#And the answer to that question is… hm… maybe…
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hannieehaee · 2 days ago
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How about Joshua with a s/o who always wears baggy clothes and doesnt feel attractive because she doesnt wear revealing ones ?
If u want to write it pls do it only if u are ok with it and feel inspired ♡♡
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content: bf!joshua, established relationship, some talk about insecurities, fluff, etc.
wc: 605
a/n: so sorry i took so long to write this!!
masterlist
"hey, babe, have you seen my shirt? you know, the grey one with the loose neck? i thought i- oh."
"huh? what was that?", you asked as you took out an earbud, turning to look at the boy who'd been trying to call your attention.
chuckling, he rounded the kitchen island to reach your side, hands practically attaching to your waist like magnets as he aided you in removing the other earbud, placing both on the counter next to you.
"i was just wondering where my band tee went, but i think i have my answer," he chuckled, pressing a sweet peck to your temple.
"oh, fuck. sorry, josh. do you want it? i can go change," you went to disconnect from him, but he wasnt having it, instead nuzzling his head on your shoulder.
"hm. it smells of my cologne still," he said almost to himself, "you don't have to take it off. i like you in my clothes," he reassured.
you could only scoff.
"your clothes are baggy on me. just like all my other clothes. what difference does it really make?"
joshua shrugged, "just like knowing you're wearing something of mine. you're style's cute. you're cute."
"flattery will get you everywhere, hong," you laughed.
it was one of those nice, domestic moments that occurred every so often. you basked in it, enjoying it before the two of you went back to your regular days.
it wasn't until later that you started to think about what you'd said to joshua earlier.
you did have a tendency to wear baggier clothes. hell, there really was no difference between wearing something of his and a piece of your own. it was incredibly rare for you to show skin or any sort of silhouette, and those instances were really reserved for nights too warm to handle in which you had to opt for some shorts and a tank top.
but even then, you went for looser ensembles. clothes that showed your figure were never really your forte.
you couldn't help but wonder if this ever bothered josh. would he have preferred if your style varied more? what if he thought of you as a prude? maybe he-
"what's got you thinking so loud?", the boy in question interrupted your inner turmoil.
you hadn't realized as you sat in front of your vanity, face wash in hand and still unused, that you'd frozen in place as you thought. his presence in the restroom hadn't registered until he spoke.
"just, uh," you pondered as to whether or not to voice your concerns, but his compassionate smile reflecting on the mirror made you decide, "i was thinking that maybe you'd like it better if i dressed differently? you know, maybe show more skin?"
you voiced it as a question, insecurities building in you as you sought a direct expression of his preferences.
"are you kidding? i like how you dress. and it's not really something that bothers me. you're comfortable and you're beautiful. it's a win-win situation for me," he kind of chuckled as he spoke, finding your question very sudden and unnecessary.
"oh."
you felt a bit dumb now.
"has this been worrying you? you know i'm like obsessed with you, right? you could wear a trash bag and i'd still be as obsessed," he joked, closing in on you similarly to how he'd done earlier in the day.
he finished his statement with a kiss pressed to your lips, humming when you kissed back.
"this just gives me free reign of your closet. i hope you know that," you jested.
"baby, i'm rich. take whatever you want."
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they-call-me-whiskey · 2 days ago
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Promise
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pairing: JJ Maybank x Marie Routledge (oc)
summary: the secret relationship isn't a secret anymore.
warnings: a bit of angst, a bit of fluff; English is not my first language.
author's note: this is my first completed fic, and I know it's not good, but let me know what you think anyway.
when Marie arrived at the Chateau, it was suspiciously quiet. usually she could hear noise from several meters away, but now, she didn't hear anything, even when she opened the door. she headed straight to the kitchen and let out a sigh of relief seeing JJ rummaging through the fridge. she leaned casually against the counter a playful smile spread across her face.
“looking for something?” she asked, giggling as he jumped a little.
“you scared me,” he said back, sliding the fridge door shut and stepping closer to her with sly grin growing on his face. “but you’re exactly what I wanted to find.”
she let out a soft laugh, and JJ took her hand, tugging her closer, his eyes dropping to her lips. it has been a while since they'd had any time alone together, as if everyone conspired to keep them from any time just the two of them, and it was starting to seriously piss him off.
“where's the others?” the question was haunting her since she got there. it was almost sunset, and by this time everyone was usually at the Chateau, either watching a movie, playing cards, or whatever else they usually did. but she hadn't seen anyone except JJ.
“they're at Hayward's. needed help with something,” he answered, kissing her neck as his hands slid to her hips.
“they left without the Twinkie?” she asked, remembering seeing the car parked outside.
“they took the HMS Pogue,” JJ said, then suddenly picked her up and sat her down on the table. she squealed out of surprise but the squeal quickly turned into a laugh, making him smile. looking at her sitting before him made his heart beat as if it was ready to leap out of his chest.
“why did you stay?” she asked after a minute of silence. she raised her hand to fix his hair.
“I thought maybe we could have some time for ourselves.” his grin returned, and he leaned in closer. she smiled and met him halfway.
“what the hell?!” a voice broke through the silence, snapping them both back to reality.
JJ pulled back as if he’d touched a hot stove, and they both turned to see John B standing in the doorway, eyes wide with disbelief. Marie jumped down from the table.
“John B—” she started, but he wasn’t looking at her.
“out of limits, man!” John B practically exploded, pointing at JJ. “my sister, JJ? are you kidding me? We’re like brothers, and you… you betray me like that?”
JJ looked stricken, hands raised defensively. “John B, it’s not—just listen for a second—”
“are you serious right now?” John B cut him off, his voice raising with every word. “you went behind my back with Marie, of all people? And I had to find out like this?!”
Marie, caught between anger and embarrassment, raised her voice, “hey, stop acting like I’m not here—”
both boys ignored her, too caught up in the heat of the argument. John B couldn't believe it. his best friend was kissing his little sister. in his own kitchen.
“look, I swear it wasn’t like that,” JJ tried again, his voice desperate, “it’s been a real relationship—”
the word relationship hung in the air, stopping John B cold. his face went through a range of emotions—shock, confusion, then something more intense as the realization hit.
“wait.” He turned fully to Marie now, his eyes sharp. “you guys have been doing this… this whole time? what else have you—?”
JJ winced, bracing himself for the reaction. “John B, listen, I… I know it sounds bad, but… it’s serious.”
John B gave a hollow laugh, clearly too angry to hear any of it. “you… out,” he ground out, grabbing JJ by the arm and dragging him toward the door. JJ barely got a chance to dig his heels in as John B shoved him out onto the porch, only for everyone else to wake up at the noise.
“what’s going on?” Pope mumbled, appearing on the porch, with Kiara right behind him. they'd just gotten back from Hayward's, and while Pope and Kie was tying up the boat John B had run to the Chateau to check if Marie was back.
“JJ’s a dead man,” John B snapped, shoving JJ onto the front steps. “and he’s staying away from Marie.”
