#toa mission
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theofficersacademy · 6 days ago
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As the monastery falls into a comfortable rhythm of a seemingly idyllic, though perhaps a little zany, day-to-day life, the new year brings with it a shake-up coming from the lands of Adrestia. Students and knights with ties to the Empire all receive news, one way or another, of the re-establishment of the Southern Church. In a holy place like Garreg Mach, it quickly becomes the dominant discussion, and day-in and day-out, it feels near impossible to not hear something about this new-old branch.
However, as the weather gets warmer and the first signs of summertime begin to encroach, the Central Church announces that it has received a distress call— and who else might be its sender but the newly rebuilding Southern Church? It's all hands on deck for the Black Eagles to investigate the matter and see what might be amiss, but beware, because you feel eyes and ears on you everywhere...
Black Eagles Mission: Investigate the Southern Church!
BE Mission Task Board
Most of your manpower is dedicated to fending off sudden bandit attacks. None of them are especially trained in combat, but their numbers are relentless, and they don't seem to be all in cahoots with one another either. Instead, the attacks seem to be coming from different gangs and brotherhoods in the area. With a bit of questioning though, all of them claim that word has spread like wildfire about rich yuppies from the Officers Academy roaming around here, and so many opportunistic marauders have set their sights on your group. Cut down one, three more pop up. They warn that punishing them will not stop the attacks, but nobody can give you a clear answer on who's spreading these rumors either. Every day, the number of injured increases, unless there's something you can do to change this... [Grants Axe +1]
It's the fifth case in just one week. Shortly after arriving in Varley territory, those from outside of Fódlan with horses have found that their steeds are much more agitated and acting uncharacteristically cold to even their trusted partners, throwing off their riders and ignoring all commands. It's getting in the way of work but it's also clearly making the locals feel anxious about the competence of your party and whether or not it's really safe to have you around. Get to the bottom of what's causing this, before the bond between horse and rider becomes irreparable. [Grants Riding +1]
Even without a clear understanding of what might be afoot here, your group has been ordered to remain in Varley territory. While searching for any leads, it is clear that the local soup kitchen could use a few extra hands, and although your own party is well-taken care of with regards to food and supplies, the same cannot be said for everybody that lives here. Perhaps if you can raise the comfort of living for the destitute, they might have a thing or two to tell you about what goes on in Varley lands, or perhaps you simply do this out of a desire to not see your fellow man suffer. Beware, however, that if you choose to share your own provisions, that some knights traveling with you are much stricter on guarding what's been brought with and given to your group.
To be on the ground might be the safest bet. Mysteriously, guard towers that your party have been using have had their ladders stolen and staircases in the inns you're staying in have their railings and steps suddenly collapse— pushing your numbers towards taking what could be grievous plummets if you're not careful. Scouting is being relegated only to those with some flying experience, but those with foreign mounts or wearing the Garreg Mach uniform have found themselves the target of archers. Who could be behind these attacks? And will you find yourself taking that great, big fall before you find out that answer? [Grants Flying +1]
It's not normal for a distress call to suddenly flicker into nothingness, right? But the Officers Academy higher-ups insist it's been investigated, and you have nothing to worry about. So what, then, is this strange dream you've woken to in the middle of the night, calling your name and asking for your help? Come to the bluffs tomorrow night, it asks, and we can meet then. But nothing happens. Come to the bluffs, the voice asks again. Is it a trap? Or is someone really in need of help?
Non-Mission Task Board
It's been a while since the monastery has hosted a tournament. Enter Lieutenant Lanton, with another of his marvelous ideas. This time, the name of the game is swapping. The Swap Showdown will feature contestants trading weapons, mounts, and armor before their fight. If a pegasus knight squares up against an archer, they must now turn a bow to their beloved mount. Think you have what it takes to come out on top?
After the War of Shadows, Archanea's fearsome wooden cavalry was doomed to fall out of fashion. Though its ballistae were able to once travel the world with their ballisticians, they relied upon a special type of fruit to create the oil that helped it move. Over time, said fruit disappeared, and all ballisticians were condemned to remain forever still. However, by virtue of a miracle, one Archanean transfer student brought the last collection of seeds with them and has been able to find success in growing it here in Fódlan's soil. Eager to test whether or not their oil works, a ballista in the style of the Archanea's faux-cavalry has been built on the monastery grounds. However, it turns out with so few people used to a man-made structure as big as this moving and an unfortunate malfunction in its construction, it's started barreling through the monastery pathways, destroying anything in its path with its driver utterly helpless to get it to brake. Your goal? Stop that ballista at any cost! [Grants Bow +1]
The tunnels of Abyss are full of secrets by their nature, but there are some which even its own residents are unaware of. One such secret, hidden behind a convincing wall of fake stone, reveals itself when someone tumbles right through and dispels the illusion. Others who come looking for them a short time later find only a huge, gilded archway at the end of the newly exposed tunnel. It pulses with magic, aglow with a swirling curtain of bright blues and dark greens, but there is no sign of another person anywhere. Word of this ‘Outrealm Gate’, as those in-the-know call it, spreads fast… and the outrage over what it could invite spreads even faster. Though nothing has come out of the gate, a mob of men is still set to destroy it first thing in the morning, but in the meantime, its mystery beckons you. Are you worried about the person who disappeared? Or do you simply fancy taking a peek into whatever world is supposedly on the other side, even if there’s no guarantee it’ll be a pleasant one?
The Mittelfrank Opera has taken its recruitment on the road! At the very least, the B-list director by the name of D'Silva has come to Garreg Mach to scout talent for a new production under his name. While his rather unconventional and experimental methods haven't made him too popular among the opera-loving elite, he lives and dies by the unique recording device he's gotten his hands on. As for what this show will be about? Well, that's what he's come here for. "The content will be determined by its actors!" he declares at the end of his rousing, albeit kind of crazy speech in Garreg Mach's town square. He's looking to fill all sorts of positions, from costume designers, to scriptwriters, to set artists, to the leads themselves. Will you take on a role and the potential to bask in the warm glow of fame? Or are you just here to get paid? Speaking of payment, or lack thereof, well… extra credit doesn't hurt, you suppose. [Grants +1 Authority]
From beyond the classroom windows comes a sudden, relentless deluge, and from within, a chorus of cheers. Surely this means your outdoor practice will be cancelled today! Even as your instructor marches you all outside and across a waterlogged field, you all hold tightly to this conviction. A field trip in the rain is better than training in the rain, after all, but all confidence shatters the moment he brings you to a stop at the foot of a hill. “You will go take that summit, and you will not let anyone else have it,” he says, pointing to its flag-topped crest. Immediately, groans erupt among your party, each of you cold and soaked to the bone. Yet while some grouse about the "extreme" rule that disallows weapons and the rain itself, others are taking advantage of your inertia and already elbowing their way up the slope. Your instructor, seemingly unbothered by the rain, makes it clear: join them, or accept your Fail for the class.
Frequently Asked Questions
How does the divided task board work?
This season’s mission is assigned to the Black Eagles muses. Therefore, tasks from the ‘Black Eagles Mission Task Board’ must be undertaken by someone that is affiliated with the Black Eagles house. However, they may choose to perform the task with someone who is not from their group as well. In logistical terms, this means that if you play a non-BE muse and want to do a mission task, you must ask someone who plays a Black Eagles muse to thread with you. All thread participants will still receive any skill point rewards. Tasks from the ‘Non-Mission Task Board’ have no house restriction and can be undertaken by anyone.
These aren’t the only threads I can do, right?
Of course not! These are just prompts to help give some ideas of possibilities. You’re always free and encouraged to make up your own threads.
If my muse is not a Black Eagles muse, can I still write an open starter for the mission tasks?
Yes, but only the non-mission tasks. Your character must be affiliated with the Black Eagles to write an open starter for this season’s mission.
How do I claim the skill points?
In order to qualify for the skill point, the thread must clearly allude to the listed task and preferably feature the task being completed. However, you can still claim the skill point if your characters narratively fail. You do not need to message the masterlist to claim your skill point.
Can I only do one task?
Nope, you can do as many as you’d like with as many different partners as you’d like! You can do the same task with more than one person! However, you can only claim any skill points once.
Remember to use (and track!) the #toa open tag for any open threads, and you can also post a link to your open thread on the appropriate Discord channel! If you have any other questions or concerns, shoot us a message through the masterlist or on Discord!
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meek-miko · 5 years ago
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Battle Prep: Protect Taku-nii
A starter for @wolfhednar
Ohhhhh socializing. How she lamented it so. Really, truly, socializing wouldn’t have been so bad if it wasn’t for all the…talking and eye contact and…peopleshedidn’tknow. So why oh why was Sakura posted up outside of the Blue Lions classroom when she hadn’t even spoken to anyone in her own class?
Well, because her big brother was in this class of course! But more importantly…people kept talking about some big important battle that’d pit the classes against one another. And Sakura needed to make sure that Takumi would be okay since she wouldn’t be able to be his healer. 
