#How interesting hm?
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I love how with each season, Joel gets more allies.
He was alone in Third Life
He basically either had one friend at a time (Scar then Grian) or was alone in Last Life
He had his soulmate Etho the whole way through in Double Life
He had his two bad boys Grian and Jimmy in Limited Life
He had his mounders Pearl, Mumbo, and Bdubs in Secret Life
And he had his extended family of Gem, Etho, Grian, and the three Bamboozlers in Wild Life <3
#How interesting hm?#joel smallishbeans#smallishbeans#3rd life#third life#last Life#double life#limited life#Secret Life#wild life smp#3rd life smp#Life series#trafficblr#traffic life#traffic series#the life series#wl smp#Wild life#bad boys#The bad boys#the mounders#the family#joel beans#Winnie talks
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dca who (doctor who) au!!! it’s happening!! sound the alarms!!!
Sun comes much later in the au once y/n and Moon become closer… but i couldn’t just NOT draw him :)
#fnaf#fnaf sb#fnaf dca#dca fandom#fnaf sun#fnaf moon#dca y/n#dca who au#doodle dump#so so sososo consumed by the Thoughts of Moon and Sun’s relationship in this au…. rgfhghhhhh#bonus detail!! for the special lot who read the tags: isn’t it interesting how Moon’s colors are dull and Sun’s are nice and bright? hm…#extra detail because i can’t keep it in. i chose all the nicknames VERY specifically. names have meanings after all#still iffy on y/n’s fashion. if anyone has suggestions (other than the combat boots. they’re keeping those) lemme know!
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"this is regrettably the best kiss of your life, you understand?"
#that “you understand?” kills me everytime...#i love how high condis voice got during this bit its so fkn funny DHASHGFSFGHASFhg#hi yes have the inevitable ep21 crit kiss piece except i watched ep53 today and am so 😀 im so 😀 damn i m so 😀#i love eps where they just go through so many different gimmick rooms its so fun its so fun when its not so painful 😀#happy valentines too ig#just roll with it#jrwi riptide#gillion tidestrider#jrwi chip#jay ferin#jrwi fish and chips#my art#i had a bit of a meltdown over gill through uhm... 1-3am today and i just hm#sorry to everyone in the mayors QAC uhm im not really sorry but like sorry if you could hear every msg ping uhm yeah#it was like hours of me sobbing to myself in the interests channel and it was really good for my mental health ngl like its really therapeu#-tic to just scream abt a blorbo all night#and i ended up dreaming abt infodumping to one of my brothers friends of all ppl n i got so intense abt how much i love marshall john n my#brother came into the room and dragged his friend out 😭😭😭 i just wanted to ramble abt the himbo pls.....#my walls of tags are so consistent... only consistent thing abt this fkn blog smh.
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painting test with a limited color palette
here's the moon equivalent!
#my art#daycare attendant#dca fandom#hm... no character tags. guess!#really put off posting this since i had no clue what to write for the image id... but it turned out to be fairly easy. sorry if its bad tho#i've been having a falling out with this series recently#its hard for me to like it these days. like theres still a lingering bit of affection for it#but i cant help but wonder if its time to move on from it. hm#i know im probably talking about it in a weird way but... its always been mentally distressing to leave my interests behind!!#sigh.. i know this blog is fairly ''big'' but idk if i'd be missing out on much by leaving. considering how isolated i am from the communit#and also how much i tend to dislike the majority of the community too. hm#eh who knows... we'll see
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a non-comprehensive guide to my favourite characters in claymore, the best manga you've never read (more under the cut)
don't know what I'm talking about? here's a crashcourse.
#disclaimer: 60% of the added detail is under the cut is my own personal headcanon but im also just correct#anyway#blatantly copying my best friend's template for when they did it for their favourite niche media#its so fun to make art for stuff not that many people know about. im free from the shackles of expecting an audience#this is just for me#also. one of these things is not like the other. hi dauf#“why didnt you draw rigardo too” because i just dont find him that interesting :/ sorry dude#killer performance at pieta! still the most underwhelming member of the first generation#hm....what else#im surprised at how claymore never experienced a resurgence in popularity. in a perfect world this shit does numbers on sapphic tumblr#but oh well#its been 10 years but im still here#i will singlehandedly bring about the claymore renaissance if i have to#okay time for general tags >#claymore#norihiro yagi#manga#teresa of the faint smile#clare claymore#irene claymore#quicksword irene#miria claymore#phantom miria#helen claymore#deneve claymore#ophelia claymore#rippling ophelia#jean claymore#drillsword jean#god eye galatea
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my favourite little guy in unn’s temple!!