JJ, catching his balance, held his hands up in exasperation. “John B, man, just listen—please, it’s not—”
Marie had followed them outside, her voice cutting in, “John B, stop! just let him explain!”
but John B wasn’t having it. he took a threatening step toward JJ. “you say one more thing, and I swear—”
JJ shook his head, running his hand through his hair, looking right back at his best friend. “fine, hit me if you need to, but I’m not staying away from her. I love her, alright?”
a stunned silence fell over the Pogues as they processed what he’d just said. Kiara, squinting at JJ in disbelief, was the first to speak. “wait… you do?”
then Pope echoed, “you do?”
finally, John B, arms falling limp at his sides, just stared, a mix of anger and confusion on his face. “you do?”
JJ, glancing back to Marie, nodded, his voice soft but resolute. “yeah… I do.”
the words hung heavy in the air, tension slowly melting into an awkward silence. Marie looked at him, her expression tender but a bit surprised. they'd never really talked about this; she didn't even know if they were a couple. but what he said — the way he said — made her think that it wasn't just to save his ass. she couldn't help but smiled, her heart doing a somersault.
John B sighed, running a hand through his hair, still looking frustrated but maybe just a bit less angry. “this… this is just a lot to process,” he mumbled, rubbing the back of his neck. “I mean, you and… my sister?”
JJ looked at him, dead serious, almost pleading. “I wouldn’t mess around with her, John B. I swear. she means too much to me for that.”
Kiara stepped up, putting a hand on John B’s shoulder. “look, it’s obvious he’s serious,” she said softly. “and maybe… maybe that’s not such a bad thing?”
Pope nodded, shrugging, “yeah, I mean… it’s JJ. if there’s anyone you can trust with her, it’s him.”
John B finally met his sister’s gaze. though she was smiling like an idiot, he could still see the worry in her eyes. he let out a long breath, shoulders slumping. Pope was right—it was JJ. his best friend. he could trust him. maybe. “fine,” he said at last, looking between them. “but don’t you dare break her heart, JJ, or I swear…”
JJ nodded, looking back at John B with the same promise in his eyes. “you got it, man.” His gaze shifted to Marie's smiling face, and he couldn’t hold back his own smile. “never.”
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hearts4werka · 2 days ago
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NNN day 11 | Books, Breezes and Broken Limbs
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summary: one cool autumn afternoon, you’ve been reading your book in peace and minding your own business until your doorbell suddenly rings and you’re met with an unusual sigh, a zombie man holding his fallen arm. Will you help him out or freak out by the sight of the monster and slam the door in his face?
warnings: ANGST&FLUFF, (hot) zombies, sewing limbs together, detached limbs, scars, needles poking through skin & possibly more!
authors note: the links don’t work on my phone so I’ll paste them later on my computer bc for a few days they havent been working on my phone and it’s rlly ticking me off 😭 yall judge this if it’s angst or not bc idkk rlly, this is kinda rushed but luv yall sm and I hope yall like this idea as much I do.
no nut november | masterlist | guestlist | moodboard
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A cool autumn afternoon could be noticed as the soft wind hit my revealed skin and littered goosebumps across it, my window was creaked open while I sat under a cozy blanket in front of a warm fireplace, the hot flames casting a warm orange glow across the room as a hardcover sat in my hands. My eyes scanning over the words written down on paper and engulfing me into an imaginary world you could just loose yourself in.
Faint music radiated from the record player placed in the room somewhere but my mind is too concentrated on the authentic world of the author, I don’t realize my doorbell has started ringing but as soon as I notice, my eyes rip away from the page, tossing the warm blanket over the headrest of my chair. My feet drift over the fuzzy carpets sprawled on the floor before I reach my front door, I grab ahold of the door handle and slowly open the door.
I’m met with an unusual sight, only portrayed differently in different genres of movies and books but never to be seen in the real world. It’s a tall man with a green tint to his skin, differently shaped scars and sew marks all across his skin as torn clothes adore his body, he seems to be holding his other arm as it looks like it had fallen off but he doesn’t look like he’s experiencing any pain. My mind goes straight to the conclusion he could be a zombie? They said there was only a possibility of the undead existing but I’m experiencing it first hand.
“How can I help you?” I greet him politely, not wanting for him to think that I take him as a freak or a monster that he is, he clearly needs help with his arm and I feel bad for him, no matter what species he is, I want to treat him like I treat everyone else. “Didn’t expect to see a zombie at ya’ doorstep today, hm?” Are the first words that leave his mouth, his voice seeming withered and tired but no ounce of pain, not even seeming to hide it. Maybe he is a zombie?
“Answering ya’ question though, I could use some help with my arm. Do ya’ got a sewing kit by any chance?” He calmly speaks and I nod my head positively, slightly admiring him before letting him walk inside. I’ve really never seen an actual form of creature like him outside of my fantasy world, I lead him into the living room where I was just earlier and settle him down on the couch as I walk into the kitchen to grab the sewing kit I keep in one of the higher cabinets.
I could feel a pair of eyes follow my moves as I reach into the higher cabinet and graze the tips of my fingers over it, finally grabbing onto the small box I bring it to the living room, gently placing it on the coffee table in-front of the couch as I settle down next to the man. “Why wouldn’t you go to the hospital with this? Will you be able to move it without attaching the nerves together?” I ask curiously, my brows slightly furrowing in question as he lines his detached arm with the place where it’s missing, “I don’t think they would take in a zombie, besides they would probably want to take me for some kind of tests or discovery shit.” He answered, glancing over at me as I scavenge the small box for any fitting needles with my back slightly bend.
“Okay, that seems reasonable. Do you have a favorite color?” I requested, turning my head to look at him and he looks away, pretending like he wasn’t looking. A giggle as a response to his horrible hiding, a knowing look spreading across my face, “Well, firstly whats your favorite color?” He shoots the question back at me, not really knowing what he’s attempting to do I decide to be nice and just reply than question him again. “Um, it’s pink, what about it? He nods and says the thing I’ve never would’ve expected, “Yeah, pink is my favorite color.”
Another soft giggle rumbles in my throat as I pick out a soft pink thread, holding it up for him to see. “This one?” “Yup, exactly that one.” I sit up and turn over to him, preparing the thread by threading it through the hole in the needles head. Tying everything I need to before going over and poking the needle into his skin, starting to sew his arm back on. “Does it hurt?” Glancing up to check if he can feel any pain and he shakes his head negatively, “Not at all, don’t worry ‘bout me” he reassures and I go back to sewing his arm back on.
After a few minutes passed and soft chatter and chuckles filled the air around us, I was done sewing his arm back on and moved away from him, putting some distance between us now. “There you go! Is it good now?” He replies with moving his arm around, seeing how the pink strings look on his green tinted skin he smiles and nods his head. “Thanks, appreciate the help. I should probably head out now, don’t wanna hold ya’ any longer.” He chuckles before pulling out and handing me a small piece of paper with some numbers wrote on it as well as a name scribbled down, I could make out the name ‘Christopher’ that was the one written down.
