Thinking about people not liking what happened at the end of dawntrail like… hmm.
Did you not remember the stuff with the Yok Huy. Nobody is gone if you remember them. The phrase that’s been with us for nearly the entire game, “For those we have lost….” Emet Selch entrusting us not only with the legacy of humanity in general but specifically with the memories of the Ancients and Elpis.
Just because people are gone doesn’t mean they aren’t still with us.
But the people of Neo-Alexandria are kept from that. They can’t remember anyone they’ve lost because their memories were stolen and locked away in an eternal purgatory, unable to move on or be reincarnated. The quest where you go to the graves in Heritage Found was a big moment where I was like. Huh. This fucking sucks actually.
The endless are just computer simulations, and they exist because Sphene can’t bear to let them go. Can’t even let her living citizens mourn or carry on legacies.
And that’s not even mentioning the fact that she needs the souls of innocent *living* people to power this all.
I think it’s a really good metaphor for the digital age, becoming disconnected from our irl communities, uploading your entire life on social media. Profiles of loved ones who have passed on. AI chat bots providing temporary comfort but no real human connection. All of that technology requiring enough energy to slowly but surely contribute to the destruction of our planet.
It all seems pretty clear to me as an allegory but like, I guess some people just didn’t make that connection? Or maybe they just don’t think about all the AI stuff in the same way I do.
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i don’t think chuuya’s complexity as a character is spoken about enough honestly. one of the recurring themes in bsd is that good people do bad things, and bad people do good things, and morality is complicated and never perfect in any person because it is literally a concept of humanity.
to me, chuuya embodies this the most because while he has taken countless lives and doesn’t hesitate to do so, his most prominent lore centers around him protecting the people he cares about (the sheep in fifteen, his colleagues in storm bringer, the mafia in the cannibalism arc, he even shows concern for Dazai despite their complications).
there is no debate that he has killed and caused devastation with his ability, but he was also a child when he was burdened with the responsibility of protecting the entirety of the sheep, and was still a child when he was recruited into the mafia which would cause anyone’s moral compass to become questionable.
chuuya is loyal to and protective of the people he cares about, and his biggest moral complication is that he will do anything for them.
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embracing pink genuinely changed my life......when I was little I didn't want anything pink cause it was too "girly" (our society if fucked upp) like I couldn't stand to wear pink until a few years ago, a whole grown woman but I had such a problem with it...finally admitted to myself that pink looks really good on me and was like wait why the fuck am I caring so much about what others will think about what I put on my body? so I went ALL pink. it genuinely changed my life it was the first time I really said fuck it. fuck everyone else this is for ME. everything about my life has changed for the better since then not even being dramatic
anyway PINK >>>>>>>>>>>>>
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Concept or Sketchpage of Ko'jin's possible design for my MonHun x Loz au just went up on kofi!
This was a very sudden idea that I HAD thought about before but refused to work on it in fear that it was too crazy or weird. but nah, my au my rules, we're throwing another god in there.
🌙 Full image on Kofi
-> Full image (plus a tiny bit of character info) is available to members $1 and up only. The finished and final design will be available if/when its done.
🌙MonHun Blog: @ballad-of-elgado
-> Not as active on there as I am here, but all my Monster hunter content can be found there under the "ballad-art" tag.
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Hey there, just read your concept for how you would replace building in TotK with Hookshot mechanics and it sounds really cool!
Like, sure Building was fun, but as you said before, it really doe not fit this game/world and just broke to many parts of it.
To get to my actual question, would the Hookshot be aimable in slow-motion while falling, similar to how Bow & Arrows work?
Because I am now imagining Sky-Islands surrounded by lots of small floaty rocks, some of them so far from each other (or moving) that the player has to hook to the closest one, climb up, get a run up, jump, glide towards the next one, and then let go of the glider, whip out the hookshot, and hook onto the next rock.
Heck, you could have an entirely airborne Gleeock Bossfight this way, similar to som of the Bosses in Twilight Princess!
Thanks as always for sharing your ideas with us!
yeah! its not too hard to imagine right? and i feel like it would have fit so well and be much easier to balance for botws world
maybe you have seen it before but i did make an ability concept for it before (some info on this wouldnt be for the botw2 style rewrite im focusing on now bc i made this originally as part of the villain rauru idea, but the abilities and how they work remains the same)
maybe the way to pull yourself towards somethign or it to you wouldnt be a single button press but instead a holding one, so if you wanna hook and immedaitely be pulled there you can just streamline it via holding the button until you are there
(i know holding down a button can be rly straining but botws control scheme doesnt have a lot of it so i think using it here wouldnt be too bad .......... less painful thatn the totk arrow menu thats for sure lol)
(can i just say i really like the the infusion idea for abilities too, like ... wouldnt it be so cool to find broken shiekah tech and using it just because and then it WORKS, like theres a guardian wreck and you get on top and use infuse and it springs to life to move out of the way of a doorway for example, other structers you could use similar to twilight princess copy-staff but in a more modern interpretation??)
the building jsut breaks the game too much, and imo not in a fun way like cheating in a way definitely not intended or glitched, its like a 10 piece picture puzzle but you are also given a button that assembles it for you and you get the same reward anyway, that doesnt count as multiple solutions like it worked in botw, its like they gave up and just gave you (multiple) skip buttons, since not only rocketshields but also the 'move thing and reverse it' are like that, and you cant tell me they didnt realize that
(also id argue that even without skipping puzzles, alot of them arent fun either, like its mostly either insultingly simple building tasks the game tells you outright what to do .. or just hands it to you .. or you know what to do immediately and the puzzle part comes from you having to deal with clunkily glueing stuff together until it works, which i found pretty frustrating)
ANYWAY thanks for liking what im doing!!! if i wasnt so slow and art blocked so much id have way more to show already, and text alone usually isnt that interesting :,)
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I just finished Tulin's storyline and excuse me while I bawl about this game further cementing the fact that Revali made himself a Champion. He was no descendant of an ancient Sage nor did he have a loving family to train him (that we know of). There was no power destined to be his: he crafted his own version of wind control without any support or spiritual guidance and excelled at it and then he and the other Champions went into battle without the special helms, without a sacred tear/charm to further enhance his abilities, without the certainty of two rulers (and a sage from the future) with god-like powers that could back them up if things went awry. Because of this, the original Sages survived where the Champions did not.
Revali was doomed from the start and if he'd known he would've still honed his craft and piloted Medoh with his beak held high and I am in shambles about it
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