#that’s a new development
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mrhyde-mrseek · 5 months ago
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Y’all I had the weirdest dream about JTTW a couple nights ago. And when I say weird, I mean it was WEIRD. It was also EXTREMELY vivid and I don’t even know how to explain it using coherent sentences so I put it into bullet points:
Starts with the pilgrims walking along through a mountain pass normally
Jump cut to them in a shop of some kind, Bai Longma is just gone for some reason
Implied potential Trip x Wukong ship teasing (I don’t even ship them at all literally WHERE did this come from and why)
They all take some kind of weird medicine and get high?? Idk??? Everything turned all swirly and colorful and shit???
Wukong & Tripitaka are somehow accidentally shoved into each other, the weird medicine abruptly wears off
Bajie & Wujing tease and laugh at them, Wukong’s embarrassed, Tripitaka excuses himself & Wukong & they go into a dark back room to talk over whatever tf just happened
Door suddenly closes & vanishes, room turns into a cave
Red bug-looking creature enters, calls itself “El Chupacabra” even tho it looked nothing like the actual cryptid, Tripitaka makes some snarky remark about it being too small to be scary (idr the exact wording but did he and Wukong switch personalities all of a sudden bc DAMN), Chupacabra gets angry & disappears
Weird smell/poisonous gas fills the room, a hole opens up but it’s a portal to a stretch of beach at night, they escape & collapse unconscious onto the sand
Cut to the next morning, they somehow got teleported by the hole into modern day Mexico (despite me never having been to Mexico I somehow knew exactly where they were) and were found by some old couple who are giving them food & shelter until they can get home
Old man tells them about attacks around their town while showing them goat carcasses & skeletons on the street & says the Chupacabra is known as a goat eater
Tripitaka: “Did you say ‘goat eater’ or ‘ghost eater’?” Old man: “Both would be correct.” (Apparently the Chupacabra in this dream eats the souls of goats ig??)
Another jump cut to the old couple’s kitchen, Wukong is upstairs doing… something, Tripitaka is making himself tea and talking with the couple, idr the conversation fully but somehow he realizes they got plonked into the 21st Century & panics, says fuck for the first time in his life
Goes upstairs to tell Wukong the news, also tells him he just swore for the first time ever & Wukong laughs at him while he panics some more
The dream ended there I think but like HUH???
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chez-cinnamon · 1 month ago
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A Familiar Fondness...
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Episode 3 will now be my personality for the next few days (Dad Kinger for the win !!!!!)
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rika-mortis · 3 months ago
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Some drawings of future Timmy (based from old Nick Magazine)
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the-joy-of-knowledge · 9 months ago
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25 Laws of power for women
Conceal your goals especially the ones that are appealing. Losing weight, reinventing yourself, marrying wealthy. Instead talk about your altruistic goals - to help children, invest in education, this will chase insecure people with vile intentions.
Do not give anyone your source of power: Was is a book that changed your life? a mentor? a movie? Never give up your secret to success. If forced to do say allude to God, the universe, the a random phenomenon
Use the patriarchy to your favor; we live in a world that is, only associate with men who have power, use that power for good.
Never appear too perfect but be selectively vulnerable when needed. Only share something that you will be comfortable saying. You might say “I forget my keys all the time,” “I don’t know how to perfectly park a car “. But never disclose something you are not comfortable with just because you are afraid of being perfect.
Maintain distance in relationships. Friends are the best and you need them. But if you feel that they are becoming too dependent, see them at your own will. But also the reverse could be the case. Your friend may keep a distance, and that is the way of life. You have got to move on from it.
Develop your own style that makes you unique, beautiful, and elegant. Avoid trying to fit in the crowd of people who claim to care less about their style yet have too many opinions about other women’s style
Avoid male friends at all cost, you will have male colleagues, male bosses, male acquaintances, business partners. Keep it that way. You do not want a Truman Capote divulging your secrets to the world. Do not keep a man who does not fit your standard.
You do not have to win at every game. Pick and choose what is best for you and leave room for others. And step down if you have attained that level of success, do not let the society do it for you.
Trust people but remember that we are all humans. So trust with discretion!
Confuse people with kindness; people are not always comfortable with beautiful and intelligent women. That power is too intimidating so confuse them by being genuinely generous, curious, kind, and passionate.
Keep your strong opinions to yourself.. if you support a movement, a way of life, do so silently.
We all have dirty laundry, wash them privately, don’t expose yourself. Remain silent when people try to attack you or shame you. Whatever is not confirmed is not true. You are the only one who knows all the truth about you.
