#Mod is aware
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anotherbloodiedbonesaw · 8 months ago
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you are aware there is another red medic running around, si?
-💻
Oh? Zhere is? Humm.
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mroddmod · 5 days ago
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you'll never know.
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daily-grian · 4 months ago
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been watching CdawgVA's charity auction for the Immune Deficiency Foundation (donate to charity donate to charity)
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nipuni · 13 days ago
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Alright, time to share my opinions about Veilguard!! I have both criticism and praise so bear with me as I jump from one extreme to the other 😆 spoilers ahead of course!
The game has a very rough start with the dialogue being formulaic and rushed and the characters overexposing. It feels like a heavy handed attempt at summarizing all of previous games' lore for newcomers or in case you forgot but it's so overdone it feels coddling and trivializes a lot of previous events. Luckily this gets better once all of the introductions are out of the way, though the excessive hints and clarifications continue until the end sadly.
The locations are absolutely incredible and very diverse!! This is a highlight of the game for me. There is so much detail and care in every map and there are so many of them. My pc is struggling to reach medium settings and yet everything looks stunning. The verticality of the maps is so imposing and the graphics have a very dreamy quality that I love. I also enjoy the maze-like structure to the maps, it's more linear but makes everything look a bit more intentional. The color and light direction was amazing, all the visual development really!! it has to be one of the prettiest games I've ever played.
When I started I have to admit it did not feel like I was in Thedas and it all felt a bit theme-parky, if that makes sense. A lot of previously important and established world elements that made Thedas what it is were overlooked or made irrelevant. But the more I played the more it started to feel a bit more similar to Inquisition, for better or worse depending on what you feel about Inquisition. But!! this also feels like a selectively sanitized version of Thedas compared to previous games. In it's attempt to stay safe and uncontroversial in some aspects it loses a lot of substance and it changes the tone. The surface level politics, ignoring previously established major societal issues and a tell-don't-show approach makes the world seem more simple and shallow with no grey areas to explore. ( the humor also falls flat and out of place often too, and WHY is everyone always smirking, enough!! godlike beings are destroying the planet please this is not the time for Marvel banter aaaa )
The pacing at the start is a bit of a mess. It is so fast it felt like jumping from one world shattering discovery to the next with no time to process. The characters also seem to underreact to important information and major developments. It felt like the game was rushing me through all this to get to the part of the story it wanted to tell me while I was still wrapped in my shock blanket trying to catch my breath lmao. I really like all the key story points they touched upon, I just wish they dwelled more on them to give them more narrative weight. ( though blaming every bad thing to ever happen on the Elves was certainly..a choice )
I think the writing could have used more subtlety in the first half and more boldness in the second 😆 but I loved the thematic parallels between Rook and Solas and how every quest informs the main storyline. I do wish Rook was given more impossible choices and put in more difficult situations that forced them to lie or betray their own to better drive the point home though ( listen I just love a Trolley problem!! we need more of those, I'm the Trolley problem's number one fan!! ) I feel like they missed the chance to put Rook in Solas' role and be as vilified and hated for it as Solas was despite their best intentions which would make Rook's regrets stronger and in turn make their escape from the fade all the more impressive and give them a better understanding of Solas to either use against him or earn his respect. The line 'they called me the Dread Wolf, what will they call you when this is over' from the trailers was so good I was waiting for this!! But everyone just loves Rook no matter what!!
But I feel like I stated too many negative aspects in a row so moving on to some things I enjoyed!