…Well…she wasn’t technically supposed to be his healer. As long as she didn’t get caught, the only thing keeping her from doing it was her own Golden Deer guilt! But Takumi couldn’t find out about it. It was Sakura’s own insecurities and fears that drove her actions, but there was a very real risk that he’d think she didn’t believe in him and his abilities. Thankfully--she’d heard that Takumi had actually made a friend in his class. Friend(s) maybe? But she just needed the one! A grumpy guy named Felix with a glare that could kill. …Whiiiiich made Sakura briefly consider that maybe this endeavor would land her in an early and shallow grave, but it was for the sake of her brother! The real question now was: how was she going to figure which one was Felix? There were plenty of people in the Blue Lions; there could have been lots of scary people with glares that could-- Oh. That was…probably him. Lean and serious—with a bun, she’d been sure to remember that. He didn’t look particularly mean but there was something about him that just made her…nervous. Like Saizo, before she’d learned of his distaste for sweets like holy water against ghouls. Maybe she’d get lucky and sweets would also be his mortal enemy. Wait no—she wasn’t trying to keep him away from her despite the nagging in the back of her mind telling her to do just that she was trying to talk to him!! The question was—how??? Did she call his name? Then Takumi would hear her – or worse – she might draw the attention of multiple people. Did she psspsspss like she was calling one of the monastery cats? What if he got mad??? As her mind muddled through options, the rosette’s body acted where her thoughts failed, slender and trembling fingers gingerly snagging the cuff of his sleeve as he was just about to walk past the pillars. But before he could mistake her for some lovestruck girl there to confess or something, her expression conveyed her anxieties—her eyes practically swirled with them. “U-um..you…F-Felix…” Such an eloquent princess, wasn’t she? “Y-you’re…friends with my b-b…big brother…?” At least she managed to stammer that out. “C…can I talk…t-to you?”
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displaced-tactician · 5 years ago
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Rain and Kids || Morgan and Henry
Morgan was... apprehensive about meeting Henry again after the time they had spent together. He was always a little off, even for her. She could never read the man, but father trusted him enough to keep him by his side during battle, so Morgan trusted him all the same. 
Still, she did feel less than comfortable around him. As they continued their mission she worked with him to actively aid families in relocating after the floods. They didn’t really have a lot of time to spend with one another, but rather were delegated to tasks more beneficial to the family. That was until the rain began pouring.
Soon enough the family, Henry, and Morgan found their way to a small cave and made a quick camp fire to relax the rain away.
“Oh my... that came down suddenly.” Morgan mused looking out towards the rain.
@weirdteafever
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rheasknight · 5 years ago
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The Haunted Chamber || Catherine and Azura
“Yeah looks like the place.” Catherine said to Azura. This was a small.... attraction put on by one of the school’s clubs to have some mindless fun, but the school did want it investigated. With most events like this they weren’t per say dangerous, and the school would let some of the events go as they were. Word got out that dangerous items were being used to throw at the students so Catherine and Azura were assigned to check it it really was that dangerous. 
Catherine honestly doubted it’d be that dangerous. After all it was just a silly prank. During her time here she did... similar things that she probably shouldn’t announce to Lady Rhea or Seteth. Or any of the other older faculty.... So she was sympathetic to the students.
The simple doorway stood in front of the two. She couldn’t help but appreciate how inconspicuous the students made it look. No one would have known it was here, had it not been for the rumors. 
“What do you say Azura? Want to go in first or would you rather I?” She asked. She opened the door slowly to allow Azura the chance to make the choice her self. 
@aqura
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hotheadhero · 5 years ago
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Blacksmith’s Errand || Caspar & Felix
[ starter for @fraldariius , Lance+1: “The blacksmith is trying out some new weapons, specifically lances and spears, and is enlisting the help of any willing students. He’s open to suggestions for improvement if you’d like to make touch-ups to his prototypes, but more than anything, he’d like to see how his weapons hold up in actual combat. Pick one up and find a sparring partner or two!” ]
“‘Scuse me; pardon me; sorry…” Caspar wove his way through the throng of curious (and much taller) knights who’d crowded around the marketplace smithy every day for the past week now. Normally he would be much more deft at the task, seeing as he had to do it every time he wandered through here, but today he was weighed down with three long spears, one of which stood almost double his height even while inclined. Typically, lances weren’t his forte (he tended to break them rather quickly due to recklessness or sheer frustration), but those were the only weapons the blacksmith was selling today, so he would simply have to make the most of it. Awkwardly, he climbed the steps to the entrance hall and leaned against the pillar, wrestling vainly with them for a solid minute before sighing loudly and shoving the lot under his armpit midshaft and bracing them with his opposite hand. If he were taller like his older brother, he wondered, would it be any easier for him to get the hang of these things? Caspar frowned up at the spear-tips pensively. The blacksmith gave him these prototypes for free so that he could test them out, but honestly, he’d be impressed if he could even accurately land any bull’s-eyes with them the way he could with axes and gauntlets. But, he thought as he clenched his jaw determinedly, the blacksmith was counting on him to bring back some good practical data; he had to at least try to gather it for him!
He supposed the first datum might be how surprisingly not-heavy they were, for Caspar was somewhat surprised to realize that, minutes later, he had managed to walk all the way back to the training grounds without once becoming exhausted enough to require a break. Either the blacksmith had made these all much lighter than before, or he was already getting a lot stronger! He flashed a private grin at the thought and piled the spears onto one shoulder as he use the other to push open the door.
He had already heard some hint of voices through the cracks before ever laying hands on the great brass knob, but it wasn’t until he had the door fully open before he recognized their source. There were already a few students practicing inside the training grounds, but the one who’d caught his eye and ear stood nearer the front of the building, coatless like he was, with black hair tied in a loose bun and a lance not unlike his own in hand. Unlike the students at the opposite end, this one moved fluidly and alone; his stance, though perhaps less refined than Ferdinand’s, nevertheless belied some amount of familiarity with the unwieldly weapon which was better than Caspar’s none. For a while, the robin-haired boy could do no more than watch in fascinated silence as the other student performed swipe after jab after uppercut after swipe, never once (to his untrained eye) breaking his stride long enough to lose momentum. Even if he wasn’t perfect at wielding the lance, he was far more skilled than Caspar could imagine himself becoming in one training session—but maybe if he could get him to teach him something (and not with too many words)…
“… Do you need something?” The other student’s terse words cut through his stupor like a blade, and Caspar blinked a few times, surprised that he had so utterly lost track of time. The focus of his admiration had ceased training now and was looking down at him with narrowed brown eyes.
The shorter boy’s eyes widened in response; the perplexed look persisted as he opened his mouth reflexively to reply. He wasn’t used to being addressed so tersely. “Um… Yeah, actually.” Another moment passed before a name suddenly came to mind that matched the other student’s face. “Felix of the Blue Lion house, yeah?” he guessed. It sounded about right—the Blue Lions of Faerghus were famed throughout Fódlan for their lance skills, and Felix was the only one he vaguely remembered as having black hair. He didn’t wait very long for confirmation, though (if Felix even gave it), before starting to ramble. “I- I promise I didn’t mean to stare; it’s just—you swing that lance around like you’re not a total beginner. I admire that. I’m much more used to axes and punching stuff instead, but the blacksmith was only giving out lances and spears today, so I figured why not try something new. It can’t be that far off from something I held on the farm… Are you doing the same?” he asked curiously, raising his voice from his brief musing as his gaze flicked briefly down to the weapon in Felix’s hand. “Do you think you could give me a few pointers?” he asked. “Just enough to get a better stance and a few bull’s-eyes! Please?”
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theofficersacademy · 1 month ago
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In comes the Harpstring Moon and with it the pleasant warmth that always blesses the beginning of each new year. It is then and only then that the people of Fódlan truly feel the effects of time's passing, the full knowledge that they have survived the prior winter, but as this new season comes, have things truly changed at all? From the past year to the next, the same tell-tale routines come in to signal spring, and after that, surely autumn, and after that, surely winter and then a return again to where the monastery stands now.
Perhaps it is in the little moments, these moments that may one day be forgotten and go unnoticed by the gods, that one can truly feel that each new day is not the same as the last.
These moments that signal the full extent of what life has to offer begin with you.
Additions to the Current Mission Board:
Among the most recent shipment of new staves for the monastery were a few suspicious items of unknown origin that no one here recalls ordering. Worse still, the last three or four attempts to figure out how to use them have all resulted in random bursts of violence, including one full-blown fistfight and one spontaneous chair-throwing competition. That’s right - the time has come for the Academy to learn the power of the Berserk staff, whether they are ready or not! Your assistance is invaluable, be it in providing information about this sinister item or breaking up the next fight that ensues as the terrified monks attempt to master its power. [Grants Faith +1]
A new establishment has popped up just outside the monastery grounds, run by a mysterious proprietor. What is it in the business of? Encouraging team-building and leadership skills through cooperation! And how do they do that? Lock you in a room and force you to use your combined wit to escape! Rumor has it that some of the puzzles you will be confronted with are brain-bendingly difficult… but surely you can escape a room, can't you? No brute force allowed! [Grants Authority +1]
An inventor from distant lands shows up one day, claiming to have created the ultimate extreme sport: sky-diving! Get on the winged mount of your choice, soar high in the air, and jump off. But don’t worry about becoming a pancake! The inventor has something called a “parachute” which, when released, will provide you a way to float safely to the ground, or if you’re daring, your mount’s back after a few tricks. The academy sees great potential in this to aid new and old fliers alike on how to manage being knocked off your mount–will you partake in this daring exercise? [Grants Flying+1]
It happened out of the blue one morning: a huge gaggle of young children toddling all over the Monastery! It doesn't take long for someone to fill you in on the nitty gritty: that these are indeed the same students and staff everyone knows, and no they don't know how this happened to make them like this. All that matters for now is that there are way too many children to watch over until this wears off and not enough hands left. Are you one of the lone adults left battling exhaustion and tantrums, or are you one of the children wondering why the grown-up looks about ready to cry? [Grants Any Skill +1]
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theofficersacademy · 2 months ago
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The arrival of the Great Tree Moon heralds the new year, and with it farewells and welcomes as graduating students' dormitories are now filled in with new ones. Wherever you look, the halls of Garreg Mach are bustling, and the spring season's blooming flowers signal a hope for prosperous new beginnings. The past year had finished in peace, and those who come to make their first visit to the Goddess pray such tranquility continues. As the calendar swaps out from one year to the next, how will you come to be in these coming seasons? Shall you shift with the passage of time or shall you find yourself standing perfectly still, the same as you were in the time leading up until now?
