It's still not established what gives the Guardians authority over the Kwamis in the first place.
Two of the Kwamis accidentally start a video chat with her friends, leading to some more Unfunny Marinette Slapstick. But Alya thinks something's up with her friend.
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Has Marinette even told Alya she's already in a relationship? Like, at all? It feels like all Alya is there for now is to remind the audience that Marinette and Adrien are “meant to be”, even if they're both in relationships right now. It's either that, or teasing Marinette over her crush and doing nothing to help her anxiety.
Marinette accidentally ends the call, before Luka calls to thank her for the pictures of Adrien one of the Kwamis accidentally sent him. Yeah, even though he barely appears in this episode (barring his scenes at Cat Noir), they're going to talk about Adrien a lot. Marinette continues to stammer around Luka (once again making fun of people who have speech issues), but Luka, being the ray of sunshine in any abysmal episode he's in, is completely understanding of it. He also sets up a pretty funny joke.
Apparently, Marinette missed her last date with Luka yesterday to see a movie that was re-released, Crocodile Heart, that was actually Jagged Stone's first movie. I wonder if it's connected to Crocodile Dundee.
While walking to the movie, Luka and Marinette play a game finishing the lyrics of a Jagged Stone song, establishing the former as a huge fan of the rock star. Before we can actually get an on-screen kiss for Lukanette, Mr. Pigeon attacks yet again, because I guess he's the first villain Hawkmoth wants to use in his new form.
Cat Noir sneaks up on Ladybug, causing her to accidentally throw him off a building before catching him, chastising him for the stupid jokes, yet Ladybug has to apologize for missing patrol with her partner, who casually acknowledges her new status as Guardian before the two go and fight Mr. Pigeon.
By the time they defeat him, the movie ends as Marinette gets back, disappointing Luka. We then get a montage of Marinette bailing on Luka multiple times to stop Akumas and Sentimonsters. To his credit, Luka is seriously torn up by all the times Marinette leaves him, showing he isn't just a calm soul.
After Marinette gets back, Luka takes her underneath a bridge to listen to the echoing sound of the water. Luka says that he never knew his father, and he would always go here to relax whenever he got stressed. He uses this to segue into asking Marinette where she constantly disappears to. He doesn't pressure her or anything like Alya, and he even says that if she still loves Adrien, he'll understand. He only asks for the truth. Unfortunately, Marinette can't tell him the truth, which just breaks the poor boy's heart.
Hawkmoth, now calling himself Shadowmoth, sends out an Akuma and an Amok for Luka at the same time, corrupting a guitar pick signed by Jagged Stone that Marinette gave him. And again, to Luka's credit, he fights back against Shadowmoth's influence at first, saying he trusts Marinette, but the temptation of knowing the truth is too good to pass up. He tells Marinette to run before being akumatized into Truth, assisted by the Sentimonster Pharro.
Truth's design is... pretty forgettable. The guitar pick being prominent around his neck is a nice touch, but it's just a generic black bodysuit with light blue highlights, and he has a third eye instead of a visible mouth. Pharro is also pretty boring, just a giant eye that freezes people in place so Truth can use his powers to make them tell the truth.
So Truth goes back to where everyone else was hanging out before he was akumatized and asks Alya to tell him the truth about Marinette.
Yeah, he's right, Alya. That's what you believe. We're supposed to treat Alya saying Marinette loves Adrien as an unbiased source. Truth asks Rose, Mylene, Tom, and Sabine what Marinette's secret is in this episode, and they all say she's in love with Adrien. That isn't actually the truth. It's like asking an atheist if there is a God. You know what they believe is the truth, but you don't know if that answer is actually the truth. Why not have them reveal other secrets about Marinette, giving the audience subtle character details? Like the writers could make someone say stuff like she still sleeps with a nightlight on, or that she secretly gets cookies from another bakery.
You know what also would have worked? Instead, have Truth catch Marinette before she transforms into Ladybug, ask who she actually loved, and then she'll blurt out Adrien's name, shocking both her and Luka. This could also make Ladybug's confidence in herself waver throughout the episode, wondering if she actually loved Luka at all. That would have been much better drama than what we're going to get instead.
Ladybug charges in to stop Truth, but is zapped by his truth ray, meaning she'll be forced to tell the truth when asked any question. Before she can admit her identity, Cat Noir saves her by retreating with her into the Seine, before reassuring Ladybug that he wouldn't force her to tell the truth by force. It's a nice bit that does show he respects Ladybug's secret, a far cry from his behavior in episodes like “Syren” and “Frozer”. Truth turns his attention to his mother Anarka, and asks who his father is.
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Yes. Seriously. This is happening. Luka's father is actually Jagged Stone. I have... mixed feelings regarding this development, but my biggest question is, well... they're doing this now? They couldn't save this for another episode? I mean, was focusing on Luka and Marinette's relationship (something that had been established since Season 2) not good enough of a plot for the writers? Why shoehorn in this plot development? Why not save this part as a teaser for a future episode? You know, have Luka walk home, and remember what he made his mother say as Truth, setting up an episode focusing on his relationship with Jagged Stone.
But no! Instead, we're just supposed to go along with the plot taking a detour. I can't believe I'm saying this, but I don't want Jagged Stone to appear in this episode.
Truth heads over to the hotel where Jagged Stone lives and asks him if he's actually his father, the latter admitting that Anarka was right. Truth naturally isn't happy.
Well, to be fair, it's still a better title than his first drafts, like “It's Not My Fault the Condom Broke”, or “Up Yours, I'm Not Paying the Child Support, Bitch”.
Honestly, I can get what the writers are going for, and I like the idea of them trying to give some depth to a character who was mostly used for comic relief in earlier episodes. The problem is, as much as they want to portray Jagged as regretful for walking out on his family, it still doesn't excuse him for never even bothering to check in on his children and their mother while writing a song about it. He doesn't even bother to give some money to the person he knocked up.
I'm not saying a conflicted relationship like this can't work in animation (a decent example being Steven Universe slowly growing to resent his mother for her time as Pink Diamond and believing his birth was an excuse for her to avoid responsibility), but you need to put more emotion into this. I don't come from a broken home, but if it turned out my dad was, let's say, “Weird Al” Yankovic, even if I enjoy his music, I wouldn't be happy that he decided to come back now of all times without so much as a “hello”.
Truth goes to Marinette's house/bakery, and starts looking for Marinette's diary to find out her secrets. It's almost like the minor plotline that he has a deadbeat dad was only there to eat up airtime. Ladybug is still affected by Truth's powers, and not long after she summons her Lucky Charm, Cat Noir is zapped too, so he starts asking questions that basically amount to complimenting certain qualities he and Ladybug have. When Ladybug asks him what he thinks about her being Guardian, Cat Noir says nothing's changed between them. It's a nice strategy, very reminiscent of when they had to talk in rhyme when fighting Frightengale. I'm also glad they aren't trying to play up Cat Noir not feeling as important immediately now that his partner has access to top secret information.
Cat Noir Cataclysms Pharro, but rather than destroying the Sentimonster, it causes it to go out of control, accidentally paralyzing Truth with some manipulation from her and Cat Noir. Ladybug then de-evilizes both the Akuma and Amok, defeating Truth.
