#the fuck is a 5 on a d8
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Indie ttrpg designers
We seem to be back in the “dnd sucks why don’t you just play Other Games (yours)” and I have a single question for you in return
Do I get to roll a d20?
Because I like the d20
That shape pleases me
I do not wish to roll a random amount of d6s or d8s or any of them other fuckers
I wish to roll the d20 because icosahedrons please me
I will also accept d12 but the other shapes all have less mouthfeel so if that’s what your game’s based on, it is not for me
I’d also prefer more than four stats but I’m not gonna lie it is the shape of the math rocks so like
Rec your d20 based indie ttrpgs friends cuz every single one I’ve opened is them little cube fuckers or the double pyramid and I Require Round
#ttrpg#dnd#so many people so close to super good points about the problems with dnd#and then they go ‘and as an indie designer you should just play Other Games (mine)’#and like. it’s a good point. it also very clearly underlines that you’re marketing via negativity and i’d actually really rather just hear#how good your game is? complaining is not an access point to my wallet#for real tho rec list this shit#indie ttrpg#i have Math Rock Requirements and also i hate d10s for no discernable reason#i don’t like the rest as much but d10s man. i just. i hate em#they are Bad Shape#skinny tutu bitches#not even good for caltrops#xoxo fuck you d10s#i get the math for probability and shit is easier on smaller dice but have you considered:#d20 shape good#and also d20 easily maths into 100 for percent calculations#which is why it’s weird i hate d10s they’re the only other dice that don’t Fucking Suck to calculate percents from#i know a 13 on a d20 is 65% bad#the fuck is a 5 on a d8#(it’s 62.5 but that’s my point fuck decimals)
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Kinktober 2024
How To
• Each week has 12 possible kinks and 8 writing prompts
• Customize however you want: use just the kinks, just the prompts, combine a kink and a plot hook, combine several kinks etc.
• You can do every day, every week, every other week, one or two for the month, etc.
• For randomization, use a d12 and/or d8 to select your prompts. Combine lists to bring in your favorite dice (d20, d10, etc)
Week 1
Kinks:
1. Exhibitionism
2. High Heels
3. Autofellatio
4. Stuck in Wall
5. Ponyplay
6. Edging
7. Bloodplay
8. Breeding Kink
9. Docking
10. Knotting
11. Free Use
12. Scent Kink
Prompts:
1. Fleshly
2. Heartward
3. Jollity
4. Concupiscent
5. Tactile
6. Blaze
7. Gust
8. Flush
Week 2
Kinks:
1. Blindfolds
2. Cock worship
3. Leashes
4. Possession
5. Bound After Use
6. Rimming
7. Lactation
8. Run a Train
9. Facesitting
10. Beads
11. Partner Swap
12. Watersports
Prompts:
1. Crafting words
2. Raising hell
3. Meeting them
4. Stirring up
5. Getting there
6. Singing soft
7. Sensing danger
8. Coming close
Week 3
Kinks:
1. Dirty Talk
2. Role Play
3. Piercing Play
4. Corruption
5. Uniform
6. Fisting
7. Hot Wax
8. Shaving
9. Squirting
10. Camming
11. Orgy
12. Oviposition
Prompts:
1. Heavy gloom
2. Outright pride
3. Stark fury
4. Full relief
5. Chilling doubt
6. Torrid passion
7. Intense greed
8. Total confusion
Week 4
Kinks:
1. Anal Training
2. Cock & ball torture
3. Crurophilia
4. Stockings
5. Chastity
6. Age Gap
7. Sensation Play
8. Footjob
9. Food Play
10. Sexting/Mailing Nudes
11. Facial
12. Abrasion
Prompts:
1. A meeting
2. A tale
3. A touch
4. A pass
5. A dream
6. A wound
7. A whisper
8. A lie
Week 5
Kinks:
1. Scopophilia
2. Anonymous Sex
3. Consensual Non-Consent
4. Dry Humping
5. Face Fucking
6. Tentacles
7. Humiliation
8. Sixty-Nine
9. Temperature Play
10. Bratting
11. Claustrophilia
12. Cheating
Prompts:
1. Shade
2. Fantasy
3. Spectre
4. Simulation
5. Memory
6. Tenebrous
7. Vigilant
8. Ecliptic
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Bells Hells Level 11!
As always: are there errors or major omissions? Let me know! Your preferred feat or spell isn't listed? That's because it's not my preferred feat or spell, and you should make your own post for your own preferences! Additionally, because level-ups are no longer done at the end of sessions but are rather their own separate videos, I now include speculation for the next level(s) since there's often very little time to speculate on the current level.
Chetney: Level 10 in Blood Hunter means Dark Augmentation and a 3rd blood curse. Dark Augmentation increases his speed by 5 feet/round and grants him a +3 (his Int modifier) to all physical saves. As for blood curses...they're fighting mages, so Muddled Mind is looking pretty nice, but Eyeless is also useful and Binding is very versatile. Looking forward: if he continues to level in Blood Hunter, his hemocraft die goes up to a d8, his strikes in his wolf form go up to a d8 and get +2 instead of +1 and he can use his wolf form twice between rests and he regenerates a small amount when he's below half-health. 11 Blood Hunter: It's a big level up, folks.
Laudna: She leveled up in sorcerer and took her ASI to max out charisma, which I support as someone who always respects a main stat boost. She gets a new spell and I would advise leaning into utility and taking Dimension Door, personally. Looking forward: I think I've made my feelings on the concept/multiclass clear in the past, but practically speaking, if you're progressing in sorcerer, it's probably wiser mechanically to keep doing so. Level 9 grants 5th level spells.
FCG: Begone Thot Destroy Undead improvement, and 6th level spells! I mentioned before that I'm really looking forward to Heroes' Feast. He also gets some big utility spells, notably Heal, True Seeing, and Word of Recall. Looking forward: 12 is an ASI and oh buddy please up your WIS score. A feat that does +1 to WIS is a valid choice, just...bring it to +4, please? For me? Observant would be fun if not super necessary since Orym's got that covered; skill expert could also be fun. But as stated with Laudna, straight ASI in your main stat is always a solid choice.
