Hello! I'm here to share some stuff about my in-development RPG Maker game, "Star Bun"!
Just a few things I got done and felt were interesting enough to share, sadly nothing super big just yet.
Firstly: The interior of Bun's ship is complete! You have all the basic needs of a space cadet - A bed, a food cooler, a TV on a Decorative Cube, a box of delicious, illegally sugary cereal, it's all accounted for!
Secondly: i made some cute bouncy treasure chests for you to grab stuff out of :point right emoji: :point left emoji:
I'll try to record my opening cutscene soon and share that, the other map involved (Besides the ship) just need a few extra touch-ups first
Oh yeah! If you unmute the little treasure chest demonstration video, you can catch yourself a small preview of the OST >w> Just one song for one area, but I'm excited to make more and more. That's a test map, btw, not the final area where it's getting used. I just don't like working quietly, y'know
welcome to the first post about the remake of "Star Bun"! I'm working on graphics and mapping for the first room you'll see in the game: Bun's spaceship
it's pretty bare, and there's some redesigning to be done. for 1 i'm gonna expand the windows so you can see more of the scrolling space background, and later the planet landscape when you land and are in the meat of the game.
The menu is also very unfinished, please dont pay attention to it-
for reference: screenshots of Bun's ship from the original VX Ace game. You may note that it used to be 2 rooms, a main room with a little table and the control panel and the bedroom with a big UFO dome. I intend to sketch some designs of Bun's new ship, but I do already have ideas in mind, most notably it actually making any physical sense lmao-
the original is more like a generic RPG starting house that just so happens to be spaceship themed (the personalized rug looked good at the time, but i'm gonna make it way less of a center-piece, especially since I can fit the detail in less tiles thanks to RPG Maker MV having bigger tiles)
the few people that have played the original build, and even fewer of those that will be seeing this most likely, may remember that something possessed me to use dithering instead of normal gradients in that game's backgrounds, and it fucking Hurt to watch them scroll for any amount of time. I will not commit that same assault on my players' eyeballs this time around, lesson learned, i was just weirdly obsessed with only ever using and showing colors that were in Aseprite's NES palette preset, without ever actually adhering to NES limitations on anything
Planned additions to the remake ship:
the control panel at the front, of course
animated scenery
a central elevator that would be how Bun enters and exits the ship
bedside desk with new sketches and diary stuff to look at
other furniture, maybe?
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it's not a lot, but that's that. hope to have meatier stuff to show off soon uwu7
i recently took part in my first game jam... which is also the name of the thing, "My First Game Jam". and I've released my first COMPLETE game! an RPG Maker roguelite featuring a cat, ghosts and spooky skulls. check it out! I'd also appreciate if you supported me by paying for the download, but it is a "pay what you want" model so you can get it for free or play it in the browser too.
I'm also happy to announce I now have a BandCamp! You can stream or buy the game's OST down here, and I'd greatly appreciate that too!:
That's all, I will now crawl back into my hole in the ground and fossilize.
there ya go. this is gonna be my blog for gamedev updates, big and small, as well as random musings on game design and whatever other shit fits into this topic