i have drawn him here before, yes, but 'twas a long while back and, in my opinion, i did not draw him nearly shaped enough. he's quirrel, he should be shaped!
so. here :]
#hollow knight#quirrel#he's just sittin' there :))#this one is a little rough as i have been feeling not-so-wonderful lately BUT friend bug :]]#interesting to see how my style has developed since my last unn-temple-based-drawing#it's gotten. softer? hm#quirrel has gotten. rounder. since i first drew him#a very good thing#queruloustea
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not enough discussion about the gavins' complicated relationship with feminine-coded/beauty products, i don't think.
#for klavier because it's not as direct it's about how we never see him actually wearing lipstick? even though apollo literally attends#a concert of his which is where you'd most expect him to wear makeup. but apparently he just doesnt. or at least not in public#klavier gavin#kristoph gavin#i feel like there are several ways you can read into it. the misogyny/toxic masculinity one is really obvious clearly with kristoph's#singling out of men specifically and klavier's (probably accidental?) condescending manner of calling women 'fraulein' plus his general#mildly patronising attitude towards many of the women in the game (also probably unintentional)#(i think he's trying to be charming and it's coming off wrong to some of them. like ema. and me.)#but i feel like there's also maybe an element of... inherent perfecfionism to it? like both of these products are conventionally beautifyin#products and kristoph while he is open to showing people he uses nail polish specifically chooses one that's clear and missable unless you#see him apply it. he also feels the need to justify his use of it and specifically spell it out as something he chooses to do rather than#needs to do even though duh. that should be obvious.#idk there's just something about his seeming need to take control of that narrative that i find interesting. his need to spin it into a#'there's nothing wrong with my nails but I had the foresight to see that even the smallest parts of my appearance should be kept immaculate#and it's a choice i'm making to refine an already adequate part of my personage /not/ to cover some unsightly defect.' the need to emphasis#that specifically is so. hm. and with klavier i could see it being a case of him liking makeup liking the pops of colour yet being unwillin#to admit to it because he's afraid that other people might see it as him being dissatisfied with his own appearance regardless of if he is#or isn't. or even just perceiving colourful makeup as being unseemly because it's so overt and unnatural.#like i can see this as them both viewing 'real' beauty to be that which is inherent to a person and seemingly effortless#thus somehow negating the beauty which one achieves through cosmetics or other external means.#and if you want to use external means to achieve beauty or neatness or whatever then your only valid options are those which blend into you#natural state. like clear nail polish. or really awful spray tan.#i feel like klavier's less confined by these ideas (if they hold merit at all) considering he actually owns coloured lipstick and he wears#jewellery (admittedly quite 'masculine' jewellery no gems or pearls or anything like that but jewellery nonetheless) but i think it just#makes it more interesting that he doesnt seem quite able to cross the line anyway. like it's that ingrained into his system.#anyway that's all i've got. you guys should tell me what you think too#annotations
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GLAD EVERYONE ENJOYED THE ANDROID INFO UPDATE ABOUT INTERFACING DFGJNDGKGNMXGHNCBNM
#dbhc#dbhc sillies#the shepherd#my sona#art escapades#IM DEAD#dbhc doc#dbhc etho#there was a point I was working on pt 6 and I realized I never. talked about it#and I was like oh my god only detroit fans are gonna. know#erm#I should really do something about that#THERE WERE A FEW PEOPLE WHO CALLED IT OUT BEFORE PT 6 EVEN DROPPED#LIKE#‘hm. interesting you added that last part. interesting. hm. hm.’ LMAO#glad it did it’s job#I wanted to emphasize in that post how like. NOT OKAY it is to force interface with someone#it’s very… idk if violating is the right word but I think it would feel very invasive/uncomfortable#if it’s not something you asked for yknow#ANYWAY IM INSANE#etho and doc WILL make up. eventually.#if I may. doc ‘no we aren’t telling anyone what happened. it’s not a threat to them anyways and this isn’t the first time I’ve replaced this#arm. it’s nothing the other hermits need to worry about’ 77#you better let xisuma comfort you. i dont know if it’s safe to have another guys trauma in your brain. you should get that checked out
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emotional support guy!!!! who!!!!!! sucks!!!!!!!!!