No matter what life throws at you, you do not walk it alone. Do say hello to the faces that surround you, new and old, in preparation for the unpredictable future before you, won't you?
The monastery halls are bustling with fervor as both new blood and the old guard prepare for the challenges to come.
Mission: Prepare for the Academic Year!
Welcome back, everyone. The mission board for the next two months will be a special Anniversary mission board open to everyone regardless of affiliation, with tasks created by you! What’s more, each task will grant a skill point. 4 more tasks will be added in October, so stay tuned!
Mission Task Board
Students in the cafeteria have decided to make a game of eating their fruits and veggies—which is to say, instead of simply eating their food as a cooked ingredient or a snack between classes, many of them have decided to make it a game! Inspired by the ninja of Hoshido, it is called: Produce Slicer! Students compete to slice the most food in just a minute, earning bragging rights for being the top scorer. The staff don’t seem to be too fond of all the mess though—are you on the side of the game or the dining hall staff who have to clean up afterwards? [Grants Sword +1]
It appears a group of monster hunters is visiting Garreg Mach, known for their unconventional use of glaives that utilize secondary automatons to control the battlefield. With dozens of heads on their walls, the group has invited those at the monastery to join them on a hunt. But, why is it that this creature seems to have a consciousness that rivals that of yours? And why is it pleading for you to help it? [Grants Lance +1]
As the chill leaves Fódlan with the coming of spring, in comes the prime time for flower viewing. A nearby town boasting of their beautiful blooms subsequently finds itself in a pickle: namely, it has been discovered that these trees are highly invasive, and the order has gone out for them to be cut down immediately. Are you here to catch a glimpse of something you may never see again, or have you been sent to get to work? [Grants Axe +1]
You've heard it here first, folks: time to show which house is the best. Sign up here and show pride in your class by picking up your very own paint-filled arrows! Who can paint the monastery in their glorious house colors before the twelve hours are up (or the administration shuts it down)? The rules are up in the air, but one thing is clear: color your opponents in your paint and earn extra points for each building that is defaced in the name of school pride! [Grants Bow +1]
Guess what? It’s bandits! Standard routine at this point, right? No problem, you and your squad grab your trusty weapons and head off to put a stop to their crimes… except the villains evidently came more prepared than you, and the next thing you know, your equipment is all gone! It looks like you guys may have gotten a bit too complacent. Only one way to get out of this in one piece - in the absence of your sword and spear, your fists must be enough. [Grants Gauntlet +1]
A noblewoman from Adrestia is pleading that you rescue her wife, who she claims hasn’t aged a day in nearly a decade and is not the person she fell in love with. She believes dark magic is at work and the portrait painted of her wife has the woman’s soul sealed inside, which seems to only grow more and more grotesque with each passing day. [Grants Reason +1]
Studies at the academy are all about preparing oneself for the future, and this consideration has led to an exercise on…parenting! A lucky few students and professors have been chosen to raise awareness for a monumental new program. Assigned with caring for a magically powered doll that requires rocking, reassuring, and cosseting (that will totally not scream and cry at set intervals through the night) what will you and your aptly dubbed ‘partner’ do to meet the challenge? Or will mommy and daddy fumble the diaper bag completely? [Grants Faith +1]
Welcome to Sir Donald's, where the customer is always right, and it is YOUR very first day on the job! At Sir Donald's, we pride ourselves on providing our busy customers with food that they can easily take on the go, and it is up to YOU the precious employee to provide them that quick service they need. We understand that this may be a tad difficult with our recent severe understaffing problems, but in this fast-paced environment, we believe in our employees' ability to rise to these kinds of challenges and soar above them! (OR ELSE) [Grants Authority +1]
You wouldn't have expected snow so late in the year, but on a journey out it began to kick up a storm and now you're trapped on a mountain trail during a blizzard! Thankfully, there's someone else with you, and you quickly manage to build a shelter to ride out the storm overnight before picking up your journey home in the morning. But...uh-oh...it seems that when you packed, you had warmer temperatures in mind, because there's only one blanket! Are you too proud to ask to share, or are you the stingy type that wants to keep the warmth all to yourself? [Grants +1 Heavy Armor +1]
The arrival of spring brings with it new life and new opportunities: the time has come for the Academy to proudly welcome their first litters of wolf pups! Though currently they are little more than clumsy whimpering balls of fluff, they will one day serve as mounts for the new generation of Wolf Knights. Their health must be maintained, their condition perfect, and their first manners taught as soon as possible. Offer your time and attention to the task… or just play with cute puppies when the Knights aren’t looking. [Grants Riding +1]
One can be an accident, two an unlucky coincidence - but when a third pegasus returns to the monastery with arrow wounds in its legs, it becomes clear that someone is targeting the monastery patrols on purpose. The time has come to launch an investigation, find the troublemaker and make them stop. Unfortunately, it looks like they're crafty and well-hidden, not attracted by any other distraction. You and your trusty flying partner may have no choice but to use yourselves as bait. [Grants Flying +1]
A new attraction has cropped up on the scene called a ‘maid cafe’ and attention for its eccentric details has been rising! Cute faces adorned with frilly dresses and cat eared headbands serve various menu items to the populace, but many attendees have come instead for the opportunity to be surrounded by so many concentrated sources of cuteness at once. What’s more: the cafe is hiring part timers! Will you come to check it out and poke fun at your hired acquaintances? Or participate in the modish experience yourself? Whether your aim is blackmail or sincere interest, the Garreg Mach Maid Cafe is waiting! [Grants Any Skill +1]
NEW! Among the most recent shipment of new staves for the monastery were a few suspicious items of unknown origin that no one here recalls ordering. Worse still, the last three or four attempts to figure out how to use them have all resulted in random bursts of violence, including one full-blown fistfight and one spontaneous chair-throwing competition. That’s right - the time has come for the Academy to learn the power of the Berserk staff, whether they are ready or not! Your assistance is invaluable, be it in providing information about this sinister item or breaking up the next fight that ensues as the terrified monks attempt to master its power. [Grants Faith +1]
NEW! A new establishment has popped up just outside the monastery grounds, run by a mysterious proprietor. What is it in the business of? Encouraging team-building and leadership skills through cooperation! And how do they do that? Lock you in a room and force you to use your combined wit to escape! Rumor has it that some of the puzzles you will be confronted with are brain-bendingly difficult… but surely you can escape a room, can’t you? No brute force allowed! [Grants Authority +1]
NEW! An inventor from distant lands shows up one day, claiming to have created the ultimate extreme sport: sky-diving! Get on the winged mount of your choice, soar high in the air, and jump off. But don’t worry about becoming a pancake! The inventor has something called a “parachute” which, when released, will provide you a way to float safely to the ground, or if you’re daring, your mount’s back after a few tricks. The academy sees great potential in this to aid new and old fliers alike on how to manage being knocked off your mount–will you partake in this daring exercise? [Grants Flying+1]
NEW! It happened out of the blue one morning: a huge gaggle of young children toddling all over the Monastery! It doesn’t take long for someone to fill you in on the nitty gritty: that these are indeed the same students and staff everyone knows, and no they don’t know how this happened to make them like this. All that matters for now is that there are way too many children to watch over until this wears off and not enough hands left. Are you one of the lone adults left battling exhaustion and tantrums, or are you one of the children wondering why the grown-up looks about ready to cry? [Grants Any Skill +1]
Frequently Asked Questions
These aren’t the only threads I can do, right?
Of course not! These are just prompts to help give some ideas of possibilities. You’re always free and encouraged to make up your own threads.
How do I claim the skill points?
In order to qualify for the skill point, the thread must clearly allude to the listed task and preferably feature the task being completed. However, you can still claim the skill point if your characters narratively fail. You do not need to message the masterlist to claim your skill point.
Can I only do one task?
Nope, you can do as many as you’d like with as many different partners as you’d like! You can do the same task with more than one person! However, you can only claim any skill points once. Remember to use (and track!) the #toa open tag for any open threads, and you can also post a link to your open thread on the appropriate Discord channel! If you have any other questions or concerns, shoot us a message through the masterlist or on Discord!
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theofficersacademy · 4 months ago
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The old farmer's almanac may have predicted an early spring for the region of Garreg Mach, but that has little bearing on those of you tasked with the construction of an island resort off the coast where summer looks to be in full swing already, balmy temperatures, storm weather, and all.
Though your eccentric benefactor's pockets appear to be near endless, the work laid out for you appears to slowly be nearing its end. Just a little longer now, and the lot of you can return to your mundane tasks of protecting ordinary townsfolk from bandits or... whatever it is you do around here for fun and cash.
Time is money so chop chop, run along, now!
Additions to the Mission Board
Faculty and Staff Mission Board
Rumor has it there is a beautiful cave at the northern end of the archipelago, and if that isn't enough to tempt you, then how about the promise of treasure washed in by the waves? It is not a trek for the faint of heart, however, requiring climbing, rappelling, and even jumps to navigate. Adventurers heading in had best come prepared with plenty of rope, but be warned: though the sights and loot are said to be more than worth the danger, danger indeed there be! You had best not be caught inside after the tide begins to flow. [Grants Bow +1] 
'I caught a butterfly fish! Did it change from a caterpillar fish?' ... 'I caught a ray! A few more and I'll have a tan!' ... Such lines as these have been heard shouted from aboard your client's large boats (some strange manner of ship called a 'yacht' apparently), and they all share two things in common - the first being delightful wordplay, and the second, everyone's favorite: it's an ocean fishing tournament, baby! Take these large fancy ships for a spin and see about landing the biggest and rarest catches out there!
