#wrench is the love of my life
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honeywafflez1art · 1 year ago
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Unmasked,
Furious.
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lotus-pear · 4 months ago
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mourning black and the death of ideals
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deltoidlover · 6 months ago
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idk what to caption this partially inspired by that one drawing by francesca magali
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housederiva · 5 days ago
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I never understood 'no one hates [your thing here] like people who love [your thing here]' until Veilguard came out
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mutant-n-gratified · 5 months ago
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I'll craft you in my words so finely, my dear, that whoever reads them will ache to see you.
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fur-bee · 6 months ago
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lucy-moderatz · 6 months ago
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al-luviec · 1 month ago
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Thinking about how the entire reason Zane went along with Wu was to try to find out more about his past. Thinkinggg about how he reached his true potential after finding his father's workshop. A big chunk of his character arc in s2 focused on how badly having no family left affected him. Then he found out how father was alive and he was sooo happy... and then his father died. And then Zane died too.
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candycane969 · 3 months ago
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Just realised Ive never posted this! I wanted to draw a little something for my boyfriend, and so I drew his beloved leosagi (and put them in our clothes) I hope you'll like it! no dramatic lighting version under the cut
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transxfiles · 4 months ago
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the local femmes are HUNGRY today my god
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starculler · 8 months ago
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strap in for this week's fic flavor: the failsafe episode of season one of the young justice cartoon except the simulation just won't. fuckin. end.
(fics that inspired this at the end)
If I ever did sit down to make my own fic, I'd split it in 3 parts:
The Simulation: bits and pieces of the 40 years Dick lives after most everyone he knows has died
The Return: the immediate aftermath and healing from the trauma of having not-quite-actually lived a whole life only to wake up and find out it was all fake. nothing traumatizing about that whatsoever.
The Unintended Consequence: aka the twist I'd love to add and would hint to in the second part - finding out the simulation, through martian mind fuckery, pulled from the real world (and in many cases, from real minds). Dick meets a bunch of people he didn't think were real outside the confines of his simulated life. A bunch of rowdy, heroism-inclined teens across the years get to meet the sibling/friend/mentor figure they all dreamed up one night.
(actual idea snippets under the cut)
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Dick Grayson is 14 and most of the world's heroes have died. He planned a suicide mission that left him the sole survivor of a doomed team he helped found. The invasion may have been stopped, but is this really the price he wanted to pay?
The first face he sees in the infirmary is Roy's, and he has to close his eyes and just breathe for a few minutes because for one painful moment he'd thought it was Wally. But this isn't the world where his best friend miraculously survived alongside him. This is the one where he got his best friend killed and didn't even give him the courtesy of following behind him. Behind them.
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Dick Grayson is 27 and has lived longer without Bruce than with him. The invasion's anniversary is always a tough day for him, but that morning seems especially harrowing. He'll get shit for it later, but can't resist stepping out onto the balcony of the manor's master bedroom (Bruce's old bedroom) for a smoke -- his first since he'd promised to quit if Jason, just 15 then, did too.
"Bad habits tend to pile up," he'd said, a rueful quirk to his tired grin. He'd tapped the cigarette twice on the railing and added, lower, "and this one's especially nasty, huh."
He inhales, watches the sun creep across the horizon, and lets acrid smoke burn through his lungs for a long moment before blowing it out in a small cloud. His eyes water, but he doesn't cough. It tastes just as bad as it did the first time he smoked one, not even a year after the invasion and treading water as Robin proved insufficient.
There hadn't been enough heroes to go around then, and Dick had been trained by one of the best. It hadn't been fair, but it had been his plan that had ultimately stopped the invasion. His shoulders everyone's expectations fell on.
He takes another drag, then smudges the lit end against the rail he's leaned on when he hears a boot scuff purposefully against the roofing above him.
"Todd and Pennyworth will be upset with you."
He doesn't turn around. Damian doesn't jump down to join him.
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Dick Grayson is 54 and wakes up in a room full of ghosts. He hears his long-dead father-figure tell his long-dead team about a simulation they weren't meant to win. A training exercise gone wrong and only half a day spent under their mentors' careful, if slightly panicked, supervision.
He looks at his hands, watching the way his gloves crease when he flexes them in and out of tight fists. He looks at his team, their eyes a little haunted but shoulders slumped with relief even as they grumble. Batman's heavy, gloved hand settles on his shoulder and the weight of it is a nauseating mix of foreign-familiar.
He opens his mouth. Closes it.
