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Hi all -- I'm on vacation this week, and I wanted to share with you some shots of my trip earlier today to Roger Williams Park Zoo to look at their "Dragons & Mythical Creatures" exhibit! This is a special exhibit running until August 11th where they've set up a bunch of simple animatronics of various mythical creatures from around the world around their Wetlands Trail path. The animatronics are a bit goofy, as you can probably see from the above pictures, but they were still fun to look at, and I had a good time going through and looking at them all with my folks. :) In order of their appearance in the photoset above, we have --
-->An alicorn (winged unicorn) right at the entrance
-->A siren by the lake -- they actually had three mermaids, but the other two were the traditional lovely ladies, so I decided to prioritize getting a picture of the one with the goofiest smile XD
-->Your traditional European dragon, who roared with glowing eyes
-->The Aztec god Quetzalcoatl, depicted in feathered serpent form wrapped around a pyramid
-->The Ninki Nanka, a West African beast with the face of a horse, the neck of a giraffe, and the body of a crocodile, which lives in muddy mangroves and according to the Limba people in Sierra Leone, causes thunder and lightning -- as you can see, this one has a horn for extra value
-->An Egyptian Sphinx sporting the traditional Egyptian funerary mask for pharaohs -- honestly, between that technicolor mask and the way it was wiggling its head, it was one of the most off-putting exhibits there
-->A Japanese kappa, a mischievous creature that here appears as a turtle standing upright with a vicious-looking beak and a divot on the top of its head -- I believe that divot is supposed to hold water, and if you can trick them into bowing to you, the water will flow out and they'll lose a lot of their powers
-->A Japanese Kasa-obake, which is an old and neglected umbrella that has picked up a spirit and become a mischievous ghost with a long tongue and a single eye. ...I will admit, I immediately accused it of being a Pokemon. XD
-->A traditional griffin, with the white feathered head, wings, and talons of an eagle and the body of a lion -- I especially like this one because it includes feathered ears as well, something you don't see on a lot of griffins -- but that you do see on the GRYPHON in the original Alice books!
-->A yeti -- who you may recognize as Bumble from the Rankin-Bass stop motion Christmas films, because apparently the park couldn't resist
-->FUCKING CTHULHU. With his head out of proportion to the rest of his body. If you're wondering what the hell he's doing here, Roger Williams Park Zoo is in Providence, Rhode Island, which just so happens to be the birthplace of HP Lovecraft. I guess they felt they had to. XD
#pictures#vacation#zoo#mythical creatures#cthulhu#yeah I'd heard about this on the radio previously#and I wanted to see it#so we went around opening time this morning to check it out#(along with the rest of the zoo as we haven't been in ages#not since before COVID)#it was very silly but fun#I enjoyed seeing all the creatures#Bumble was a hilarious surprise#and then we got near the end of the trail and saw a sign for local legends#which included Cthulhu#and we were like 'amusing but they'd never put him on the--'#'OH MY GOD'#I mean it's Discount Cthulhu with those spindly facial tentacles#but still XD#and I'm sorry but if the kasa-obake has not yet become a Pokemon#Nintendo has clearly missed out#look at it#it deserves to be in a game
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Babette, have you ever read The King in Yellow? If you've an interest in stories about beings and events beyond mortal comprehension, it may just be up your alley!
Previously
"Ooh! I have not! Let me check the library!"
[The following morning]
"Plumette? Plumette, are you in-- ah! You have been missing for hours!"
"Let me tell you about the book I just read!"
#mmbtr plumette#mmbtr ask#(the time period is late 1800s. unless i really want to include something from later in which case the timeline can stick it.)#(1895 is close enough that I can nudge it. RIP Plumette tho#bc I can't let you know about Cthulhu yet)
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A Completely Normal Rest Stop
Update 4: Chapter 2 Part 2 - The Rest Stop
Featuring...
Merlin's Guide to Minor Enemies
A bucketload of owed texts & e-mails to the MC
Decisions of great import... just where are you sleeping in that motorhome during this Among Us game?
Shopping? Fleeing? Stalking Merlin? Chapter 2 wedding proposals? ̵S̵a̴b̷o̴t̸a̷g̵e̵ ̵t̷h̴e̶ ̷m̸o̵t̵o̴r̷h̸o̷m̷e̶/̷ Actually having a completely normal time because you sidestepped all the spooky shenanigans? (But what fun would the latter be?)
A ton of branching everywhere in the second part of this update, so try replaying again with a few different choices.
A̴ ̴C̴o̶m̴p̷l̷e̵t̷e̴l̴y̵ ̶N̴o̷r̸m̴a̶l̵ ̵G̴a̴s̸ ̶S̵t̵a̷t̷i̶o̷n̸ ̵S̴t̸o̷p̷
Nothing to see here but a completely normal gas station & convenience store at a completely normal rest stop. Moving along now.
Play the Updated Beta Test
(Since there were bugs & typos reported throughout Chapter 1 & 2, your current saves are probably going to reset to the beginning of each section of the game. If things get too wonky, you might want to try restarting from the beginning.)
*If you're getting error messages or the start screen isn't showing Version 0.22, please clear your browser's cache.
Additional Word Count (Sans Code): 200,000+
Additional Word Count (With Code): 285,000+
New Total Word Count (Sans Code): 815,000+
New Total Word Count (With Code): 1,120,000+
Average Playthrough: ~65,000+ words
Note: You can view the game code on my site the same way you do on Dashingdon just add /scenes to the end of the URL.
Next Update
Merlin's Guide to Minor Neutrals
MC may appear on TV! This might not be a good thing. And they aren't the only one, cameo appearances from a future RO
Get hit with your first mass spell of nondemonic origin
Counteract with participation in your first multiuser spell
Attempt to summon Cthulhu. Dance the macarena. Have the consequences of your own inaction potentially bite you in the arse-- I mean what?
RO #4 finally appears.
Also quick reminder that the Alpha Build of the game on Patreon updates as I complete each section, so is currently on Chapter 2-3.
Link to New Polls on the Update (Which don't auto close in a week like the Tumblr ones)
More (Fiddly) Info on the Update Behind the Spoiler Cut...
The Update Also Includes...
Added section where the devil's mark is found if you change into short sleeve clothes right before packing up to leave
Added more neutral way of deciding not to claim dibs on a past Camelot incarnation
Added more flavor text regarding the vending machine in the fencing club route
Fixed continuity bug regarding your mask while exploring the empty city
Fixed continuity bug with Adrian's text messages in the Fencing Club route (Again!)
Added Fou and Petit Cru as default names for the Arthurian lore references to the default pet names
Fixed reference to nonexistent pet at the start of the book club route (which won't be finished for awhile)
Fixed some behind-the-scenes bugs with variable incrementing
Changed brave_sir_robin & merlin_warn to numerical variable instead of true/false (might cause bugs with prior saves that triggered those flags)
Fixed a bunch of typos and smaller bugs that I've completely lost track of at this point, but pretty much guarantee every section got re-edited
#choice of games#hosted games#interactive fiction#if wip#if game#cog#arthuriana#interactive story#oneknightstand#cog wip#if#choicescript#oks-update#one knight stand#if update#horror
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What to Play Next with Eureka.
So, now that the pay-what-you-want/free Eureka: Investigative Urban Fantasy beta has over 400 downloads at the time of writing this (wow!) and has been up for about 3 weeks, I’m sure at least some people have already played Horror Harry’s Haunted House, the free tutorial adventure module we included with the beta download, and are excited to play more!
To that end, I’ve quickly thrown together a non-comprehensive list of adventure modules to run using Eureka, and where you can find them.
Adventure modules, if you’ve never used them, are a lifesaver for GMs. (And also they’re a different thing from those railroady “adventure paths” and crappy 5e adventures that you might be familiar with.)
Official Eureka Adventures
You can find official Eureka: Investigative Urban Fantasy adventure modules on our Patreon page. Supporting us is what makes Eureka, and our ongoing promotion of many other TTRPG creators, possible.
Horror Harry’s Haunted House
This is an official Eureka adventure module that comes free with the beta linked above. It is a super low-stakes “tutorial” adventure that sees the PCs solving a “murder” in an interactive escape room. The point of this scenario is to be a short and fun way for players to learn the mechanics of Eureka: Investigative Urban Fantasy without risk of their characters dying.