He stands up from his seat and I follow behind him, leading him over to the front door where I first saw him and we interacted, a feeling of familiarity washes over me as we say our goodbyes and he leave, my gaze dropping down at the paper he handed me and realize it’s a phone number which I guess belongs to him. I return back inside of my house but instead of indulging in my unfinished book I reminisce about the oddly attractive creature who’s arm I’ve sewn on today, never thinking it would happen to me and not realizing what it can bring along the way…
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@hearts4werka | do not copy, repost nor plagiarize any of my work. You can be ‚inspired’ by my work but pls credit me and and ask for permission first!
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Special tag ! : @ifwdominicfike |
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feidude · 2 days ago
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the system gives SQQ a new plotline to complete by the name of “shen qingqiu’s shidi seduction storyline” and SQQ is frazzled, as he sees the title and is like ??? excuse me?! how can i do this to my loyal, respectable and ever so straight shidi!!! but system shows the first task and he’s like ah? it’s just tying my hair up?? what kind of seduction is this..? …and it’s worth 25 B-points u say?? hmm not bad, not bad at all!! ….well…ok! sure 👀👀
and so it begins. before the next scheduled meridian cleansing, SQQ ties his hair in a high ponytail and it’s honestly kinda nice bc the weather was becoming awfully warm and all. anyway there’s a resounding knock on the door and SQQ composes himself before opening the door and saying w/ a smile gracing his lips, “Liu-shidi!! this shixiong has been waiting for you!!” and……silence. Liu-shidi looks stunned, eyes quickly glancing at his neck (hm?) before he turns his head, pointedly not looking at SQQ. There’s an uncharacteristic flush on his cheeks but he’s frowning, and with gritted teeth, says: “You--!…I’ll come back later!”
And in the matter of seconds, he’s gone, and SQQ is just like…..🧍eh. SQQ touches his hair and feels a bit sad,,cuz surely this new look of his isn’t too bad, no? but the system screen shines: +25 B-points!! Host successfully completed first task! Keep it up kya~~!
(ヾ; ̄▽ ̄)ヾ!! ~~
SQQ:…...
he’s confused now bc didn’t his shidi just run away from him?? how did he get the points?? system ah, pls explain the reasoning behind these seduction points! but system is a little shit and doesn’t answer so SQQ curses it until he’s tired and decides whatever, he’s got the points so 🤷
anyways the next task is: caress the arm,,,,which !! hello?? SQQ does not want to end up with a broken hand, thank you very much !! but this one is worth 30 B-Points after all… so maybe if he does it fast enough???
he takes his chance after leaving the weekly Sect meeting, catching up to walk alongside LQG, calling out to him softly: “Shidi~.”
LQG grunts and turns to look at him, eyebrows raised in question. SQQ smiles: “Will shidi indulge this shixiong and recount his encounter with the Blue-Tailed Dragonsprout?”
LQG hums and is quiet for a few seconds, before slowly retelling his fight with the dangerous beast. It’s nice, listening to the low cadence of LQG’s voice as they’re walking along the path. SQQ even almost forgets his intended task (almost!)
LQG is telling the bit where he hand chopped the head of the beast open (as expected of his strong shidi!!) when SQQ takes his chance and brushes his hand slightly against LQG’s. and really, it’s almost comical how quickly LQG stops speaking and stiffens up. SQQ sighs in his heart. ofc. really, he’s not terribly surprised. ofc his most loyal, masculine, and straight shidi would be uncomfortable!!
SQQ looks to LQG to..uh laugh it off?? calmly apologize for intruding onto personal space?? and then. he sees it. a flush on LQG’s cheeks similar to last time and,, his ears are a bit red too now that’s he looking closely.
hmm?
HMM??
SQQ pauses, and lifts his hand again, this time caressing LQG’s arm (hopefully very sensually but it’s not like he’s an expert ok!!) before hooking his arm with LQG’s.
“Shidi, won’t you continue the story?” SQQ purrs, and ok yk what. admittedly he’s a bit embarrassed to be purposefully acting like this, but LQG’s eyes widen and his face turns even more red, and oh.
Oh.
*(gru voice: lighht buulb)*
…well, isn’t this surprising?
And so it begins (again). But this time, there’s purpose. It’s not just abt the points after all,, esp when his shidi is giving these adorable and frankly tsundere reactions. it’s amusing to SQQ and like,, can u blame him for wanting to see more??
system: ………. (ヾ; ̄▽ ̄)ヾ!! ~~ Encouraging host!!
SQQ ties his inner robes loosely, so during meridian cleansing, his robes slip off just so, exposing his shoulder and part of his chest. there’s a choking sound behind him which causes SQQ to smile slyly, before calling out: “Ah, is shidi alright?” and ofc he gets no response, so he peeks back and ah, there it is!! LQG is not meeting his eyes and is instead focusing on circulating his qi but!, his face is bright red and SQQ….well he finds it absolutely delightful ;).
and so SQQ continues. on a mission together, he makes an excuse that he is “oh so dreadfully tired, won’t shidi let this one rest?” so he can take off his boots and free his aching feet, lifting his robes above his ankle while doing so. (there’s a loud bang behind him and he looks back to see LQG standing with his hands clenched next to a fallen tree w/ a very suspicious fist-shaped indent).
when they both attend a local festival, SQQ buys himself some tanghulu and he sucks it lightly before biting into it, savoring the sweet taste of the hardened sugar. he licks his lips before putting his mouth on the entirety of the snack again, and makes eye contact with LQG. LQG’s watching him intently, and oh? he’s not looking away? his shidi is getting rather bold hehe. so SQQ cheekily smiles , eyes curving up as he sucks the tanghulu once, then twice, before letting it bulge in his cheek. (gosh system wait tf am I doing?! he should feel embarrassed really!! ) but seeing LQG’s slack jaw and eyes glazed with…something, SQQ finds that he doesn’t rly mind.
and it goes on. SQQ accidentally trips and falls onto his shidi, pushing him down so he’s straddling him….
LQG cuts SQQ some fruit and SQQ uses his mouth to eat it directly from LQG’s fingers…
SQQ leans against LQG’s firm..and strong…and very wide chest after the meridian cleansing….
and now SQQ is watching LQG sleep (NOT creepily ok) , after insisting that they can share the bed in the hotel, cuz “no shidi i will not allow you to sleep on the floor!”
and SQQ isn’t entirely dumb ok, it’s not like he wasnt aware of what he was doing!! at first it rlly was to see LQG’s reactions!!
but SQQ’s come to realize that he…maybe kinda sorta likes it?? He likes LQG’s attention on him, he likes it when LQG looks at him with those eyes. Moreover, he likes LQG.
and he can kinda sorta bet that LQG likes him too?? //SQQ recalls the moment when he burst out laughing after seeing SQH trip and fall on his face (serves that hack author right!!) and then a screen pops up to the side: +35 B-Points!! Good job host kya~~!! ^^ and SQQ is like ?????
he looks next to him only to see LQG watching him w/ a gentle smile, his eyes almost,, fond?? (SQQ quite literally feels his heart beating faster and ah it’s almost winter, why is it so warm ??)//
SQQ blushes just thinking abt it, his Liu-shidi really is too OP!! he’s distracted so SQQ doesn’t see the once sleeping LQG open his eyes to blearily look at him.