Fearne: Fearne took a second level in rogue, which grants her cunning action (dash, hide, or disengage as a bonus action) which is quite useful if she ends up in combat, especially since, despite a good HP roll this level, she's a touch squishier following her time with Novos. I actually support this, both because Ashley has a strong vision for Fearne and also because I think keeping the party dependent on the Staff of Dark Odyssey is good for the story - let's wait a bit longer until we get Transport via Plants! Let's take the scenic route! Looking forward: L10 druid is a good level - the Cauterizing Flames feature, which is a bit niche but extremely cool, is one I'm looking forward to. I'm not opposed to her moving forward with rogue, per se; I think if she does, Thief is the obvious (and correct) choice. However, Cauterizing Flames is really very good and I would like to see it.
Imogen: I mentioned Chain Lightning and True Seeing as some fun options for her. She also gets access to Disintegrate, which would be very fun to cast on, say, Otohan. Or Ludinus. Or her mom. Fuck them Vanguard. Looking forward: sorry got distracted by the idea of disintegrating the Vanguard members...12 is an ASI and honestly I'd just take the +1 to INT and WIS. Imogen's got so many feats, and I really think having better mental stats would be a great sign of growth, she's done the character work to deserve it, and it never hurts to roll a little better on a wisdom save (I say as a known dumper of WIS).
Orym: He can attack 3 times per round. This is why fighters are great. If you do not think fighters are great you can catch three attacks in six seconds from these hands. Looking forward: yes! it's yet another ASI/Feat. And once again, I think a stats boost is best. Tank better with a +3 to con, and then he can either get smarter, or get more charismatic if he's considering paladin (note: I like the idea of Orym remaining a pure fighter more, but I do not control the Liam, and he's a reliably thoughtful player mechanically so I'm interested in what he does. As always this is me saying opinions and not being prescriptive). He gets another ASI at 14 (fighters! best pure battle class!) while everyone else is getting class features so that's when I'd take a feat.
Ashton: Relentless rage - keep raging while unconscious! Very punk rock. Looking forward: Level 12 is an ASI and yes not to sound like a broken record, but max out that strength. It's up to you and Chetney, and who knows how much longer he'll be around.
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d30 Fumbles
In Knave 2e, when you roll a nat 1, your weapon breaks. I was happy skipping this and running with the true B/X nat 1 of nothing worse than a miss happening, which is already bad enough. But my current crop of players wanted something fun to happen on a nat 1. A few suggestions were made, but I decided to mash it all together into a d30 table. d30 is good because some of these occurrences are really very bad, and some are actually very good. 5% chance of any one of these occurring is too high, and I don't have enough ideas for a d100 table.
And one more thing: I also wanted this table to act as like a "combat shift" mechanic to remind me to introduce new unpredictable elements to spice up combat every now and again. So a good third of these are changes in the environment or power dynamics of the fight.
d30 Fumbles
Oh Fuck. Something near you was a mimic, and it starts waking up. It attacks you after your next turn.
Knave 2e. As per rules-as-written: your weapon breaks. Magic weapons break 1-in-6.
Oh Shit. You shit, or fall in shit. You smell like shit until properly bathing.
Blunted. Reduce damage die by one step (d8 > d6 > d4 > 1). 10 minutes to repair.
Butterfingers. Weapon slips d8 feet away.
Dropped. A random item from your inventory is dropped, potentially damaged.
Unbuckle. An improperly secured piece of your armour flies off. -1 AC, 10 minutes to refasten.
Miscast. All your ongoing spells and magic item effects cease for 10 seconds.
Stubbed toe. Take 1 damage.
Friendly fire. Ally PC takes 1 damage.
Pulled groin. Can't run until an 8-hour rest.
Sprained wrist. Use just one hand for the rest of the fight.
Bird. Your attack strikes a passing bird or bat - you are blinded by blood, but +1 ration.
Exhausted. -1 to d20 rolls until you rest for 10 minutes.
Scarred. Next damage you receive leaves a permanent scar.
Expiry date. 2 of your rations spoil.
Bell rung. You slip and hit your head. Minus 3d6 XP.
Experience. You cock up your attack, but you realise why. Plus 3d6 XP.
Mother. What would she think if she could see you now? -1 damage for the rest of the fight.
Humiliated. An allied NPC thinks less of you.
Shift. The battlefield terrain becomes more treacherous, with you at the epicentre. E.g. quicksand, poisonous insects, weather change, darkness.
Encounter. The sound of combat attracts a random encounter.
Latecomer. A 1HD monster allied with your enemies appears.
Morale. Your failings mark you as easy prey - enemies auto-pass next moral test.
Offended. Lead enemy combatant develops an extreme hatred of you in particular.
Opening. Lead enemy combatant attacks an allied NPC as a free action.
Duel. Lead enemy combatant offers mercy for your allies if you duel them to the death.
Divine. A minor god looses patience and casts a random spell on your enemies.
Secret Weapon. Lead enemy combatant reveals they own a magic item, and starts using it.
Discovery. You faceplant into the dirt, where you find a magic item.
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Homebrew 'Heart: The City Beneath' Landmark (and Adversary to go with it)
This setting is so fucking cool. A thought for a landmark to slot into the Heart, I’m picturing around Tier 2, but arguably Tier 1 as we’re not going that weird here. Though I am having a lot of fun with fallout here.
Also. Has anyone ever seen the movie Krull (1983)? If you have, you will know exactly what inspired this. Heh.