Don’t attract pity or praise: People who pity you do not help you, in fact they might think that you are weak and could mock you at their annual gossipping meeting. And if you are doing things for the sake of praise you are wasting your time.
Choose yourself all the time; never put any one’s feelings above yours.
Trust your own intuition if you feel someone is being malicious towards you, giving you back handed compliments then you should let them go
Never speak bad of another woman. Do not lazy around gossipping. Keep your hands clean and your conscience clear.
Avoid women with low self esteem they will bring you down. For some reason they do not like seeing other women who are doing better than them
Be careful who you seek validation from. Not everyone needs to be pleased. If they are in no way capable of contributing to your life in the ways you prefer, then don’t ask them for their opinions or please them.
Do not compete with other women, if you do you are only putting them on a pedestal. You are making the the standard by which you measure your progress. If you do compete, begin digging your grave.
Do not give unsolicited advice, do not share the inner workings of your mind, If your mouth is very charitable you better start journaling.
Be well-rounded and interesting. It attracts people. It also keeps you busy because you are continually improving and learning. An idle mind is an easily subdued one.
Avoid women who want to live vicariously through you; they want to know who you know, shop where you shop, befriend who you befriend, wear what you wear.
Pay attention to the source of your discomfort; get rid of them. You tell them your dreams and they remind you of all your hindrances. They ask why are you dressed so fancy as though fancy isn’t subjective. They undermine you interests and goals. They will also be quick to bring you down because they are afraid of your potential.
Do not fear power or please power. When we see powerful people we try to hard to befriend them, to be close to them but you need to be comfortable without them. Don’t push yourself in the name of friendship, do not try too hard to be in their inner circle. Your independence of mind is the most important. Instead become a powerful woman, aloof to the presence of power but aware of its importance. Be an ingenious and intelligent and use your creativity to uplift yourself. When you do so it will be hard to ignore you. Even the powerful will become an ally.
Enjoy moments of solitude. Use that time to develop yourself, improve your body, learn new skills, create with your mind, read widely, become more elegant, then launch yourself.
Remember the most powerful women are the most intelligent. Inspired by Robert Greene's 48 Laws of Power. Use at your discretion.
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bunnieswithknives · 3 months ago
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As much as I love angst I think it would be funny if he just didnt give af
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reasonsforhope · 1 month ago
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Article | Paywall-Free
"The Environmental Protection Agency finalized a rule Tuesday [October 8, 2024] requiring water utilities to replace all lead pipes within a decade, a move aimed at eliminating a toxic threat that continues to affect tens of thousands of American children each year.
The move, which also tightens the amount of lead allowed in the nation’s drinking water, comes nearly 40 years after Congress determined that lead pipes posed a serious risk to public health and banned them in new construction.
Research has shown that lead, a toxic contaminant that seeps from pipes into the drinking water supply, can cause irreversible developmental delays, difficulty learning and behavioral problems among children. In adults, according to the Centers for Disease Control and Prevention, lead exposure can cause increased blood pressure, heart disease, decreased kidney function and cancer.
But replacing the lead pipes that deliver water to millions of U.S. homes will cost tens of billions of dollars, and the push to eradicate them only gathered momentum after a water crisis in Flint, Mich., a decade ago exposed the extent to which children remain vulnerable to lead poisoning through tap water...
The groundbreaking regulation, called the Lead and Copper Rule Improvements, will establish a national inventory of lead service lines and require that utilities take more aggressive action to remove lead pipes on homeowners’ private property. It also lowers the level of lead contamination that will trigger government enforcement from 15 parts per billion (ppb) to 10 ppb.
The rule also establishes the first-ever national requirement to test for lead in schools that rely on water from public utilities. It mandates thatwater systems screen all elementary and child-care facilities, where those who are the most vulnerable to lead’s effects — young children — are enrolled, and that they offer testing to middle and high schools.
The White House estimates that more than 9 million homes across the country are still supplied by lead pipelines, which are the leading source of lead contamination through drinking water. The EPA has projected that replacing all of them could cost at least $45 billion.
Lead pipes were initially installed in cities decades ago because they were cheaper and more malleable, but the heavy metal can wear down and corrode over time. President Joe Biden has made replacing them one of his top environmental priorities, securing $15 billion to give states over five years through the bipartisan infrastructure law and vowing to rid the country of lead pipes by 2031. The administration has spent $9 billion so far — enough to replace up to 1.7 million lead pipes, the administration said.
On Tuesday, the administration said it was providing an additional $2.6 billion in funding for pipe replacement. Over 367,000 lead pipes have been replaced nationwide since Biden took office, according to White House officials, affecting nearly 1 million people...