“Shen Qingqiu.” the voice is still sleepy and the words are followed up with a small yawn.
“Sleep.” An arm comes to wrap around SQQ’s waist, to pull him closer and SQQ doesn’t know whether to laugh or cry, so he nestles his head on LQG’s chest instead and thinks with resolution, “ah tmrw then” before falling asleep.
(SQQ confesses, and the bed is put to a much better use wink wink)
the end mwah
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lairofmuses · 3 days ago
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Yuji chuckles nervously as Itto teased him some more, making him shake his head softly. "I mean...I can try and be a tease too...even though, you'll probably tease me over that too. I'm which you will, I'm sure." He says as he moves a hand to stroke Itto's cheek. Hearing the Oni say that he wants Yuji to know more about him too made Yuji hum and kiss his cheek.
"Oh, I know. I want to know everything about you, Itto. Definitely. And maybe, hopefully one day, you can tell me about your past and family. As soon as you get your memories back." Yuji hums as he stares into Itto's sunset eyes, smiling softly, "I'll do my best, or try to, to help you get them back. I promise." He adds as he then gives Itto another kiss before moving off his lap, thinking about Itto's question.
"Hm...I want something savory, with a little spice." The swordsman answers, smiling as he looks up to the Oni, sitting close to him.
"Definitely with some rice and noodles. That sounds good!"
"I try to be... somewhat." Yuji laughs as he playfully sticks his tongue out before feeling the Oni's teeth on his lip, making him blush more and laugh gently, leaning in to kiss him some more. "I know. I believe you. And I can hardly wait. Just like you'll eventually learn my hobbies too!" He says with a sweet smile, pulling away from Itto's lips.
As the two continue to tease and cuddle against one another, Yuji's mind went to food, making him peek up and hum softly, "Oh, by the way. If we're going to cook together, then what are you in the mood for?" Yuji asks his boyfriend, smiling as he stares, waiting for his boyfriend's response,
"Honestly, I'm in the mood for anything, just about. As long as we get to cook together." The swordsman adds, winking at him gently.
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nobodysdaydreams · 2 years ago
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One thing that’s been cycling in my brain is the fact that Nicholas’ employees call him “Mr. Benedict” and his daughter (Constance) calls him her “roommate,” but Nathaniel refers to his employees as his friends and his son (SQ) calls him “dad”. I know someone’s (probably?) already brought this up, but the parallels and the irony are too good not to comment on again.
Like, they are both afraid of getting too close to people, but obviously Nicholas can’t stop caring so he uses formal titles to keep the distance and (from his point of view) respect their boundaries, but still shows with his actions that he views them as his family. And then Nathaniel thrives on (or rather depends on) the illusion of closeness/openness, but can never actually be vulnerable in the way that would give him the relationships he claims he has. (Like: SQ doesn’t even know his dad’s real name or at least, he never gives any indication that the does).
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ghost-bxrd · 8 months ago
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(Don't know if this was asked already but)
What are the Titan's first reaction to Dick calling to them in owl hoots?
And what's their reaction to Batman answering Dick the same way?
At first he wouldn’t make any birds sounds around them at all, opting to wear contacts and talk as little as possible.
The first time they witness the bird sounds would probably be in response to Robin hijacking the comms after Dick didn’t check in with him at the alotted time, suddenly Nightwing is just standing off to the side, hooting and chirping softly in the the comms.
The titans are definitely confused because??? They thought Nightwing was human???? But apparently the name means something after all so whatever. If they can have an alien on the team then a bird-man-whatever is nothing. And Dick, upon seeing that they really don’t care at all, starts making bird sounds more frequently around them. And the Titans likewise learn to interpret some of the sounds (“look!” Is a sharp hoot, “stop!” a chittering hiss, and “nice-move-but-I’m-going-to-show-you-where-it-really-hurts-now” is an amused little chirrup).
The real surprise is Batman and Robin responding to Nightwing with the same sort of bird sounds and it takes them a good moment to realize that—- yep, “tall-dark-and-scary” just hooted at him like an owl. And now, apparently he’s not mocking him because Nightwing appears very happy about it and Robin also makes those weird little cheeps and trills that genuinely don’t sound like they should be coming from a human throat at all and—-
Yep, now Nightwing is??? Cuddling Robin???? Is that a thing?????? And making the softest bird noises yet?????? (One of the Titans definitely tries approaching them but the dead stare Dick gives them makes them backtrack very quickly. The message is clear: no approaching Robin.)
((Jason meanwhile jabs Dick in the ribs hard and pointedly makes his way over to the Titans to cheerfully say hello and let them know that if anything happens to Nightwing on their watch, he’s going to become their worst nightmare. The Titans are reluctantly impressed but also very much aware that Nightwing is still giving them that eerily blank stare that promises a world of pain if anybody even thinks about harming a hair on Robin’s head. Like they ever would. Batman’s wrath alone wouldn’t be worth it, but now they’re starting to see that Nightwing might be even scarier than him.
Wally eventually takes one for the team and introduces himself to Jason, offering to share some silly stories about Nightwing from their last mission and eat ice cream.The speedster is the first Titan to get his individual bird call.))
The Titans obviously aren’t going to question Batman hooting at Nightwing (no way, they value their skeletal integrity thank you very much) but that day, many wild rumors and speculations about Batman are born, some them gaining enough attention that JLA hear of them.
None of them want to ask, but the running bet is either that the Batfamily are all metas with bird characteristics (“It explains how they can stomach swinging through the city like that Roy! They’re meant to have wings, but now they have to compensate!”), or that they’re secretly some kind of eldritch entities that embody all the weirdness of Gotham City (“No Donna, think about it, it makes sense! Remember all those random owl statues and carvings around the city? They’re literally an embodiment of that cursed place!”)
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stemmmm · 10 months ago
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Close to a year and four rewrites later, I present to you...
Stem's Thoughts on the Game Design of Harvest Moon on SNES
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I’m not going to lie, if you don’t like farming sims, you won’t like this one. At their core, every farming sim (at least in the rpg genre) is nearly identical, and that’s because of this game. In a way, I might dare to say that Harvest Moon for the SNES is the perfect farming sim because it has every one of the usual elements in their most simplified form and it just works straight from the get-go. It works so well in fact, that after this game came out in 1996, four more entries to the series were released before the year 2000.
If you are someone who does like farming sims, I can’t recommend this game enough. It’s simple and to the point, with a fast pace and enough random events and points of intrigue that the game kept me relatively engaged for my whole playthrough.