FORIVA: The Angel Game
This is an official Eureka adventure module by A.N.I.M. currently available only to patreon subscribers. Set in the year 1999, this adventure involves the PCs investigating a mysterious threat targeting teenagers.
The Eye of Neptune
This is an official Eureka adventure module by A.N.I.M. currently available only to patreon subscribers. Set on a skeleton-crewed oil rig in the height of the Covid-19 pandemic, this adventure puts the PCs in a tense situation as members of the crew start to disappear one by one...
Free Call of Cthulhu Adventures
Since we have not had the time (yet) to build up a robust library of official Eureka adventure modules, Eureka: Investigative Urban Fantasy has been playtested the most by using Call of Cthulhu adventure modules, and it is designed to work well with them. In fact, in many cases it actually plays them better and smoother than Call of Cthulhu itself!
Chapter 7 of the Eureka rulebook covers how to convert an adventure module from another game for use with Eureka, and its super easy! The only thing that will need to be adjusted will be the HP values of monsters and we have a formulae for that.
What's In The Cellar, a super short adventure where the PCs will investigate a mysterious cellar.
Scritch Scratch, there's rats.
The Derelict, set in the modern-day in the icy waters of the North Atlantic, the thought of a substantial salvage reward drives the investigators to attempt to rescue the a stranded ship, but in doing so they attract the attention of a strange and deadly monster.
The Lightless Beacon, the ivestigators are unfortunate passengers on a ship heading for Rockport, Massachusetts, on Monday, April 12th, 1926, the night of the new moon. Due to a malfunction at the lighthouse on Beacon Island, their ship founders on nearby rocks, forcing the investigators to take to a small lifeboat and head to Beacon Island for refuge in the growing storm.
Dead Boarder, a murder investigation, which centers on the discovery of a body in a locked room.
Paid Call of Cthulhu Adventure Modules
Even though they aren’t exactly “indie,” just about any non-WotC company that makes TTRPGs is an ally against the monopoly crushing the entire hobby and art form of TTRPGs, so we would love it if you could support them as well as supporting us. Eureka: Investigative Urban Fantasy wouldn’t exist without Call of Cthulhu, and especially not without Call of Cthulhu adventure modules! In fact they’re like one of the only “big” names out there that still regularly puts out adventure modules, which seem to be a lost artform seemingly everywhere else despite once being being absolutely synonymous with GMing. They’ve been making new official Call of Cthulhu adventure modules consistently for like forty years, and buying and playing these will encourage them to keep doing that.
New Tales of the Miskatonic Valley (pack of adventures)
The Reeling Midnight, by Tom Lynch. introduces Investigators to Arkham's truly decadent party scene. (I've played this one, pretty good.)
Wasted Youth, by Christopher Smith Adair, explores the roots of juvenile delinquency, culminating in a wild chase through the wilderness.
Spirit of Industry,by Oscar Rios, takes Investigators to the village of Dunwich, where they explore old murders and an ancient mystery.
Proof of Life,by Keith Herber, is a tale of extortion and madness in the Lovecraft Country town of Foxfield.
Malice Everlasting,by Oscar Rios, expores Kingsport and old grudges.
The Night War,by Kevin Ross, sees the author of Kingsport, City in the Mists, revisit his creation when a veteran of the Great War is suddenly haunted by deadly nightmares.
A Mother's Love, by Seth Skorkowsky, author of the Valducan series, takes us to the hidden town Innsmouth, with all its squalor, dangers, and dark corruption in a brand new scenario for New Tales of the Miskatonic Valley, 2nd Edition. (I've played this one, pretty good.)
The Things We Leave Behind (pack of adventures)
Ladybug, Ladybug, Fly Away Home, by Jeff Moeller. The investigators search for an abducted child in suburban Cleveland, Ohio, where time becomes a serious concern.
Forget Me Not, by Brian M. Sammons. An accident in a TV truck in rural Michigan sees the investigators awake in a ditch with no recollection of how they got there.
Roots, by Simon Brake. Inquiries into a missing teen will teach the investigators that some mid-west communities prefer to be left alone.
Hell in Texas, by Scott Dorward. After a suicide at a church's east Texas Halloween haunted house, strange events threaten the lives and sanity of all those in the vicinity, including the investigators.
The Night Season, by Jeff Moeller, shows that fandom in Anchorage, Alaska, can go too far when reality begins to shift.
Occam's Razor (pack of adventures)
A Whole Pack of Trouble - a group of film students have gone missing while shooting a found-footage style movie over college break.
Eye of the Beholder - five days ago, a young woman disappeared while working on an art project.
Frozen Footsteps - A Wendigo-obsessed professor heads off to Michigan's Upper Peninsula for some rare (for him) fieldwork and discovers far more than he bargained for.
Dark and Deep - A snuff film is making the rounds in which a woman is mauled to death by a Deep One. Are the film's establishing shots enough to track down the lighthouse was filmed at and get to the bottom of things?
Visions from Beyond - A late-night voicemail left by a friend/relative in need of immediate help followed by them not answering their phone
The Watchers - the investigators are contacted by a single woman who lives alone and is being watched by unknown people.
A Cleansing Flame - Bodies are being discovered, burned to death, with no known fire starter/accelerant present.
Does Love Forgive? (pack of single-PC adventures)
Love You To Death, Chicago: February 15th, 1929. It’s a cold winter’s day when the investigator’s good friend Hattie May appears in their office at the detective agency. Her beloved pet dog, Highball, is scheduled to be destroyed later today and she needs the investigator’s help getting him back from the Chicago Police Department. It doesn’t sound like too difficult a task, does it?
Mask of Desire, New York: September, 1932. The investigator, together with their two close friends Anna Konrad and Lucas Reston, has been invited to a party at wealthy—and notorious—socialite Madame de Tisson’s swanky apartment on the Upper West Side. Anna is somewhat distracted by her audition tomorrow for Nancy Turner, the famous jazz orchestra conductor. What is the link between the audition and a mysterious parcel that arrives the next day? And, why do so many people seem to be interested in the contents of the parcel?
Night Mother's Moon (stand-alone adventure), investigators are New York City’s street homeless who come together to solve the mystery of something that is stalking and killing the members of their community. (Playing this one with Eureka right now actually.)
#call of cthulhu#lovecraft#ttrpgs#ttrpg#ttrpg tumblr#ttrpg community#indie ttrpg#free rpg#free ttrpg resources#free ttrpg#free ttrpgs#cthulhu#cosmic horror#call of cthulhu ttrpg#lovecraftian#eldrich horror#eldritch#queer art#queer rpg#queer artist#eureka#eureka: investigative urban fantasy#rpg#tabletop#roleplaying
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T'was The Night Before Crisis... Season 4, Episode 1
💀 Call of Cthulhu: Haunted Hijinx Masterpost 💀 Call of Cthulhu Season Four Masterpost (Coming Soon)
Warning: This campaign is an edited version of a Call of Cthulhu scenario from the Tales of the Crescent City book. While a lot has been changed, there IS spoilers for it throughout these posts.
WE'RE BACK. After over a whole heckin year of 10000 RP logs, we have returned with our final season of Cthulhu! It's been not just a year out of game, but a little over a year worth of in game time has passed too, and they boys are indulging in a chill, at home seasonal celebration... for now! Surely nothing weird will happen, nothing ever does around holidays for these boys obviously.
:)
Happy Holidays!
Art Credit: @inkdemonapologist : sketching + inking @inkyvendingmachine : concept + colouring
A week. Two weeks. A month. A season. A year.
A whole year and a couple of months go by without any crazy outside force trying to rid the boys of… anything really. The time isn't exactly calm or empty… but compared to recent events, for a while, things were… kinda normal?
Well, except for when Joey got Peter to help him meet with Y secretly to prevent the gang from continuing to mess with JDS, or when Sammy and Henry realized mid tennis match that a version of Henry had slashed him right through the center. Or how the Prophet can just pop out now without ink. And how Susie has been brought in on all this, and perhaps brought in on even more than just the supernatural content as her bonds with Sammy and Joey grow tighter. And how Peter is actually moving to New York City now and ends up visiting Jack just as Beans goes missing and now there’s many little Beans kittens. And the summoning spell to ask the spirit that helped them in Haiti what will become of Sammy and Prophet. And the other summoning spell for Prophet to get his instructions from the Masked Messenger. And Sammy still can't tell where he's going half the time after uncovering some of Prophet’s memories. And Joey is still a bit hesitant to leave the studio if not being actively distracted. But other than that! It's been normal!!