#ouma kokichi#kokichi oma#drv3#ndrv3#danganronpa#something somethings artstyle something something#i draw so small i had to physically restrain mys from drawing even smaller. huh! interesting!!#i wonder how long it would take to redraw every sprite. hm. *checks watchless wrist where 'no time!!' is written in sharpie* HM...#i can... dream...!!!#maiora draws#eepy sleepy tired meepy have a nice dayyyyy byeeee
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warmup drawing i like enough to put here- a complete redesign of one of my ocs, skaldi. she's got an entirely different look and story now.. gonna play her as a resist durge in bg3 ^w^
#art#digital art#creature#dragonborn#red dragonborn#(<- sort of. there's some other stuff going on in there)#dungeons and dragons#dnd#d&d#baldur's gate#baldur's gate 3#the dark urge#durge#skaldi#before this she was just a romantic interest to pair up with ruarc.. but since i changed ruarc's entire story she no longer fits into it :>#so now she gets her own story and becomes her own character. i also decided to make her a girl bc i have so many guy ocs already pfft#haven't played bg3 since december so hopefully i remember how to play. hm. steam is installing a 100gb patch for it rn dear god#hall of fame
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I got so insanely mad while drawing this
+ closeup and normalness
#alek art#zane julien#previous master of ice#ninjago#lego ninjago#2024#aka the scene i wish we got in snake jaguar ...#zane is like 30 here#im mostly thinking about dr juliens perspective on this night. we have very little to go off of but he was very weirded out#random very sick old man shows up at your door and takes an “interest” in your son. he isnt even over for an entire day. with him comes col#he was striken with winter and something about him felt off. he leaves without a word. after his arrival your son begins acting weird.#then another old man arrives. asking for your son. wonder what happened there#for anything about passing on powers or losing them its always some big event... hm#i think the previous master really did need shetler. we know he was old and died shortly after the power giving. i dont know what about#zane caught his eye. i do think its very interesting that this man of few words was so obviously fascinated that dr julien noticed.#dr julien isnt the most socially aware and in the little bit he said about the previous master... he sounded concerned#imagine weirding out the weirdest man alive#i think zane caught on too. he felt eyes on him the entire night. they ate dinner with the man.. gave him shelter... but he felt he wanted#more. sometime that day he gave zane the power of ice. which effectively changed the course of his entire life. zane and dr julien hadnt a#clue what happened. 'yesterday a man arrived' so not even within a day did he see zane and decide that he was the one#thinking about how zane acting like his self now is 'strange' and was out of the ordinary. what was he like before? how do you even pass a#power down. we see people get their powers stolen and its always a spectacle and its so exhausting and so on. how did dr julien not see#anything. there was no questions? he just noticed the previous master found his son interesting and then he left ?#goddddd im insane i wanna write a fic about zane pre series
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i REALLY really need harlan to specify what he meant by this. like what the fuck.
bonus : here's am calling ted sweetheart in text form!
(P.S. this is from the official strategy guide if you guys wanna check it out!)
#god tedam is so canon to me#i know ted is crazy let me be delusional#also the fact that ted is an unreliable narrator makes this so much BETTER.#like why do you think am likes you ted? hm? is it the ego?#or have you developed stockholm syndrome because of how long you've been inside of him...#ted is so interesting to me#i have no mouth and i must scream#ihnmaims#am#am ihnmaims#allier mastercomputer#ted ihnmaims#ted i have no mouth and i must scream#harlan ellison
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i genuinely can’t think about nanami and akio for too long or i do think i will keel over and die but the thing is. when he drives his car into the kiryuu mansion before her car sequence (‘it’s time for your ride’, akio says when he would ordinarily say nothing at this point), nanami says ‘it’s you’. it’s you. obvious interpretation here is ‘you’re end/s of the world’, and that’s certainly part of it. but i think it’s more so like. It’s You. as in, you’re everywhere. you have a hand in everything. you brought me into your home under the guise of protecting me, and in doing so traumatised me, and harmed me, and now you’re in my home, and everyone i have spoken to about you loves you, wishes to protect you, sees no issue with the things that you do. of course it’s you. as much as touga might try to resist nanami’s attempts to sincerely understand him, this moment gives her the first real opportunity she’s ever had to do that. here is a sliver of the ‘real’ version of her brother, in proximity to and aligning himself with this man. it’s you. it’s you. i feel like a rabid dog rn
#and this is but one of MANY thoughts i have about nanami’s dynamic with akio#like screaming crying throwing up etc but it’s SOOOOO interesting to me#how she first meets him like huh what an archetypal brother how nice#and how. how. how she hms and ums and ahs and doubts and questions#feels uncertain. walks in on some fragment of truth and doesn’t wholly understand it but nonetheless#she hates this guy’s guts!!!!!!!! and the way she expresses that so brazenly…. nanami… nanami#happy it’s you saturday. i can’t believe fnaf was just a her tragedy reference this whole time#dais.txt
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Close to a year and four rewrites later, I present to you...