Marinette struggles to find the words to explain things to Luka, but he says that he'll be waiting for her when she's ready. While walking back to his houseboat, Luka runs into Jagged Stone, who promises to write a song together with him. Because I guess Shadowmoth was kind enough of him to not erase that part of his memory. And of course, Luka just accepts this despite the fact that Jagged was absent from his entire life.
So according to this show, you shouldn't bother to give mean people a second chance, but it's okay to give your deadbeat dad a second chance without harboring any negative feelings? I'm sorry, but I just don't see the point of shoving in this subplot if you're barely going to do anything with it before coming to a resolution. If there was more detail put into it, like if Luka just angrily lashed out at Jagged for abandoning his mom, I would have been more open to it. But in the end, this major character revelation is nothing more than filler the episode doesn't need.
We cut to what I'm surprised doesn't happen at the end of every episode given how much crap she gets, Marinette crying in her bed, saying it's too dangerous to have a boyfriend thanks to Shadowmoth. One of the Kwamis apparently doesn't know what crying is, so Marinette asks them to give her a hug, and the showrunners really need to find another song to play at the end, because the upbeat song playing doesn't go with Marinette crying at all. Imagine if this song played at the end of Deep Space Nine's “In the Pale Moonlight” when Captain Sisko confessed to basically being an accessory to the murder of an alien ambassador. It'd be tonally jarring, wouldn't it?
Even the ending image doesn't feature Luka and Marinette together. Instead, he's hugging it out with Deadbeat Stone like everything's okay.
So yeah, that's how the episode ends. In case you couldn't tell, I thought it was awful.
Remember in my New York Special review, where I theorized that Astruc rewrote it to focus more on Adrienette to stop people from shipping Lukanette? I have another theory that I also want to be taken with a grain of salt. I think this episode might have also been rewritten a little to follow up on that. I mean, why else would Astruc spend two seasons building up Luka's relationship with Marinette only to rip it away the episode after they officially get together? It would also explain why it feels like there's two separate episodes going on with how shoehorned in Jagged Stone is.
But other than that, this episode managed to screw up the one thing I was actually looking forward to about this season, seeing Marinette together with Luka. Even if they were going to break up, I was hoping there would at least be a character arc for Marinette where she realizes what she truly wants in a relationship isn't with Luka, leading into a relationship with Adrien where she feels more confident in herself. I was at least hoping their relationship would last more than A SINGLE EPISODE.
In fact, remember that tweet Astruc made soon after the New York Special, defending Marinette and Adrien essentially cheating on Luka and Kagami respectively?
What exactly was so complicated about Season 4 when you're immediately going to break up a couple you spent two seasons building up? Astruc's predictions are about as accurate as Uri Geller.
And then there's the fact that all everyone talks about this episode is Adrien. Marinette's wall is covered with pictures of him, Alya thinks her friend's abnormal behavior is because Adrien's in the room with her, Luka somehow knows Marinette loves Adrien and is actually cool with it, and everyone else thinks that it's her biggest secret. How convenient is it that all of this happens when barring his scenes as Cat Noir, Adrien doesn't appear in this episode barring a five second cameo?
When I was writing this episode, I saw a tweet Astruc made addressing a question someone posed, asking why Adrien didn't get as much screentime in the recent Shanghai Special. He said that “history does not revolve around him”.
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For the love of God, writers, just give Marinette a plotline that doesn't revolve around her feelings for Adrien for once. People already started to get sick of it halfway through last season. Either have her confess and make the Love Square canon, or stop letting it dominate the main story for once. Why can't the writers just let her move on from Adrien for more than a single episode? Give her a goddamn break already.
I once again have to ask: what was the point of building up a relationship between Luka and Marinette since Season 2, if you're just going to break them up the second they get together? Why make a big deal about Marinette's conflicted feelings for both Adrien and Luka if you're just going to ignore her feelings for the latter in favor of the former? And remember, chronologically, this was right after the end of Chloe's “damnation arc”, another plotline that had been built up since Season 2 only to be aborted in favor of “sUbVeRtInG tHe AuDiEnCe'S eXpEcTaTiOnS”. It feels like the writers are trying to punish people for getting emotionally invested in any storyline that doesn't relate to the holy pairing that is the Love Square.
This episode is just frustrating to watch. Part of me knew Marinette and Luka were going to break up, but I didn't think it would be this bad, and it would be so soon. I'm glad they're on somewhat good terms, and I liked the buildup to Luka realizing Marinette might not trust him, but the timing of this episode is what baffles me the most. Is it any wonder I think Astruc may have rewritten this episode?
If any Lukanette shippers need to recover, I'd recommend checking out @mc-lukanette. They have some wholesome one-shots and fix-it fics for some of the weaker episodes of the series. In fact, she already wrote a fix-it to this abysmal episode that’s so much better than what we got.
#immaturity of thomas astruc#thomas astruc#thomas astruc salt#miraculous ladybug#miraculous ladybug salt#marinette dupain cheng#ladybug#adrien agreste#cat noir#chat noir#gabriel agreste#hawkmoth#hawk moth#shadowmoth#shadow moth#luka couffaine#truth#pharro#anarka couffaine#jagged stone#alya cesaire#rose lavillant#mylene haprele#juleka couffaine#i'm not even going to get into the love square shippers gloating about how the episode ends
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Losing is Fun
When VVVVVV and Super Meat Boy came out in 2010, they were radical departures from established concepts of game difficulty. Games used to have autosave or save slots, but also lives and health, so that when you overwrote your save in a low-health state you could paint yourself into a corner. Other games had regenerating health, or let you restart over and over from the last checkpoint.
Instead, VVVVVV and Super Meat Boy both had a binary state of life or death. Every hazard was lethal. In VVVVVV, the landscape was riddled with autosave checkpoints. Super Meat Boy was difficult, but levels were short. Restarting was instantaneous. There was no "Game Over" screen, no death animation that could not be skipped, just getting back into the action instantly with a single button press. Most importantly, unlike Super Mario World, neither game has a penalty for dying 50 times in a row.
Super Meat Boy could have been different, with lives and mushrooms and coins, and when you are low on of lives, you might be tempted to go back to the equivalent of "Donut Plains" to farm some 1UP mushrooms. But Super Meat Boy was innovating on Super Mario World by being easier in one way and much, much more difficult in another. There is a very different concept of difficulty, failure, and losing.
Instead of being “easier”, these games took the sting out of failure states, and got the player back into the game quickly.
When I am making a game, I try to focus the difficulty into the game's core gameplay, and in the core loop. If it's a puzzle game, I want the puzzles to be difficult and engaging, not the stuff around it, and I don't want the player to be able to grind his way through the meat of the game by spending effort on all the other parts. That means I'd rather make a boss fight just a little more forgiving by default than give the player the option to grind. I’d rather make platforming easier in order to put emphasis on puzzles.
In my experience, about nine times out of ten, when you identify a difficult section in the game during playtesting, it needs to be dealt with for players of all skill levels. The solution is rarely to just give the player “more health” to tank the hits. It’s usually better to more clearly telegraph what is required to overcome the challenge, to put the required tutorialisation earlier in the game, or to re-design the level/boss/timings/attacks for all skill levels. During playtests, I have often observed players struggle and fail at a certain point because they tried the wrong strategy over and over convinced that they could win by executing their flawed strategy perfectly rather than thinking of an alternative.