And the boys have made it all the way to Christmas. Joey's received some parcels in the mail, from the Fowlers and Nicole. The Fowlers actually sent each of the helpful boys uh… 1000$?? That's a thousand. EACH. IN THE 1930s. For helping out… which I guess if stuck eternally in soul lake hell, wouldn't have that money anyways. But still, that's quite a lot for the time.
Meanwhile, Nicole has had time to move on from her heartbreak, and is ready to start a new chapter in her life, and as thanks, leaves Joey both the keys to her old apartment (the lease being paid up for a few years already) and to her previous car, with a guarantee she's giving these things up for better, not to worry about her. And totally not because maybe all the occult scratches and bullet marks in the wall makes the apartment hard to rent, or the fact that her car is an extremely recognized Mercedes, or that both of these assets were hounded by gangs for a bit after her magical mistakes…
It probably is actually all out of good will and appreciation, and these things will come in useful, especially if they do need to deal with more mafia or what have you. Joey doesn't need them tracking Henry's car home to his family or back to Jack's house.
With those gifts out of the way, the actual holiday is spent in Jack's house, with a big potluck meal. This holiday celebration includes a small group of friends and their families, namely, all the people Jack has befriended and also would be okay with the Lurker partying with em. The event goes well, Sammy gets to play through the night, Henry’s children get to hang out with a real Bendy and also a buncha newly grown-up cats, Henry gets to eat as many cookies as he wants…
That… slows down when Henry sees a yellow sign in a ribbon. But as soon as he tries to not lose his entire cool and freak out, it disappears… the ribbon was just a ribbon the entire time. Perhaps golden ribbons shouldn't be their normal holiday decor…
Meanwhile, Peter feels eyes on him and decides to move away from the window maybe, especially because it feels like he suddenly knew exactly which star in the sky holds Carcosa at the same time… surely a fine coincidence to have happened at almost the same time. But nobody else is acting weirdly, sooooo.
The night wraps up, with Susie and Norman heading out first, followed by Henry and his family. Sammy also heads home after being socially exhausted and desperately needing his alone time, and Peter helps Jack clean up some before heading out too. Jack heads to bed, only to find an already asleep Joey with a Spark sprawled on top of him, probably after he “closed his eyes for a moment” a little earlier.
The next day, there's technically work, but it's a short day because what's actually happening is a charity auction and party. A collection of “originals, signed by the creators” has been donated to help raise money for relief efforts in a few warring European countries, as well as the “entertainment” for the evening (Bendy cartoons, of course), courtesy of JDS, which means of course all the stars who signed the auctioned items were invited to the party as well.
Yes, even Sammy.
(And also Jack, Henry, Susie, and Joey of course.)
The event is being held at a yacht club, advertised to the wealthies of the city midst the great depression, with live music playing and glittering evening wear, and uh. Denis.
Y'know, Denis?? That rich guy from NOLA who invited us to the masquerade?? That Joey casually name dropped his legal name to in order to keep him from tracing himself and Sammy back to JDS, when they didn't know who or how dangerous their initial information gathering was.
Anyways, a quick little talking him in circles by Joey corrects that past mistake, as well as gets him the information that Denis is actually related to one of the people who put the entire event together. Ha. Good to know.
Of course it's difficult to shake him afterwards, since Joey is one of the few people Denis knows all the way up in New York. At least Joey actually has a fancy car to talk about now.
Meanwhile, in the quietest, emptiest corner he could find, Sammy notices something odd about the song that's currently being played live. It sounds familiar, and while surely there's been some Bendy music played this evening…. This particular song is not that. But it WAS composed by Sammy.
In NOLA.
When he was improvising with some random music on the street while hanging out on the balcony of his and Joey's hotel room. Properly freaked out by having a song from a very scary time literally come back to haunt him, Sammy runs to find someone, (Joey is still busy with Denis), and comes across Jack first. But before he can fully explain, the entire party is interrupted.
Chatter turns into hushed confusion as some pale man up near the front starts speaking in tongues. It's hard to tell if he's trying to perform some ritual or just incoherently rambling, but it doesn't matter! Because very quickly there’s a gunshot!!
And the Prophet? He's awake. He knows what that gunshot was. He's been waiting for this.
It has begun.
Of course the entire party breaks out in panic once the gun goes off. Joey doesn't know what sort of Eldritch nonsense was happening up front, but upon scanning the crowd and noticing Jack and Sammy together, beelines for the snack table to grab Henry and search for Susie.
As everyone is being rushed out, some of the boys manage to notice that not all of the panic is simply from the mad ramblings and sudden bullet, but also we've got some people in the crowd bleeding from their eyes. How festive!
Upon getting outside, the Yacht club is of course already being surrounded by security and the police, as the sudden gun shots quickly alerted locals to the nonsense going on. Nobody is allowed to bolt until an investigation is conducted and people are questioned, but of course Joey managed to sweet talk his way over to a telephone to make a very important quick phone call.
To one Peter Sunstram!
Turns out, between all their arguments, there are a few things they can agree on, which includes quietly spying on suspicious parties even though they should probably not be doing that if they actually wanna be safe but surely everyone will understand when they find out IT'S FINE.
Anyways Peter’s been keeping an eye on Y, and earlier in the day Y seemed to be performing some ritual before having some kind of … breakthrough? Revelation? Peter had told Joey of it, and in good faith Joey agreed to keep an eye out for WEIRDNESS, hoping that Y was upholding his promise to not be interfering with JDS anymore. But now this episode seems to have specifically happened, right at their exact event for the evening, so Joey does his best to pass along as much info as he can in that moment to Peter. As well as set up a backup plan in case anything else happens to them before they can escape the Yacht Club.
After some interviews with the police though, they’re allowed to go free. Listening to other partygoers' recollections they’re able to pick up a few more names here and there – the one who fired the gun up front by the bandstand is said to be another local gangster by the name of Johnny Nero, and the band playing on that bandstand one Red Leverett and the Jumps – but no evidence that really points the crew in any sort of serious lead. (including more commentary by Denis wHY ARE YOU STILL HERE UR NOT PART OF THE GROUP)
So having managed to collect everyone together, including Prophet returning Sammy to the front for the interview thank the lord (not that one)(not that one either)(maybe that one) the JDS crew head over to their very safe and secure hide away to talk about what just happened: that’s right, they’re going to Peter’s apartment.
And staying there through midnight! Listen, the last time weird shit started happening like this, everything popped off at midnight and there were panics all around. It’d be nice to know where people were this evening. And while they’re all sitting around waiting for that to pass, Henry and Peter can even talk about the really weird things that happened last night! Yknow, where Henry saw the yellow sign for a moment and Peter felt something watching him from space? Those very normal Christmas activities?
The group also gets informed about how Peter maybe has been keeping an eye on the Y that still hangs out in the city, and how Y was excited over some weird ritual. While he goes over that and also Joey and Peter guiltily kinda admit to their secret spying tendencies, Henry gets info from Linda when he calls to explain why he’s not home yet and how he won’t be home for a little while still. She’s remembered some research that crosses over with the prophecies they had gotten a month or so after the last big event like this. And Jack and Sammy bring up how they had been theorizing over who’s and what’s in the prophecies… for instance, that which the Phantom seeks, who bears already the scars of following the Mender’s lead….
Is it Peter? He followed Jack into the weird ghosty world. Is it Joey? He’s followed the Mender in other ways, and also literally bears scars caused from Jack’s healing. Or is it somehow Y?? Who seems… involved in this somehow, despite promising he wouldn’t be fucking around with stuff that might step on JDS’s toes again.
With no real conclusions, but midnight having come and past, people start to head home. Joey has someone drop him off at the studio, as after weirdness happened with any sort of occult stuff he’s interested in checking in on Bendy and the Stone. Since, those tend to be targets for this kinda creepy thing. Bendy is perfectly fine though, and hardly even noticed anything going on… So Joey picks up some of his notes and… finds himself unable to leave the studio. For some reason it just seems like the wrong idea… so he spends all night up researching, unsettled by how many non-leads he has into what will possibly happen next. It’s starting to feel like Haiti again, knowing that something bad is coming but really having no idea where to fortify with this information.
