#so straightforward
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bacchuschucklefuck · 4 months ago
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typical tavern scene
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Carry me home
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kiramalvinas · 2 years ago
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rly wish i could be more of a livsnjutare
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twilight-zoned-out · 1 year ago
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The Ken dance is so magnificent because it’s reminiscent of the Golden Age of Musicals when there would just be artful dance sequences for no reason other than the director wanted to have one.
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willczek-art · 8 months ago
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NPMD Tarot - The World
Others from the series: The Hierophant, The Lovers, The Devil, The Star, Strength
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zarla-s · 5 months ago
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the pokemon gacha game just handed everyone this old man ship out of nowhere and i am eating it UP. tailor-made in a lab to appeal to me personally.
[patreon]
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violetren · 7 months ago
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The great thing about the White Collar OT3 is that at no point does the introduction of Neal into El and Peter's everyday lives never feels like a threat to Peter and El's marriage.
Like from the moment Neal shows up at their house in episode one he and El hit it off.
Within the first 5 episodes Neal and El have figured out they have similar knowledge and interest in the finer things, they're sharing looks over how Peter talks about and will react to things, El is telling Peter to trust in Neal a little, Neal is helping make sure they have a lovely anniversary, and El is calling Neal in to mediate/help prove her point in mini arguments to make Peter do stuff.
They also work really well because while Peter, El, and Neal might all be slightly different flavours and intensities of hyper competent adrenaline junkie weirdos, all three of them are intensely loyal to "their people" so the second El and Neal recognised that they both trust Peter as someone who will always try to do the right thing and respect them they were like "oh green flag."
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starlightomatic · 25 days ago
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It's Black Friday and you know what that means: It's Christmas discourse season!
There's a disconnect that comes up every year in these conversations, and I've never seen it illustrated as clearly as in the conversation below.
Context: This is a community group for an app that involves themes and items, and this year's December theme is winter-y but decidedly not Christmassy.
Some people were upset about that, which isn't unexpected, and then this conversation ensued:
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What is.... what is going on here? Why is red so upset? Why are they struggling to understand that "cozy" Christmas is still not universal? Does it feel threatening to them?
I mean, maybe green had a bunch of comments and then deleted them or facebook was glitching, but I can't find anything wrong with their initial comment. Is red just annoyed because it's unkind to challenge someone who's just saying they're sad? I don't think that's the only thing though because red doesn't seem to understand either green's or blue's comments and it's a misunderstanding I see every single year.
Also, I don't understand what the issue was with blue, or why that also upset red that much. Is it just because blue ignored the mod's request to close the thread?
Like.... either there's something I'm not getting or there's something red's not getting. I suspect it's red, tbh, because they started talking about how they never mentioned anything about Jesus, the nativity, or religion -- but blue actually addressed that in their comment.
Outside the context of someone getting pushback on just saying they'd wished something different had happened, which I recognize feels shitty, are there ways people like blue and green can phrase things so that it clicks for people like red, or is it a lost cause?
And what am I missing about red's perspective?
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empty-dream · 5 months ago
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MEPHISTO // BURNING
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poorly-drawn-mdzs · 7 months ago
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Teehee! (Spritesheets your Wangxian)
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bonefall · 1 month ago
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"How big should a Clan territory be?"
For the dozens of people who have asked this over the last couple of years!
This question comes in a lot of forms; "How big are the Clan territories?" "How much space does one Clan need?" "How much land should I give my Clans to exist in?" The answer is a bit complicated, and depends on the type of land, what you're going for exactly, the setting, so on.
But, broadly, there's TWO particular factors at play here; How anthropomorphic you're portraying your warriors, and how productive the land is.
Factor 1: The Anthro Scale
I'm starting with this one because it could you the simpler answer. The Erins write Clan cats like humans in cat bodies, with massive social units and communal living. Realistic feral cats don't act like Clan cats. They are only semi-social, due to domestication.