Also, by nature of this being the first game and therefore hard to cover concisely and by nature of taking so long to write this... it's long as hell! Enjoy! :) <3
I can’t say my appreciation of this game doesn’t come with a few caveats. I’ve intermittently played HM games all my life, starting with the GameBoy port (GB1) all the way to Pioneers of Olive Town, so while I don’t know exactly how the series has evolved, I’ve seen it at some of its earliest and at its latest. My vague childhood memories of GB1 (a game I didn’t own and didn’t play much of) were that it was pretty sparse and bland, so knowing that this original game was allegedly the same thing but with a little more content, I was expecting the bare minimum. I was prepared to never even be able to leave my farm, but the first thing the game did was shuttle me off to the nearby town and blocked the exit until I talked to everyone there. 
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(Maps of the town, mountain, and farm via The Spriters Resource)
You learn everything you need to know about the game right here at the beginning; Firstly, that this town is small as all hell and has hardly anyone in it aside from the five girls you can marry and their immediate family members. The next thing you’ll learn is that there’s a fence on your farm, and you need to be taking care of that. Of the few repetitive lines of dialogue any given person in town has to share with you on any given day, a fair amount are devoted to reminding you to fix your fence, to make sure it’s in good repair. There was just a big storm so watch out! Remember to check it every day! Are you chopping enough wood? Because you’ll need it for that fence!
I’m being dramatic of course, you aren’t reminded about it that much, though the thin variation of dialogue means it comes up a lot. The emphasis on your fence does exist, and it isn’t for nothing: while it doesn’t matter as much if all you do is grow crops– if you keep animals, the game tells you that the ideal thing to do for yours and the animal’s happiness is to put the animals outside to graze. Animal feed bought from the livestock shop will keep them fed, but it's nothing compared to fresh grass grown on your farm. You can’t even buy animals without a certain amount of grass planted! And sure, you can cut the grass to store for later, but it’s at its best straight out of the ground. However, the way the game is programmed, the animals only eat when the day rolls over, so putting animals outside for the day and taking them in at night isn’t an option, and on top of that, there’s things that come out at night that can hurt your animals. This is where your fence comes in.
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The Utility of Fences
At the entrance to your farm is a cluster of buildings: your house, a small lumber shed, a barn, coop, and silo, a tool shed, and an old, dried up well. Just barely surrounding all of these is a little wooden fence that looks more like a row of upright logs than anything else. Despite this farm having presumably been abandoned, the fence is in perfect repair. You’ll quickly discover that the fence as it is won’t work out; there’s hardly space to plant anything within it, and with the well dried up, you’re forced to hop it to get to a water source to fill up your watering can. It’s pretty clear that you’ll need to expand your fence, and it’s easy to do with all of the tree stumps littering the massive field that it’s blocking off. 
On top of needing to expand the range of your fence, the individual planks eventually will rot away and leave useless stumps. They show up more frequently after rain or a large storm. The posts don’t rot away completely so they have to be manually removed, but replacing them is as simple as smashing the old post with a hammer or ax and popping a new post in its place. It becomes a very natural part of your daily routine to run a lap around the farm’s perimeter before you go to bed to make sure everything looks safe and secure. It’s a good way to ensure your animals are put away and debris is cleared out, too! It slotted very nicely into my daily schedule until a certain point.
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With how much time you have to spend hopping over the logs to get to the rest of the area too large to fence in, you might be tempted to leave one out of place for easier traversal. When night comes, it’s clear why that would be a mistake. Sometimes when you go to bed, you’ll hear your dog barking. It’s a small detail, one that took me a long time to notice because I didn’t always play with the sound on. There are wild dogs that prowl around the wilderness surrounding your farm, and only at night do they dare to come close. Your dog, if left outside, isn't able to do anything other than warn you of their presence if they show up. There’s nothing to notice during the daytime if it happens, unless you happened to leave one of your animals outside. There was one night that I left my chickens outside, having thought my fence was in perfect order and repair. I went to bed and heard the dog barking, followed by a horrible crunch. When I went out in the morning, I saw where my chicken had been before, it had been replaced by a pile of feathers. On the north side of my farm was a rotted fence post I’d failed to fix. 
The Reality of Fences
After losing my chicken, a cluster of pixels on my screen it may have been, I didn’t feel comfortable leaving my animals outside. I didn’t want to take a risk again, the sound and sight of feathers was upsetting enough. On a more logical note, the chickens didn’t even lay eggs if left outside so there was no value in it. Cows were a pain to put back inside the barn too, because of some silliness with the game’s collision. As much of a disappointment as it was to not have my animals roam around, it was just easier. At the time, I was focusing on upgrading my house anyways, so I didn’t have time to take care of my animals outside where time would pass when I could use that time gathering wood, and everything I had was being saved up for the house so I didn’t have any extra materials to repair my fence with. My fence was all rotting away. Because it was inconvenient for getting to my crops, I started smashing all the old posts as they went, too. That’s when I noticed something: the wild dog wasn’t coming anymore.
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I didn’t pay much attention to it until I was looking up a completely different mechanic and discovered a forum explaining how the fences were broken. Rotted posts attracted the wild dog, they said. It didn’t matter if you had gaps in your fence, or even a fence at all–in fact no fence was the best kind to have because the mere existence of posts that could rot was a liability. 
I was hesitant at first to test this concept, after all there wasn’t much I could gain from it. My chickens wouldn’t lay outside, and my cows would be too challenging to get back in if the forecast called for rain. The thing that got me to finally try it was when I was trying to hatch more chickens. My coop felt like a nightmare to navigate due to its current population. I wanted less animals inside that I had to feed, so I threw a couple chicks outside–they weren’t laying yet anyways. Lo and behold, the dog didn’t come. More days passed and more animals were left outside, and it never came. My fence had rotted until there was nothing left at all. No dogs could ever come to my farm again. And I realized that the game’s own insistence on its mechanics was all a lie.
How You’re Told To Play - How The Game Lies
Of course, my animals didn’t stay outside. For a minute it was fun having a crowd of cows milling about while I tended to my crops, but letting them wander free and uninhibited made it impossible to find and milk all of them without any trouble, and there were the rainy days to watch out for. After the novelty wore off, they went back inside and stayed there. The thing is, that didn’t make a single bit of difference in how much they liked me compared to how they were living in the barn. On top of that, they didn’t seem to care whether I was feeding them grass or store-bought food either, though I mostly stuck to the grasses since they were cheaper and easier to get. Nothing about how I was told to care for animals really mattered past feeding them every day, petting it and maybe brushing it, if it was a cow.