But he does have something new…
He has plenty of things new now, including his dream spell.
Peter’s not the only one who can spy, and while Joey is sure he’d hit some kind of barrier trying to peek in on Y’s dreams… just knowing whether the man was still alive, or possessed by some eldritch nonsense seemed like a good place to start. Maybe his excitement at the ritual earlier was coincidental…
The thing is, defying all reason, Joey’s able to step into Y’s dream just fine somehow.
This is probably not something he’ll regret doing later, surely.
[Next Episode] (not yet released)
#call of cthulhu: haunted hijinx#joey drew#henry stein#sammy lawrence#jack fain#peter sunstram#bendy the lurker#beans the cat
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!!!!!!!!!!! New Cthulhu Season has started!! this time featuring:
The band at our fancy party started playing a song that Sammy INSTANTLY recognised as his own improv, played a year and some change ago from the balcony of a New Orleans hotel to calm his nerves, which really should not be turning up perfectly replicated here and unsettled him so much that he ended up trying to communicate this to Jack in the LEAST CLEAR WAY IMAGINABLE
we got a supernatural partycrasher at the fancy party which means wE GOT PROPHET IN A SUIT!!! FANCY PROPHET FOR JUST A FEW MINUTES!! his previously prophesied warning of what was to come included the phrase "a report that silences the tongue of ythill," which is apparently what this was, and he got SO EXCITED about the appearance of this weird man making people bleed from the eyes that he booted Sammy from the front to take it all in. THE TIME IS FINALLY AT HAND!!!
i also have a lil smattering of out-of-context quotes from session 1 if ur into that sort of thing: here under the cut!
[Sammy is played by me, Joey is played by Boo (inkyvendingmachine), Henry is played by Maf (inkcryptid), Jack is played by Mochi (whatyouwantedmetosee) and Thren (haunted-hijinxer) is our GM!]
[Jack] Aw, there's no snow in the year before, so probably no snowball fights for Christmas, [GM] Well, we can invent our own, that's fine. [Sammy] It's the ONE difference! IDENTICAL TO OUR WORLD, except for on December 25th there was snow, don't worry about it. [GM] And tape recorders! [Sammy] There's tape recorders, and there was snow on December 25th, 1934. [Sammy] AND ALSO CTHULHU IS REAL. But other than that it's exactly the same. [GM] That's it, just those little things. [Henry] A minor detail.
[GM] Another question: Christmas is on a Tuesday, does the Studio get days off? [Joey] In the Cthulhu universe, yes… And It's All Henry's Fault.
[Jack] Anyone who failed their Sanity gain checks in '35 -- it's the anticipation. [Sammy] Yeah, it's just driving you absolutely bonkers that this prophecy still hasn't happened, can it go ahead and get it over with? I hate having this hanging over my head! [Sammy] And if you PASS your sanity check, and gained sanity, it could be that you're just INCREASINGLY IN DENIAL. Like, you know what? Maybe he forgot!
[Jack] Jack's the most likely to keep up with these poor people we keep roping into our nonsense! [Joey] Hey, HEY! [Jack] "Welcome to the group! You're only here for a little bit, but have some trauma! Trauma for you! And trauma for you! BYE"
[Sammy] We're like Absol. We're not CAUSING the trouble, but it IS in our wake, constantly. [Jack] Absol is 100% a modern teenage Joey Drew's fursona. [Joey] ….Yeah…
[Henry] Is it an easier apartment to get to, for Joey, than the one he has? [Joey] That is a really good question. [GM] It has ONE flight of stairs, but it doesn't have ten zillion flights, so I mean, it's better, probably! It DID have an evil ritual in it,
[Jack] *reading the inflation calculator* $1,000 in 1935 is… 22 thousand.. and a half… dollars????? [Joey] GREAT! *claps* STUDIO'S FUNDED! :D [Jack] Joey, no, [Sammy] You can do that with YOUR money, [Joey] I mean, that IS what's going to happen to Joey's money, Joey's just going to immediately dump it into the studio. Grant gets a LOVELY holiday present where suddenly, the numbers are not in the red anymore! [GM] This is how Grant doesn't become the final boss. [Sammy] Is that a present? IS THAT A PRESENT??? Grant looks at the numbers and they're suddenly bigger? WHAT'S HAPPENING [Jack] Sounds like a tax nightmare… he assumes his mind is broken, he's gone delusional, [Sammy] Joey's not thinking about how this affects TAXES he's just like, OH BOY! More money! Grant'll work that out. :) [Joey] Yeah! :D
[Sammy] Oh wow, mistletoe's been around for a while. [Sammy] …I say, as if mistletoe, the plant, is newly invented,
[Jack] We need to even the playing field; Henry's the highest, we need to drag him down to our level!
[GM] Let's say it's just you guys, and Peter and Susie, and Norman took off. [Sammy] Aw, don't wanna stay late? Old man, gotta get to bed? [GM] Maybe not if people are saying THAT at him,
*after finding a major ice rink was not built until 1936* [GM] Well, maybe everyone can do that when they DEFINITELY survive and come out victorious next year! :) [Sammy] ….survive?! Nothing's happened! It's a CHRISTMAS PARTY. [Jack] I HOPE we're surviving the Christmas Party, the food's not THAT bad, is it? [Henry] We solved your Christmas puzzle! [Jack] The Christmas Puzzle is how much food can we trick Joey into eating by handing it to him,
[Jack] Oh no, Spark's gone to… CATCOSA…. !
[Sammy] That's fine, Disney still hasn't caught up with us, so. [Jack] Well they're havin' this whole weird issue with like, ink and cultists, it's a bit weird… bunch of the staff started going missing…? [Sammy] *laughing* The entirety of Bendy and the Ink Machine happens, just OVER THERE. We averted it so now Disney has to do it.
[Henry] I will say, Henry's been a little uneasy all day. This doesn't affect anything, it's just for flavour. [GM] But he is in a really nice suit! [Sammy] Well THAT's why he's uneasy. They had to smooth his hair, and he's in a whole suit, [GM] In a vest that actually fits, [Henry] Unrecognisable. [Jack] Who is this stranger?
[GM] Make spot (hidden) checks! [Jack] *whispering* I hope it's Norman. [GM] Both of you spot a familiar face, before he's able to come accost you -- it's not Norman, it's Denis! [Sammy] oh gosh. [Joey] Well… I don't know if that's better or worse than my initial guess of Avedon,
[GM] He greets you all cheerful-like, "fancy meeting you here!" sort of thing-- [Sammy] Sammy still doesn't shake his hand. [GM] --he knows you as Joseph, doesn't he? [Joey] Oh no…. Joey was trying to hide his name in New Orleans… [Jack] That's fine, it's all about reinvention!
[Sammy] You know how in the Illusion of Living, Wally comes up and Joey randomly starts talking about how he's a great guy and a hard worker, and you're like, we were talking about something else ten seconds ago Joey PLEASE stay focused, [Sammy] Anyway, I'm imagining that but with Peter?
[Sammy] The Studio just had a big release last year, and I just got this really nice car! and *mumbling* those events aren't actually connected, BUT!! Through the power of leaving out the middle bit, you can assume they are!
[GM] Sammy, make a listen check! [Sammy] EXTREME SUCCESS, I rolled a THREE. [GM] Oh cool! Make a sanity check! [Sammy] oh no,,, [Joey] *Mario voice* HERE WE GO!
[Sammy] Sammy is gonna look at Joey, see that Joey is like…. in the midst of a conversational manoeuvre, and go, run try to find Jack. I don't know if he'll GET there, but, [GM] He can at least locate Jack, I would think, unless Jack is in a back room kissing boys or whatnot!
[GM] This guy is wearing a really severe, matte black suit, and has unnaturally white skin, his hair is black and very oiled in a severe widow's peak-- [Jack] It's him! Bendy Inkmachine!! [GM] I'm reading this description RIGHT from the book, I need you to know that.