Some games can't have difficulty settings. I can think of some persuasive games, for example Depression Quest, Dys4ia, and You Have To Burn The Rope, whose central idea would be undermined by difficulty settings. I can also think of un-gamey interactive experiences such as Proteus, The Stanley Parable, Mountain, or Windosill, where difficulty is just not applicable.
In cases in which difficulty is applicable, there is rarely only one way to implement it. The Curse of Monkey Island had a "regular" mode and a "harder mode" with more puzzles, but no "easy mode". The different difficulty settings in Mobility change the game's goals and platforming mechanics. The difficulty settings in VVVVVV slow down the game by up to 40%. You could give characters more health, more lives, drop more loot, change the sizes of hitboxes, remove obstacles from levels, let the player jump farther, or make the enemy AI stupid.
More drastic interventions like increased jump distance can turn easy mode in a completely different game, such that getting better at easy mode won't help with normal mode. With increased jump distance in a platformer, solutions that work in hard mode might not even work in easy mode either.
Other games have a different focus. Nuclear Throne is a coffebreak action roguelike-like about dying and retrying. If there was an "easy mode" and a save/reload function, players might be tempted to crank the difficulty so low they can beat the game in one run. This is clearly not what the designers intended. Vlambeer's next game Luftrausers was even more explicitly focused on dying and retrying.
Reasoning like “so that players of all skill levels can complete the game like the designer intended“ implies that the designer intended the player to beat the game in the first place. Saying “all games should have difficulty settings“ is an expression of a certain expectation of what games “should“ be, and definitely incompatible with moral objections to the term “walking simulator“.
Ending a run of Papers, Please in starvation and poverty is just as “valid“ as doing your duty for Arstozka, just as valid as getting caught helping dissidents, just as valid as buying fake documents and fleeing. Still, it’s conceivable that such a game could have difficulty settings - but it doesn’t need to.
Balance your game so that the difficulty lies in the core gameplay, not in minigames, movement, or ancillary mechanics. Limit the downsides of failing minigames.
Re-work situations that are too difficult, rather than giving the player “more health“. Make it easier to dodge or seek cover rather than tank hits. Make sure the player knows which parts are supposed to be difficult, and what is impossible. Tell the player the information necessary to beat the next challenge - unless the challenge is a riddle. These changes often solve the same problem that difficulty levels would solve. Corollary: Remove grinding and resource hoarding when possible.
If applicable, rethink your failure states, implied failure states, save system, penalties for losing, ease of restarting, distance from save points, and permanent progression.
When your players lose too often, make losing fun!
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The Voyage So Far: Paramount War (Part One)
east blue (1 | 2) || alabasta (1 | 2) || skypiea || water 7 || enies lobby || thriller bark || paramount war (1 | 2) || fishman island || punk hazard || dressrosa (1 | 2) || whole cake island || wano (1 | 2)
the introduction of the celestial dragons really is just so brutally effective. this is the first time we see them, and before they even show up on page they immediately establish themselves as both absolutely powerful and absolutely despicable. everyone is watching them commit atrocities in broad daylight, and nobody dares say a word.
i mentioned it back in the enies lobby post, i think, with spandam, but oda is very, very good at creating villains who it just feels so good and so deeply satisfying to see them get annihilated, and the celestial dragons are maybe the crowning example of it.
i really like how none of the strawhats are really intimidated or impressed at all by the celestial dragons, in sharp contrast to how everyone else responds to them. some of that is ignorance, but you can’t tell me zoro would have acted any differently in this scene had he known charloss was a member of the world’s ruling class. all the power the celestial dragons have comes from fear; of course their greatest weakness is someone who just doesn’t care.
obviously this moment is just excellent, no qualifiers needed, but one thing i really love about it is how all the bad shit that results from this does not detract from the sheer satisfaction of what happens at the auction house at all. like, even though this leads directly to the strawhats getting crushed by the pacifista and kizaru and scattered by kuma, i’ve never once caught myself thinking luffy shouldn’t have done this.
i’m a huge fan of how rayleigh introduces himself. he knocks out the whole action house with conqueror’s haki, but luffy is completely unaffected, and the two of them just watch each other down the aisle for a moment as everyone else collapses around them.
i don’t know that i’ll ever get over the fact that oda created and designed the supernovas as he was writing sabaody. they’re all such distinct and memorable characters, and almost all of them have fit neatly into the post-timeskip story one way or another. they really feel like a part of the world that was always meant to be there.
i think the way roger as a character is handled is very, very cool, because we don’t really meet him as a person- when we first learn of him, on the very first page, he’s a myth, a story, a framing device. which is fitting, because that’s all the characters know him as. the rest of the world doesn’t know what roger was like as a person or why he did what he did, and so neither do our main characters and neither do we.
and then we learn, slowly, by following in roger’s steps and meeting the characters who did know him, like rayleigh and whitebeard and garp. and through their testimony and memories, over the course of the story, roger goes from being a faceless myth to being a proper character.
i think this panel, where luffy says he just wants to be the freest person on the seas, might be my favorite luffy panel. if nothing else, it’s definitely one of the ones i think about the most in terms of his characterization. luffy’s been defining himself by his dream since the very start of the story- he’s the man who’s going to be king of the pirates! but it’s only here that we learn what that goal actually means to him, and what he actually really wants. he just wants to be free.
the tone shift of sabaody really is impeccable. because up until a certain point, everything seems pretty par for the course. the strawhats make some new friends, get into trouble for their sakes, get into a hard fight where they all have to work together but eventually scrape out a win.
but then kizaru shows up, and another pacifista, and kuma himself, and for the first time in the story luffy says this is a fight they can’t win-
and then zoro disappears, and all of the audience’s expectations for how this is going to play out get thrown completely out the window.
it’s not that we haven’t seen luffy upset before this- his fight with usopp in water 7 and merry’s funeral are the two obvious examples that come to mind- but we’ve never, to this point, seen him as crushed as he is at the end of sabaody. it really drives the abrupt tone shift of sabaody home, because we’re used to seeing luffy be generally cheerful, and if not that, at stubbornly determined to power through. but here, he’s just wrecked- and the paramount war saga is just getting started.
every time i see hancock i’m reminded what a lesbian i am.
i’m talking a lot about character introductions this post, but a lot of really good characters get introduced in the first half of this saga, from the supernovas to rayleigh to jinbe. on that note, i really like hancock’s introduction, for reasons similar to what i said about roger earlier. she’s introduced as a cartoonishly evil one-dimensional bitch, and she leans hard into that characterization for the first half or so of amazon lily.
and then luffy narrowly keeps her and her sisters’ worst fear from being realized, and her facade starts to slip, and we get to know her as- still kind of a bitch, but also a deeply traumatized person who has very valid reasons for being the way she is, and someone who is overall a lot more complicated than she appears at first glance.
one of my favorite things about luffy is his ability to always, always defy expectations. hancock is dead certain he’ll take her offer of a ship and abandon marguerite and the others, but he doesn’t even hesitate before doing the exact opposite. luffy is always turning people’s worlds upside down.
