#Technical detail
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visualvocabulary33 · 1 year ago
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thefourthrabbit · 1 year ago
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@helene2troie Thank you! The skylight effect is actually a cc by Feenwald/Fairyforest: http://www.feenwald.com/en/sets/themen/cathedral/cathedral.php#Fenster01
I used lamare's shiftable everything mod to move the small flat ceiling pieces 2 clicks down so it appears just below the ceiling floor.
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softichill · 1 year ago
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charlietheepicwriter7 · 8 months ago
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Dan, bound to a clone body and experiencing a relatively calm life with the Fentons, gets de-aged by a jealous Vlad and is held hostage by the man, who wants to be involved with family things. Vlad, somehow, loses the baby.
14 years later, Jason Todd is desperately looking for his mother, only for the DNA test to match him with a 30-year-old transman and a billionaire over 60.
Oh, and his own missing person's report.
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eyes-of-nine · 11 months ago
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pls assume i'm thinking about this moment 24/7 all week every week
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chthonic-kids · 9 months ago
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all's fair in love and war
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kettlefire · 4 months ago
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Prepare for the unexpected. (DPxDC)
Everyone knew about the reign of Pariah Dark. Even those who did not dabble in those realms have heard the tale of the tyrant. A power-hungry man who ruled over the dead with an iron fist.
Following the rise of Pariah Dark, his realm had been effectively cut off from communication. Many mystics and magic users knew better than to open the door of nightmares that could arise if Pariah Dark's reach went further than his own realm.
Except, the universe had plans to bring the realm of the dead back into the cards.
A new opponent, one that had all of Earth's heroes scrambling for options. A being with powers of a god over weather, destruction was on the horizon. A world ending threat.
It's the only reason the Justice League was doing this. In a deep bunker, far from close civilization as a precaution, the heroes looked on with grim expressions.
The world was already being threatened. It would be destroyed regardless of what the league did. So it only made sense to make the last ditch effort. To summon someone strong enough to defeat the threat.
No one wanted to do it. No one wanted to be the one to pull the realm of the dead back to the living. The consequences were untold if this succeeded. If Pariah Dark was freed and defeated the threat, whose to say he won't want control?
That was a problem for later. For the aftermath. For now, the league could only watch on with bated breath as Constantine completely the summon ritual.
They watched on as the shadows in the room seemed to darken and grow. As the sigil sputtered to life with a glow that was growing increasingly brighter. A sudden gust of wind rushed through the room, the temperature began to drop with eaching ticking second.
And then it was all gone.
The room stood perfectly still. Just as it had been moments before. Nothing changed. No giant king standing before them, no sign that the ritual worked.
The room stood deadly still for another beat before the murmurs started. The team trying to make sense of the situation, figure out what went wrong.
Constantine swore up and down that this was the correct ritual, taking offense that they would even think the problem was on his end. It only made it better when it finally happened.
A loud sound ripped through the room, pulling everyone's attention back to the summoning circle. Just in time to see a tear appear in the space above the circle.
A thin tear that ran the length of eight feet. The fabric of the dimension seems to curl at the edges, pulling back to reveal a deep glowing swirl of greens. A dark gloved hand reached through, fingers curling around the edge of the tear, stretching it even further.
A portal. The ritual had worked, but there had been a delay. A delay that had every hero nerves on edge. Each team member tensed, weapons at the ready as they watched the being stretch the portal to the right size.
Then, a foot stepped out with a heavy thud. A dark boot that looked otherworldly despite its similarity to mortal clothing. A deep black that seemed never-ending. A second foot quickly followed before a full body emerged from the portal.
Not many people in the room have ever seen Pariah Dark, let alone know what to expect. Based on what Constantine and Zatara had said, this wasn't Pariah Dark.
A man had stepped out of the portal, standing at almost seven feet tall, and built like a brick house. One glance at the glowing white hair, deadly red eyes, and shard teeth was enough to know this being was not to be messed with.
But there was no giant show of armor or royal garbs. There is no large crown at the top of his head or jewelry from the infinite realms laced around his neck.