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It gets worse. The most basic aspect of the game is the fact that time passes. The story takes place over 2 and a half years, running through each day until the end, and these days last from 6AM to 6PM according to the game’s own internal time setting. After 6PM, all of the shops aside from the bar will close and you lose the ability to sell anything as you’re told it would rot in the shipping bin overnight, so there’s nothing to do but sleep until the next day. Issue with this is that when the days stop at 6PM… they just stop. Time doesn’t flow anymore. The game doesn’t give you any kind of clock to know the exact time it is until after you’ve upgraded your house, so all you have to go by before that is the color of the environment and whether or not your character has played an animation to eat something (you’re automatically fed when you wake up, at noon, and at night). I discovered this because I was curious if I could actually see the wild dog by staying out, and left the game running for probably 20 minutes in real life only for nothing to happen. Because of the time freeze, the time after 6PM actually becomes really valuable for farm logistics. You can’t sell anything, no, but you can pull up all the weeds on the farm, water your crops, fix your fences, feed and care for animals if you hadn’t already, and harvest wood for fences and house upgrades which would have taken a lot of valuable time to get during shipping-hours. The only thing that gets in the way of doing all that is you running out of energy.
Your energy is what allows you to use your farming equipment like your ax or watering can. Running out of it doesn’t mean you fall unconscious or anything, but your character will play an animation of them stumbling over and will fail to use any tools. The most obvious fix to this is to simply go to bed, as sleeping gives you a full recharge. You can also, however, recharge it by going to the hot spring on the mountain, or by eating food bought at the restaurant in town or foraged for in the forest. You can’t tell easily how much is refilled, as there’s no visual indicator like a health bar, but you’re able to eat more than once, and jumping into the hot spring seems to count whether you did it or not more than how much time you spend in there, so you can hop in and out a couple of times and call it good. 
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Individually, time freezing at 6PM and energy being endlessly replenishable aren’t bad things. Even together, they’re not the worst. Having free time to focus on profitless chores is nice, and I think it’s important to be able to replenish your energy in case you have a limited amount of time to do things like for example, cut all of your grass before winter kills it. What makes an exploit out of these is the fact that the resources in the forest will never run out. Every time you re-enter the forest, all forage items and tree stumps are respawned. The infinite amount of forage makes for infinite energy refills, and could also make for an incredible money exploit if you didn’t have a very limited amount of time to ship things. You don’t have a limited amount of time to cut up tree stumps though. If you wanted to, you could run up to the forest after 6PM, chop every stump, then simply reload the area, and everything’s back. You can get all of the wood you would ever need to fully upgrade your house in one night. It’s a bit of a grind to do all at once, but it’s a grind you’d be doing over time anyways. It’s not the worst exploit in the world, since you still need money to pay for the house upgrade, but arguably because of how you have to focus your energy elsewhere for most of the game, the wood is the harder thing to get. Additionally, when the game has very little to do in both fall and winter due to the lack of crops, this exploit takes away just about any reason to play those two seasons other than to take care of animals. It’s an optional exploit of course–as all exploits are–but once you learn about it, it’s hard to resist the desire to get the grind out of the way all at once and mess up the pacing of the game.
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The Charm of the Game
Learning that the fences were completely broken as a mechanic was a huge disappointment for me. From the moment I got a grasp on how the game was supposed to work, I wanted to eventually surround my whole field with fencing and keep my animals outside so I would have some life on my farm while I worked. I didn’t just want this, I was excited for it! This was something I’d never done in a farming sim that didn’t already manage putting animals in and out for you like Stardew Valley or newer Story of Seasons games do. My routine is always the same: I go into the barn and coop to tend to each of my animals, I take care of my crops outside, then run straight to town to talk to everyone, and go to bed. The change in routine that would come from taking care of the animals outside and patrolling the fence every night felt fresh to me. It made me feel that even though this was the first game of its kind, it was different and required new things of me. But in the end, I played it exactly the same.
Harvest Moon is still very different from all of the games that followed it, though. In many ways, it’s because it has less “stuff” in it– both in terms of items and things you have to do. But I wouldn’t say that it feels incomplete. Harvest Moon runs over the course of 2 and a half years before your work is evaluated. Until that happens, you have the ability to farm four different crops, you can raise both cows and chickens, you can upgrade your house to have more features, upgrade your working tools, build relationships with the townspeople to a small extent, go to town festivals that happen each year, and you can get married to one of the five girls living in town with whom you can have up to two children. Everything that you would come to expect as a fan of games like this is already here from the very first iteration. The most notable lack this game has, and one that seems to be completely unique to this game, is that there aren’t any crops in the fall or winter, which means that unless you have animals, there’s a whole half of the year that you don’t have anything to do. The game is clearly aware of this though, because in an average playthrough, this is where you’ll start to run into the story events.
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There isn’t much of an overarching story in the game, past the general concept that you’ve run away from home to work on an abandoned farm. The conclusion rests on how good of a job you actually do. In between those two points are smaller events, usually tied to when you get tool upgrades or special ones for each of the romantic interests. The first event you’re likely to run into happens on the very last day of summer, where one of the woodsmen comes to your house in the morning to ask if you’re okay because he heard a huge crash at night and you should check your farm. What I found was that a tree in my field had fallen over, and its remaining stump had a big empty hole in it. When I inspected the stump, I was suddenly underground in a cave filled with loud and industrious music, and I was faced with two, little green people–Harvest Sprites, though I don’t know if they’re called that yet here. One asked me if my scythe worked well, and when I said yes, told me that they had made it and that I should check my shed tomorrow for a better one. Other tool upgrades are obtained in similar fashion; one comes from feeding a starving sprite a mushroom and another comes from another hole in the farm opening up to reveal another part of the cave system that has a couple of hints on how to unlock other things. 
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The events for romantic interests happen at less scripted times, as they’re tied to how strong your relationship is with each girl. Each girl only has one event, and it only triggers when your relationship is high enough that you would ask her to marry you. The events usually take up a whole day, and don’t necessarily add much to each character. Ellen’s revolves around how she’s no good at keeping pets– something established on your second day at the farm when you get your dog from her, Eve’s hammers in her fraught relationship with her grandpa, and Ann’s is about losing the chicken weathervane, or “weathercock” which sits on the roof of her workshop and goes missing every time there’s a storm. Conversely, Nina and Maria’s scenes bring up entirely new events that bring up a number of questions while providing no answers. Nina disappears while looking for a medicinal plant because her mother is apparently sick, and Maria vanishes for days until you find her hiding away with the woodsmen for some reason. All of these events, whether they share new information or not, manage to add some greatly appreciated depth to each character by giving them more room to speak and be sincere than their short and repetitive day-to-day dialogues do.
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The dialogue in this game is simple, to the point, and sparse– probably because there was only so much memory that could be reserved for approximately 15 people who all have multiple lines of dialogue, and only so much money to pay someone to write more. There is simple dialogue that doesn’t tell you much more than “hello, how are you” would, more dialogue that I’d label as tutorial text, and a few lines that I truthfully couldn’t understand well because of the sub-par translation this game received for english. The dialogue that exists to inform the world really manages to create a unique vibe though. Nina’s dialogue, almost always about plants, goes into forays about how they’re creatures with wills to live, too. Ellen’s uncle who runs the ranch shop tells you that it’s much better to feed your animals fresh grass if you try to buy any from his store, and if you decline to purchase he laughs as if he’s won something. There’s even dialogue referencing the silent player! Multiple lines exist to comment on him not paying attention, and inspection prompts have people telling you not to touch something rather than being an item description. It was the last thing I expected, to get the same level of personality out of the main character as I did from each of the girls, albeit very subtly. He went from a kind of nothing, self-insert into being what I perceive to be a hyperactive boy, akin to a border collie who was let out into a field of sheep for the first time–the exact kind of person crazy enough to take on an abandoned farm and succeed.