Now that you're done clearing out the monsters, there's a spot of infrastructure you've been asked to attend to. It's not buildings you're constructing on this particular island, however. No, the more you look at the blueprints, the more obvious it is: from pitfalls to swinging axes to strange walls that punch out at you, it's clear what you're doing. You're setting up a maze of traps. At the end of the day though, you're being paid good coin, so you'd better put your back into it, yes? You will, after all, be testing your work for quality assurance. [Grants Lance +1]  
Non-Mission Task Board
The librarians are at their wit's end. There are far too many overdue books signed out right now, and so they have decided: until each and every one is accounted for, no more library access! Got a class you need to do some research for? Tough luck. Want a quiet place to hide from the hustle and bustle of lunch break? That's too bad. Get out there and shake down your fellow classmates and faculty for their tardy books!
Ain't no party like a slumber party! The latest fad of late has been to host secret sleepovers. Unlike the church-imposed roommates from a month or so ago, these are unauthorized get-togethers testing your stealth, comradery, and bravery. After all, it takes guts to follow through with the main event at most of these gatherings, whose main purpose is to perform summoning rituals for tiny 'demons' meant to grant wishes, cause trouble, and anything in between. Are you part of the problem, or are you on the other side wondering 'who keeps summoning these things?!' [Grants Reason +1]
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theofficersacademy · 5 months ago
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Things have been quiet across the continent of Fódlan, physical rebuilding and political reknitting continuing apace even despite midwinter's chill. Actually, the weather's been pretty mild this season, for better or worse. Life goes on, but there is one constant throughout:
you need money!
And, incidentally, so does the church.
Enter: some obscenely rich bloke thinking about buying an island, but they're picky! The island they've settled on is gorgeous but it does have its share of problems - problems that, thankfully, can be washed away with the clink of a few gold pieces. Removing monsters? Easy. Laying down infrastructure? No problem. Transport of expensive cargo? Consider it done!
All of this is where the Church of Seiros comes in, deft faculty in tow - helping out with these commissions is, after all, a good way to ensure the aforementioned faculty continue to get paid. Plus, Garreg Mach needs to ensure they've funds enough if they want to stay in the list of Top 10 Academies To Study At!
A trip to a semi-tropical island in the middle of winter is a nice little bonus, one supposes.
Faculty and Staff Mission: Top up the treasury!
Though the mission is labelled for the “faculty and staff,” this Mission Season is for all muses unaffiliated with the student Houses. So if your muse is affiliated with the Church of Seiros, the Knights of Seiros, the Town of Garreg Mach, Abyss, the Ashen Wolves, or Those Who Slither In The Dark, this is their time to shine!
Like always, threads using tasks from the Faculty and Staff board must contain an Unaffiliated character as a participant (which means that faculty affiliated with any of the three houses do not count), but there are also non-mission tasks available to everyone without restrictions.
Faculty and Staff Mission Task Board
Right, so, about those monsters! It turns out they might be smarter than you are, because you can't just walk up to them and start swinging, and they also look to have little interest in your cute traps and snares. You're going to have to get creative about it, before the hunters become the hunted. [Grants Any Skill +1]
You quickly learn that it isn't just an island you've set foot on - it's a whole archipelago! That said, there are no bridges connecting these separate isles, so when a real nasty storm rides in, sucks your barges out to sea, and leaves you in the lurch... Surely help won't be too far at hand, but in the meantime it's best you do what you can to survive. You know, just in case you've got to hunker down for longer than anticipated.
It's time to put all of your recent building experience to work toward a tried and true marvel in engineering: bridges, intended to connect all of the various islands in the archipelago. This job is a perfect workout for those itching to use their muscles, as there are tons of metal and wood to lug about. The supervisors in charge of the project, however, are a bit demanding. They drive you hard and have even begun prohibiting breaks! Will you write a formal complaint to the eccentric owner of these isles, or will you perhaps instead take matters into your own hands? [Grants Authority +1]
There's something calming about island life when you're not in the thick of work. The odd breaks you've managed to carve out for yourself offer the opportunity for an activity unique to coastal surrounds: exploring tide pools! These little pockets of seawater dot the intertidal zones of the rocky beaches about this section of the archipelago, and are treasure troves of marine microbiomes waiting to be discovered.
If there's one thing the incredibly rich are known to enjoy, it's their exotic imports. This mysterious benefactor of yours is no different; your task for the day is to shuttle some rare creatures from port to the stables. They're perfectly docile, supposedly, but whispers are quick to spread. Those from Magvel recognize Gargoyles and Deathgoyles when they see them, but you don't have to come from afar to know that whiplike tails and talons that can tear through flesh with ease might just spell trouble. Aaanyway, be sure not to harm a hair on these exorbitantly expensive beasts' heads! [Grants Flying +1]
NEW! Rumor has it there is a beautiful cave at the northern end of the archipelago, and if that isn't enough to tempt you, then how about the promise of treasure washed in by the waves? It is not a trek for the faint of heart, however, requiring climbing, rappelling, and even jumps to navigate. Adventurers heading in had best come prepared with plenty of rope, but be warned: though the sights and loot are said to be more than worth the danger, danger indeed there be! You had best not be caught inside after the tide begins to flow. [Grants Bow +1] 
NEW! 'I caught a butterfly fish! Did it change from a caterpillar fish?' ... 'I caught a ray! A few more and I'll have a tan!' ... Such lines as these have been heard shouted from aboard your client's large boats (some strange manner of ship called a 'yacht' apparently), and they all share two things in common - the first being delightful wordplay, and the second, everyone's favorite: it's an ocean fishing tournament, baby! Take these large fancy ships for a spin and see about landing the biggest and rarest catches out there!
NEW! Now that you're done clearing out the monsters, there's a spot of infrastructure you've been asked to attend to. It's not buildings you're constructing on this particular island, however. No, the more you look at the blueprints, the more obvious it is: from pitfalls to swinging axes to strange walls that punch out at you, it's clear what you're doing. You're setting up a maze of traps. At the end of the day though, you're being paid good coin, so you'd better put your back into it, yes? You will, after all, be testing your work for quality assurance. [Grants Lance +1]
Non-Mission Task Board
Trends are cyclical, so they say. The latest and greatest in fads sweeping Garreg Mach is the return of ~penpals~ except, erm, this time it isn't just for fun. No, this time it's a school-wide assignment! Students (and faculty!) are intended to be paired at random, so you could wind up with just about anyone as your partner. Of course, if you'd rather exchange letters with your friends, there's nothing saying you can't rig the system just a little...
Every year it's the same: there is a need for voluntolds-- ahem, volunteers-- to clean up after the Ethereal Ball has rung its last, and this iteration is no exception. Between food fights and burn marks, there is much to tend to. Worried about being shorthanded, the Church has come up with a fun little game: the more you clean, the more points you rack up! At the end, those with the most points can supposedly look forward to a reward, although... No one really knows what the exact reward in question is supposed to be...
Master your fears, lest they master you. A strange guru has just pulled into town, here to spread his agenda of curing people of their fears. For a small fee, he will treat you with exposure therapy, pushing your greatest ick into your face until you are forced to accept it. Scared of creepy crawlies? He's got those. Heights bothering you? He has a course. Existential dread weighing on your shoulders? He might have to check the back. Come on down and get your remedy today! [Grants Faith +1]
Brace yourselves for the arrival of the Garreg Mach Chronicle, the monastery's brand new tabloid, premiering post-Ethereal Ball. Coincidence? Probably not! They do however have one problem needing solved before they can launch: a lack of proper news-worthy stories. Grab your parchment and pens and maybe a friend and get after them 'scoops'!
Who doesn't love learning about epic battles of yore from various other continents? But everybody knows that sitting around reading dusty history books is dull; instead, you are being made to reenact your assigned battle yourselves in a show-and-tell to the rest of the class. The seminar leader has even provided a dress-up box to aid you in your endeavors. [Grants Heavy Armor +1]
NEW! The librarians are at their wit's end. There are far too many overdue books signed out right now, and so they have decided: until each and every one is accounted for, no more library access! Got a class you need to do some research for? Tough luck. Want a quiet place to hide from the hustle and bustle of lunch break? That's too bad. Get out there and shake down your fellow classmates and faculty for their tardy books!
NEW! Ain't no party like a slumber party! The latest fad of late has been to host secret sleepovers. Unlike the church-imposed roommates from a month or so ago, these are unauthorized get-togethers testing your stealth, comradery, and bravery. After all, it takes guts to follow through with the main event at most of these gatherings, whose main purpose is to perform summoning rituals for tiny 'demons' meant to grant wishes, cause trouble, and anything in between. Are you part of the problem, or are you on the other side wondering 'who keeps summoning these things?!' [Grants Reason +1]
Frequently Asked Questions
How does the divided task board work?
This season’s mission is assigned to the Unaffiliated Muses. Therefore, tasks from the ‘Faculty and Staff Mission Task Board’ must be undertaken by someone that is affiliated with the Church of Seiros, the Knights of Seiros, the Town of Garreg Mach, the Underground Citizens, the Ashen Wolves, or Those Who Slither in the Dark. However, they may choose to perform the task with someone who is not from their group as well. In logistical terms, this means that if you play a non-Unaffiliated muse and want to do a mission task, you must ask someone who plays an Unaffiliated muse to thread with you. All thread participants will still receive any skill point rewards. Tasks from the ‘Non-Mission Task Board’ have no house restriction and can be undertaken by anyone.
These aren’t the only threads I can do, right?
Of course not! These are just prompts to help give some ideas of possibilities. You’re always free and encouraged to make up your own threads.
If my muse is not an Unaffiliated muse, can I still write an open starter for the mission tasks?
