Tumgik
#game dev blog
omeletcat · 6 days
Text
Tumblr media
I have had this joke stuck in my head for weeks now and i finally decided to crudely draw it i'm sorry y'all this is the peak of my comedy skills.
100 notes · View notes
necroticspider · 11 months
Text
Hi everyone. I've just created this page. Here are some screenshots from the game i am making in Godot.
Wishlist Dungeons of Blood and Dream on Steam
Tumblr media Tumblr media Tumblr media Tumblr media
526 notes · View notes
gothbingarbage · 2 months
Text
Tumblr media Tumblr media
Welcome, purveyors of the Goth.
We are Goth Bin Garbage, and we're about to unveil a glimpse into the abyssal world we've been conjuring over these past few months.
Tumblr media
Prepare to enter a realm of shadows and intrigue with our upcoming point-and-click adventure, featuring the Gothic cast from @chemicalsushiart's haunting series, Freakshow 13. Dive into the horrible and mundane existence of Liraz Blackpool as she navigates through haunting locations and grapples with enigmatic puzzles that she doesn't want to do.
Tumblr media
Our dumpster of creators, including @orbitaldot, @shoppncart, and @vitimesthree, have been slaving away at the arts to bring this vision to life. Care to tread this unholy path with us? Follow us on the path to the dreadful day this trash releases... We'll meet you in the abyss, if you dare. ⚰️🌑
Tumblr media
94 notes · View notes
Text
[Fading Runes] The second pre-prototype of my game is finished.
Fading Runes is a strategic and creativity-based tower defense game, influenced by roguelites!
💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥
The game will make you struggle into solving a huge crysis in a world shaped by the magic of the runes. Please consider to follow if you like roguelite, towerdefense, and creativity centered games; there are a lot of runes to be drawn!
(dev. notes: this preprototype was aimed to create and test a machine learning model to correctly guess the rune drawn by the players, it can still be improved since it has an accuracy of 97.3%, but probably I could expand the training set as the game gains some funding!) = (translated to not Dev: this preprototype is smarter then an half-blind 🪨 at guessing runes, but still is not good as a 3 years old 👶)
67 notes · View notes
thehattyguy · 2 months
Text
Tumblr media
So, it's been a bit. Mostly because of college and me bashing my head against the wall that is physics. Especially Godot's physics...
But I think it's finally working properly! I changed the way forces are applied to the player but then I noticed stuff was clipping when colliding. At first I tought my changes were the cause but it was just the engine itself so I tried out the Jolt physics engine Godot integration and it works like a charm
Once more I will say that my next task will be the enemy but as I have discovered I can get distracted easily :)
Oh also the flame attack is back but that was a pretty minor fix
86 notes · View notes
funbil · 4 months
Text
NEW WEBSITE NEW GAME
My buddies and I have finally put together a website for the games we develop! We're showcasing @ricecreamart's excellent artwork and concept sketches, all the music I've ever produced for our projects, downloads for the games themselves, and we plan to update the website with behind-the-scenes development blog posts.
https://www.pitterpatterdev.com/
In fact, the first article is public right now!! It details some excellent news we have regarding nearly every single game we've released, as well as information about our NEW GAME, which is the first time we've shown anything about it publicly!
https://www.pitterpatterdev.com/
It's a huge day for the Pitter-Patter crew – and yet, this is just the beginning. Our future is brighter than it's ever been, and we'd love for you to be there for it. Hop over to our website, take a look around, check out the exciting updates to our previous works, and learn more about our NEW GAME!
Thank you for believing in us!!
https://www.pitterpatterdev.com/
90 notes · View notes
akabaka-dev · 23 days
Text
Sucker for Love: Date to Die For is out now! Check us out on Steam!
Discord // twitter // website // press kit and key requests for SFL DTDF
Chromatose (Demo Available) // Sucker for Love: First Date (out now)
Hi! We're Akabaka, a small solo indie dev studio that focuses on stylish-as-fuck, narrative-first games, with a love for blending horror, comedy, and drama. Ask us anything! Love to talk about the games, the technical or business side of game dev, fan creations, progress updates, horror, comedy, or whatever else.
Studio Team:
Akabaka- lead dev, creator, artist, programmer, sound designer, everything creative and technical, etc etc
AkaTsuma - business manager, creative assistant, does the taxes, manager of this blog
We are a husband and wife team with 1 very happy dog and 2 grumpy middle-aged cats.
Have fun playing!!!
67 notes · View notes
glugslove · 3 months
Text
since adding area of effect spells i now need to add unique logic for if two areas overlap
Here an area with FIRE and an area with ICE combine to create the WATER effect where they overlap
67 notes · View notes
unlitcolor · 6 months
Text
I'm thrilled to share a sneak peek of my work-in-progress level design crafted in Blender3D!
63 notes · View notes
neonrain-dev · 22 days
Text
Capping off the week with some recent footage!
27 notes · View notes
thnksfrthgysx · 13 days
Text
Tumblr media Tumblr media Tumblr media
evidently this was formatted for insta . but UM yeah i have a game demo of my game clock out on itch.io now! it technically kind of works on mobile but it’s made for laptops so if ur gonna fill out the play tester survey (THANKU SOMUCH IF U DO,!!) id appreciate if u specified which version u played :D
you play as a nervous but incredibly boring mc trying to calm himself down before a job interview in a strange office….
each run is only 3 minutes long and it works in browser so id love if you gave it a go :D
couple o screenshots to convince u :P vvvvv
Tumblr media Tumblr media
24 notes · View notes
omeletcat · 2 months
Text
Tumblr media
here is my last atla post for a while, i didn't want to make another post for Suki and Sokka's design! but here is everyone next to eachother!! the whole gAANG !!!!
59 notes · View notes
overlyorganized · 7 months
Text
Tumblr media Tumblr media
work in progress ✨
56 notes · View notes
wishbonegame · 4 months
Text
Tumblr media
December Update!
I finished all the Summer 1st event and quest stuff from the last update, did some more work on Ask About retooling, and just finished implementing the second event of Summer year 1.
I also fixed the code to unlock window resizing with our custom game window size/aspect ratio... I couldn't get the maximize window button to work without digging deeper into Windows window control API than I was willing to do (needed to find a way to get a "close enough" fullscreen window to count as fullscreen and/or do black box padding to maintain the aspect ratio) but you can still drag the corners of the window to make it bigger. Why such a key feature is disabled by default in VX Ace is a mystery for the ages.
December's never a particularly productive month due to the holidays but I got a lot more done this year than last year. I'm finding the rhythm of building quests... it's really not so bad with the new system (big ones with lots of characters and map transitions still are rather time-consuming, though).
Still angling for Summer Y1 to be done around the end of spring. At present, we have 2/8 events for it complete. However, a few of the remaining events are quite big and there are also a number of sidequests for the month that need writing and implementing, so there's still much left to do.
Happy new year everyone!
34 notes · View notes
louieferhanil · 3 months
Text
little thing i did today
29 notes · View notes
veemakesgames · 6 months
Text
just a couple of sprites
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
-Bun's ship exterior -Generic Moth Green and Generic Moth Orange -Maple and Bun themselves!
48 notes · View notes