Tears prick his eyes behind his domino mask, and he tells himself the suffocating, acidic void building in his chest is just some leftover side effect of the ordeal and not the grief-guilt of outliving yet another family (no matter that they hadn't been real in the end).
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Dick Grayson is 16-going-on-56 and well used to the coincidences piling up between his simulated life and the real thing. Some of it -- missions and villains he remembers cropping up -- he's marked for Bruce to review and sort as he pleases. Some -- security for the cave, team building anecdotes, and training regimens -- he's shared with the team. And some he keeps only for himself.
Tim is one of those. He knows it's not fair to the kid (so much smaller now than he ever was when Dick lived his simulated life), but he can't help being selfish just for this. Tim is the one kid he's sure he didn't make up, and if Dick's taken to babysitting the kid just to be near at least one member of the family he built for himself in the wake of the worst days of his life .... Well, anyone who says shit about it can happily stand in line to have their teeth kicked in.
Despite this, it still catches him off-guard when he sees a familiar face pop up in one of Bruce's reports.
Jason Todd, caught boosting tires off the batmobile, is nearly the same age now as he was when Dick met him. He stares at the words, but none of them really sink in beyond the kid's name and address. He's moving before he's even made the decision.
He's used to the world kicking him when he's down - lived it for 40 frustrating years. But he has Bruce again. And things with Tim have been so good. And he's always been selfish when it comes to family. If he could just see Jason. If he could just meet him. If he could talk to him.
If if if if if--
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Inspirations:
Circles in Shattered Mirrors by InfinityIllusion
Fine (But Not Okay) by CharlotteDaBookworm
Verisimilitude by mutemelody
#young justice#young justice cartoon#batfam#batman#dick grayson#thoughts and headcanons#the heart wrenching inability to cope with the fact that you've lived a fully realized life#you've loved and lost and loved again in the face of every unending tragedy#until you've forcefully carved out this one little safe haven for yourself#only to be thrust back to the beginning of one of your greatest traumas - esp one you're partly responsible for!#gotta love it#anyway i am and always have been obsessed with dick grayson and no one can stop me#the simulation was fake but some psychic bs means real world elements filtered in#cue several children with weird dream-memories of half-lived experiences and a massive sense of deja-vu#when they wade into the superhero world#all i can picture is the spiderman pointing meme but it's the batkids at dick lol#my favorite idea is that once Dick gets his grubby hands on Jason and Tim it's all over from there#he's pulling late nights and researching and scouring facial recognition databases until he finds his kids#(he blurs the lines a lot when it comes to considering them his siblings vs kids#on the one hand they're not super far apart in age bar Damian#on the other he hasn't been a kid in any meaningful way since he was 14 and he very nearly raised half of them in some way#(plus side to an au is that i can space the ages out more as needed compared to the show haha)#jason and cass are firmly siblings close as they are to his age#steph tim and duke fluctuate depending on how in trouble or injured they are#i will die by dick being damian's dad tho lmao#babs is more platonic life partner than sibling but very firmly family regardless#this is the dick grabs on to any shred of family he can with both hands and drags them in kicking and screaming if he has to au
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pencilofawesomeness · 2 years ago
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What is Twisted Wonderland and how would you sell someone on it?
Ohoho. Ohohohoho. Anon. You have activated my trap card >:D
(I'm about to be soooo annoying/unhinged and I'm sorry. I'm not.)
Alright, so:
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Twisted Wonderland is a Disney mobile game made in Japan and co-produced by Aniplex. (Yes, that Aniplex.) I'm not here to sell you on the game, so much as the story, but it is a sort of story-book rpg with turned based fights and rhythm games, where you build character units from a gacha pull. As far as gameplay goes, it's very simple, and most of the emphasis lies on the characters and the story. And it's wonderful.
The on-the-box description of this game doesn't do it justice, per se, but that might be because Disney has a little bit of influence on it and they suck at knowing who their target audience is. It is about a high school based on classic Disney villains—but no, not in the way you're thinking, because I once made that mistake too. It is not a villain school. Rather, the world of Twisted Wonderland is its own entity, with characters built as sort of nods or foils to classic Disney characters. The world itself is somewhat built with these films as its past, and history has become so twisted (ha) that modern society views some of these classic villains as the heroes or supporting characters of their stories, and respect them as The Great Seven. (The seven in question being the Queen of Hearts, Scar, Ursula, Jafar, the Evil/Raven Queen, Hades, and Maleficent. None of them are remembered by name, though.)