Yes, but only the non-mission tasks. Your character must be Unaffiliated to write an open starter for this season’s mission.
How do I claim the skill points?
In order to qualify for the skill point, the thread must clearly allude to the listed task and preferably feature the task being completed. You do not need to message the masterlist to claim your skill point.
Can I only do one task?
Nope, you can do as many as you’d like with as many different partners as you’d like! You can do the same task with more than one person! However, you can only claim any skill point once.
What if my partner leaves or drops a skill point thread?
If the dropped thread has at least 2 reblogs and you have hit at least 400 words on your end, you may still claim the skill point.
Remember to use (and track!) the #toa open tag for any open threads, and you can also post a link to your open thread on the appropriate Discord channel! If you have any other questions or concerns, shoot us a message through the masterlist or on Discord!
- The House Leaders
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theofficersacademy · 6 months ago
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The Alliance is vast and carries with it a bounty of talent and resources of all kinds, as varied as the people that make it up. Although tradition is what makes a history, it is the innovation and cunning of its people that create a brand new future, and time spent in Fódlan's eastern territories shows the fire of Leicester on prominent display.
No matter what may come their way, Leicester's ambition does not falter. They refuse to be seen as idle or lesser than the Empire and the Kingdom, and this showboating is not just a celebration of everything the Alliance has to offer but also a warning for the other nations: watch out.
Fódlan will change. It is just a matter of who will be able to keep up and who shall be forced to be left behind...
Additions to the Mission Board
Golden Deer Mission Board
Though House Gloucester has outmatched House Ordelia the past few years, suddenly, the latter has taken back its crown as the Alliance's leading agricultural haven, boasting production numbers never before seen by any territory in the entire continent! You arrive just in time to see such a grand harvest with every street in the region offering up the finest produce and culinary delights this season. It's a heaven for any foodie, truly, but the new farming techniques used to encourage this growth are nothing to sneeze at either! Take a step through these fertile farmlands and see the return of House Ordelia's finest, and, hey, why not take a sip of their famous luxury spirits while you're here too? [Grants Lance +1]  
While traveling through Edmund territory, your party discovers a funeral is being held for a local said to have been granted two lives. Well-liked by his neighbors, he was originally a man fighting underneath House Goneril before he was mortally wounded. Washed up along the sea in Edmund, he was saved by a mysterious woman after being given a vial of red liquid, but before he could thank her, his savior had disappeared. He supposedly spent his second life trying to track her down, but he never revealed whether or not he did. By pure coincidence, you overhear plans to ransack his home to try and find a hint to the woman and her life-giving vial. Shall you follow them to try and gain a chance to extend a person's life beyond what's natural? Or do you seek to protect a dead man's secrets? Or shall you leave behind this sorry tale, allowing fate to do what it shall, opposite of what that woman had done for the man with two lives?  
The thing that sets the Leicester Alliance apart from the other two big powers of Fódlan is its system as a confederacy. Whenever an issue arises, the five most prominent house heads, otherwise known as the Five Great Lords, come to meet in a roundtable conference. For this month, they are opening their discussion to be spectated and assisted by the visiting students of the Golden Deer house to prove the strength of their wits and their political system in comparison to that of others. Here is the real battleground of the Alliance where the strength of many perspectives come together to clash and concede until the best possible solution to any problem arises! Do you have what it takes to keep up?  
Non-Mission Task Board
Nobody can seem to agree behind the why - is it pest control? a social experiment? renovations? - but the reality of the matter is: you've got a new roommate for the month, and you've little choice in the matter. Will you get along with your new pal, or are you going to be at odds the whole time?  
A new pastime has cropped up within Garreg Mach as the days turn more peaceful: expeditions! Every day, more and more people invite an ally to a private outing, first taking a journey via horseback to a more scenic location like the plains, forest, mountains, or a waterfront. From there they dismount and have a little teatime for two. With the Ethereal Ball just around the corner, plenty use these expeditions to get in another person's good graces before the big night, but regardless of your motivation, it just might be a great way to increase your bond with someone you've had your eye on lately! [Grants Riding +1]
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theofficersacademy · 7 months ago
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With peace comes prosperity. Fódlan appears to have reached a calm not experienced in many moons... Sike! With the recent discovery of their leading house's heir and the space to breathe, the Leicester Alliance finds itself hungry for the chance to show just how well it's doing in these conditions, pulling themselves up to such a degree of good tidings and growth that it just might be able to usurp both the Empire and Kingdom as a major power on this continent.
Where those two countries have been focused on finding ways to recuperate from their recent conflicts, the Alliance's various nobles have found exciting new discoveries and developed themselves to truly stand out over the last couple months and are far from calm! In collaboration with Garreg Mach to help introduce its many exchange students to Fódlan's radiance and might, Leicester invites the Golden Deer house to visit and see this splendor for themselves, each territory ready to accommodate the students and their plus ones.
Come and travel east, and experience firsthand just what the Alliance is all about!
Golden Deer Mission: Discover what Leicester has to offer!
GD Mission Task Board
House Riegan has long benefitted from holding lands and seas alike blessed with plenty and its manufacturers and traders are the cream of the crop when it comes to the Alliance. Its only weakness lies in its lack of mineral resources but no more! Recent sightings unearth a mine never before excavated. Quickly, the duchy moves to investigate it for if there might be anything of worth to fully cement it as unbeatable compared to all the other Alliance territories. However, it proves to be in a dangerous spot, leaving all curious onlookers to be unable to even get close as the company in charge of searching it blocks off all parties not hired for the mission. Perhaps the promise of something new and exciting tantalizes you to try and sneak past them anyhow, or could it be that you are concerned for the miners' sakes? Could this sudden mine be too good to be true? Only one way to find out... [Grants Axe +1]
The industrious House Gloucester prides itself on what it can do with its resources, touting itself as the leading commercial force in all of the Alliance. Come to Edgaria and see its blend of financial success as well as its great swaths of artistic talent all in one place! Merchants and artists of all sorts set up shop in the county's capitol, eager to show off its many one-of-a-kind pieces. For any undiscovered talents, you just might be able to catch the eye of a master here if you play your cards right...
The margraviate of House Edmund emphasizes fair use of its personal harbors, allowing for trade to flourish and build its margrave into one of the Alliance's leading men. However, such success inevitably catches the eye of the pirates swirling around its many islands. With such scoundrels, Sreng, and even the Almyran Navy all close by, Margrave Edmund has used his fortunes to build what he boasts to be the most fortified and intimidating sea vessels that have ever graced this earth all in the name of protecting his mercantile utopia. He is so confident in their glory that he invites those staying on his lands to take a joy ride out to the nearby waters and take out a few pirates themselves, if they so please! [Grants Heavy Armor +1]
Ailell, the Valley of Torment, is said to have once been used as a training grounds for monks as well as a place for the Goddess to burn corrupt maidens with her heavenly light, but few nowadays can attest to the veracity of such claims seeing as how almost nobody who treasures their own life dares to step foot anywhere near Ailell. However, new magical developments from House Daphnel have created a spell that allows a person to withstand even the hottest of flames so long as it's casted regularly! Brave souls are encouraged to see the miraculous effects of such magic themselves and trek into these once terrifying lands. With any luck, you might even run into one of these fabled, hardened monks yourself! Or perhaps you might be able to save a beautiful, wayward maiden from being burned from the Goddess' judgment? [Grants Faith +1]
Every fashionable noble worth their own salt on Fódlan wears jewelry made with rare gemstones sourced directly from House Goneril's duchy. Even outside of the Alliance, the subject of every party this past moon has been about the discovery of a new gemstone dubbed, 'The Goddess' Tears,' found recently in Fódlan's Throat. Appraisers, jewelers, and mages alike experiment with the new mineral, eager to all find out as much as they can about it and what applications it might be used in. For just the right idea, House Goneril is willing to offer a handsome sum of money to any particularly inventive minds with the brightest concept of what to do with it...
NEW! Though House Gloucester has outmatched House Ordelia the past few years, suddenly, the latter has taken back its crown as the Alliance's leading agricultural haven, boasting production numbers never before seen by any territory in the entire continent! You arrive just in time to see such a grand harvest with every street in the region offering up the finest produce and culinary delights this season. It's a heaven for any foodie, truly, but the new farming techniques used to encourage this growth are nothing to sneeze at either! Take a step through these fertile farmlands and see the return of House Ordelia's finest, and, hey, why not take a sip of their famous luxury spirits while you're here too? [Grants Lance +1]
NEW! While traveling through Edmund territory, your party discovers a funeral is being held for a local said to have been granted two lives. Well-liked by his neighbors, he was originally a man fighting underneath House Goneril before he was mortally wounded. Washed up along the sea in Edmund, he was saved by a mysterious woman after being given a vial of red liquid, but before he could thank her, his savior had disappeared. He supposedly spent his second life trying to track her down, but he never revealed whether or not he did. By pure coincidence, you overhear plans to ransack his home to try and find a hint to the woman and her life-giving vial. Shall you follow them to try and gain a chance to extend a person's life beyond what's natural? Or do you seek to protect a dead man's secrets? Or shall you leave behind this sorry tale, allowing fate to do what it shall, opposite of what that woman had done for the man with two lives?
NEW! The thing that sets the Leicester Alliance apart from the other two big powers of Fódlan is its system as a confederacy. Whenever an issue arises, the five most prominent house heads, otherwise known as the Five Great Lords, come to meet in a roundtable conference. For this month, they are opening their discussion to be spectated and assisted by the visiting students of the Golden Deer house to prove the strength of their wits and their political system in comparison to that of others. Here is the real battleground of the Alliance where the strength of many perspectives come together to clash and concede until the best possible solution to any problem arises! Do you have what it takes to keep up?