The characters were very lovable to me. The romances weren't as long or impactful as I would have liked but I enjoyed all the companion quests. Emmrich is a delight and his quest is so wild and fun. I loved learning about Nevarra and I was awestruck by the Grand Necropolis. The mourn watch was so interesting, it showed a whole new side of Thedas' lore I knew nothing about! and I loved Manfred! Davrin is so charming, he became a favorite. I loved his quest too and learning more bits and pieces about the Dalish was great, I wish we got more. Seeing the Wardens through his quest also made me enjoy them a lot. Assan was very cute too and I'm glad he was treated as an animal and not turned into a goofy Disney sidekick too much lmao 😭 Lucanis is hilarious. The fantasy Spain/Italy was a bit silly and off at times but he is very sweet! and I love the Spite possession, that was so fun I'm glad they kept him that way! Bellara is adorable, her first backstory quest made me cry and I just love a nerd! I wish the second part of her story was written better however, and she sort of devolves into 'it's hard, I wish it was easy but it's hard' dialogues too often sadly. Anaris and the Forgotten Ones' portrayal was underwhelming and anticlimactic which was disappointing. Harding is also very cute and her Titan plotline was the most interesting to me, I bawled my eyes out in her quest!! I love the dwarven lore of this universe I'm so happy we got more of it!! ( she also fucking died in my playthrough?! I was devastated what the hell 😭 'whatever it takes' WEUEUGHHHG I'M SO SORRY) Neve was a slow burn for me because of my choices in game slowing that relationship down ( saving Treviso I mean, perdón amor 🙏 ) but I love detective novels and she is such a badass I ended up loving her. Taash was unexpected, I didn't think they would be so young. The coming of age story was sweet, though I found myself cringing a lot too at the handling of it I have to admit ( and the Lords of Fortune in general, and the Antaam...and que Qun..listen- kajshfgf ) but I also enjoyed learning more about the first expedition and the Qunari in general despite the messy writing and choices. I also loved Antoine and Evka! and Strife! And I haven't even read any of the novels they are in 😆 also Mila!!!! and her dad oh my god and Felassan haunting the narrative!! speaking of haunting, I would have loved for Cole to be in the lighthouse too I think it would have worked well 🤔 especially with the whole 'reading Solas' secret diary' thing the game had going on lmao
Everyone seems to get along except for a bit of friction that is quickly resolved at the start, which is hmm missed potential? I would have preferred more tension personally. I enjoy the drama! gives me more to work with and gives you a better grasp on everyone's personality by contrasting values. I think they wanted to speed run a found family trope for the new hero to establish some emotional stakes early on but it ended up making everyone seem like a group therapy session instead. The group meetings also have everyone either state the obvious or repeat the same opinion or conclusion to each other, I would have loved these meetings to have more bickering, have people get mad and storm out and also get to listen to different takes on a situation. Make Rook struggle more to take the reins and keep the team functional, learning how to be a leader.
Speaking of Rook! ( who in my case has a northern British accent that I loved so much 🥺) They seem to have a very established personality. I was expecting more of a blank slate but I'm lucky that the personality they went for kind of matches what I would normally choose in a first playthrough. Though the lack of range in the choices is irritating and takes away some replayability and role playing potential. Rook is very supportive and selfless, I wasn't expecting this tbh! But it all made my Rook turn into the team's weird supportive necromancer mom so it worked out in the end I guess lmao. I can't wait to draw her!!
I was so overwhelmed by the amount of information we got about Solas and his past!! I was expecting answers but not these many and not for them to be such an integral part of the plot!! The game feels like it's about him more than anything else. His arc is the best written out of all. He is mentioned in every conversation, he's the main advisor and the narrative foil, you get to talk to him often, you work for him and with him and go into his memories it all feels so surreal to me lmao I love him so I'm delighted ngl! but also making the other Evanuris so cartoonishly evil makes Solas into such an obvious choice of an ally, god of trickery or not, that it sort of takes the decision out of your hands and makes some dialogue options and companions' opinions seem almost nonsensical. I have no idea how this game would feel to someone who absolutely hates Solas' guts honestly. I suppose I will find out soon enough 😆
About Solas' story, I loved it! I somehow also feel that I knew it already, all the speculation and theories that Solavellan fans were crafting for years were so accurate that it was all very validating. Even the wildest ones! Solas as the Maker, the elves spirit origin, Mythal giving him a body, the war with the Titans, the origin of the Blight, Solas being on your side as advisor, I can go on, we knew!! Also I have to mention this I'm sorry but they made him look so hot!! unbelievable. And the bloodied teary eyed pathetic look in the end ouurghhh I'm cheering and clapping!!