Environmental advocates said that former president Donald Trump, who issued much more modest revisions to the lead and copper rule just days before Biden took office, would have a hard time reversing the new standards.
Erik Olson, the senior strategic director for health at the Natural Resources Defense Council, said that the Safe Drinking Water Act has provisions prohibiting weakening the health protections of existing standards...
Olson added that the rule “represents a major victory for public health” and will protect millions of people “whose health is threatened every time they fill a glass from the kitchen sink contaminated by lead.”
“While the rule is imperfect and we still have more to do, this is by far the biggest step towards eliminating lead in tap water in over three decades,” he said."
-via The Washington Post, October 8, 2024
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scurviesdisneyblog · 2 years ago
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𝙳𝚒𝚜𝚗𝚎𝚢 𝚌𝚘𝚗𝚌𝚎𝚙𝚝 𝚊𝚛𝚝Iᴛʜᴇ ʀᴇɴᴀɪꜱꜱᴀɴᴄᴇ (1989 - 1999)
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marc--chilton · 3 months ago
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house, suddenly off-subject from whatever they were talking about before: you're wearing a new tie. you never introduce new ties at the end of the week, only the beginning
wilson, who is about to get read to filth and knows it:
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thirstywaffles · 7 months ago
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A friend dragged me into rereading sv 🧍
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harvocel · 9 months ago
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...and you've got yourself a snail!
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typhects · 3 months ago
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its that time of the month for me so you know what that also entails
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wormspoodle · 3 months ago
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fairly normal doodles.
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spicybeefu · 9 months ago
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What if Pokemon & Animal crossing had a crossover game?! #3 Made in Blender, design originally by @reddachi found here!
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rika-mortis · 3 months ago
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They both deserve something better for their next birthday
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treasure-mimic · 1 year ago
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So, let me try and put everything together here, because I really do think it needs to be talked about.
Today, Unity announced that it intends to apply a fee to use its software. Then it got worse.
For those not in the know, Unity is the most popular free to use video game development tool, offering a basic version for individuals who want to learn how to create games or create independently alongside paid versions for corporations or people who want more features. It's decent enough at this job, has issues but for the price point I can't complain, and is the idea entry point into creating in this medium, it's a very important piece of software.
But speaking of tools, the CEO is a massive one. When he was the COO of EA, he advocated for using, what out and out sounds like emotional manipulation to coerce players into microtransactions.
"A consumer gets engaged in a property, they might spend 10, 20, 30, 50 hours on the game and then when they're deep into the game they're well invested in it. We're not gouging, but we're charging and at that point in time the commitment can be pretty high."
He also called game developers who don't discuss monetization early in the planning stages of development, quote, "fucking idiots".
So that sets the stage for what might be one of the most bald-faced greediest moves I've seen from a corporation in a minute. Most at least have the sense of self-preservation to hide it.
A few hours ago, Unity posted this announcement on the official blog.
Effective January 1, 2024, we will introduce a new Unity Runtime Fee that’s based on game installs. We will also add cloud-based asset storage, Unity DevOps tools, and AI at runtime at no extra cost to Unity subscription plans this November. We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user. We chose this because each time a game is downloaded, the Unity Runtime is also installed. Also we believe that an initial install-based fee allows creators to keep the ongoing financial gains from player engagement, unlike a revenue share.
Now there are a few red flags to note in this pitch immediately.
Unity is planning on charging a fee on all games which use its engine.
This is a flat fee per number of installs.
They are using an always online runtime function to determine whether a game is downloaded.
There is just so many things wrong with this that it's hard to know where to start, not helped by this FAQ which doubled down on a lot of the major issues people had.
I guess let's start with what people noticed first. Because it's using a system baked into the software itself, Unity would not be differentiating between a "purchase" and a "download". If someone uninstalls and reinstalls a game, that's two downloads. If someone gets a new computer or a new console and downloads a game already purchased from their account, that's two download. If someone pirates the game, the studio will be asked to pay for that download.
Q: How are you going to collect installs? A: We leverage our own proprietary data model. We believe it gives an accurate determination of the number of times the runtime is distributed for a given project. Q: Is software made in unity going to be calling home to unity whenever it's ran, even for enterprice licenses? A: We use a composite model for counting runtime installs that collects data from numerous sources. The Unity Runtime Fee will use data in compliance with GDPR and CCPA. The data being requested is aggregated and is being used for billing purposes. Q: If a user reinstalls/redownloads a game / changes their hardware, will that count as multiple installs? A: Yes. The creator will need to pay for all future installs. The reason is that Unity doesn’t receive end-player information, just aggregate data. Q: What's going to stop us being charged for pirated copies of our games? A: We do already have fraud detection practices in our Ads technology which is solving a similar problem, so we will leverage that know-how as a starting point. We recognize that users will have concerns about this and we will make available a process for them to submit their concerns to our fraud compliance team.