LANDMARK: THE GLASS WEB
TIER: 2
DOMAINS: Cursed, Warren
DEFAULT STRESS: D6
HAUNTS: The Widow of the Web (Blood, Echo or Fortune, D10)
The Heart is a place of transformation, in death as well as life, and one place where such a transformative death may be found is the Glass Web. Past a tangle of twisted, web-choked tunnels, one can find a huge chasm plunging to a rocky, glittering floor. Across the span of this chasm is a vast spiderweb, moon white and shining faintly with what might be moonlight, each structural strand the thickness of a person’s arm, with more delicate weaves strung between them. This is the Glass Web, so named for the fates of the victims of the deadly glass spiders that inhabit it and the surrounding tunnels. The floor of this chasm glitters not from minerals in the rocks, but from thousands of shards of smashed glass, for those fed upon by glass spiders turn to glass as their vital fluids are drained away. Perhaps their corpses might then have been made into pretty glass statues, however the glass spiders have no use for such cumbersome gewgaws, and so they discard the remains into the chasm below the web, clacking their mandibles in enjoyment at the distant smashing sounds.
At the centre of the Glass Web, a structure, a small chamber woven of softer, darker webs, hangs suspended. This is the home of the Widow of the Web, the Matriarch of the Glass Spiders. The Widow does not appear as a spider, however, but as a humanoid, a tall, female figure formed of glittering black glass. There is always a Widow, and there is always only one Widow, for she cannot be permanently destroyed. She has great powers, to weave bodies and to warp fortunes, and like all spiders she longs for fresh gossip. It is said that if one manages to call up a juicy enough morsel for her, she might be persuaded, at least temporarily, to command her spiders to let one pass. In return for other tribute, perhaps strange, cursed relics of far off landmarks, she might be importuned to perform other, more powerful services.
RESOURCES:
Should you manage to cut lengths from the structural strands of the Glass Web, these strands of moonlit web can be used as ropes and adhered to flat surfaces even as slick as glass or ice (Delve, D8, Trusty).
Scrounging around the chasm floor beneath the Glass Web might win you some larger shards of vitrified bone that can be used as deadly weapons until they shatter further (Kill, D10, Piercing, Limited 5).
Scrounging the chasm floor may also win you the miscellaneous equipment of several previous victims, though in sadly perished condition (Any, D4).
ADVERSARIES: GLASS SPIDERS
Picture a spider as big as yourself, made of beautiful, translucent, living glass, pale and glittering. These are the glass spiders, inhabitants of the Glass Web and the areas surrounding it, although the odd individual has been found further afield. Among themselves, glass spiders are intelligent, arrogant, and enjoy scurrilous stories, but few other beings would know this, as their language is opaque, and their behaviour off-putting, to say the least. Glass spiders are, after all, predatory creatures, and the (brief) experience most delvers have of them is being caught and killed by them, drained of all their vital fluids at the spider’s mandibles, and their remains turned to glittering glass by the spider’s vitrifying venom. The spiders, for their own part, are not much interested in a longer term relationship than that with most other creatures either. They do sometimes leave some victims alive, though, and should you ever see a delver with a glittering glass arm, or skin that’s a little too shiny, well, you have met a delver who has made their passing acquaintance.
NAMES: The spiders’ names are strange and chittering, and cannot be pronounced by non-spiders, even should they have deigned to offer them.
DESCRIPTORS:
MOTIVATION: To hunt prey and drain them of their vital fluids.
DIFFICULTY: Standard.
RESISTANCE: 6
PROTECTION: 0
RESOURCES: Slippery glass gland of vitrification venom (Cursed, D8)
EQUIPMENT: Venomous Mandibles (Kill D8, Piercing)
DOMAINS: Cursed, Warren, Wild
FALLOUT: GLASS INFECTION (Minor, Blood/Echo). The glass spider has infected you with its vitrifying venom. Your skin begins to faintly glitter, drawing the eye. All attempts at stealth become Risky. Can be upgraded to VITRIFICATION. [Ongoing]
FALLOUT: VITRIFICATION (Major, Echo). The glass spider venom has progressed through your body enough to begin converting large portions of it to living glass, translucent and beautiful. You take twice as much stress from falling, and you can no longer remove stress from Blood, or remove Blood fallout at haunts or through use of medical kits. Can be upgraded to WIDOW’S CALLING. [Ongoing]
FALLOUT: WIDOW’S CALLING (Critical, Echo). You hear a calling inside the glass your body has become. A new Widow of the Web is required. You must go, now, travel to the Glass Web, and fulfil the destiny written in your vitrified flesh: you will complete the final transformation, forgetting all that you once were save perhaps some faint shadows of those important to you, and become the Widow of the Web. [Immediate]
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Started bawling in the head shop parking lot today
So I’ve been utilizing 🍃 to manage my pain and autism for the last few years
Specifically “synthetic” cannibinoids like d8 and d10
Which was legal until they legalized the real deal and put a hefty limit on it. We’re talking 10mg limit on d9 edibles from breweries and stores.
The edibles I was using were 25-100mg but they were sold over the counter.
So now because dispensaries are supposed to open this summer, they’re cracking down on the head shops that were selling these hefty edibles.
Which mind you I can get those same fucking edibles in UTAH at a head shop.
So now for the next 5-6 months, I can’t fucking get what I need for pain management until the dispensaries open or if I cave and get my medical card.
Which getting a medical card can fuck up a lot of things down the road.
So anyway I cried in a head shop parking lot today because my pain has been so bad that I’ve been suicidal again and I just… I’m so tired of this fucking body and this state and how hard i have to work at barely functioning.
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Some More WIP and Stuff
To prove I'm not just making making TTRPG memes and shitposts masquerading as 'games' or whatever (I don't know if these will necessarily make that case, but they are are at least higher effort).
I previously posted some a WIP of Hierarchies of Circles:
Cuplets: A Collection of Libations for the Comprehensive Universal Poem System WIP
So, there other night I was checking out entries to the 12-Word RPG Jam, because 12-Word RPGs have taken over my life, and I came across CUPS (Comprehensive Universal Poem System) by Chubby Crow Games (@harperthejay) and became absolutely obsessed with the simplicity and brilliance.