The romance conclusion was so lovely 😭 the Loki and Sigyn ending we deserved to such a mythological epic!! and open ended enough for all of us to cook!! and we got to see him fight and transform into the Dread Wolf!! and whimper and cry!! and bleed and love!! that's all I ever wanted, incredible we were really spoiled what the hell I still can't believe it 😭 GDL acting was brilliant as usual! the visuals were also incredible and exactly what I had in mind when I imagined where the story may go, the eclipse, the giant wolf, the glowing eyes, the Elvhenan ruins, the statues, even the hair lmao it all aligned exactly to what I've been painting all these years but better I was thrilled 😭
Solas backstory with Mythal also offers players that didn't romance him a chance to see him act out of love and show a side they wouldn't be able to reach otherwise and I think it was smart! also very tragic and sheds more light into all of his choices and words and his relationship with Lavellan too and the parallels and reversals and uughh thoroughly enjoying the emotional distress 👌
Pleasing both the Solas lovers and haters at the same time was always going to be hard with him being such a polarizing character by design and the world states being so different but I think they did a good job! at least from my side of things.
I think my favorite part besides the Solas related stuff was the Blight. I loved how horrific and gross and threatening it was! I've always loved the concept of the Blights and I'm glad it was such a huge part of the story in this game. I also loved Treviso!! has to be the most beautiful city in Thedas ahhh and the Necropolis!! the gardens!! Vorgoth!!! Kal-Sharok!!! I can't believe we got to see it!! and a Titan!!! the giant floating face of Ghilan'nain in the clouds??? and the huge archdemons and dragons!! oh and that warden dragon trap in the shape of a griffon?? and the giant blight tendrils!! the siege at Weisshaupt was outstanding!! and the floating panopticon castle situation in Minrathous uughh there is so much I loved.
OH I also enjoyed the Varric arc even though I saw it coming since the trailer it was still played well and it was touching 🥺
The ending felt a bit jarring to me in tone though, a bit too cheerful considering...the horrors. Over half the continent destroyed and most of the problems Thedas had before the game are still there. Veil in place and all 😆
But I had fun!! I'm nitpicking really, the conclusion to Solas' story feels very satisfying to me which was my main worry so I'm happy. It is a good game!! with a sort of soft reboot feel to it and aimed at a younger audience which is probably what they were going for? You can sort of feel the struggle the team went through during production in the way the target audience seems unclear sadly. I also can't help feeling like this is an ending, so much was revealed and resolved!! but maybe I feel that way because that is what I felt after Shadowbringers / Endwalker in FFXIV once my favorite part of the story was wrapped? They can always pivot to a new continent and expand on the world and cultures we know almost nothing about, but that is always harder to sell so I have no clue where they will go from here 😵‍💫
Anyway I'm still processing a lot of stuff that I will probably talk (and draw) about later, this is already long enough!! for now I'll look up how to get the artbook because the art direction of this game is fantastic!! I would love to hear your thoughts too really, I'm curious about the experiences of players who made different choices and with different tastes to mine!!
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disabilityawarenesspride · 4 months ago
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How to Write an Image Description: A Fundamental Guide.
[Plain Text: How to Write an Image Description: A Fundamental Guide. End PT]
General Guidelines:
[PT: General Guidelines. End PT]
Object, Action, Context
[PT: Object, action, context. End PT]
This is what you want to prioritize. What are we looking at, what is going on, and what is the surrounding environment?
Keep it simple and get to the point
[PT: Keep it simple and get to the point.]
Try to use short, clear sentences and prioritize what the reader needs to know in the context of the post. We don't need to know that the tweet was posted at 2:08AM or what color rings someone is wearing. That doesn't really provide useful information. If you really want to provide some relevant details, be sure you get to the main point of the image first.