[GM] The music's also definitely come to a stop, while all this was going on. And then there's a gunshot! And now there's just a big, yknow, panic, like you get! [Jack] Avedon's here! [Sammy] There'd be more French-accented yelling if Avedon were here. [Joey] I like how we're just going to end up willing Avedon into this scenario by making repeated "Avedon's here" jokes, [Jack] I mean, I've been trying to do the same with Norman, but it's either not working, or we haven't rolled Spot high enough to find him yet!
[GM] You guys get interviewed and asked what you saw, and what happened! [Sammy] …hang on, I gotta roll a check. [Sammy] *rolls* … OKAY COOL Sammy's back. [Joey] *laughing* Sammy interview, or Prophet interview? [Sammy] They were going to get a REALLY interesting interview if I rolled better on willpower!
[GM] Do you suppose Joey would've helped Susie shop for a dress that she could conceal a firearm in? [Joey] [Joey] sURE! [Joey] I mean I feel like, "would Joey help Susie shop for a dress," stop the sentence there: absolutely yes. There's other things to consider with dress? Well that just makes it a fun challenge now!
[GM] The police ask you what you saw. What do you tell them, about your experiences this evening? [Sammy] Sammy didn't see a lot. There was some commotion and a gunshot. [Joey] Yeah, I think Joey's just going to report that he just heard commotion happening up front, and quickly decided that he wasn't interested in commotion!
[Henry] Who was it who saw people with bloody eyes? [Sammy] Uh, that was Sammy, he's not mentioning that part.
[Jack] *rolls* Normal success for Jack. [Henry] *rolls* Hard success! [Sammy] *rolls* EXTREME success, I rolled a ten! [Joey] *rolls* …what's the fumble point, again?
[GM, as Denis] "There was a yellow sign at the Mardi Gras party last year! I thought it was a lucky charm, but I guess… it wasn't? I had a friend who said it wasn't, actually. You should watch out for those signs. Yes." [Joey] *so tired* Okay, that's… that's fine… [Henry] "Very helpful, thank you." [Jack] (This guy's great, can we keep him?) [Joey] (NO.)
[Henry] Henry is going to have so much anxiety. Like, just in general, but over this, too. [Sammy] "going to"??? [Henry] *laughing* No, you're right. What I'm learning is that Henry CAN slide into being mostly even-headed about crises, but he has to have a moment of "Oh God, oh fuck, oh geez" first. [GM] I think Peter does that in reverse. [Sammy] Yeah, that makes sense -- Sammy just shoots straight for "OH COOL, WE'RE GOING TO DIE!!!"
[GM] How much do you suppose these boys are up on vernacular and slang? [Henry] Henry might've picked up something from his kids, that's all I've got [Sammy] That's cute… Henry knows what yeet means... [Joey] I WAS ALSO GONNA SAY HENRY KNOWS WHAT YEET MEANS,
[Sammy] I do appreciate Jack being the one to notice that the prophecy might be a pun.
[Sammy] What do we even DO with this? What do we do next… [Joey] *muttering* That's what I've been trying to think of for the last like… half hour, Sammy…! [Joey] This isn't Joey-voice, this is just me-voice. [Jack] Yeah, Joey would never admit weakness in front of Peter Sunstram. [Joey] Yeah. Correct.
[Jack] Well if anyone else wants coffee, Jack might end up makin' some! [Jack] You know, that 11:30 coffee.
[Sammy] "Well, if he plays clarinet, let us know." [GM] Peter tips his head as if he's thinking of looking that up -- not looking it up, looking into it! [Jack] Yeah, just google it, Pete! What are you waiting for! [GM] On his cell phone, [Jack] You gotta pull out your Bendyphone! [Sammy] JDS is responsible for all anachronistic devices.
[Jack] Is It An Insanity Or Is It Just The ADHD
[Joey] Is Joey gonna make stupid decisions…? [Sammy] JOEY,,, [Sammy] Augh, I should've gone with him, [Joey] *rolls* *starts cackling maniacally* [Jack] *deadpan* Oh gee I wonder what the result is, [Joey] *audibly grinning* Joey might try to dream spell… Y? [Sammy] WHAT?! [Henry] Joey what are you doing…. [Sammy] JOEY DREW!!!
[Henry] I roll to see if Henry's "Joey's Doing Something Stupid" senses are tingling [Joey] Yeah, I think it's fair for Henry to have a "Is Joey Doing Something Stupid" sense that goes off fifty percent of the time, [Sammy] It's NOT USEFUL because it's ALWAYS HAPPENING,
#quote post#call of cthulhu: haunted hijinx#sammy lawrence#jack fain#prophet sammy#when in doubt just keep drawing#already vibrating about these boys once again
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Huh okay so it looks like Mythras by The Design Mechanism has been on sale for quite a while now. I personally grabbed it on sale quite a while ago but it's still going
For context, Mythras is effectively a rebranding of The Design Mechanism's RuneQuest 6th edition. The RuneQuest IP has been kind of all over the place, having been at first the Chaosium RPG (Greg Stafford originally founded Chaosium to publish his Glorantha board games), the license then having switched to Avalon Hill, then Mongoose, then The Design Mechanism, and now back to Chaosium (who have released the latest edition of it with the subtitle Roleplaying in Glorantha).
Because the RuneQuest IP has not always switched hands concurrently with the publishing rights to Glorantha (the original RuneQuest setting) the game has developed a reputation as something of a toolkit fantasy RPG with heavy integration of society, beliefs, and organizations into the gameplay. Mythras basically upholds that legacy of RuneQuest, with RuneQuest now once again being The Glorantha Game.
Anyway I've personally gotten the Mythras brainworms. Ultimately it runs on the same workhorse BRP engine of Call of Cthulhu and RuneQuest, and it's a decidedly lower-powered game than many other fantasy RPGs. It remains gritty at all levels of play.
It's a toolkit game and obviously carries its own setting expectations, but in the hands of different GMs I could see it being fit to a bunch of different purposes:
Because of the integration of cults and other organizations into the gameplay and character advancement it remains perfect for bronze age fantasy in the style of RuneQuest.
Due to combat being gritty it obviously works for dark fantasy (with some further options in the Mythras Companion to elevate that style) but also for any style of fantasy gameplay where you want to actively disincentivize engaging in casual combat, including...
Romantic fantasy, which gains further support from the system of Passions, character connections and ideals that are mechanically enforced and can both benefit and hinder characters.
Finally, the focus on integrating cults and various other organizations into the gameplay actively means that it encourages characters to create actual connections into the world, and is also the worldbuilding diseased GM's dream game.
Also, in-text integration of queer narratives, including joining a cult to access the gift of Trans Your Gender and forbidden queer love because heterosexuality is considered taboo in your cult
⬆️Link to buy da game
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We Need a Lovecraft Musical (or play, I would not mind a play)
I love eldritch horror and weird fiction and I love musicals so I might sound biased, but I need this to happen. Technically, there are a few that exist, but I can find very little detail about them. So, what I'm asking the universe for is some sort of Lovecraft stage musical adaptation (preferably something from the Cthulhu Mythos) that recieves a major professional production somewhere in the world (like off-west end or off-broadway or chicago or something, I would love regular west end and regular broadway but I am trying to manage expectations here, kinda). Also, we just need more mainstream horror theater stuff in general. There isn't much of it, and what does exist mostly have been financial and critical failures. Now, you may be asking, "aren't Lovecraft's works famously unadaptable? why not just leave them as short stories and novels? also he was a pretty bad dude should we even be adapting his work at all?", and to that I say: 1. HA, if you really think that, you are a COWARD, a FOOL, and a SCOUNDREL! People thought Dune was unadaptable and now it is a critically acclaimed franchise with at least 2 movies as well as an upcoming tv show and a third movie in development. So, people that say things like that are dumb. Plus, that's mostly in reference to film adaptations anyway, which I can understand for Lovecraft's works. He mostly relies on the audience's imagination for the horror, he tries to get them to fear something they can barely begin to understand. It's hard to translate that into film because film is inherently a visual medium (mostly). However, theater almost always relies on the audience visualizing more than what is really on stage, so I think it fits Lovecraft's works perfectly, especially because of how short most of them are. You can really take your time to flesh out the world and characters if you wanted to. Or just do like, a one-act thing. That woks too. 2. I understand leaving them as their original works, but I think the theatrical experience can elevate the experience of the written works or at least get the audience to see them in a new light. I think an ideal theatrical adaptation would leave the audience extremely unsettled, but wanting more. And they can get more by reading Lovecraft. So, I don't think it's too much of a problem. 3. I'm terribly sorry but like 95% of old, white guy authors were bad people and I think it's reasonable to be able enjoy and appreciate what they made while also condemning who they were. Plus, it's not like Lovecraft or his estate is making any money off this because his works are public domain babyyyy. But yes I need this to happen desperately and I'm afraid it won't. I'm heavily considering trying to make something myself (because the works are public domain and I am a writer), but I have a lot on my plate right now (including an In Trousers screenplay that I have mentioned in a post or two) so I have no idea when I'd be able to really work on it and try to fully realize it. Plus, I have zero connections in the theater world so getting a major production for it would be extremely hard. I still think it's cool, though. Let me know what you guys think. Is it possible? Or are his works better left as they are?