Non-Mission Task Board
An alumna of The Officers Academy, nostalgic for her final Ethereal Ball two years ago, returns to the monastery with an attempt to recreate the miracle invention that had captured her heart those many seasons ago: the photo-artifex! She has toiled away with her light magic and has at last made a replica of the machine, allowing for her to take "photos," magical images that capture a scene forever in physical form. She also has brought along her own version of the "artifex-box," a booth that fits only two people but creates a string of multiple photos. Eager to test it out to see if she might have her devices ready in time for the next Ethereal Ball, she puts out a notice in the monastery's dining hall for any willing volunteers… She promises those who do will get to keep the photos of their likenesses for free, of course!
With the hunting season coming in full swing, local vendors set up shop throughout many backroad towns and villages, chanting about their prices and deals on equipment and the lot of it. One vendor even declares that she carries with her a bow of a legendary Leicester hunter who felled a golden stag. She’s offering this bow at half price…if you can bring her an equally legendary creature of game as the legendary hunter once did. [Grants Bow +1]
The rat orchestra from last year's Ethereal ball is apparently back and looking for work again. That's the only explanation you can think of, anyway, when you start hearing rumors about rodents gathering in some out-of-the-way alley in town to play music on instruments stolen from the monastery. At the same time, a second rumor has started up: students have reported hearing a long C-sharp before going to bed at night, only to discover the next morning that one of their classmates has gone missing! That's three in the span of a week so far. Are these things related? The Knights won't get involved and the monastery staff appears unbothered, so you decide to take these matters into your own hands. [Grants Sword +1]
It's Club Rush at the Officers Academy! Some new clubs have popped up at the monastery and are looking to drum up new members -- cooking, equestrian, languages, to name a few. If you're looking to make some new friends, these are a great place to start! (Don't mind the hazing rituals!)
Partly as a way to recruit new members, and partly as a way to showcase their newest inventions, the Bewitching Oblivion of Magitransience Society (BOOMS, for short) has been holding impromptu magic shows that begin and end seemingly at random. The club specializes in lighting up the night sky with displays of multi-colored fire magic, and they wish to put on an unforgettable display for the whole monastery. Are you willing to help out with the launchers, rockets, and other displays? Or report them to the Knights for causing a disturbance? Whatever you choose to do, be careful that it doesn't explode in your face.
NEW! Nobody can seem to agree behind the why - is it pest control? a social experiment? renovations? - but the reality of the matter is: you've got a new roommate for the month, and you've little choice in the matter. Will you get along with your new pal, or are you going to be at odds the whole time?
NEW! A new pastime has cropped up within Garreg Mach as the days turn more peaceful: expeditions! Every day, more and more people invite an ally to a private outing, first taking a journey via horseback to a more scenic location like the plains, forest, mountains, or a waterfront. From there they dismount and have a little teatime for two. With the Ethereal Ball just around the corner, plenty use these expeditions to get in another person's good graces before the big night, but regardless of your motivation, it just might be a great way to increase your bond with someone you've had your eye on lately! [Grants Riding +1]
Frequently Asked Questions
How does the divided task board work?
This season’s mission is assigned to the Golden Deer muses. Therefore, tasks from the ‘Golden Deer Mission Task Board’ must be undertaken by someone that is affiliated with the Golden Deer house. However, they may choose to perform the task with someone who is not from their group as well. In logistical terms, this means that if you play a non-GD muse and want to do a mission task, you must ask someone who plays a Golden Deer muse to thread with you. All thread participants will still receive any skill point rewards. Tasks from the ‘Non-Mission Task Board’ have no house restriction and can be undertaken by anyone.
These aren’t the only threads I can do, right?
Of course not! These are just prompts to help give some ideas of possibilities. You’re always free and encouraged to make up your own threads.
If my muse is not a Golden Deer muse, can I still write an open starter for the mission tasks?
Yes, but only the non-mission tasks. Your character must be affiliated with the Golden Deer to write an open starter for this season’s mission.
How do I claim the skill points?
In order to qualify for the skill point, the thread must clearly allude to the listed task and preferably feature the task being completed. You do not need to message the masterlist to claim your skill point.
Can I only do one task?
Nope, you can do as many as you’d like with as many different partners as you’d like! You can do the same task with more than one person! However, you can only claim any skill points once.
What if my partner leaves or drops a skill point thread?
If the dropped thread has at least 2 reblogs and you have hit at least 400 words on your end, you may still claim the skill point. Remember to use (and track!) the #toa open tag for any open threads, and you can also post a link to your open thread on the appropriate Discord channel! If you have any other questions or concerns, shoot us a message through the masterlist or on Discord!
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theofficersacademy · 8 months ago
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Convinced at last to hope that things are turning around, that there might be no more threat on the horizon, the city of Fhirdiad comes to life at night, inviting all to partake in a casual festival to say farewell to old worries and welcome in the new peace. Food stalls line the streets, a few fledgling buskers look for some coin, and students and professors from the School of Sorcery are even putting on a display of recreational magic meant only to invigorate the soul and bedazzle the eyes! In the last few days before your return to the monastery, you see the signs of something happier on the horizon where things had seemed so desolate in the weeks before.
Slowly but surely, things can recover. Change may not be fully here yet, may not have reached every corner of the continent, but so long as there is a spark of hope somewhere, perhaps it too can spread.
Additions to the Mission Board
Blue Lions Mission Board
The big centerpiece for the impromptu festival is meant to be the magic show put on by those at the School of Sorcery! It turns out, however, this is also meant to double as advertising to get new students and attention onto their prestigious academy. You may not be in any rush to transfer, but the students and faculty are still eager to help teach anyone how to cast these entertaining spells. Care to try your own hand at making a spectacle? [Grants Reason +1]  
Given that this is a one-time kind of event concocted not too long ago with far more people present in Fhirdiad than normal, the preparations for the festival are a bit more... rushed and short-handed. They could use any extra hands they can get, helping to gather and move about furniture, do last minute decorations and repairs on stalls, and helping prep food to be served the day of. Who knows? Maybe your volunteer efforts will get repaid the night of the festival!  
It's been a hard year. You and your allies - not to mention the people you've been helping for the past month - are exhausted, but maybe a party is just what you need. It's been ages since you last got to relax like this that you almost forget how to do it, but who knows when the next major disaster will strike Fódlan (you hope not any time soon) so you try your best to take advantage of the moment. Grab a friend or two and pursue the decorated streets of Fhirdiad, admiring the way the impromptu celebration has come together despite the rush and lack of planning, partaking in various foods, dancing in the market square, or maybe even trying your hand at some local crafts.  
Non-Mission Task Board
A strange commission has arrived at the Officers Academy: The Duke of a lesser house in Adrestia has recently unearthed a family heirloom believed to have disappeared along with his great-grandfather shortly before their family fell into disgrace, and he desires a handful of "Reason-gifted individuals" to assist him. Although the details were vague, you accept the commission nonetheless and arrive at his home where he welcomes you cordially. You notice that he is much younger than you anticipated, and quite beautiful. The family heirloom, he explains to you, is some sort of alchemical recipe for a potion that can transform one's visage into the epitome of beauty. Well, that explains his appearance. He wants your help adjusting and testing its recipe, while he devises a way to market it to the masses. However, that night as you're returning to your room, you catch sight of the Duke's shadow from his room, writhing in pain. You glimpse the twisted figure of a monster before the door slams shut and glass shatters behind it. Yet, by morning, everything appears normal again, the Duke included. Will you stay to uncover the mystery? Or will you find a way to get out of the commission you volunteered for?  
ME HIT ROCK! Come one, come all, to test your might at Fodlan's annual rock-smashing competition! The catch? This year, the armory has kindly lent participants a wide selection of armored gloves to bash through boulders with. Pick a set, and get to punching! Whoever can break the biggest and sturdiest rock wins! [Grants Gauntlets +1]
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theofficersacademy · 9 months ago
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For many of you, it feels like you've been away from the monastery for ages. With the tears in the sky now gone and the continent returning to equilibrium, you feel as if you may have a moment to relax and breathe. The rainy season soon sets in to throw a somber hue over the land, however, and the church reminds you that there is still much to do, as the damage from the previous months' civil unrest still needs mending.
Quelling the flames of rebellion, soothing the widespread fear that the world was ending, and helping rebuild trust takes time. The Church spares little effort trying to dispatch aid and eyes to all corners of Fódlan, but Faerghus still sends request for more hands. The students of the Blue Lions house answer the call, many of which are eager to return to their homeland to assess the damage for themselves.
Blue Lions Mission: Assist with the continent's recovery!
BL Mission Task Board
Upon arriving in the Kingdom of Faerghus, it is evident that those tasked with guarding its borders are pleased to see Blue Lions students coming to help bolster their efforts. Many of the border guards are convinced that the turmoil in neighboring regions will cause criminals to be deported and instead sent to Faerghus, upending what peace they have left. Before you can make it much farther into the Kingdom, they persuade you (quite forcefully) to help fortify their defense. [Grants Heavy Armor +1]
While the church's eyes remained on eastern Adrestia this past season, scoundrels have been able to let loose in Faerghus and raid its towns with little retribution. Some that were better off could hold their own against these thieves and brigands, while poorer villages were all but razed to the ground. The Church insists that you help repair buildings and homes. There's even a local knight with carpentry experience willing to help show you the ropes. [Grants Axe +1]
In the midst of rebuilding both towns and relationships, there are those who would yet seek to cause trouble: namely, the notorious Hag and Mag. They've been appearing in wanted posters all over Faerghus, and it appears their capture - dead or alive - will fetch a pretty penny. Will you go on behalf of the church, or is the bounty perhaps more appealing than your academy wages & grades?