Stem's Thoughts on the Game Design of Harvest Moon on SNES
I’m not going to lie, if you don’t like farming sims, you won’t like this one. At their core, every farming sim (at least in the rpg genre) is nearly identical, and that’s because of this game. In a way, I might dare to say that Harvest Moon for the SNES is the perfect farming sim because it has every one of the usual elements in their most simplified form and it just works straight from the get-go. It works so well in fact, that after this game came out in 1996, four more entries to the series were released before the year 2000.
If you are someone who does like farming sims, I can’t recommend this game enough. It’s simple and to the point, with a fast pace and enough random events and points of intrigue that the game kept me relatively engaged for my whole playthrough.
Also, by nature of this being the first game and therefore hard to cover concisely and by nature of taking so long to write this... it's long as hell! Enjoy! :) <3
I can’t say my appreciation of this game doesn’t come with a few caveats. I’ve intermittently played HM games all my life, starting with the GameBoy port (GB1) all the way to Pioneers of Olive Town, so while I don’t know exactly how the series has evolved, I’ve seen it at some of its earliest and at its latest. My vague childhood memories of GB1 (a game I didn’t own and didn’t play much of) were that it was pretty sparse and bland, so knowing that this original game was allegedly the same thing but with a little more content, I was expecting the bare minimum. I was prepared to never even be able to leave my farm, but the first thing the game did was shuttle me off to the nearby town and blocked the exit until I talked to everyone there.
(Maps of the town, mountain, and farm via The Spriters Resource)
You learn everything you need to know about the game right here at the beginning; Firstly, that this town is small as all hell and has hardly anyone in it aside from the five girls you can marry and their immediate family members. The next thing you’ll learn is that there’s a fence on your farm, and you need to be taking care of that. Of the few repetitive lines of dialogue any given person in town has to share with you on any given day, a fair amount are devoted to reminding you to fix your fence, to make sure it’s in good repair. There was just a big storm so watch out! Remember to check it every day! Are you chopping enough wood? Because you’ll need it for that fence!
I’m being dramatic of course, you aren’t reminded about it that much, though the thin variation of dialogue means it comes up a lot. The emphasis on your fence does exist, and it isn’t for nothing: while it doesn’t matter as much if all you do is grow crops– if you keep animals, the game tells you that the ideal thing to do for yours and the animal’s happiness is to put the animals outside to graze. Animal feed bought from the livestock shop will keep them fed, but it's nothing compared to fresh grass grown on your farm. You can’t even buy animals without a certain amount of grass planted! And sure, you can cut the grass to store for later, but it’s at its best straight out of the ground. However, the way the game is programmed, the animals only eat when the day rolls over, so putting animals outside for the day and taking them in at night isn’t an option, and on top of that, there’s things that come out at night that can hurt your animals. This is where your fence comes in.
The Utility of Fences
At the entrance to your farm is a cluster of buildings: your house, a small lumber shed, a barn, coop, and silo, a tool shed, and an old, dried up well. Just barely surrounding all of these is a little wooden fence that looks more like a row of upright logs than anything else. Despite this farm having presumably been abandoned, the fence is in perfect repair. You’ll quickly discover that the fence as it is won’t work out; there’s hardly space to plant anything within it, and with the well dried up, you’re forced to hop it to get to a water source to fill up your watering can. It’s pretty clear that you’ll need to expand your fence, and it’s easy to do with all of the tree stumps littering the massive field that it’s blocking off.
On top of needing to expand the range of your fence, the individual planks eventually will rot away and leave useless stumps. They show up more frequently after rain or a large storm. The posts don’t rot away completely so they have to be manually removed, but replacing them is as simple as smashing the old post with a hammer or ax and popping a new post in its place. It becomes a very natural part of your daily routine to run a lap around the farm’s perimeter before you go to bed to make sure everything looks safe and secure. It’s a good way to ensure your animals are put away and debris is cleared out, too! It slotted very nicely into my daily schedule until a certain point.