#writing#lovecraft#hp lovecraft#cthulhu#cosmic horror#eldritch horror#lovecraftian horror#theater#theatre#musical#play#please i need this#fantasy#fiction#writers on tumblr#classic lit#classic literature#gothic literature#classics
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No update today because I’m still working on scripting + kicking off the next chapter. Lots of fun NPC interactions in this next one, so I’m excited, but I'm still playing around with different cover designs. But in the meantime, ask responses under the cut!
(Disclaimer: My art style is pretty cutesy/cartoony and I don't show characters ages very accurately. Below is still their intended ages at the end of the day.)
Of the main group of mortal characters we’ve seen so far:
Chris is around 26-27 -- while he still lived with his family and worked at their shop up until just before the start of the comic, it wasn’t a case of “having no ambitions and never growing up.” He had a lot of family obligations keeping him there, and put in a hefty bit of effort to make sure they would be fine without him after he finally left to pursue his own things.
The Arms Dealer and Nurse are both in their mid-30s or so; they’re close to the same age, Malik just started going gray earlier. Both have lived in the region for a good while and are pretty comfortably cemented in the community/established in their respective jobs.
The Zoologist is in her early-mid 20s; she’s had time to get some solid experience with animals and start putting together her Bestiary but is still a bit younger than many of the other folks. There’s also a good bit of an age gap between her and the Golfer, who’s her older brother.
Not entirely sure about the Clothier, haha. He’s called the Old Man for a reason.
(Not mortal, but Andrew claims to be in his late 20s. Looks wise, he seems a bit younger. The Dryad similarly appears as a young adult woman.)
(I haven't thought much on other NPCs ages outside of general "kid, adult, older adult," hence why I only have ideas for a few characters.)
Everyone’s ages are pretty rough outlines as I’m not 100% committed to specifics. I also didn’t include the immortal characters' actual ages in that list as they have a much weaker sense of time passing and are much slower to grow/change as people; their exact age is fairly meaningless at the end of the day compared to the mortal folks (think like the band The Mechanisms if anyone's familiar with them).
That being said, for timeline purposes, Andrew is roughly 460 and Alalia 540. Alalia was one of the youngest Dryads at the time of the war, while Andrew wasn’t born until several decades after the war -- while it seems like a large gap, Terraria was in a bad shape after the war and 40 years passes in the blink of the eye on a planetary timescale.
Thanks!! I'm slowly branching out to using new tools/techniques, so I'm glad it came across well.
This is something of a two-sided problem: why I didn't want Chris to have the Shield of Cthulhu and why I did want him to have the Worm Scarf.
Reasons against the shield:
Difficult to include in his outfit/design in a visually coherent way
Difficult to hide even by my standards of "he can pull out and put away his gem hook whenever he wants lol," so I have to commit to drawing it
Difficult to draw -- complicated design and looks different at different angles
Difficult to show it being used -- I have to show him dashing "through" enemies, and getting close to monsters, which just introduces various challenges
Reasons for the scarf:
Easy to work into his design visually -- can be worn more as an "accessory" than a scarf, or can be hidden under his cloak collar
Immediate reward from the Eater of Worlds -- outside of using shadow scales to create a Nightmare Pickaxe Chris doesn't benefit much directly from the EoW fight, though he'll pick up the void bag/vault post-dungeon. He hasn't gotten much in the way of stronger weapons/armor/accessories to-date, so he'll be picking up a lot of upgrades before Skeletron, and this was an easy one to work in so that he didn't get them all at once.
Building up the concept of "Chris can manipulate magic // Chris can create tangible drops from vague energy" and showing growth as Chris gets more used to his abilities
I'll admit that I went back and forth a lot over whether or not he should get the worm scarf, but I eventually figured it was worth it to include. I really only bother showing drops that matter -- hence why I also didn't include things like healing potions or unholy arrows from the Eye of Cthulhu. I won't be 100% consistent with him getting expert drops; like, I don't intend to include the Bone Glove from Skeletron (the Book of Skulls is more important story-wise).
Though I do have to consider how I'll make Chris eating the demon heart make sense in context without coming too out of left field...
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Much like Call of Cthulhu, I adore pre-written Delta Green scenarios but have very little desire to write my own. While I enjoyed reading The Labyrinth, which present a number of organizations to build a homebrew campaign around, and even includes guidance on how to structure those campaigns, it did not ultimately make me think “I could do this.” ARCHINT (2021), on the other hand, got my ol' GM brain juices bubbling.
This is a book of eleven artifacts of novel variety. There’s a stained knife (its the stain thats the artifact, really), there’s a bit of code, there’s a machine made out of junk that shouldn’t do anything at all (but does), there’s a bootleg copy of an old B-movie. In a perfect bit of example-making, the talisman that is central to the plot of A Victim of the Art is included, so you can see exactly how a full scenario can bloom out of a single enigmatic object. As seeds, they’re near perfect. But they are also, like all Delta Green material, still enjoyable in their own right, as micro fictions, these little atmospheric artifacts of a larger, more horrible fictional world.
It’s almost infuriating, really, how so many fantastic ideas can be elegantly arranged in such a small number of pages. How dare it be this good?
#roleplaying game#dungeons & dragons#tabletop rpg#rpg#d&d#ttrpg#Delta Green#Arc Dream#Cthulhu#Lovecraft#ARCHINT
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Idea: a series of Call of Cthulhu adventures where the PCs encounter the violent aftermath and found-footage style evidence of summoning rituals. It seems that the government tried to cover up and study the eldritch activity, but their laboratory was similarly overwhelmed by creatures beyond our comprehension, which they couldn’t contain.
One such creature - one of many - is a frighteningly intelligent shapeshifter, and it seems to understand human culture fairly well despite having a language and mindset that appears to revolve around texture. It hunts by ambush, using static electricity to grab its prey with impossible force and then absorbing fluids and nutrients through its skin. Currently, its goals include gaining access to more important places and shapes, so it can learn and feed more easily. It also wishes to eliminate anyone who might recognize its existence and similarity to the classic D&D Mimic.
What other old-school monsters could be truly frightening in the right context? Aboleths are pretty eldritch already, but I think there’s some good mileage in the Xill, which hops between dimensions and puts its terrible eggs inside of people, Alien-style. Or what about finding a lab full of headless bodies, victims and hosts of the vicious Vargouille?
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Woo, the ask box is open again!! Been wanting to ask about any alternatives to Call of Cthulhu (investigative games with the potential to be set in the early 20th century) with more open licensing, such as having Open Game Licenses or being licensed under Creative Commons?
THEME: Hackable CoC Alternatives
Hello friend! I'm excited about the new asks as well!
So as far as I know, a lot of indie designers are very happy to allow hacks and supplements done of their work, but if it isn't clear on their page, asking in a comment certainly doesn't hurt!
That being said, for this ask, I made sure to recommend games that are built on systems that have been stated to be licensed under Creative Commons or something similar.
Eldritch, by Matheus Henrique Morais.
A hack of 24XX for Cosmic Horror games in any setting. Inspired by Cthulhu Dark.
24XX is a game system that has been hacked for a number of different settings and is released under a Creative Commons 4.0 license. The base rules take up about one page, and there’s plenty of examples in other 24XX hacks of how to introduce a rule or two to help the game fit the genre you’re looking for. 24XX is also inspired by the OSR scene, so when it comes to running and designing adventures, you can design adventures for these games similar to how you might design them for other OSR games.