i have a friend who coined the term “conflict of interest arc” to refer to the arcs where a crewmate is forced to choose between the crew and some obligation or baggage from their past- arlong park for nami, whole cake island for sanji, etc.
marineford is luffy’s conflict of interest arc- he has to make the choice, here, to prioritize saving ace over reuniting with his crew. where it differs from all other such arcs, then, is that nobody else can come to back him up. he’s well and truly on his own.
i love how thoroughly expectations get turned on their head with jinbe. for the longest time, all we know about him is that he’s a shichibukai and arlong’s former captain, so given what arlong was like and what the shichibukai encountered thus far have been like, it’s a fair guess to assume he’s pretty awful.
and then we meet him, and he’s ace’s friend, sitting bloody and beaten in the deepest dungeons of impel down for refusing to fight in an unjust war.
bon-chan is really one of the greatest examples of one piece’s stubborn refusal to treat any character as disposable, and oda’s endless ability to find new and interesting ways to fit them into the story. in pretty much any other manga, it would be all but guaranteed that we wouldn’t see a character like bon-chan again after the conclusion of the alabasta saga. here, luffy straight up would not have made it to marineford without him. this is true for mr. 3 too- who would’ve thought his ability to duplicate keys out of wax, established and promptly forgotten some three hundred chapters ago, would be the thing that let luffy free ace on the scaffold?
magellan is a good antagonist. i’m not saying i like him- i don’t particularly- but he’s a great antagonist for a couple reasons, and one of them is that his powers are terrifying. magellan is essentially what might be called in video game terminology an advancing wall of doom- the only viable strategy for dealing with him is to run.
i had more i wanted to say here but it literally kept turning into a rant about one piece’s take on morality no matter how many times i tried to keep it short, so i’ll settle for just saying that magellan is an antagonist but not a villain and i think that’s interesting.
the absolutely ridiculous, eclectic mix of people that luffy winds up gathering to escape impel down is possibly my favorite part of the whole arc. i just think it’s so fun and so characteristic of him that even when separated from his crew, he winds up attracting the weirdest, most powerful bunch of people around to break out of prison with.
the relationship between luffy and blackbeard is a really interesting one. it’s been plenty clear for some time that blackbeard is almost certainly going to be luffy’s final opponent to become pirate king, and yet they’ve been mostly running on parallel paths through the world, only occasionally coinciding (such as here and in jaya) and generally seeming pretty unconcerned with each other. it’s a really cool way to handle the built to an eventual showdown, and i really like it.
this is one of my favorite spreads just for sheer smile factor. i love it so much. i think we should get to see jinbe’s whale shark buddies more often, it’s a crime we haven’t seen them since this.
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Hey, if you're still doing those angsty oxygen scenarios, could you do one with Rumble? I know he's not a lost light bot but it would mean a lot to me
He means a lot to me too, anon. Plus as I see it, being a Lost Light bot is a state of mind.
Here's all my previous posts with this popular prompt!
Part One: Here!
Part Two: Here!
Part Three: Here!
Part Four: Here!
Part Five: Here!
Part Six: Here!
Part Seven: You are Here!
Part Eight! Here!
Part Nine: Here!
Part Ten: Here!
Part Eleven: Here!
Part Twelve: Here!
Rumble
·The story of how you both ended up on the Lost Light is a long and rather ridiculous one, but thankfully you're both quite happy now with the way things have turned out. Hanging out and playing video games is one of the more calm and non-destructive things you two do around the ship, and it's an activity he adores having someone to share with, as not too many bots share the hobby. Being absolutely tiny by Cybertronian standards but huge compared to you, he typically encourages you to sit on his lap while you game together, something he claims is only done to ensure you both can see. Being a good sport, you agree so he can keep protecting his reputation as a tough bot who never cuddles anyone, and also because you know he's secretly in need of said cuddles despite his claims otherwise. You're well in to a rather relaxed gaming session when an emergency communication pings both of you.
·Quite open about how annoyed he is, the feeling only grows when the line is barely audible, static blurring all but every other word of what sounds like a rather urgent message. Though he does try to ask for a repeat of what's said, when the feed simply dies he's quite tempted to just ignore it and keep playing games. Admittedly that sounds good to you too, but being on a gigantic alien vessel makes you far less comfortable at the prospect of things being uncertain, as what's minor to the bots can be quite dangerous for you. Initially your gentle insistence on seeing what might be going on only gets an exaggerated groan regarding how it's probably nothing and that the two of you are having fun so who cares? The pouting is something you're rather accustomed to, so you follow a strategy of gentle pushing to get him moving, which results in him growing ever more dramatic until he's lying back on his second hand couch as if getting up would be physically painful.
·A gentle kiss on his nose finally melts away his immature resistance, but only after he blushes like a lamppost and huffs to try and pretend he's not doing it because you've convinced him or anything. With one last sorrowful look at his console, he hefts you into his shoulder and moves out, not willing to wait on your tiny human legs. Though he's obviously grumpy there's still care and consideration in how he walks with you, as he's never going to risk dropping your squishy human self if he can help it.
·Repeated attempts to comm anyone for some information turn up nothing but static, and that leaves both of you quite confused, with the minibot commenting on how odd it is that no one is answering. Being near the living quarters at this time of day means there's no one around to ask, so he hurries along whilst looking for a signal, reasoning that the two of you should head to the bridge or somewhere equally important to look for answers. Knowing he has way more experience in this than you do, you happily let him take the lead, smiling softly at how your agreement makes him puff up with pride. Being a mini has made him rather unaccustomed to any kind of leadership, so even the simplest praise or deference always means the world to him.
·His ego boost is quite rudely interrupted by a sudden tremor through the ship, though he's hardly knocked off balance for long due to his unique skills. Keeping his footing solid and you secure on his shoulders, he immediately asks if you're okay once the floor steadies beneath him, knowing that it was just a little shake but worried nonetheless. You assure him that you're fine, which convinces him to hold you a little less tightly. Looking up into his visor, you're concerned to see his usual calm replaced with a much more serious expression. It's one you know to only expect when things are about to get bad. As he starts walking again, he explains that, as an expert on seismic things, he knows that the ship has just been snagged. Having an internal sensory system specifically designed to detect these things also makes him certain of the exact size of the enemy and where it hit; and what he detected isn't good.
·Despite being less than half his height, Rumble is your immediate worry as he goes on to explain more of the situation, talking more to cut through the quiet to calm his nerves. You know that you're not built for alien robot battles, but quite frankly, neither is he. Not on his own at least. Though he'll surely deny it now, he's confided in you that without his brother or a bigger bot to sync up with... fighting anything but other minis is a lot harder. Knowing that makes you press him gently on a plan; where should the two of you go to be safe?
·As expected he's immediately adamant that he's fine, but his attitude to you is another story, as is obvious by how he shifts you completely into his arms and holds you tightly. With a promise that he won't let anything touch you, he surprises you with a completely unrestrained sense of protective drive, something quite out of character for a bot that usually struggles with deep feelings. Knowing that ships always have extra guards stationed at key locations, he decides to hurry his way to the medical bay, secretly hoping not to encounter any enemies on the way. Not that he's embarrassed to be a mini or anything, but in moments like these he really wishes he could be big and strong for your sake... Pushing those thoughts deep down, he hurries along and tries to focus on how cool he looks carrying you to safety. Maybe after all this is over he'll be able to tell some awesome stories about rescuing you.