My neurodivergences were already already loving the 12-Word RPG constraints and adding poetry and/ or rhyme was just too much for my brain not to latch on to.
(I see the glaring error here. Let's call it an ode to Game of Thrones)
I'm using Fancy Animals Art Pack by the incredible Diwata ng Manila for the cover and internal illustrations in which they will be explaining something about the history or form of the poetry aspect being used.
I'm using couplets for optional rules and d8 encounters.
Each separate element in Cuplets uses the rules of the poetic form (that doesn't necessarily mean well or accurately) and are all under 12 words.
D8 NPCs are in haiku, or rather, English haiku, which is simpler than the traditional Japanese form, focusing solely on the 5-7-5 syllable pattern. (obviously none are pictured above as I have yet to put them in).
I took a lot of inspiration from some real life inspiring people, taking aspects of them and making them more fantastical:
1. Deer druid scholar
Teaching the forest critters
Its patience, endless
2. Natural artists
Shaping saplings and briars
Goblin witch sisters
3. A brutal butcher
Mountain wolf of the Black Lodge
Bloody meat sculptures
I am still worked on the d8 (might be pushing it) item acrostics:
1.
Stab
With
Overpowering
Righteousness!
D6 + d4 Hubris (randomly determine attacker/ defender)
2.
Stop
Hitting me
I don’t
Enjoy
Lacerations!
-D4 Mundane, Engender Passivity (Move slower)
I so excited to be working on this and to hopefully have it finished soon and submitted to the the 12-Word RPG and Forever Open Source Jams. [In the context of this jam, I again make cleared that my work will always be at least CC-BY-SA, but art liscnced from artists may have their own liscnces].
A huge thank you to @harperthejay for the inspiration and their fantastic CUPS system!
#ttrpg#12 word rpg#12 word rpg jam#indie ttrpg#ratgrrrl games#CUPS#Comprehensive Universal Poem System#JayTheHarper#Jay the Harper#Chubby Crow Games#Poetry#Poem#WIP#Forever Open Source Jam#Forever Open Source
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tw frank discussion of anxiety, anxiety meds, references to spicy content, drugs (I used the community tag but like this isn't addiction related my body is just a k'nex bridge built by a sleep deprived toddler)
so klonopin might be magic???? I am on day four? I think? And I went from constant unending nightmare anxiety from a laundry list of stressors to basically. none. like I took the first one thursday and then went to go dig in the woods (rockhounding) which I would have done anyway but usually I'm fairly wracked with anxiety about bugs and dirt and creatures and nah man I just had my finger raw doggin in the dirt without a concern y'all I had sex in the woods and did not think oNCE about whether a spider was gonna get on me, something that I am concerned about Constantly in the woods unless I specifically tune it out. it was incredible. I have been SO fucking anxious for WEEKS I have been smoking weed like a MANIAC I went through a 1g d8 pen cart in like a week but man three days of klonopin and I was smoking for fun again not just in desperate anxiety escape in fact it was SO effective at removing all of my anxiety that I cut back to half a dose this morning cause some of my anxiety IS practical because I'm autistic so like I'm trying not to act a fool in public or be carelessly rude to people I care about. also I'm a little bit concerned about the long term effects and I really do not want to build up a tolerance. I mean I was only prescribed .5 mg which I split into .25mg this morning and most substances work on me in tiny amounts because I am Sensitive To Things (except for fucking molly apparently but that's because of my prozac) so I wouldn't anticipate too much of a problem, but yknow Still.
#brinn's marble run#I am not nearly verbal enough to do Actual Therapy so it's all diy babey trickle down mental health from the moots#anyway typing out my experiences like this makes it more real cause The Dissociation Is Real Y'all#I'm finally like. trying to work on it. and part of that is that I gotta externalize my shit#because if it's just inside my head it isn't real#man my childhood of being gaslit constantly always really did a number on me
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*They tug the collar of their patient scrub open, the sounds of clatter following when their hand dives down to search for something.*
*They finally pull out a d8 and shake the die in an enclosed fist before letting it go to roll across the kitchen floor. It lands on a 5.*
-🐈anon
Fritz sighs, turning to James, "Roll for constitution."
James just stares at the die, "What the fuck, Sparkles?"
#Texting Guests#tf2#tf2 ask blog#tf2 blu scout#tf2 blu medic#🐈anon#sometimes i feel sorry for fritz#but only sometimes
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John Egbert, Vriska Serket
Act 5, page 3905-3919
GT: so.
GT: it seems that you are, in fact, an alien. with horns and everything.
GT: huh.
AG: Yes, John. Horns and all. That totally proves I am an alien 8eyond a shadow of a dou8t!
AG: Now what do you make of these 8lank white eyes of mine? What do you think THAT could mean, hmmmmmmmm?
GT: i don't know. aliens usually have big spooky eyes, don't they?
AG: Humans have literally the dum8est extraterrestrial lore. Weren't those supposed to 8e aliens on one of your posters?
GT: haha, you mean mac and me? yeah, even i can admit that movie was indefensible.
AG: Well if you want to know, normally, we have 8right orange eyes, with gray irises. They fill in with our 8lood pigment as we get older.
AG: Also, normally I have this one goofy eye with seven pupils 8ecause I'm kind of a weirdo. 8ut I guess that's gone now that I'm dead.
AG: Not that you 8elieve me, 8ecause you just refuse to remem8er anything.
GT: i can accept that you are an alien, but come on. meeting an alien who is also a GHOST in my front yard is a bit much to believe.
GT: it is almost too awesome.
AG: So you don't remem8er anything a8out the game at all, then? The destruction of your planet? 8ringing your ancestor 8ack to life as a clown woman?
AG: Putting a huge flaming ocean out with your magical wind? Jack Noir? Dying, resurrecting, and possi8ly dying again? Is any of this tickling your sponge?
GT: hmm...
GT: nope. sounds cool though.
AG: Fuck, I cannot 8elieeeeeeeeve how cold it is on this planet. How can any species possi8ly 8e a8le to survive somewhere like this?