Haunter in the Dark, by Robot Francis.
This town is haunted. Your home is cursed. Monsters are real. Haunter in the Dark is a horror roleplaying game about a group of investigators discovering then confronting the supernatural horrors that haunt their home town. The game is powered by the Forged in the Dark engine, with rules to create your investigators defined by their relationship to the unnatural: the Descendent, the Dreamer, the Exorcist, the Scientist, the Sleuth, and the Sorcerer.
The motivations, powers, and minions of the horror are generated collaboratively by the players during the game, with players encouraged to creep each other out and brandish their character's sharp edges. The MC takes the townspeople, world, and monsters that the players depict, then twists the knife to make it worse than they could have imagined. The game helps you create an escalating mystery, followed by a climactic scene of confrontation.
This is a Forged in the Dark Game, which means it uses the mechanics familiar from the Forged in the Dark SRD. John Harper has stated that the contents of the SRD are available under the Creative Commons Attribution, and if you want to include the Forged in the Dark logo, there’s simply an attribution request to indicate it’s a logo trademarked by One Seven Design. It’s an incredibly free license, and I’m planning on writing a game in this system!
The Between, by the Gauntlet.
The Between is a tabletop roleplaying game about a group of mysterious monster hunters in Victorian-era London. They are residents of a place called Hargrave House, and their job is to investigate and neutralize monstrous threats terrorizing the city—threats that Scotland Yard won’t or can’t handle themselves. As the story progresses, they become aware of the plans of a Moriarty-style criminal mastermind they will eventually have to face in order to save Queen and country.
The Between is directly inspired by the gothic horror TV show Penny Dreadful, but also takes a lot of inspiration from British horror classics, graphic novels like From Hell and The League of Extraordinary Gentlemen, and pulp-era stories. Mechanically, it’s Powered by the Apocalypse but also uses the mystery system from Brindlewood Bay.
Both the Powered by the Apocalypse “system” and the Carved from Brindlewood license are pretty open. Vincent & Meguey Baker do not lay claim to the 2d6 mechanics of Apocalypse World, but rather use “Powered by the Apocalypse” to signify that a game was inspired by Apocalypse World in some way. There are thousands of PbtA games out there, many of which alter what some folks may have originally thought were key parts of PbtA. Meanwhile, Gauntlet Publishing runs a Discord channel that welcomes people’s ideas that use the Carved from Brindlewood label, and creates channels for each new game that has a name and a draft ready to go.
R’LYEH, by Another Cosmic Zine.
R’lyeh is a hack of Durf.
It adapts the game’s procedures and themes into a ruleset designed for tabletop scenarios of horror, investigation, mystery and madness.
Both this game and its predecessor are designed to be hacked and re-worked, and are licensed under Creative Commons 4.0. They are fairly rules light and would probably benefit from having some supplements and home-brew! This game looks to be somewhat indifferent to the time period it’s set in, which tells me that you can probably run it in the early 19th century with little adjustments needed.
Cthork Borg, by kumada1.
Cthork Borg is a full conversion hack that adapts MÖRK BORG to a jazz age cosmic horror setting.
Cthork Borg uses the Mork Borg Third-Party License, which is fairly permissive and allows you to reference the mechanics and rules of the game. The creator for Cthork Borg even offers up the colours used in the game so that creators can create using the same colour palette! You’ll also be able to check out some other material that’s already been made for this game on the link above, including extra classes for characters, a guide to the setting, and rules for adding animals!
#tabletop games#indie ttrpgs#game recommendations#dnd#asks#indie ttrpg#eldritch horror#creeps and clues
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♠️♦️ Questions ♥️♣️
We’ve received a lot of great ideas for our upcoming playing card deck project! So here are a few things we want to know from you!
We can have every single card as a different character, including characters from the in canon Call of Cthulhu games.
We can include monsters or not.
We can have every card different, but have a few repeats such as Arthur, John, etc - the main guys.
Right now we want to include as many characters as possible, but deciding which single person gets to draw their version of Arthur is difficult! So we want to make sure everyone gets a say!
There’s also been a lot of great ideas regarding which card gets which character! While the majority so far says randomized is fine, we want to bring up some other options:
Basing suits as character themes (Hearts for John, KiY, Yellow, Spades as Arthur, Parker, Faroe, etc)
Basing faces as character types (King being main guys, Queens being secondary, Jacks being tertiary etc)
Going by Cartomancy (Very similar to the tarot zine - deciding which characters go with which card meanings)
Truly random (Everyone picks their fave characters to draw and then will be randomly assigned which character and which card through a random number generator)
(This will be a poll later)
We also have a ton of great ideas for including writers! So we are happy to say we are officially moving forward on how to best include them! If you did our interest check from the first couple days, you can check back and see an option added to select from a few of the writer options! Before we open apps we will be getting a poll out specifically to the writers for how they most would like to contribute!
Call of Cthulhu / CoC and the other TTRPG games are canon to malevolent and are where the backstories for characters such as The Butcher, Charlie Dowd, Anna Stanczyk, and more are from. There are also many other great characters in these games!
Let us know your thoughts!
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Bad Dragon is suing SinSaint over copyright infringement of their dildo designs. What I want to know is, can you copyright the shape of a dog's dick? Because if you can, you shouldn't be able to.
I did knot need to hear about this one.
one more pun
TSG is gonna be one of the more reputable sources for this one
MARCH 25--A manufacturer of “fantasy-themed sex toys” has accused an upstart Brooklyn, New York firm of knocking off its distinctive designs, according to a federal lawsuit alleging that the defendant has infringed on copyrights for dildos such as “Spritz the Seadragon” and “Tyson the Water Buffalo.”
In a March 20 complaint filed in U.S. District Court in Arizona, Bad Dragon Enterprises contended that its “sculptural” products have been illegally copied by SinSaint, which is headquartered in a Coney Island warehouse and advertises that all its “Ethically Manufactured” toys are “made in Brooklyn, USA.”
Bad Dragon, which noted that it has had “significant commercial success” in the adult toy field, alleged that SinSaint has been selling the duplicative dildos through its website and other trade channels, including the recent AVN Adult Entertainment Expo in Las Vegas (where the new firm’s exhibitor booth was next to that of the all-nude Palomino strip club).
The lawsuit identifies 13 separate dildos that Bad Dragon claims have been copied (and renamed) by SinSaint, which was incorporated in New York last year. The colorful silicone toys feature scales, tentacles, suction cups, and other design elements meant to mimic the genitalia of dragons, sea creatures, and other fantastical characters.
Some of the Bad Dragon products that SinSaint is accused of swiping are “Kelvin the Ice Dragon,” “Stan the T. Rex,” and “Vergil the Drippy Dragon.” SinSaint has not been accused of pirating other Bad Dragon offerings like “Jason the Demogorgon” or “Cuttlefish of Cthulhu.”
According to the lawsuit, SinSaint’s counsel last month stated that the company had begun removing “some of the allegedly infringing listings for product redesign.” This response, Bad Dragon contended, was “unacceptable,” adding that it “continues to be harmed by Defendant’s ongoing, unlawful conduct.”
The Bad Dragon complaint seeks an order enjoining SinSaint from continuing any further alleged
copyright infringement and seeks “disgorgement of all of Defendant’s profits” related to the artificial penises. The company may also seek statutory damages of up to $150,000 for each of the dildos in question.
For more than a decade, Bad Dragon has sought trademark and copyright protection for various product lines. While often successful, the firm’s application to trademark its “Cum Tube” was abandoned after a government attorney rejected the ejaculating dildo because the “applied-for mark consists of or includes immoral or scandalous matter.” The application included a very NSFW image, which can be found on the U. S. Patent and Trademark Office website.
According to an August 2023 trademark application, SinSaint’s owner is Oleg Semenenko, 50, a resident of Brooklyn’s gated Seagate community. Semenenko lives less than a mile from SinSaint’s warehouse, which shares an address with GlobMarble, an industrial molds business for which Semenenko is listed as “manager” in a separate trademark application filed this month.