In one city, public opinion on how a handful of newly-caught ruffians should be punished appears to be split. One group calls for their execution, since two of the men on trial have been blamed for robbery and arson, but others believe that death is too good for the likes of them. On the day of their execution, there's a riot in the city. Will you join it or will you watch until the fires burn out?
With an uneasy peace settling back over Fódlan, many soldiers that had been conscripted by paranoid nobles are now being sent home. However, some had seen this as their big chance to become knights and to make something more of themselves. They're unwilling to let go of their training, and reports of these ex-soldiers convening together late at night reaches you and your party. Upon investigation, the ex-soldiers ask you to join them in these sessions, hoping either to learn from you, to practice with you, or to simply get a good word in with the Knights of Seiros. They ask for a future, having been robbed of one already, but do you really have any place to give them one? [Grants Any Skill +1]
NEW! The big centerpiece for the impromptu festival is meant to be the magic show put on by those at the School of Sorcery! It turns out, however, this is also meant to double as advertising to get new students and attention onto their prestigious academy. You may not be in any rush to transfer, but the students and faculty are still eager to help teach anyone how to cast these entertaining spells. Care to try your own hand at making a spectacle? [Grants Reason +1]
NEW! Given that this is a one-time kind of event concocted not too long ago with far more people present in Fhirdiad than normal, the preparations for the festival are a bit more... rushed and short-handed. They could use any extra hands they can get, helping to gather and move about furniture, do last minute decorations and repairs on stalls, and helping prep food to be served the day of. Who knows? Maybe your volunteer efforts will get repaid the night of the festival!
NEW! It's been a hard year. You and your allies - not to mention the people you've been helping for the past month - are exhausted, but maybe a party is just what you need. It's been ages since you last got to relax like this that you almost forget how to do it, but who knows when the next major disaster will strike Fódlan (you hope not any time soon) so you try your best to take advantage of the moment. Grab a friend or two and pursue the decorated streets of Fhirdiad, admiring the way the impromptu celebration has come together despite the rush and lack of planning, partaking in various foods, dancing in the market square, or maybe even trying your hand at some local crafts.
Non-Mission Task Board
With the coming of peace, it allows people time again to enjoy leisurely pursuits. Art appreciation and games return. One noble re-introduces an old deck of cards, each painted with a monster, spell, or trap, to the people of Garreg Mach and the game spreads like wildfire again. Everyone scrambles to dig out their own decks, or gather new ones, and become the most powerful summoner on the continent. Merchants and artists even begin to sell new sets, breathing life into the game for those who had played it the first time, and providing a fresh entry point for newcomers as well. Care for a game? [Grants Authority +1]
Pasithee has been brought back to the monastery and locked away, but the guards who watch the entrance to the dungeons are in need of a couple of people to fill certain night shifts. You didn't even know that the monastery had a dungeon, much less one as high-security as this, but given that guarding the door is the easiest of the security jobs here, you don't expect that you'll see much in the way of secrets here. Nevertheless, volunteering might get you something down the line. Or maybe a peek at the monastery's powerful new prisoner.
Seminars are encouraged at the monastery. They help others learn from their peers while strengthening friendship at the same time. Well... most seminars. This seminar, on the other hand, is on... the basis of keeping one's composure? That's what the paper says, after all. "Learn how to withstand interrogations that may test your emotional and physical strength." What wasn't included in the description was that the instructor would attack you the moment you arrived at the meeting place! By their words, they'll chase you and your partner through a booby-trapped forest to raise the tension, but if you're caught... Well, they only smile at you and count down. [Grants Sword +1]
With many of your allies injured in the last mission, the infirmary is completely full. Those who managed to escape without much injury, or those who remained at the monastery this past month can try to alleviate some of the nurses' work by tending to their friends and loved ones. Or maybe, when no one is watching, you take your chance to rub salt in an old enemy's wounds.
A strange club of occult-enthusiasts calling themselves "The Ghosthunters" suddenly appears and attempts to scout some help for the investigation of an old, almost completely disfigured statue in the middle of the forest. They claim there have been multiple sightings of the "ghost" in this area, and that it has something to do with the statue. Or it could be a wild boar scaring some villagers at night, but The Ghosthunters are one-hundread-percent sure that it's a ghost. Grab your ghost-hunting equipment (a pair of good boots and a regular weapon, really) and a friend if you're feeling scared, and unravel the mystery behind this rumor!
NEW! A strange commission has arrived at the Officers Academy: The Duke of a lesser house in Adrestia has recently unearthed a family heirloom believed to have disappeared along with his great-grandfather shortly before their family fell into disgrace, and he desires a handful of "Reason-gifted individuals" to assist him. Although the details were vague, you accept the commission nonetheless and arrive at his home where he welcomes you cordially. You notice that he is much younger than you anticipated, and quite beautiful. The family heirloom, he explains to you, is some sort of alchemical recipe for a potion that can transform one's visage into the epitome of beauty. Well, that explains his appearance. He wants your help adjusting and testing its recipe, while he devises a way to market it to the masses. However, that night as you're returning to your room, you catch sight of the Duke's shadow from his room, writhing in pain. You glimpse the twisted figure of a monster before the door slams shut and glass shatters behind it. Yet, by morning, everything appears normal again, the Duke included. Will you stay to uncover the mystery? Or will you find a way to get out of the commission you volunteered for?
NEW! ME HIT ROCK! Come one, come all, to test your might at Fodlan's annual rock-smashing competition! The catch? This year, the armory has kindly lent participants a wide selection of armored gloves to bash through boulders with. Pick a set, and get to punching! Whoever can break the biggest and sturdiest rock wins! [Grants Gauntlets +1]
Frequently Asked Questions
How does the divided task board work?
This season’s mission is assigned to the Blue Lions muses. Therefore, tasks from the ‘Blue Lions Mission Task Board’ must be undertaken by someone that is affiliated with the Blue Lions house. However, they may choose to perform the task with someone who is not from their group as well. In logistical terms, this means that if you play a non-BL muse and want to do a mission task, you must ask someone who plays a Blue Lions muse to thread with you. All thread participants will still receive any skill point rewards. Tasks from the ‘Non-Mission Task Board’ have no house restriction and can be undertaken by anyone.
These aren’t the only threads I can do, right?
Of course not! These are just prompts to help give some ideas of possibilities. You’re always free and encouraged to make up your own threads.
If my muse is not a Blue Lions muse, can I still write an open starter for the mission tasks?
Yes, but only the non-mission tasks. Your character must be affiliated with the Blue Lions to write an open starter for this season’s mission.
How do I claim the skill points?
In order to qualify for the skill point, the thread must clearly allude to the listed task and preferably feature the task being completed. You do not need to message the masterlist to claim your skill point.
Can I only do one task?
Nope, you can do as many as you’d like with as many different partners as you’d like! You can do the same task with more than one person! However, you can only claim any skill points once.
What if my partner leaves or drops a skill point thread?
If the dropped thread has at least 2 reblogs and you have hit at least 400 words on your end, you may still claim the skill point. Remember to use (and track!) the #toa open tag for any open threads, and you can also post a link to your open thread on the appropriate Discord channel! If you have any other questions or concerns, shoot us a message through the masterlist or on Discord!
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theofficersacademy · 11 months ago
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Just as suddenly as the tears in the sky had appeared, they rip all the way open to a sky that looks dimmer than you remember. Summer stormclouds have come to settle over Fódlan, dark, heavy, and ominous, but the rain has yet to come. It feels as if the world is simply waiting.
The rest of Fódlan is still as tense as ever though. The disputes between the commonfolk and their lords rage on, and once-honest individuals have now turned to thieving and crime. No one seems to trust each other anymore as the continent fractures as if on the brink of civil war.
Additions to the Mission Board
Black Eagles Mission Board
As lords hoard more supplies to stockpile for future conflicts and increase patrols on their borders, families are left with less in their finances so that their governing bodies can fund these services. Finding it difficult to make ends meet, children are now taking on jobs younger and younger to support their households. Some parents have requested strong, capable bodyguards to escort their children and make sure they get home safely from work as the adults no longer have the time to.
A band of mages commissioned by the nearby lord has been experimenting for their latest commission work when suddenly disaster strikes. Their spells go haywire, exploding and devastating the building they had been working in and many of those in the organization themselves. However, none of them are receiving medical aid, the entire town turning them away and the lord being unwilling to pay for their expenses seeing as they have yet to produce a finished work. It looks as if they could use the extra hands and medical attention if you could spare it... [Grants Faith +1]
By now, it's hard to tell if reality is reality, or if you're in yet another illusion created by Pasithee. Did you ever leave Rusalka? While this world looks far too gritty and bleak to be a dream, you decide to find a way to test nonetheless. Maybe the invention of an illusion-shattering spell will come in handy in the future, or maybe you'll try the old-fashioned way: finding all the ways to get yourself hurt. Whatever the case, two heads are better than one, and maybe your friend will stop you from doing something you'll truly regret.
Non-Mission Task Board
It feels as though time is slipping away, and it's not just you. Many of the Garreg Mach townsfolk are convinced it is the time of year to celebrate winter festivities - and yet, it is but early summer! Murmurs of unease whisper still amongst the people, despite the fact the gashes in the sky have disappeared, so... maybe something like this is exactly what they need... but what if it's a wake-up call they truly require? Will you spoil the fun, or will you join in?