GT: yeah, i thought you looked pretty cold out here.
GT: so i brought you this jacket.
AG: Oh.
AG: Ok.
GT: hey, your clothes switched suddenly.
GT: was that some kind of alien wardrobe warpifying technology?
GT: such as a warpdrobe, if you will?
AG: Sure, John. Let's just say that's what it was.
GT: you look pretty cool in more normal clothes. not that your space boots and pixie outfit weren't neat.
AG: Thanks.
AG: So, is this how humans 8egin an earth d8?
AG: With simple acts of flattery and kindness?
GT: um, i don't know about that, really.
GT: it just seemed like the nice thing to do.
GT: is...
GT: is this a date?
AG: No. I've decided this definitely will not 8e a d8.
AG: Not until you remem8er something, at least.
GT: ok, that's probably for the best.
GT: i would probably be pretty nervous on a date with a normal girl, let alone on a...
GT: DATE WITH AN ALIEN SPACE GHOST!!!
GT: heheheheheheh.
AG: Now that you mention it, me too, pro8a8ly. Your goofy awkwardness is a 8it contagious, frankly.
AG: So now what do we do?
GT: well...
GT: since i am presuming you are new to the planet...
GT: i could show you around the place.
GT: this is my green slime ghost pogo ride, in all its glory.
GT: in my childhood, it was hours of fun, and hundreds of painful injuries.
AG: Hey........
AG: This thing isn't slimy at all! What the hell.
GT: nope.
AG: I've noticed humans don't seem to keep any slime around the hive. And yet you are strangely cavalier a8out your open display of certain........ receptacles.
AG: What's the deal with that? Is it that you're just that ashamed of your secretions as a species?
GT: um.
GT: not... really?
GT: humans just don't really have much use for slime, i guess.
GT: honestly, i can't think of a single practical use for slime, other than to be gross!
AG: So 8izarre.
GT: anyway, this thing is kind of a death trap, and i haven't ridden it for years.
GT: i think my dad had it installed as one of his ridiculous ways of making a man out of me.
AG: Sure.
AG: My custodian had her ways of making me tougher too.
GT: yeah.
GT: parents, right? haha.
GT: anyway, that's my back yard. pretty damn boring, sorry.
GT: i would show you inside, but i don't think my dad would take too kindly to bringing an alien inside.
GT: or, just yet. i would need to brace him for it.
AG: That's fine.
AG: What else can you show me?
GT: i could show you around my neighborhood, if you want.
AG: Sounds gr8.
GT: these are my neighbors, who live in a lot of same looking houses as mine.
GT: i never see them. i think they're all really busy people with a lot of serious business to attend to.
GT: hey, look.
GT: the snow is melted over here.
GT: it's really warm suddenly. weird.
AG: Does your planet usually have these kind of temper8ture swings?
GT: no, this is pretty unusual december weather.
GT: guess i'll take my coat off.
GT: i can take yours back, if you want.
AG: No thanks. I think I'll keep it on.
GT: there is not really much to see in this town...
GT: but there are these lakes.
GT: this lake here did not used to be a lake. a long time ago, before i was born, there was a factory here.
GT: my dad says there was a huge explosion. he was walking by with my nanna when he saw it.
GT: then a little later, my nanna died. my dad never told me how, except that it involved a big joke book.
GT: i never knew her, which is too bad. she sounded nice.
AG: I know what happened.
AG: I saw it.
GT: you did?
AG: Yes.
AG: Do you want to know?
AG: It might jostle your memory.
GT: ok!
AG: I 8elieve this lake is where Jade landed. You landed a little ways over there, a8out where your hive is now. You clo88ered your nanna to death with the aforementioned joke 8ook. 8ut it wasn't your fault. You were 8oth just little wigglers, riding meteors from the future.
AG: You cre8ted yourself, your nanna, Jade, her grandpa, not to mention Dave and Rose and their guardians, all in a la8 using paradox slime, and sent them 8ack in time as the silly gru8s with arms and legs you call 8a8ies. And here you were dou8ting the usefulness of slime!
GT: wow, really?
AG: Yes, a8solutely.
AG: I paid close attention to all this, 8ecause I thought it might give me some clues a8out us and our ancestors, who were made the same way.
AG: Any of this familiar?
GT: hmm.
GT: that all sounds incredible if true, but i don't have even the foggiest memory of that happening!
AG: Yeah. I figured as much.
AG: Since you seem 8ent on staying in your dream 8u88le coma, why don't I continue the tour?
GT: the tour... of earth?
AG: Sort of.
GT: what's happening?
AG: We are going on an adventure.
GT: where?
AG: Through your memories.
AG: Through mine too.
AG: This would 8e a really fun thing to do on a d8, I think!
AG: If we actually were on a d8, which we're not.
GT: how is this happening?
GT: is this through the advanced alien technologies?
GT: like holograms, or teleportations?
AG: If that's what you want to think to keep you comfy in your stupor, sure.
GT: where are we?
AG: This is my home planet 8efore it was destroyed.
AG: It's called Alternia.
GT: oh, cool.
GT: and what's that, over there?
AG: That is my hive, which is a thing that you refer to as a house.
AG: It's where I grew up.
GT: it's a castle!!!
AG: No shit!
AG: It is 8ig and fore8oding and ostent8ious, just the way I wanted it.
AG: As a 8lue8lood, I was entitled to 8uild such a home. Something to set me far apart from the commoners.
GT: you built it?
AG: Of course not. Ro8ots 8uilt it for me when I was very young.
AG: 8ut I was allowed to dict8 instructions. Expected to, in fact.
GT: oh gosh.
GT: so rad.
AG: Really?
AG: I still find it interesting what sort of mundane facts humans tend to 8e impressed 8y.
AG: Anyway, my design kind of got 8oring as I got older. A huge castle hive sounds great, 8ut it starts feeling pretty cavernous and lonely after a while. There were so many 8locks I never even used!