Context is Important
[PT: Context is Important. End PT]
Why is the image posted there? What information does it lend to the content around it? Make sure the viewer knows what they need to know to understand how the image relates to the text and content partnered with it.
For a meme or a tweet screenshot, we don't need to know all the details or what the background looks like, we just need to understand the joke. For something like art or photography, you may want to include more details.
Don't Assume
[PT: Don't Assume. End PT]
Don't assume gender, race, and pronouns of the subject(s) of the image. If you can find this context in the post, on op's blog, or somewhere else you can include it, but try not to make baseless assumptions.
Alt Text vs Image Descriptions
[PT: Alt Text vs Image Descriptions. End PT]
Alt text is great for people using screen readers, but it isn't always the most accessible option. Alt text can be glitchy, the font size cannot be changed for those who need large text, and it doesn't show up at all until the image either loads or completely fails to load.
For this reason, a longer description in plain text in the body of the post is a more accessible option.
I suggest a short summary in the alt text so people can get the overview of an image and a longer description in the body of the post. For example, compare the image description and the alt text for the following image:
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[Image ID: A guide to writing alt text on images. At the top, it says "Writing Alt Text" in big white text. It then lists off five major steps to writing alt text. Identify who, expression, description, color, and interesting features. It then shows an image of a capybara, with a sample alt text that reads, "A capybara looking relaxed in a hot spa. Yellow yuzu fruits are floating in the water, and one is balanced on top of the capybara's head." with each block of text color-coordinated to show which of the five steps it corresponds to. At the bottom of the image is the word "Puzzle" stylized into a logo. End ID.]
The Alt text provides the bare minimum of what you need to know to contextualize the image, while the ID expands on details that help to understand it and provides more details.
Formatting:
[PT: Formatting. End PT]
Try your best to use correct spelling and grammar, but transcribe accurately. Use clear language and concise sentences where possible. However: Don't censor words or correct spelling when transcribing something from the image. You want the description to be as accurate to the image as possible.
[PT: use correct spelling and grammar, but transcribe accurately. End PT]
Always use plain text. Never use formatting like bold, italics, other fonts/font sizes/text colors, or text in all caps. If they appear in the original image, transcribe it in plain text like this:
[Bold, underlined] Always use plain text. [End bold and underlines.]
Begin an ID with square brackets [[these]], followed by "ID:" or "Image:". End the description with "End ID" and a closed square bracket ] to signify the end of the descriptions.
Screenreaders and visually impaired people sometimes struggle with symbols and emojis. Transcribe these instead when possible!
[PT: Transcribe these instead when possible. End PT]
The image description should be directly after the image, before any post caption or commentary.
Never use a readmore! If you delete the post or change your url the description is gone forever. It also makes the ID harder to reach in general, which is not accessible.
[PT: Never use a readmore! End PT]
Make your post accessible from the start if you can. Don't post something without an ID then reblog it with a description so that people have a chance to spread the inaccessible version of the post if they "prefer" the one without the "clutter" of an ID. That's ableist. If you post something without a description then end up describing it later, edit the ID into the original post.
[PT: Make your post accessible from the start. End PT]
Resources:
[PT: Resources. End PT]
The People's Accessibility Discord Server: I will always suggest this server! It's full of people that can help write descriptions, give feedback on IDs you've written, answer questions about accessibility, and more!
Online OCR: Image(/PDF) to text converter! This is really helpful, especially for transcribing text in tweet screenshots, article excerpts, etc. You will still have to do a bit of work formatting and correcting things sometimes, but it's a really helpful tool
CaseConverter: Good for converting lots of text in all caps for plain text transcriptions.
Meme Image Descriptions: This google doc has descriptions of many common meme images and templates!
Some simple Image Description formats: tailored largely for replies and screenshots from social media.
WebAim: A whole website for web accessability!
Online Accessibility Masterpost focusing on image descriptions from tumblr user @anistarrose. This has a ton of good resources, reading, and tips!