Rumor is that there have been sightings over the many years of nine flying horses in the sky... but the catch is none of these horses have wings! Additionally, these creatures are purportedly quite elusive and only appear one night every year. Could they even be real? Most people used to write them off as just a mere fairy tale, but as everyone prepares for impending trouble, some are desperate to get their hands on magical creatures by any means necessary. Some wish to sell it to help stock up in other places, others want to conquer one as their own mount to have an upper-hand in battle. No matter the motivation, the hunt for the mythical has become real, and the bounties have been set. Whether in the sky or on the ground, it's near impossible to avoid these zealous searches, and if you happen to own a wingless horse, you may very well find yourself on the unfortunate end of one of these hunts... [Grants Flying +1]
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theofficersacademy · 1 year ago
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You return to your dormitories or wherever you call home here in Garreg Mach monastery and fall asleep just as you have every night for the last two moons: peacefully and easily. The humdrum of daily life has consigned Pasithee and her threats to the world of dreams, along with the elaborate illusion that had returned you briefly to your homelands. With the cool spring breeze coming in through your window and the full moon high in the clear sky, sleep comes to you almost at once.
You awaken to the sound of shouting. A crowd is making demands in the street below. Others are crying out in the courtyard, "Look up there! What is that!?" You peer out your window to a world that feels different than the one you had fallen asleep in. A thick layer of grey clouds has blotted out the sky and the sun, shrouding the monastery in a timeless fugue, but you look up at them nonetheless. Three long gashes open parts of the sky up to unfathomable darkness, tattered around its edge like tears in fabric. "What is that?" you wonder in sync with the cries from below.
But you think you might know.
Black Eagles Mission: Quell public panic!
The world is in a state of disarray and the peace of yesterday is long gone now. The church calls together the Black Eagle house to deal with the panic that has ignited across Fódlan. Oddly, these problems seem to have been growing for months, not days. No one seems to trust each other, and the sensation of helplessness that coils around your chest when you realize that you are just one small group seems almost unbearable, but you try to help nonetheless.
BE Mission Task Board
No matter where you go, everyone seems convinced that these are unsafe times and everyone wants a little extra security— some want it directly in their hands even. It's no shock then that there are rumors of an arms dealer smuggling weapons through the port. If left unchecked, something could happen between civilians or worse, all these weapons could be used to outfit a nearby noble's independent army, giving an opportunity for a more widespread assault. Finding out where these weapons are coming from and who they're going to might be in the continent's best interest then. [Grants Reason +1]
Lately, complaints from the Duchy of Aegir have reached all students whose relatives live there, all connected by their discontent with the new absurdly high taxes compared to before. The well-to-do are making a fuss, and those with even less are having an even harder time with it. Consequently, rumors begin to break of the commoners of Aegir banding together to revolt. Perhaps it might be best to intervene in some way…
One of the largest farms in the Adrestian countryside has recently been ravaged, ruining an entire season's potential yields. Signs of crops being trampled and rows of plants being burnt to no more than lines of ash suggest sabotage, and so the farmers are pointing fingers at anyone and everyone that could potentially fit the bill of saboteur. If you can't fix the problem, the farmhands are demanding you at least find the culprit or they'll find them themselves, but with their pitchforks at the ready. Can their sense of 'justice' truly be relied upon right now?
A once flourishing village finds itself with no drinking water from any of its typical sources. Meanwhile, their struggling neighbor has uncharacteristically begun to prosper, having plenty of clean drinking water for themselves. Though they could share the water, the two villages refuse, claiming that historically doing so only leads to both not having enough to supply for their own. As things stand, conflict seems inevitable… [Grants Authority +1]
While traveling outside of the monastery, you might need to find some establishment where you can sit down and eat. However, there's been stories of an increase in street brawls breaking out as of late. Supposedly, ruffians have started making trouble with family businesses, finding any complaint they can possibly make with the service to justify bargaining for free goods, and if the business resists, then it comes to a matter of hands being thrown. Even a simple lunch can end with a fist fight nowadays… [Grants Gauntlets +1]
Non-Mission Task Board
The idyllic past two months feel like a dream - and maybe they were - as the perpetual stormclouds holding steady and inert over the sky seem to blanket you in a world of foreboding. Pasithee is likely preparing an attack, so the bishops of the church say, and the monastery needs its defenses shored just in case. It will take every free hand to gather weapons for the strongholds and fill sandbags in the event of all-out war. Everything you've learned from your classes so far will finally have a practical use. Make sure you and your allies are battle-ready. [Grants Lance +1]
Days pass and the strange tears in the sky have not yet closed up. In fact, they seem to be growing larger, or maybe your mind is playing tricks on you. When you find yourself with a free day, you decide to gather a reliable companion or two to climb the tallest point you can find and try to get a better look at what lies on the other side.
The meals in the dining hall have been getting smaller and smaller, and less and less extravagant as ingredients are shifted for the use of making rations. The kitchen has banned hobbyist cooks to prevent a waste of supplies, which means, if you're an aspiring cook, you have to find other ways to procure your ingredients, or if you're just a picky eater, you'll need to consult with your allies for creative ways to dress up your rations. Some even resort to making bets and dares in order to force others to give up their portions.
Someone - or something - has been disturbing graves in the monastery's graveyard. The knights are busy with preparations for the monastery's defenses, and so patrols to the site have not been a priority. If you have some rare free time, would you bring peace back to these departed souls? Then find the culprit, even if it means having to spend the night surrounded by the dead.
Amid all the gloom and doom, there have been rumours of a pop-up ice cream parlor come to lighten the mood. Trouble is, it's a fairly exclusive set-up, and is never seen twice in the same place. Maybe you've been lucky enough to receive an invitation, or have a friend who can show you the way. The Ice Creamatory welcomes all who should find their way. But as you leave, delicious treat in hand, one of the letters on the sign falls, revealing the shop's true name: The Ice Crematory - which begs the question: just what have you all actually been eating...? Better go stop the shopkeeper from running if you'd like to find out. [Grants Riding +1]
Frequently Asked Questions
How does the divided task board work?
This season’s mission is assigned to the Black Eagles muses. Therefore, tasks from the ‘Black Eagles Mission Task Board’ must be undertaken by someone that is affiliated with the Black Eagles house. However, they may choose to perform the task with someone who is not from their group as well. In logistical terms, this means that if you play a non-BE muse and want to do a mission task, you must ask someone who plays a Black Eagles muse to thread with you. All thread participants will still receive any skill point rewards. Tasks from the ‘Non-Mission Task Board’ have no house restriction and can be undertaken by anyone.
These aren’t the only threads I can do, right?
Of course not! These are just prompts to help give some ideas of possibilities. You’re always free and encouraged to make up your own threads.
If my muse is not a Black Eagles muse, can I still write an open starter for the mission tasks?
Yes, but only the non-mission tasks. Your character must be affiliated with the Black Eagles to write an open starter for this season’s mission.
How do I claim the skill points?
In order to qualify for the skill point, the thread must clearly allude to the listed task and preferably feature the task being completed. However, you can still claim the skill point if your characters narratively fail. You do not need to message the masterlist to claim your skill point.
Can I only do one task?
Nope, you can do as many as you’d like with as many different partners as you’d like! You can do the same task with more than one person! However, you can only claim any skill points once.
Remember to use (and track!) the #toa open tag for any open threads, and you can also post a link to your open thread on the appropriate Discord channel! If you have any other questions or concerns, shoot us a message through the masterlist or on Discord!
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theofficersacademy · 1 year ago
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Songs fill the halls and hearts of the people of Fódlan. Free of winter’s frozen grip, farmers now sow the seeds of what they pray to be a blessed and bountiful harvest in four months’ time. It is the Harpstring Moon, and the glowing sun shines down on all with the warmth of a tender, caring hand, offering guidance towards the future.
At Garreg Mach Monastery, students and faculty alike are finally settling into their daily routines, energized by the season’s warmth. The town has also seen an increase in travelers, all coming in preparation of this season’s festivities.
Additions to the Current Mission Board:
A popular castletown tavern adds trendy fruit-based drinks to its menu in order to appeal to the denizens of Garreg Mach. The ploy is successful and the place has become absolutely packed, but there's one problem. Word travels far. Too far. Seemingly anticipating a wealthy onslaught of students and faculty, a watchful thief has spiked your drink with a sleeping potion and slunk away with your possessions. Wake up, find the criminal, and recover your pilfered belongings...by force if necessary. [Grants Authority +1]  
Some of the stablehands have noticed the pegasi are growing restless, wings pinned and confined to their stables due to heavy snow. But, today is one of the first days that they can finally fly! As a result, they are eager - perhaps too eager - to get out there and take to the skies. The Monastery requires all hands on deck to ensure that these antsy group burn off as much energy as possible in the window of flight they have avaliable, and have taken to asking students and faculty to assist - will you take the reins? [Grants Flying +1]  
A stray wyvern has been spotted in the vicinity of Remire Village, its aggression making it dangerous for the inhabitants to go outside, let children play, or ensure the safety of their animals. According to the reports, the poor animal appears to be missing part of its leg and carrying a grave, festering wound in its place, which likely explains its fury. Regardless of whether you decide to simply put it out of its misery, or capture it and see if anything can be done to heal it, it would seem that you have no choice but to shoot it down. [Grants Bow +1]  
Rumors of an underground opera company spreads all the way from Enbarr to Garreg Mach's own halls, describing an air like no other show. Two actors take the stage, costumed and outfitted with an assigned weapon by the opera manager, dueling to undo the star-studded button clasping one another's capes to their attire all while singing and dealing with an elaborate and dynamic stage. The mysteries surrounding this opera company are numerous: their means of production, their motives for hosting these given the lack of an audience, and the strange reports that the actors on-stage always seem to lose control of their emotions somehow... Could strange magic be afoot? You gain your opportunity to investigate when a letter of invitation is sent to you, asking you to take to the stage yourself as one of those very actors with the promise that winning the duel might very well grant you a prize you could not even begin to fathom... [Grants Any Skill +1]
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