AG: Your tastes change, 8ut you get stuck with growing up in a place suited to your earliest, most juvenile inclin8ions.
AG: No8ody tells you that when you're a kid though.
GT: i think i know what you mean.
GT: i feel like a long time ago, i might have given my dad the impression i really liked clowns?
GT: and now there are clowns everywhere, his stupid collection just keeps growing and growing, and it drives me CRAZY.
AG: John........
AG: That 8arely compara8le example is so cute, I don't even know what to say.
GT: heheh.
AG: This was my custodian.
GT: 8O
AG: She was hurt in an accident.
AG: I killed her myself to put her out of her misery.
GT: :(
GT: holy shit, look at these glittering space riches!
AG: Yeah. I was really into treasure hunting for a while.
GT: What's with the broken eight balls?
AG: Never mind those!
AG: This was my respite8lock.
AG: From kind of an em8arrassing memory, actually.
GT: haha, more eight balls!!!
GT: you sure do like to smash them.
AG: John, addiction is a powerful thing. You pro8a8ly wouldn't understand.
GT: what are you wearing?
AG: Just a fairy dress.
AG: I wore it for this stupid thing I did once.
GT: is that a rocket car stuck in the web over there?
GT: what's that about?
AG: Don't worry a8out it! Man, this would 8e such an awkward moment on a d8. Again, if it was one.
GT: there's something really familiar about that rocket...
AG: Let's keep going.
GT: what's happening?
GT: are we back on earth?
AG: You tell me.
GT: it's my house again. why are we here?
GT: i was having fun seeing your planet!
AG: I don't know, John. They're your memories.
GT: this is my dad's room.
GT: but...
GT: i have never been inside of it.
GT: so why do i recognize it?
AG: Shrug!!!!!!!!
GT: i think...
GT: there were some birthday presents for me in here.
GT: but i can't recall which birthday that was.
AG: It was your 13th.
GT: but i'm 12!
GT: oh yeah.
GT: i remember this.
GT: there were these imps all over my house, acting all rambunctious.
GT: but... why?
GT: it's all so hazy.
GT: where is my dad?
AG: Sounds like some things are coming 8ack to you.
AG: Any chance you remem8er me yet?
GT: no.
GT: sorry.
#john egbert#vriska serket#homestuck#page 3905#page 3906#page 3907#page 3908#page 3909#page 3910#page 3911#page 3912#page 3913#page 3914#page 3915#page 3916#page 3917#page 3918#page 3919#homestuck act 5#homestuck act 5 act 2
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im now having devin and naielle have a fight bc i think its funny
mechanically, i mean. im just writing down this shit. this assumes an area full of like, idk, pillars to hide behind and shit.
for reference, Devin is a 2/7 Rogue/Whispers Bard, and Naielle is a 9 Celestial Warlock. devins hp is 32, naielles is 80, and crucially, naielle's passive perception is 16. Devin's is a 14.
Initiatives - Devin 22, Naielle 4
Round 1:
Devin - Casts Confusion on Naielle (wis save, dc 16). Naielle does not pass (10). Devin then moves back and bonus action Hides (22)
Naielle - rolls 7 on Confusion table, does nothing. end of turn, reattempts save, fails (7).
Round 2:
Devin - Devin goes for the Shortbow shot. 11/15 hits Naielle. 1d6+3+1d6 sneak + 3d6 psychic (psychic blades feature). 1+3+4+15 for a total of 23 damage. Naielle is on 57 HP. Devin repositions and hides again (nat 20 for 31)
Naielle - Naielle rolls 2 on confusion :(. reattempts wisdom save - a 24 will pass.
Round 3:
Devin - Shortbow shot part 2. a 14/26 will hit Naielle, so another 1d6+3+1d6+3d6. 3+3+6+12 for 24 damage, Naielle is at 33 hp. She will reposition and hide again (20)
Naielle - Naielle will burn 5/10 of her bonus action healing to regain 23 hp (56). For her action, she will cast invisibility and move in a random direction to try and find Devin. (i rolled a d8 for devin determing what cardinal direction she is (7) and rolled one for naielle (5) - Naielle does not walk past Devin.). As part of being invisible, she makes a stealth check - 7 :(.
Round 4:
Devin - Hypnotic Pattern centered on where she heard Naielle. wis save, dc16. Naielle is resistant to charm - 9 and 19. Devin fuckinnnnn books it, Hides again (26)
Naielle - She would've seen the direction Devin went (but not exactly where), so she heads that direction and does an active search. a 25 does not beat Devin's stealth. Her own stealth check from movement - 21 (beats Devin's passive)
Round 5:
Devin - she's gonna try Hypnotic again, estimating a mid point between where she cast it last time and herself. im gonna roll a flat d20 to see if she hits naielle, 1-10 no 11-20 yes. She does not. Predictably, she fucking runs again - a 17 stealth. HOWEVER. because Naielle was heading in her direction and saw the approximate area she hid, im gonna apply a -2, which means she does NOT beat Naielle's Passive.
Naielle - Naielle's gonna position herself to have an angle on Devin (half cover, we'll say). Guiding Bolt. Nat 20 :) Devin reacts to impose disadvantage with silvery barbs, which gets just a 24(-2). Devin takes 30+5/2 (aasimar) for 17 radiant total - Devin's on 15 HP.
Round 6:
Devin - She's gonna cast Blindness/Deafness. Naielle Nat 20s. Devin repositions and Hides again (24(-2 again tho))
Naielle - Heads in Devin's direction and active searches - an 18 doesn't find Devin.
Round 7:
Devin - Phantasmal Force on Naielle to try and trick her into seeing a pit of lava. Naielle passes the int save with an 18. Devin forces a reroll using Silvery Barbs - a 15 fails. Naielle is in lava, which 'burns' her (1 Psychic - Naielle at 55). Guess what time it is. 17 Stealth to hide - no -2 because naielle's Panicking.