In a brief interview today, Semenenko was asked how a dildo firm grew out of his original business. “We work with rubber,” he replied. Semenenko dismissed Bad Dragon’s claim that its products were unique and original: “How can octopus hand can be your idea?” (4 pages) ____________________________________________
Hope the judge that did the recent trump case gets this one, even though I know that's basically impossible, just the thought of making him listen to hours of testimony about how these rubber fantasy dildos are protected by copyright or trademark law, or something like that is funny to me.
It's not a revenge thing wanting it, just a keep him humble thing. I know you think you're hot shit now, so here listen to these arguments for a bit.
Totally different note, I'm wondering how long until the discourse starts up, or if it has already started up, where using horse dildos is either bestiality or a gateway to bestiality because what with the way people treat cartoons of fictional people I can't imagine it's far off or not already here.
Look to japan for the tentacle ones.........
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Some History of Eureka: Investigative Urban Fantasy
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Brandon and I have played a lot of TTRPGs, from nearly every edition of Dungeons & Dragons to half-finished playtests of things you’ve never heard of. Our history with TTRPGs is a love story, but one pockmarked with frustration. We found ourselves enjoying D&D 3.5’s vast character creation options, but wishing it focused more on grounded characters and historically informed combat; being drawn in by Call of Cthulhu’s horror and existential dread, but disappointed in its investigation mechanics for actually getting the investigators to those moments of horrifying revelation; being intrigued by Monster of the Week’s juxtaposition of both normal and supernatural PCs (for horror and/or comedy), but finding its lack of character options and reliance on genre tropes a hindrance; being unable to find anything that would be good for a S.T.A.L.K.E.R. inspired TTRPG campaign. We eventually found the OSR movement and AD&D1e and 2e to be far closer to what we wanted on the medieval fantasy front, but we still had nothing on the modern horror or urban fantasy front, and Shadowrun is… Shadowrun.
So, with around 20 years of TTRPG experience between us, we set out to make the game we wanted a reality.
The story of Eureka: Investigative Urban Fantasy’s creation really starts in late 2021, when Brandon asked me to help playtest a very early rough draft of an investigative horror game he thought up. Living isolated, impoverished, and unable to find work in England at the time, I readily agreed. Noticing that the game didn’t have a combat system and desperate to set my mind to something constructive in between tedious job applications, I offered to write a combat system for it. I soon had to use the last of my money to move back home to Louisiana where I eventually did find work despite a variety of health issues, and continued to work on Eureka as a system for our personal use.
As 2023 drew near, it became clear that my current job wasn’t going to be a permanent career, and I needed a fall back plan. Work towards making Eureka: Investigative Urban Fantasy a professional release began in earnest, with Brandon and I founding A.N.I.M. a few months later. It was initially set to go to Kickstarter in April of 2023, then May, then June, but each time we realized it just wasn’t ready. No one had ever heard of us, and we wanted to break into an industry and customer base increasingly financially hostile to any TTRPG that wasn’t D&D5e compatible. We needed to build an audience, and build a greater appreciation for independent and small-budget TTRPGs within the community at large.
Thanks to some assistance from one of the team members from Tuesday Knight Games (makers of Motherhship), the first beta copies went public in September of 2023 to a splash of instant (relative) success, and the A.N.I.M. TTRPG Book Club was founded on Discord two months later, a community dedicated to buying, playing, and analyzing less well-known TTRPGs - which includes almost everything except Dungeons & Dragons 5th Edition.
Ash became friends with us through the book club, and after offering an increasing amount of assistance, joined the team proper in January of 2024, adding much needed copy-editing skills as well as another 15 years cumulative TTRPG experience.
The Kickstarter campaign for Eureka: Investigative Urban Fantasy launched on April 10th, 2024, was fully funded within 3 hours, and by the end of the campaign had reached a total of $15,455, 486% of the goal. That is where we are at now, working every day to put the finishing touches on the game and complete the stretch goals to the best of our ability before our tentative deadline of January 2025.
This is a far more ambitious project than a super-small team like ours should have attempted for our debut game, but with a mix of talent, luck, skill, and a whole lot of help, we have somehow managed to pull it off. We think the resulting game is a deep, robust, professional-quality TTRPG that provides a one-stop shop and extensive toolbox for any investigative or mystery game you’d like to run. A dark and moody noir, a classical British whodunnit, the lighthearted sleuthing hijinks of Scooby-Doo, Eureka does it all. (You can also get the latest PDF for FREE for a limited time by joining the A.N.I.M. TTRPG Book Club!)
Elegantly designed and thoroughly playtested, Eureka represents the culmination of three years of near-daily work from our team, as well as a lot of our own money. If you’re just now reading this and learning about Eureka for the first time, you missed the crowdfunding window unfortunately, but our Kickstarter page is still the best place to learn more about what Eureka: Investigative Urban Fantasy actually is, as that is where we have all the fancy art assets, the animated trailer, links to video reviews by podcasts and youtubers, and where we post regular updates on the status of our progress finishing the game and getting it ready for final release.
Beta Copies through the Patreon
If you want more than just status updates, going forward you can download regularly updated playable beta versions of Eureka: Investigative Urban Fantasy and it’s adventure modules by subscribing to our Patreon at the $5 tier or higher. Subscribing to our patreon also grants you access to our patreon discord server where you can talk to us directly and offer valuable feedback on our progress and projects.
The A.N.I.M. TTRPG Book Club
If you would like to meet the A.N.I.M. team and even have a chance to play Eureka with us, you can join the A.N.I.M. TTRPG Book Club discord server. It’s also just a great place to talk and discuss TTRPGs, so there is no schedule obligation, but the main purpose of it is to nominate, vote on, then read, discuss, and play different indie TTRPGs. We put playgroups together based on scheduling compatibility, so it’s all extremely flexible. This is a free discord server, separate from our patreon exclusive one. https://discord.gg/7jdP8FBPes
Other Stuff
We also have a ko-fi and merchandise if you just wanna give us more money for any reason.
#roleplaying#indie game#indie ttrpgs#ttrpgs#ttrpg#ttrpg tumblr#indie ttrpg#ttrpg community#ttrpg design#poverty#england#louisiana#mothership#call of cthulhu#dungeons and dragons 5e#dungeons and dragons#shadowrun#osr#monster of the week#motw#pbta#blades in the dark#tabletop#monsters#eureka#eureka: investigative urban fantasy#rpg#Youtube
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One thing I think is funny about Donatello is he is absolutely unhinged no matter which iteration.
Like, yeah Rise Donnie is probably the most overt version of completely unhinged Donatello because he'd chug Uranium and fistfight Cthulhu. And you have whatever is going on with 2012 Donnie and that version of April 😨. But I would like to bring up some of the absolutely hilarious unhinged things some of the other Donnie's have done.
87 Donatello:
-has a personality altering ray that caused so many shenanigans but he kept anyways
-frequently talks about how he wishes he was a regular turtle with no higher thought
-was electrocuted once which convinced him he was Batman then proceeded to try and off Shredder on his own (and almost succeeded)
-literally just makes things blow up for fun
-if at first brains don't succeed, violence is the answer. (he's got a temper than can rival most Raphael's)
-he likes being in jail
03 Don:
-nearly drove himself insane trying to save his dad from cyberspace
-saw some rabbit making googoo eyes at his brother and chose violence.
-also makes bombs and missiles for fun
-Raph's #1 enabler (you'd think it's Mikey but no. Mikey eggs Raph on a ton but no. it's Don. they're the og disaster twins)
07 Donnie:
-bro works IT. That's it. That's the post lol.
I'm not familiar with the comics, IDW or Mirage, so I can't really comment on them. But I'm pretty convinced Mirage Donatello would be a war criminal.
Also Bayverse isn't included because I hate them.
#theotxt#theo shitpost#rottmnt#rise of the teenage mutant ninja turtles#rise donnie#tmnt 2012#2012 donnie#03 donatello#tmnt 03#tmnt 1987#87 donatello#teenage mutant ninja turtles#etc. i cant tag all of them#pov. you can tell which tmnt i watched as a kid vs the ones i watched more recently#i lowkey hate how people dont like the og cartoon because its 'too silly' bc you know they didnt actually watch it#you know who have only seen Turtles Forever and the 12 crossover episodes instead of actually watching the show#anyways i grew up with 03- jekwhrowhf
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