With how much time you have to spend hopping over the logs to get to the rest of the area too large to fence in, you might be tempted to leave one out of place for easier traversal. When night comes, it’s clear why that would be a mistake. Sometimes when you go to bed, you’ll hear your dog barking. It’s a small detail, one that took me a long time to notice because I didn’t always play with the sound on. There are wild dogs that prowl around the wilderness surrounding your farm, and only at night do they dare to come close. Your dog, if left outside, isn't able to do anything other than warn you of their presence if they show up. There’s nothing to notice during the daytime if it happens, unless you happened to leave one of your animals outside. There was one night that I left my chickens outside, having thought my fence was in perfect order and repair. I went to bed and heard the dog barking, followed by a horrible crunch. When I went out in the morning, I saw where my chicken had been before, it had been replaced by a pile of feathers. On the north side of my farm was a rotted fence post I’d failed to fix.
The Reality of Fences
After losing my chicken, a cluster of pixels on my screen it may have been, I didn’t feel comfortable leaving my animals outside. I didn’t want to take a risk again, the sound and sight of feathers was upsetting enough. On a more logical note, the chickens didn’t even lay eggs if left outside so there was no value in it. Cows were a pain to put back inside the barn too, because of some silliness with the game’s collision. As much of a disappointment as it was to not have my animals roam around, it was just easier. At the time, I was focusing on upgrading my house anyways, so I didn’t have time to take care of my animals outside where time would pass when I could use that time gathering wood, and everything I had was being saved up for the house so I didn’t have any extra materials to repair my fence with. My fence was all rotting away. Because it was inconvenient for getting to my crops, I started smashing all the old posts as they went, too. That’s when I noticed something: the wild dog wasn’t coming anymore.
I didn’t pay much attention to it until I was looking up a completely different mechanic and discovered a forum explaining how the fences were broken. Rotted posts attracted the wild dog, they said. It didn’t matter if you had gaps in your fence, or even a fence at all–in fact no fence was the best kind to have because the mere existence of posts that could rot was a liability.
I was hesitant at first to test this concept, after all there wasn’t much I could gain from it. My chickens wouldn’t lay outside, and my cows would be too challenging to get back in if the forecast called for rain. The thing that got me to finally try it was when I was trying to hatch more chickens. My coop felt like a nightmare to navigate due to its current population. I wanted less animals inside that I had to feed, so I threw a couple chicks outside–they weren’t laying yet anyways. Lo and behold, the dog didn’t come. More days passed and more animals were left outside, and it never came. My fence had rotted until there was nothing left at all. No dogs could ever come to my farm again. And I realized that the game’s own insistence on its mechanics was all a lie.
How You’re Told To Play - How The Game Lies
Of course, my animals didn’t stay outside. For a minute it was fun having a crowd of cows milling about while I tended to my crops, but letting them wander free and uninhibited made it impossible to find and milk all of them without any trouble, and there were the rainy days to watch out for. After the novelty wore off, they went back inside and stayed there. The thing is, that didn’t make a single bit of difference in how much they liked me compared to how they were living in the barn. On top of that, they didn’t seem to care whether I was feeding them grass or store-bought food either, though I mostly stuck to the grasses since they were cheaper and easier to get. Nothing about how I was told to care for animals really mattered past feeding them every day, petting it and maybe brushing it, if it was a cow.
It gets worse. The most basic aspect of the game is the fact that time passes. The story takes place over 2 and a half years, running through each day until the end, and these days last from 6AM to 6PM according to the game’s own internal time setting. After 6PM, all of the shops aside from the bar will close and you lose the ability to sell anything as you’re told it would rot in the shipping bin overnight, so there’s nothing to do but sleep until the next day. Issue with this is that when the days stop at 6PM… they just stop. Time doesn’t flow anymore. The game doesn’t give you any kind of clock to know the exact time it is until after you’ve upgraded your house, so all you have to go by before that is the color of the environment and whether or not your character has played an animation to eat something (you’re automatically fed when you wake up, at noon, and at night). I discovered this because I was curious if I could actually see the wild dog by staying out, and left the game running for probably 20 minutes in real life only for nothing to happen. Because of the time freeze, the time after 6PM actually becomes really valuable for farm logistics. You can’t sell anything, no, but you can pull up all the weeds on the farm, water your crops, fix your fences, feed and care for animals if you hadn’t already, and harvest wood for fences and house upgrades which would have taken a lot of valuable time to get during shipping-hours. The only thing that gets in the way of doing all that is you running out of energy.