·Seeing you get a little sleepy absolutely baffles him, and he gives you a little tap to wake you up with a tease about taking poorly timed naps. Not having realized you were nodding off, you rub at your eyes in confusion, suddenly aware of sleepiness that certainly wasn't present earlier. At your continued and obvious exhaustion he's quite worried. Had he better practice at driving with an occupant he'd have given you a ride to save time, but even at the best of times previous attempts at that were disasters, so in your current state you'd probably end up getting seriously hurt... It's yet another thing to regret as he holds you closer and hurries along, secretly trying to establish communication so he can hopefully get some answers. The lack of success makes him more worried with every passing minute.
·Though Rumble is no stranger to cuddling behind closed doors and carrying you to show off his strength, this is the first time he's held you like this in public for so long, and it feels very nice. You know he's worried about you, but it's getting harder to focus on staying awake and comforting him with his arms keeping you so secure, and his little spark humming so warm and strong right next to you. Only his gentle pleading for you to keep your eyes open prevents you from nodding off, mostly because his voice is so sad as he does so, and you can't handle seeing that sweet face grow any more worried. Clearly it must be bad if he's openly showing his softer side. You're aided in staying awake by a rather unexpected visitor nearly stepping on the minibot as he enters a hallway, and in the panicked blur that follows your mind is just sharp enough to catch the towering form of a very unfriendly alien before you're laid on the ground and Rumble charges forth in a preemptive strike.
·Though he's every bit as fearless as he usually is in appearance, in his spark he's absolutely terrified as he breaks out his piledrivers, the lack of his brother or Soundwave leaving him with a sense of total helplessness that he has to force down for your sake. The alien is a kind he doesn't recognize, but it's big and clearly hates bots by the way it strikes to kill. Using his tiny size to his advantage, he hammers the legs that are too slow to kick him away in time, striking with a level of force that strains his shock absorbers to a painful limit. The hulking alien collapses as its means of support are demolished in a messy and agonizing attack, but the mini takes no chances, hopping up to the head and delivering a blow capable of creating an earthquake all on its own. He's left panting from the exertion but grateful to have proved himself. Sore from the strain, he hurries back over to you and can't help but ask if you saw what he just did?
·Tiny jubilation is crushed when he hears your weak reply. Even though you're smiling at his victory, you're obviously barely holding on, and that means whatever invisible malady is afflicting you is growing more severe. Scooping you up in bloodied servos, he tries to keep the tears welling in his visor from falling, though admittedly he's not sure why since his image matters very little in the face of losing you. Thinking fast, he breaks open a vent cover and makes use of the claustrophobic shortcut to hurry to the medical bay, ignoring his own overworked body's protests to save you at any cost. Not knowing what the problem could be, he's still tearing himself apart inside over every tiny delay that could now result in the difference between life and death. If only he hadn't hesitated to stop gaming, or had been paying enough attention to avoid that alien... How like him, to prove unworthy of something by ruining it.
·You'd been physically incapable of staying awake as he'd closed in on the part of the ship where help would hopefully be found. Though you had tried so hard and been so heartbroken by his struggles, exhaustion unlike anything had ultimately forced you to rest, with his protective grip on you making it hard to worry as you slipped under. Tears had started to fall without restraint the moment you went quiet. It had made quite a scene when he'd burst into the medical bay, ploughing through a vent cover and startling multiple bots on guard as he yelled for someone to help you, nearly getting shot until he was recognized with you in his arms. Nearby medics had been quick to explain the breakdown of the atmospheric generators and the loss of oxygen, but he brushes all that aside with a single question; will you be okay?!
·Every bot present is immensely surprised by his demeanor. He's known as a troublemaker and a prankster, so even with your relationship to him being taken into consideration, his agony over your condition is not something they could have ever predicted. The loyalty to you is unshakable and obvious even after you receive the care you need, as he refuses medical attention for himself and doesn't care in the slightest when the alien ambush is declared defeated. Not even the prospect of free drinks at Swerve's to celebrate can make him leave you for a second. All he wants is for you to wake up, and to hopefully not be mad once you wake up and learn what happened, which he believes he made worse by being irresponsible and wasting time... Though it isn't allowed, he crawls into your berth with you to snuggle when no one is present.
·You awaken to a much clearer head and the warmth of a bigger body huddled closely around you, and as soon as you open your eyes a familiar frame welcomes you back to consciousness. Whispering a greeting, you're shocked when the mini suddenly clings to you and begins pleading for your forgiveness while also recounting what happened to make you "sick", confusing you beyond all belief at first. Why would the bot you remembered saving you need to apologize? It's only by listening that you realize his misplaced blame is likely motivated by fear, as his hot tears pattering against the berth suggest a bot recently scared out of his wits. The poor mini is blaming himself for his lack of action, in full belief he could have moved faster and should have the moment something was wrong, and sounding quite convinced of his role in your injurey before you shush him as gently but audibly as you can.
·Wiping away heavy tears on his cheeks, you speak clearly through the oxygen mask still secured to your face, reassuring him that he did nothing wrong and had no reason to believe things would play out as they did. When he tries to miserably reply that he's still should have jumped at the first sign of trouble, you remind him that he jumped into action when it counted, taking down an enemy several times his size without anything but his own fists as weapons. Perking up to hear you remember his burst of bravery, he asks a little more confidently if you recall how he punched the alien so hard the hallway shook from the force, and you smile while you assure him that you saw every heroic moment. Hearing himself be referred to as a hero seems to reassure him in ways he didn't know he needed, and the rush of his own gratitude is enough that he hugs you tight without a hint of bashful hesitation. Just being here and safe with you makes it hard to be worried about anything at all.
#transformers#maccadam#more than meets the eye#mtmte#lost light#ll#idw#my writing#my asks#anon#requests#rumble x reader#rumble#human reader#self insert
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What are your favorite chinese webnovels? What are some of the differences youve noticed between cnovels and other types of novels?
That second question is really, REALLY interesting, and I really want to answer it well, and I am REALLY sure I’m going to do a bad job of answering it, so let me just noodle about that first question for a minute while I try to think XD
I went through some of my TOP-top favorite novels in more detail yesterday, but generally speaking, mxtx and meatbun are both at the top of the pack. They’re really good at writing compelling main characters and balancing piles of angst with plenty of humor and pulling everything together into a very satisfying ending (which is something I don’t alwaysssss see, even in some of the novels I really like). After them, The Disabled Tyrant’s Pet Palm Fish (transmigration, ancient chinese prince falls in love with pet fish) and Golden Stage (ancient chinese gay arranged marriage between bitter enemies(?)) are two novels that I love a lot, which both have very cute romances and go a bit lighter on the main character suffering front, and which I broadly recommend to anyone who’s interested in the genre. They didn’t end stick the landing QUITE as hard as an svsss or tgcf, but they still were very nice.