This is potentially related to a new system that will require Unity Personal developers to go online at least once every three days.
Starting in November, Unity Personal users will get a new sign-in and online user experience. Users will need to be signed into the Hub with their Unity ID and connect to the internet to use Unity. If the internet connection is lost, users can continue using Unity for up to 3 days while offline. More details to come, when this change takes effect.
It's unclear whether this requirement will be attached to any and all Unity games, though it would explain how they're theoretically able to track "the number of installs", and why the methodology for tracking these installs is so shit, as we'll discuss later.
Unity claims that it will only leverage this fee to games which surpass a certain threshold of downloads and yearly revenue.
Only games that meet the following thresholds qualify for the Unity Runtime Fee: Unity Personal and Unity Plus: Those that have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime game installs. Unity Pro and Unity Enterprise: Those that have made $1,000,000 USD or more in the last 12 months AND have at least 1,000,000 lifetime game installs.
They don't say how they're going to collect information on a game's revenue, likely this is just to say that they're only interested in squeezing larger products (games like Genshin Impact and Honkai: Star Rail, Fate Grand Order, Among Us, and Fall Guys) and not every 2 dollar puzzle platformer that drops on Steam. But also, these larger products have the easiest time porting off of Unity and the most incentives to, meaning realistically those heaviest impacted are going to be the ones who just barely meet this threshold, most of them indie developers.
Aggro Crab Games, one of the first to properly break this story, points out that systems like the Xbox Game Pass, which is already pretty predatory towards smaller developers, will quickly inflate their "lifetime game installs" meaning even skimming the threshold of that 200k revenue, will be asked to pay a fee per install, not a percentage on said revenue.
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[IMAGE DESCRIPTION: Hey Gamers!
Today, Unity (the engine we use to make our games) announced that they'll soon be taking a fee from developers for every copy of the game installed over a certain threshold - regardless of how that copy was obtained.
Guess who has a somewhat highly anticipated game coming to Xbox Game Pass in 2024? That's right, it's us and a lot of other developers.
That means Another Crab's Treasure will be free to install for the 25 million Game Pass subscribers. If a fraction of those users download our game, Unity could take a fee that puts an enormous dent in our income and threatens the sustainability of our business.
And that's before we even think about sales on other platforms, or pirated installs of our game, or even multiple installs by the same user!!!
This decision puts us and countless other studios in a position where we might not be able to justify using Unity for our future titles. If these changes aren't rolled back, we'll be heavily considering abandoning our wealth of Unity expertise we've accumulated over the years and starting from scratch in a new engine. Which is really something we'd rather not do.
On behalf of the dev community, we're calling on Unity to reverse the latest in a string of shortsighted decisions that seem to prioritize shareholders over their product's actual users.
I fucking hate it here.
-Aggro Crab - END DESCRIPTION]
That fee, by the way, is a flat fee. Not a percentage, not a royalty. This means that any games made in Unity expecting any kind of success are heavily incentivized to cost as much as possible.
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[IMAGE DESCRIPTION: A table listing the various fees by number of Installs over the Install Threshold vs. version of Unity used, ranging from $0.01 to $0.20 per install. END DESCRIPTION]
Basic elementary school math tells us that if a game comes out for $1.99, they will be paying, at maximum, 10% of their revenue to Unity, whereas jacking the price up to $59.99 lowers that percentage to something closer to 0.3%. Obviously any company, especially any company in financial desperation, which a sudden anchor on all your revenue is going to create, is going to choose the latter.
Furthermore, and following the trend of "fuck anyone who doesn't ask for money", Unity helpfully defines what an install is on their main site.
While I'm looking at this page as it exists now, it currently says
The installation and initialization of a game or app on an end user’s device as well as distribution via streaming is considered an “install.” Games or apps with substantially similar content may be counted as one project, with installs then aggregated to calculate the Unity Runtime Fee.
However, I saw a screenshot saying something different, and utilizing the Wayback Machine we can see that this phrasing was changed at some point in the few hours since this announcement went up. Instead, it reads:
The installation and initialization of a game or app on an end user’s device as well as distribution via streaming or web browser is considered an “install.” Games or apps with substantially similar content may be counted as one project, with installs then aggregated to calculate the Unity Runtime Fee.