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It’s these short little character details that bring life into the game. Each day, you’ll really only see one line of dialogue from each character, be it new or old, with that dialogue usually only changing if there’s a change in season or festival coming up. The repetitive, pretty mindless routine of the game can turn into a sort of meditation if you let it, where you spend your time working thinking about the folks in town and what they had to say to you the previous day. The developers took this concept in stride and gave the side characters loads of dialogue about life, about God and religion, and about… very basic morals, but morals nonetheless. It’s a children’s game after all. When you take the thoughts, questions and prompts the characters give you back to the farm to do your long and tedious routine, you have to ask yourself– what are you working so hard for? For the feeling of accomplishment? Recognition from your peers? For the sake of some higher power, if you worship one? For me personally, it was to write this essay, but it was also for a good grade on the high score screen at the end, so to be honest a lot of this stuff was lost on me until just now when I was reviewing the game to get screenshots.
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Setting The Standard - Why You Should Play HM SNES
You may read all of this and still think, well, it doesn’t sound like the game has much in it. And you would be right, it’s a very small game, but it’s also extremely quick. On average, my days only lasted about three minutes of real life time. Everything flew by, and I think I finished the game in 20 hours or less. I barely got a chance to notice that there wasn’t much going on because every second of my day was spent busy doing something, and when I wasn’t busy, the break was appreciated. I didn’t start to run out of things to do until I was finished with the second year, and when I looked up what I needed to do to get a decent ending, I was already most of the way there. It was easy to push through those last two seasons to get to the end, and it was so, so worth it. 
As I mentioned earlier, the game ends with a high score screen, meaning it has to track all of your accomplishments. These include, but are not limited to: the number of things you ship, number of each crop you grow, number of animals you have and how much they like you, how upgraded your house is, who you married, how much all of the girls in town like you if you didn't get married, how many kids you have (which basically equates to how long you were married), your happiness score (increased by going to festivals and decreased by having animals die), and how many times you’ve pet your dog. In addition to these being tallied up and presented to you, you get special cutscenes not just for each one of these accomplishments, but additional ones for if you managed to do even better! I got a cutscene for having a cow, followed by one for having lots of cows, followed by yet another for having cows that loved me! Watching them play one after the other felt like taking a victory lap even without getting the best possible result. Seeing all of my numbers come up at the end made me want to try again to actually get those other cutscenes, not to get to see them, they’re so easy to find on Youtube, but because the game made it feel like an accomplishment! If I weren’t following this game up by immediately playing its GameBoy port, I absolutely would have started a new file right away. I’ve been playing the Harvest Moon series since I was a little kid and this was the first time I’d actually managed to beat one of these games. I struggle to think the finale of any game following this will feel as good as this one did.
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I started writing this whole thing about the fences because it was an easy and silly entry point to get into my core issue with the game, and so I could have an opportunity to dig into game mechanics and the way the knowledge you have of them will completely alter your playstyle, because that’s all fun and interesting for me to talk about. Another reason why I focused on that was because it was near impossible for me to pick any kind of focus point when talking about this game. After all, I’m trying to study a whole series of games that spans multiple decades, and this is not only the first game in that series, but a game that created the whole genre of farming sims and defined that genre so thoroughly that you can see its DNA in every single game that followed.
 I didn’t expect much to come out of my experience with this game. My expectations for it before I even picked it up were that it was going to be basically featureless, as informed by my experience with one of the first games I ever played as a child, Harvest Moon GB, which I will get into next. This game was not that at all. I think that everything it did manage to get working right came together just about perfectly. Harvest Moon is exactly what it wanted to be, and where it wasn’t, it lied about how it worked to try and make you play the correct way anyways. When I believed that lie, my time playing was even more enjoyable. Maybe if farming worked just a little bit more like how you’re told it’s supposed to, and if there was just a little bit more story, those would cover the things I felt wanting for the most. But maybe a little flexibility and ambiguity is a good thing. Maybe actually maintaining a fence is just too hard, and maybe if the girls were more fleshed out, I wouldn’t be able to enjoy filling in their gaps in my head.
There are many more things I could say and wanted to say about this game, but this has grown far too long already so I'm cutting myself off here. I'm sure my later entries aren't going to get near this length. If you managed to get to this point, thank you so much for reading!
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rookflower · 5 months ago
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tier list of what characters i think wc characters would choose in mario kart. sorry if im wrong about your fav or whatever
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deoidesign · 23 days ago
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Can you make a tutorial on how you world build and make ocs? I can't seem to make any people in my brain, but then when I try to come up with environments jobs, beliefs and little details to slowly come up with someone, I think: well I don't really know how people have influenced the world- it's a weird loop
To be honest, I don't think I can! Writing is an extremely personal process. The way I write is directly related to how I process things, what I find important in stories, years of my own analysis of my and other's writing, etc... The way you write will be unique to you, as well. But I can explain how I personally think of it.
The short answer:
Write. Write anything and everything, it's a tool to explore your ideas. Analyze your own writing, and write more. Then, as you discover which ideas you want to develop, write more to explore them more. You won't know what you want otherwise!
The long answer:
I think this kind of loop is common. It's easy to feel like everything needs to be done "at once," because our job as writers is to make elements logically fit with each other for our readers. But as you've discovered, developing multiple elements simultaneously isn't really possible, or at least is extremely difficult.
Personally, when I think of writing, I break it into three major elements; characters, world, and plot. As much as possible every scene explores one or more of these, and as much as possible these three things tie back into what I personally consider most important: theme.
Everything I do is in service of the themes I want to present. Without them my events feel aimless. It can take a while to discover them, but they're the core of my work. You will have to discover what you feel is the core of yours. Analyzing other media helps with this too.
Concepts in your brain exist in a state of infinite potential. But when you start writing you have to start making choices, which removes potential as you move forward... But you have to move forward anyways. If there's ideas you want to explore later, you can always explore them later.
What this ends up meaning, to answer your question, is that I don't think of my characters as "people in my brain" or my worlds as something people have influenced... Not at their core, at least. They are tools that I use to represent specific ideas. Obviously they're also my blorbos, but mostly they're serving a specific narrative purpose.
So above all else... Write. Write, and discover what you're writing about, and then start over and write with that in mind. Keep doing this. But you have to write!