The game takes place in the modern era, a society with both technology and magic. Specifically, it takes place in a magic high school called Night Raven College, an all-boys dormitory prep school where the only requirement to get in is a magic mirror that peers into your soul and determines whether or not you can a) do magic and b) kin the Great Seven. And, of course, the player character is a regular-ass human who gets isekai'd in and gets stuck with a talking magic cat direbeast named Grim.
Now. That is the general synopsis. I, on the other hand, affectionately call this the Mental Breakdown game.
See, here's the kicker. The magic system is pretty nifty; while it's functions as a standard magic-is-magic sort of soft system, it has ✨consequences✨
Magic has this byproduct called blot. It's this icky stuff that builds up when you a) use too much magic and/or b) are emotionally distressed. But less so in a "I'm panicked right now" sort of way and more so in a "I have chronic depression and/or anxiety" sort of way. And, when a mage is powerful enough, and sad boi enough, and then goes and uses way too much magic and sad boi juice in one sitting, this amazing phenomenon occurs called "overblot"—which is pretty much a super-powered evil form that turns the mage into the darkest form of themselves and then uses magic until they die.
Naturally, this happens in the game. A lot. The formula is pretty much that each "book" of the story, there is an overblot. One for each of the seven dorms, which are based off of the seven villains/the movies they come from. (And "based on" is pretty loose. Yes you can see the similarities, but these are dumb teenage boys with their own hopes and aspirations, and, sometimes, the game completely lies to you about what character they emulate the most. The guy who's Jafar? Well yes but he's actually just a really stressed out Genie stand in. The Hades guy? Whoops that's Meg. Is that a card soldier or the White Rabbit? Doesn't matter, he's got problems.)
The characters are so well written. I could gush about them forever, and they are the driving points of this plot and it means everything to me. They are some of the most traumatized and messed up individuals, but also, they are dumb teenage boys who do dumb teenage boys things. It is all incredibly well balanced and startlingly realistic for a game that amounts to beating the emotional constipation around people. Mostly because it cannot be beat out of them. The blot can, but they have to deal with their emotions with their own two hands, with varying levels of success.
And the shenanigans!!!! Oh, the shenanigans. I call this the Emotional Trauma game but I have once laughed so hard someone heard me through the floor. It's not all doom and gloom for sure. Sometimes you're watching your friend fall apart because his toxic mother instilled debilitating perfectionism and slowly start making enemies of everyone and sometimes you're sending three of the most gremlin students plus one cinnamon roll to infiltrate a gala that a bunch of weather fairies are throwing in the greenhouse because they stole your temperature regulating magestone to be shiny jewelry and you want it to stop snowing inside your dorm room. And sometimes you can have the exact same character who experienced losing his little brother right in front of him gush about a magical girl sledding anime and all of his gacha games. It is the best of both worlds.
And, that's not all! No, no. We get amazing character interactions. Not just pre-determined friend group interactions, but also random interactions. Yana Toboso (the writer/artist) really likes to stick names in a jar sometimes and make them interact and it is the best thing ever. Every single one of these characters I hold in my hands. Every single one of them gets to have their moment to shine. You can emotionally invest in all of them and be rewarded for it.
The game itself is free and pretty easy to get into. There's not really a bad power creep so you can get through it with what you got. Of course the fun part of collecting cards is that there are stories attached to them that you can watch, and those are also sources of joy. (And it's well documented, so you can find things online pretty easily to catch up and see more.)
I just think it's neat. (Read: I accidentally became wholly obsessed with this game and its characters and they are all blorbos to me.)
You should definitely fall into this rabbit hole with me :))) It's so worth it :)))
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theswedishpajas · 7 months ago
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A lil thing inspired by an outfit in this art by @alibonbonn and an unfinished bonus inspired by another in this art by @oneslimybastard
I just want him to enjoy the sun still 🧡🥺🦇🥺🧡 (and get an excuse to draw us in our matching AND clashing outfits 😤)
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mouthpoisons · 1 day ago
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Brothers i might have to write some kind of fix-it fic I don’t know how many tinfoil hats I got left
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peculiaritybending · 6 months ago
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This scene breaks my heart. The somber violin music, the way she touches his arm and looks at him twice before leaving, him watching her leave with a sad expression on his face, the way he keeps looking in that direction even after she’s gone, the sharp inhale after he turns to look back at the briefcase…god.
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honeywafflez1art · 1 year ago
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They came, they saw, they blew shit up! They came again...
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