#which is also great!!!
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macbethz · 1 month ago
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Well I like it but it’s not very well written. Also it’s a visual mess. The plot doesnt make any sense and the creators suck and its politics oscillate from mildly problematic to frankly baffling. I wouldn’t recommend it to anyone. However. the character
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hellspawnmotel · 1 month ago
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whatever *tezuka-styles your deltarune cast*
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the fact that shakespeare was a playwright is sometimes so funny to me. just the concept of the "greatest writer of the English language" being a random 450-year-old entertainer, a 16th cent pop cultural sensation (thanks in large part to puns & dirty jokes & verbiage & a long-running appeal to commoners). and his work was made to be watched not read, but in the classroom teachers just hand us his scripts and say "that's literature"
just...imagine it's 2450 A.D. and English Lit students are regularly going into 100k debt writing postdoc theses on The Simpsons screenplays. the original animation hasn't even been preserved, it's literally just scripts and the occasional SDH subtitles.txt. they've been republished more times than the Bible
#due to the Great Data Decay academics write viciously argumentative articles on which episodes aired in what order#at conferences professors have known to engage in physically violent altercations whilst debating the air date number of household viewers#90% of the couch gags have been lost and there is a billion dollar trade in counterfeit “lost copies”#serious note: i'll be honest i always assumed it was english imperialism that made shakespeare so inescapable in the 19th/20th cent#like his writing should have become obscure at the same level of his contemporaries#but british imperialists needed an ENGLISH LANGUAGE (and BRITISH) writer to venerate#and shakespeare wrote so many damn things that there was a humongous body of work just sitting there waiting to be culturally exploited...#i know it didn't happen like this but i imagine a English Parliament House Committee Member For The Education Of The Masses or something#cartoonishly stumbling over a dusty cobwebbed crate labelled the Complete Works of Shakespeare#and going 'Eureka! this shall make excellent propoganda for fabricating a national identity in a time of great social unrest.#it will be a cornerstone of our elitist educational institutions for centuries to come! long live our decaying empire!'#'what good fortune that this used to be accessible and entertaining to mainstream illiterate audience members...#..but now we can strip that away and make it a difficult & alienating foundation of a Classical Education! just like the latin language :)'#anyway maybe there's no such thing as the 'greatest writer of x language' in ANY language?#maybe there are just different styles and yes levels of expertise and skill but also a high degree of subjectivity#and variance in the way that we as individuals and members of different cultures/time periods experience any work of media#and that's okay! and should be acknowledged!!! and allow us to give ourselves permission to broaden our horizons#and explore the stories of marginalized/underappreciated creators#instead of worshiping the List of Top 10 Best (aka Most Famous) Whatevers Of All Time/A Certain Time Period#anyways things are famous for a reason and that reason has little to do with innate “value”#and much more to do with how it plays into the interests of powerful institutions motivated to influence our shared cultural narratives#so i'm not saying 'stop teaching shakespeare'. but like...maybe classrooms should stop using it as busy work that (by accident or designs)#happens to alienate a large number of students who could otherwise be engaging critically with works that feel more relevant to their world#(by merit of not being 4 centuries old or lacking necessary historical context or requiring untaught translation skills)#and yeah...MAYBE our educational institutions could spend less time/money on shakespeare critical analysis and more on...#...any of thousands of underfunded areas of literary research i literally (pun!) don't know where to begin#oh and p.s. the modern publishing world is in shambles and it would be neat if schoolwork could include modern works?#beautiful complicated socially relevant works of literature are published every year. it's not just the 'classics' that have value#and actually modern publications are probably an easier way for students to learn the basics. since lesson plans don't have to include the#important historical/cultural context many teens need for 20+ year old media (which is older than their entire lived experience fyi)
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tittyinfinity · 9 months ago
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I was hanging out at the karaoke bar, chatting with a beautiful woman, and we were really hitting it off. I threw a couple of flirtatious comments her way. She giggled nervously, but abruptly stopped and looked at the floor.
She told me that she was too nervous to hit on people because she's trans and worries that people will view her as a predator and that she might get hurt.
My heart sank. I let her know that she could hit on me in whatever way she wanted and I would LOVE it. We spent the rest of the night hanging out and flirting. We ended up making out. It was great.
But I can't stop thinking about how that wasn't the first time a trans woman has said that to me. About how unsafe it is for some women that they feel the need to give out fucking disclaimers to have normal interactions with people.
We have GOT to make the world a safer place for trans women. It pisses me off that there are men at the bar who are openly predatory towards me without fear of consequence, yet a trans woman is too scared to even fucking call me pretty. And that's because she IS more likely to face worse consequences for lesser things! Like what the fuck!
You need to always check on your internalized biases. Being queer yourself doesn't absolve you of transmisogynistic thoughts and behaviors. Being bi/pansexual doesn't mean you don't hold those biases either! If you feel differently about a trans woman hitting on you than you feel about a cis woman or a man hitting on you, you need to evaluate that.
Trans women, I love you so fucking much. You should be able to express attraction and love as freely as everyone else. I hope you can always feel safe around me. And I'll never stop fighting until you can feel safe period.
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bigfatbreak · 3 months ago
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Is chole name already "owned"?
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yup! but Zoe genuinely sees her as a sister, so she never orders Chloe to do anything she wouldn't do already.
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poorly-drawn-mdzs · 3 months ago
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This wine tastes like pigs blood!