Then, let me see. I’m trying to remember which books I’ve read in the last year, and am doing a terrible job, haha. I will say that a book I enjoyed for like... eighty percent of it and then the ending let me down terribly was The Dreamer In The Spring Boudoir (modern day career woman transmigrates into barely-fantasy ancient china novel as the disliked primary wife of a nobleman), which is also the only straight webnovel I’ve read so far. The main character and romance were delightful, but that ending... haha, wow, I felt betrayed. But I did like the first half very much!! I’m idly contemplating a deliberately-partial reread. Then I’m currently like two chapters away from catching up with the current translation of The Wife Is First (ancient chinese prince lives out time travel fixit fic, determined to treat his spouse better this time around). I’m also catching up on Heroic Death System (transmigration, across MANY universes, where the goal is to die heroically in each one, and also maybeeeee to find his boyfriend in each one. this shit gets fucking bananas. in one of them, he emotionally seduces his boyfriend while he’s a dolphin. in another one, he’s a sentient mushroom. i’m in the middle of a section titled ‘I Am An Evil Pen’. yes, like a writing utensil type of pen. this is the weirdest book I’ve read so far). Oh, and Thousand Autumns (righteous sect leader gets sabotaged and loses a fight, wakes up blind and amnesiac, demonic sect leader is like ‘lol i bet i can turn him evil’ and accidentally catches feelings along the way).
What else... I’m keeping up with (but behind on) some others. First, there’s How To Survive As A Villain (modern terminally ill CEO transmigrates into stallion novel, wakes up as villain, accidentally seduces hero). Then, we’ve got Transmigrating Into The Body Of The Heartthrob’s Cannon Fodder Childhood Friend (only modern webnovel I’ve read, young man transmigrates into beginning of gratuitous whump book, back in high school, and is determined to protect the protagonist from all the canonical suffering). Then there’s Pulling Together A Villain Reformation Strategy (guy transmigrates into story as the hero’s childhood friend who will eventually become his enemy and get killed, successfully acts out his part and dies, completely fails to realize he’s broken his friend’s heart in the process... and then wakes up in another character’s body). And then there’s The Villain’s White Lotus Halo (a transmigrator keeps bouncing from universe to universe as a cannon fodder villain, who gets like half a line before being killed. he tries to purchase an upgrade package so he can be a COOL villain instead, but accidentally gets sold a ‘white lotus halo’ package instead, so that no matter what he does, everyone is just DEEPLY moved by his appearance and is positive he did nothing wrong). All of those are EXTREMELY delightful. You may notice a running transmigration theme, which....... yeah, I think there are a TON of delightful stories in the webnovel scene that deal with this genre, which seem so rare in English language media.
Which makes a good transition point to what’s different about the cnovel scene! I’ve seen hardly any transmigration stories in English, and I’ve got a couple go-to examples for when I’m trying to explain it, but like. Only a couple. Which is such a shame! Like, there’s the default idea of ‘I was reading this book and then I woke up inside the book!!’ but it’s clearly such an established genre that people are playing with it in all kinds of interesting ways, like in The Villain’s White Lotus Halo or Heroic Death System setups. It’s kind of wild to me, because it seems like such a gimme for a nice easy story structure? Whatever kind of world you want to present, there’s no need to introduce it to the reader from the ground up, or find a good way to hook them in. Either the main character read the book in question and can explain the premise and why we should care in pov, or the main character is new to the universe too, and trying to find their own footing. I enjoy it a lot! I’ve sampled transmigration books that didn’t grab me, but I’ve sampled way more that did.
And then, the one semi-technical answer I thought of to this question was the way that these novels tend to handle pov. It’s not a hard-and-fast rule that regular novels are restricted to one pov, or that pov can only change at hard breaks in the story, but if I saw a bog-standard american novel glide from pov to pov the way these novels regularly do, I would tend to wonder if it was sloppiness or a mistake, or I would grump to myself about how I don’t like omniscient third person pov. And I still don’t know exactly what I think about this, or why it’s different in here, but I’m pretty sure I like it a lot, especially for stories where the romance tends to play a large part :V
I used to read a lot of Books About Writing, and read plenty of stuff about why you don’t DO this, but.... I like it! In dtppf, Jing-wang can’t talk, and when Li Yu is a fish, he can’t talk, and drifting from one of their perspectives to the other gives me lots of useful information about how they’re both feeling. Could that be conveyed through restricted pov? Maybe! But I’m typesetting the svsss extras right now, and I’m in the bing-ge vs bing-mei section, and we get a few brief flashes of bing-ge’s thoughts, and it’s so NICE. It’s information I would not have otherwise received, because Shen Qingqiu sure wasn’t going to notice it. But early in the story, that pov was withheld from me, which also made sense (or hua cheng’s pov was withheld from me FOREVER, which makes me so sad ;u;). There don’t seem to be any hard and fast rules, which makes me really nervous about writing fic and trying to match the style, but I do like it a lot!
And I’m definitely not able to articulate this in the way that I would like to, or speak with any real authority (I’m not that widely read in the cnovel scene, and i’m not very genre-adventurous in english), but there’s something about the role that the romances play in these stories that’s different from what I’m used to expecting, and it’s VERY tasty to me. I only rarely read romance novels, because I’m not often interested in the romance as a primary plot driver, but the romances in these books play a more substantial role than I’m used to expecting. And I’m into it! It’s a balance closer to what I’d expect from, like, a shippy longform fanfic. Which covers a lot of ground and is NOT a precise measure, but there’s more emotional weight given to the romance than I would expect, but without the romance carrying ALL of the emotional weight, and it strikes a perfect balance for me in a way I’m not used to encountering. Now, some of this could definitely be due to me not finding the right authors, or right subgenres, or whatever. But in the genres I inhabit, it’s a subtle difference, but one I find compelling.
Oh, one last thing. The cultural differences, duh :P I’m only familiar with things like, say, ancient chinese court etiquette through a lens of fan-translated novels like these, and I didn’t grow up steeped in the culture in a way I’m used to the trappings of something like medieval european courts. But there’s a distinct flavor to the social dynamics of these novels, from the formal levels down to the casual, and I know it’s super intricate and detailed and that authors play with differing degrees of historical accuracy vs fictional fun, and I wish I was better equipped to speak to the nature of any of this. But I find it really compelling! I recognize that it’s only new to ME because I didn’t seek out chinese media before now. And, the point that I originally wanted to get to before I got super distracted: the flirting. The flirting and teasing are a very different flavor from what I would expect in most english language media, and I love it, even if I can’t speak to how much of that is purely cultural, and how much of it is like... the conventions of How Fiction Is Written varying by culture, if that makes sense. I adore seeing what flirting and affection and indulgence and attentiveness look like in different settings, and these books, with their heavy romantic focus, absolutely deliver.
#spock replies#long post/#i've read more novels than i thought :p#i thought it wasn't many#but then more kept occurring to me#i've only read a few that i don't recommend period but i've read a lot of good ones#Anonymous
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Seven Fundamentals to Writing Better Yu-Gi-Oh Duelfics
Ever wanted to write a duelfic just as good or better than canon?
Done right, duels are memorable action scenes.
Done wrong, duels shatter the suspension of disbelief. It’s already a big ask to imagine the world revolving around a card game.
You don’t want the tragedy where your readers yank the scrollbar past your duel, or worse, close your tab. Even the small pool of duelfic readers/writers like me will skip huge chunks of your chapters when the duels sag.