#I wish there were a cleaner answer to this kind of thing#and I also wish that there were a way to answer that didnt feel like 'just do it lol'#but... genuinely you kind of just have to do it!#I find it helps to reframe writing as trying to figure out which ideas I don't like#then if I write anything that feels bad to me#it's not about being a bad writer or anything like that. it's just something I dont want in my story and I delete it.#like if you find yourself naturally coming up with worldbuilding elements. its okay to just start there!#you can start like 'I really want giant mushrooms' and then start thinking about how cool that would be#and like oooh what if there were really cool caves full of mushrooms and all glowy yeaaah#then you start building people from that. colonies of fungal people or something. this is still worldbuilding#then you might think now. whats a plot that could go with this and show off my cool mushrooms.#maybe the mushrooms are all connected and the main one is dying and no one knows why. it's a classic plot.#if you still dont feel like you can find a character in that. keep going! why is it dying? how can it be saved? can it? if not then why?#etc etc etc. when I am writing I actually ltierally write out 101 questions like this as I'm going and then I answer them#and if I cant answer them. then I figure out a different situation that doesnt bring that question up LMFAO#eventually you can decide you want a hero who idfk will replace the big mushroom or something. a sacrifice and immortality simultaneously#then you can be like yeah so my themes are probably about sacrifice. connection to others. love for your community. stuff like that#and then you can go back to your world and say. yeah I think that people should have telepathic communication on some level!#I'm just making all this up right now but I just want to illustrate somehow how this kind of cyclical process can actually be a tool#because it's not about getting it all right at once. its about leaning into the cycle and how it guides you through developing these#anyways idk if this makes any sense. if this doesnt feel like it works for you then it probably literally doesnt#but writing more and analyzing writing more is ALWAYS good#it will never make your writing worse to do those things.#unfortunately (said with all the love in the world) writing is an endless process of learning more about who you are and what you care abou#its wonderful but it's hard and theres no way to skip that process#good luck!#asks#anon#writing stuff#oh also if at any point you go hm. that big thing isnt working for me I think...
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absolutelyzoned · 4 months ago
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are you a guy or just masculine leaning agender person
im a guy but in the way you would think of an inanimate objects as a guy
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todayisafridaynight · 7 months ago
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any hopes for kiwami 3? like things u wanna see added or changed stuff like that
if they dont keep kiryu's goofy walk stance and the hoof-like walk sounds i dont wanna play it
#snap chats#no one understands how much i love that from y3 and y4 its genuinely one of my favorite things about the game#oh but i guess i have to give an actual answer now. HMPH.#id scream if they revived kanda calling mine limp wristed. homophobia in 4k#OK BUT TO BE SERIOUS uhhhh i dont know. im a real simple guy i think#my only like. If This Isnt There Im Leaving deal is mine's palette and im so serious#rgg's scaring me with all the black-hair/purple-suit mine stuff as of late and i cant stress how hard ill vomit if thats in the final#HYPOTHETICAL final anyways. yk3 isnt coming out for. IDK A WHILE#i wanna say i hope they highlight daigo and mine's relationship more but i dont know how theyd do that#i really like how mine's handled in y3 as is so i dont think i want scenes injected like what they did with yk1 and nishiki#someone said a Mine Saga after the game and... hm ... sounds too unrealistic for me to hope for it#like im REALLY trying to think how they could possibly reference the rggo stories in y3 since those are EXCELLENT but#i think . MAYBE. you could reference the story where richardson calls mine as he's driving to the hospital#the only thing you'd have to exclude though is mine stopping by the bar- like JUST keep the phone conversation maybe#cause in that scene that subordinate does question mine if he can really kill daigo and i think thatd be neat. in my opinion.#yeah i dont know. in regards to rggo its hard to think of what i want without intervening things i already like about y3#its a real head scratcher ...#a really good epilogue addition would be adapting that RGGO bit where daigo ruminates on mine. that's a fair ending for him i think#it also fulfills the need to see how daigo saw mine even if its just a little#and to non-rggo readers it could start to answer 'how does daigo feel about everything that happened'#im still so curious as to if daigo was briefed on EVERYTHING that happened but .... anyways....#sorry all my hopes for y3 are just mine/minedai centric fLVKELKA BUT LIKE. i really am content with everything else with y3 surprisingly#idk. i want kiryu fucking up that curry in high definition tho. thats important to me#THEY HAVE TO KEEP THE QTES DURING THE RICHARDSON FIGHT ILL BE PISSED#i need the fight to be AS CAMPY and unnecessary as it was in the og. INCLUDING richardson's voice acting i need it wack as hell#is it weird i actually appreciate the Diet Building Loredumping being like. in replayable-cutscene form#i thought id prefer just One Long cutscene but im glad theres the option to skip those segments#BUT being able to get a refresher in case you missed something somehow#im running out of tags jesus christ i shouldve put this in the main text but vjALjlagj those are all my thoughts for now bYE
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sparring-spirals · 2 years ago
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once in a red moon (haha) i watch certain dynamics and interactions with characters that give me such visceral "oh THATS whats happening here" that I have to pause the ep and like. sit and make sure im not letting my personal conceptions completely and totally fuck over my perception of the scene at hand before it even concludes.
This to say: oh this Laudna/Ashton conversation feels like such a visceral situation of two people speaking so- honestly(??), with such probing and cutting and weighted intent that it. Overshoots. An interrogation turned confession.
It turns into, two conversations sailing past each other, both parties aaking questions but more interested in the speculation and the weight and getting to ask than any answer.
There are so many topics, covered so quickly, and so many questions that recieve questions in turn.
Its all intensely personal. They aren't necessarily invested in the answers the other person provides. Its also not a conversation either of them would have with anyone else. They ask, and don't always answer, and level accusations that- very often- say more about them than the other. Confessions disguised as investigation.
There's a conversation happening, but I'm not sure its the same one for both parties.
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blueshykitsune-blog · 3 months ago
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Oh wow I just realized that anyone who sees the previous post may now be wondering if they are the one I was talking about.
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roppiepop · 3 months ago
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ask meme : jay/kim dokja
Xia i know u sent this well over a year ago but i didnt finish orv then and promptly forgot abt this but i will answer it now bcs ive been on a binge of trashy op mc dungeon hunter manhwa and it reminded me that i still havent touched this LMAO
1. I honestly truly see the potential but not enough to say i say ship it.
2. ITS NOT EVEN A MATTER OF COMPATIBILITY RLLY ITS JUST JOONGHYUKS SHADOW IS SO FUCKING HEAVY there is no room for anything else here. But also i take immense pity on jason if this ship sails he both loses rights on the monopoly of death jokes AND nothing he could ever do would keep kdj safe DNDJDJSJSJ
3. Get joonghyuk out there!!! Like, bring dokja to dcverse or smth. But tbh any reason id ship this just becomes a less yummy interpolation of why i ship jaytim,,,,,,, maybe were on the wrong track here,,,,,, maybe i should just be jaytim-ing the op lead dungeon ranker genre instead,,,,,,,,
4. Unfortunately for the reasons stated above its way more likely for jay to end up as like,,,, kdj’s nth pining male lead than an endgame pair, so let’s spare him that sad fate in the first place 😃👍
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b4rren · 4 months ago
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you know on online forms when have you choose your age and sometimes it's a text box and sometimes they split them into ranges and a lot of times a range ends at 25. when that happens hamza just closes out of the window
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