Naielle - Naielle terrifiedly Dimension Doors out of the pit of lava, and im gonna be a little weirdo and do a int check to see if she is smart enough to position herself well tactically. Nope. She just yeets out, breathes a fucking sigh of relief, and continues to move in Devin's ~general direction~.
Round 8:
Devin - Shortbow time, fuck it, fuck this. a uh, 10/12 does not hit AC. She books it again - 18 Stealth, -2 matching Passive (so i think she succeeds lol)
Naielle - :) Active search - dirty 20. She advances, babes.
Round 9:
Devin - Shortbow time again. 9 doesnt hit. Keep running Devin! 23 Stealth (this is a trend)
Naielle - Active search, 12 doesnt find. General direction
Round 10:
Dev - shortbow. 10/26 hits. 1d6+3+1d6+3d6 - 5+3+4+12 = 24. Naielle is on 31 Hp. 15 stealth fails.
Naielle - :) Eldritch Blast x2. 11 misses. 18 hits. 9 force damage. (Devin is at 6 HP). Bonus action Healing 9 hp (40).
Round 11:
Devin - Invisibility, reposition right round the fucking back of naielle. stealth for 21.
Naielle - Active Search. 13.
Round 12:
Devin - this is getting ridiculous. FROM DOWNTOWN! 26/15 will hit. 1d6+3+1d6+3d6 - 4+3+6+7 = 20. Naielle on 20. Hide check 28.
Naielle - Bonus heal with her last 3 dice - 8. (28). Active check, 10.
Round 13:
Devin - :) 19/13 hits. her last bardic inspiration, too. 1d6+3+1d6+3d6 - 2+3+4+8 = 17. Naielle on 11. Hide check 22.
Naielle - :) Fuck. Hail Mary Eldritch Blasts. 18/28 hits, devin forces a reroll of the 18 - 19. Naielle Hits. 1d10+5 - 7. Devin goes down. Naielle wins.
Now. a) that took like 2 hrs, i really thought this would be quicker, and b) half way through i remembered that Naielle had counterspell, which would have completely nullified Devin's opening gambit. if i were to run this tomorrow Remembering that, AND remembering that Naielle has Hellish Rebuke, then. well. Devin's toast :)
#theres nothing good happening here#its literally 2hrs of me rolling d20s and d6s and d10s and like. 2 d8s for some reason.#it was close but it shouldntve been because i keep forgetting what spells naielle has#i need a better way of displaying naielles spell list. like i gotta grid and colour code that shit or smth#i genuinely always forget hellish rebuke and forgetting that nearly got naielle fucking killed lol
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Kinktober 2023
Each week has 10 kinks and 8 story prompts
Customize however you want: use just the kinks, just the prompts, mix and match lists, do one fic for the month, one per week, one per day, etc.
For randomization, use a d10 and/or d8 to make your picks
Live text of prompts below the cut!
Week 1
Kinks
1. Caning
2. Anonymous Sex
3. Lingerie
4. Shibari
5. Degradation Kink
6. Orgasm Denial
7. Breeding Kink
8. Masochism
9. Threesome
10. Foot Job
Story Prompts
1. An unexpected message
2. A heated duel
3. A coming storm
4. A mysterious melody
5. A simple favor
6. A sudden heat wave
7. A single wish
8. A cataclysmic bargain
Week 2
Kinks
1. Intercrural
2. Pony Play
3. Abrasion
4. Role Play
5. Sparring Sex
6. Sensation Play
7. Multiple Penetration
8. Voyeurism
9. Pregnancy Kink
10. Tentacles
Story Prompts
1. Revenge served cold
2. An axe to grind
3. Biting the bullet
4. Caught red-handed
5. Dressed to kill
6. Nipped in the bud
7. Over a barrel
8. Wolf at the door
Week 3
Kinks
1. Chastity Devices
2. Face Fucking
3. Consensual Non-consent
4. Phone Sex
5. Period Sex
6. Uniform Kink
7. Sex Dolls/Automatons
8. Food Play
9. Camming
10. Fisting
Story Prompts
1. Running into danger
2. Facing your fears
3. Coming to terms
4. Making a point
5. Learning the ropes
6. Fixing the past
7. Denying the truth
8. Claiming the win
Week 4
Kinks
1. Strap-on
2. Immobility
3. Blindfolds
4. Transactional Sex
5. Breathplay
6. Praise Kink
7. Lactation
8. Sadism
9. Biting
10. Free Use
Story Prompts
1. A hidden motive
2. A cherished dream
3. A final chance
4. A shocking admission
5. A bitter goodbye
6. A stolen moment
7. A chance for peace
8. A strange pact
Week 5
Kinks
1. Knotting
2. Phobophilia
3. Stygiophilia
4. Claws
5. Blood Play
6. Oviposition
7. Slime
8. Possession
9. Spectrophilia
10. Claustrophilia
Story Prompts
1. The closed gallery
2. The labyrinthine basement
3. The majestic ballroom
4. The fog-soaked cabin
5. The forgotten altar
6. The sky-high hotel
7. The moonlit cornfield
8. The abandoned mill
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Gods, no. You know what? I am mad over this. Mostly because I think I could come up with something that fits this weird vision of hunters mark being a defining part of the ranger class without being quite so truly fucked in less time than it took me to write that sentence. Would it be perfect? No, ofc not. I don't have a multimillion dollar company behind me with the resources to get the idea play tested at every step of its design process. Would it be better? Fucking probably.
Step 1. Hunter's Mark needs to be an ability not a spell.
Key changes between the spell and the ability at level 1:
You get (proficiency bonus uses per day)
You can choose to trigger it when you hit a creature with an attack as part of the attack action.