By implementing basic storytelling techniques tailored to dueling, you can hook your readers into following the play-by-play.
High Stakes
Consistent Rules
Sneaks Checked
“Balanced” Gameplay
Foreshadowing Victory
Engaging Description
Dramatic Tension
1. High Stakes
When you advertise your story as a duelfic, your first duel tells readers whether or not what you wrote is worth their time.
If your characters duel without a concrete reason to rip the opponent’s throat, readers already know the outcome:
You lose.
Why? The game is pointless. Who’s dropping whatever they’re doing just to read the equivalent of your characters sipping afternoon tea? If you’re introducing the setting and characters, why can’t you introduce exciting threats?
No reader expects your first duel to decide the fate of the world, but your characters still need to bet.
Characters wager life chips.
If your character loses, they suffer death or suicide-inducing despair.
Is it too much to start with life-and-death? No. Think of the life chip as the culmination of hopes and dreams.
As the story progresses, the stakes will rise, must rise. How? Others will entrust the main characters with their own life chips, and/or the life chips acquire additional meaning. Consider this loose analogy: at the end of a poker tournament, gamblers sit at the final table with stacks built from the chips of others.
Life chips mean different things to different characters. Let’s take the Duelist Kingdom arc.
Yugi’s life chip is the hope to save his grandfather (and later, his own soul)
Joey’s life chip is the hope to win the prize money to fund his sister’s medical operation
Kaiba’s life chip is the hope to save his little brother (and later, his own soul)
You don’t even need your final showdown to revolve around the fate of world; it just has to be one or more things that matter to your characters.
Also, make sure to communicate the stakes, or why the characters accept uneven bets.
If you have the chops, you can also play around with disguising the stakes. As in, your character thinks they’re wagering something small, but it’s actually their life chip. However, your readers still need a vague reason to believe that a defeat will devour the character.
Always make sure the characters stake one or more life chips!
2. Consistent Rules
If you watched the Duelist Kingdom arc and tried to understand the moves everyone made, your head exploded.
Ask yourself: will the clever scheme that your hero invented drive readers crazy?
If I write a magic system that requires a wand, this applies to all. I cannot become a genius and suddenly wave my hands to cast magic.
Demonstrate the rules early, preferably in the first duel, and keep them sacred.
If you must make an exception, establish it early. In that case, the exception becomes a well-defined branch of the rules that the readers can anticipate.
Can the players magically draw the card they need, whenever they want?
If you can establish the when and why, by all means. The readers proceed with the understanding that the players can reach into their deck like a glorified toolbox.
For example, Duel Links has a concept called “skills” that function like a player’s special ability. At the time I wrote this, Yami Yugi’s “Destiny Draw” skill lets the player take any card from their deck once per duel after losing 2000LP (and even if they stacked the top of the deck earlier!).
Card should also have the same, predictable effect. If the card prevents attacks, I doubt the text discusses physical properties or mentions holding things in the air. But you knew that, right?
The rules are the laws of the universe.
3. Sneaks Checked
I love duels. I also love getting what I want.
Why does getting what I want have to be through a duel?
If we talk, maybe we can come to an agreement. If I blackmail you, maybe you’ll give in to my demands. If I shoot you, I can loot your corpse. Give the readers a good reason as to why your characters would bother with the hassle of honest dueling and can’t wiggle from the consequences of losing.
Often, the duel takes place in the context of a tournament. Hopefully, the tournament officials are keeping a good eye on the players and cracking down on cheaters.
However, even that’s not a guarantee. What’s the key concept?
Power.
The competitors have equivalent capacity for coercion (usually violence) or have a neutral referee presiding over the match with the most capacity for coercion (shoutout to gambling manga Usogui).
Anyone who enters a game otherwise has lost before the first move.
In Yu-Gi-Oh, magical and sci-fi enforcement are common. The Shadow Realm can trap the loser in a desolate hell. In a digital world, the loser suffers deletion. Or just have good tournament officials.
Be vigilant when your duel doesn’t call upon these tropes.
Your amoral characters won’t mind blindsiding your other characters, and they won’t mind blindsiding you with a plot hole.
If you’re not careful, the readers will ask you why they played uncharacteristically fair.
4. “Balanced” Gameplay
Duels should be fair and fun…for the villain.
Ostensibly, everyone plays a balanced game, designed to give both sides a sporting chance. In reality, the villain tilts the field to their favor with one or more tricks up their sleeves. Why would your villain ever fight fair?
But that’s fine. We love rooting for the underdog and watching the villain get their comeuppance.
Overpowered ability to let the villain read minds? Deck full of unbalanced cards that makes the villain’s monsters invincible with no drawback? Creator who knows every strategy in the game? Readers will turn the page as they wonder how the hero will prevail.
The more obstacles you can throw in the hero’s way, the better.
Got custom cards? No problem, just follow a couple guidelines. After all, some duelists are more equal than others.
The hero’s deck is full of regular cards that have a cost to use. For every play they want to make, their cards insist that they give up their attack, discard to play, etc.
The villain’s deck is full of rare cards that power up their game for free. So long as you can justify why the card made it to print, the villain can play whatever they want.
For every step your hero takes, the villain gets two.
5. Foreshadowing Victory
How many times have you watched a duel where the protagonist comes up with this never-before-seen card that does exactly what the protagonist needs to clinch the win? In the final showdown, no less? It’s like the writers begged to be called amateurs and idiots.
No other genre tolerates such laziness.
However, readers don’t want an infodump of the characters’ decks. Show the cards in action. To cover the deck, you'll probably need multiple duels.
This also implies you have more freedom in how your character defeats their early opponents in the duelfic.
Does that previous statement contradict what I said about never-before-seen cards clinching the win as the mark of laziness? No, because here’s the rule:
Tolerance for the hero’s new cards decreases as the story progresses.
(Notice that I specify the hero’s new cards; your villains exist to make life harder by inventing unfair tricks.)
When you must include new cards for the hero late in the duelfic, at least find a way to make them first backfire.
Now, some writers have lots of knowledge about the card pool and metagame. Can they assume the readers a priori know the hero has access to any of the available cards in a given archetype?
I’d err on the side of caution and properly foreshadow the cards before they appear late in the duelfic. Not every reader is a walking card database. They have no reason to assume something exists unless you show the card.
Take the tolerance rule into consideration when planning your duels. If you know the awesome combo you want to use for the final turn in the duelfic climax, that’s your cue to scatter the cards into the earlier duels.
Plan the last duel first and your early duels last.
6. Description
Every reader wants a front-row seat to the action.
They’re paying you their time, so make it worth the admission: sleek combatants & budget-busting fights. Kaiba invented Solid Vision technology for a reason, so help readers envision your duels.
Who’s fighting? Describe the point-of-view’s impression of the monsters’ appearances. Red-Eyes Black Dragon should be self-explanatory.
What about a decorated monster like Time Wizard?
You could go into detail about how the red clock humanoid has yellow gears that form epaulets and purple, pointy boots and a green mustache made from clock hands and so on, but such a level of minutiae bogs pacing and invites skimming.
Readers just need to hear about a purple-caped, red clock humanoid with a wand to form an image. Their imaginations can handle the little details.