Your energy is what allows you to use your farming equipment like your ax or watering can. Running out of it doesn’t mean you fall unconscious or anything, but your character will play an animation of them stumbling over and will fail to use any tools. The most obvious fix to this is to simply go to bed, as sleeping gives you a full recharge. You can also, however, recharge it by going to the hot spring on the mountain, or by eating food bought at the restaurant in town or foraged for in the forest. You can’t tell easily how much is refilled, as there’s no visual indicator like a health bar, but you’re able to eat more than once, and jumping into the hot spring seems to count whether you did it or not more than how much time you spend in there, so you can hop in and out a couple of times and call it good.
Individually, time freezing at 6PM and energy being endlessly replenishable aren’t bad things. Even together, they’re not the worst. Having free time to focus on profitless chores is nice, and I think it’s important to be able to replenish your energy in case you have a limited amount of time to do things like for example, cut all of your grass before winter kills it. What makes an exploit out of these is the fact that the resources in the forest will never run out. Every time you re-enter the forest, all forage items and tree stumps are respawned. The infinite amount of forage makes for infinite energy refills, and could also make for an incredible money exploit if you didn’t have a very limited amount of time to ship things. You don’t have a limited amount of time to cut up tree stumps though. If you wanted to, you could run up to the forest after 6PM, chop every stump, then simply reload the area, and everything’s back. You can get all of the wood you would ever need to fully upgrade your house in one night. It’s a bit of a grind to do all at once, but it’s a grind you’d be doing over time anyways. It’s not the worst exploit in the world, since you still need money to pay for the house upgrade, but arguably because of how you have to focus your energy elsewhere for most of the game, the wood is the harder thing to get. Additionally, when the game has very little to do in both fall and winter due to the lack of crops, this exploit takes away just about any reason to play those two seasons other than to take care of animals. It’s an optional exploit of course–as all exploits are–but once you learn about it, it’s hard to resist the desire to get the grind out of the way all at once and mess up the pacing of the game.
The Charm of the Game
Learning that the fences were completely broken as a mechanic was a huge disappointment for me. From the moment I got a grasp on how the game was supposed to work, I wanted to eventually surround my whole field with fencing and keep my animals outside so I would have some life on my farm while I worked. I didn’t just want this, I was excited for it! This was something I’d never done in a farming sim that didn’t already manage putting animals in and out for you like Stardew Valley or newer Story of Seasons games do. My routine is always the same: I go into the barn and coop to tend to each of my animals, I take care of my crops outside, then run straight to town to talk to everyone, and go to bed. The change in routine that would come from taking care of the animals outside and patrolling the fence every night felt fresh to me. It made me feel that even though this was the first game of its kind, it was different and required new things of me. But in the end, I played it exactly the same.
Harvest Moon is still very different from all of the games that followed it, though. In many ways, it’s because it has less “stuff” in it– both in terms of items and things you have to do. But I wouldn’t say that it feels incomplete. Harvest Moon runs over the course of 2 and a half years before your work is evaluated. Until that happens, you have the ability to farm four different crops, you can raise both cows and chickens, you can upgrade your house to have more features, upgrade your working tools, build relationships with the townspeople to a small extent, go to town festivals that happen each year, and you can get married to one of the five girls living in town with whom you can have up to two children. Everything that you would come to expect as a fan of games like this is already here from the very first iteration. The most notable lack this game has, and one that seems to be completely unique to this game, is that there aren’t any crops in the fall or winter, which means that unless you have animals, there’s a whole half of the year that you don’t have anything to do. The game is clearly aware of this though, because in an average playthrough, this is where you’ll start to run into the story events.
There isn’t much of an overarching story in the game, past the general concept that you’ve run away from home to work on an abandoned farm. The conclusion rests on how good of a job you actually do. In between those two points are smaller events, usually tied to when you get tool upgrades or special ones for each of the romantic interests. The first event you’re likely to run into happens on the very last day of summer, where one of the woodsmen comes to your house in the morning to ask if you’re okay because he heard a huge crash at night and you should check your farm. What I found was that a tree in my field had fallen over, and its remaining stump had a big empty hole in it. When I inspected the stump, I was suddenly underground in a cave filled with loud and industrious music, and I was faced with two, little green people–Harvest Sprites, though I don’t know if they’re called that yet here. One asked me if my scythe worked well, and when I said yes, told me that they had made it and that I should check my shed tomorrow for a better one. Other tool upgrades are obtained in similar fashion; one comes from feeding a starving sprite a mushroom and another comes from another hole in the farm opening up to reveal another part of the cave system that has a couple of hints on how to unlock other things.