See, a Clan cat will "share" territory between all of its members, and some Clans have canonically hit populations of over 50 individuals. Real feral colonies consist of "overlapping circles" of somewhere between 2 - 15 cats, most of them related females.
This is relevant because, even in densely populated areas with as much food as they can eat, truly feral colonies will have about 2 cats per 5 acres, capping out at about 15 members. Queens will hang out together and raise their kittens communally, but they will hunt and patrol in their own "circle." These boundaries are violently enforced against outside cats, especially if it's too crowded.
(Toms have circles 5x as big as a queen's, overlapping several territories. They're also considerably less social.)
So, if you wanted to incorporate some cat behavior into your Clan's mindset about how big their territory should be, while still being willing to sacrifice a bit of "realism" for groups over 15-ish members, simply take Clan population and multiply it by 2.5 acres.
30 cats = 75 acres. That's a little under 57 football fields, if you're American, or 50 football fields, if you're European.
Extra reading: How realistic cat territories work. Contains the numbers I'm referencing.
It's also very important to know; feral cat density is completely tied to food availability, the big numbers numbers are for cats whose needs are met. Cats are solitary hunters, and when they feel like they have to work for their food, they become VERY territorial. The density of cats in rural areas can be as low as 1 molly per 15 acres, even lower for toms, and they will leave if hunting is not easy.
THIS IS WHY YOU SHOULD NOT FEED FERAL CATS. Please GOD they are SO invasive, please do not give colonies food, they still hunt when they're full so you just end up concentrating a ton of predators in one place. They are not warriors with a law against disrespecting food, they are just kitty cats with silly kitty instincts
I have a suspicion that most of the people who are asking the question aren't really looking for a "realistic cat" answer, though. We LOVE our big cat Clans with their complicated politics around here. You're probably wondering how much land you need to feed your population!
Factor 2: Land Productivity
The exact amount of space is going to vary a lot, because it's more about productivity of the land to sustain a prey population than it is raw size. Remember what we learned back in Warrior Bites: Dietary Needs; a 30-cat Clan will need approximately 3 pounds of meat (10,500 calories) per day, which is about 2 rabbits, or 105 mice.
Here's some visual examples of what I mean. This one (1) acre homestead...
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Has 20 patches of high-value crops, plus an orchard, AND livestock pens. This territory alone could attract enough crows, mice, rats, rabbits, and sparrows to feed all those cats daily. That's not even counting the humans themselves, who may be friendly enough to the colony to toss them kibble occasionally.
(this is why cats domesticated themselves. Even without the free food from the humans, farms are extremely productive hunting grounds.)
Meanwhile, the Edmonton Mall, which is a whopping five (5) acres...
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Would be utterly barren. Best food you're going to get out of this wasteland is the leftovers humans toss out, and maybe the rats and pigeons that scavenge as well. It's 5x the space, and yet, infinitely harder to feed the same amount of cats.
So, the most helpful bit of advice I'm gonna give you is this; DON'T ask yourself "how big should this territory be?" You're starting with the wrong question. Start with a real location, and think about how you'd find 3 pounds of meat a day in that area.
It will be a LOT easier to think about the logistics in those terms, and this will lead you to the waaay more productive (and fun) worldbuilding questions. Such as;
"Where would the good hunting spots be?"
"What kinds of animals would they be eating? What sorts of beasts can threaten them, here?"
"How many of these animals would my 30 cat Clan need to hunt a day to equal about 3 pounds?"
"Where would these animals be getting THEIR food?"
"Is there enough habitat in the area for the prey to breed and nest? If not, is there more land beyond the territory that the prey is coming from?"
"Where would infrastructure like dens, walls, and dirtplaces go? What would these be made of?"
"Are there any neat spots for the cats to casually hang out on?"
"What would make for a super cool arena for my climactic narrative boss fights?"
