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omeletcat · 22 hours
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ALLRIGHTT I AM HAPPY AND PROUD TO ANNOUNCE MY FIRST EVER DEMO FOR MY GAME SOULSHATTERED IS COMING OUT VERY VERY SOON!!!
I am not sure if its actually a demo? or a gametest? BUT I'M RELEASING SOMETHING!!!!!!!! I have been getting more and more close to finishing the main combat mechanics in my game!!!! And to make sure the main mechanics are all functioning i am planning on releasing a super itty bitty demo to see if people like it!!! I will try and gain as much advice, critique, tips and any other kind of help to improve the main combat system!!!!!!!!!!!!!!!! And just the game in general!! any art tips as well!!
It will take a bit of time before that is ready tho! Here is a tiny list of things that i will need to add/fix before i will release this demo!!!! - All player animations are finished and added!! - All attack code is written and functioning! (I am expecting massive amounts of gamebreaking bugs and glitches so i will try to find some stuff myself before i post this demo just to minimize the insane amount of bugreports.) - At least 1 functioning enemy with all their animations (Already have this! just need to fine tune the animations to be less ugly and fix the ai a tinyyyyy bit!) - An Hp system and a death screen!! - A small tutorial to explain all the attacks and mechanics!! - A small play area where you can spawn new enemies and test out the game!
Most of these things are already 75% finished but still need to be completed!!! And besides those things i also would like to add these things but they aren't rly that important and could be skipped if y'all think it isn't that important. -A short repeating music track! -A title-screen!
IF YOU ARE INTERESTED IN THIS GAME AND THE FIRST EVER DEMO/PLAYTEST!!! AND WANNA KEEP YOURSELF UPDATED FOR WHEN THE DEMO IS COMING OUT FOLLOW ME CAUS I GIVE BASICALLY DAILY UPDATES ON ART, WRITING AND PROGRAMMING FOR MY GAME SOULSHATTERED!!
and thank y'all so much for following me so far already!!! i would have NEVER been able to get this far without the support i have had from all of you!!
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praxis-app · 18 hours
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Exciting news: We've just created some flyers for Praxis to help spread the word. If you're interested, you can access the high-res files for both the front and back designs here: front & back. Feel free to print them out and share them in your area if you'd like. Your support means the world to us!
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maj77777 · 3 days
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Flashing warning
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zzzzzestforlife · 2 days
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@zzzzzestforlife's Software Engineering Masterlist 👩‍💻💻🗃️
🍋 mostly for zesty to refer to when she needs motivation, but you can definitely use it too 💛
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in case you're confused, this is not a kpop masterlist, i just find this man to be particularly motivating for my career 🤭
timestamps
🚲 build me up buttercup
☔ i am a lucky girl
🐝 drive it like you stole it
🍁 don't quit on a bad day
diaries
🐥 first-time project lead releases first feature
🏃‍♀️ romanticizing sprint kick-off
♀️ for my fellow women in tech
😇 chill day
🙀 if nothing else, it's a good story
🐣 baby zesty was so sweet and innocent
🌤️ if nothing else, it's a good story pt. 2
💕 small, consistent efforts accumulate over time
🎊 project completion wooo!
🌄 realistic day in the life
🏢 coming soon — a week in the life
asks
🧠 why i'm studying psychology as an engineer
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cidthecoatrack-blog · 15 days
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Y'all, the world is sleeping on what NASA just pulled off with Voyager 1
The probe has been sending gibberish science data back to Earth, and scientists feared it was just the probe finally dying. You know, after working for 50 GODDAMN YEARS and LEAVING THE GODDAMN SOLAR SYSTEM and STILL CHURNING OUT GODDAMN DATA.
So they analyzed the gibberish and realized that in it was a total readout of EVERYTHING ON THE PROBE. Data, the programming, hardware specs and status, everything. They realized that one of the chips was malfunctioning.
So what do you do when your probe is 22 Billion km away and needs a fix? Why, you just REPROGRAM THAT ENTIRE GODDAMN THING. Told it to avoid the bad chip, store the data elsewhere.
Sent the new code on April 18th. Got a response on April 20th - yeah, it's so far away that it took that long just to transmit.
And the probe is working again.
From a programmer's perspective, that may be the most fucking impressive thing I have ever heard.
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prokopetz · 9 months
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The fascinating thing about this particular patch note is that it implies the game engine is fully rendering your character's penis at all times, not just when you take your pants off.
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ahsnapitskat · 5 months
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Hey, I know we may not know each other but I wish you the best of luck with whatever you have going on. I hope something great happens to you, you deserve it. 💕
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one-time-i-dreamt · 1 year
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I programmed my wife on Java.
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giggibaloggio · 8 months
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proud to be learning c++
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engravedlives · 1 month
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random green blinkies
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snarwin · 6 months
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Notice: this gender is maintained solely for the purpose of backwards compatibility. Its use is discouraged in new code.
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f-identity · 1 year
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[Image description: A series of posts from Jason Lefkowitz @[email protected] dated Dec 08, 2022, 04:33, reading:
It's good that our finest minds have focused on automating writing and making art, two things human beings do simply because it brings them joy. Meanwhile tens of thousands of people risk their lives every day breaking down ships, a task that nobody is in a particular hurry to automate because those lives are considered cheap https://www.dw.com/en/shipbreaking-recycling-a-ship-is-always-dangerous/a-18155491 (Headline: 'Recycling a ship is always dangerous.' on Deutsche Welle) A world where computers write and make art while human beings break their backs cleaning up toxic messes is the exact opposite of the world I thought I was signing up for when I got into programming
/end image description]
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sreegs · 2 months
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You're interviewing as a software engineer and you sit down to begin a coding exercise via remote video chat. Your interviewer joins a minute late. You exchange light pleasantries, then intros. They ask you a few questions relevant to your experience and you answer them satisfactorily.
The interviewer says, "Right, lets move on to the coding exercise," and directs you to a collaborative coding website. You select your language of choice and they begin to describe your problem.
"You have an array of souls recently liberated from their mortal shell, represented by this array of signed floats called "theDead". You must design a function that determines which souls go to heaven and which souls go to hell,"
"Heaven and hell are empty. The cumulative value of all the souls in heaven and hell must both be nonzero, and exactly equal to each other. You may leave any number of souls in purgatory,"
"Your function must return a bool indicating whether the balance of heaven and hell can be met given the array of souls. The count of souls will be 0 < n < 1,000,000. Do you have any questions before you begin?"
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phrootsnacks · 7 months
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beautiful programming names to name your child
Ruby
Java
Rust
Elif
Array
Boolean
Pointer
Byte
Linked list
Foo Bar
child
parent
string
return
OOP
Julia
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maj77777 · 3 months
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prokopetz · 2 months
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Implementing strict out-of-bounds checking in my 3D platformer, but instead of actually forbidding the player from going out of bounds I just use it to create a demon that chases you around the OOB space, and if it catches you it engages you in a lengthy unskippable dialogue about the tabletop RPG it's writing, thereby killing your speedrun.
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