Reading & Guidelines:
[PT: Reading & Guidelines. End PT]
Cooper Hewitt guidelines for image description: This focuses on describing art, but it's a fantastic resource. It gives a good description on the distinction between alt text and long descriptions and gives guidelines for each. It's a pretty concise and easily comprehensible read with a lot of good tips towards the end.
Medium's How to Write an Image Description: Concise and helpful. The origin of "object, action, context".
Diagram Center Guidelines for Image Description: I really suggest reading through this. It gives a much more comprehensive understanding of what is important when writing a description and has different sections for help describing all sorts of things like photos, art, comics, diagrams, charts, math, chemistry, and more! A longer read, but it has a lot of specifics.
Perkins School for the Blind how to write alt text and image descriptions: Another great resource! Concise and helpful, shorter than Diagram Center's articles.
SiteImprove's Alt Text Best Practices: Focuses on Alt text not long image descriptions
Last Call Media- Accessible Comics: Great info for describing comics!
American Anthropological Association's Guide for creating image descriptions: an additional resource on IDs just because
Some tips from Tumblr user @keplercryptids! I reiterated a lot of these points here, but it's still a very helpful post!
General guideline from @can-i-make-image-descriptions and @accessibleaesthetics
Alt Text and Image Description Guide by @brownandtrans
Huge list of blogs that post accessible content!
And another google doc of accessible blogs!
If this post was too much information to read and absorb all at once, I suggest reading the first two links as well as some of the last few links that lead to Tumblr posts.
[PT: If this post was too much information to read and absorb all at once, I suggest reading the first two links as well as some of the last few links that lead to Tumblr posts. End PT]
Those probably have the most concise and easily digestible information, so choose one of those. If I've said anything incorrect in this post, please let me know so I can correct it ASAP! Thanks so much for reading and happy describing!
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clusterrune · 10 months ago
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also i would like for people to stop making "alternate/multiple personalities" jokes, unless you have osddid youre just further spreading stigma and misinformation as that joke came from the outdated and misinformed terminology use of multiple personality disorder.
mpd is increadibly outdated and its coiner is ableist, this is a topic multiple people have gone over in the past so i wont say anything more.
the joke itself implies people who grew up with an non-fully developed sense of self are crazy because 'they have more than one personality' when people with osddid, the people the joke is ctually about, actually have a split sense of self, a dissociated identity, dissociation caused by traumatic and stressful events specifically during childhood development.
its not multiple personalities, while yes those with alters or parts who front andswitch out do often have seperate and differing personalities, theyre not simply just personalities.
the joke spreads stigma and isnt funny. its not a joke, stop using it.
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i-still-mask-because · 1 year ago
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Hey. If you're someone that's been trying their hardest to protect themself from catching covid and avoid spreading it, thank you; please keep it up & don't let your guard down no matter how tempting it is. If you live with people that are disregarding your concerns about covid, please stay strong and continue to keep your precautions up; you're absolutely doing the right thing and are not being unreasonable for not wanting to catch an extremely harmful virus. The holidays may be approaching, but please don't fall for the hype of everything seeming alright. Continue to protect yourself as well as other people that need you to protect them. Wear a quality, well-fitting mask. Make sure there's proper ventilation in the places you're in. Use your intuition and stay focused on prioritizing your safety & boundaries before anything else. Stay safe.
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correct-hermitcraft-quotes · 4 months ago
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Bdubs: If you're in an area for a long time, zombies are more likely to pick up items? But, uh, if it's uhhh 'n area that's not- what- very spawn, n- y- hasn't been-
Bdubs: Good English. If it's an area that's been around for a very very- not vin ver-
Bdubs, now facing the camera: If not been area, be around miuch? Then it. Can spawn. If y-
*a long pause*
Bdubs: So I think we'll just leave the mob- the zombie collection for another day!