"Does this area have unique stage hazards that my cats would have to learn to deal with?"
"Which sorts of plants and herbs would they encounter?"
If your Clan is tool-using, like BB!Clans are, then you can ask even more advanced questions. Like, where you'd find kindle for fire, what objects you can use as crafting materials, and what might make for unique trade goods.
Think about other things related to your Clan's biome-- in a tundra or desert, there will be less for prey to eat, so the territory will be large to cope with the low density. If there's a major body of water, they might have a constant supply of aquatic prey from upstream. Hunting grounds might change based on the seasons.
Also remember not to underestimate how fast small animals breed, and how many of them there can be in one area. Even using low estimates, 1 female mouse has 6 pups, 7 x 6 = 42, 42 x 6 = 252, 252 x 6 = 1,452. It takes only 4 months for mouse population growth to get exponentially ridiculous.
Finally, remember that prey can vary. A well run Clan would be able to generally understand when they've been overhunting one particular species, and start shifting gears to lift the "pressure" off that population.
(In my cultural expansions series, this management task is assigned to one of the new roles-- the Head of Hunting.)
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lazycranberrydoodles · 1 year ago
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i do not remember the plot of scum villain because i read it in 2020 and it feels like a fever dream now so my characterization is entirely based off of the fanon on my dash.
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hualian are my favorite but i do feel that bingqiu deserve the win. tgcf is VERY yuri, but svsss has gender as a main theme and both characters keep getting compared to maidens. overall there are more explicit references to women regarding bingqiu.
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akanemnon · 2 years ago
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It never even crossed their mind-
FIRST - PREVIOUS - NEXT
MASTERPOST (for the full series / FAQ / reference sheets)
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sleepylapa · 5 days ago
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random person *trying to flirt with max*:so can you tell me your number? 😉
max*i've been in love with charles leclerc since i was a kid* verstappen: umm...... 1? you're an f1 fan, shouldn't you know about this?
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tunapesto · 3 months ago
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let's fall down together
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tentakrool · 1 month ago
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tw mouthwashing spoilers
jimmy forces everyone around him to take responsibility for his actions. curly is forced to address anya’s distress and assault because jimmy won’t do it. jimmy pins the crash on curly by putting him in a situation where he knows curly will try to fix it, thus placing him at the scene. anya takes her own life because she’s been led to think curly’s dilemma was her fault (not to mention the pregnancy). daisuke is manipulated into taking responsibility for anya and curly’s safety and climbs into the vent, only to be severely injured. swansea saves the cryo pod for daisuke because he knows jimmy is too selfish to consider anyone’s safety above his own. he also puts daisuke out of his misery after it becomes clear that jimmy doomed him. the only person he takes responsibility for is curly, out of spite, so that he can torture and abuse him.
that continues after everyone is dead. he becomes obsessed with “saving curly” because in his mind, that’s the only person he really did wrong. the only person he cares about. and he does this by mutilating and consuming the man who had taken responsibility for him in the first place, by getting him this job and constantly taking up for him. only after completely losing his mind does jimmy try to take some semblance of personal accountability.
by then it’s far too late, and he ultimately dooms curly to a life of eternal guilt and despair — because in curly’s mind, he is ultimately the failure. and that’s the irony the game. by taking responsibility for everyone, and not requiring jimmy to step up or experience consequences, he set the game’s tragedies into motion.
when it comes to “taking responsibility”, there’s a fine line to tread. curly believed that as captain, the crew was solely his responsibility—and honestly? pony express probably reinforces that— but in doing so, he absolved jimmy of his sins, and empowered him to torture the crew as acting captain. to use his authority against them.
it’s sad and horrific, but it teaches an important lesson about the dangers of letting your personal feelings get in the way of your judgement. ultimately that’s both jimmy and curly’s main weakness, and it’s how jimmy manipulated curly so efficiently — a narcissist preying upon a good man’s instinct to take responsibility.
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