Paint appearances in broad strokes and one or two brief sentences.
How are the monsters fighting? Duel Monsters is a game where the target takes the aggressor’s attack like a champ. That doesn’t mean you can’t spice it up.
For example, my opponent’s dragon attacks my weaker knight with a fireball. My knight, interested in not dying, raises his shield. Unfortunately, he screams as the flames engulf him.
You wouldn’t just stand still with a straight face if someone armed with a knife lunged for your gut.
A fight scene is a string of action and reaction.
Most people also experience life in more senses than just sight.
A dragon’s fireball is a bright reddish-orange, hot, dries the air, smoky, and explodes with a boom on impact. I never tasted a fireball, and I hope I never do, but that’s still four senses: sight, touch, smell, and sound.
Include multiple sensory details.
Let’s spare a moment to talk about the heads-up display (HUD).
In Yu-Gi-Oh, cards have multiple stats and abilities. You’re free to mention whatever you deem necessary. No set formula exists. On one extreme, you can mention nothing to keep the narrative clean at the risk of confusing the readers. At the other extreme, infodumps about the monster’s abilities provide great detail but wreck the pacing. But there’s a cozy middle.
State only what you need from the card.
If your duels occurred before the era of Synchro, you don’t need details about levels. You can just display the basic stats to determine the stronger monster. If a deck has Pendulum monsters, just mention the scale numbers when they're played as scales. And so on.
You can also make an index of new cards at the end of a chapter.
BONUS TIP! Understanding show, don’t tell.
What is show, don’t tell? At its core, this concept refers to immersing your readers in the senses and feelings instead of exposition. Unfortunately, that definition is a bit vague to execute. After writing for a while, I had my lightbulb moment.
Don’t TELL the readers how to think or force-feed them a conclusion.
SHOW your readers the evidence.
Here’s a written example from Joey vs. Rex in Duelist Kingdom. See if you can spot what makes this prose telling instead of showing.
“Joey watched nervously as Two-Headed King Rex stomped Baby Dragon. He messed up his Baby Dragon-Time Wizard combo!”
You can see two failures: “nervously” and the second sentence.
Adverbs like “nervously” and other “-ly” friends get a bad rep because rookies tend to use them as telling crutches (especially beware adverbs after dialogue tags!). “Nervously” tells me how Joey reacts. But what does “nervously” look like? One character might bite their thumb. Another might fidget in their seat. The adverb in this context lacks nuance.
We also have the second sentence: “He messed up his Baby Dragon-Time Wizard combo!” When you’re explaining the “why” to something, you’re telling. It’s like talking down to your readers.
Contrast with the next example.
“A bead of sweat rolled off Joey’s face as Two-Headed King Rex stomped Baby Dragon. He stared at the Time Wizard in his hand.”
The first sentence shows me Joey’s physical reaction. I see him sweating, so I think he’s nervous.
We also see a second physical reaction: “He stared at the Time Wizard in his hand.” This comes on the heels of the first sentence, and I also have knowledge of when Joey used the Baby Dragon-Time Wizard combo in a prior duel. Combined, I think Joey is ruminating about a missed chance.
Readers are smart; they’ll catch your intention if you show the proof.
7. Dramatic Tension
I bet you know what it's like to draw a bad hand.
Imagine: The hero staggers into the arena, and the villain just needs to win one duel to take over the world. The villain draws a bunch of powerups with no monster, but the hero draws a one-turn-kill combo.
Anticlimactic. The readers throw that duelfic straight into the trash.
Don’t just write real-life duels. “It really happened” doesn’t mean it’s emotionally satisfying.
That’s why we have literary structure.
Success and setback pace together with progressive intensity to maximize dramatic tension and emotional payoff.
I’ll spare the nitty-gritty theory detail, but your duels should look like this on a basic level:
Part 1: Villain’s basic threats. Introduces the villain’s deck and style.
Part 2: Villain’s minor strategy. The villain’s first serious attempt to defeat the hero.
Part 3: Villain’s major strategy. The hero’s reversal! But the villain has worse in store.
Part 4: Hero’s imminent defeat. The hero must break through, or else will instantly lose!
Ideally, you’re also integrating the story itself into the duel; themes and duels synergize to create a stronger effect.
You may notice how the format resembles the three-act structure.
Act I is Part 1
Act II until the Act II midpoint is Part 2
Act II midpoint until Act III is Part 3
Act III is part 4.
I’ll use Yugi/Pharaoh vs. Pegasus in Duelist Kingdom as an example.
Part 1: Mind scan. Pegasus can read minds to counter combos.
Part 2: Toon World. Indestructible, cartoonified monsters attack.
Part 3: Shadow game. Toons destroyed! But playing a shadow game weakens Yugi.
Part 4: Yugi passes out. The Pharaoh must find a new way to stop Pegasus’s mind scan!
Figure out each part of the structure for your duels before writing the turn-by-turn plays.
By the way, modern real-life Yu-Gi-Oh duels don’t suit drama because the rules provide weak constraints to creating strong boards. A good modern deck usually establishes a scary turn one board and jumps straight into Part 4, whereas other card games like Magic: The Gathering and Hearthstone force the powerhouse cards to wait several turns until the player builds the mana to pay costs.
You can still write a good modern duel. Here’s a basic outline of Arc-V’s duel between Sora and Shay. Technically, “tragedy” is the structure of this duel, so I’ll make Shay the “hero” to flip it and keep matters simplified.
Part 1: Basic monsters. These clash before a monster appears from the Extra Deck.
Part 2: Frightfurs. They come one after another to crush Shay’s Raidraptors.
Part 3: Sora’s wrath. Rise Falcon survives! But Sora’s malevolent nature comes to light.
Part 4: Frightfur Chimera. Sora chomps candy and summons his biggest fusion horror!
If following the four parts is too difficult for you, that’s okay. They're just logical extensions of one basic concept. Keep the following in mind, and you’ll never go wrong:
The villain’s subsequent threats become increasingly overwhelming.
Conclusion
Much of writing a duel boils down to storytelling technique.
Let’s tl;dr the main takeaways.
High Stakes: Minimum ante is the life chip, worth a character’s hopes and dreams.
Consistent Rules: Everyone plays by the same logic.
Sneaks Checked: Characters can’t skip the duels with violence and coercion.
“Balanced” Gameplay: Villains enjoy advantages.
Foreshadowing Victory: Readers have a chance to predict the winning combo.
Engaging Description: Immerse senses and invite reactions.
Dramatic Tension: The villain makes progressively stronger threats.
As a duelfic reader/writer, I can gauge a writer's ability by measuring their duels with the fundamentals. Many fan writers struggle; even the canon writers struggle.
But writing a duelfic isn’t rocket science. With practice, minding the fundamentals will become second nature.
And don't forget to tag your story as a duelfic. It's a whole genre in fanfic, so sort it properly and help readers from the future find you.
May the heart of the cards be with you.
…
Want to see in-depth examples of my advice? I rewrote the Orichalcos arc to reimagine its untapped potential without the failures of the canon presentation. You can find it on FFnet and AO3.
#yugioh#ygo#yugioh fanfiction#yugioh fandom#fanfic writing#duelfic#writing#writing tips#writing advice#writing help#how to write#listicles
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