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rebouks · 3 months ago
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Previous // Next
Byrd: Dad? Oscar: Morning, bud.. miserable day, huh? I’m not looking forward to packing up in the rain. Oscar: Did you sleep okay? Byrd: Erm… Oscar: GO GET YOUR HEARING AIDS! [Byrd fidgeted guilty, implying that he’d lost yet another pair] Byrd: [sobs] Why do I have to be deaf without them, papa-.. s’not fair. [Oscar held Byrd tightly, stroking his back until his sobs subsided somewhat] Oscar: LET’S SEE WHAT WE CAN DO… [Oscar plonked Byrd outside as he rummaged through his bags, eventually producing a backup pair of hearing aids] Oscar: Better? [Byrd nodded gratefully, burying his snotty nose in his father’s hair as he threw his arms around him] Oscar: Maybe you ought to think twice about learning SSL. Byrd: What’s the point? No one else knows it. Oscar: Robin does, and we all know bits n’ pieces, don’t we? [Byrd grumbled disinterestedly] Oscar: I think it’s long overdue, pal-.. what if we all learn it together? Properly this time. Byrd: I guess… Oscar: All I heard was yes. Byrd: Are you deaf too? Oscar: [snorts] C’mon, we’ll probably find the other pairs as we clear up. Wren: Daaaaad, it’s raining! Oscar: The faster we get goin’, the faster we’ll be in the car-.. I bet Wren can pack up faster than you. Byrd: [gasps] NO WAY! [rain pattering]
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vasito-de-leche · 9 months ago
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;R1999 - Self-Aware AU
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Headcanons about an Alternate Universe in which everyone knows they're living inside a videogame. However, Vertin is the only one aware of the entity inhabiting her own mind, the real conductor - the "Player".
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this is one of my favorite AUs to slap on whatever media I'm into so here we are <3 not sure if anyone's done this already, but PLEASE PLEASE PRETTY PLEASE link me if you've seen any other ppl write for this AU! this one and any actor AUs are my absolute fave
this is just a word vomit introduction for fun, to get the basic ideas out of my head, so I can start writing for characters individually!
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Okay, okay! First of all, some context for the AU before I go deranged overexplaining my HCs!
Aside from the "Storm", there is something else that haunts the people of this world: the fact that their lives are nothing but a simulacrum, part of a game.
The requirements to obtain this "self-awareness" is unknown. Those within the Foundation believe it's related to their respective "roles", that only the main and relevant characters are given the chance to fully open their eyes to the truth. Those within Manus Vindictae claim that one must be strong enough to break through the fog of complacency and their assigned scripts, to have their full potential unleashed and obtain true liberation. Either way, similar to the "Storm", this is a well-kept secret for a very good reason - everyone wants to have the upperhand.
There is one outlier to this whole system. Vertin is not only aware of the truth of this world, but also of her duty as the eyes and hands of the "Player". She must experience it all for their sake. Or rather, whatever she experiences will be the story that the Player will see.
This applies to her suitcase, the place where the Player's influence increases tenfold, bending everything and everyone to their will through her own body and voice. The longer one stays within her suitcase - or within her general vicinity - the easier it is for them to become self-aware.
How does one become "self-aware" and what does it entail?
The requirements and the catalyst for a character to become self-aware are still a mystery. But that's mostly because I specifically wanted to keep them as vague as possible, to allow some flexibility for NPCs and other characters outside of Vertin's suitcase.
The whole process of gaining sentience or self-awareness is mostly described as waking up from a nightmare, or a very, very realistic dream. It's like a switch, something that happens in a second without any warnings whatsoever.
I like to think that most of the people who wake up are easy to spot, because it's a jarring experience and panicking is the most normal reaction - but that they're often taken care of by the Foundation or recruited by Manus Vindictae.
The levels of awareness also depend heavily on each individual - some only know that nothing is truly real, that everything they've done up until that point was just a carefully scripted lie, the most basic realization. Others can understand the rules that govern this game and use them to their advantage, either through observation and study or just inherently.
Overall, the experience of being sentient varies as well, with some describing a disconnect from their body, while others feel exactly the opposite. Again, keeping it pretty vague so that people can fill in with their own ideas!