Screenshot for posterity:
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That would mean web browser games made in Unity would count towards this install threshold. You could legitimately drive the count up simply by continuously refreshing the page. The FAQ, again, doubles down.
Q: Does this affect WebGL and streamed games? A: Games on all platforms are eligible for the fee but will only incur costs if both the install and revenue thresholds are crossed. Installs - which involves initialization of the runtime on a client device - are counted on all platforms the same way (WebGL and streaming included).
And, what I personally consider to be the most suspect claim in this entire debacle, they claim that "lifetime installs" includes installs prior to this change going into effect.
Will this fee apply to games using Unity Runtime that are already on the market on January 1, 2024? Yes, the fee applies to eligible games currently in market that continue to distribute the runtime. We look at a game's lifetime installs to determine eligibility for the runtime fee. Then we bill the runtime fee based on all new installs that occur after January 1, 2024.
Again, again, doubled down in the FAQ.
Q: Are these fees going to apply to games which have been out for years already? If you met the threshold 2 years ago, you'll start owing for any installs monthly from January, no? (in theory). It says they'll use previous installs to determine threshold eligibility & then you'll start owing them for the new ones. A: Yes, assuming the game is eligible and distributing the Unity Runtime then runtime fees will apply. We look at a game's lifetime installs to determine eligibility for the runtime fee. Then we bill the runtime fee based on all new installs that occur after January 1, 2024.
That would involve billing companies for using their software before telling them of the existence of a bill. Holding their actions to a contract that they performed before the contract existed!
Okay. I think that's everything. So far.
There is one thing that I want to mention before ending this post, unfortunately it's a little conspiratorial, but it's so hard to believe that anyone genuinely thought this was a good idea that it's stuck in my brain as a significant possibility.
A few days ago it was reported that Unity's CEO sold 2,000 shares of his own company.
On September 6, 2023, John Riccitiello, President and CEO of Unity Software Inc (NYSE:U), sold 2,000 shares of the company. This move is part of a larger trend for the insider, who over the past year has sold a total of 50,610 shares and purchased none.
I would not be surprised if this decision gets reversed tomorrow, that it was literally only made for the CEO to short his own goddamn company, because I would sooner believe that this whole thing is some idiotic attempt at committing fraud than a real monetization strategy, even knowing how unfathomably greedy these people can be.
So, with all that said, what do we do now?
Well, in all likelihood you won't need to do anything. As I said, some of the biggest names in the industry would be directly affected by this change, and you can bet your bottom dollar that they're not just going to take it lying down. After all, the only way to stop a greedy CEO is with a greedier CEO, right?
(I fucking hate it here.)
And that's not mentioning the indie devs who are already talking about abandoning the engine.
[Links display tweets from the lead developer of Among Us saying it'd be less costly to hire people to move the game off of Unity and Cult of the Lamb's official twitter saying the game won't be available after January 1st in response to the news.]
That being said, I'm still shaken by all this. The fact that Unity is openly willing to go back and punish its developers for ever having used the engine in the past makes me question my relationship to it.
The news has given rise to the visibility of free, open source alternative Godot, which, if you're interested, is likely a better option than Unity at this point. Mostly, though, I just hope we can get out of this whole, fucking, environment where creatives are treated as an endless mill of free profits that's going to be continuously ratcheted up and up to drive unsustainable infinite corporate growth that our entire economy is based on for some fuckin reason.
Anyways, that's that, I find having these big posts that break everything down to be helpful.
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the-joy-of-knowledge · 9 months ago
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Common Sense for women in their 20s
Define your raison d'être
Journal regularly, in fact daily
Figure out the right hairstyle for you
Buy clothes that fit your body type
Learn to do you own makeup if you'd like to wear it
Observe, observe, observe
Try to participate in the society
Know that not everything is within your control
Do not live in fantasy or fear, they are distractions
Read books
Learn to form you own opinion
Do not force friendships
Do not stress the small stuff
Spend time getting to know your self
Know women's history & History and use it to your advantage
Have some intellectual rigor
Create your own community
Find a third space
Take your vitamins
Your wellbeing and wellness should be your priority
Have role models for every area of your life
Have discretion
Do not be quick to anger
Have mentors and be a mentor to others
Your social skills will take you far
Be responsible, the world is not so forgiving to women
Know when to stand out
Know when to fit in
Curate your life to fit your goals and desires
Understand strategy and how best to use it to your advantage
Get acquainted with what maks the world go round
You have to climb socially
You need allies in areas where you want to win
Be kind
Be content with what you have, otherwise you will pay the price
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