Instead, the man stood before them in combat boots, worn-in ripped jeans, a graphic t-shirt, and a spiked leather jacket. Despite his almost normal clothing choice, the man's jacket seemed to be a never-ending depth of the dark night sky. If one was to look closely enough, the cosmos could almost be made out in the sea of darkness.
None of that would have prepared them for when the man spoke. His tone sounded more bored than anything as he took a step forward.
"Oh, so now you need the help of the dead." The man had spoken, running a hand through his hair. When Batman took a step forward to speak, the man raised a hand. Immediately commanding silence in the single gesture. "I'm on babysitting duty and have yet to have a cup of coffee. I'll be right back."
Just like that, both the man and portal vanished into thin air. Leaving behind a group of stunned heroes. Not only was the man not Pariah Dark, but he was also supposedly babysitting.
"Did that just-"
The Flash had been the first voice to speak up, his eyes trained on where the man had once stood. Except he had barely made it through the first few words before the man was suddenly back.
The man that now had a child hanging off his shoulders and another teen being held up by his scruff. Unlike the man, these kids looked human.
Too human for Bruce's liking. The dark black hair and bright blue eyes had every heroes eyes flickering to Batman for just the briefest moment.
"This isn't fair! I'm not even the king. Why do I have to be here!" The teenager had been complaining the moment the man had reappeared. Arms crossed tight over his chest and seemingly used to being held dangling. "Besides, who brings kids to a show down! Wait til I tell mom about this."
"Aw, come on, Danny. This is gonna be fun!!" The younger girl seemed in much better spirits than the teen, Danny. She had climbed up the large man, sitting on his shoulders and resting her arms on the mess of glowing hair. "It's like take your kids to work day! Ooo, Dan! Can we fight too!?"
Unlike the two kids, the man looked purely exhausted and annoyed. The man, Dan, dropped Danny like a sack of potatoes as he took a long drink from the travel cup in his hand.
It didn't take a genius to recognize the look of an exhausted parent in Dan's expression. A look many of the league members were well acquainted to. A look that even had Batman grimacing with sympathy.
"Can it, little shits. You two were grounded, remember." Dan had growled at the kids before shifting his focus back on the team of heroes before them. His glowing eyes set in a deadly glare. "Pariah Dark isn't coming, and he never will. He's been dethroned and banished. We're the best you've got."
A summoning that started with a group of on edge and scared heroes looking for the ghost king, ended in a way no one expected.
No one was even sure if it made any sense. They weren't sure if they should feel hopeful or in despair.
Because truly, what was a ghostly man with two seemingly human children against a godlike foe with the control over the weather?
The unspoken question of power and ability seemed to vanish following Dan downing the metal travel cup of coffee, and crushing it in his fist.
He tossed it to the side, straighting up his posture as he looked over the heroes. Dan might not be a hero, but he's been playing family for too long.
An almost feral, bloodhungry grin spread across the man's face, sharp fangs on full display. The look made the man suddenly look even less human. He looked closer to a demon from the pits of hell rather than the exhausted parent he looked just a few seconds ago.
"Point me in the direction of this bastard. It's been too long since I let loose and had some fun."