The events for romantic interests happen at less scripted times, as they’re tied to how strong your relationship is with each girl. Each girl only has one event, and it only triggers when your relationship is high enough that you would ask her to marry you. The events usually take up a whole day, and don’t necessarily add much to each character. Ellen’s revolves around how she’s no good at keeping pets– something established on your second day at the farm when you get your dog from her, Eve’s hammers in her fraught relationship with her grandpa, and Ann’s is about losing the chicken weathervane, or “weathercock” which sits on the roof of her workshop and goes missing every time there’s a storm. Conversely, Nina and Maria’s scenes bring up entirely new events that bring up a number of questions while providing no answers. Nina disappears while looking for a medicinal plant because her mother is apparently sick, and Maria vanishes for days until you find her hiding away with the woodsmen for some reason. All of these events, whether they share new information or not, manage to add some greatly appreciated depth to each character by giving them more room to speak and be sincere than their short and repetitive day-to-day dialogues do.
The dialogue in this game is simple, to the point, and sparse– probably because there was only so much memory that could be reserved for approximately 15 people who all have multiple lines of dialogue, and only so much money to pay someone to write more. There is simple dialogue that doesn’t tell you much more than “hello, how are you” would, more dialogue that I’d label as tutorial text, and a few lines that I truthfully couldn’t understand well because of the sub-par translation this game received for english. The dialogue that exists to inform the world really manages to create a unique vibe though. Nina’s dialogue, almost always about plants, goes into forays about how they’re creatures with wills to live, too. Ellen’s uncle who runs the ranch shop tells you that it’s much better to feed your animals fresh grass if you try to buy any from his store, and if you decline to purchase he laughs as if he’s won something. There’s even dialogue referencing the silent player! Multiple lines exist to comment on him not paying attention, and inspection prompts have people telling you not to touch something rather than being an item description. It was the last thing I expected, to get the same level of personality out of the main character as I did from each of the girls, albeit very subtly. He went from a kind of nothing, self-insert into being what I perceive to be a hyperactive boy, akin to a border collie who was let out into a field of sheep for the first time–the exact kind of person crazy enough to take on an abandoned farm and succeed.
It’s these short little character details that bring life into the game. Each day, you’ll really only see one line of dialogue from each character, be it new or old, with that dialogue usually only changing if there’s a change in season or festival coming up. The repetitive, pretty mindless routine of the game can turn into a sort of meditation if you let it, where you spend your time working thinking about the folks in town and what they had to say to you the previous day. The developers took this concept in stride and gave the side characters loads of dialogue about life, about God and religion, and about… very basic morals, but morals nonetheless. It’s a children’s game after all. When you take the thoughts, questions and prompts the characters give you back to the farm to do your long and tedious routine, you have to ask yourself– what are you working so hard for? For the feeling of accomplishment? Recognition from your peers? For the sake of some higher power, if you worship one? For me personally, it was to write this essay, but it was also for a good grade on the high score screen at the end, so to be honest a lot of this stuff was lost on me until just now when I was reviewing the game to get screenshots.
Setting The Standard - Why You Should Play HM SNES
You may read all of this and still think, well, it doesn’t sound like the game has much in it. And you would be right, it’s a very small game, but it’s also extremely quick. On average, my days only lasted about three minutes of real life time. Everything flew by, and I think I finished the game in 20 hours or less. I barely got a chance to notice that there wasn’t much going on because every second of my day was spent busy doing something, and when I wasn’t busy, the break was appreciated. I didn’t start to run out of things to do until I was finished with the second year, and when I looked up what I needed to do to get a decent ending, I was already most of the way there. It was easy to push through those last two seasons to get to the end, and it was so, so worth it.