I'll talk about Vertin's case in detail when we get to her specific bullet point, but the same way the Player is able to experience the "story" through her eyes, she's able to see the same things they do - this includes the UI, the menus and everything you can interact with in-game.
Vertin as a character and a vessel for the Player.
The most common thing I've seen in self-aware AUs in my years of fandom is to turn the player stand-in (the main character that serves for the player to experience the story through and/or project onto, depending on the genre of the game) into an obstacle, one that keeps the characters from truly interacting with the Player, capital P.
The second most common thing I've seen is to simply ignore the existence of this player stand-in and replace it with the Player themself, either through isekai methods or thanks to the customization the game allows, etc etc.
When it comes to Vertin in this AU, I know I want her to retain her role as the center of everything, instead of being sidelined by the Player. She's THE Timekeeper, after all.
There's still some details I'm trying to iron out, like whether she's always been self-aware or if she became self-aware at some point during her childhood at the St. Pavlov Foundation. But I like to think that her relationship to the Player is a parallel to her immunity to the "Storm" - neither of these two things are inherently good nor bad. Surviving the "Storm" is helpful, sure, but it's painful for her. Having an entity like the "Player" haunting her is scary, sure, but it can be an advantage. It's a matter of how she utilizes the assets she was given, since her adaptability and determination are big aspects of her character. Vertin makes up for her mediocre arcane skills with unconventional plans and strategies.
But this isn't to say that Vertin isn't affected by the presence of the Player. Ironically, she's the one person whose freedom is limited. During battles, her skills and Tuning are available to you, they can also prove to be vital to win a fight, but in the end you're still the one calling the shots and choosing when her friends get to attack. You're the one choosing the layout of the Wilderness. You're the one picking which one of her friends deserves to become stronger.
In the last bullet point I mentioned that some characters can understand the rules of the game - Vertin is the most extreme case, as she can see the same UI as you do. She learns the way you like to fight your battles, your own strategies, she can see this and more.
Overall it's a very complex dynamic. It's not as easy as saying that she likes or dislikes you, that she considers you a friend or foe. You're part of her, you influence each other in many aspects and are stuck together for reasons she can't even fathom. While you may be able to read her thoughts most of the time, she becomes invisible once you enter the suitcase - the main menu of the game. Sure, the character you selected to greet you every day is actually talking to her, not you, but she's out of your view and therefore, out of our range. That's when Vertin wonders the sort of person that you are, if you care about her friends as much as she does. Are you playing just to be entertained? Are you invested in these events? Will you be there for her until the end of her story?
Another detail I like to think about is that Vertin is the only one who knows your name. Because at the very beginning, you were asked to input a name and she was there.
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[screenshot was taken from this video, since it's the first one I could find that showed this specific part of the game lol]
Well, "your name" not quite right - she knows that whatever you wrote there is the name linked to your account, at least. And that's the name she knows you as.
Those who take residence in Vertin's suitcase or spend prolonged amounts of time with her, growing closer to her and all, end up becoming self-aware. This is a direct side-effect of your presence.
I like to think that characters who reach the 100% Bond can begin to sense the Player, to see the world in a similar way as Vertin does. Maybe even feel their presence EXACTLY like Vertin does whenever there's a battle. There is someone else on the other side of this screen, the fourth wall, who watches over them.
To some, it's hard to differentiate Vertin from the Player, as they just go hand in hand - but Sonetto, for example, has the easiest time telling the two apart.
On the subject of freedom and acting out of script.
The Foundation, Manus Vindictae, Laplace... It doesn't matter if they're self-aware and acting outside of what their script dictates, because they're missing one key ingredient: you. No one else but Vertin and her group knows about your existence, after all.
They don't know that the only story that matters is the one that Vertin is part of. The one that the Player gets to see and read and experience. And because the game gives you a very limited view into the lives of these characters, you don't know what neither Arcana nor Constantine do behind the scenes. You and Vertin don't see that, therefore, it never truly mattered.