#danny phantom#danny fenton#phandom#dc x dp#batman#dcxdp#dp x dc#dp x dc au#dp x dc crossover#justice league#I've been toying with the idea of following Pariah Dark's end the zone abolished the idea of a one true king#instead setting up a counsel of the most trusted ghosts and deities with in the zone; including Pandora and Clockwork#I also like to vote for Technus to be on the counsel and Ghostwriter to be like the secretary/note taker#after Ghostwriter stopped being an asshole ofc ofc#I kinda have this list of specific details I've created for this idea and like I keep thinking up new ones#like the Phamily's backstory is somewhat canon complaint with the show but also a whole mess of complex shit#like the expanse of Danny turning into phantom and the events that occurred still did except technically they never did#it's clockwork's time mumbo jumbo type of shit#Ellie had to be deaged some to help stabilize her core so I'm roughly saying she's like 7-8 years old#but idk children so idk how a 7-8 year old actually looks or how they usually act or talk#The JL seriously don't know if they should be hopeful or not but Dan's grin and excitement makes it seem more promising#I like to imagine Bruce is just watching Dan with Ellie and Danny trying to figure out if he's actually a good father or not#people being surprised to find out that Ellie Danny and Dan are all technically orphaned siblings#while Dan is just trying to coparent his siblings with the help of a time god an earth goddess a princess and a dirtbag with a motorcycle#dan phantom#ellie phantom#I can go on and on so I'll force myself to stop now#long post
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linka-from-captain-planet · 13 days ago
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Neve folding her "friend" slash "detective partner" Rana like a lawn chair (canon)
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oswaldpettyeyeart · 2 months ago
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👁️👁️
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quicksilversnails · 16 days ago
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Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
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valcaine · 1 month ago
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I am a year older, now . 🎂
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‼️‼️The Biggy Piggy ref upon ye‼️‼️
Some of my art will alternate on his design depending, but this is the basic one I will be using as of now !! gaze upon my works and despair
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alienssstufff · 9 months ago
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I love the way you draw Etho he's so squishy
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thank you! Whwh honestly I don’t think I ever have or could draw him threatening I never saw him that way
Even in the Apocalypse au he isn’t
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uncharted-constellations · 4 months ago
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Four Swords is so funny in theory, the game is so short on account of being a bonus adventure, these kids probably had time to go get ice cream before they had to go home.
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fridgrave2-0 · 4 months ago
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hehe ghost-turbo haunting felix au
turbo is connected to the last piece of his code in the whole arcade - a trophy he gifted to felix in mid 80s as a symbol of him genuinely caring about their relationships on par with being the best racer. felix also gave him one of his medals and both kept their gifts next to other rewards, but when roadblasters and turbotime were unplugged, the medal was gone with everything else
now, after burning in cola-lava turbo is basically dead, but scraps of his code still were intertwined with the trophy (after all, it was his first winner's cup, but felix never knew about it), giving turbo an opportunity to exist as a shadow incapable of interacting with anything and anyone besides felix, who kept the trophy even after the roadblasters incident
also I went crazy in tags, feel free to check them out
#turbo#turbotastic#fix it felix jr#80s boyfriends#hammertastic#headcanon about them exchanging their trophies isn't mine but i loved it A LOT#and “darling” is turbo making fun of how felix was calling him in 80s#this hc about “doll” and “darling” pet names also is not mine but i adore it#turbo here is a complete freak who just stays around felix most of the time even when felix has moments with calhoun#and felix is an ass who keeps secrets from everyone bc he doesn't want his dirt to come out#he's ashamed of his previous relationship with turbo and doesn't want anyone to know any details#and calhoun to just know about it#this just gets worse and worse#they also didn't actually break up and were still technically dating when turbo went gamejumping#and he's mad af at felix because he's the reason ppl in the acrade made a boogeyman out of turbo and he couldn't come back#like imagine your bf says to you what you are better than others think of you#and then behind your (presumably dead) back tells everyone that you're just an egocentric maniac#i believe turbo has other reasons why he gamejumped (besides jealousy which took place but wasn't the most important reason)#and felix is an unreliable narrator#so yeah turbo HATES his ass#(but still would-) no im not making it suggestive#anyway i hc that turbo had put A LOT of emotions in this relationship even tho he's bad at this#he tried his best with felix but they were just making each other worse#and turbo while feeling betrayed never really moved on (yes even after 25 years he's PATHETIC)#and felix is just full of regret about everything but he won't admit his mistakes in his relationship with turbo#bc “well he turned out to be a bad person so that automatically makes me in the right about everything”#but felix had made a lot of bad decisions while dating turbo and was just classically ignorant about a ton of things#sorry about this random ass essay in tags i'm done for now#wreck it ralph#wir
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thereifling · 3 months ago
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Pretty Percy heehee
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zipsunz · 2 years ago
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it's always raining in faraway town ☔️
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