If your target is reduced to 0 hit points before the ability duration ends then you can shift the mark onto the next creature you hit with an attack. Potentially do something similar but flavorful inverse to barbarians rage where if you don't hit a new creature on your next turn the effect ends because your keen hunters focus broke, potentially even take it one step further and say if a creature hits you with an attack before you single out and hit a new target they take on the mark as your intense focus immediately shifts to eliminating the threat targeting you.
it still lasts an hour but can end earlier if you use a free action OR if you are made unconscious
Controversially it is still concentration at level 1. There are no conflicting subclass abilities at this point and I don't want people taking this as a near consequence free dip for no effort extra damage. There have to be at least some token efforts at balance even if I am biased towards my fav class.
Step 2. This bitch cannot stay concentration. The earliest I imagine the concentration ending is third level.
My reasoning? Rangers get spells at second level several of which are concentration, by third level they have some practice with what from a flavour perspective are two different kinds of concentration.
However the intro of subclasses at 3rd level does kinda make it feel like rangers are already getting a lot of potentially big buffs at once, and rangers being OP in early game and useless in late game is an ongoing problem, plus the dip until free damage thing still kinda applies since people will often dip until they hit the minimum to activate a subclass then bounce, so maybe it gets pushed back a little? I definitely don't think it should happen later than 6th level because high than 6th level abilities should feel more impressive than just going "this core feature is marginally less annoying now."
I'm gonna tentatively say it stops being concentration at 5th level. If we can handle doing 2 attacks in one action we can probably handle side eyeing some bitch while making some brambles grow.
Step 3. Making level 13 relevant again.
"dAmAgE cAn'T mAkE yOu LoSe CoNcEnTrAtIoN oN hUnTeR's MaRk!"
Fuck off, we've already improved that by ditching concentration entirely at level 5 so lets change track and just give the ability some of the beef it might have had back when it was a spell that could be cast at a higher level.
You've got 4th level spells by now so lets make that ability duration 8 hours.
Also did you know monks have been rocking a d8 martial die for 3 levels by now? Let's bump our damage die up to a d10 here. Yes that's a bigger die than class I just directly compared it to but the average monk can decide to have twice as many attacks as us on any given turn even if we also tell our beast buddy to take a swipe and some of those attacks deal status conditions on top of damage so I think they are still getting the better deal.
Then just for spice lets formally state that any damage you do against a creature who bears your hunters mark counts as magical for the purpose of over coming resistances.
Chances are that by level 13 you've picked up some magic weapons or ammo, but who knows. You could have been robbed, or your GM could just kinda suck. Let just play it safe.
Step 4. Making it so level 17 doesn't get overshadowed by its predecessor.
Following the previously set precedent 5th level casting unlock can come with a 24 hour ability duration. Sure, your higher proficiency means you can reapply it more regularly with a lot less stress, but if you don't need or aren't made to take a nap then why not have the flavour of that sharp piercing gaze of a near master ranger hold some mechanical potential that makes anyone with the insight to notice it take note if you start your day with a fight?
Also monks have d10s now. Its no longer fashionable. Switch up to a d12 for your extra damage.
With those other details tagged on suddenly I don't feel like the "you get advantage against the target of your hunter's mark" hurts so much. We're gonna keep that and call it a day.
Step 5. Everyone who work shopped, thought about, and signed off on a class capstone a two step boost to the damage die of an optional (if heavily coerced to take) spell should have gotten a formal warning for dismissal added to their HR file AT MINIMUM.
Having said that I might be making this a little too underwhelming for a "you have reached the pinnacle of what this class can do" by declaring that at Level 20 your extra Hunter's mark damage goes up to a 2d12 and the target of your hunter's mark is vulnerable to your weapon attacks regardless of their resistances or immunities and that this can only be nullified by using a legendary resistance.
If i have unexpectedly overshot and some how made the "you have reached legendary status" ability too legendary, then my other idea was that on top of having 2d12 extra damage you can also infuse each of your attacks with an additional d12 worth of acid, cold, fire, lightning, necrotic, poison, radiant or thunder damage of your choice switching freely between the magical elements on a dime because you are so in touch with those elements in nature and with your own magical ability. So to recap, that would be 2d12 extra weapon damage and 1d12 elemental for a total 3d12 total instead of a singular measly unflavoured d10.
I am tempted to say that additionally you can pick an elemental damage to be resistant to at the start of each turn that can be different to whatever damage you are slinging.
Step 6. Keep the beast master feature where your beast can benefit from your hunter's mark.
Stop punishing ranger fans for wanting a cool powerful animal companion when aesthetically and flavorfully having a stalwart animal companion is one of the most Ranger specific things you have ever managed to do with the damn class. Even going with the primal companion stuff the beast companions are on average squishier and weaker than anything the average wizard or druid can summon from 9th level onwards.
And thats about it. Keep their new "Rangers are about Hunter's Mark" energy, but makes it so you can still do other things by making it actually possible to use other spells and your subclass abilities.
Like please WOTC, I wouldn't even ask for attribution or payment (though lbr me and any other fan that has ranted a possible solution for your suck fest lowkey earned it) if by some miracle you see this, just consider using it, or something closer to it than what you've announced for the ranger already.
After discovering how they have reworked the Ranger class for 5.5 or one dnd or whatever the fuck its getting called these days I don't even wanna pirate the books anymore.
If it was still that weird blend of narratively flavourful yet mechnically mid then I would have been kinda bummed but fine, but those square headed cash hogs managed to suck all the flavour out and make it mechanically worse.
People used to mock warlock for being partially built around a cantrip, but fucking hell imagine getting your whole class tied to something that requires a spellslot AND concentration AND doesn't allow for versatility OR flavour!
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🌟
👀
😦
😰
🎄❓❗️
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welp......finished Life is Strange 2 and got like. the worst ending lol
#episode 3-5 Daniel just said fuck you! to me and disobeyed everything#i'm gonna replay it just not now#it was a real D8 moment tho
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Travis is SO lucky at the gambling games though (i.e. the ones that are not festival games lmfao, like the proper gambling), throwback to Fjord playing REALLY fucking well in the Gambit of Ord against the Gentleman where he rolled 7 (d8), 5 (d6), and 3 (d4)
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