As I mentioned earlier, the game ends with a high score screen, meaning it has to track all of your accomplishments. These include, but are not limited to: the number of things you ship, number of each crop you grow, number of animals you have and how much they like you, how upgraded your house is, who you married, how much all of the girls in town like you if you didn't get married, how many kids you have (which basically equates to how long you were married), your happiness score (increased by going to festivals and decreased by having animals die), and how many times you’ve pet your dog. In addition to these being tallied up and presented to you, you get special cutscenes not just for each one of these accomplishments, but additional ones for if you managed to do even better! I got a cutscene for having a cow, followed by one for having lots of cows, followed by yet another for having cows that loved me! Watching them play one after the other felt like taking a victory lap even without getting the best possible result. Seeing all of my numbers come up at the end made me want to try again to actually get those other cutscenes, not to get to see them, they’re so easy to find on Youtube, but because the game made it feel like an accomplishment! If I weren’t following this game up by immediately playing its GameBoy port, I absolutely would have started a new file right away. I’ve been playing the Harvest Moon series since I was a little kid and this was the first time I’d actually managed to beat one of these games. I struggle to think the finale of any game following this will feel as good as this one did.
I started writing this whole thing about the fences because it was an easy and silly entry point to get into my core issue with the game, and so I could have an opportunity to dig into game mechanics and the way the knowledge you have of them will completely alter your playstyle, because that’s all fun and interesting for me to talk about. Another reason why I focused on that was because it was near impossible for me to pick any kind of focus point when talking about this game. After all, I’m trying to study a whole series of games that spans multiple decades, and this is not only the first game in that series, but a game that created the whole genre of farming sims and defined that genre so thoroughly that you can see its DNA in every single game that followed.
I didn’t expect much to come out of my experience with this game. My expectations for it before I even picked it up were that it was going to be basically featureless, as informed by my experience with one of the first games I ever played as a child, Harvest Moon GB, which I will get into next. This game was not that at all. I think that everything it did manage to get working right came together just about perfectly. Harvest Moon is exactly what it wanted to be, and where it wasn’t, it lied about how it worked to try and make you play the correct way anyways. When I believed that lie, my time playing was even more enjoyable. Maybe if farming worked just a little bit more like how you’re told it’s supposed to, and if there was just a little bit more story, those would cover the things I felt wanting for the most. But maybe a little flexibility and ambiguity is a good thing. Maybe actually maintaining a fence is just too hard, and maybe if the girls were more fleshed out, I wouldn’t be able to enjoy filling in their gaps in my head.
There are many more things I could say and wanted to say about this game, but this has grown far too long already so I'm cutting myself off here. I'm sure my later entries aren't going to get near this length. If you managed to get to this point, thank you so much for reading!
#harvest moon#story of seasons#harvest moon snes#hm snes#game review#m.txt#hm posting#i think i hit the image cap also? it wouldn't let me put in more even though i dont think there are that many. maybe it was a different cap#im happy to answer questions about things i didnt cover here too lol and i have notes from my playthrough if anyone is interested in those#those notes are the only reason i was able to keep all of this straight given how long it took me to write#anyways finally hitting post after like 3 days because i keep forgetting until weird hours
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on moving out
#for context i drew this during the paradise of providence event👍#repost of old art#kavetham#haikaveh#i still think abt kaveh moving out often#always a bit torn between it signifying him getting back on his feet + regaining confidence in himself#but like sometimes he's a bit of an unreliable narrator....remember when he was like#hm. the first thing i will do w the prize money is move out and then build another palace but ten times bigger! like oh...kaveh.....#plus he can sometimes be blind (purposefully or not) to what's actually good for him..bc we (and alhaitham LOL) know the significance of#him having a home that's not just a house and how full circle of a moment that is for him#its always interesting to consider that their living situation in itself is this in-between flux moment#though i think kaveh trying his best to escape this “chapter of his life” isn't necessarily the solution.....#i still don't know how tumblr works so if u have to go thru all my yapping in these tags to repost i am so sorry </3#ok thats all thank u for coming to my ted talk
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Sbg coraline au
That's it. That's the post
#Like#The group find a creepy abandoned house while exploring and then find the weird tunnel thing to the other world#How would the rest of it work?#I don't know#maybe there are phantoms in the other world and phantomised versions of their families or people close to them??#I kinda of just want to see them be silly and explore an old abandoned house#yes ik they TECHNICALLY do that in canon but like#not on a school trip#them just being the stupid kids they are and being curious#Plus I love coraline so much and if there's one thing I'm good at#it's putting my interests next to each other and going “hm I can work with that”#school bus graveyard#sbg (webtoon)#sbg#school bus graveyard webtoon#ashlyn banner#taylor hernandez#ben clark#tyler hernandez#aiden clark#logan fields
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