Those most likely to start "acting out" are the troublemakers within Vertin's suitcase. Characters who are too curious for their own good, who are more susceptible to supernatural entities, who are just too impulsive - they would start to test the limits and see how far they can go, how much they can interact with the Player. Can the game be broken should they end up shattering the fourth wall? Is there a way for the Player to communicate with them? What will happen to Vertin?
I like to think that Vertin probably supports this, as she's rather curious herself, prone to questioning everything. She would also like to learn more about the Player, to truly tear into the game and see the full extent of your influence and her freedom.
Sometimes, Regulus and X will change their usual voicelines, just enough to be noticeable if one pays enough attention. Characters like Sotheby or Leilani might slip up and address the Player, rather than Vertin. Lilya, Pavia, Bkornblume have new animations and different expressions, ones you've never seen before - they stare ahead, as if searching for something, and then smirk or hum to themselves, deep in thought, like they realized something you're not privy of.
Sometimes, if you leave them as your selected assistant on the main menu, you can catch them muttering to themselves - idle quotes you never heard enough, about the outside world. Diggers does this the most, it's almost embarassing how easy it is to catch him talking nonsense, followed by Sonetto. If you leave Medicine Pocket alone for too long, you might come back to a screen covered in weird scratch marks.
On the subject of these characters being curious about the outside world and all, I think that a good chunk of them are generally content with the way things are?
We have to remember that in-universe, they're arcanists displaced from their respective eras. Their best chance at surviving is siding with Vertin, and if Vertin is content with the way things are, then there's no point in trying to disrupt what they have right now. They're curious enough to prod, but only as far as Vertin allows it.
And I think that's it for the word vomit!
There are some details I didn't know where to fit in, like the possibility of the fourth wall slowly dissipating the more time the Player invests in the game, leading to some characters being able to directly hear you if you talk while playing and whatnot. Or what would happen should someone outside of Vertin's suitcase figure out the existence of the Player, let alone interact with you in some way.
Or the concept of death being meaningless, unless it was pre-established by the game itself.
In Borderlands, there's this game mechanic where you can just be revived over and over and pay a percentage of your money as a fee, even though the canon that's established is that you play through the whole story without dying a SINGLE time - because the revival mechanics aren't canon. There's the divide between story and gameplay. That's pretty much the standard. But what about the deaths in battles in R1999? The amount of times I died to 1.3's UTTU's Flash Gathering is insane. How do self-aware characters feel about this, now that they know that they're bound to die over and over and be brought back because you have to do your Pneuma Analysis or reach the final stage of Limbo?
But that's pretty much it for now, I think I got most thoughts out of my system! Thank you for reading!
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support-ponies · 7 months ago
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hi ive been having rlly bad autistic meltdowns happening more and more frequently and i was hoping i could request pinkie pie being comforted by their friends reassuring them that meltdowns arent childish tantrums and that their feelings matter
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I’m so sorry that you been going through these meltdowns, but your feelings are valid and I know how you feel, being autistic myself I also get meltdowns so I know how you feel! You will get through this. 💕
Also happy autism awareness month to you! ✨
~ Mod Faeling
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aceofwhump · 2 months ago
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Whumptober 2024 - No.8 ISOLATION CHAMBER
Hawaii Five-0 8x10 Danny is shot while the team is in quarentine after being exposed to a deadly virus
@whumptober
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tiktoks-we-like · 2 years ago
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fortress-rising · 27 days ago
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Dear Scout
You get no hoes. Go touch grass. Love ya ❤️
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He says, ignoring your other claim
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freemanslimbo · 4 months ago
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Tommy Coolatta!!!!!!!!
The Sun
He/him/his
Gay cisgender man
37
The living embodiment of the sun!!!!!
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genesisvirus · 2 months ago
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uhm there was gonna be more but i lost motivation lmao
just kinda random lore things from my own interp of thigns cuz why not i need an excuse to discuss this mod with people
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