[First] Prev <–-> Next
#poorly drawn mdzs#mdzs#lan wangji#jin zixun#wei wuxian#su she#(Su She needs to have his carrie moment before he can have his Carrie Moment.#Which means he needs to exist as a punching bag before he can hit 'em with the rebound).#My first draft of this comic had WWX slurping LWJ's wine per actual scene canon#As it really is a great scene of how WWX is willing to absorb the scandal and harm that befalls others.#It had a lot less to do with it being LWJ and more so that WWX just happens to be the kind of person who refuses to turn a blind eye.#It could have been any Lan who was being pressured (inappropriately) to drink (do not pressure anyone to drink irl PLEASE).#Because this is a romance plot it of course *is* LWJ. But don't forget that in this moment they aren't on great terms.#It's not a knight in shining armor moment - it's a 'you were being treated unjustly and I have the power to absolve you from that.'#And as we are very soon about to see - WWX certainly cannot turn away from those who need aid he can provide.#And like Jin Guangyao; that kindness is also his downfall.#By the way - that you all for the amazing community commentary on the last comic. I really loved reading everyone's thoughts!#Suyao shippers...I get it now. You had me at 'wen ning and WWX parallels'. I'll be back with a treat for you soon.#And yes 'everyone' does include the ironically named tumblr user jin zixun.#Who blocked me right before the character makes his pd-mdzs debut.#I hope you are well. You seem like you were having a real bad time yesterday.
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twilight-zoned-out · 1 year ago
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The Ken dance is so magnificent because it’s reminiscent of the Golden Age of Musicals when there would just be artful dance sequences for no reason other than the director wanted to have one.
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xxplastic-cubexx · 3 months ago
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GORGEOUS DRAWING OMG YOU'RE SO TALENTED MATE!!!
We need more Magneto protecting his Charles with all his will>>>>>
thank you much my friend !!!!!!!!! might i offer you a small gift..
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and a bonus. if you will.
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lucabyte · 8 months ago
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i feel like people are sleeping on the occam's razor situation of how buckwild it is to outright accuse a guy of being a clone of your friend even if you DO have a lot of circumstantial evidence. there's other options is what im saying. they could just be like. a guy. that's a sensible deduction. you should explore that deduction. ignore my shirt that reads I <3 RED HERRINGS.
i still think odile has the correct theory on lock but she's smart enough to know it needs like... a real smoking gun to be able to bring it up without sounding insane.
anyway. (mirabelle voice) i know its rude to speculate but has anyone else noticed the grieving? they seem to be grieving. does anyone have any thoughts on the grieving? i have some thoughts on the grieving.
#[isabeau voice] am i insane or does sometimes loop talk like they might have killed their whole family. is that just me? just checking.#nille design highly inspired by @kiwibrain's since its the one that imprinted in my mind. liberties taken since i didnt look @ reference#anyway i have a lot more thoughts on this? i guess ill hide them in the tags...? scroll down i suppose.#isat#in stars and time#isat spoilers#in stars and time spoilers#isat act 6 spoilers#isat loop#isat siffrin#isat bonnie#isat nille#isat fanart#in stars and time fanart#doodlebyte#----------------------------------------------------------------------#anyway the extra thoughts. are literally just my general thoughts on postcanon. (and thus are the context for all of my postcanon doodles!)#which is i think nille joins the party before loop reappears for a start (either from a period of nonexistence or just wandering around)#and that like. i think the party should be able to integrate loop as a completely new person. because they are! the secrecy isn't great but#They and Siffrin shuffle into different ecological niches in the party (eg. i think sif is more squeamish after it all but loop isnt)#and while it's not *exactly* what Loop wanted they get that beggars can't be choosers. and its pretty good#(i am glossing over how i think loop's reappearence drags both them and siffrin into a massive behavioural backslide and is likely a bit#distressing to watch go down. cycle of argument -> lovebombing -> normalcy -> repeat. etc etc. but since they are no longer literally#stewing in the worst pressure cooker of all time they do resolve it via productive conversation on their own time. its fine)#the party well-meaningly tries to deduce things from loop's vagueries and are able to pin down the DEAD FAMILY vibe pretty quickly.#but eventually the question of their prior identity falls by the wayside because well! they're just their friend loop! (also change belief)#as for how The Truth Come Out... this is what i mean by The Isabeau Torment Nexus(tm). which is that i think... isiloop should almost occur#BEFORE isabeau knows who loop is. he's just genuinely charmed by them eventually and tries to close the open end of the polycule#which FREAKS LOOP THE FUCK OUT because thats just too genuinely sick and wrong. and obviously w emotions high its not a great confrontation#ANYWAY told u i had more thoughts. if i were normal itd be a text post but.
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bogleech · 25 days ago
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I love how the other primates have NO idea what our cameras are but if they see us staring into the mystery object they will come look too.
The even better part is they've done that since well before cameras had screens on them. Even when it was just a black box with a big glass eye on a tripod I'm pretty sure I remember apes and monkeys would come up behind people being filmed just to see what's up. Like oh is this what we're doing, are we praying to this big dead bug you carry around, alright
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ariasphirance · 7 months ago
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reposting this texty picture since i lost the older post. it's a summary of how most of the tropes i like coincidentally fit into malleus perfectly, and the ones not being included in canons are his common headcanons.
i'm going mental rn
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HAPPY SPOOKY SEASON! Have some merch
recently received new stock photos for the Terrible Pink T-Shirts i sell on etsy, and i find them so funny for some reason...
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look at the smiling attractive people wearing their (also smiling!) attractive fashion wear!
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shesnake · 1 year ago
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24 hour time loops: not long enough to create or undo anything permanent, crazy-making but often still funny
365 day time loops: the most fucked up shit you could possibly imagine
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quicksilversnails · 14 days ago
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Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
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finzphoenix · 18 days ago
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Spent the night testing out a fun new brush! ^-^
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mwagneto · 18 days ago
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no!!!!!! 8 episodes will kill patient!!!!!!!! he needs 12-24 episodes some of which is light-hearted filler to live!!!!!!!!!!!!
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