#WHY DID I WATCH THIS AT WORK
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valdrift · 5 months ago
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watched a transformers movie for the first time 👍
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charlotte-queen-owl · 3 months ago
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Y'all wouldn't BELIEEEVE me if I told you which one of these losers is God and God's little Champion.
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popppyfur · 4 months ago
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EDIT: someone wrote a fic based off of this and im holding you all at gun point to read it rn
i did noooottt mean for this to be as long as it is lmao!! I LOVE THESE PINK BITCHES !!!!!
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and their. questionable father
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veilkeeper · 3 months ago
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there's something interesting about emmrich's hangout being so... structured and composed. everyone else's hangout is under the guise of some sort of errand, yes, but they're very casual and free-form. whereas with emmrich, he's taking you on this tour of the memorial gardens in the necropolis. and it is a tour—when he shows you the undead tableaux, it feels like he's reading off a script with the way he describes it to rook, tour guide style. and later, when he opens up to rook, it is always him initiating with the distinct feeling of something being said on purpose, like he had prepared to discuss it.
the flirt at the end gives a romance-flavoured explanation: that he was specifically trying to impress rook, that this is an attempt to endear himself to them. and in a lot of ways, it does look like that: he takes rook to one of the most beautiful, peaceful places he knows, opens up to them about his past, and then he has tea set up at the end of it, like a good host. (he is also rather caught off guard when you flirt with him here, and it could be interpreted as him being embarrassed at being caught out, or trying to walk it back so he doesn't offend).
however.... i don't really think that was his intention? this is probably coloured by the fact that i feel like, comparatively, emmrich has had very few one on one interactions with rook to this point and he breezes by the only flirt before this, but i don't think he walked into the memorial gardens with any intention to charm or otherwise woo rook, here. i think his intention was to get them alone and get an honest read on how they felt about him. specifically, about his work as a necromancer.
if you've rotated different people through the party with him, and if you've paid attention to the conversations he's had with others in the lighthouse, it becomes abundantly clear basically immediately that everyone has opinions on necromancy, and they largely fall into the territory of distrusting, put off, or even outright disgusted by it. a lot of emmrich's early banter with several party members is him going about the pretty exhausting ordeal of defending his magic, the mourn watch, his fields of study, manfred's existence, etc. and because of the lack of one on one time with rook, i'd be surprised if he felt like he'd really had an opportunity to get a read on what his new colleague actually thinks about it all.
so i think he is trying to impress rook, just... not like that. i think he's trying to prove that the necropolis is beautiful, that it's laden in history and rituals that mean something. that the mourn watch is good (the sort of order that would take in an orphan, and give him purpose and structure), and that even necromancers can fear death. i think he's trying to prove that he's a person, under all the misconceptions about his work that seem to go around the lighthouse when he isn't looking.
and i think that's why he looks so taken aback and genuinely surprised when rook flirts with him at the end—because it really wasn't his intention, but he recovers fast enough to pivot with grace. i don't think he's uninterested, i just think he wasn't sure rook could be.
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quicksilversnails · 2 months ago
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Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
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kurikorso · 8 months ago
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oh shit look who it is!!
please click him for better quality
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booasaur · 1 year ago
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Vigil - 2x02
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scificrows · 1 year ago
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“I was having an emotion, and I hate that. I’d rather have nice safe emotions about shows on the entertainment media; having them about things real-life humans said and did just led to stupid decisions.” ― Martha Wells, Exit Strategy
Title sequence designs inspired by the real-life shows Martha Wells based Murderbot's favorite shows on.
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fatedroses · 6 months ago
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And some days, I just wish you wouldn't look at me at all.
#ffxiv#sketch#wol#meteor survivor#zenos yae galvus#adventurer zenos#oh no#its the consequences of his actions#everything is fine until the only man on the star you care about looks at you with the same contempt your father did#(Meteor's not doing it intentionally- its a reflex after he comes back for quite a bit)#and zenos is getting bodied because its been a while since... you know... him being able to really feel anything at all#and no- its not him regretting anything that had to do with varis- just him regretting the thought meteor could look at him like that#little does Meteor know he's emotionally bodying the man he's trying to be cordial with#its a little okay because in how I write adventurer zenos this serves as one of his main wake-up calls to make some changes#and realizing both the mistakes he's made with meteor and that meteor hating him in any way is actually -not at all- what he wants#but not okay on the end that every time meteor does this he has to watch zenos actively dissociate right in front of him#until zenos just kinda autopilots and walks away#the second time (or perhaps third) in the last 11 years that zenos has felt regret to any major capacity-#on meteor's end I just enjoy seeing the progression of the WoL through subtext#and why meteor is willing to even entertain the idea despite how much he hates zenos- his decisions and the path he's walked#is the realization that there is high chance that he could actually be a direct catalyst for zenos' growth#and the realization the wol has that they were the only one zenos has ever genuinely reached out to#besides- i just like the idea of having your equal other half fighting back to back with you- or being able to handle threats you cant#and i find their dynamic neat- of meteor not forgiving zenos but giving him his last chance- and growing to enjoy being around him#and zenos being able to work on moving past being the weapon or the monster- finding the connections he's longed for#and giving himself purpose to finally truly just live- for him to learn to experience and have the freedom to find what he enjoys#(and curiously him having estinien's brand of accidently helping people even in StB gives me ideas...)#but enough tag ranting- ill get to zenos' actual adventuring in another post lol
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rip secunit 3 😔😔😔 you're not dead but you would have loved saving the lives of a whole colony of innocent humans by making a factually honest and emotionally compelling documentary 😔😔😔
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mentallyillmindmeld · 9 days ago
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They literally make me feel sick
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dreamingeyes · 2 months ago
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do bitches still fw milo murphys law in 2024? pls say yes 🥺
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ferryfoam · 2 months ago
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Would you guys burn me at the stake if I say that I think Chrysalis is actually a really important insight into Julian's character and his view on his own life and the people around him at the time it takes place. It's an episode that doesn't hold up today cause of the very ableist writing and kind of shitty moral but I think it's necessary that it's there and also occurs at the time it does in the show
I'll have a more insightful analysis on it one day cause I really want to talk about it (I want to make better researched ds9 analyses with actual clips from the show and whatnot instead of just vaguely referencing events from memory that could be completely wrong but unfortunately I do not have the time to be doing all of that. I would really like to in the future though)
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rantingwhileraving · 26 days ago
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the fact that some people genuinely believe chase only got his job bc of his dad calling in a favour baffles me
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neo91502 · 1 month ago
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hear me out on a PvZ SMG4 au.... i may seem a little coo coo crazy but hear me out on it... i think it’d be silly
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incongruous-faggots · 15 days ago
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If you'll excuse an expression I use I'm in love, I'm in love I'm in love, I'm in love I'm in love with a wonderful guy
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